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Any minute now…

kemeiki Arc User

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  • I just experienced this exact same thing in MC. The long loading time, as well. I imagine he saw them where they always are... http://co.perfectworld.com/news/?tag=co-patch-notes And yes, absolutely no mention of any additional changes going live except for the dodge/avoidance stuff. Hoping everyone would be too distracted…
  • Same here. That is the reason I don't buy safeguards, and I know it's what stops a lot of my friends as well.
  • While it would be wonderful to not have to click so much for every single thing, I'd settle for just not having safeguards get eaten up when there is no failure. Compromise! :biggrin:
  • Yeah... no. Not necessary. Most devices are not a problem.
  • Hm... I was afraid of that. This isn't a good thing at all, as there are plenty of legitimate and non-gamebreaking reasons most devices should work with Revitalize. I hope this is just a bug or an oversight. (For the record, I do support the shared cooldown on those Backups. I parsed a fight with one vs. Mega-T. The device…
  • I was testing this out with Revitalize earlier and noticed it wasn't affecting any other devices I had on cooldown at the time. Did they just put a blanket stop on Revitalize working for all devices to "fix" the Backups? I didn't have much time to dig further, but that's what it looked like at a glance.
  • I don't remember when it was addressed, but one set of patch notes specifically said the pet thing was a bug and that they supposedly fixed it. And then... it persisted. *shrugs* Also, my pets have despawned when I was playing under level 30. In any case, it's highly annoying, and I find it really hard to believe nothing…
  • 1) Energy builders set to "toggle, never cancels" cancel every time you change instances, enter/exit alerts, and after cutscenes. To reproduce: - Set auto attack to "toggle, never cancels" - Toggle energy builder on - Enter an alert After zoning, energy builder toggle will no longer be active. 2) Pets disappear when…