test content
What is the Arc Client?
Install Arc
Avatar

Badges

Any minute now…

eva1988 Arc User

Reactions

Comments

  • I did. Perhaps you didn't read the entire post? Me explaining how to explain to someone how to enjoy something you don't enjoy can be applied to something you do not enjoy the taste of. The one problem is, it isn't "guaranteed" to work on "everyone". It might work on everyone, but I'd never be able to guarantee it unless…
  • I never assumed all minds respond the same to the same stimuli, I said "if you communicate the idea to them in the right way" which means in accordance with the way they will understand the idea you're communicating. You've basically built a strawman because I never made a claim that everyone responds to stimuli in the…
  • So you're unable to answer the question i asked (in context) because we all enjoy different things differently? The purpose of the question i asked was to point out that we all eventually get bored of repeating the same thing over and over with no variation by the very nature of how the human brain functions..Me explaining…
  • Yes, it has been answered out of the context of the question. And as far as I can tell, the cat is still there and it is currently claiming i'm a "knucklehead" for pointing that out.
  • Okay, I'm aware not everyone is bored of it; my point is that they will become bored of it eventually. How many who are currently bored include those in this thread asking for more content, and those who've already left champions online. I don't have the exact numbers of course, but anyone with eyes can see the population…
  • They don't need to define fun, but simply find a way of avoiding the opposite of fun; which would be boredom. As i've already said, the point of the question was to show that repetition leads to inevitable boredom. I knew no one would be able to answer it because you will get bored by the very way the human brain works;…
  • So you're essentially saying you don't know how, you're just doing what you want to do. Doing what you want to do doesn't answer how doing something specific can be made fun perpetually; which is the question being asked. If i had asked just "how do you have fun?", your answer would be vague, but it would make sense.…
  • It is the equivalent of someone asking you "what is 2+2?" and you answer "numbers". Although there are two ways your answer can be interpreted. One way is that you're suggesting find something of enjoyment in the repetitive task you're doing. Which as an answer is negligible because it is way too vague; and in response i'd…
  • Your answer was an answer to a question that wasn't asked. I didn't ask "how do you have fun in champions online?" i asked "how do you have fun repeating the same thing over and over?". You're saying that you simply don't get bored of repeating the same thing, but you admit it will likely eventually become boring? Also,…
  • I think it is okay for people to PVP anyway they want. Although i often notice those who get more emotionally invested in PVP, particularly around winning, end up using PVP specific builds; which in turn probably causes people who just PVP for fun, or within set parameters, to avoid PVP altogether. I think if more people…
  • Right, then you're not doing the same thing over and over, you're doing different things each time. Another problem with this, it relies on the player to make alts to have fun. Not everyone likes making alts, and on top of that, the gearing process for each individual alt is still extremely repetitive. It doesn't resolve…
  • Right, but that doesn't answer the question i put forward. I said "how do you not get bored of doing the same thing over and over", in regards to champions online, that is all there is. Answering with "spend your time doing things you enjoy" evades the question entirely, I'm asking how you extract fun from repeating the…
  • Then please share your secret. How do you stop the brain getting bored of repeating the same thing over and over? I'm pretty sure that is just how the brain works. The more you repeat something, the less you get from it emotionally each time. Of course this rate differs person to person...Some people get bored quickly, but…
  • A foundry seems like the best solution for this game. The game has survived as long as it has because of it's customization and creative freedom, expanding that further would only be giving people what they come here for in the first place. Infact, the only content that we seem to get on a steady basis is in the form of…
  • "That's six powers actively used in boss fights. Another two powers (passive and form) are passively used for offense in boss fights, plus an area attack, plus an energy builder (not used for anything). Only four powers are used for defense: threat wipe, active defense, block, self-heal." What you're doing looks more like…
  • Well, all of them really.. They should all synergize so when i pick an attack power, my overall attack goes up. .Maybe not for all AoE attacks, but for most single target attacks... Also, in regards to it impacting cross-framework builds, i would say that it all depends on the advantages of the powers. Like take fireball…
  • "My best dps uses a rotation of four attack powers, two offensive devices, and two active offenses." Would you be able to share what those powers are? So even as your best DPS, you're only using six powers..That leaves eight powers for everything else..Now i'll take off two from that as i'm assuming you're using a toggle…
  • Not true. Would you like it if people just made assumptions about you and tried to pass them off as truth? Probably not. So i'd appreciate if you didn't try to do the same to me. The funny thing is, this issue doesn't really impact PVP that much, because you're forced to use a wider array of damage dealing powers depending…
  • They're only using a few powers to do that. Tell me, how many powers out of 14 are they using to get that result? Ask them next time, and you'll find it isn't many. When fighting cosmics, including my active offense and toggle, i'm using roughly four powers, and two devices. And i'm usually pretty high on the board. Those…
  • "Debuffs many times aren't minimal for dps (unless you chose one that doesn't jive w/ ur primary dmg type). That's also accounting for most debuffs also potentially helping others (same w/ some ults). Rather, bubbles on most dps are going to be pretty weak vs. a Support's; same w/ Pres-scaling heals. And if they have…
  • That is the problem; nobody should be unstoppable. Every build should have a weakness. If someone goes for defense, they should be weak at offense, if someone goes offense, they should have weak defense; if they're a hybrid they should be best at neither, but not worst either.
  • Right, i myself try to stick to a theme, but i'd rather the powers were useful as opposed to useless; wouldn't you?
  • Note i'm not saying the best possible damage, i'm simply saying to get really good damage you don't have to take many powers at all; which leaves people plenty of room to stack a lot of defense, whilst at the same time having very solid offense. You can minimally increase your overall damage output by taking debuffs, but…
  • ""Yes, balance means nothing, because once again, CO's pvp is boring and absolutely uninteresting compared to diverse complexity of games like dota, which make them popular based solely on the fact of their complexity. If you make all weapon attacks balanced, there is still only one strategy that would exist in CO, which…
  • "You've just stated a reason exactly why we DO need better rewards. And that reason is because CO pvp is NOT FUN ENOUGH to attract players. It's boring, repetitive and predictable (besides rng with knocks) This game's pvp has only 1 viable strategy which is knock (rng roll, which you rinse repeat untill it happens) >…
  • "Telling people to roll a new non-min/maxed toon just for pvp is not happening. It would be easier to ask folks just to bring an AT." It may happen actually.. It really depends on what people decide to do.
  • You don't need rewards to get people to PVP, there are plenty of pvp games that have no rewards, there are a lot of MOBAs like that actually, and they're arguably one of the most popular PVP genres at the moment from what i've seen. Being fun is enough of a reason to get people into PVP, and i believe it is the things that…
  • There will always be elements of imbalance, the question is : to what degree are these elements imbalanced? MOBAs may not be balanced perfectly, but there usually isn't grossly disproportionate differences between the heroes to the degree that there is on champions online. In a MOBA, teamplay and skill is more the defining…
  • I'm going to have to disagree with this on some level.. Not that people aren't against poor sportsmanshiplike behavior; i certainly think people behaving like that is a detracting factor, however, i would never say it is the main reason people avoid PVP for the simple fact that there are PVP communities that are thriving,…
  • "What if the only character you want to pvp with is already min/maxed, should you not bring it into pvp. For me and many others that means we are never going to join pvp ever again. As I doubt many with level 40s would roll new ones just for pvp to avoid bringing something that's min/maxed. Seems to me to b a completely…
  • I never faulted people for trying to win in PVP via their build; i just pointed out that it poisons the intent behind the game for most people who play it, as it isn't really a superhero experience anymore when people are building just for function. There isn't anything wrong with people who build to win, infact it is…
  • I agree, but as I mentioned above, you can still be competitive without bringing build into it. You can still try your best to win without a min/maxed build.
  • Yes; it is the mindset that prioritizes winning that causes people to take the "by any means necessary" route...I just feel this isn't the game where that mindset really works..Anyone who is playing the game for the "superhero experience" ,the majority of the playerbase, are out of luck; because they'll just be completely…
  • Ah, i see, thank you for clarifying.
  • As much as i like the idea of new powers; i'm not sure sound would be my go-to choice...Honestly, i've been hoping for a plant framework of some kind for the elemental tab.
  • Because it was easy to interpret what they were trying to communicate from said meme. But i noticed you mentioned a "serious expansion" or something in regards to the change i'm suggesting; and i had a little think... Onslaught lets you play a villain, sure, but it doesn't let you stay a villain.. In regards to your…
  • Well, all they'd have to do is add customization; i'm sure it wouldn't be that difficult would it? It is pretty much one change.. And in comparison to making an entire villain side of the game.. It is most certainly easy.
  • Although not the ideal solution as it takes away freedom of choice when it comes to powers, and so limits theme potential; i'd be okay with this as long as i could have an AT within my FF that i could switch to so that i wouldn't have to gear and level and entirely new character.
  • My suggestions were never directed at the developers, but instead at the players. The suggestions in the original post are made with th idea that the developers will no longer bother balancing powers in regards to PVP. I agree that the rewards are also a reason that people avoid PVP. Although to be honest, people who would…
  • Thank you, it was getting rather frustrating repeatedly having my threads closed because of certain individuals posting their silly memes.
  • I certainly agree that the overall decrease in players playing the game has had impact on pvp; but i also think there is a reason so few people participated in PVP even when the numbers were higher. What i'm trying to say is, there is a reason there was only a small amount of regular PvPers to begin with outside of the…
  • Is the stress not just a product of taking it seriously?
  • Would you mind sharing why that is?
  • "Considering that many of the people you were arguing with were actually the people constantly getting accused of wanting powers nerfed, I find your train of thought amusing." Given how many powers i covered, it was to be expected there would be many disagreements. Most threads i see of that nature usually just cover one…
  • Oh, to me it seemed like people were so afraid of having their builds brought in line that they'd argue for keeping the powers broken; afterall, self preservation is human nature, it isn't surprising that they'd act in that way, nor is it easy to go against it. I don't recall a single point i made in the last thread that…
  • "Of course it's not a reason to ignore balance, but in literally every online game I've ever played, the task of balancing is different for pvp than it is for pve. Even games like wow, which does a fairly good job at balancing both, has struggled with the pvp vs pve aspect because what fixes one can muck up the other. In…
  • "This right here is pretty much the nail in the coffin for this thread. It shows that the only metric you're really even considering with all this is pvp value, but you really need to understand that this isn't a pvp game. It's a pve game with a small pvp minigame that most people don't bother with. (Well technically, it's…
  • "You have 9 people in this thread (2 of which are the most respectful members of the community and know more about power balance) who tell you that you are wrong, give you evidence about the balance and you still REJECT IT Your original argument was SO TRANSPARENT, everyone could see that you want only PvP BS balance and…
  • Now now, no need to get upset; aren't we just having a friendly discussion here? I mean, i get it; he is trying to be funny whilst at the same time attempt to belittle the argument i've put forth; but when he isn't attempting to put forward a counter argument, it is just the same as conceding.