Dayum, son. Looks like the Great White North got hit with this too. Especially hard since like, every one of those hops timed out. Oh, Toronto, Canada for this report. Microsoft Windows [Version 6.0.6002] Copyright (c) 2006 Microsoft Corporation. All rights reserved. C:\Windows\system32>tracert…
Some of these ideas would be really awesome. I'd also like to see imbue get an animation back. It's probably coding that makes it impossible to seperate the flight from the rest of the power, so I can understand we may not see NTTG and Ascension interact this way.
-Completely- removing -all- of Ascension's bonuses via nailed to the ground is a bit much. The healing and damage should not be lost with the travel component. Removing the flight via NTTG? Sure! Removing the healing and damage? Goes a tad too far, in my opinion. Granted, it's probably easier to just have NTTG remove the…
Eff you Ryder, I make use of that bonus 21% damage that totally doesn't push into diminishing returns thanks to 442.2 offense and Seraphim at all! Yup. Though it'd be odd having it as an active defense, as it'd be the only energy form AD. Flavour wise, it fits more in the AO slot, but I can see it being shifted to AD. It'd…
Maybe. The only thing that raises my attention to this change is that it makes Ascension the only Active Offense to have two means of dispelling (Off the top of my head.)