Something I made because sometimes, in RP, it was quite troublesome to explain how this can fit into this (obviously, not everyone saw Bayformers 2, but then, nothing of value was lost).
So, if a picture is worth a thousand words, I think I wrote a small essay.
Damn, that looks great! Awesome work with the colors and the sound effects. Only thing I'd change is I wouldn't cover the gun with the effects; it's a shame to lose that great linework. (Also you've got a bit of a typo - you want "commercializing" not "commercialize.")
Great work all around, you should seriously consider doing a full 22-page book.
Fixed.
Also, unfortunately there is not enough space to fit the boom both close to the gun barrel and not going over anythin else, including space that needs to be left clean because it might be cut by the printer.
Also, colors were oversaturated. Switched it to CMYK.
Are you ever going to do commissions again? I'd love to get some more.
I'll certainly let you know when I'll be open for commissions. Most likely I'll write on my dA page.
Now...
That's something remastered from an old sketch.
Two characters of the same theme and origin.
Number 1 is an old OC of mine, number 2 is its CO knock-off.
It might be seen as an example of tweaks forced by different medium. Number 1 was designed for drawing and coloring, number 2 is bound to limitations of the character creator and costume parts (not to mention, they're two different characters from different continuities).
Number 1 is much better adapted for printing and coloring. Warm bronze would made character standing out of the backgrounds, as usually they're colored in colder tones. Number 2 has no such limitations, because it exists as a model in 3d environment, so colors aren't as important.
There's an obvious downfall to both designs, but it would be much more annoying with number 1 intended purpose - like having wings of the same color as character body, which makes it kinda merging together, or having wings in general (it makes action poses tedious to plan, as they're gettin in the way of everything - which forces frontal shots).
Yo, remember when we were given this cool Cyberpunk costume with augmented skin?
Augmented skin, I say. The best costume ever released. I like it soo much, I simply can't stop using it.
Oh, wait...
This one started as an almost exact copy of CO costume parts, then I've started making changes. Because if you aren't limited by editor, why to not change things to your liking?
It was also a test. How close I can get to the drawing look without using things like line shaders. It was not rendered in Freestyle. Controur is photoshoped, but other black lines are painted on textures.
And it's actually a pretty simple model. Less han 7k tris total with no subdivisions, and slightly more than 21k with them. Its look is held together mostly by smoothing groups and textures.
And with post-processing (hard shading, outlines):
Yo, remember when we were given this cool Cyberpunk costume with augmented skin?
Augmented skin, I say. The best costume ever released. I like it soo much, I simply can't stop using it.
Oh, wait...
This one started as an almost exact copy of CO costume parts, then I've started making changes. Because if you aren't limited by editor, why to not change things to your liking?
It was also a test. How close I can get to the drawing look without using things like line shaders. It was not rendered in Freestyle. Controur is photoshoped, but the rest lines are apinted on textures.
And it's actually a pretty simple model. Less han 7k tris total with no subdivisions, and slightly more than 21k with them. Its look is held together mostly by smoothing groups and textures.
And with post-processing (hard shading, outlines):
That awkward moment when the fanwork is better than a team of professionals...
Well, Meeda does have one advantage - no execs breathing down his/her neck demanding to know when the work is done and exactly what percentage of profit increase is expected from its release.
On the other tentacle, it'd sure be nice if there was some way Cryptic could use Meeda's models to fix the damn costume set, saving them some time and (presumably) development costs...
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
And a first bigger departure from my own project...
Which is actually a kind of speedhack. Those panels on tights may look more detailed than just having a set of bands, but this way I don't have to worry about textures meeting perfectly at UV seams.
+edit:
There's one big disadvantage of camo patterns. Only good looking camos have at least three colors. There are some nice looking patterns with two colors only, but they're mostly of the "tiger stripes" variety and don't look good on mirrored parts. So, if there's a camouflage skin for models, everything but camouflage is left with the one color channel only.
On the other hand, it's not like real world military machines are very colorful things...
Also, a test. This piece had windows modeled with normalmaps instead of geometry. So it was possible to have two versions of backpack (and a chestpiece too) - with and without a windshield. The camo variant has only some generic armor panels.
And a first bigger departure from my own project...
Which is actually a kind of speedhack. Those panels on tights may look more detailed than just having a set of bands, but this way I don't have to worry about textures meeting perfectly at UV seams.
This is pretty damn legit, now if only the developers did as good of a job as this.
And a first bigger departure from my own project...
Which is actually a kind of speedhack. Those panels on tights may look more detailed than just having a set of bands, but this way I don't have to worry about textures meeting perfectly at UV seams.
Wow. I'm not sure what's more impressive, your ability to out-model Cryptic employees, or your ability to read my mind. That's a paint job, some LED racing stripes, and a human head away from my mental image of Sister Silicon Prime. Everything CO provides is either too skeletal, too bulky, or just a normal map.
Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
Also, a test. This piece had windows modeled with normalmaps instead of geometry. So it was possible to have two versions of backpack (and a chestpiece too) - with and without a windshield. The camo variant has only some generic armor panels.
It does have a Borderlands style to it, what with the "ink" lines all over it and the style of the hair, but Handsome Jack doesn't have the "augmented skin" thing going on. He's just got a mask on.
It's just an augmented skin cyberpunk concept, but it ends looking similar to Borderlands because textures were colored the same way how comic books are colored (with cuts, gradients and lineart) and then it was set with a non-realistic cartoon rendering. For example, her eyeballs are entirely painted, material is only slightly glossy. Lights and reflections are painted on textures.
Jack just has very crude hinges on his mask and this style of drawing brows is quite common in comics.
Both are looking similar because Borderlands are also based on a comic book look.
Is Adam Jensen based on Handsome Jack? Because he'll end looking similar in a more comic booky style.
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Serving since September, 2009 / 65 Characters, 63 Level 40's
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PS: As said by Kallethen, above: the mock-up toy figures??? So. Freaking. Awesome!
Haywire:
and Deathlark:
I want that figure!
So, if a picture is worth a thousand words, I think I wrote a small essay.
BTW - do lack of skin counts as nudity?
I took Duskwing's lineart and colored it with two different digital techniques.
One is airbrushed, while the second one is just cell-shaded flats.
In the end, I couldn't decide which one I like the most...
So I merged both:
:biggrin:
*Slow Golf clap*
Ah man.. i'll get to this level of skill some-day. XD
These are very nice Meeda, i really LOVE your style. These look incredible! Keep up the good work
Handle:@XG3NX
Champions Online.. where we sell lockboxes by the dozen.
Now, this one is much simpler lineart than I usually do, so mayyybe I'll have motivation to develop it past one or two scenes.
Great work all around, you should seriously consider doing a full 22-page book.
Also, unfortunately there is not enough space to fit the boom both close to the gun barrel and not going over anythin else, including space that needs to be left clean because it might be cut by the printer.
Also, colors were oversaturated. Switched it to CMYK.
AC
Now...
That's something remastered from an old sketch.
Two characters of the same theme and origin.
Number 1 is an old OC of mine, number 2 is its CO knock-off.
It might be seen as an example of tweaks forced by different medium. Number 1 was designed for drawing and coloring, number 2 is bound to limitations of the character creator and costume parts (not to mention, they're two different characters from different continuities).
Number 1 is much better adapted for printing and coloring. Warm bronze would made character standing out of the backgrounds, as usually they're colored in colder tones. Number 2 has no such limitations, because it exists as a model in 3d environment, so colors aren't as important.
There's an obvious downfall to both designs, but it would be much more annoying with number 1 intended purpose - like having wings of the same color as character body, which makes it kinda merging together, or having wings in general (it makes action poses tedious to plan, as they're gettin in the way of everything - which forces frontal shots).
And this one might be even of use for someone!
Augmented skin, I say. The best costume ever released. I like it soo much, I simply can't stop using it.
Oh, wait...
This one started as an almost exact copy of CO costume parts, then I've started making changes. Because if you aren't limited by editor, why to not change things to your liking?
It was also a test. How close I can get to the drawing look without using things like line shaders. It was not rendered in Freestyle. Controur is photoshoped, but other black lines are painted on textures.
And it's actually a pretty simple model. Less han 7k tris total with no subdivisions, and slightly more than 21k with them. Its look is held together mostly by smoothing groups and textures.
And with post-processing (hard shading, outlines):
Next stop: texturing this thing so it doesn't look that spartan.
Beautiful stuff, I love it.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
That awkward moment when the fanwork is better than a team of professionals...
Twas Brillig, and the slithy toves
Did gyre and gimble in the wabe,
All mimsy were the borogoves,
And the mome raths outgrabe.
In an alternate universe, Handsome Jack is a woman...
...or perhaps he just has a sister?
______________________________________
On the other tentacle, it'd sure be nice if there was some way Cryptic could use Meeda's models to fix the damn costume set, saving them some time and (presumably) development costs...
- David Brin, "Those Eyes"
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On the other hand, Cryptic modelers have knowledge about the system*, and I'm poking around a pile of loose scavenged files.
*) - Ok, sometimes I am sceptical about this one.
Nice job meeda.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
They are all amazing but this one is my fave it has this Tank Girl vibe to it ^__^
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Which is actually a kind of speedhack. Those panels on tights may look more detailed than just having a set of bands, but this way I don't have to worry about textures meeting perfectly at UV seams.
+edit:
There's one big disadvantage of camo patterns. Only good looking camos have at least three colors. There are some nice looking patterns with two colors only, but they're mostly of the "tiger stripes" variety and don't look good on mirrored parts. So, if there's a camouflage skin for models, everything but camouflage is left with the one color channel only.
On the other hand, it's not like real world military machines are very colorful things...
Also, a test. This piece had windows modeled with normalmaps instead of geometry. So it was possible to have two versions of backpack (and a chestpiece too) - with and without a windshield. The camo variant has only some generic armor panels.
This is pretty damn legit, now if only the developers did as good of a job as this.
Handle:@XG3NX
Champions Online.. where we sell lockboxes by the dozen.
Wow. I'm not sure what's more impressive, your ability to out-model Cryptic employees, or your ability to read my mind. That's a paint job, some LED racing stripes, and a human head away from my mental image of Sister Silicon Prime. Everything CO provides is either too skeletal, too bulky, or just a normal map.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
Once again...very nicely done meeda.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Probably it should be rigged for posing, but meh. No real need to go that far.
Camo variant:
Alternate windshields. Textures only, geo stays the same.
see.....now this i would of paid well over 1000zen. Package it with a vehicle and they could of charged a 2000+zen. Oh well...
http://imgur.com/lpvDdN0
Not really, no.
Tablets are pretty much needed for anything but pixel and vector art.
Of course you can always go with traditional pen and pencil and then scan your art.
Jack just has very crude hinges on his mask and this style of drawing brows is quite common in comics.
Both are looking similar because Borderlands are also based on a comic book look.
Is Adam Jensen based on Handsome Jack? Because he'll end looking similar in a more comic booky style.
This was supposed to be a generic action pose. Before I started adding things just because reasons.
AC