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  • raighnraighn Posts: 2,339 Arc User
    edited January 2015
    flowcyto wrote: »
    Pestilence being chosen for the theme is fine, though ya can now get the visual effects of a aura w/ needing to actually have its slotted passive.
    I never once mentioned the visual aura... infact pestilence's visual aura is out of theme for her... I use WotW's visual aura on her...
    flowcyto wrote: »
    Main problem otherwise is that its a PA build that can't use >1 PA slot at one time. Now, prob the only PA toggles that could fit the theme are Concussor Beams or Eye Beams, since everything else is artillery or munitions related (chaingun, rocket launcher, chest missiles). Eye or Concussor Beam would give you something on add on top of Chest Beam and/or Gauntlet charges to up ur single-target dps. Toggles would also allow Phalanx Defense System to kick in; otherwise Force Shield/Sheath would be a good general block enhancer.
    Eye Beams are far from in theme for her... and I actually would prefer to not include PA toggles/Maintains on her... I know, this limits her DPS compared to other PA builds, but honestly, I don't see her as a PA build... Her powers may be pulled from the PA set, but she's far from a PA build...I know without a toggle Phalanx won't be up non-stop, but rather for a short period after making an attack with Chest Beam or Power Gauntlet. I mostly Tap spam Gauntlet anyway, and full charge Chest beam for it's debuff
    flowcyto wrote: »
    AoE for this build should be fine as is, though ya could consider using Plasma Beam (optional, imo). I'd prob also drop Ice Sheath for ES/NM (or LnL for the energy savings).
    As I mentioned already, I'd rather not give her PA Toggles/Maintains... plus in all honesty, the beams feel out of theme to me... it's the main reason I don't really like Chest beam on her...
    flowcyto wrote: »
    Would also trade Tactician for Preparation since ya have End SS, and trade 3/3 Make It Count for 2/2 Ruthless plus 1/2 Locus or 3/3 Fort Gear, since MIC is 'additive' dmg and the other options offer more general benefits. Guardian Mastery can also be traded for Int Mastery if ya drop the blast for Concussor Beams in the Hand slot.
    Power Gauntlet is one power that simply will not be dropped from her build... Out of every power available Power Gauntlet and Energy Wave are the main two powers that make her build feel right to me.
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited January 2015
    Fitting powers is ofc not my call- I was just speculating, cause I dun have much context to work with. But I'm afraid the current build will be pretty low dps- given the unsupporting passive and using a low-dps blast as its base. Chest Beam's debuff helps, but only so much.

    So I'm not sure what else I could say w/o more guidance. The build is functional as is. If ur fine w/ lower sustained dps, then it'll work in a practical sense.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • taintedmesstaintedmess Posts: 446 Arc User
    edited January 2015
    raighn wrote:
    This build has to be one of my longest standing headaches to date... but I think I finally got something here that I can work with... not to sure about her stats yet... but anyways... My Radiation themed hero...



    I feel your pain when it comes to creating a radiation build that feels right i've been playing about with one for years and still cant get it how I want it (it would help immensely if pestilence didn't have that stupid wavy hand gesture it would make such a perfect toxic cloud/venting cooling system power but any ways back on topic)

    Energy Wave as the only melee ranged attack seems a bit odd especially with the pull to power I can kind get the theme I think I assume your going for a pull them into a deaths embrace kinda vibe but practicality wise I cant help but feel its a bit wasted maybe dropping Reverse Polarity that way it can be a clear your feet type power and you can up its rank?

    Also may be worth while reworking your stats to which ever will give maximum offence so as help offset the lack of direct damage boost from your passive.
    I would probably consider

    EGO: has 2 specs that can be used to boost defence and offence (also boosts ranged damage in general so could be good)

    STR: again 2 specs that will boost defence and offence

    INT: Tactician and Tinkering (would be close to how your speced now

    END: Gear Utilization and Power Overwhelming could also work

    I suspect if you were wanting to keep the same stats switching Int and End round would provide the greater boost to Defence and offence

    something like this

    PowerHouse (Link to this build)

    Name: Gamma

    Archetype: Freeform

    Super Stats:
    Level 6: Endurance (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Strength (Secondary)

    Talents:
    Level 1: The Invincible
    Level 6: Field Ops Training
    Level 9: Boundless Reserves
    Level 12: Healthy Mind
    Level 15: Investigator
    Level 18: Academics
    Level 21: Ascetic

    Powers:
    Level 1: Power Bolts (It Burns)
    Level 1: Power Gauntlet (Rank 2, Rank 3)
    Level 6: Concentration
    Level 8: Energy Shield (Phalanx Defense System)
    Level 11: Chest Beam (Rank 2, Rank 3)
    Level 14: Particle Smash (Rank 2, Rank 3)
    Level 17: Energy Wave (Rank 2, Hardened Particle Matrix)
    Level 20: Pestilence (Rank 2, Rank 3)
    Level 23: Support Drones (Rank 2, Rank 3)
    Level 26: Electric Sheath
    Level 29: Ice Sheath
    Level 32: Molecular Self-Assembly
    Level 35: Conviction (Rank 2, Rank 3)
    Level 38: Masterful Dodge

    Travel Powers:
    Level 6: Jet Boots (Rank 2, Rank 3)
    Level 35:

    Specializations:
    Endurance: Readiness (2/3)
    Endurance: Gear Utilization (3/3)
    Endurance: Power Overwhelming (3/3)
    Endurance: Hardened (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Make It Count (2/3)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: The Rush of Battle (3/3)
    Vindicator: Modified Gear (2/2)
    Vindicator: Mass Destruction (3/3)




    flowcyto wrote: »
    Fitting powers is ofc not my call- I was just speculating, cause I dun have much context to work with. But I'm afraid the current build will be pretty low dps- given the unsupporting passive and using a low-dps blast as its base. Chest Beam's debuff helps, but only so much.

    So I'm not sure what else I could say w/o more guidance. The build is functional as is. If ur fine w/ lower sustained dps, then it'll work in a practical sense.

    Depending how high offence is pushed the difference in practical damage damage may become negligible
  • raighnraighn Posts: 2,339 Arc User
    edited January 2015
    flowcyto wrote: »
    Fitting powers is ofc not my call- I was just speculating, cause I dun have much context to work with. But I'm afraid the current build will be pretty low dps- given the unsupporting passive and using a low-dps blast as its base. Chest Beam's debuff helps, but only so much.

    So I'm not sure what else I could say w/o more guidance. The build is functional as is. If ur fine w/ lower sustained dps, then it'll work in a practical sense.
    Mostly, I'm looking to improve on her stats and specs really... I know I need to keep Int for MSA and Concentration... and Con will help with her survivability... I'm questioning if I should keep End or swap it with Ego or Dex... Since as it stands right now she doesn't exactly have a damage stat.

    Her DPS is actually pretty significant as well, she's only lvl 35 and still using rather low level gear, but her damage is on par with several of my 40s. I'm finding as well, that unless there is a designated tank in the party she will pull more threat than the rest of the party without even trying to... this is likely due to Pestilence I believe...

    I feel your pain when it comes to creating a radiation build that feels right i've been playing about with one for years and still cant get it how I want it (it would help immensely if pestilence didn't have that stupid wavy hand gesture it would make such a perfect toxic cloud/venting cooling system power but any ways back on topic)
    I think you meant Epidemic... which for me personally is one of the most out of theme powers from infernal for a radiation character... the darkened effects on the newer infernal powers are further from what I feel is in theme for a radiation build than the older infernal powers are...
    Energy Wave as the only melee ranged attack seems a bit odd especially with the pull to power I can kind get the theme I think I assume your going for a pull them into a deaths embrace kinda vibe but practicality wise I cant help but feel its a bit wasted maybe dropping Reverse Polarity that way it can be a clear your feet type power and you can up its rank?
    The idea behind taking Reverse Polarity was actually more along the lines of grouping enemies up into a nice little ball to then hit as many as possible with one full charged Chest Beam before they can disperse again... as well as keeping them close to have pestilence constantly reapplying it's DoT and Debuff to everyone... the initial burst of incoming damage I usually receive after pulling everyone in from the larger enemies who didn't fall down after being knocked to me was also what lead to taking the Hardened Particle Matrix advantage... along with the annoying fact that I find myself tanking with an offensive passive more than half the time... so being able to shield myself from one or two hits every now and then helps with survival...
    Also may be worth while reworking your stats to which ever will give maximum offence so as help offset the lack of direct damage boost from your passive.
    I would probably consider

    EGO: has 2 specs that can be used to boost defence and offence (also boosts ranged damage in general so could be good)

    STR: again 2 specs that will boost defence and offence

    INT: Tactician and Tinkering (would be close to how your speced now

    END: Gear Utilization and Power Overwhelming could also work

    I suspect if you were wanting to keep the same stats switching Int and End round would provide the greater boost to Defence and offence

    something like this

    PowerHouse (Link to this build)
    As I mentioned... I'm unsure about my stat choice on her honestly... I actually wouldn't be opposed to changing up her stats entirely... I just know that I need to keep Int in there for MSA & Concentration... plus the cost discount and CD reduction it grants is always good to have...
    Depending how high offence is pushed the difference in practical damage damage may become negligible
    This is Reason#1 for why I went with Guardicator on her... Reason#2 being the added survivability...
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited January 2015
    raighn wrote: »
    Mostly, I'm looking to improve on her stats and specs really... I know I need to keep Int for MSA and Concentration... and Con will help with her survivability... I'm questioning if I should keep End or swap it with Ego or Dex... Since as it stands right now she doesn't exactly have a damage stat.

    Her DPS is actually pretty significant as well, she's only lvl 35 and still using rather low level gear, but her damage is on par with several of my 40s. I'm finding as well, that unless there is a designated tank in the party she will pull more threat than the rest of the party without even trying to... this is likely due to Pestilence I believe...

    Well, to be fair you seem to have a decent number of non-pure dps builds, judging just by this thread (not that there's anything wrong w/ that, ofc).

    As far as stats.. well if ya want the most dps ya know the best general option for that: Dex PSS w/ a DEX/Con/Int setup- assuming no energy issues when using it.

    Alternatively, ya could consider Avenger spec options since ur keeping a blast. Blast -> charged Chest Beam w/ Preemptive Strikes would be a good dps rotation here, but that takes much energy (keeping INT/End/Con could be good then) and means ya have less Defense from Guardicator. It also means ur more often using a power that ur not quite sure is fitting.

    I assume, as is, ur single-target rotation is going to be putting up chest beam's debuff, using particle smash on cd, and blast filler otherwise?

    If ur sticking to INT/End/Con, then 3/3 Enlightened means that even one Dex mod gives very good crit%. You should still be able to get decent baseline crit% with that SS setup.

    Oh, and I missed it before, but ya can give up the end builder adv for 2 points in one of the AO's (ES/NM being the best option ofc), or w/e ya want.
    The idea behind taking Reverse Polarity was actually more along the lines of grouping enemies up into a nice little ball to then hit as many as possible with one full charged Chest Beam before they can disperse again... as well as keeping them close to have pestilence constantly reapplying it's DoT and Debuff to everyone... the initial burst of incoming damage I usually receive after pulling everyone in from the larger enemies who didn't fall down after being knocked to me was also what lead to taking the Hardened Particle Matrix advantage... along with the annoying fact that I find myself tanking with an offensive passive more than half the time... so being able to shield myself from one or two hits every now and then helps with survival...

    Rev Polarity is also a good combo w/ Particle Smash- nice for burst AoE dps I find. The shield adv isn't that great, but if ya have the spare adv points its better than nothing; I find its visual effect to be more notable than its shield amount :x
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • raighnraighn Posts: 2,339 Arc User
    edited January 2015
    flowcyto wrote: »
    Well, to be fair you seem to have a decent number of non-pure dps builds, judging just by this thread (not that there's anything wrong w/ that, ofc).
    The majority of my builds are conceptual really... For me, so long as the build is functional that's usually good enough... I still try to optimize them as much as possible within the concept I have for each of them though. On occasion I'll bend my concept to improve a builds performance though, but usually this only happens when a build is hardly functional.
    flowcyto wrote: »
    As far as stats.. well if ya want the most dps ya know the best general option for that: Dex PSS w/ a DEX/Con/Int setup- assuming no energy issues when using it.

    Alternatively, ya could consider Avenger spec options since ur keeping a blast. Blast -> charged Chest Beam w/ Preemptive Strikes would be a good dps rotation here, but that takes much energy (keeping INT/End/Con could be good then) and means ya have less Defense from Guardicator. It also means ur more often using a power that ur not quite sure is fitting.
    I'll try those options out and see what happens...
    flowcyto wrote: »
    I assume, as is, ur single-target rotation is going to be putting up chest beam's debuff, using particle smash on cd, and blast filler otherwise?
    You would assume correct. Though I'll also use Energy Wave on CD as well, more so when I'm holding aggro to get the shield for an attack or two.
    flowcyto wrote: »
    If ur sticking to INT/End/Con, then 3/3 Enlightened means that even one Dex mod gives very good crit%. You should still be able to get decent baseline crit% with that SS setup.

    Oh, and I missed it before, but ya can give up the end builder adv for 2 points in one of the AO's (ES/NM being the best option ofc), or w/e ya want.
    I'll see about including atleast 1 Dex mod at 40 if I stick to INT/End/Con... as for the EB... I will most likely be removing that advantage at 40... it was mostly just there for leveling to provide a little extra damage when forced to use my EB due to energy concerns... most of which have now been resolved... the remainder will be resolved once properly geared at 40...
    flowcyto wrote: »
    Rev Polarity is also a good combo w/ Particle Smash- nice for burst AoE dps I find. The shield adv isn't that great, but if ya have the spare adv points its better than nothing; I find its visual effect to be more notable than its shield amount :x
    I find the shield a bit weak too, I kinda feel as if it got passed over when the other shield powers got their buffs... It gets stronger the more enemies you hit with Energy Wave, but even after hitting the maximum number of targets it's still only strong enough to block one or two weak attacks... It's not the best, but it does help out... I'm mostly disappointed in the fact that the highest i've gotten the shield so far is still less than the shield from Energy Refraction on my Force Bolts users... I would expect it's minimum size to be equal to Energy Refraction...
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • riveroceanriverocean Posts: 1,690 Arc User
    edited January 2015
    I'm not sure if it fits your build.. but Plasma Beam + Pestilence is a very nice combo. You might want to try it for yourself in the powerhouse. It melts just about everything you'd encounter group or solo.
    Questions About AT Play? Visit Silverwolfx11's Updated AT Guides!
  • raighnraighn Posts: 2,339 Arc User
    edited January 2015
    riverocean wrote: »
    I'm not sure if it fits your build.. but Plasma Beam + Pestilence is a very nice combo. You might want to try it for yourself in the powerhouse. It melts just about everything you'd encounter group or solo.

    I've already said twice that Plasma Beam is not in theme for her.
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • raighnraighn Posts: 2,339 Arc User
    edited January 2015
    I recently started working on another character... this one using a Breath Weapon theme...

    I want to include powers from all 5 Elemental projector powersets along with Infernal... optionally Darkness & Earth as well...

    The idea was that she would use each of the 4 breath weapons (Fire, Ice, Wind, Toxic) and Lightning Arc... but I figure I should try to make her build more practical... since that would basically give me 4 AoE powers with the same function, and 1 single target...

    I've also run into the problem of having no clue where to actually start at for her build...

    Considering Wind Lash as her EB since when set to Chest it looks kinda like a wing buffet...

    I'm not actually requiring the breath attacks to be in her build (I'm aware that aside from Toxic Breath they are rather weak attacks)... however, attacks should emanate from the head as if they were a breath attack... Wind powers can alternatively be wing based attacks... and Earth powers, if included, should probably be stuff like Fissure & Fault Line where there is a physical interaction...
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited January 2015
    Potentially relevant thread I made a while back concerning the Breath attacks:

    http://co-forum.perfectworld.com/showthread.php?t=289301

    Not expecting ya to take that build or setup, based on the other guidelines, but hopefully it provides some more info or ideas for ya.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • raighnraighn Posts: 2,339 Arc User
    edited January 2015
    That thread was a good read... after reading it and messing around on the PTS with a friend for a bit I ended up with this...

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Intelligence (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Ego (Secondary)

    Talents:
    Level 1: The Invincible
    Level 6: Healthy Mind
    Level 9: Ascetic
    Level 12: Academics
    Level 15:
    Level 18:
    Level 21:

    Powers:
    Level 1: Wind Lash
    Level 1: Wind Breath (Rank 2, Unstable Footing)
    Level 6: Wind Barrier
    Level 8: Concentration
    Level 11: Aura of Primal Majesty (Rank 2, Rank 3)
    Level 14: Frost Breath (Rank 2, Frost Bite)
    Level 17: Fire Breath (Rank 2, Spitfire)
    Level 20: Venomous Breath (Rank 2, Paralytic Bile, Infectious Bile)
    Level 23: Lightning Arc (Rank 2, Rank 3)
    Level 26: Overdrive
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32:
    Level 35:
    Level 38:

    Travel Powers:
    Level 6: Flight
    Level 35:

    Specializations:
    Intelligence: Enlightened (3/3)
    Intelligence: Tactician (2/2)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Modified Gear (2/2)
    Vindicator: Mass Destruction (3/3)
    Mastery: Intelligence Mastery (1/1)


    The build is incomplete, and anything but optimal at this point... but if I were to actually use all the breath attacks, this is what I came up with...

    The build is functional... and overdrive + concentration with AoPM & Int Primary gives me enough energy to never have to touch my EB while maintaining my breath attacks...
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • aiqaaiqa Posts: 2,620 Arc User
    edited January 2015
    Power you can add for synnergies.
    - rimfire to actually make use of the chill and clinging flames effects
    - firesnake to make your breath attacks and rimfire hit that much harder
    - thunderstrike to add ions to give lightning arc 30% higher damage
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited January 2015
    Yeah those are good suggestions, aqia (though the boost to LArc via NI is 20%, iirc)

    I'm not seeing a need for Ego as a 2ndary SS, esp in a AoPM build that doesn't use an Ego-scaling EU and gets Ego past 70 for the soft-cap on its ranged dmg bonus as is. Since ya dun seem to need energy stats w/ AoPM as is, that could be Dex SS instead, since Dex SS works very well w/ Expertise.

    Also, w/ maintains and AoE ya could use Avenger if ya wanted a change-up from Guardicator that's still effective.

    Otherwise.. yea, its not going to be amazing performance just cause Breath attacks are quite low base dps overall. Ya can boost and assist that in a number of ways, but at some point it can't fully be helped. Having 4 breath attacks when ya already use LArc for single target is hard to work in, but for visual flare or just having more variety in one build its fine. From just a practical (not visual) standpoint, if I had to try to work out a build in that case I'd try to segregate it like:

    -LArc = ST/boss only (+ rimefire as a burst cd, if thrown in)
    -FireB + FrostB + Rimefire = for boss fights where adds periodically pop in and, if well timed or planned, the Rimefire can cause a burst AoE to wipe the adds.
    -Venom_WindB = normal trash cleanup

    .. that still leaves either of Wind or Venom as the odd one out, unless ya could somehow find sep uses for stun + poison vs. knock + stagger that matter to the build (ya can, but there's not much extra room here, which is a bit of an issue).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • raighnraighn Posts: 2,339 Arc User
    edited January 2015
    flowcyto wrote: »
    Yeah those are good suggestions, aqia (though the boost to LArc via NI is 20%, iirc)

    I'm not seeing a need for Ego as a 2ndary SS, esp in a AoPM build that doesn't use an Ego-scaling EU and gets Ego past 70 for the soft-cap on its ranged dmg bonus as is. Since ya dun seem to need energy stats w/ AoPM as is, that could be Dex SS instead, since Dex SS works very well w/ Expertise.

    Also, w/ maintains and AoE ya could use Avenger if ya wanted a change-up from Guardicator that's still effective.

    Otherwise.. yea, its not going to be amazing performance just cause Breath attacks are quite low base dps overall. Ya can boost and assist that in a number of ways, but at some point it can't fully be helped. Having 4 breath attacks when ya already use LArc for single target is hard to work in, but for visual flare or just having more variety in one build its fine. From just a practical (not visual) standpoint, if I had to try to work out a build in that case I'd try to segregate it like:

    -LArc = ST/boss only (+ rimefire as a burst cd, if thrown in)
    -FireB + FrostB + Rimefire = for boss fights where adds periodically pop in and, if well timed or planned, the Rimefire can cause a burst AoE to wipe the adds.
    -Venom_WindB = normal trash cleanup

    .. that still leaves either of Wind or Venom as the odd one out, unless ya could somehow find sep uses for stun + poison vs. knock + stagger that matter to the build (ya can, but there's not much extra room here, which is a bit of an issue).

    Believe it or not I actually can find separates uses for Wind Breath & Venomous Breath.

    Wind Breath with it's innate disorient and advantaged stagger functions as not just a CC/Interrupt from Knockdown but as a general debuff as well. I know disorient & stagger aren't exactly the best when it comes to debuffs but they are still quite effective in my opinion.

    While Venomous Breath with it's stun is more of a CC power to me... as well as a general trash mob crusher with it's higher AoE damage.

    Wind Breath would find itself being used periodically against bosses to apply and refresh debuffs while Venomous Breath will likely only get used against trash mobs.

    As for swapping Ego for Dex, I can see that as viable option, though I'd actually prefer to keep her INT primary, even with AoPM. Additionally, I'm considering Quarry or Regen as alternative passives for her.
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • raighnraighn Posts: 2,339 Arc User
    edited January 2015
    Well... since I can't seem to get on the game right now I figure I might as well get some input on a build I'm considering for a future character...

    The idea is to make a build themed around Telekinesis... however I don't want to be throwing around Ego Blades... so the build will mostly be made up of Force & Earth powers with a couple TK powers...

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6:
    Level 10:
    Level 15:

    Talents:
    Level 1:
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers:
    Level 1: Force Bolts (Energy Refraction)
    Level 1: Force Shield (Force Sheathe)
    Level 6: Force Snap (Entropic Collapse)
    Level 8: Force Geyser (Hard Landing)
    Level 11: Telekinesis (Rank 2, Rank 3)
    Level 14: Cave In
    Level 17: Ego Choke
    Level 20: Telekinetic Maelstrom
    Level 23: Protection Field (Rank 2, Rank 3)
    Level 26: Mindful Reinforcement (Rank 2, Rank 3)
    Level 29:
    Level 32:
    Level 35:
    Level 38:

    Travel Powers:
    Level 6:
    Level 35:

    Specializations:

    Beyond this I'm not really sure where to go... I'm thinking either Quarry or PFF for the passive, and likely manipulator for the Form, since I imagine the build will likely end up CC heavy... Plus, I've been wanting to try out a manipulator build for some time...

    Thematically the character would be throwing objects and enemies around with her mind and deflecting attacks in much the same way. The ego blades from the majority of the TK powers just don't fit this theme for me... however the Force power set, and a couple of the Earth powers (Cave In being the most notable one) do fit, along with TK Maelstrom and for obvious reason Telekinesis...
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited January 2015
    Well I just so happened to outline a Earth + Manip build in a new thread here. Could get some pointers or extra direction from that:
    http://co-forum.perfectworld.com/showthread.php?t=301831

    You'll want a means to Stagger so Cave In can stun on full-charge and work w/ Manip. Adding in Force could just be fine w/ Force Shield and Snap's adv as ya have now. Rest is really just up to you, though I'd prob replace one of the dmg sheilds w/ a normal heal or heal cd (double bubble will be expensive in a non-Support build).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • raighnraighn Posts: 2,339 Arc User
    edited January 2015
    So... I've updated the build a bit and now it looks more like this: Powers are not in any specific order...

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Presence (Primary)
    Level 10: Ego (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Grimoire
    Level 6: Diplomatic
    Level 9: Academics
    Level 12: Showmanship
    Level 15: Command Training
    Level 18: Sniper Training
    Level 21: Field Ops Training

    Powers:
    Level 1: Force Bolts (Energy Refraction)
    Level 1: Force Shield (Force Sheathe)
    Level 6: Protection Field (Rank 2, Rank 3)
    Level 8: Telekinesis (Rank 2, Rank 3)
    Level 11: Force Geyser (Hard Landing)
    Level 14: Cave In
    Level 17: Ego Choke
    Level 20: Telekinetic Maelstrom
    Level 23: Force Snap (Entropic Collapse)
    Level 26: Mindful Reinforcement (Rank 2, Rank 3)
    Level 29: Manipulator
    Level 32: Quarry (Rank 2, Rank 3)
    Level 35: Ego Surge
    Level 38: Stone Shot (Rank 2, Shard Burst)

    Travel Powers:
    Level 6: Cape Glide (Rank 2, Rank 3)
    Level 35: Acrobatics (Versatility)

    Specializations:
    Presence: Dominion (2/2)
    Presence: Grandeur (3/3)
    Presence: Moment of Glory (1/3)
    Presence: Force of Will (2/2)
    Presence: Vulnerability (2/2)
    Sentinel: Torment (2/2)
    Sentinel: Caregiver (1/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Wither (2/2)
    Sentinel: Genesis (2/2)
    Overseer: Administer (3/3)
    Overseer: Overseer Aura (2/3)
    Overseer: Trapped (3/3)
    Overseer: Conservation (2/2)
    Mastery: Sentinel Mastery (1/1)

    I've included Stone Shot for the stagger, going with CC focused specs... I should probably work an EU into the build somehow... not really sure which one or how though...

    Pre/Ego/Int for Hold & Knock Strength... Int might be swapped for End or Rec depending on which energy stat would benefit the build most...
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited January 2015
    MSA is the only EU to naturally/easily fit in here, ofc. CoAP or Dark Transfusion are other options, but the other EUs would have to be forced in w/ other powers needing to be added. Well.. I guess Ego Reverb could work from Ego Choke and TK Maelstorm, but that's a bit more clunky.

    If ur using Cave In as a staple then I'd find a way to rank it up. If not using Ego Reverb then I'd replace Ego SS w/ Con SS as well. Quarry's Audacity + Int can already boost Ego past 70 for its ranged dmg soft-cap.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • raighnraighn Posts: 2,339 Arc User
    edited January 2015
    flowcyto wrote: »
    MSA is the only EU to naturally/easily fit in here, ofc. CoAP or Dark Transfusion are other options, but the other EUs would have to be forced in w/ other powers needing to be added. Well.. I guess Ego Reverb could work from Ego Choke and TK Maelstorm, but that's a bit more clunky.

    If ur using Cave In as a staple then I'd find a way to rank it up. If not using Ego Reverb then I'd replace Ego SS w/ Con SS as well. Quarry's Audacity + Int can already boost Ego past 70 for its ranged dmg soft-cap.

    I have 6 unused advantage points in the build as is... so ranking up Cave In can certainly be done.
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • raighnraighn Posts: 2,339 Arc User
    edited February 2015
    Finally got Gamma to lvl 40... will need to look into adjusting her build later... but anyway I've made my TK manipulator now, and I'm trying to refine her build...

    my newest iteration of the build:

    PowerHouse (Link to this build)

    Name: Vector

    Archetype: Freeform

    Super Stats:
    Level 6: Intelligence (Primary)
    Level 10: Presence (Secondary)
    Level 15: Ego (Secondary)

    Talents:
    Level 1: The Grimoire
    Level 6: Diplomatic
    Level 9: Academics
    Level 12: Showmanship
    Level 15: Command Training
    Level 18: Sniper Training
    Level 21: Field Ops Training

    Powers:
    Level 1: Force Bolts (Energy Refraction)
    Level 1: Force Shield (Force Sheathe)
    Level 6: Stone Shot (Rank 2, Shard Burst)
    Level 8: Quarry (Rank 2, Rank 3)
    Level 11: Manipulator
    Level 14: Cave In (Rank 2, Rank 3)
    Level 17: Force Geyser (Rank 2, Rank 3)
    Level 20: Force Detonation (Rank 2, Rank 3)
    Level 23: Telekinetic Maelstrom
    Level 26: Molecular Self-Assembly
    Level 29: Force Snap (Entropic Collapse)
    Level 32: Protection Field (Rank 2, Rank 3)
    Level 35: Mindful Reinforcement (Rank 2, Rank 3)
    Level 38: Telekinesis

    Travel Powers:
    Level 6: Cape Glide (Rank 2, Rank 3)
    Level 35: Acrobatics (Versatility)

    Specializations:
    Intelligence: Enlightened (3/3)
    Intelligence: Tactician (2/2)
    Intelligence: Battle of Wits (3/3)
    Intelligence: Expertise (2/2)
    Sentinel: Torment (2/2)
    Sentinel: Caregiver (1/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Wither (2/2)
    Sentinel: Genesis (2/2)
    Overseer: Administer (3/3)
    Overseer: Overseer Aura (2/3)
    Overseer: Trapped (3/3)
    Overseer: Conservation (2/2)
    Mastery: Sentinel Mastery (1/1)

    Personally I'm finding a one problem with this build that I'm not entirely sure how to resolve... My only CCs are Knocks & Stuns, which means that I don't have a means to trigger Trapped, only Wither...

    I switched from PRE/Ego/Int to INT/Pre/Ego... I'm opting for Ego for the Ranged Knock Bonus, I wan't her Force Powers to pack a punch to help give her that real Telekinetic feel, plus the higher I can knock enemies, the more damage they will take from the fall. I intend for her to be constantly throwing something around in combat, be it boulders from her Earth powers, Clutter Objects with Telekinesis, or her targets through her Force powers...


    Telekinesis also went from being a main power to more of a Thematic power due to it's low over-all output and limited usage in most content
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited February 2015
    Easiest way to roll Trapped and still keep Manip stacking would be Hex of Suffering w/ Lethargy adv, though you'd want to keep it at R1 since R2 is bugged w/ Manip- it can keep Trapped up even on Cosmics by itself. It could replace IDF, since ya can't have 2 toggles going at once anyways. A lunge can also do this, but lunges aren't really desirable to a ranged build otherwise.

    Ofc, ya dun necc need to stick w/ Overseer spec in a build like this; getting a root or hold isn't really a priority if ya consider other spec options.

    Having more Ego for knock strength is okay if that's what ya want (beyond what Audacity gives), but Manip doesn't scale off of Ego so you'll still want to gear mostly for Int. W/o the extra knock str, I'd settle on INT/Pres/Con or PRE/Con/Int for a build like this.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • raighnraighn Posts: 2,339 Arc User
    edited February 2015
    flowcyto wrote: »
    Easiest way to roll Trapped and still keep Manip stacking would be Hex of Suffering w/ Lethargy adv, though you'd want to keep it at R1 since R2 is bugged w/ Manip- it can keep Trapped up even on Cosmics by itself. It could replace IDF, since ya can't have 2 toggles going at once anyways. A lunge can also do this, but lunges aren't really desirable to a ranged build otherwise.
    IDF? Oops... That wasn't supposed to be IDF in there... That was supposed to still be Protection Field (Fixing that)... not quite sure if Hex of Suffering will fit her theme... I'll take a look at it though...
    flowcyto wrote: »
    Ofc, ya dun necc need to stick w/ Overseer spec in a build like this; getting a root or hold isn't really a priority if ya consider other spec options.
    What alternative Spec options would you suggest?
    flowcyto wrote: »
    Having more Ego for knock strength is okay if that's what ya want (beyond what Audacity gives), but Manip doesn't scale off of Ego so you'll still want to gear mostly for Int. W/o the extra knock str, I'd settle on INT/Pres/Con or PRE/Con/Int for a build like this.
    I'm building primarily INT/Pre for hold strength.
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited February 2015
    raighn wrote: »
    What alternative Spec options would you suggest?

    Along w/ Sentinel? Other potentially decent options would be Guardian, Vindicator, or Sentry- depending on priorities (Guardian or Vind = higher personal defense and dps, Sentry = defense, support, and hold str boosts). Avenger could work too, but w/o using its mastery and w/o having a maintain I'd prob pass on it.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • raighnraighn Posts: 2,339 Arc User
    edited February 2015
    flowcyto wrote: »
    Along w/ Sentinel? Other potentially decent options would be Guardian, Vindicator, or Sentry- depending on priorities (Guardian or Vind = higher personal defense and dps, Sentry = defense, support, and hold str boosts). Avenger could work too, but w/o using its mastery and w/o having a maintain I'd prob pass on it.

    How's this look for specs?

    Specializations:
    Intelligence: Enlightened (3/3)
    Intelligence: Tactician (2/2)
    Intelligence: Battle of Wits (3/3)
    Intelligence: Expertise (2/2)
    Sentinel: Torment (2/2)
    Sentinel: Caregiver (1/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Wither (2/2)
    Sentinel: Genesis (2/2)
    Sentry: Precise (2/3)
    Sentry: Sentry Aura (3/3)
    Sentry: Stalling Tactics (3/3)
    Sentry: Persevere (2/2)
    Mastery: Sentinel Mastery (1/1)
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited February 2015
    Looks alright, though I'd prob trade the small amount of offense ya get from Tactician for Detect Vuln; the -%resist is nice for anything above henchman rank (provided ur not using a Depleted Uranium Core already, and I suspect ya wouldn't be).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • raighnraighn Posts: 2,339 Arc User
    edited February 2015
    With my subscription running out soon I'm trying to get another character or two to 40 so I can use some new character slots to make a couple ATs until I can sub again...

    PowerHouse (Link to this build)

    Name: Rose Blackstone

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Ego (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Void
    Level 6: Acrobat
    Level 9: Shooter
    Level 12: Ascetic
    Level 15: Impresario
    Level 18: Quick Recovery
    Level 21: Wordly

    Powers:
    Level 1: Gunslinger
    Level 1: Two-Gun Mojo (Rank 2, Rank 3)
    Level 6: Holdout Shot (Stim Pack)
    Level 8: Breakaway Shot
    Level 11: Lock N Load
    Level 14: Lead Tempest (Rank 2, Tread Softly)
    Level 17: Targeting Computer (Rank 2, Rank 3)
    Level 20: Concentration
    Level 23: Support Drones (Rank 2, Rank 3)
    Level 26: Energy Shield
    Level 29: Killer Instinct
    Level 32:
    Level 35:
    Level 38:

    Travel Powers:
    Level 6: Swinging (Rank 2, Rank 3, Flippin')
    Level 35: Acrobatics (Versatility)

    Specializations:
    Dexterity: Combat Training (3/3)
    Dexterity: Power Swell (2/2)
    Dexterity: Deadly Aim (2/3)
    Dexterity: Expose Weakness (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: The Rush of Battle (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Dexterity Mastery (1/1)

    So... anyways... this is Rose, she's a Dual Pistols build... thematically she's got some experimental Power Armor tech too, however due to PA's general incompatibility with other powersets, this will have to either remain conceptual only or be implemented through alternative powersets such as Gadgeteering & Force.

    Regarding power choices:
    • Healing: Stim Pack advantage on Holdout Shot & Support Drones do well enough for her, she does not need Conviction or BCR added to her build. If you feel the need to suggest adding them, know now that I will NOT be adding them to her build.
    • Weapons: Dual Pistols ONLY, she does not use other weapons, however, I am willing to allow Grenades & Mini Mines
    • Passive: I'd prefer to not change her passive. I am aware of the issues with TC, however I'd still prefer to keep it as her passive. I already have half a dozen builds using Quarry as well.
    • Energy Unlock: I'm considering switching from Killer Instinct back to Overdrive... with Killer Instinct my energy is steadily dropping while maintaining TGM & LT, however when I was using Overdrive her energy was usually keeping up. I blame the 3sec CD on KI, whereas with OD I can have 3 separate stacks ticking off at different times.
    • Breakaway Shot vs Evasive Maneuver: Personally taking Breakaway Shot as it fits her concept better, I don't have a problem adding in EM as well though...
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • raighnraighn Posts: 2,339 Arc User
    edited February 2015
    Played around with some things a bit... and I think I've settled on a build for Rose:

    PowerHouse (Link to this build)

    Name: Rose Blackstone

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Ego (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Void
    Level 6: Acrobat
    Level 9: Shooter
    Level 12: Ascetic
    Level 15: Covert Ops Training
    Level 18: Martial Training
    Level 21: Sniper Training

    Powers:
    Level 1: Gunslinger
    Level 1: Two-Gun Mojo (Rank 2, Rank 3)
    Level 6: Holdout Shot (Stim Pack)
    Level 8: Breakaway Shot
    Level 11: Lock N Load
    Level 14: Lead Tempest (Rank 2, Rank 3)
    Level 17: Targeting Computer (Rank 2, Rank 3)
    Level 20: Form of the Tempest
    Level 23: Support Drones (Rank 2, Rank 3)
    Level 26: Energy Shield
    Level 29: Killer Instinct
    Level 32: Bullet Beatdown (Rank 2, Rank 3)
    Level 35: Sonic Device (Rank 2, Rank 3)
    Level 38: Toxic Nanites (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Swinging (Rank 2, Rank 3, Flippin')
    Level 35: Acrobatics (Versatility)

    Specializations:
    Dexterity: Combat Training (3/3)
    Dexterity: Power Swell (2/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)

    Doing a rotation of HS > BB Combo >> 2GM against bosses, keeping LNL up as much as possible, and using Sonic & Toxic every time they come off CD. Either adding in Breakaway between BB Combo & 2GM when aggro'd or replacing BB Combo with Breakaway when aggro'd depending on the boss, to keep some distance allowing me to take less damage when inadvertently tanking...

    Switched to FotT for easier upkeep from crits and a higher energy return. Opting to not switch to OD after adding BB Combo to my build, energy upkeep still isn't optimal but I'm hoping that will change with better gear. Also switched from Guardian to Warden for Slaughter.
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited February 2015
    EGO/Dex/Con could still work out well here if ya ever wanted an SS alternative.

    W/ the given restrictions, ya dun have many other options to handle energy, but I'd see how it performs in better gear before doing anything drastic. The basic build is fine overall.

    Ya could replace one of the on-next hit powers w/ an AD- if ya wanted more defensive moves for the build.

    And if ya plan on only using BB w/ Conc gained from TGM, then you'd want Not W/o Incident over R3, since the added dmg also applies to the main target hit and it'd be 100% chance w/ Conc up. Ofc, if ur not using BB that much to begin w/ then it may be better to swap back to Conc as the toggle, since most attacks are ranged.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • raighnraighn Posts: 2,339 Arc User
    edited February 2015
    I went to the power house and did some testing... your right... Not w/o Incident is better than R3 for damage... and if I'm going to be maintaining 2GM for a stack of Conc anyway, I may as well just take Conc instead of FotT... and that way in the off chance that I can't maintain 2GM for at least 2 seconds I'll always have at least 1 stack for BB Combo to use... I've actually been finding myself using BB Combo far more than 2GM since adding it to my build.

    I considered EGO/Dex/Con, but I decided DEX PSS was the better choice for this particular build...

    As for replacing an On-hit with an AD... I've thought about it, but the only AD that would really work for her is MD and i'd honestly rather keep her On-hit's... she's not really meant to be taking a lot of damage in the first place and I've got her down pretty well for escaping damage when she does aggro something...

    I also noticed I forgot an advantage on the build I posted...

    PowerHouse (Link to this build)

    Name: Rose Blackstone

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Ego (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Void
    Level 6: Acrobat
    Level 9: Shooter
    Level 12: Ascetic
    Level 15: Covert Ops Training
    Level 18: Martial Training
    Level 21: Sniper Training

    Powers:
    Level 1: Gunslinger
    Level 1: Two-Gun Mojo (Rank 2, Rank 3)
    Level 6: Holdout Shot (Stim Pack)
    Level 8: Breakaway Shot
    Level 11: Lock N Load (Two Smoking Barrels)
    Level 14: Lead Tempest (Rank 2, Rank 3)
    Level 17: Targeting Computer (Rank 2, Rank 3)
    Level 20: Concentration
    Level 23: Support Drones (Rank 2, Rank 3)
    Level 26: Energy Shield
    Level 29: Killer Instinct
    Level 32: Bullet Beatdown (Rank 2, Not Without Incident)
    Level 35: Sonic Device (Rank 2, Rank 3)
    Level 38: Toxic Nanites (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Swinging (Rank 2, Rank 3, Flippin')
    Level 35: Acrobatics

    Specializations:
    Dexterity: Combat Training (3/3)
    Dexterity: Power Swell (2/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Vindicator Mastery (1/1)
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • carrionbaggagecarrionbaggage Posts: 731 Community Moderator
    edited February 2015
    Did you choose Vindicator Mastery to buff the melee portion of Bullet Beatdown? If so, you would get a better return from Warden Mastery; it buffs the base damage of all hits, compared to Vindicator Mastery's additive bonus to only some of the hits. Plus it stacks a minor resistance buff.

    Dexterity Mastery is also an excellent option, though less appealing if you're planning to add +Critical Severity with gear.
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited February 2015
    If using Dex PSS, I'd just stick w/ Dex Mastery. Its dps boost is flexible and allows ya to swap out the severity rating on gear for bonus healing, for not much a dent in dps (since you'll be rather high into crit DR w/ Dex PSS + crit rating on gear).

    Warden Mastery is very good for what it does, but you'd only want that if ur going quite heavy on the combo (BB) use. Ultimately, its a bit upto the rotation and/or playstyle.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • raighnraighn Posts: 2,339 Arc User
    edited February 2015
    Ok... going to go with Dex Mastery...

    Also a friend got me playing with the idea of changing my passive to Night Warrior... still iffy about changing her passive honestly... I do know that I don't want her to be another Quarry build though... I'd like some variety from that... I use it on far too many ranged builds as is.

    IFF I switch to NW though it'll be entirely for the passive benefit. She's not meant to be a stealth build, and she will never use the stealth attack...
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited February 2015
    Shadow Strike is pretty niche in use for PvE anyways.. given most targets are easy to kill w/o it when solo, and enemies can detect ya in group content to break Sneak before it hits. Def dun need it for a NW build to still be good.

    I dun think TC will boost the melee portions of BB- at least I suspect it wouldn't.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • raighnraighn Posts: 2,339 Arc User
    edited February 2015
    Ok, so I'm going to be working on a claw build after I'm able to renew my subscription next week... and this will be my first time ever using claws so I'm not really sure what powers i should look at the most... or really anything about the powerset...

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Fist
    Level 6: Martial Focus
    Level 9: Body and Mind
    Level 12: Coordinated
    Level 15: Covert Ops Training
    Level 18:
    Level 21:

    Powers:
    Level 1: Hawk's Talons
    Level 1: Viper's Fangs
    Level 6: Night Warrior
    Level 8: Dragon's Claws
    Level 11: Rend and Tear
    Level 14: Tiger's Bite
    Level 17:
    Level 20:
    Level 23:
    Level 26:
    Level 29:
    Level 32:
    Level 35:
    Level 38:

    Travel Powers:
    Level 6: Blazing Speed
    Level 35:

    Specializations:
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited February 2015
    MA Claws is a pretty straightforward set- very strong ST dmg, but AoE is limited or weak (kinda like Single Blade).

    Ya def want Viper's Fangs for Shredded, either FotTiger or FotTempest, and Dragon's Claws for high dps + Rush. Rest of the build is largely up to you, as those powers can cover ST dps. Tiger's Bite can add a bit more dps, but is costly to use and is best saved to munching Shredded as its about to expire anyways. R&T provides some CC, though there's other ways to knock or stun mobs via MA. Since ur using NW, ya can consider using Ricochet Throw to cover all ur AoE needs.

    STR/Dex/Con can work for the SS setup if ay want to be more durable. Else, DEX/Con/Int is prob the best bet for dps.

    There is a DC-less MA claws route that is also good for dps, and it uses Brawler Setup and VF's + TB (put up shredded, consume it, repeat), but it takes much extra energy gen if ur not using a Dragon move for Rush.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • raighnraighn Posts: 2,339 Arc User
    edited February 2015
    How's this look?

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Constitution (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Fist
    Level 6: Martial Focus
    Level 9: Body and Mind
    Level 12: Coordinated
    Level 15: Covert Ops Training
    Level 18: Acrobat
    Level 21: Healthy Mind

    Powers:
    Level 1: Hawk's Talons
    Level 1: Viper's Fangs (Rank 2, Spitting Cobra)
    Level 6: Rend and Tear (Rank 2, Drake's Deliverance)
    Level 8: Night Warrior (Rank 2, Rank 3, Silent Running)
    Level 11: Form of the Tempest
    Level 14: Dragon's Claws (Rank 2, Rank 3)
    Level 17: Thunderbolt Lunge
    Level 20: Inexorable Tides (Rank 2, Rank 3)
    Level 23: Parry (The Elusive Monk)
    Level 26: Masterful Dodge
    Level 29: Palliate (Absolve)
    Level 32: Evasive Maneuvers (Sleight of Mind)
    Level 35: Intensity
    Level 38: Tiger's Bite (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Blazing Speed (Rank 2, Rank 3, Blazing Impact)
    Level 35: Teleportation

    Specializations:
    Constitution: Tough (3/3)
    Constitution: Resilient (2/2)
    Constitution: Deflection (3/3)
    Constitution: Adrenaline Rush (2/2)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (2/3)
    Vindicator: Focused Strikes (3/3)
    Mastery: Constitution Mastery (1/1)
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
  • flowcytoflowcyto Posts: 12,859 Arc User
    edited February 2015
    Looks alright in general. Ur only AoE here seems to be Inex Tides. If ur okay w/ working around that, then the only other issue I could see is the low amount of direct healing venues avail (though health packs also have to be considered).

    Con PSS is an odd choice here, since Str PSS is more versatile for a durable SS setup, but it'll work for a Dex-heavy setup at least. Ur also lacking an EU, though I can understand not wanting to use MSA again, since Rush and FotT are good.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • raighnraighn Posts: 2,339 Arc User
    edited February 2015
    flowcyto wrote: »
    Looks alright in general. Ur only AoE here seems to be Inex Tides. If ur okay w/ working around that, then the only other issue I could see is the low amount of direct healing venues avail (though health packs also have to be considered).

    Con PSS is an odd choice here, since Str PSS is more versatile for a durable SS setup, but it'll work for a Dex-heavy setup at least. Ur also lacking an EU, though I can understand not wanting to use MSA again, since Rush and FotT are good.

    I'm fine using just Tides as my only AoE... I've run builds before that have no AoE as well... it's also really the only AoE that doesn't feel too far out of concept for her. She's supposed to attack with just her claws, but as there is no claw AoE I have to branch out somewhere, and a quick leg sweep seems like the most viable option for her. I could also use Havoc Stomp, but that feels too flashy for her...

    regarding the lack of direct healing, this is part of why I'm going Con PSS with Adrenaline Rush, I should crit often enough to heal constantly.

    If I find myself needing more energy or damage then I'll change up some stuff, but I don't suspect I will... I know I won't have the highest or most optimal damage output for a claw build, but I'm perfectly fine with that.
    ^-^ cute, cuddly, @Pandabutt ^-^
    jniKqKJ.png
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