Ok, from this point on, I'm going to post my build help requests in this thread... as well as use it for some brainstorming for upcoming characters...
So to start... I'm planning to make a Bubble healer... my build plan so far... in no particular level order...
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Presence (Primary)Level 10:Level 15:Talents:Level 1:Level 6:Level 9:Level 12:Level 15:Level 18:Level 21:Powers:Level 1: Force Bolts (Energy Refraction)Level 1: Force Blast (Field Inversion)Level 6: Protection Field (Rank 2, Rank 3)Level 8: Force Shield (Force Sheathe)Level 11: Containment FieldLevel 14: Aura of Radiant Protection (Rank 2, Rank 3)Level 17: Inertial Dampening Field (Rank 2, Rank 3)Level 20: Mindful Reinforcement (Rank 2, Rank 3)Level 23: Force Cascade (Rank 2, Containment Blast)Level 26: Force Detonation (Force Spate)Level 29:Level 32:Level 35:Level 38:Travel Powers:Level 6:Level 35:Specializations:Presence: Repurpose (3/3)Presence: Selfless Ally (2/2)Presence: Grandeur (3/3)Presence: Brilliance (2/3)Sentinel: Eternal Spring (2/2)Sentinel: Caregiver (3/3)Sentinel: Sentinel Aura (3/3)Sentinel: Moment of Need (2/3)Sentry: Precise (3/3)Sentry: Sentry Aura (3/3)Sentry: Fortify (2/2)Sentry: Reinforce (2/2)Mastery: Presence Mastery (1/1)
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PowerHouse (Link to this build)
Super Stats:
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Radiant
Level 6: Shrug It Off
Level 9: Healthy Mind
Level 12: Diplomatic
Level 15: Boundless Reserves
Level 18: Prodigy
Level 21: Investigator
Powers:
Level 1: Force Bolts (Energy Refraction)
Level 1: Force Blast (Rank 2, Rank 3)
Level 6: Protection Field (Rank 2, Rank 3)
Level 8: Force Shield (Force Sheathe)
Level 11: Aura of Radiant Protection (Rank 2, Rank 3)
Level 14: Compassion
Level 17: Molecular Self-Assembly
Level 20: Force Cascade (Rank 2, Rank 3)
Level 23: Mindful Reinforcement (Rank 2, Rank 3)
Level 26: Force Detonation (Rank 2)
Level 29: Ego Hold
Level 32: Arcane Vitality (Rank 2, Rank 3)
Level 35: Ego Sleep (Plagued by Nightmares)
Level 38: Redemption (Rank 2, Salvation)
Travel Powers:
Level 6: Athletics (Rank 2)
Level 35: Flight
Specializations:
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Vulnerability (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (2/2)
Sentry: Fortified Gear (2/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Mastery: Sentinel Mastery (1/1)
Hold and Sleep are mostly just to proc the spec-related debuffs here.
- Be safe and have fun, champs - for science!
Thus the reason for taking AoRP & IDF with Sentry Aura... and Protection Field with Mindful Reinforcement. Giving allies layers of protection and then healing what (hopefully little) damage they do receive through Sentinel Aura and Mindful Reinforcement along with the small HoT provided from Presence Mastery when I place a shield on them. Of course a direct heal or two would find its way into the build as well.
I know without Compassion my shields won't be the absolute best, but I'm gambling on the resistance from IDF to make up for it.
I had a theme for the character of Bubbles... which is why I was looking more at the Force holds... plus the synergy with the Field Inversion & Force Spate advantages seems pretty nice...
Right now it's little more than a concept though...
She's a Darkness/Celestial Support/DPS that uses a Shadowform/Compassion set up, healing primarily through Lifedrain w/Vampiric Sympathy
PowerHouse (Link to this build)
Name: Nightbug
Archetype: Freeform
Super Stats:
Level 6:
Level 10:
Level 15:
Talents:
Level 1:
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers:
Level 1: Shadow Bolt
Level 1: Shadow Form (Rank 2, Rank 3)
Level 6: Spirit Reverberation
Level 8: Lifedrain (Rank 2, Vampiric Sympathy)
Level 11: Compassion
Level 14: Rebuke (Rank 2, Admonish)
Level 17: Ego Sleep (Plagued by Nightmares)
Level 20: Ebon Ruin (Nyctophobia, Paranormal Paranoia)
Level 23: Vengeance (Rank 2, Redemption Denied)
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:
Travel Powers:
Level 6:
Level 35:
Specializations:
Just like w/ DE, the heal component of LD crits when its linked dmg tick crits, so upping LD's heal crit rate in particular can be done by increasing single-target dmg crit%.
A nice cd for this build could be the Summon Shadows- they are of the highest dps for a pet power, and they can passively heal ya if ya want. Otherwise if its a Supernatural Support/Hybrid then I'd get an ally Res and prob Ascension. Rest of the powers are a bit of a wildcard, since you'd have most of the basics covered already.
SS setups for this could be a number of things, depending on what ur focus is (dps, ally support, outright healing, hardiness, etc):
PRES/Dex/Con
PRES/Int/Con
DEX/Pres/Con
EGO/Pres/Con
INT/Pres/Con
CON/Pres/Dex
.. all w/ a Pres-gearing focus, ofc.
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name: Serien
Archetype: Freeform
Super Stats:
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: The Inferno
Level 6: Acrobat
Level 9: Impresario
Level 12: Quick Recovery
Level 15: Survival Training
Level 18: Boundless Reserves
Level 21: Amazing Stamina
Powers:
Level 1: Throw Fire
Level 1: Heat Wave (Rank 2, Engulfing Flames)
Level 6: Fireball (Rank 2, Unstable Accelerant)
Level 8: Conflagration (Rank 2, Rank 3)
Level 11: Fiery Form (Rank 2, Rank 3)
Level 14: Immolation (Rank 2, Rank 3, Blazing Body)
Level 17: Flashfire (Rank 2, Sweltering Heat)
Level 20: Fire Snake (Rank 2, Trail Blazer)
Level 23: Fire Shield
Level 26: Thermal Reverberation
Level 29: Empathic Healing (Rank 2, Rank 3)
Level 32: Concentration
Level 35:
Level 38:
Travel Powers:
Level 6: Fire Flight (Rank 2, Rank 3)
Level 35: Teleportation
Specializations:
Constitution: Fuel My Fire (3/3)
Constitution: Tough (3/3)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Constitution Mastery (1/1)
DPS oriented, with Con primary because her damage output has a tendency to pull everything off of every tank I've ever grouped with on her... so the extra health and healing from crits is very helpful for her... along with regaining some energy when she's damaged... I ran with Defiance on her for a while before On-Alert and it helped but I wanted to go back to an offensive passive and the Con tree with Guardicator can create an effect similar to defiance... Building crit rate through Dex and mods, plus several rapidly ticking attacks, so I should crit quite often.
Empathic Healing, mainly because it looks like flames... Considering swapping R3 for the advantage to give me abit of an additional damage boost should I heal an ally... though with my damage, I don't think it'd really be worth the investment...
The first thing I'd do is change superstats.
The main scaling on Thermal Reverberation works with END, REC improves like it does any EU but that's is pretty minor.
Concentration scales with either EGO or INT, without those you lose out on a huge amount of damage and energy.
The only reason I'd ever take CON primary on any dps build is to make us of the knock resistance spec, apart from that one spec you're better of getting EGO, DEX or INT primary.
As Aqia mentioned, I'd get Int or Ego in ur SS's, as well as End for TR. Keeping Con SS for the health, ofc. Best dps-oriented SS setups for those parameters would be EGO/End/Con (higher defense and crit-based dmg) or INT/End/Con (shorter cds and good -%resist).
If ya want knock resist, ya can always take CoPD for it, or better yet as a dps just get a threat wipe :x
Con PSS is pretty nice for certain tank builds, but otherwise its too much of a dps hit to consider generally.
- Be safe and have fun, champs - for science!
As I mentioned, I had her running with Defiance as her passive at one point... this was pre-on alert and was done because I kept stealing aggro off everyone with very little effort, so I took a defensive passive at the time to give her more survivability. It helped out a ton, and I was able to keep up her insane DPS and live through more than one or two hits... when On-Alert came out I immediately picked up Con as a 3rd super stat and went about trying out various spec builds on her... Con primary with an offensive passive gave her a result similar to using Defiance, and with her full damage output to boot...
I'd like to avoid turning her back into a glass cannon... so if your going to suggest changing her primary, could you please offer some additional suggestions to help keep her survival up? Even with Con as a secondary, she doesn't last more than a second or two after taking aggro...
The main draws to CON PSS are Resilient, Adren Rush, and Deflection (where applicable). Armored is matched or outdone by other defense-increasing options, Deflection barely helps if a build isn't built around dodge, Hold resist is good for pvp but too situational for pve (AOs can be used instead for key holds), Quick Healing is quite bad (outside of being a potential Compassion proc), Tough is bugged and only gives half the intended returns (vs. Swole w/ Str), and FMF is decent but only makes up for not having any cost discount (Int, or Physical Peak, or Insight) and requires you to pull aggro/get hit.
For a build like this, the knock resist and adren rush heals are the main things that standout, but neither are really game changers (other options can have crit% and/or severity increases for better crit-healing besides), and knock resist can be obtained via other means (or drop aggro and worry less about taking heat).
In short- if you were a glass cannon before, then I'd look to changing other things instead of taking the big dps dive w/ Con PSS (for questionable gains). Gear, stating, and (esp) power choices will make more of a diff in that respect.
Since ur using Guardicator I'd consider EGO PSS w/ Force of Will, Insight, Follow Through, and 6th Sense (for the general %crit(heal) boost). Extra powers could include a heal cd, and/or a threat wipe, and at least one AD- possibly also ranking up the block enhancer. Ya have a number of powers to pick from that could help w/ survival.
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name: Weather Manipulation
Archetype: Freeform
Super Stats:
Level 6: Dexterity (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Glacier
Level 6: Acrobat
Level 9: Coordinated
Level 12: Healthy Mind
Level 15: Shooter
Level 18: Academics
Level 21: Ascetic
Powers:
Level 1: Wind Lash
Level 1: Stormbringer (Rank 2, Rank 3)
Level 6: Hurricane (Rank 2, Perfect Storm)
Level 8: Dust Devil (Rank 2, Triple Threat)
Level 11: Ice Shield
Level 14: Snow Storm (Rank 2, Eye of the Storm)
Level 17: Ice Sheath (Supercooled)
Level 20: Ball Lightning (Rank 2, Triplicity)
Level 23: Electric Sheath (Matter Energy Union)
Level 26: Concentration
Level 29: Molecular Self-Assembly
Level 32: Conviction (Rank 2, Rank 3)
Level 35: Resurgence
Level 38: Protection Field (Rank 2, Rank 3)
Travel Powers:
Level 6: Electro Flight (Rank 2, Rank 3)
Level 35:
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
I've been using the combination of Dust Devil, Ball Lightning, and Snow Storm as her main damage source as of late, and I really like the feel of it on her, and it fits her theme quite nicely... Hurricane has been my main trash mob clearer... while Snow Storm with DD & BL are my Boss Killer...
Since her build is fairly CD heavy with 2 AO's on constant rotation, DD & BL are almost always on CD as well, and Conviction and Resurgence for survival... I figure MSA is a nice fit for her EU and feels natural in the build... Dex/Int focused with some Con for added survival with her high damage...
the only problem I've encountered with using this attack setup in her current build though is that Concentration doesn't seem to stack from the 4th tick of Snow Storm... it will only stack for me from 25+ with Snow Storm, which makes maintaining stacks with Snow Storm difficult when an enemy has closed in on me...
Any suggestions? changes?
I'd try to find room for a better single target spell in there as filler. Gust isn't great, but w/ Disorient from Dust Devil it gets a dmg bonus to be decent and cheap (and it can build up Stagger, if ya want more group-oriented debuffs). Typhoon is another option to build around that can be used for single target dps as well as AoE, but takes some extra energy stats. This is all assuming, ofc, that ur not going to settle on a more standard elemental option like Ice Blast w/ Hard Frost or LArc.
- Be safe and have fun, champs - for science!
definitely not going for LArc on her... and I would honestly prefer to keep her powers in a more indirect sort of way... it just helps with her concept feeling more like she's manipulating weather.
What if I swap Snow Storm for Whirlwind? it's higher damage per tick and ticks every 0.5seconds... and looks virtually identical... plus I can advantage it to pull enemies inward so the AoE damage from Ball Lightning and Dust Devil will hit more targets...
Another way to go about it is use Snow Storm or WW as the AoE filler, but Hurricane as the boss filler. Even if they are all AoEs, at least Hurri's per target dps isn't too bad in itself, the repel won't matter vs. (most) bosses anyways, and it can apply both Chill and NI w/ Perfect Storm for Dust Devil's adv. The reflective dmg from something like Snowstorm will matter more vs. trash since there's likely more total inc attacks as is.
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name: Elemental Summoning
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10:
Level 15:
Talents:
Level 1:
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers:
Level 1: Eldritch Bolts
Level 1: Ice Blast
Level 6: Tyrannon's Familiar (Rank 2, Rank 3)
Level 8: Force Shield (Rank 2, Force Sheathe)
Level 11:
Level 14: Void Horror
Level 17: Dust Devil
Level 20: Arctic Beast
Level 23: Air Elemental
Level 26: Fire Snake
Level 29: Ball Lightning
Level 32:
Level 35:
Level 38:
Travel Powers:
Level 6: Rainbow Flight
Level 35:
Specializations:
Commander: Rapid Response (2/2)
Commander: Multitasker (3/3)
Commander: Well Trained (2/2)
Commander: Savage (3/3)
I want to give her a pet for each element (where possible), and an iconic power for each element...
so far what I have is
Fire: Fire Snake
Ice: Arctic Beast & Ice Blast
Wind: Air Elemental & Dust Devil
Electricity: Ball Lightning
Earth: Tyrannon's Familiar
Darkness: Void Horror
Light:
I would like her to be pet focused... with some elemental attacks of her own... not all of her "iconic powers" have to be offensive either... infact I'd prefer if they weren't all offensive...
I'm not really sure how to finish up this build though...
Here's one example, out of prob many. Choosing to go w/ Fire, Wind, Ice, and Electricity:
PowerHouse (Link to this build)
Super Stats:
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: Arcanus
Level 6: Shrug It Off
Level 9: Healthy Mind
Level 12: Diplomatic
Level 15: Boundless Reserves
Level 18: Investigator
Level 21: Prodigy
Powers:
Level 1: Eldritch Bolts
Level 1: Ice Blast (Rank 2, Hard Frost)
Level 6: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 8: Compassion
Level 11: Conviction (Rank 2, Reverence)
Level 14: Molecular Self-Assembly
Level 17: Sparkstorm (Rank 2, Rank 3)
Level 20: Wind Barrier (Rank 2)
Level 23: Fire Snake (Rank 2, Trail Blazer)
Level 26: Arctic Beast (Rank 2)
Level 29: Ritual of Primal Summoning (Unbound Ritual)
Level 32: Arcane Vitality (Rank 2, Rank 3)
Level 35: Ritual of Ebon Summoning (Unbound Ritual)
Level 38: Air Elemental (Rank 2)
Travel Powers:
Level 6:
Level 35:
Specializations:
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (2/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (2/2)
Commander: Rapid Response (2/2)
Commander: Create An Opening (2/2)
Commander: Multitasker (3/3)
Commander: Durable (1/3)
Commander: Savage (2/3)
Mastery: Commander Mastery (1/1)
AoED is best dps aura for pet builds, though AoPM w/ an Int focus can be a decent alternative w/ more versatility (but likely less dps form losing ebon lightning). Toggle could also be Conc + Int or Ego focus, and then ya dun necc need Sentinel spec for Compassion stacking.
- Be safe and have fun, champs - for science!
Ebon Summoning would make a good "fire" pet though... so I'll add that...
what I'd like to have in it is all of the following pets:
Arctic Beast, Air Elemental, Tyrannon's Familiar, Void Horror, & Ebon Summoning...
additional pets are fine but not required...
I'd like her to at least have an ability from the following sets:
Ice, Fire, Electric, & Wind
or something that looks like it would be one of those elements
I don't expect her to have a lot of power of her own, just something reasonable though with her pets being the main force of her assault.
I'll likely include Radiant Summoning for some healing as well...
Additionally, I don't really want her to be a healer... I've got a couple healers already, and I just don't really want her to be yet another one. I know pet builds often have a healer base because you can call your pets then sit back and heal while they do all the damage... but thats not what I want to do on this character.
What I figured I would do with her, regarding her attacks, is use Fire Snake, Ball Lightning, and Dust Devil and keep them rolling for MSA while I barrage the enemy with Ice Blast while keeping my pets up, resummoning as needed.
PowerHouse (Link to this build)
Name: Elemental Summoning
Archetype: Freeform
Super Stats:
Level 6:
Level 10:
Level 15:
Talents:
Level 1:
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers:
Level 1: Eldritch Bolts
Level 1: Ice Blast (Hard Frost)
Level 6: Tyrannon's Familiar (Rank 2, Rank 3)
Level 8: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 11: Ritual of Ebon Summoning (Unbound Ritual)
Level 14: Void Horror (Rank 2, Rank 3)
Level 17: Dust Devil (Triple Threat)
Level 20: Arctic Beast (Rank 2, Rank 3)
Level 23: Air Elemental (Rank 2, Rank 3)
Level 26: Fire Snake
Level 29: Ball Lightning (Triplicity)
Level 32: Summon Shadows (Devouring Darkness)
Level 35: Molecular Self-Assembly
Level 38: Ritual of Radiant Summoning (Rank 2, Unbound Ritual)
Travel Powers:
Level 6: Shadow Wings (Rank 2, Rank 3)
Level 35: Teleportation
Specializations:
Commander: Rapid Response (2/2)
Commander: Multitasker (3/3)
Commander: Well Trained (2/2)
Commander: Durable (1/3)
Commander: Relief (1/3)
Commander: Savage (1/3)
Avenger: Ruthless (2/2)
Avenger: Anguish (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Surprise Attack (2/2)
Mastery: Commander Mastery (1/1)
but this leaves me without a form or block enhancer... would really like to use Force Shield w/Force Sheath...
Compassion would probably be the better form most likely, but it's hard to build when your not looking to be a healer, and sentinel is a rather wasted spec for a non healer to take purely for Sentinel aura... so I'm looking more at either Concentration or IDF... since this is a damage dealer Concentration would be good, but the added survival for myself and my pets from IDF is very appealing, even at the 4point cost...
I might just drop Radiant Summon for one of these really... Summon Shadows should work for healing me...
Also, Pres doesn't boost the healing done from pets directly- normal ranks and Relief in Commander do, though. Ya can also boost it indirectly via giving the pet AoPM, but that means no AoED.
Okay, but what element is the familiar representing? Earth?
Acrane Vit was put in just to heal the pets, in case ya ever needed or wanted to. Completely up to you if ya want to heal other players or not, or just focus on ur own thing.
Sounds fine, though ya lack an active AoE w/ that layout (AoE would be the weaker ones pets use on their own, and the small weaker DoT AoE's from the cds). I guess w/ all the 2ndary AoE and the sheer power of Ice Blast that ya dun really need a full AoE spell urself, though.
Since Pres has Moment of Glory, ya can get good crit% w/o Dex SS, as long as ya stat some in ur 2ndary SS's. This could allow ya to take PRES/Con/Int and still have a decent crit rate while having good aura benefits and bonus heal.
Also, def get Ice Blast to R2, since its ur main active attack.
I would prob also take a few ranks out from some of the pets to rank up Firesnake and/or Summon Shadows. Many of the permanent pets dun gain as much benefit from normal ranks (in terms of single target dps), though I'd keep the Radiant summon ranked cause its more unique regardless. Ur going to somewhat strapped for adv points in pet builds either way though.
Also, ur lacking a toggle here, and have no active heals or defenses for powers. I'd prob just settle on Compassion + Sentinel Aura, since ur gearing Pres for the aura anyways.
- Be safe and have fun, champs - for science!
When it does stay in melee and attacks though I find myself with a constant +40% (or was it +20%?) damage bonus and limitless energy
So how's this look then?
PowerHouse (Link to this build)
Name: Elemental Summoning
Archetype: Freeform
Super Stats:
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: Arcanus
Level 6: Healthy Mind
Level 9: Shrug It Off
Level 12: Diplomatic
Level 15: Boundless Reserves
Level 18: Investigator
Level 21: Prodigy
Powers:
Level 1: Eldritch Bolts
Level 1: Ice Blast (Rank 2, Hard Frost)
Level 6: Tyrannon's Familiar (Rank 2, Rank 3)
Level 8: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 11: Ritual of Ebon Summoning (Unbound Ritual)
Level 14: Dust Devil (Triple Threat)
Level 17: Compassion
Level 20: Summon Shadows (Rank 2, Devouring Darkness)
Level 23: Molecular Self-Assembly
Level 26: Fire Snake (Trail Blazer)
Level 29: Ball Lightning (Triplicity)
Level 32: Arctic Beast (Rank 2)
Level 35: Air Elemental (Rank 2)
Level 38: Ritual of Radiant Summoning (Rank 2, Unbound Ritual)
Travel Powers:
Level 6: Shadow Wings (Rank 2, Rank 3)
Level 35: Teleportation
Specializations:
Presence: Repurpose (2/3)
Presence: Grandeur (3/3)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Commander: Rapid Response (2/2)
Commander: Multitasker (3/3)
Commander: Well Trained (2/2)
Commander: Durable (1/3)
Commander: Relief (1/3)
Commander: Savage (1/3)
Sentinel: Caregiver (2/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Rejuvenated (3/3)
Mastery: Commander Mastery (1/1)
It still leaves me without a block enhancer... and there's 2 advantage points left to spend on either ranking up a pet or another power... Dropped Void Horror for Compassion (Not sure if Void Horror was really worth it, and I've got Summon Shadows in the build anyway)
Still not sure about using Sentinel spec honestly... if it's healing benefits affect Summon Shadows or Radiant Summoning in anyway though then it might just be worth it...
And yeah sometimes certain pets dun behave well w/ their AI. It could be a model/power-related issue, but the most reliable way to spring them into action is for them to take dmg (or to lead w/ Summon Nightmares). Some of them also swap between their floating and ground TPs if they're in melee range of enemies, causing attack delays- and there's no real reliable way to fix that. The Familiar's siphon dmg buff is delayed (at best) and additive/passive dmg last I checked, so its not really worth worrying about imo.
The bonuses form toggles will only affect you directly; pets dun receive the passive dmg/heal/CC bonuses that you gain since they are treated as separate entities. Ofc, they can/do scale w/ ur SS's in certain ways, and do gain half of ur (char sheet) crit% and crit severity, but not derived stats from things like toggles that affect only you. The healing adv from the Shadows is derived from their dmg done, iirc, so upping their own dmg should be one way to increase that healing adv.
If ya want, ya could use Concentration for yourself instead of Compassion, and use a PRES/Int/Con, EGO/Pres/Con, or INT/Pres/Con SS setup. Ya wouldn't gain Conc stacks if something was in ur face when ur tapping Ice Blast, and the summoned DoTs dun trigger it either, but ya can always half-charge Ice Blast to get a proc if ur not >25ft away.
Lastly, I wouldn't worry too much about a block enhancer, though a heal cd would prob be handy since you'd have good bonus heal as is.
- Be safe and have fun, champs - for science!
Ice Blast is my main attack, Arctic Beast will help apply and maintain chill stacks on multiple enemies allowing me to get the bonus damage from Hard Frost constantly. Ball lightning will be dealing AoE damage, triggering MSA, and applying Negative Ions for Dust Devil, which will also benefit from Chill for bonus damage and be another proc for MSA. Fire Snake will deal some more AoE DoTs while debuffing targets allowing for greater damage from both Dust Devil & Ice Blast, as well as providing yet another proc for MSA...
So those powers are locked in for their synergies... so that just leaves Tyrannon's Familiar, Air Elemental, Summon Shadows, Ebon Summoning, and Radiant Summoning as possible powers to drop for Conviction...
of those, Summon Shadows and Radiant Summoning are possibly the most valuable powers... and the remaining 3 are hard to part with conceptually...
So, I'm really not sure how I can fit Conviction in there... Times like these make you wish you could have just 1 more power slot...
- Be safe and have fun, champs - for science!
Dropping familiar would push Ebon Summoning back a level... which would mean I'll have to move Concentration or MSA up to level 11 for filler to avoid dropping a second power since everything else can't be taken until lvl 14 at earliest... Honestly not sure how I feel about losing Familiar though... It's nice when it actually works properly and attacks in melee allowing me to power syphon it for energy and a small damage buff while tap spamming Ice Blast... once I get the stacks rolling in boss fights I'm almost always capped on energy, only dropping when I have to resummon something, or when the familiar breaks again and stops generating stacks for me...
The game probably wouldn't let me drop my energy builder for Conviction >.> I really shouldn't need it with 3 sources of energy after all...
Would like your opinion on this stat and spec set up for the build:
Super Stats:
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Grimoire
Level 6: Academics
Level 9: Healthy Mind
Level 12: Ascetic
Level 15: Shrug It Off
Level 18: Diplomatic
Level 21: Showmanship
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Exploit Opening (1/2)
Ego: Sixth Sense (2/3)
Commander: Rapid Response (2/2)
Commander: Multitasker (3/3)
Commander: Well Trained (2/2)
Commander: Durable (1/3)
Commander: Relief (1/3)
Commander: Savage (1/3)
Avenger: Ruthless (2/2)
Avenger: Anguish (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Surprise Attack (2/2)
Mastery: Commander Mastery (1/1)
Likely stacking some Pre and Rec/End on the side... Focusing on Ego and Int primarily.
Ur lacking Pres SS for the aura and bonus heal, but AoED's ebon lightning will still count for much or ur pet dmg (and that scales w/ the SS's, not specifically Pres, last I checked) so its not such a huge deal if ur not focused on support here. Getting Pres to 70 to soft-cap its heal bonus is a good idea in that case.
Otherwise, although Avenger can be fine for Surprise Attack + Ice Blast + Ruthless, I don't think the AoE summons proc Round Em Up as a debuff (nor do they get boosted/consumed by Preemptive strike, iirc) since they are separate entities. W/o other direct attacks (or an AO), it seems like you'd have 2-3 deadweight points in Avenger atm.
Lastly, either Ego Mastery or Commander Mastery would be fine here- just depends if ya want to boost your 2ndary SSs or ur pets dmg more.
- Be safe and have fun, champs - for science!
I had planned to stack Pre to 70 for the soft-cap, sorta why I mentioned it on the side...
The only other options I see besides Avenger are:
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
or
Guardian: Make It Count (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
or
Overseer: Administer (3/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Conservation (2/2)
Overseer: Enhanced Gear (1/3)
I'll figure out if I want Ego or Commander Mastery when I get her to 40... if I go Guardian spec though then I'll have a tough choice between Ego, Guardian, and Commander Mastery at 40...
Any those 3 specs would be fine. I wouldn't take Guardian Mastery, regardless; ur mostly tapping Ice Blast, and the dodge rating it gives is rather pitiful since it wasn't updated w/ the dodge rating nerf/changes.
Guardian's The Best Defense and Fortified Gear works pretty well w/ Ego PSS's Force of Will (Make It Count is additive/passive blast dmg, so I'd skip that). In addition to the higher Defense, it provides a solid dps increase w/ the Offense boost and Find the Mark.
Overseer is a more support-oriented choice, though wouldn't be as good for urself- taking Ruthless, Administer, Overseer Aura, Impact and/or Conservation- Overseer Aura does affect pets if they have ranged attacks or AoEs (its a small boost, though).
Vindicator is good for ur own dps, but its a bit weaker of an option here if ya lack an AO and/or high Offense from pairing the spec tree w/ Warden or Guardian (and/or 3-set Justice). I'd prob only consider Vind over the other two here if ya really wanted Rush of Battle for w/e reason.
- Be safe and have fun, champs - for science!
I think my eyes were playing tricks on my last night... for some reason I read +10% damage increase to Blast powers on guardian...
So, it sounds to me like Guardian might be the best choice... I was mostly looking at the additional cost reduction to my Blast from Make It Count when I added it in... but I suppose it is only a 6% reduction, so it really wouldn't do anything...
I passed on Overseer Aura because of how small of a boost it is, though I suppose it is still an option since Familiar keeps using ranged, Ebon Summon is 100% ranged, Arctic Beast has AoEs, and Air Elemental is also Ranged...
Ok... won't use Vindicator then... I remember doing some tests with Rush of Battle and Pets & Sigils back when spec trees first came out... what I found was that unless I personally got the killing blow it wouldn't trigger... pets & sigils killing things did nothing... if it had worked then I would have included it in my specs for vindicator...
So... after all of that I think I'll go with
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Commander: Rapid Response (2/2)
Commander: Multitasker (3/3)
Commander: Well Trained (2/2)
Commander: Durable (1/3)
Commander: Relief (1/3)
Commander: Savage (1/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery or Commander Mastery (1/1)
Well, I guess what I can say to that is that optimization isn't always about equalizing different stats or different returns on stats- though sometimes it can be, and ur always free to disregard that for your own reasons. Here its only a diff of one floater spec point, so its not going to be huge either way.
Although.. higher crit% does mean slightly more ebon lightning procs for AoED, and I am unsure if that lightning proc crits or not (been too long since I checked). If it doesn't, then you could make the case for taking the crit% over the severity option here. At the same time there is an icd on frequent AoED procs. Hmm.. honestly I can't judge that off-hand- though neither option is bad, per se.
- Be safe and have fun, champs - for science!
Well aside from figuring out how to work in Conviction, if I add it that is... I think this build is complete...
So anyway, bringing up my bubble healer again with a new build up through lv20... I got a little bit of advice from DaZee in game about my stats for her after taking a look at Redirected Force...
PowerHouse (Link to this build)
Name: Cortex
Archetype: Freeform
Super Stats:
Level 6: Endurance (Primary)
Level 10: Presence (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Mind
Level 6: Diplomatic
Level 9: Investigator
Level 12: Prodigy
Level 15:
Level 18:
Level 21:
Powers:
Level 1: Force Bolts (Energy Refraction)
Level 1: Force Blast (Field Inversion)
Level 6: Protection Field (Rank 2, Rank 3)
Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
Level 11: Redirected Force (Rank 2, Rank 3)
Level 14: Force Shield (Force Sheathe)
Level 17: Inertial Dampening Field (Rank 2, Rank 3)
Level 20: Mindful Reinforcement (Rank 2, Rank 3)
Level 23: Support Drones (Rank 2, Rank 3)
Level 26:
Level 29:
Level 32:
Level 35: Mind Link (Rank 2, Aggression Inhibitor)
Level 38:
Travel Powers:
Level 6: Jet Pack (Rank 2, Rank 3)
Level 35:
Specializations:
Endurance: Readiness (3/3)
Endurance: Gear Utilization (2/3)
Endurance: Power Overwhelming (3/3)
Endurance: Hardened (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Genesis (2/2)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Persevere (2/2)
Mastery: Endurance Mastery (1/1)
While leveling I'd be in Support Role for the energy management, but upon reaching level I might switch to Hybrid role to benefit from End Mastery...
Again, its not a path I'd condone, mainly cause Force's holds are pretty bad and IDF's scaling is weak, but I see where ur going w/ the setup and theme at least. Inversion of force fields can be fun, even if a bit counter-productive and not that practical.
Also, Mind Link's dmg is tied to Ego as a stat, last I checked- though perhaps that's not a priority here.
- Be safe and have fun, champs - for science!
Oops, I thought I took Field Inversion Off... I actually decided to move her more towards being a support shielder with this version... not planning on using force's holds this time... Going to be doing that on a different character actually... but that's another story entirely...
so.... fixed version:
PowerHouse (Link to this build)
Name: Cortex
Archetype: Freeform
Super Stats:
Level 6: Endurance (Primary)
Level 10: Presence (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Mind
Level 6: Diplomatic
Level 9: Investigator
Level 12: Prodigy
Level 15:
Level 18:
Level 21:
Powers:
Level 1: Force Bolts (Energy Refraction)
Level 1: Force Blast
Level 6: Protection Field (Rank 2, Rank 3)
Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
Level 11: Redirected Force (Rank 2, Rank 3)
Level 14: Support Drones (Rank 2, Rank 3)
Level 17: Force Shield (Force Sheathe)
Level 20: Inertial Dampening Field (Rank 2, Rank 3)
Level 23: Mindful Reinforcement (Rank 2, Rank 3)
Level 26:
Level 29:
Level 32:
Level 35: Mind Link (Rank 2, Aggression Inhibitor)
Level 38:
Travel Powers:
Level 6: Jet Pack (Rank 2, Rank 3)
Level 35:
Specializations:
Endurance: Readiness (3/3)
Endurance: Gear Utilization (2/3)
Endurance: Power Overwhelming (3/3)
Endurance: Hardened (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Genesis (2/2)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Persevere (2/2)
Mastery: Endurance Mastery (1/1)
I've got 2 points leftover in both Sentry & Sentinel that I'm not sure where to place... and then all those empty power slots...
So.. I'd prob go for CoAP for extra energy here (energy return scales w/ rank and Rec). Its a bit inconvenient to root urself, but if ur channeling Redirect Force then it'll be handy.
Would prob also add a regular healing spell in there, even if its just a backup thing when the dmg has already hit and shields didn't cover it all. Doesn't have to be a R3 heal necc either.
Other powers options to consider: an ally res, Rebirth (good even at R1), Ascension (ditto), Palliate/Absolve, Mini Drive, Sonic Device, Force Geyser_Detonation, Shadow of Doubt, Ego Sleep w/ adv (one the latter 5 cds w/ MSA possibly instead of CoAP). Some of these are being suggested cause they add more attacks and/or CC, or are good -dmg% debuffs that ya can throw on mobs (ebon sigils too, but ya already have a sigil build so I figure).
I'd also prob get rid of Mind Link- unless its for the looks, it wouldn't be adding much as is (and if its for looks, then I'd save spending any adv points on it).
Ya can prob also skip out on energy refraction on the end builder too, unless ur adding in Force Cascade (energy for that will be sparse w/ all the shielding and IDF, though).
- Be safe and have fun, champs - for science!
Surprisingly, I've actually been able to maintain Redirected Force pretty much constantly without an EU of any kind. Granted this tends to go by a lot smoother when someone in the party has AoPM to boost my stats up with... which leads me to believe that when I get her geared properly at 40 she'll have no energy issues with or without an EU. Plus the energy return from End Mastery will help as well.
If I add a regular heal, then It'll probably be either Psionic Healing, Celestial Conduit, or Vala's Light. Currently this is the purpose of the Support Drones & Sentinel Aura, though I am aware that the Drones and Aura won't be able to cover every situation and are mostly good for dealing with small damage.
I'll add Res Serum to her build... Force Detonation is the one that looks like a collapsing force field and is used at a range correct? If so, then I can certainly add that back in...
I'll drop Mind Link then...
I'll think about it...
PowerHouse (Link to this build)
Name: Cortex
Archetype: Freeform
Super Stats:
Level 6: Endurance (Primary)
Level 10: Presence (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Mind
Level 6: Diplomatic
Level 9: Investigator
Level 12: Prodigy
Level 15: Coordinated
Level 18: Finesse
Level 21: Accurate
Powers:
Level 1: Force Bolts (Energy Refraction)
Level 1: Force Blast
Level 6: Protection Field (Rank 2, Rank 3)
Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
Level 11: Redirected Force (Rank 2, Rank 3)
Level 14: Support Drones (Rank 2, Rank 3)
Level 17: Force Shield (Force Sheathe)
Level 20: Inertial Dampening Field (Rank 2, Rank 3)
Level 23: Mindful Reinforcement (Rank 2, Rank 3)
Level 26: Force Detonation
Level 29: Molecular Self-Assembly
Level 32: Celestial Conduit (Rank 2, Rank 3)
Level 35: Conviction (Reverence)
Level 38: Resurrection Serum
Travel Powers:
Level 6: Jet Pack (Rank 2, Rank 3)
Level 35: Teleportation
Specializations:
Endurance: Readiness (3/3)
Endurance: Gear Utilization (2/3)
Endurance: Power Overwhelming (3/3)
Endurance: Hardened (2/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Genesis (2/2)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Persevere (2/2)
Sentry: Reinforce (2/2)
Mastery: Endurance Mastery (1/1)
How's this looking?
My goal with the build is to create an ultimate shield basically... using her powers to protect her allies from incoming damage in the first place rather than just restoring them to full strength after the fact. If she's doing her job right, they shouldn't actually need healing in most situations.
Right, I figured that's the aim you were going for.
The build looks pretty good thus far. For a reg heal, ya could consider using Iniquity instead of Conduit if ur also taking Conviction. Iniquity doesn't drain energy in order to heal (which is quite nice for shielding builds), and the self-dmg is pretty easily repaired w/ Conviction. Conduit is a strong heal as well, but its pretty energy-intensive.
- Be safe and have fun, champs - for science!
Would you suggest R3 or R2 w/Justice? or R1 and spend the advantage points elsewhere?
However... Iniquity can't crit, and I'm fairly certain that Conviction can't either (despite not being labeled as crit disabled on the power menu)... which means Eternal Spring & Reinforce would provide no real benefit and I'd once again have 2 points left to spend in both trees... Even if Conviction can crit, that just makes those 2 specs self benefit only, which removes the main point in choosing Reinforce... giving allies that extra 10% resistance from a critical heal.
Justice vs. higher ranks of Iniquity is really just up to you. Justice makes it a good AoE heal, but also limits the range to 50ft and prevents R3's output (though Iniquity will be strong regardless, and yet 100ft range heal can be good for tight spots like vs. Gravi or Viper when people get knocked around).
If ya want to decide which version ya want in-play, ya could always make it one of the last adv/power points spent, and then swapping between the two versions of Iniquity is much cheaper and easier.
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name: Medic
Archetype: Freeform
Super Stats:
Level 6: Presence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Marksman
Level 6: Sniper Training
Level 9: Command Training
Level 12: Coordinated
Level 15: Finesse
Level 18: Diplomatic
Level 21: Showmanship
Powers:
Level 1: Particle Rifle
Level 1: Pulse Beam Rifle (Rank 2, Finite Improbability Engine)
Level 6: Medical Nanites (Rank 2, Rank 3)
Level 8: Bionic Shielding
Level 11: Holdout Shot (Stim Pack)
Level 14: Submachinegun Burst (Rank 2, Aggression)
Level 17: Protection Field (Rank 2, Rank 3)
Level 20: Compassion
Level 23: Support Drones (Rank 2, Rank 3)
Level 26: Celestial Conduit (Rank 2, Rank 3)
Level 29: Overdrive
Level 32: Resurrection Serum
Level 35:
Level 38:
Travel Powers:
Level 6: Jet Pack (Rank 2, Rank 3)
Level 35:
Specializations:
Presence: Selfless Ally (2/2)
Presence: Grandeur (3/3)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Genesis (2/2)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Sentry: Reinforce (2/2)
Mastery: Presence Mastery (1/1)
Initially this character was running Single Pistol/Gadgeteer Pistol for her combat but after slugging through 26 levels most of which were by healing through alerts, I decided I had had enough and switched her over to plasma rifles. SMG was added to give her an AoE that used the same skin as her rifle (Project Clockwork Rifle). Kept Holdout Shot for a quick little self-heal + damage ability, plus it adds a little bit of flavor to her as a small side-arm weapon.
Celestial Conduit because it's probably the only heal that comes close to fitting her theme. Would prefer some more gadgeteer heals, but we don't have any besides Bionic Shielding...
----
I actually had a question as well that's bee bugging me for a long time... What exactly does the game consider to be an Active Heal over Time for the purpose of the Rejuvenated spec?
I know it doesn't count Sentinel Aura, and I don't think it counts the HoT from Eternal Spring or Presence Mastery either... The only "Active HoTs" I can think of are BCR, Holdout Shot w/Stim Pack, Enrage w/Endorphin Rush, Vala's Light w/Light Everlasting, & the Mend component of Illumination... but how many of those are even flagged for the game to trigger the effect of Rejuvenated?
The reason I'm wondering about this, is I was curious as to if it might be worth it to drop a point or two from one of the other sentinel specs to add Rejuvenated to get some energy return from Stim Pack & if it counts it Eternal Spring and Presence Mastery. This character is built for crits, so I should get Eternal Spring procs quite often when healing with Conduit.
Not a final list, but to give ya a good idea..
Worked w/ Rejuvenated (when healing non-self):
Everlasting Light (Vala's Light adv)
Eternal Spring procs (Sentinel spec)
Didn't work:
Sentinel Aura/Healing Auras
Radiant Sigils
Direct Heals (any)
Mend (Illumination buff)
Self Heals (BCR, Conviction, Stim Pack, etc)
Mental Leech
Pet-based Heals (drones, radiant summon)
Rejuvenated still proc'd for Conviction's Reverence on allies when it crit to proc Eternal Spring, but not w/ a non-crit (no Eternal Spring), and not w/o Reverence. All just confirming that it takes healing allies w/ a HoT to work.
Mend doesn't proc Rejuvenated probably because Mend isn't technically sourced from you but from the debuffed target that ur ally was hitting (ala Sentinel Mastery).
Weird stuff, but at least that means crit heals can reliably proc it via Eternal Spring when affecting allies (and Vala's Light's special adv too).
Also, on an unrelated note: Mental Leech doesn't seem to heal allies as per its tooltip, but it does prove to be a nice self-heal when stacked up in AoE and w/ good +heal bonuses. Its like having Regen on in Support role at times. Pretty funny stuff.
- Be safe and have fun, champs - for science!
I'm often finding myself just barely affording to throw Protection Field on an ally when they need healing and then struggling to get Conduit or Bionic Shielding off on them while they are still shielded. Luckily my healing auras have been able to restore a fair chunk of their HP while my energy is low after I get Protection Field on them.
PowerHouse (Link to this build)
Name: Myriad
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: The Disciple
Level 6: Agile
Level 9: Indomitable
Level 12: Tireless
Level 15: Shooter
Level 18: Impresario
Level 21: Wordly
Powers:
Level 1: Ego Blade (Incisive Wit)
Level 1: Ego Blade Frenzy (Rank 2, Rank 3)
Level 6: Telekinetic Burst
Level 8: Mental Discipline (Rank 2, Rank 3, Id Blades)
Level 11: Ego Surge
Level 14: Telekinetic Lance (Id Infusion)
Level 17: Telekinetic Maelstrom
Level 20: Telekinetic Eruption (Enhanced Form)
Level 23: Ego Reverberation
Level 26: Energy Shield (Laser Knight)
Level 29: Void Shift (Emerging Nightmares)
Level 32: Summon Shadows (Rank 2, Devouring Darkness)
Level 35: Regeneration (Rank 2, Rank 3)
Level 38: Palliate (Absolve)
Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
Level 35: Flight (Rank 2, Rank 3)
Specializations:
Ego: Mental Endurance (3/3)
Ego: Force of Will (2/2)
Ego: Follow Through (3/3)
Ego: Exploit Opening (2/2)
Brawler: The Glory of Battle (3/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)
I'm quite satisfied with her power selection, but I feel like my ranks & advantages, stats, and specializations could be improved. Additionally, I'm not to fond of keeping Palliate w/Absolve on her...
She's a Soloing build with a high DPS focus through Crits relying mostly on her passive Regen and Energy Shield w/Laser Knight for survival. She does quite well as is, but I can't help but feel like she could be improved.
Honestly, I think IDF is mainly to blame for that. Its quite harder to afford regular power costs when ur toggle isn't giving ya any energy at all (but still carries a 10% energy penalty). Its partly why I'm not privy to most IDF builds.
At least w/ Mental Discipline ya get flat crit and TK blade powers are generally low cost as is.
Speaking of TK.. the other build seems a bit garbled- many attacks, some redundant, and I'm not sure if its trying to be a TK blade build or not. It lacks the TK blade combo, EBB, or EBA. At the same time it lacks TKA for a ranged build. The specs are also a bit odd (Brawler/Warden w/o Setup and a combo).
TKA and TKL are higher cost (relatively), so for them I'd usually recommend Concentration over Mental Disp for the toggle; w/ MD I find I usually have to end build somewhat, whereas I can get by w/o end building when using Conc.
Since it uses Regen and Laser Knight, the build should be pretty good defensively w/o much else added, so replacing Palliate w/ an active defense like resurgence, MD, or Unbreakable could work out. Also keep in mind that Laser Knight only works w/ melee, and its very short duration buff can drop off, say, when charging non-melee powers like TKL, TK Eruption, TK Burst, Summon Shadows, or TK Maelstrom. I'd also get Con SS, possibly over Rec SS here (though ya can still gear some Rec for equilibrium).
- Be safe and have fun, champs - for science!
I think you might have looked up at my Shielding build a few posts higher... my gadgeteer healer uses Compassion...
I just got to lvl 29 on her and picked up Overdrive... and it's solved her energy issue completely... though I'm tempted to swap her Int for End, since OD scales with either and the higher max Energy could be very beneficial for her...
The build is a Melee/Range hybrid. How I tend to play her is open with 5 quick taps of TK Burst for the Ego Leech stacks, then charge TK Lance to get ID Infusion rolling, and rotate between maintaining EBF and charging TK Lance with an occasional TK Burts to keep my Ego Leech stacks up. I actually rarely ever use her energy builder, usually the only time I use it is if I make a mistake in my rotation, or if I get knocked or held and lose my Ego Leech stacks.
Against bosses I add in a full charge of TK Eruption and TK Maelstrom for the buff and debuff while keeping up Ego Surge. Her build was actually made for soloing pre-On Alert content... Never got around to updating her much since On Alert came out...
I'm not opposed to changing up her powers a bit... however, if I do change them up I would like to keep her as a Melee/Ranged hybrid like she is now. She is primarily melee though, which is why I took melee focused specs on her... I have been considering switching to Guardicator or Wardicator on her though...
sorry, confused the build. OD works fine for PBR and SMG, but I don't think it works for Conduit still, and w/ Conduit's higher cost that's not gonna help matters They really should look at Manip and OD again.
Its really just up to you. TK Burst and EBF can build stacks quickly, but they're not as high single-target dps for a filler attack. TK blades combo still builds stacks EL pretty well, can work w/ Brawler and/or Warden boosts, and has Siphoning as an option, but its melee-reach only. EBB has a decent Ego dmg debuff, but again is melee range and more costly to apply EL with.
I mean, TK blades has access to ranged spells better than other sets since it already is Ego-scaling, so TK blade builds more naturally can have Ranged powers (to cover AoE and CC, mostly). A number of mixes can work, so it may just come down to w/e attacks visually ya like using the most.
- Be safe and have fun, champs - for science!
Yea, it still doesn't work for Conduit... and as a friend of mine found Sparkstorm either... However... since it does work for PBR & SMG, I'm able to attack freely when no one needs healing now and have excess reserves of energy to heal and shield with... eh, small victories... we take them where we can get them...
I've actually never used any of the other TK blade abilities, to be honest... I just built her as I went... originally it was just to prove that Regeneration wasn't a worthless passive (everyone at the time kept claiming it was worthless)... as I went I decided she needed some range as well and added in TK burst... a few more levels and I started solo farming resistance for Dark Aura and found I needed a 100ft attack so TK lance found it's way in at that point... played around with rotations and advantages at that point and well her build just slowly evolved into what it is now.
Honestly, a complete rebuild wouldn't hurt. The only things that would absolutely have to remain though are Void Shift, Energy Shield w/Laser Knight, Regeneration, & remain Melee/Range hybrid. Conceptually her powers are from manipulation of light.
Well let's see.. Assuming ya won't be full maintaining TKA for this build, that leaves a few possible 'combos' for TK:
TK combo -> EBA
The classic one. Its solid and works w/ Brawler's Setup, but is all melee-reach (though that also means its easier to upkeep Laser Knight with). Can also use Siphoning strikes for good filler heals, but that lowers the combo dps a bit. If ya uses Brawler's Setup ya can also go for a TK combo -> EBB -> TK combo -> EBA rotation, though that commits your power selection more to melee.
EBB -> EBA
Higher dps than above, but takes much more energy to pull off. Would prob use Wardicator for this and consider cost discount and/or Int options (FotT prob needed as the toggle for energy).
TK combo -> TKL
Main benefit of TKL is the range- its easier to use when capping off EL combos gained from AoE by various means. The single-target dps is similar to EBA's, though the cast is longer and has lockdown.
EBB -> TKL
Again, higher energy use. Subs EBA for a long-range finisher.
For AoE ya can use TK Burst, TK Eruption, TK Maelstrom, and/or EBF. All have their ups and downs. Burst can KD and build up EL quickly, but doesn't have a large radius or high dps (and also doesn't stack Concentration, for some reason). Eruption can proc a decent buff and has nice reach, but is more costly and the charged KB can be disruptive to mob formations. TK Maelstrom is strong burst and far-reaching + stuns, but is also on a cd. EBF has limited reach and coverage, but is more easily spammed and has a bit higher dps than the others.
There's also TK Wave, but since its a KB, on a cd, and otherwise doesn't provide anything notable vs. other TK AoEs (its dps isn't even any better). I wouldn't recommend it.
(also, those players saying Regen was a worthless passive either didn't know what they were talking about, or were just avid pvp'ers who hate Ebon Ruin :x Regen is prob the easiest passive to pick for solo play and can still be built for tanking Gravi and F&I. Regen's heal actually was over-tuned for a while and the devs had to nerf it, iirc)
- Be safe and have fun, champs - for science!
PowerHouse (Link to this build)
Name: Myriad
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: The Disciple
Level 6: Shooter
Level 9: Impresario
Level 12: Wordly
Level 15: Acrobat
Level 18: Ascetic
Level 21: Quick Recovery
Powers:
Level 1: Ego Blade
Level 1: Ego Weaponry (Rank 2, Siphoning Strikes)
Level 6: Ego Blade Frenzy (Rank 2, Rank 3)
Level 8: Void Shift (Emerging Nightmares)
Level 11: Energy Shield (Laser Knight)
Level 14: Regeneration (Rank 2, Rank 3)
Level 17: Mental Discipline (Rank 2, Rank 3, Id Blades)
Level 20: Ego Reverberation
Level 23: Telekinetic Lance (Id Infusion)
Level 26: Ego Surge (Nimble Mind)
Level 29: Resurgence
Level 32:
Level 35:
Level 38:
Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
Level 35: Shadow Wings (Rank 2, Rank 3)
Specializations:
Ego: Mental Endurance (1/3)
Ego: Force of Will (2/2)
Ego: Aggression (2/2)
Ego: Follow Through (2/3)
Ego: Exploit Opening (1/2)
Ego: Sixth Sense (2/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Modified Gear (1/2)
Vindicator: Mass Destruction (2/3)
Mastery: Ego Mastery (1/1)
I'm opting for Siphoning Strikes, even with the loss of crit damage on the combo, I feel my damage should still be high enough to not be affected too much by this. Depending on how quickly I can build up Ego Leech with just EW and EBF, I might add Burst back in for the quick EL buildup and KD advantage.
I have 3 powers and 4 advantage points left over like this... so I've got some room to work with here... I have no problem with her being melee focused with a secondary on range... quite honestly thats how I play her anyway... So, powers keeping her in melee range isn't a real problem for her, so long as she still has a reliable ranged attack as well it's all good.
I'd prob take R3 of TKL (assuming that's ur combo finisher) since ur filler won't be as high dps- but that vs. R2 + Id Infusion kinda depends on how often ya end up using TKL at 4-5x EL stacks.
R1 MD offers a good extra tanking tool that is adv-free, and in this build saving adv points will be nice. Could also consider dropping Versatility on Acro if ur already taking it to R3 to save 2 adv points there. Rebirth is another option that's good for Rampages and is also good at R1. Could also consider Imbue as a 2nd AO, since ranks of that only increase its duration and nothing else, but the flat crit and severity are nice for TK blades.
Since ur using ES/NM, I'd swap Rec SS for Con SS and just have 1-2 Rec mods for equilibrium, and cause having more health is nice for both Regen and Siphoning healing, as well as Resurgence scaling.
- Be safe and have fun, champs - for science!
I already rotate in TKL nearly every time I hit 4-5x EL stacks... so I'll probably stick to R2+Id Infusion.
I'll take these into consideration.
That's a valid point... and it would probably help save her from being instantly killed by a single heavy hit from a boss... I'll likely give her the 2 Rec mods since dropping Rec as a SS means she's no longer statting an energy stat, which I generally try to avoid doing... It just never seems right to me to not have at least 1 energy stat in each build...
PowerHouse (Link to this build)
Name: Gamma
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents:
Level 1: The Invincible
Level 6: Field Ops Training
Level 9: Boundless Reserves
Level 12: Healthy Mind
Level 15: Investigator
Level 18: Academics
Level 21: Ascetic
Powers:
Level 1: Power Bolts (It Burns)
Level 1: Power Gauntlet (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Energy Shield (Phalanx Defense System)
Level 11: Chest Beam (Rank 2, Rank 3)
Level 14: Particle Smash (Rank 2, Rank 3)
Level 17: Energy Wave (Hardened Particle Matrix, Reverse Polarity)
Level 20: Pestilence (Rank 2, Rank 3)
Level 23: Support Drones (Rank 2, Rank 3)
Level 26: Electric Sheath
Level 29: Ice Sheath
Level 32: Molecular Self-Assembly
Level 35: Conviction (Rank 2, Rank 3)
Level 38: Masterful Dodge
Travel Powers:
Level 6: Jet Boots (Rank 2, Rank 3)
Level 35:
Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (2/3)
Guardian: Make It Count (3/3)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Guardian Mastery (1/1)
I never liked Infernal for a radiation character, it just never felt right to me... Power Armor on the other hand had a few abilities that fit so perfectly... some powers I'd prefer to replace such as Chest Beam... but suitable replacements just don't really seem to exist anywhere... plus the power is slowly growing on me...
I'm perfectly aware that her passive doesn't benefit her damage in any significant way... however, pestilence does fit her theme... Being too close to her is harmful, and her attacks leave you suffering from radiation sickness... You just can't get that with Electric Form, Quarry, Stormbringer, or Targeting Computer...
Main problem otherwise is that its a PA build that can't use >1 PA slot at one time. Now, prob the only PA toggles that could fit the theme are Concussor Beams or Eye Beams, since everything else is artillery or munitions related (chaingun, rocket launcher, chest missiles). Eye or Concussor Beam would give you something on add on top of Chest Beam and/or Gauntlet charges to up ur single-target dps. Toggles would also allow Phalanx Defense System to kick in; otherwise Force Shield/Sheath would be a good general block enhancer.
AoE for this build should be fine as is, though ya could consider using Plasma Beam (optional, imo). I'd prob also drop Ice Sheath for ES/NM (or LnL for the energy savings).
Would also trade Tactician for Preparation since ya have End SS, and trade 3/3 Make It Count for 2/2 Ruthless plus 1/2 Locus or 3/3 Fort Gear, since MIC is 'additive' dmg and the other options offer more general benefits. Guardian Mastery can also be traded for Int Mastery if ya drop the blast for Concussor Beams in the Hand slot.
- Be safe and have fun, champs - for science!