How possible would it be to allow Mechanon's minions as either:
- New Tech Pets for Gadgeteering
OR
- New Skins for Gadgeteering Pets (This may not work out so well if they are just skins in some instances)
Preferably the former. This just seems like a good opportunity to introduce something fresh to the tech pet scene.
Same.
I've been anxiously awaiting some kind of analog to the android summon that Viper-X has, because why not? I even remember many moons ago talk about some kind of tank-ish robot summon idea being tossed around, and it kinda disappeared like so much mist.
When I first saw that Mechanon Coalition point to Silver Rec conversion I could have sworn it was 1 MC for 5 SCR. That would have been worth it. The 40 minutes it would taken to get enough MC to convert for 1 Silver Rec, I could have gotten between 15-20 Silver Rec from UNITY.
Now if 5 MC convert into 1 "Gold" Rec, you would have my attention.
Hey Lordgar, is there any way you could ask the guys to unlock the new rifle for Sniper Rifle and Shotgun as well??
Since the rifle has multiple barrels, it would be awesome to have the same gun as a multipurpose weapon!
I support this idea as to enhance the gun's value from the player perspective.
As this is a lockbox item, and we have our own preferences on the Munitions powers we use, it would be a disservice to this well-designed and popular skin to limit it to only specific attacks. That limitation turns a good thing into a bad thing.
If it was NOT a lockbox item, it would matter less. Since it requires keys, it's a design semantics issue, perceived value. Example - your last lockbox weapon, the Steel Shadow Blade, works for all single-, dual-blade, and Heavy Weapon attacks.
Finally, the multi-barrel barrels (i.e. dakka ports) does suggest multi-purpose, to match the look & feel with multiple powers.
I hope from a developer standpoint that expanding the gun's utility to other Powers is not only feasible, but actually easy, to just flag it for different powers. It would make this item much more attractive with minimal effort, hopefully.
I hope from a developer standpoint that expanding the gun's utility to other Powers is not only feasible, but actually easy, to just flag it for different powers. It would make this item much more attractive with minimal effort, hopefully.
Every time we get a new weapon, I feel the need to make all weapon unlocks work for all kinds of similar power types should be fitted. The need for a tailor update of older costume pieces and their proper categories continues to grow.
Should we expect for those to ever get fixed? Honestly? The third color option on the Victorian Dress has been reverted into a broken version and we had to pay for those Christmas last year. They'll ignore this too.
Bug:
Where: Everywhere.
What: The back of the female version of the Project Clockwork Wide Headwear piece wobbles slightly as if it has physics when the character moves, causing it to phase in and out of the character's head.
I suggest giving the Open versions of the Project Clockwork Eye Accessories the ability to have emblems so that they may match the closed versions fully. I also suggest adding the option to have "Glass" material emblems on the visors, so that they can look like proper patterns in the glass when used with the glass visors.
Bug:
Where: Everywhere.
What: The Project Clockwork Eye Accessory clips above the character's right temple when it is used with the Project Clockwork Bot Head Type (Full Helmet)
Bug:
Where: Everywhere.
What: The Project Clockwork Wide Eye Accessory dips in and out of the Project Clockwork Bot Head Type (Full Helmet)
Both of these issues look like they could be resolved by making the Eye Accessory just a slight bit bigger so it sits on top of the Head Type instead of mixing into it.
Bug:
Where: Millennium City
What: Set Unity Invitation as Primary mission, but arrow points up no matter where I go in the area. Changed Primary mission to another and the arrow returned to normal. Re-selecting Unity Invitation caused the arrow to point upwards again.
"My god, it's full of stars!" Where: wall to the left of the turbolift on alpha deck
what happens: pressing against the wall and going into first person view makes large amounts of things disappear, including the walls on the other side of the deck. Nice for looking at the skybox, though.
two lines of plain text
the best kind of signature
BUG: The two brain freeze participants (Louisa Kohl and Marty Levine) appear prior to the Brain Freeze mission on their tables. Once you actually start the mission, though, they disappear. This seems to have made it to live, unfortunately - wasn't the case prior to .6 IIRC.
(Also, they could both probably use better descriptions, since the 'normal civilian' one really shouldn't apply.)
I've seen a few bug posts regarding issues with the Project Clockwork Bot head. It sounds like a few players have attempted to use the Project Clockwork Visor along with the bot head.
I didn't expect that people would want to use the bot head with the visor, since the both head technically has the visor included. What are you trying to get out of using them both at the same time?
The 4th colour dosen't show up till after you use it and also sometimes if you do one colour it colours the entire body as a mistake just the Tailor needs a few fixes.
The 4th colour dosen't show up till after you use it and also sometimes if you do one colour it colours the entire body as a mistake just the Tailor needs a few fixes.
might i recommend making a thread with all the things you think are wrong. Just saying, fix tailor...because some unnamed pieces don't color right, isnt helpful at all.
I didn't expect that people would want to use the bot head with the visor, since the both head technically has the visor included. What are you trying to get out of using them both at the same time?
Thanks!
Meat.
The best function I can think of using both is that you can have the visor a different material than the head. So the head could be cloth and the visor medal.
By the way, I'd like to use goggles with the visor so when I make the visor glass, my characters will also have an eye protection under it. For stylized reasons.
Aspect of the Machine no longer has a periodic cost.
Well that's a nice QoL change, at least. I guess the lack of energy return is to be offset by not having an energy penalty now. Still don't like how this Form functions, though- PA builds like the RA AT need lotsa energy to be fully realized, and a toggle that doesn't grant energy and only procs off of killing blows just doesn't help w/ that.
Well that's a nice QoL change, at least. I guess the lack of energy return is to be offset by not having an energy penalty now. Still don't like how this Form functions, though- PA builds like the RA AT need lotsa energy to be fully realized, and a toggle that doesn't grant energy and only procs off of killing blows just doesn't help w/ that.
No. The change stated is so that it doesn't turn off when your energy is too low. It was consuming energy when the stacks reset thus turning itself off because of it.
No. The change stated is so that it doesn't turn off when your energy is too low. It was consuming energy when the stacks reset thus turning itself off because of it.
Yeah I know; that's why I said it was a QoL change- cause that form disabling is quite annoying. I just meant that I assume they are not including energy return on it cause it doesn't have a 10% energy penalty, like the others.
Not sure how no one noticed this but there is a small bug with the new armor set. Bug:Project clockwork leg accessories isn't available on beast legs
Where it happens: in the tailor
can someone (prefbally a dev) explain to me how you are ment to gain a stack of Aspect of the machine in the following sicutations
In a team (blast attacks on the AT are too slow to get the killing hit)
Against a boss
In a duel
in anything that isn't solo mob grinding
I know you have to make harder to get a stack because of the boost it offers but there is a fine line between making it hard to get a stack and largly useless...and i'm afraid you've made it largly uselss for anything outside solo mob grinding, so maybe make it only have 1 stack that gives a large scaling boost off of str/ego (kinda like idf, but increasing damage rather than defense) and ranks increase the scaling on it...kinda like a passive actually
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Mental Discipline works like this, but has a flat increase instead of scaling, and an application limited to ego leech attacks.
I agree with this suggestion, keep the STR/EGO scaling, have only one stack with a much larger damage boost.
this will provide players with an alternative form which works equally on melee and ranged, without being tied just to ego attacks.
Eaither wqay AotM needs to be less useless for team/boss fighting
as i have been level;ing up the AT (to get the rocket punch, it's awesome) and in every alert, i've struggeled to get more than 2 stacks, and when the boss shows up i'm stick with 1
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Eaither wqay AotM needs to be less useless for team/boss fighting
as i have been level;ing up the AT (to get the rocket punch, it's awesome) and in every alert, i've struggeled to get more than 2 stacks, and when the boss shows up i'm stick with 1
Since the bugfix this morning, I've found one way to maintain two stacks.
Rank the power up to 2.
Other than that, well, lots o' luck - I managed to get my stacks up to 3 during one Alert, but other than that the only stacking I've managed has been in solo content with lots of mooks.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Since the bugfix this morning, I've found one way to maintain two stacks.
Rank the power up to 2.
Other than that, well, lots o' luck - I managed to get my stacks up to 3 during one Alert, but other than that the only stacking I've managed has been in solo content with lots of mooks.
but that's exsactly the issue, other than soloing stuff the the form is near impossble to proc to the point of uselessness.
In all things, a calm heart must prevail.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Something that'd make this a lot more viable is if your stack duration was refreshed so long as you were in combat. So as long as you kept up pace you'd have no where to go but upwards in stacks, and you'd keep your stacks through boss fights.
Dying would suck. Cutscenes would suck gratuitously. Smash alerts would still be painful.
I have realized that AotM is one of the worst Form powers. With high stats I can get it to grant about 20% per stack. But it only stacks 5 times for a total of 100%.
Other forms with high stats I can get it to go to average 15% per stack. Since those stack 8 times I get 110% total or much higher since I usually push 17% per stack.
The biggest factor is maintaining 5 stacks of AotM's Frenzy. Lets be honest that isn't going to happen. So at best with getting the Form to R3, you'll get about 60% total, and killing enemies will only hurt you since the stacks will all fall off and take forever to reset to 3. Just don't bother with it.
This Form is literally worse than Aura of Arcane Clarity. A power that is mostly worthless.
So, they adjusted up the bonus per stack, but by cutting down the max stacks by almost 40%, they actually made the max total worse than most current toggles for their primary damage form?
Just checked this myself on my PH toon, since I already had the new powers unlocked:
@ 283 Ego:
AotM = 15% melee & ranged per stack = 75% melee & ranged max
Conc = 12% ranged 6% melee per stack = 96% ranged 48% melee max
That would be better balanced if the form had a better trigger and if stacks refreshed the whole buff (the power lacks its own buff - the buff is from the stacks themselves, which may tie into that)- but def not as is.
Comments
Same.
I've been anxiously awaiting some kind of analog to the android summon that Viper-X has, because why not? I even remember many moons ago talk about some kind of tank-ish robot summon idea being tossed around, and it kinda disappeared like so much mist.
This is a wonderful idea, I whuold really want the new skin from the hover drones for our pets!
Now if 5 MC convert into 1 "Gold" Rec, you would have my attention.
Since the rifle has multiple barrels, it would be awesome to have the same gun as a multipurpose weapon!
Please?? :biggrin:
Heck yea. While yer at it, allow every gun on every gun category! Dual Heavy Machineguns FTW!!!
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
I support this idea as to enhance the gun's value from the player perspective.
As this is a lockbox item, and we have our own preferences on the Munitions powers we use, it would be a disservice to this well-designed and popular skin to limit it to only specific attacks. That limitation turns a good thing into a bad thing.
If it was NOT a lockbox item, it would matter less. Since it requires keys, it's a design semantics issue, perceived value. Example - your last lockbox weapon, the Steel Shadow Blade, works for all single-, dual-blade, and Heavy Weapon attacks.
Finally, the multi-barrel barrels (i.e. dakka ports) does suggest multi-purpose, to match the look & feel with multiple powers.
I hope from a developer standpoint that expanding the gun's utility to other Powers is not only feasible, but actually easy, to just flag it for different powers. It would make this item much more attractive with minimal effort, hopefully.
More action at Champions Online Comics @ http://co-comics.webs.com
Completely concur with these statements.
We agree. Look for this in the next PTS update.
Awesome, thank you for listening, looking forward to it.
More action at Champions Online Comics @ http://co-comics.webs.com
Awesome, Radio!!! Thank you very much!!! :biggrin::biggrin:
Release Notes for FC.31.20140828.8:
Project Clockwork Lockbox
Bug: Shading on tights
Where it happen PTS
What happens: The connecting upper and lower tights do not have the same shading.
and just to show the repeating issue
Where: Everywhere.
What: The back of the female version of the Project Clockwork Wide Headwear piece wobbles slightly as if it has physics when the character moves, causing it to phase in and out of the character's head.
I suggest giving the Open versions of the Project Clockwork Eye Accessories the ability to have emblems so that they may match the closed versions fully. I also suggest adding the option to have "Glass" material emblems on the visors, so that they can look like proper patterns in the glass when used with the glass visors.
@IonutRO
\o/ thank you for this, now the gun is turbo awesome!
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Release Notes for FC.31.20140828.9:
Steel Crusade:
Where: Everywhere.
What: The Project Clockwork Eye Accessory clips above the character's right temple when it is used with the Project Clockwork Bot Head Type (Full Helmet)
Bug:
Where: Everywhere.
What: The Project Clockwork Wide Eye Accessory dips in and out of the Project Clockwork Bot Head Type (Full Helmet)
Both of these issues look like they could be resolved by making the Eye Accessory just a slight bit bigger so it sits on top of the Head Type instead of mixing into it.
Where: Millennium City
What: Set Unity Invitation as Primary mission, but arrow points up no matter where I go in the area. Changed Primary mission to another and the arrow returned to normal. Re-selecting Unity Invitation caused the arrow to point upwards again.
Where: wall to the left of the turbolift on alpha deck
what happens: pressing against the wall and going into first person view makes large amounts of things disappear, including the walls on the other side of the deck. Nice for looking at the skybox, though.
the best kind of signature
(Also, they could both probably use better descriptions, since the 'normal civilian' one really shouldn't apply.)
I've seen a few bug posts regarding issues with the Project Clockwork Bot head. It sounds like a few players have attempted to use the Project Clockwork Visor along with the bot head.
I didn't expect that people would want to use the bot head with the visor, since the both head technically has the visor included. What are you trying to get out of using them both at the same time?
Thanks!
Meat.
Fix it how? What's wrong with it?
@IonutRO
Reawakened Automaton:
might i recommend making a thread with all the things you think are wrong. Just saying, fix tailor...because some unnamed pieces don't color right, isnt helpful at all.
The best function I can think of using both is that you can have the visor a different material than the head. So the head could be cloth and the visor medal.
By the way, I'd like to use goggles with the visor so when I make the visor glass, my characters will also have an eye protection under it. For stylized reasons.
- Be safe and have fun, champs - for science!
No. The change stated is so that it doesn't turn off when your energy is too low. It was consuming energy when the stacks reset thus turning itself off because of it.
Yeah I know; that's why I said it was a QoL change- cause that form disabling is quite annoying. I just meant that I assume they are not including energy return on it cause it doesn't have a 10% energy penalty, like the others.
- Be safe and have fun, champs - for science!
Bug:Project clockwork leg accessories isn't available on beast legs
Where it happens: in the tailor
In a team (blast attacks on the AT are too slow to get the killing hit)
Against a boss
In a duel
in anything that isn't solo mob grinding
I know you have to make harder to get a stack because of the boost it offers but there is a fine line between making it hard to get a stack and largly useless...and i'm afraid you've made it largly uselss for anything outside solo mob grinding, so maybe make it only have 1 stack that gives a large scaling boost off of str/ego (kinda like idf, but increasing damage rather than defense) and ranks increase the scaling on it...kinda like a passive actually
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Eaither wqay AotM needs to be less useless for team/boss fighting
as i have been level;ing up the AT (to get the rocket punch, it's awesome) and in every alert, i've struggeled to get more than 2 stacks, and when the boss shows up i'm stick with 1
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Rank the power up to 2.
Other than that, well, lots o' luck - I managed to get my stacks up to 3 during one Alert, but other than that the only stacking I've managed has been in solo content with lots of mooks.
- David Brin, "Those Eyes"
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but that's exsactly the issue, other than soloing stuff the the form is near impossble to proc to the point of uselessness.
Member of Paragon Dawn: Because some people like friendly helpful communities.
Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
Dying would suck. Cutscenes would suck gratuitously. Smash alerts would still be painful.
Other forms with high stats I can get it to go to average 15% per stack. Since those stack 8 times I get 110% total or much higher since I usually push 17% per stack.
The biggest factor is maintaining 5 stacks of AotM's Frenzy. Lets be honest that isn't going to happen. So at best with getting the Form to R3, you'll get about 60% total, and killing enemies will only hurt you since the stacks will all fall off and take forever to reset to 3. Just don't bother with it.
This Form is literally worse than Aura of Arcane Clarity. A power that is mostly worthless.
Just checked this myself on my PH toon, since I already had the new powers unlocked:
@ 283 Ego:
AotM = 15% melee & ranged per stack = 75% melee & ranged max
Conc = 12% ranged 6% melee per stack = 96% ranged 48% melee max
That would be better balanced if the form had a better trigger and if stacks refreshed the whole buff (the power lacks its own buff - the buff is from the stacks themselves, which may tie into that)- but def not as is.
- Be safe and have fun, champs - for science!