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GFN's Cavalcade of AT PvP Builds

gfnotaku1gfnotaku1 Posts: 172 Arc User
edited November 2013 in The Hero Games
The way I see it, many of the builds on the Proboards need a bit of tweaking or leeway for personalization. So why not try to group them here for easy viewing?

Constructive criticism is welcome!

Starting with the one I've played the most lately...

Archetype: The Glacier

Super Stats:
Level 6: Constitution (Primary)
Level 10: Endurance (Secondary)
Level 15: Ego (Secondary)

Talents:
Level 1: The Glacier
Level 7: Wordly
Level 12: Ascetic
Level 15: Quick Recovery
Level 20: Daredevil
Level 25: Boundless Reserves
Level 30: Amazing Stamina

Powers:
Level 1: Ice Shards
Level 1: Ice Blast (Rank 2, Hard Frost)
Level 6: Ice Cage (Crippling Challenge)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Snow Storm (Rank 2, Eye of the Storm)
Level 14: Concentration
Level 17: Ice Sheath (Rank 2)
Level 21: Ice Shield (Rank 2, Frigid Air)
Level 25: Shatter (Crushed Ice, Nailed to the Ground)
Level 30: Unbreakable (Rank 2)
Level 35: Ice Burst (Rank 2, Freeze, Dirtbag)
Level 40: Avalanche (Rank 2, Serrated Shards)

Travel Powers:
Level 6: Flight (Rank 2)
Level 35: Snowball Roll

Specializations:
Constitution: Fuel My Fire (3/3)
Constitution: Tough (3/3)
Constitution: Adrenaline Rush (2/2)
Constitution: Resilient (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (3/3)
Mastery: Constitution Mastery (1/1)

Specs are for four things: maximizing damage potential, addressing energy problems, making up for being the ONLY tank AT without a heal, and increasing resistances. Since EGO increases resistance to holds, might as well make up for the lack of Knock Resist with Resilient. Helps defend against the melee knock-based ATs or FF builds.

I have crippling challenge on Ice Cage instead of Ice Blast mainly out of preference. I find myself tap spamming IB more than anything and would rather increase it's damage. Plus IC just always feels like a useless power that I only click once they're locked with Ice Burst to set up for a Shatter Spike, so it's good to add some utility.

Speaking of which, Ice Burst vs Ice Barrier. You CAN pick one or the other but I prefer Ice Burst simply because of Freeze, Dirtbag. Being able to paralyze the enemy and proceed with an Avalanche maintain just feels so good.

Snowstorm over Frost Breath because of concept (SHOCKING, I know!). Also I like the Eye of the Storm Advantage.

For statting, you CAN mess around with other stats if you don't want to go purely SS. I'd recommend maybe some Dex to go along with Gambler's Gems that I KNOW you'll be slotting in your Vigilante/Legion gear or Rec to help solve some energy problems or let you spike out at the beginning.
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Post edited by gfnotaku1 on
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  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited September 2013
    Archetype: The Grimoire

    Super Stats:
    Level 6: Intelligence (Primary)
    Level 10: Ego (Secondary)
    Level 15: Presence (Secondary)

    Talents:
    Level 1: The Grimoire
    Level 7: Academics
    Level 12: Healthy Mind
    Level 15: Ascetic
    Level 20: Shrug It Off
    Level 25: Diplomatic
    Level 30: Showmanship

    Powers:
    Level 1: Eldritch Bolts
    Level 1: Eldritch Blast (Rank 2, Crippling Challenge)
    Level 6: Sigils of the Primal Storm (Rank 2, Rank 3)
    Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
    Level 11: Pillar of Poz
    Level 14: Concentration
    Level 17: Vala's Light (Rank 2, Rank 3)
    Level 21: Eldritch Shield (Rank 2)
    Level 25: Circle of Arcane Power (Rank 2, Rank 3)
    Level 30: Skarn's Bane (Rank 2, Rank 3)
    Level 35: Sigils of Ebon Weakness (Rank 2, Rank 3)
    Level 40: Hex of Suffering (Rune of Lethargy, Nailed to the Ground)

    Travel Powers:
    Level 6: Flight (Rank 2)
    Level 35: Teleportation

    Specializations:
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Ruthless (2/2)
    Guardian: The Best Defense (3/3)
    Overseer: Ruthless (2/2)
    Overseer: Overseer Aura (3/3)
    Overseer: Impact (2/2)
    Overseer: Enhanced Gear (3/3)
    Mastery: Intelligence Mastery (1/1)


    Hands down, one of my favorite ATs and actually the first I played. It starts off at a squishiness not unlike pudding but eventually, thanks to the gorgeous debuffs it provides as well as AoPM, it becomes one of the more dangerous ATs.

    Vala's Light for tap spamming heals, Ebon Sigils to give Melee fighters a giant middle finger (And to allow soloing of open mission legendaries as well as Mega T :D). The one problem I find is actually getting to attacking the enemy. Eldritch Blast works as a lockdown, but you gotta be fast. Usually I fly in after getting them with it and lay down the Ebon Sigils then proceed to give a whomping. Arcane Sigils are fine though if you want. The only problem I find is that the sudden spike damage from them is easily dodged or healed up, so you'd need to be quick.
    This post is brought to you by:
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  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited September 2013
    Archetype: The Blade

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Strength (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1: The Blade
    Level 7: Physical Conditioning
    Level 12: Acrobat
    Level 15: Quick Recovery
    Level 20: Martial Focus
    Level 25: Impresario
    Level 30: Relentless

    Powers:
    Level 1: Reaper's Touch
    Level 1: Reaper's Caress (Rank 2, Rank 3)
    Level 6: Thunderbolt Lunge (Crippling Challenge, Nailed to the Ground)
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Scything Blade (Rank 2, Swallowtail Cut)
    Level 14: Form of the Swordsman (Cut Where it Counts)
    Level 17: Shuriken Throw (Rank 2, Chained Kunai)
    Level 21: Parry (The Elusive Monk)
    Level 25: Dragon's Bite (Rank 2, Cull the Weak)
    Level 30: Inexorable Tides
    Level 35: Masterful Dodge
    Level 40: Reaper's Embrace (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Acrobatics (Rank 2)
    Level 35: Teleportation

    Specializations:
    Dexterity: Gear Utilization (3/3)
    Dexterity: Brush It Off (2/2)
    Dexterity: Evasion (2/2)
    Dexterity: Deadly Aim (3/3)
    Brawler: No Escape (3/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)

    Oh Blade.. you used to be a laughingstock in the PvP world.

    Unfortunately with how easy bleeds fall off, it's still not the godly powerhouse it could be. It's lack of any healing whatsoever also makes fights ending one of two ways. You'll kill them slowly/quickly or they'll kill you quickly.

    Shuriken w/Chained Kunai over smokebomb simply because smokebomb as NO use whatsoever in my opinon except for people with Night Warrior. Dragon's Bite is very useful to tap spam those that survive a fully charged Reaper's Embrace w/5 Bleeds as is Swallowtail Cut on Scything Blade.

    Masterful Dodge over Intensity because... you should know why.

    Gear:
    Con. Con! CON!!! You need it badly if you wanna survive. I'd personally either sacrifice Strength or Rec for it, but do whatever you need to do. Also work on adding to dodge and avoidance and crit sev.. but not Crit Chance. Dex usually does a good enough job of that (Another idea is use the Sev gloves with Gambler's and Con Mods in it if you want. I dunno if I'd like to sacrifice Primary SS though. Risk vs Reward!)
    This post is brought to you by:
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  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited September 2013
    Archetype: The Behemoth

    Super Stats:
    Level 6: Constitution (Primary)
    Level 10: Strength (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1: The Behemoth
    Level 7: Physical Conditioning
    Level 12: Acrobat
    Level 15: Quick Recovery
    Level 20: Martial Focus
    Level 25: Impresario
    Level 30: Relentless

    Powers:
    Level 1: Clobber
    Level 1: Defensive Combo (Rank 2, Rank 3)
    Level 6: Mighty Leap (Crippling Challenge, Nailed to the Ground)
    Level 8: Defiance (Force of Will)
    Level 11: Roomsweeper (Rank 2, Rank 3)
    Level 14: Enrage (Endorphin Rush)
    Level 17: Demolish (Rank 2, Below the Belt)
    Level 21: Retaliation (Rank 2, Rank 3)
    Level 25: Aggressor (Rank 2)
    Level 30: Unbreakable (Rank 2)
    Level 35: Haymaker (Rank 2, Nullifying Punch)
    Level 40: Shockwave (Leg Rumbler)

    Travel Powers:
    Level 6: Acrobatics (Rank 2)
    Level 35: Teleportation

    Specializations:
    Constitution: Unyielding (2/2)
    Constitution: Tough (3/3)
    Constitution: Quick Healing (3/3)
    Constitution: Adrenaline Rush (2/2)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Debilitating Challenge (2/2)
    Protector: Resolute (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Constitution Mastery (1/1)

    Behemoth. Melee AT done RIGHT. Usually if built right, these things can turn a FF into a skidmark on the road.

    As you might notice in the specs, it works kinda on the opposite of the Glacier. It has no energy problems, so I got rid of Fuel My Fire. It also has Strength as a super stat, so it has Unyielding instead of Resilient in order to be more resistant to holds. Usually the best goal for a Behemoth is to be around 10.5K or more Health. That coupled with Defiance and Enrage and dodge/avoid gear.. yeah. It'll be hard to stop you.

    Roomsweeper is R3 for maximum Fall Damage. Enrage has Endorphin Rush so that it works as one of 3 heals you'll be receiving constantly. Demolish R2 + Below the Belt for maximum debuffing. Retaliation is R3 as a nod to PvE soloing.. and sometimes you CAN get away with blocking an attack... in which case, rush in and fully charge a Haymaker.
    This post is brought to you by:
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  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    I'll be honest, I don't have as much experience on the Support ATs as much as the others.

    Archetype: The Radiant

    Super Stats:
    Level 6: Presence (Primary)
    Level 10: Ego (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Radiant
    Level 7: Showmanship
    Level 12: Academics
    Level 15: Ascetic
    Level 20: Healthy Mind
    Level 25: Shrug It Off
    Level 30: Diplomatic

    Powers:
    Level 1: Eldritch Bolts
    Level 1: Rebuke (Rank 2, Crippling Challenge)
    Level 6: Vengeance (Rank 2, Redemption Denied)
    Level 8: Seraphim (Rank 2, Rank 3)
    Level 11: Expulse
    Level 14: Compassion
    Level 17: Sigils of Radiant Sanctuary (Rank 2, Rank 3)
    Level 21: Eldritch Shield (Rank 2)
    Level 25: Arcane Vitality (Rank 2, Rank 3)
    Level 30: Binding of Aratron (Rank 2, Tenable Bonds)
    Level 35: Divine Renewal (Rank 2, Rank 3)
    Level 40: Planar Fracture (Rank 2, Double Vortex)

    Travel Powers:
    Level 6: Flight (Rank 2)
    Level 35: Teleportation

    Specializations:
    Presence: Repurpose (3/3)
    Presence: Dominion (2/2)
    Presence: Brilliance (1/3)
    Presence: Force of Will (2/2)
    Presence: Vulnerability (2/2)
    Sentry: Fortified Gear (3/3)
    Sentry: Twist Fate (2/2)
    Sentry: Sentry Aura (3/3)
    Sentry: Reinforce (2/2)
    Sentinel: Torment (2/2)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Rejuvenated (3/3)
    Sentinel: Wither (2/2)
    Mastery: Sentry Mastery (1/1)

    Radiant is an AT you bring out because you want to troll duel spammers. You CAN kill someone with it, but it requires a lot of set up and you'll mainly be healing yourself or stunning the enemy. It also suffers because it has NO powers with Nailed to the Ground as an advantage.

    Not really much to say here. Sigils over Circle for obvious reasons. Binding vs Soul because Soul doesn't effect other Heroes and Binding has the Tenable Bonds advantage. All in all, you're not gonna kill em fast, but you can out heal I suppose.

    Sentry Mastery MIGHT be something that makes this viable for advanced PvP. During the stun duration, probably can spam Vengeance.
    This post is brought to you by:
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  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    You knew it was coming..

    Archetype: The Unleashed

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Strength (Secondary)

    Talents:
    Level 1: The Unleashed
    Level 7: Martial Focus
    Level 12: Relentless
    Level 15: Impresario
    Level 20: Quick Recovery
    Level 25: Physical Conditioning
    Level 30: Acrobat

    Powers:
    Level 1: Rain of Steel
    Level 1: Blade Tempest (Rank 2, Crashing Crescendo)
    Level 6: Storm's Harvest (Rank 2, Crippling Challenge)
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Force Snap (Entropic Collapse)
    Level 14: Form of the Tempest
    Level 17: Eye of the Storm (Rank 2, Blade Beyond the Veil)
    Level 21: Force Shield (Rank 2, Force Sheathe)
    Level 25: Bountiful Chi Resurgence (Resurgent Reiki)
    Level 30: Field Surge (Rank 2, Power Swell)
    Level 35: Dragon's Wrath (Rank 2, Tiger's Courage)
    Level 40: Force Geyser (Hard Landing, Nailed to the Ground)

    Travel Powers:
    Level 6: Acrobatics (Rank 2)
    Level 35: Teleportation

    Specializations:
    Dexterity: Gear Utilization (3/3)
    Dexterity: Brush It Off (2/2)
    Dexterity: Evasion (2/2)
    Dexterity: Deadly Aim (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Dexterity Mastery (1/1)

    What COULD be one of the most broken ATs right now, the Unleashed earns its reputation of being the choice of tryhards by using a popular PvP combo with Dragon's Wrath and Force Geyser.

    Were Unstoppable replaced with Way of the Warrior, I'd pretty much declare this as the best PvP AT ever. But it's not.. so HA! Field Surge over Intensity so that you have extra survivability (We all know you're gonna gear this thing for dodge.)

    Entropic Collapse to take down petmasters and free you from one's hoard for but a few seconds. If you don't want it, you can put an extra rank in BCR.
    This post is brought to you by:
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  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    Archetype: The Soldier

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1: The Soldier
    Level 7: Shooter
    Level 12: Ascetic
    Level 15: Acrobat
    Level 20: Wordly
    Level 25: Quick Recovery
    Level 30: Impresario

    Powers:
    Level 1: Steady Shot
    Level 1: Assault Rifle (Rank 2, Crippling Challenge)
    Level 6: Submachinegun Burst (Rank 2, Aggression)
    Level 8: Targeting Computer (Rank 2, Rank 3)
    Level 11: Shotgun Blast (Breaching Round, Nailed to the Ground)
    Level 14: Concentration
    Level 17: Smoke Grenade (Rank 2, Escape Artist)
    Level 21: Retaliation (Rank 2, Rank 3)
    Level 25: Killer Instinct
    Level 30: Lock N Load (Rank 2)
    Level 35: Gatling Gun (Rank 2, Rank 3)
    Level 40: Sniper Rifle (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Acrobatics (Rank 2)
    Level 35: Teleportation

    Specializations:
    Ego: Mental Endurance (3/3)
    Ego: Force of Will (1/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Avenger: Ruthless (2/2)
    Avenger: Can't Touch This (1/3)
    Avenger: Anguish (2/2)
    Avenger: Surprise Attack (2/2)
    Avenger: Relentless Assault (3/3)
    Mastery: Ego Mastery (1/1)

    A well built soldier can even make things tough on FFs, let alone ATs like Behemoth.

    Not exactly a lot of justification here. R2 over Mow em down for Assault Rifle because I prefer tap spamming it over maintains. Gatling over Rocket Launcher because.. **** it's just better in the long run. Remember that you can open up with Sniper Rifle, Gatling gun them, throw a smoke grenade, and then snipe again.
    This post is brought to you by:
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    Add the Impulse... and then change it to "A Cascade of AT builds" uwu
  • pallihwtfpallihwtf Posts: 677 Arc User
    edited October 2013
    I would rank 3 acrobatics and take the advantage with it, also teleport rank 3 is actually kinda useful, when you want to get away fast (When you're dealing with FF's in BASH or something)

    [SIGPIC][/SIGPIC]
    @Pallih in game
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    Note on the Blade.

    Swallowtail Cut: The bleed this produces is still not able to be Ruptured, right? Cause that always killed the usefulness of this advantage for me.
  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    pallihwtf wrote: »
    I would rank 3 acrobatics and take the advantage with it, also teleport rank 3 is actually kinda useful, when you want to get away fast (When you're dealing with FF's in BASH or something)

    Honestly, when it came to TPs with ATs I rarely went past r2 with my primary one. More points that can be spent elsewhere IMO. Teleport is quite fast in it's own and honestly I always add it at 35 (unless concept screams otherwise) just to skip enemies in UNITY missions or Vibora, not for PvP purposes.
    spinnytop wrote: »
    Note on the Blade.

    Swallowtail Cut: The bleed this produces is still not able to be Ruptured, right? Cause that always killed the usefulness of this advantage for me.

    Jury's out on that one, though from what I remember it counts as a completely different debuff than normal bleeds (Been a few months)

    Archetype: The Disciple

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Dexterity (Secondary)

    Talents:
    Level 1: The Disciple
    Level 7: Shooter
    Level 12: Ascetic
    Level 15: Acrobat
    Level 20: Wordly
    Level 25: Quick Recovery
    Level 30: Impresario

    Powers:
    Level 1: Ego Blade
    Level 1: Ego Weaponry (Rank 2, Siphoning Strikes)
    Level 6: Ego Blade Frenzy (Rank 2, Unnerving Rage)
    Level 8: Id Mastery (Rank 2, Rank 3)
    Level 11: Ego Blade Dash (Crippling Challenge, Nailed to the Ground)
    Level 14: Mental Discipline (Rank 2, Rank 3)
    Level 17: Ego Blade Breach (Rank 2, Rank 3)
    Level 21: Telekinetic Shield (Telekinetic Reinforcement)
    Level 25: Ego Reverberation
    Level 30: Ego Surge (Nimble Mind)
    Level 35: Telekinetic Maelstrom (Expansive Intellect)
    Level 40: Ego Blade Annihilation (Rank 2, Mental Acuity)

    Travel Powers:
    Level 6: Acrobatics (Rank 2)
    Level 35: Teleportation

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Brawler: The Glory of Battle (3/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (3/3)
    Mastery: Ego Mastery (1/1)


    Disciple confuses me so much. If they'd have allowed you to pick between Ranged TK powers and Melee TK powers at some point (preferably the level 40 area) I'd have been fine. But oh well!

    I like Unnerving Rage for it's usefulness in locking someone down while you dance around them.. really it's only bad if you're fighting a knock-based build/AT.

    TK Maelstrom for the stun! :D Honestly one of my favorite powers ever because of that stun. Run in and give them an EBA if you have enough stacks of Ego Leech after sending your rocks at em (..now that I think.. It reminds me of one of Golbeze's attacks in Dissidia)

    I have to say that Siphoning Strikes is about as over powered as you expect at times. Hell, it was in my first FF build for ol' Nightmare back in the day (..still amazed how effective that clusterbomb of powers was)
    This post is brought to you by:
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  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    Archetype: The Impulse

    Super Stats:
    Level 6: Endurance (Primary)
    Level 10: Ego (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Impulse
    Level 7: Academics
    Level 12: Ascetic
    Level 15: Daredevil
    Level 20: Boundless Reserves
    Level 25: Healthy Mind
    Level 30: Investigator

    Powers:
    Level 1: Force Bolts
    Level 1: Force Blast (Rank 2, Crippling Challenge)
    Level 6: Force Eruption (Gravitational Polarity)
    Level 8: Kinetic Manipulation (Rank 2, Rank 3)
    Level 11: Crushing Wave (Rank 2, Rank 3, Disruptive Force)
    Level 14: Inertial Dampening Field
    Level 17: Containment Field (Grinding Halt)
    Level 21: Force Shield (Rank 2, Force Sheathe)
    Level 25: Field Surge (Rank 2, Power Swell)
    Level 30: Force Snap (Entropic Collapse)
    Level 35: Force Detonation (Rank 2, Force Spate)
    Level 40: Force Cascade (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Flight (Rank 2)
    Level 35: Teleportation (Rank 2)

    Specializations:
    Endurance: Readiness (3/3)
    Endurance: Gear Utilization (3/3)
    Endurance: Outburst (2/3)
    Endurance: Hardened (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Ruthless (2/2)
    Guardian: The Best Defense (3/3)
    Overseer: Ruthless (2/2)
    Overseer: Overseer Aura (3/3)
    Overseer: Impact (2/2)
    Overseer: Enhanced Gear (3/3)
    Mastery: Overseer Mastery (1/1)

    Impulse. One of the biggest ways to give someone in this game the middle finger, especially at 40. The thing I love about the guys at Cryptic is because they KNEW our mindset when it came to Force Cascade and set it up perfectly for spamming AND Spiking it in one build.

    Again, this is one where I really wish they'd have let you choose more powers. Either IDF or Concentration at level 14 (Tankish vs Damage). IDF Does add SOME survivability lost, but not a lot.

    Containment Field vs Protection Field... Containment field wins because it's a setup ability for more damage and Protection Field requires PRE to be truly useful.

    Force Geyser vs Force Detonation... Detonation. You're not a melee, so Geyser isn't as good. Also, Detonation inverts and Containment Field deals a good amount of damage to whoever was in it AND enemies around them.

    Now for the big one.. Cascade. You're END and INT... you can cascade like a Mofo all day if you want. ESPECIALLY when you add the spec that increases equilibrium based on End. R3 it all the way!
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  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    Archetype: The Invincible

    Super Stats:
    Level 6: Intelligence (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Endurance (Secondary)

    Talents:
    Level 1: The Invincible
    Level 7: Healthy Mind
    Level 12: Academics
    Level 15: Ascetic
    Level 20: Investigator
    Level 25: Boundless Reserves
    Level 30: Daredevil

    Powers:
    Level 1: Power Bolts
    Level 1: Tactical Missiles (Rank 2, Crippling Challenge)
    Level 6: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Micro Munitions (Rank 2, Alpha Strike)
    Level 14: Concentration
    Level 17: Reconstruction Circuits (Rank 2, Rank 3)
    Level 21: Energy Shield (Rank 2, Phalanx Defense System)
    Level 25: Overdrive
    Level 30: Unbreakable
    Level 35: Plasma Beam (Rank 2, Rank 3)
    Level 40: Fire All Weapons (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Jet Pack (Rank 2)
    Level 35: Superspeed

    Specializations:
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Debilitating Challenge (2/2)
    Protector: Resolute (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Ruthless (2/2)
    Guardian: The Best Defense (3/3)
    Mastery: Intelligence Mastery (1/1)

    ..ya know, Cryptic, I would absolutely adore this thing if you had one change. I like how PA lets you run 3 powers at once... why can't I do it with your AT? Even if it were just Concussive Beam ._. (VERY underrated power). OH WELL!

    Plasma Beam for more damage than Energy Wave, though if you wanted to take that then go ahead, just be sure to get Hardened Particle Matrix.

    Micro Muni over Chest Beam because although it does a NICE debuff, Chest beam likes to knock the enemy away from your other attacks, even when tapped. Also again, I like to maintain multiple attacks with PA.

    Honestly, I find one thing off about this AT. FAW is going to be your great destruction button... but there's no hold. None. As in, unless they're screaming and trying to block your attack Anime Style.. they can easily run off and cost you a win.
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  • mrf0rz1mrf0rz1 Posts: 556 Arc User
    edited October 2013
    gfnotaku1 wrote: »
    Archetype: The Invincible

    Super Stats:
    Level 6: Intelligence (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Endurance (Secondary)

    Talents:
    Level 1: The Invincible
    Level 7: Healthy Mind
    Level 12: Academics
    Level 15: Ascetic
    Level 20: Investigator
    Level 25: Boundless Reserves
    Level 30: Daredevil

    Powers:
    Level 1: Power Bolts
    Level 1: Tactical Missiles (Rank 2, Crippling Challenge)
    Level 6: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Micro Munitions (Rank 2, Alpha Strike)
    Level 14: Concentration
    Level 17: Reconstruction Circuits (Rank 2, Rank 3)
    Level 21: Energy Shield (Rank 2, Phalanx Defense System)
    Level 25: Overdrive
    Level 30: Unbreakable
    Level 35: Plasma Beam (Rank 2, Rank 3)
    Level 40: Fire All Weapons (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Jet Pack (Rank 2)
    Level 35: Superspeed

    Specializations:
    Intelligence: Preparation (2/2)
    Intelligence: Enlightened (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Debilitating Challenge (2/2)
    Protector: Resolute (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Ruthless (2/2)
    Guardian: The Best Defense (3/3)
    Mastery: Intelligence Mastery (1/1)

    ..ya know, Cryptic, I would absolutely adore this thing if you had one change. I like how PA lets you run 3 powers at once... why can't I do it with your AT? Even if it were just Concussive Beam ._. (VERY underrated power). OH WELL!

    Plasma Beam for more damage than Energy Wave, though if you wanted to take that then go ahead, just be sure to get Hardened Particle Matrix.

    Micro Muni over Chest Beam because although it does a NICE debuff, Chest beam likes to knock the enemy away from your other attacks, even when tapped. Also again, I like to maintain multiple attacks with PA.

    Honestly, I find one thing off about this AT. FAW is going to be your great destruction button... but there's no hold. None. As in, unless they're screaming and trying to block your attack Anime Style.. they can easily run off and cost you a win.

    This one is special. Countless BASH'es with my Invincible on multiple powers got me to find these results:

    -Plasma Beam is very unreliable even with the advantage of not requiring a target.
    -Micro Muntions + Minigun + Tactical Missiles is a cost efficient alpha strike combo which will put down most of non tank targets but you'll find yourself relatively weak against any Invulnerability. (Besides Glacier beats everything anyways)
    -Energy Wave, especially when used with the combo above will be your last chance to extend the gap between you and that Devastator who double jumped on you, it has also proven to be excellent against Soldiers as the only way for them to kill you is to run around you like a spaz and mash Assault Rifle. The damage is also respectable.

    It also had no NTTG which means that an Omicron Induced Strength will be required.

    And to finish, BY ALL MEANS, WHY aren't you taking Protector Mastery! Sacrilege! O.o

  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    mrf0rz1 wrote: »
    This one is special. Countless BASH'es with my Invincible on multiple powers got me to find these results:

    -Plasma Beam is very unreliable even with the advantage of not requiring a target.
    -Micro Muntions + Minigun + Tactical Missiles is a cost efficient alpha strike combo which will put down most of non tank targets but you'll find yourself relatively weak against any Invulnerability. (Besides Glacier beats everything anyways)
    -Energy Wave, especially when used with the combo above will be your last chance to extend the gap between you and that Devastator who double jumped on you, it has also proven to be excellent against Soldiers as the only way for them to kill you is to run around you like a spaz and mash Assault Rifle. The damage is also respectable.

    It also had no NTTG which means that an Omicron Induced Strength will be required.

    And to finish, BY ALL MEANS, WHY aren't you taking Protector Mastery! Sacrilege! O.o

    Aye. PA suffers terribly in that there's no power (to my recollection) with NTTG on it. Plasma Beam suffers from the same unfortunate setback as FAW, they can EASILY run away from it. I just can't ever get into liking Energy Wave in this particular AT (I blame the lack of handbeams! D: I NEEDS MY BEAMS!).

    As for Invuln, defense penetration coupled with U238 Rounds always seemed to work (atleast when i'm actually geared right) enough to bypass that just enough that it wasn't as much of a threat, but I agree.. it'd be hard to take on most tanky types.

    And Protection Mastery... I am sorry. But I've NEVER had use for it. Either it procs and I'm already dead before I even hit the Active Defense, or it procs and it's already off cooldown.
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  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    Speaking of Double Jumping Devs..

    Archetype: The Devastator

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Devastator
    Level 7: Physical Conditioning
    Level 12: Acrobat
    Level 15: Relentless
    Level 20: Quick Recovery
    Level 25: Martial Focus
    Level 30: Impresario

    Powers:
    Level 1: Bludgeon
    Level 1: Cleave (Rank 2, Rank 3)
    Level 6: Eruption (Rank 2, Crippling Challenge)
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Decimate (Restraining Order, Nailed to the Ground)
    Level 14: Enrage (Endorphin Rush)
    Level 17: Skewer (Rank 2, Rank 3, Follow Through)
    Level 21: Guard (Rank 2)
    Level 25: Arc of Ruin (No Quarter)
    Level 30: Aggressor
    Level 35: Vicious Descent (Relentless)
    Level 40: Brimstone (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Acrobatics (Rank 2, Rank 3)
    Level 35: Teleportation

    Specializations:
    Strength: Swole (3/3)
    Strength: Quick Recovery (2/2)
    Strength: Aggression (2/2)
    Strength: Juggernaut (3/3)
    Brawler: The Glory of Battle (3/3)
    Brawler: Penetrating Strikes (1/2)
    Brawler: Ruthless (2/2)
    Brawler: Setup (2/2)
    Brawler: Offensive Expertise (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Slaughter (2/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Strength Mastery (1/1)

    Now people usually don't rank Eruption for WHATEVER reason.. but I say it should be more than a utility power. It's a Knock-Up for god's sake.. USE AND ABUSE.

    The one power this AT needs is Annihilation. But instead we get Brimstone. Personally... I think it should be a choice between the two, but that's just me.

    I have to say that Devestator would indeed be the best Melee AT (even without Annihilation) if it had a self heal (we're not counting Endorphin Rush or the Spec one). Add that, this thing is a monster.

    Vicious Descent vs Earth Splitter... eh... Really, it think you can go either way but personally I prefer VD since it's a click and a knockdown rather than a charge and a knockdown.

    Skewer over Skullcrusher because damage. No seriously. Skewer just does more damage especially with the advantage.

    Decimate, Eruption, Skewer. Second they go to run after that: Vicious Descent, Skewer.
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  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    Now comes one of my faves.

    Archetype: The Master

    Super Stats:
    Level 6: Constitution (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Strength (Secondary)

    Talents:
    Level 1: The Master
    Level 7: Physical Conditioning
    Level 12: Acrobat
    Level 15: Relentless
    Level 20: Quick Recovery
    Level 25: Martial Focus
    Level 30: Impresario

    Powers:
    Level 1: Vicious Strikes
    Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom)
    Level 6: Thunderbolt Lunge (Crippling Challenge, Nailed to the Ground)
    Level 8: Lightning Reflexes (Rank 2, Rank 3)
    Level 11: Inexorable Tides (Instep Crush)
    Level 14: Form of the Master (Storm's Eye Prana)
    Level 17: Shuriken Storm (Rank 2, Floating Butterfly, Strong Arm)
    Level 21: Parry (The Elusive Monk)
    Level 25: Masterful Dodge
    Level 30: Bountiful Chi Resurgence (Resurgent Reiki)
    Level 35: Dragon Kick (Rank 2, Lashing Dragon Tail)
    Level 40: Open Palm Strike (Rank 2, Focused Chi Blast)

    Travel Powers:
    Level 6: Acrobatics
    Level 35: Teleportation

    Specializations:
    Constitution: Fuel My Fire (3/3)
    Constitution: Tough (3/3)
    Constitution: Quick Healing (2/3)
    Constitution: Adrenaline Rush (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Slaughter (2/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Debilitating Challenge (2/2)
    Protector: Resolute (3/3)
    Mastery: Constitution Mastery (1/1)

    The Master is one of those that's absolutely worth the price. I've gotten my **** kicked enough times by well built and well played Masters to know the true worth of these powerhouses.

    Now the question you'd ask is probably "..Wait GFN. You have BOTH healing specs in Con Tree? Whaaaa?" And yes, I do along with Resolute. Master already can be a powerhouse of health and pretty much mitigate most damage because of Dodge/Avoid. But there will always be those lucky shots that take you down a good chunk, so it's great to heal them quickly. Plus when you add BCR to the mix, you're basically ALWAYS going to be healing yourself so it's always nice to synergize with that and make it more effective.

    Instep Crush is there for the wonderful rooting power you'll be taking advantage of with your charge-ups.

    Floating Butterfly on Shuriken Storm is there to spam when the enemy is charging up a power. Plus the power does a good deal of damage.

    I actually LIKE Lashing Dragon Tail on Dragon Kick. It adds more avoidance to you, possibly even enough that you'll be HEALED when you take damage. :D

    Now. Open Palm vs Burning Chi Fist. This one is PURELY preference based. I like the knocking power of OPS, I like the damage it deals, and I like the Advantage that turns it into a Hadoken. Burning Chi does MORE damage over time since it takes less time to charge and applies the Burning Chi debuff, but it has no knock. If you pick BCF, fully rank it.
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  • p0temk1np0temk1n Posts: 222 Arc User
    edited October 2013
    I was about to ask what a "good" Glacier setup would look like and stumbled on this topic. Turns out my initial plan wasn't very far off the mark, so thanks for posting!


    [SIGPIC][/SIGPIC]

    [thread=139701]My old, old guide for Ego Blades. Updated for On: Alert.[/thread]
    [thread=154211]The Costume Contest Schedule. Stay up-to-date without having to log in![/thread]
  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    p0temk1n wrote: »
    I was about to ask what a "good" Glacier setup would look like and stumbled on this topic. Turns out my initial plan wasn't very far off the mark, so thanks for posting!

    Welcome man!

    Glacier starts off terrible and slowly works its way up as you get more and more powers. It'll be a while, but soon you'll be one of the top people in alerts and PvP. When you get Avalanche, everything will feel great! (especially with Avalanche's advantage setting off the "crit causes heals" spec). I don't even find myself running away or praying a healing boost drops from enemies anymore!
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  • keikomystkeikomyst Posts: 626 Arc User
    edited October 2013
    I generally take a Blade into AT PvP and I gotta say, I disagree with Chained Kunai. Having a 100ft spammable attack is really handy, especially against other melees (hi Unleashed, screw you, have a few shuriken to the face), and proves to be invaluable in AT BASH in order to get the first strike. Keep in mind that Shuriken has a chance to knock your target down too, so if you can catch someone in midair and get that lucky hit in, they're all yours when they hit the ground.

    Also, Scything Blade's Swallowtail Cut does rupture.

    I've also had more luck popping Masterful Dodge against tankier ATs and spamming my combo on them. It's how I kill Savages, sometimes Masters too. Gotta get Instep Crush on Inexorable Tides too, don't want your targets escaping before you finish them off!
  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    I do actually like just regular Shurikens in FF builds, but for here I prefer to pull them closer so I can some hits in. You can go the other route if you want, by all means.

    Also, glad someone else combos the tanky ATs too!
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  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    < wishes there was more AT pvp. As in more than just once in a blue moon.
  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    I sign up all the time on Cryo. Usually BASH and UTC :D
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  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    signing up doesn't guarantee pop. The last time it was going was nice till it became the same 3 or 4 again.
  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    Waiting for the dodge and defense changes to hit before posting and updating builds. That and I've been sucked into DCUO for whatever reason lately.
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  • embracemyswordembracemysword Posts: 308 Arc User
    edited October 2013
    gfnotaku1 wrote: »
    Archetype: The Blade

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Strength (Secondary)
    Level 15: Recovery (Secondary)

    Talents:
    Level 1: The Blade
    Level 7: Physical Conditioning
    Level 12: Acrobat
    Level 15: Quick Recovery
    Level 20: Martial Focus
    Level 25: Impresario
    Level 30: Relentless

    Powers:
    Level 1: Reaper's Touch
    Level 1: Reaper's Caress (Rank 2, Rank 3)
    Level 6: Thunderbolt Lunge (Crippling Challenge, Nailed to the Ground)
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Scything Blade (Rank 2, Swallowtail Cut)
    Level 14: Form of the Swordsman (Cut Where it Counts)
    Level 17: Shuriken Throw (Rank 2, Chained Kunai)
    Level 21: Parry (The Elusive Monk)
    Level 25: Dragon's Bite (Rank 2, Cull the Weak)
    Level 30: Inexorable Tides
    Level 35: Masterful Dodge
    Level 40: Reaper's Embrace (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Acrobatics (Rank 2)
    Level 35: Teleportation

    Specializations:
    Dexterity: Gear Utilization (3/3)
    Dexterity: Brush It Off (2/2)
    Dexterity: Evasion (2/2)
    Dexterity: Deadly Aim (3/3)
    Brawler: No Escape (3/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)

    Oh Blade.. you used to be a laughingstock in the PvP world.

    Unfortunately with how easy bleeds fall off, it's still not the godly powerhouse it could be. It's lack of any healing whatsoever also makes fights ending one of two ways. You'll kill them slowly/quickly or they'll kill you quickly.

    Shuriken w/Chained Kunai over smokebomb simply because smokebomb as NO use whatsoever in my opinon except for people with Night Warrior. Dragon's Bite is very useful to tap spam those that survive a fully charged Reaper's Embrace w/5 Bleeds as is Swallowtail Cut on Scything Blade.

    Masterful Dodge over Intensity because... you should know why.

    Gear:
    Con. Con! CON!!! You need it badly if you wanna survive. I'd personally either sacrifice Strength or Rec for it, but do whatever you need to do. Also work on adding to dodge and avoidance and crit sev.. but not Crit Chance. Dex usually does a good enough job of that (Another idea is use the Sev gloves with Gambler's and Con Mods in it if you want. I dunno if I'd like to sacrifice Primary SS though. Risk vs Reward!)



    Attention!

    This is by far, the worst Blade - pvp setup i have seen so far. I recommend any new player who reads this and is interested in the best possible (even after the yet to come nerfs) Blade - pvp setup, to pm ME for a perfectly flawless Blade AT build, instead of following this very flawed "guide".


    cheers.
    [SIGPIC][/SIGPIC]
  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    Attention!

    This is by far, the worst Blade - pvp setup i have seen so far. I recommend any new player who reads this and is interested in the best possible (even after the yet to come nerfs) Blade - pvp setup, to pm ME for a perfect flawless Blade AT build, instead of following this very flawed "guide".


    cheers.

    There's not a lot one can really change in an AT build. Definitely wouldn't take chained kunai, but other than that, its adv vs r2/r3 mostly. Kinda hard to make a guide with so many static "options" that horrible.

    I would never use these guides as I do see problems with choices.

    A glance at the spec tree might need heavy changes but a guide is just that a guide.


    I just think its funny that the OP doesn't see the harm coming to ATs for the sake of a dodge/avoid nerf.
  • embracemyswordembracemysword Posts: 308 Arc User
    edited October 2013
    secksegai wrote: »
    There's not a lot one can really change in an AT build. Definitely wouldn't take chained kunai, but other than that, its adv vs r2/r3 mostly. Kinda hard to make a guide with so many static "options" that horrible.

    I would never use these guides as I do see problems with choices.

    A glance at the spec tree might need heavy changes but a guide is just that a guide.


    I just think its funny that the OP doesn't see the harm coming to ATs for the sake of a dodge/avoid nerf.

    Totally agreed. Not to bash him but i think he's pretty inexperienced, when it comes to archetypes.
    [SIGPIC][/SIGPIC]
  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    I see what you're doing.
    It's not exactly funny, nor harming and really comes off as being dickish.

    As I have said many places, it's my personal preferences and what I find to be effective. That being said, I've actually been thinking of updating a few (Mainly the CON primary ones.. something keeps screaming at me that 3 heals over 2 would be better as well as the fact Knock/Hold resist hasn't been doing much in tests). Support ATs are the only thing I've never gotten the good hang on because.. well damn it's support and I can never tell if I'm playing how I like it or if there's a better way.

    And for the little thing you posted. I do see harm. I see some ATs being made less effective thanks to the nerf, I see some being more effective. We'll see how it all goes down when it hits and I actually UPDATE as I said I would.

    Thank you!
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    I wish I could avoid all the crying about the dodge nerf... but it seems to have spread to every corner of the forums.

    Folks in the zombie thread should take note... it only takes a small number of people to create a large amount of coverage for a disease :biggrin:
  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    spinnytop wrote: »
    I wish I could avoid all the crying about the dodge nerf... but it seems to have spread to every corner of the forums.

    Folks in the zombie thread should take note... it only takes a small number of people to create a large amount of coverage for a disease :biggrin:


    You call it crying... I call it warning. If dodge/avoid is the OP problem it is, that must make Marksman OP.


    You of all people know that's not the case. The only way they can push that nerf without too much issue is grant FF access to everyone.

    I doubt they'd do that.
  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    Marksman is a good AT IMO for what it tries. Do wish some of the abilities came earlier. (Explosive Arrow..) It's not OP, but it doesn't suck
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    secksegai wrote: »
    You call it crying... I call it warning. If dodge/avoid is the OP problem it is, that must make Marksman OP.


    You of all people know that's not the case. The only way they can push that nerf without too much issue is grant FF access to everyone.

    I doubt they'd do that.

    The Marksman, and everyone else, has higher defenses due to the dodge gear, than was intended. In the most technical definition... yes, it is OP. We all are.

    Don't worry, I've already begun playing characters without dodge, and as it turns out the game still works. In fact, I haven't been noticing much of a difference at all.. then again, I never settled comfortably into face tanking everything like most people seem to have.

    Also... I primarily made that comment because a saw an opportunity to pun. Wanted to work crit and severity in there but couldn't figure it out.

    And they did grant FF access to everyone, even those without money.
  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    spinnytop wrote: »
    The Marksman, and everyone else, has higher defenses due to the dodge gear, than was intended. In the most technical definition... yes, it is OP. We all are.

    Don't worry, I've already begun playing characters without dodge, and as it turns out the game still works. In fact, I haven't been noticing much of a difference at all.. then again, I never settled comfortably into face tanking everything like most people seem to have.

    Also... I primarily made that comment because a saw an opportunity to pun. Wanted to work crit and severity in there but couldn't figure it out.

    And they did grant FF access to everyone, even those without money.

    So what do we call the OP players that die repeatedly.....

    FF slots aren't granted to everyone. They had to be earned one way or another. But I recall you not carrying about that.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    secksegai wrote: »
    So what do we call the OP players that die repeatedly.....

    1 of two things: (1) Squishies who insist on face tanking everything instead of using the various abilities provided them, or (2) People obsessed with Gravitar even though they don't have fun with her.

    Take your pick.
    secksegai wrote: »
    FF slots aren't granted to everyone. They had to be earned one way or another. But I recall you not carrying about that.
    And they did grant FF access to everyone, even those without money.
    secksegai wrote: »
    You of all people know that's not the case. The only way they can push that nerf without too much issue is grant FF access to everyone.

    "granted" and "having access" are two different things.

    Yes, you do have to earn them one way or another... is there something unusual about that that you're specifically referring to? Did we once again forget that one of the ways of "earning" it is that you have to do the dreaded task of playing a video game? And if we're going to start saying that making people have to spend a few bucks on a game is wrong... well then why don't you just reach for the server plug yourself gai?

    And what is it that I'm not carrying about? What other people decide to spend their time or money on?
  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    spinnytop wrote: »
    1 of two things: (1) Squishies who insist on face tanking everything instead of using the various abilities provided them, or (2) People obsessed with Gravitar even though they don't have fun with her.

    Take your pick.

    I see def passives die regularly. It's not restricted to "squishy folk". Most deaths I see aren't in Grav because it rarely pops (often requiring specific time windows) and isn't worth waiting for.





    "granted" and "having access" are two different things.

    Yes, you do have to earn them one way or another... is there something unusual about that that you're specifically referring to? Did we once again forget that one of the ways of "earning" it is that you have to do the dreaded task of playing a video game? And if we're going to start saying that making people have to spend a few bucks on a game is wrong... well then why don't you just reach for the server plug yourself gai?

    And what is it that I'm not carrying about? What other people decide to spend their time or money on?

    It is kind of sad. Your only way of countering is to attack the other perspective and not give it any sense of consideration. If this wasn't bothering you yo wouldn't take the time to post.

    When I left SWG I didn't take the time to write a word of disappointment or frustration, I simply left for good.

    Right now I see proposed changes that very likely have ill effects for the game's future. If I hadn't come back, I wouldn't have cared. Since I put the time and effort back into this game, I'd hate to see it be destroyed by something completely beyond my control.


    Sure I could just stand back and say nothing, but I know my experience relies on that of other people. I've played MMOs on empty servers, in fact for one of my jobs way back when it was part of the job training. A nearly empty server feels devoid of life.

    You can't enjoy a game like this if there's no one around to share the experience with.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    secksegai wrote: »
    It is kind of sad. Your only way of countering is to attack the other perspective and not give it any sense of consideration. If this wasn't bothering you yo wouldn't take the time to post.

    There is so much irony and backward here.... remember that your way of "countering" is to imply that I don't care about other people. So that covers the irony.

    Here's the backward: These changes don't bother me, I'm posting to support them.
    secksegai wrote: »
    When I left SWG I didn't take the time to write a word of disappointment or frustration, I simply left for good.

    Right now I see proposed changes that very likely have ill effects for the game's future. If I hadn't come back, I wouldn't have cared. Since I put the time and effort back into this game, I'd hate to see it be destroyed by something completely beyond my control.


    Sure I could just stand back and say nothing, but I know my experience relies on that of other people. I've played MMOs on empty servers, in fact for one of my jobs way back when it was part of the job training. A nearly empty server feels devoid of life.

    You can't enjoy a game like this if there's no one around to share the experience with.

    I see positive changes that will dramatically improve the game as a whole. I see people panicking themselves because they're imagining that they're not going to be able to play the game anymore.

    I don't have to imagine. I've been playing characters without dodge gear or mods the last few days... default 10/20. It hasn't really created any issues for me, and i'm not a min/maxer (you would get laughed at for saying some of these characters are well built)... and unless you want to tell me that I'm somehow more skilled at the game than you or someone else, I'm going to also throw out there that I'm a noob.

    So maybe anyone below noob status might have a problem after the changes... but they were also having problems before the changes, so nothing will change for them either.
  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    spinnytop wrote: »
    There is so much irony and backward here.... remember that your way of "countering" is to imply that I don't care about other people. So that covers the irony.

    Here's the backward: These changes don't bother me, I'm posting to support them.



    I see positive changes that will dramatically improve the game as a whole. I see people panicking themselves because they're imagining that they're not going to be able to play the game anymore.

    I knew you cared, I just wanted you to say it, after all, to support is to care ;)

    I don't see dramatic improvements incoming because more people will be upset over seeing their expensive gear nerfed.

    No one goes, oh wow this is harder, I want to do it again now.

    People go, I've ton that more times than I can count, I don't want to bother regardless.

    It's hard enough to acquire something worth selling.

    It's even harder to find buyers, because fewer newer people stick around.

    But hey, maybe I'm completely wrong and the devs will fix all the bugs that have plagued this game for years, add a new zone I've waited 2 years for and balance all the powersets and improve pvp rewards... oh and fix pvp queues, car traffic in the cities, carrier alert reward.......
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    secksegai wrote: »
    I knew you cared, I just wanted you to say it, after all, to support is to care ;)

    See, the problem with the whole "ha! you do care!" thing is... you don't have to care about all the things at once. There are things related to the game I don't care about... like if it shuts down some day. I mean hell, I might lose interest in the game in 2 months for whatever reason... then I would have looked pretty silly for being all up in arms that the game might shut down ey? I care about my experience in the game right now... having played without any dodge (which is less than what we will have access to after the changes), I am not concerned about my experience in the game after the changes... in fact, it seems like it will have been improved.
    secksegai wrote: »

    I don't see dramatic improvements incoming because more people will be upset over seeing their expensive gear nerfed.

    No one goes, oh wow this is harder, I want to do it again now.

    People go, I've ton that more times than I can count, I don't want to bother regardless.

    Actually... people have said "wow this is harder, I want to do it again now". I've personally known many people who played a game on normal difficulty, then played it again on a higher difficulty. The higher difficulty did not diminish their enjoyment of the game... in fact, it made it even more enjoyable for them.

    Yes, there are some people who greatly dislike increasing difficulty. One of my friends has a 13 year old kid who literally gets mad if a game is anything but a cake walk. He has never played a GTA game without mashing in codes from the first moment that the game starts. If he fails at something in a game, it's likely that he will throw that game out and call it a bad game. He is one type of gamer...a type of gamer that this game actually caters to with the majority of its content. It will continue to cater to him after the changes, as the majority of the content will still be a cakewalk. The idea that the game will become somehow difficult is literally the result of people focusing on one or two encounters, both of which are optional.

    That said, the game isn't going from normal difficulty to hard. If anything, it's on easy right now, and after the changes will be closer to normal. Folks will have to do stuff like move around, block, and react. To me that stuff is fun. If it isn't fun to someone, then they might want to look at why they're playing this game.

    If the idea that you will have to play more actively makes you say something like "I don't want to bother" then it's likely that your enjoyment of this game has run its course.
    secksegai wrote: »
    It's hard enough to acquire something worth selling.

    It's even harder to find buyers, because fewer newer people stick around.

    This doesn't really register with me. I've never logged into CO and said to myself "Yeah! I'm so hype! I might get something that I can sell today!"
    secksegai wrote: »
    But hey, maybe I'm completely wrong and the devs will fix all the bugs that have plagued this game for years, add a new zone I've waited 2 years for and balance all the powersets and improve pvp rewards... oh and fix pvp queues, car traffic in the cities, carrier alert reward.......

    Maybe.
  • stergiosmanstergiosman Posts: 717 Arc User
    edited October 2013
    Irrelevant post #12

    fun + care = play
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    Irrelevant post #12

    fun + care = play

    #40 actually.

    also,


    fun + play = care ( you may substitute "hype" for "care")
  • stergiosmanstergiosman Posts: 717 Arc User
    edited October 2013
    spinnytop wrote: »
    #40 actually.

    also,


    fun + play = care ( you may substitute "hype" for "care")

    Take a look at your Sig.


    See what I did there?
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    Take a look at your Sig.


    See what I did there?

    Take a look at my post before yours.


    See what I did there?
  • stergiosmanstergiosman Posts: 717 Arc User
    edited October 2013
    spinnytop wrote: »
    Take a look at my post before yours.


    See what I did there?

    To be honest, no.

    What I did:

    play-care=fun <=> fun+care=play

    Veri fun.

    (now aren't these forums dead?)
  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    >.> Actually far from it.. If I had PTS access I'd be testing builds there and update accordingly in prep for the dodge changes. BUT I DUN'T. Actually a bit wary of posting any more builds thanks to the coming changes because it could mess a few outta whack, so best not to mess with them ATM and wait
    This post is brought to you by:
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    To be honest, no.

    What I did:

    play-care=fun <=> fun+care=play

    Veri fun.

    (now aren't these forums dead?)

    And then I took that, and turned it into fun + play = care... it's rather obvious... so I'm going to go ahead and assume that you're kidding around when you say that you didn't see that.

    The interesting thing is that the formula works in all three iterations.

    Play - Care = Fun

    The more you play, and the less you care what happens, the more fun you'll have. Works especially well in regards to pvp... care too much about losing, and you won't have much fun.

    Fun + Care = Play

    The more fun you have, and the more you care about the game, the more you are going to play it.

    Fun + Play = Care

    If you play a lot, and have a lot of fun while you play, you're going to end up caring more about the game.


    Now it gets interesting when these three interact.

    Fun + Play = Care
    Then take Care from that and stick it into
    Play - Care = Fun

    Since Care is the sum total of Fun and Play, that means when you subtract Care from Play you are going to get a negative total for Fun. We take that value for Fun and stick it into

    Fun + Care = Play

    Since Fun was the negative different between play and care, that means that when we add Fun and Care together here, we end up for a value of 0 for Play.

    This explains why new players, who are initially having a lot of fun and greatly care about the game, end up becoming bittervets who don't play at all, because they started feeling bored while playing rather than having fun (boredom being the negative value of fun). However, since their care total is still positive, they continue to post in the forums.

    Now, we're going to anylyze how "taking a break from CO" manipulates the numbers.

    Fun+Play = Care

    Play will be a negative value here, as the player in question plays other games, in effect "unplaying" CO. Fun will be 0, since the player is neither having fun nor being bored by the game, meaning that Care is at a negative value.

    Play-Care = Fun
    Fun+Care = Play

    Negative play is then subtracted from negative care; they are equal, so fun will be 0. We them add 0 to a negative, meaning that play remains at its negative value. This continues so long as the break continues, maintaining a negative value for Care.

    Now the player returns to CO

    At this point, we already have our starting care value from above, so we skip to the 2nd formula

    Play - Care = Fun

    Play is a positive value, and care is a negative value, meaning that Fun will be the sum of Play and the absolute value of Care. The returning player, due to their lowered amount of Care will have a very high amount of Fun upon their return.

    Fun+Care=Play

    Fun is the sum of both play and the absolute value of care, meaning that here it gets reduced to half. The returning player settles into a moderate amount of play as the rush of novelty wears off.

    Play+Fun=Care

    At this point the returning player reevaluates their Care amount dependent on their current level of Play and Fun, and the entire process begins again.


    Note that the entire process can be converted from cyclical to linear if the initial value for Care remains low enough, which is why Play-Care=Fun is the most important formula of the three.
  • stergiosmanstergiosman Posts: 717 Arc User
    edited October 2013
    How did you reach to

    fun+play=care

    From

    play-care=fun

    ?

    By adding fun to both sides, we get:

    play+fun=2fun+care

    Your statement is only true when fun=0. So you only care about something when you're playing it and not having fun. Hmmmmm
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    How did you reach to

    fun+play=care

    From

    play-care=fun

    ?

    By adding fun to both sides, we get:

    play+fun=2fun+care

    Your statement is only true when fun=0. So you only care about something when you're playing it and not having fun. Hmmmmm

    You get an F.

    You may retake the test in a month.
  • mrf0rz1mrf0rz1 Posts: 556 Arc User
    edited October 2013
    Out of all the threads, you people had to choose the only one which had some measure of order.

  • stergiosmanstergiosman Posts: 717 Arc User
    edited October 2013
    spinnytop wrote: »
    You get an F.

    You may retake the test in a month.

    No U did.

    Seriously, am I missin something here? 'coz logically speaking am right. Let's keep this up. Veri intriguing.

    Forz, where have you been? With all these dodge changes it is believed that more builds will become viable! Perhaps...melee?
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited October 2013
    No U did.

    Seriously, am I missin something here? 'coz logically speaking am right. Let's keep this up. Veri intriguing.

    Forz, where have you been? With all these dodge changes it is believed that more builds will become viable! Perhaps...melee?

    Study the material until you understand it. I'm your teacher, not your tutor, there's a difference.
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