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Our Ultimate powers need a serious buff

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  • sistersiliconsistersilicon Posts: 1,687 Arc User
    edited September 2013
    agentnx5 wrote: »
    Frankly, no it's fine as is with one thing I'd change. Too flashy & bright. Tone the visuals down a bit please?

    Implosion Engine is a great catalyst for AoEs. My problem with it isn't the wave effect, it's the size of the device. Even with the requisite hammerspace suspension of disbelief, it's too damn big. If anything, I'd make the device itself tiny (think a typical action figure's head), and make the wave effect bigger! "Oh, what's this itty-bitty little thing OHMYGOD IT'S A SINGULARITY I'MA GET SUCKED INTO A BLACK HOLE!"
    Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
    They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
  • maleb666maleb666 Posts: 364 Arc User
    edited September 2013
    An idea for Heavy Weapons ultimate:

    Hammer To Fall: You smash your weapon into the ground (like Brimstone) and send all enemies flying up with earth shards (like Tremor) and fire, doing DoT from the fire damage (like Fissure). PbAoE using 3 already ingame powers combined in one for MOAR DAMAGE. :biggrin:
    eupmtpu59ppn.jpg
  • cptcooltasticcptcooltastic Posts: 221 Arc User
    edited September 2013
    Post #50 Continued...

    IT'S CLOBBERIN' TIME! Here's my suggestions for the Brick Framework Ultimate's.


    HEAVY WEAPON: CRATER CRUSH

    *Note: I had a hard time thinking of an Ultimate for this one, asked in game and @Mal666 made a pretty good suggestion so I'm running with it.

    You become absolutely FURIOUS as your surrounded by enemies. You've had enough, loosing control of yourself you suddenly SLAM your weapon into the ground with all your might. You strike the earth with such tremendous power it shatters beneath you sending chunks of rock flying upwards into the sky along with your enemies.

    -Charge

    -Once you begin to charge this power you are granted the FURIOUS Buff for 15secs. This buff grants...
    *50% All Damage Increase
    *50% All Damage Resistance Increase
    -This power deals MASSIVE Damage to 10Targets within 20Ft and Knocks them up 75ft.
    -Stuns ALL foes within 20ft for 5secs.
    -Disorients ALL foes within 20ft
    -Snares ALL foes within 20ft.


    EARTH: EARTH ARMOR

    You concentrate deeply while sand and rock swirls around you so thick your no longer visible to your enemies. Once the sand subsides they finally see what you have become, a MASSIVE ROCK MONSTER! While in protected by thick layer of rock you suffer hardly any damage at all, but move much slower then you normally would. Any foolish enemies brave enough to come near you are struck by rocks left swirling around you.

    -Charged Buff

    -Must fully charge to activate. Upon Activation you are granted the EARTH ARMOR Buff for 20secs. This buff transforms you into a Massive Rock Monster. This buff also grants...
    *200% All damage Resistance
    *Immunity to all Knocks
    *Immunity to Stun/Disorient/Fear
    *Base Movement Speed is decreased to the same amount as if you were Snared(Snares can still be applied to you while this form.)
    *All Travel Powers are Disabled for the duration.
    -While the Earth Armor Buff is active you deal HIGH Damage to 10Targets within 10-15ft of you every 0.5secs(This damage is done from the rocks that continue to swirl around you.)
    *Notes: Lunges will be extremely useful while using this Buff.


    MIGHT: UNLEASHED RAGE(Now with more HULK SMASH!!)

    Your enemies aren't going to like you when your angry! In a FIT of RAGE you smash both arms into the ground causing large chunks of rock to pop out of it(this animation replaces the current FIST BUMP currently being used in the power.) Then you let out a devastating roar! The shockwave from your shout slams into the hovering rocks and sends them hurling towards your enemies. "HMPH, Puny NPCs."

    -Click

    -Upon Activation this power grants you the FIT OF RAGE Buff for 15secs. This buff grants...
    *50% All Damage Increase
    *100 Damage Absorption(Works like Unstoppable or Intertial Dampening Field)
    -This power deals MASSIVE Damage to 10Targets within 20Ft and Knocks them back 25ft. The Damage delt from this attack is split 75% Crushing/25% Sonic.
    -Disorients ALL foes within 20ft
    -Fears ALL foes within 20ft.



    Well, that leaves me with just one more Framework to go!
  • lavoszxlavoszx Posts: 76 Arc User
    edited September 2013
    ironically, that Earth Armor ultimate you suggested, is alot like something that was in City of Heroes sans the damage output, the Rock Armor powerset for the high-HP melee classes had Granite Armor as its final power, turned you into a mass of rocks not all that unlike a Golem made out of gray rock slabs

    increased your Resistance to all damage insanely high, gave you Status Effect protection for every type of affliction and alot at that, 15 points iirc which most Mezmerize/Status effects only did 1-2 points of Status Resistance so it lasted several attempts usually, and you did move ALOT slower but unliek your idea for something similar, in Granite Armor mode you suffered a -30% damage debuff penalty but you became so defensive/tough it wasnt any real problem

    plus there were powers and enhancements you could slot in them to negate the damage penalty and even in some cases gain a little additional damage via +% by buffing over the -30%

    but the Earth Armor and Crater ultimates sound really good, could probly use some fine-tuning but in general youve got the ideas down i think, i dont know how much a reduction of damage in CO 200% is, but 50% for Granite Armor on a Brute-class in CoH was quite alot since Resistance couldnt go above 95% in CoH iirc, but i know in CO it can go up 300% or more so it probly doesnt follow the exact same mechanics (was 75% Resistance and 18 or 20 points of Mez Protect for Tanker-class but they were also alot less hard-hitting than Brutes but meant for more defense/survival rather than straight up damage, so brutes could dish out more but tankers could take more, so Tanker versions of the same powers had higher base damage but the tankers didnt still hold a candle damage-wise cus Brutes had the Fury mechanic which could give them up to iirc a 250-300% damage buff, i forget what of those 2 numbers it was after they slightly nerfed Fury, but at high-end Fury bar, brutes did insane damage but sstill got a good amount of protection, tankers had higher base damage on their powers but couldnt buff them near as well)
  • cptcooltasticcptcooltastic Posts: 221 Arc User
    edited September 2013
    lavoszx wrote: »
    Snip

    Doh! Thx for reminding me bout the CC resistances I was going to add to Earth Armor. I had that whole post nearly done and then I accidentally closed my browser instead of closing another Tab.:redface: So I had to rewrite everything and guess I left that part out. Adding it in now.:biggrin:
  • lavoszxlavoszx Posts: 76 Arc User
    edited September 2013
    your welcome :P

    unintended effect but one thats worthwhile i suppose :P
  • theravenforcetheravenforce Posts: 7,139 Arc User
    edited September 2013
    Doh! Thx for reminding me bout the CC resistances I was going to add to Earth Armor. I had that whole post nearly done and then I accidentally closed my browser instead of closing another Tab.:redface: So I had to rewrite everything and guess I left that part out. Adding it in now.:biggrin:

    I will say this:

    - Immunity is a touchy area to dip into especially when players have access to it (which is why Eruption is so hated by some).

    - High resistance to knock (say like KB can only knock you a maximum of 3ft) would be better. Similar to how VIPER Rampage Serum works I think, but better.

    - Immunity to stun/root/snare...I'd say here perhaps whilst affected by Earth Armour "you become an unstoppable force, so much so that enemies have almost no chance of stopping you. Normal Stuns and snares only last for a quarter of their normal duration and roots have no affect on you at all. (That would be high Stun/Snare resistance and Rooting Immunity. Rather than over all immunity)

    Also:

    Master of the Mind, the ultimate you created basically WAS MoTM before naysayer nerf, except for CC buff.

    I do like the suggestion but the mechanic of Confuse would have to be changed at core level (not in the ultimate, just in general because the confuse effect itself is a dumb effect).

    I believe Confuse should do just that, it should stop the enemy from attacking you and they should fight amongst themselves, pass out or fight crates. Currently targets can still attack you when "confused", especially when there is no one left in the room. It sort of defeats the purpose of the power/mechanic.

    So perhaps add in that the MoTM you suggested utilizes NEW Confuse (which is an improved version).

    And yes, Telepathy does need an AoE Confuse
  • cptcooltasticcptcooltastic Posts: 221 Arc User
    edited September 2013
    I will say this:

    - Immunity is a touchy area to dip into especially when players have access to it (which is why Eruption is so hated by some).

    - High resistance to knock (say like KB can only knock you a maximum of 3ft) would be better. Similar to how VIPER Rampage Serum works I think, but better.

    - Immunity to stun/root/snare...I'd say here perhaps whilst affected by Earth Armour "you become an unstoppable force, so much so that enemies have almost no chance of stopping you. Normal Stuns and snares only last for a quarter of their normal duration and roots have no affect on you at all. (That would be high Stun/Snare resistance and Rooting Immunity. Rather than over all immunity)

    Also:

    Master of the Mind, the ultimate you created basically WAS MoTM before naysayer nerf, except for CC buff.

    I do like the suggestion but the mechanic of Confuse would have to be changed at core level (not in the ultimate, just in general because the confuse effect itself is a dumb effect).

    I believe Confuse should do just that, it should stop the enemy from attacking you and they should fight amongst themselves, pass out or fight crates. Currently targets can still attack you when "confused", especially when there is no one left in the room. It sort of defeats the purpose of the power/mechanic.

    So perhaps add in that the MoTM you suggested utilizes NEW Confuse (which is an improved version).

    And yes, Telepathy does need an AoE Confuse

    I'm not sure if the Immunity's I added to Earth Armor would be exploitable or not since the buff only lasts 20 seconds(with a 5 minute cooldown), but looking over your suggested changes I could get behind them also. As long as Earth Armor makes you feel like the immovable/unbreakable object it should.

    As for CONFUSE needing a rework, I am in TOTAL agreement. Confuse should flip flop who they see as Allies/Enemies when it's applied. That way they are ALWAYS attacking each other and not you, if they have healers or buffers in the group then YOU become affected by them instead of your enemies. That's how Confuse SHOULD be.

    Telepathy NEEDS MORE CONFUSION!!! LoL

    PS: Added new confusion mechanics to the end of Post #50
  • lavoszxlavoszx Posts: 76 Arc User
    edited September 2013
    thats how Confuse worked in CoH sans the Enemy Healers helping the players from it all, but the downside was they only stayed confused and attacked whatever was nearest (friend or foe) so long as you didnt hit them, if you did it broke them free of it
  • cptcooltasticcptcooltastic Posts: 221 Arc User
    edited September 2013
    lavoszx wrote: »
    thats how Confuse worked in CoH sans the Enemy Healers helping the players from it all, but the downside was they only stayed confused and attacked whatever was nearest (friend or foe) so long as you didnt hit them, if you did it broke them free of it

    Thx, was a little off on the mechanics until you mentioned this.:wink:
  • lavoszxlavoszx Posts: 76 Arc User
    edited September 2013
    only status effect i sorta had a cosmetic beef with in CoH was called Disorient on the UI when you were under it, but it was funny cus you looked like you were drunk especially if you tried to move albeit slowly

    we all called it Stun though cus it put you or the enemy in a temporary Daze and made them all wobbly-posture and staggering as if drunk when trying to walk, and you also couldnt do squat till it wore off, officially it was Disorient but we called it Stun :P

    there was also Sleep that made things passive and snore but also broken if they got hit if i recall, then the real bad one was Hold, stuck you in place and prevented any action and you typically grabbed your head as if in pain cus it was usually a Psionic-type attack that did it, tho some powersets did it with Ice Blocks, froze you in solid Stone or used plant roots to entangle you

    heck, COH had an entire 2 archetype classes devoted to CC, one of mine was a Dominator (villain at) named Monty's Black Knight, i thought the class was fitting based on the old film, and Dominators and Controllers had low HP so: "its just a flesh wound!" XD

    i really faithfully remade him to look like the black knight in Monty Pythons "search for the holy grail" film cus they had the perfect costume pieces for it, especially the Helmet XD
  • rianfrostrianfrost Posts: 578 Arc User
    edited September 2013
    lavoszx wrote: »
    thats how Confuse worked in CoH sans the Enemy Healers helping the players from it all, but the downside was they only stayed confused and attacked whatever was nearest (friend or foe) so long as you didnt hit them, if you did it broke them free of it

    Are you sure about that? Pretty sure they stayed confused if you hit them or not, I know with my plant dom, i used seeds of confusion liberally as my opening attack. and once confused they could not attack you, they only attacked their allies. now sleep got broke by being attacked but it tended to be a stronger hold.
  • sekimensekimen Posts: 306 Arc User
    edited September 2013
    Unleashed Rage - Brick Tree Ultimate: Probably one of the best Ultimate powers out there, however it does ranged damage, something which I dont think "core" might chars focus on much or at all.

    It's tagged as melee for the purpose of enrage buffs and roles.

    Source: http://co.perfectworld.com/news/?p=594151
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited September 2013
    Once you're high enough level, Ultimate powers are technically Rank 0 powers... so Unleashed Rage probably needs to be nerfed to the level of the others to reflect that. Make it do about 2,000 damage max seems about right.
  • theravenforcetheravenforce Posts: 7,139 Arc User
    edited September 2013
    spinnytop wrote: »
    Once you're high enough level, Ultimate powers are technically Rank 0 powers... so Unleashed Rage probably needs to be nerfed to the level of the others to reflect that. Make it do about 2,000 damage max seems about right.

    .....lol

    I think you need to have a look at damage numbers in CO.

    A Starter Power can do 3k or more per .5 sec and you want to nerf a perfectly fine Ultimate to less damage than a Starter Power?

    I'm going to go with serious trolling here. Either that or you are a bit out of it to say the least.
  • flamingbunnymanflamingbunnyman Posts: 2,035 Arc User
    edited September 2013
    .....lol

    I think you need to have a look at damage numbers in CO.

    A Starter Power can do 3k or more per .5 sec and you want to nerf a perfectly fine Ultimate to less damage than a Starter Power?

    I'm going to go with serious trolling here. Either that or you are a bit out of it to say the least.

    Well, I don't know of any starter power that can do that much damage as an AoE. Ultimates, on the other hand, are all AoEs, so should do less damage than equivalent single target powers.

    However, I don't consider Starters to be equivalent to Ultimates.
    _________________________________________________
    @flamingbunnyman in game. Formerly @Roderick in City of Heroes.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited September 2013
    .....lol

    I think you need to have a look at damage numbers in CO.

    A Starter Power can do 3k or more per .5 sec and you want to nerf a perfectly fine Ultimate to less damage than a Starter Power?

    I'm going to go with serious trolling here. Either that or you are a bit out of it to say the least.

    There are starter powers that require no setup that do more damage than higher ranked powers that require you to jump through hoops to get their highest damage. That's what I see when I look at damage numbers in this game, so I'm not sure what you're looking at.

    When you look at it objectively, you notice that Unleashed Rage is the odd man out of the Ultimates. You have a group of powers, only one of which can one shot an entire group of NPCs, where does the change need to be made?

    Ultimate powers are just another unfinished system that hasn't been updated over the years. It was sort of a bad idea to begin with, so they should just take off the "Ultimate" part, integrate the powers into the system normally, and of course adjust Unleashed Rage.

    Why do we scream our heads off when NPCs get one shot mechanics, but we think it's perfectly fine for players to have them?

    Why should powers that have no requirements to get (other than lvl 35.. which is hard) be more powerful than powers that require you to have a certain number of other powers before you can even use them?
  • bluhmanbluhman Posts: 2,410 Arc User
    edited September 2013
    spinnytop wrote: »
    There are starter powers that require no setup that do more damage than higher ranked powers that require you to jump through hoops to get their highest damage. That's what I see when I look at damage numbers in this game, so I'm not sure what you're looking at.
    Those powers are a minority, by far. And mostly a product of post cryptic-going-full-****** with overpowered attacks (ricochet throw and TGM, to name two low tier OP attacks.) Meanwhile none of the melee sets exhibit this phenomenon (all rank 3 attacks are way stronger than rank 1 combos), and the same goes for the majority of older ranged sets as well (rank 3 Avalanche is much stronger than rank 1 Ice Breath)

    When you look at it objectively, you notice that Unleashed Rage is the odd man out of the Ultimates. You have a group of powers, only one of which can one shot an entire group of NPCs, where does the change need to be made?
    You're right. Unleashed Rage is the odd man out. It's also the only ultimate you see regularly used by enraged-based characters. It's f**cking perfect, because it's fast, effective, and is closely tied to the mechanics of one set.

    Ultimate powers are just another unfinished system that hasn't been updated over the years. It was sort of a bad idea to begin with, so they should just take off the "Ultimate" part, integrate the powers into the system normally, and of course adjust Unleashed Rage.
    I'm sure a lot of people will really appreciate that. Instead of having one useful ultimate, we can have a set of no useful ultimates, and they will basically go unused for all time. Great idea bro.

    Why do we scream our heads off when NPCs get one shot mechanics, but we think it's perfectly fine for players to have them?
    We're players, they're computers. Balance between these two being perfect isn't always good. Take for example, control. Both us players and them CPU enemies can get held, knocked, or rooted 3 times in a row before becoming immune. For players? We almost never reach this state, because of how infrequently enemies try to do this. Meanwhile, enemies reach this boundary all the ****ing time, and it annoys the **** out of all of us when we're trying to legitimately use control.

    Why should powers that have no requirements to get (other than lvl 35.. which is hard) be more powerful than powers that require you to have a certain number of other powers before you can even use them?
    Refer back to what I said about unleashed rage being perfect. Right, you only have to get to 35 to use these moves, but are you going to 'cheese' using UR if you use Ice? Fire? Munitions? No, you're not. The move is only useful under the pretext that you're a might user, and that's both partially what Ultimates were aiming to be (particularly, Fury of the Dragon and Energy Storm), and largely what they should be to perhaps balance out the 'freedom' you get with them when rebuilding your character

    Yeah, I think I can see where ravenforce is coming from on this one.
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  • theravenforcetheravenforce Posts: 7,139 Arc User
    edited September 2013
    Well, I don't know of any starter power that can do that much damage as an AoE. Ultimates, on the other hand, are all AoEs, so should do less damage than equivalent single target powers.

    However, I don't consider Starters to be equivalent to Ultimates.

    Granted. As an AoE but damage for damage purposes. 2GM is what I was referring to.
    spinnytop wrote: »
    There are starter powers that require no setup that do more damage than higher ranked powers that require you to jump through hoops to get their highest damage. That's what I see when I look at damage numbers in this game, so I'm not sure what you're looking at.

    If you acknowledge that "There are starter powers that do more damage than higher ranked powers"...Why are you trying to justify a nerf to Unleashed Rage? I think you might want to reassess that pattern of thinking. Unless of course you think it is fair for Starter powers to be more powerful than higher Tier powers...

    Capping damage for -any- power (unless it has a tendency to over perform even after several nerfs) is going to be frowned upon. Capping the damage on a power which requires a form power and therefore a super stat to fuel it is the wrong thing to do. Not to mention capping it at a low damage value like 2k, even if it is an AoE. It is meant to be an ultimate AoE.
    spinnytop wrote: »
    When you look at it objectively, you notice that Unleashed Rage is the odd man out of the Ultimates. You have a group of powers, only one of which can one shot an entire group of NPCs, where does the change need to be made?

    You are not looking at the powers from the standpoint of what they are classed as. Ultimates are meant to be more powerful than standard powers.

    Taking that into account, yes UR -is- the odd power out. Why? Because as previously mentioned in the thread it is fine. As it is the only power which actually feels like an ultimate out of all of them.

    Ultimates should be just that. Ultimate. They should reflect top end damage/defense/support or whatever in CO. 2k damage is not ultimate in CO at all.
    spinnytop wrote: »
    Ultimate powers are just another unfinished system that hasn't been updated over the years. It was sort of a bad idea to begin with, so they should just take off the "Ultimate" part, integrate the powers into the system normally, and of course adjust Unleashed Rage.

    Not sure why you think it was a bad idea, there is nothing wrong with having a power set which builds up to a high level attack or power. Removing Ultimates would not only screw up some people's builds BUT it would also be a serious case of BACKWARD THINKING! No point making a fire toon if you can only throw single target fire balls from levels 1-40. You are right about them being an unfinished system that hasn't been updated. Hopefully this will change one day and more ultimates would be created. There have been -plenty- of ideas on this thread which would be great to see in game.
    spinnytop wrote: »
    Why do we scream our heads off when NPCs get one shot mechanics, but we think it's perfectly fine for players to have them?

    Generally NPC's which have one shotting mechanics like Gravitar can be avoided by moving and are the highest level of foes in game bar ourselves. Or having high defense and dodge/avoid. Players learnt to adjust to her fighting style once she was analysed and guides were written up. Healers and Rezzers and Debuffers help a lot in such instances. I personally didn't "scream my head off" when Gravitar came to town, sure on my first couple of tries I got face rolled, I updated my builds and joined up and won.

    Would you prefer it if NPC's everywhere also had damage buffs to the level of players? So that a Psi Hypnotist could Mind Break heroes for 8k or a Hired Muscle could Haymaker heroes for 14k? Or if Enforcers had a guaranteed one shot attack?

    One shotting in PvP is another thing a different topic entirely. So lets go back to Ultimates.

    If you are a firm believer that UR is crazy powerful now, you should have seen what it used to be like.

    Shadow Strike power is very powerful but I haven't seen an SS go over 27k before.
    spinnytop wrote: »
    Why should powers that have no requirements to get (other than lvl 35.. which is hard) be more powerful than powers that require you to have a certain number of other powers before you can even use them?

    The idea was that at the end of sticking to a certain power set you could choose to pick up an ULTIMATE Power for that set.

    So Energy Projectors would utilize Energy Storm

    Martial Artists would use Fury of the Dragon

    Mentalists would use Mind Link

    Might/Muscle/Super Strength users would use Unleashed Rage

    Mystics and Supernatural Heroes would use Planar Fracture.

    That was the initial idea behind them. Classification wise, Ultimates (Tier 4) are classed as such because they are meant to be innately more powerful that Tier 1-3 powers.
  • ariesmajorariesmajor Posts: 394 Arc User
    edited September 2013
    I noticed people in doubt of starter powers doing more damage than ultimates.....

    You guys remember combo powers? If any of you freeforms do actually use them, they actually do more damage than most ultimate abilities. So its not just a handfull of powers that do more damage than ultimates, its more like damn near all. Don't forget, that a good amount of ultimates can't even crit.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited September 2013
    If anything, all other ultimate powers should be buffed so they can compare with Unleashed Rage.
  • mrhinkypunkmrhinkypunk Posts: 1,569 Arc User
    edited September 2013
    If anything, all other ultimate powers should be buffed so they can compare with Unleashed Rage.

    This would be pretty good, it would open up more builds that could be used. I think certainly the elemental one needs to hit much more and it would be great if the martial art's one would keep the person still or hit the damage faster, I don't really know how good it is in PVE though. Then the others are just truly awful and a wasted space if used, I think the gadgeteering and the martial arts one's are the only 2 other than UR that are useful at all at the moment.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited September 2013
    The primary reason that Ultimate powers, especially if they were all balanced at the level of Unleashed Rage, is... well, the ultimate part.


    One of the chief complaints in pvp right now is that everyone is using a small pool of "the best powers". This is even an issue with certain powers in pve ( google epidemic and 'too fast' or something like that) If the Ultimates were all on the level of Unleashed Rage, and each set had one, then we're taking a problem this game has and amplifying it to ultimate levels. Namely, the "you must take this power to participate" problem.


    Once every powerset has something equal to Unleashed Rage, then they have to keep this in mind when balancing new content. Right now they don't have to do that, because not everyone in the game uses Enrage. As a result, content is not balanced around everyone having Unleashed Rage. As a further result of that, not everyone needs to take Unleashed Rage. Once everyone can have something like that, then content has to be balanced as if everyone does have something like that, and then everyone has to have something like that.

    On the other hand, if they give everyone that access, but don't balance content around it, then we amplify a different problem where players are dominating content even harder than they are now.


    I don't like when I have to build a certain way to participate, or face failure for wanting to use the customization that this game has. I also don't like how the game seems to be getting more of a cakewalk every day. I remember a year ago I was upset that the game was getting too easy... if I had a time machine and could go back and reveal to myself that players weren't even done getting OP yet... well I would probably just be sad about it.


    What do we need more... Ultimate powers or balanced powers? Can we realistically have both, when Ultimate powers need to be the Ultimate powers by definition? Wouldn't buffing the Ultimate powers essentially be a continuation of the "all new powers are gamebreakingly OP" trend?

    Yes, we all want to be buffed and we hate being nerfed... but obese people cause world hunger.
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited September 2013
    spinnytop wrote: »
    Wouldn't buffing the Ultimate powers essentially be a continuation of the "all new powers are gamebreakingly OP" trend?
    False rhetoric. Neither Unleashed Rage nor Implosion Engine (which is at least useful CC) are the biggest or most OP heavy hitters ingame.
    Bringing other UP to line would only make them playable.
    For now ultimates are little more than wasted development time.

    I think you should make use of your sign and just stop.
  • ariesmajorariesmajor Posts: 394 Arc User
    edited September 2013
    spinnytop wrote: »
    The primary reason that Ultimate powers, especially if they were all balanced at the level of Unleashed Rage, is... well, the ultimate part.


    One of the chief complaints in pvp right now is that everyone is using a small pool of "the best powers". This is even an issue with certain powers in pve ( google epidemic and 'too fast' or something like that) If the Ultimates were all on the level of Unleashed Rage, and each set had one, then we're taking a problem this game has and amplifying it to ultimate levels. Namely, the "you must take this power to participate" problem.


    Once every powerset has something equal to Unleashed Rage, then they have to keep this in mind when balancing new content. Right now they don't have to do that, because not everyone in the game uses Enrage. As a result, content is not balanced around everyone having Unleashed Rage. As a further result of that, not everyone needs to take Unleashed Rage. Once everyone can have something like that, then content has to be balanced as if everyone does have something like that, and then everyone has to have something like that.

    On the other hand, if they give everyone that access, but don't balance content around it, then we amplify a different problem where players are dominating content even harder than they are now.


    I don't like when I have to build a certain way to participate, or face failure for wanting to use the customization that this game has. I also don't like how the game seems to be getting more of a cakewalk every day. I remember a year ago I was upset that the game was getting too easy... if I had a time machine and could go back and reveal to myself that players weren't even done getting OP yet... well I would probably just be sad about it.


    What do we need more... Ultimate powers or balanced powers? Can we realistically have both, when Ultimate powers need to be the Ultimate powers by definition? Wouldn't buffing the Ultimate powers essentially be a continuation of the "all new powers are gamebreakingly OP" trend?

    Yes, we all want to be buffed and we hate being nerfed... but obese people cause world hunger.

    If you nerfed all the powers to make it look like the current ultimate powers were actually ultimate.....our maintains would hit for 100 damage per .5 seconds.

    The game isn't too easy. You won't ever find the game too easy unless you have a character that is set up using a meta build to make everything easy......<
    if you pvp, you probably have one of these.

    Meta building and etc has always made pve easy.

    The only reason people meta build in this game is because there are a small pool of powers that are actually good, while the rest completely suck ****.

    Let me repeat...while the rest....completely suck ****.

    For perspective here. Why put 5 points and 1 power point into flame breath when I can take the fire rain skill and have it follow and proc extra burn stacks?

    Why use the force combo skill......when I can just tap force cascade?

    Why use gatling gun......when I can just 2 gun mojo or assault rifle?

    Meta pvp players are always gonna pick the highest tier powers for pvp. It just so happens those same pvp builds are immortal in pve. Long story short.
    It just doesn't make any sense to have the highest tiered attacks in the game be the weakest attacks in the game.........wtf?
  • theravenforcetheravenforce Posts: 7,139 Arc User
    edited September 2013
    spinnytop wrote: »
    Yes, we all want to be buffed and we hate being nerfed... but obese people cause world hunger.

    Not only is this statement a testament to your -flawed- logic, but it also makes you sound completely stupid.
  • cptcooltasticcptcooltastic Posts: 221 Arc User
    edited September 2013
    As an Ultimate Power, Unleashed Rage is NOT perfect I'm afraid. Is it an OP power? Definitely! Why is it OP? Mainly because you can get the cooldown to somewhere around 30secs. Ultimate Powers SHOULD NOT be able to be spammed on EVERY group we run into. These powers should be so draining on our heroes that they have to recuperate before trying to unleash them again. This is why I suggested ALL Ultimate's be placed on a cooldown of 5mins.

    A longer cooldown allows us to make these powers that much more powerful(so that they may live up to their namesakes), and at the same time keeps them from being able to be spammed as OP powers. Players will want to save these powers for just the right moments as they know they'll be stuck waiting a while to use it again if they end up wasting it.

    You guys might be thinking, how will making Ultimate's MORE powerful affect play? Seeing as these powers don't unlock until level 35, almost all leveling content will be unaffected by the change. How many players over level 35 do you see in the normal Smash Alert for example(using Smash Alerts for an example because it's the most common content that comes with a way to fail built into it)? Not many, so having someone with an Ultimate to burn shouldn't overly effect things. If anything, it will further help the Higher Level players to pull the slack Lower Level players offer up in many Alert situations.

    Ok, so how will would these changes effect Lair Bosses and Alerts like Cybermind. The way I've made my suggestions to Ulimate's makes them more preferable to use on LARGE GROUPS of enemies. The HIGHEST damage potential of the Ultimate's I suggested should offer AoE's that produce somewhere around 25-30k on criticals(or around 5-6k per tick on Maintains.) So damage shouldn't effect Boss Fights hardly at all, it would just be like having another high damage attack that you can use TWICE on them at the most(and that's if a fight really drags out.) The main benefit from using an Ultimate against a boss would be the other bonuses it grants. In most cases it would be like having an additional active defense, or active control(trademarking that right now.:tongue:)

    To those that still think buffing Ultimate's in such a way would trivialize content I have only one thing to ask. Is it not already trivialized? I believe the Normal setting is fine, it seems pretty well positioned for new players to use to learn the game and such. I do however suggest that ALL other difficulty settings get buffed in difficulty though. ELITE is a setting that we should not be able to solo on, this setting should require at least a team of 2-3 well equipped players to handle it(that's strictly in my own personal opinion.) Point is, difficulty setting need to be buffed.

    One of the things I'll like to suggest to make the each difficulty setting tougher would be to "INCREASE SPAWN SIZES BASED ON DIFFICULTY SELECTED!" Not only would this give higher level players a greater challenge, but it would give players are reason to really utilize those New Ultimate's in the fashion they should be used!

    Anyway, this is my dream. Will Cryptic ever consider making it a reality? I dunno, just wake me up if they ever do.:biggrin:
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited September 2013
    Not only is this statement a testament to your -flawed- logic, but it also makes you sound completely stupid.

    I'm glad we could have a mature conversation about this where we respectfully disagree with each others opinions without resorting to childish behavior :)
  • theravenforcetheravenforce Posts: 7,139 Arc User
    edited September 2013
    spinnytop wrote: »
    I'm glad we could have a mature conversation about this where we respectfully disagree with each others opinions without resorting to childish behavior :)

    There is no childish behaviour on my part. You should re-read what I quoted and you -might- be able to deduce why I replied in such a manner.

    If you read the post I posted before that reply you'll see the points I made.

    I'd also love to know why you feel that you are on the high ground for stating that "Obese people cause world hunger"..
  • theravenforcetheravenforce Posts: 7,139 Arc User
    edited September 2013
    As an Ultimate Power, Unleashed Rage is NOT perfect I'm afraid. Is it an OP power? Definitely! Why is it OP? Mainly because you can get the cooldown to somewhere around 30secs. Ultimate Powers SHOULD NOT be able to be spammed on EVERY group we run into. These powers should be so draining on our heroes that they have to recuperate before trying to unleash them again. This is why I suggested ALL Ultimate's be placed on a cooldown of 5mins.

    Super Heroes even powerful ones have some sort of down time in CO, this, to me is represented by the CD.

    Forcing players who take an ultimate to have a 5 minute CD on a power they have had to perhaps wait for or build towards would be a MASSIVE slap in the face. Perhaps more so than building a controller toon and running into a cosmic villain battle to find your powers primary functions have been denied entirely.

    The end result would be that people would not use them at all. All that work done would be in vain.

    Spam implies continued use of something in a very short space of time (like 1-5 secs) so I would disagree that people can "spam" Ultimates.

    Also the Ultimate in question has a certain set of conditions for it to do the max amount of damage, time spent gaining these conditions is adequate for the damage build up. In UR's case optimum working damage for it would be:

    - 8 Stacks of Enrage

    - STR statted

    - Melee or Hybrid Role

    - Some form of active offensive to increase damage

    Unless someone is running around with perma 8 stacks and 10 sec UR recharge, I do not see an issue with the way UR is.

    Yes I do have a UR toon, I know how fast stacks of Enrage can fall off so I would say this power is perfect as is.
    A longer cooldown allows us to make these powers that much more powerful(so that they may live up to their namesakes), and at the same time keeps them from being able to be spammed as OP powers. Players will want to save these powers for just the right moments as they know they'll be stuck waiting a while to use it again if they end up wasting it.

    I understand where you are coming from but unless (as I believe you suggested later on in your post) mob size, difficulty and damage changes significantly putting Ultimates on a large CD will dissuade people from using them. That will mean Cryptic North's work (should they decide to touch Ultimates) would be in vain for the majority of players since they would not use them.

    Conceptually might users screaming at the top of their lungs, should leave them breathless (hence the CD) but eventually they recover.

    I would say UR is a perfect example of an Ultimate. Why? It is a click damage power, high damage and fast activation (relatively speaking).
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited September 2013
    There is no childish behaviour on my part. You should re-read what I quoted and you -might- be able to deduce why I replied in such a manner.

    If you read the post I posted before that reply you'll see the points I made.

    I'd also love to know why you feel that you are on the high ground for stating that "Obese people cause world hunger"..
    Not only is this statement a testament to your -flawed- logic, but it also makes you sound completely stupid.

    So you don't recognize calling someone names over an opinion regarding a video game as being childish behavior. Okay then, I'll just let that speak for itself. :)
  • fudgemonstafudgemonsta Posts: 1,591 Arc User
    edited September 2013
    spinnytop wrote: »
    So you don't recognize calling someone names over an opinion regarding a video game as being childish behavior. Okay then, I'll just let that speak for itself. :)

    With this quote I'm gonna have to mimic Raven's earlier words. :biggrin:

    Topic wise, I'd LOVE to see the other Ultimate powers pulled up to be useful. I like Implosion Engine in it's 'Group you up for AoE annihilation' system and personally don't think it would really need anything aside from maybe a bigger AoE? (Pull them ALL IN.)

    But, when you go and head to the other powers...It's a huge letdown. Oh look, Fury of the Dragon. RAWR STAB SHANK SHANK DARGON oh look I'm doing equivalent to my energy builder in DPS...

    I'm not even going to go into the other ones, since most people here already know the state they are in.
    @HangingDeath

    Deliciously nutritious!
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited September 2013
    Btw, making Unleashed Rage do 2000 damage makes it do more damage than a lot of other aoes in the game; for example Force Detonation, especially when you compare the tap values. Not sure where you're getting your numbers from; that would still leave it in a pretty powerful place, especially when you start to talk about the bonus damage from enrage.

    The other ultimates would be brought up to similar levels, to put them in line with their cooldowns, but certainly nothing near the level that unleashed rage is at now.

    Hell, if anything, when I said "put it at the level of the others" I didn't go far enough. Strange that.
  • theravenforcetheravenforce Posts: 7,139 Arc User
    edited September 2013
    spinnytop wrote: »
    Btw, making Unleashed Rage do 2000 damage makes it do more damage than a lot of other aoes in the game; for example Force Detonation, especially when you compare the tap values.

    Stop here and re-read this. Now think about the comparison you have made. You are not taking into account tiers for the powers damage sake. It is a TIER 4 Power.

    Force Detonation is a ranged click power which does AoE Knockback and Crushing Damage and has a fairly minor cooldown in comparison to UR.

    So you have already done it wrong by comparing these two powers specifically.

    You should be comparing Ultimate Damage to other Ultimate Damage. Not comparing a lower tier power which happens to be an AoE to a power in a higher tier.
    spinnytop wrote: »
    Not sure where you're getting your numbers from; that would still leave it in a pretty powerful place, especially when you start to talk about the bonus damage from enrage.

    Honestly? It sounds like there's still some sonic damage resonating from one too many Unleashed Rage's in PvP. :wink:

    Capping damage for an Ultimate power would mean that everything else, by your own logic should then be capped. Energy Builders would then do around 1-5 damage cap, Starters having a max damage of 100, Tier 1's hitting for 200-800 damage, Tier 2's hitting for 900 - 1.2k, Tier 3's hitting for 1.3k - 1.9k max damage and finally Tier 4 powers hitting for that glorious burst of...2k damage.

    I am sure you don't need this spelled out but this would be a bad logic to follow.

    I will say this:

    Unleashed Rage is fine. It is a perfect example of how Ultimates -should- feel to use, they should be powerful, hard hitting and fast (depending on their concept)

    Ultimates need to be raised to UR's level of "ultimate-ness" not be nerfed because of personal gripes with the power (real or imagined).

    I don't believe there has been a significantly coherent arguement as to why UR should be nerfed without it spilling into a speech about world hunger and obesity :rolleyes:
  • cptcooltasticcptcooltastic Posts: 221 Arc User
    edited September 2013
    Super Heroes even powerful ones have some sort of down time in CO, this, to me is represented by the CD.

    Forcing players who take an ultimate to have a 5 minute CD on a power they have had to perhaps wait for or build towards would be a MASSIVE slap in the face. The end result would be that people would not use them at all. All that work done would be in vain.

    Well that's your opinion. To me 5 minutes of down time is more than fair for a power of such magnitude. 5 minutes goes by pretty fast when you think about it. In fact, REBIRTH has a 5 minute cooldown(and it USED to be much much longer than that.) Rebirth is a self rez that has failed horribly for me every time I've tried to use it to be honest. It gives you all them buffs, but the time it takes to get control of your character again upon rezzing always seems to be just long enough for the group to kill me again LoL. So yeah, I doubt Ultimate's on a 5 minute cooldown would be any worse than that. *shrug*

    Spam implies continued use of something in a very short space of time (like 1-5 secs) so I would disagree that people can "spam" Ultimates.

    Well... try this one out for me.

    AoPM
    Hybrid Role
    Stats: Excessive INT
    Gear: High Cooldowns
    Nanobot Swarm: Rank 3
    Unleashed Rage: 1 minute Base Cooldown
    = One Ultimate with a VERY short Cooldown!

    I don't KNOW for a fact that all that would qualify for "spammable" or not, all I know is it's way to darn fast for something like Unleashed Rage. Making it an OP power. Why else would you see it used so often with PvP builds, PvPers know OP/Broken powers when they see them.:tongue:

    Also the Ultimate in question has a certain set of conditions for it to do the max amount of damage, time spent gaining these conditions is adequate for the damage build up. In UR's case optimum working damage for it would be:

    - 8 Stacks of Enrage

    - STR statted

    - Melee or Hybrid Role

    - Some form of active offensive to increase damage

    Unless someone is running around with perma 8 stacks and 10 sec UR recharge, I do not see an issue with the way UR is.

    Yes I do have a UR toon, I know how fast stacks of Enrage can fall off so I would say this power is perfect as is.

    Alright, well let's see now...

    Let's go with Hybrid Role, as there are 2 passives you can use with UR to make it far more effective than using it in Melee Role. Those Being AoPM and Electric Form.

    Here's a short build...

    AoPM
    INT/STR/Whatever
    Enrage: Rank 3
    Aggressor: Rank 3
    Howl or Iron Cyclone

    Done. Yep, it's THAT easy. Your STR stat is through the roof thanks to AoPM, and so is your INT so you can use UR that much more. Your rank 3 enrage gives you 3 stacks of Enrage perma. When activating your rank 3 Aggressor your granted another 3 stacks of Enrage, bring you up to 6 before even entering combat... heh. Howl Can be used in or out of combat to refresh Enrage easily allowing you to maintain your 8 stacks of enrage perma once you have them. Iron Cyclone does the same thing, but even faster! Iron Cyclone is also amazing at knocking groups in close to your(granting enrage stacks) and allowing you to hit more targets with UR.

    So, as you can see. There really is NO time spent beyond popping your Active Offense and jumping into battle in order to get the maximum out of your UR, AND UR can be used quickly by extremely reducing it's cooldown as I mentioned before, AND your able to stay at your maximum effectiveness quite easily. Still think it's perfect?

    If you were wondering about Electric Form, well it boosts Sonic Damage. Wanna try a really high damage build? Use that form with Laser Sword and UR.

    Well, now that you know how to make your UR toon that much more powerful. Let's move on.

    I would say UR is a perfect example of an Ultimate. Why? It is a click damage power, high damage and fast activation (relatively speaking).

    If you look at my suggested improvements for Unleashed Rage you'll notice I kept it a click power as I do like it as such. The animation would change, but wouldn't take any longer to activate then it does now.

    The main changes to make it more of an Ultimate Power were to...

    1) Increase the range from 15ft to 20ft
    2) Change the Damage source from 100% Sonic to 75% Crushing/25% Sonic. This change is to give it better synergy with Unstoppable, rather than passives like Electric Form
    3) Increase the Cooldown from 1min to 5min
    4) Boost with Crowd Control aspects
    5) Grants a short duration buff. The buff is mainly for finishing off enemies that were out of range when you activated the power, I tried to have the smaller AoE's grant short buffs so they would balance out better with the larger AoEs.(Haven't really checked them all to see if I succeeded in that regard yet.)





    PS: I just realized UR doesn't even scale with Strength Stat. It only get's boosted from being in Melee Role. So now you can have a crazy UR build with even MOAR INT. Or stat some Con/Dex/Rec/whatever.
  • ariesmajorariesmajor Posts: 394 Arc User
    edited September 2013
    Well that's your opinion. To me 5 minutes of down time is more than fair for a power of such magnitude. 5 minutes goes by pretty fast when you think about it. In fact, REBIRTH has a 5 minute cooldown(and it USED to be much much longer than that.) Rebirth is a self rez that has failed horribly for me every time I've tried to use it to be honest. It gives you all them buffs, but the time it takes to get control of your character again upon rezzing always seems to be just long enough for the group to kill me again LoL. So yeah, I doubt Ultimate's on a 5 minute cooldown would be any worse than that. *shrug*




    Well... try this one out for me.

    AoPM
    Hybrid Role
    Stats: Excessive INT
    Gear: High Cooldowns
    Nanobot Swarm: Rank 3
    Unleashed Rage: 1 minute Base Cooldown
    = One Ultimate with a VERY short Cooldown!

    I don't KNOW for a fact that all that would qualify for "spammable" or not, all I know is it's way to darn fast for something like Unleashed Rage. Making it an OP power. Why else would you see it used so often with PvP builds, PvPers know OP/Broken powers when they see them.:tongue:




    Alright, well let's see now...

    Let's go with Hybrid Role, as there are 2 passives you can use with UR to make it far more effective than using it in Melee Role. Those Being AoPM and Electric Form.

    Here's a short build...

    AoPM
    INT/STR/Whatever
    Enrage: Rank 3
    Aggressor: Rank 3
    Howl or Iron Cyclone

    Done. Yep, it's THAT easy. Your STR stat is through the roof thanks to AoPM, and so is your INT so you can use UR that much more. Your rank 3 enrage gives you 3 stacks of Enrage perma. When activating your rank 3 Aggressor your granted another 3 stacks of Enrage, bring you up to 6 before even entering combat... heh. Howl Can be used in or out of combat to refresh Enrage easily allowing you to maintain your 8 stacks of enrage perma once you have them. Iron Cyclone does the same thing, but even faster! Iron Cyclone is also amazing at knocking groups in close to your(granting enrage stacks) and allowing you to hit more targets with UR.

    So, as you can see. There really is NO time spent beyond popping your Active Offense and jumping into battle in order to get the maximum out of your UR, AND UR can be used quickly by extremely reducing it's cooldown as I mentioned before, AND your able to stay at your maximum effectiveness quite easily. Still think it's perfect?

    If you were wondering about Electric Form, well it boosts Sonic Damage. Wanna try a really high damage build? Use that form with Laser Sword and UR.

    Well, now that you know how to make your UR toon that much more powerful. Let's move on.




    If you look at my suggested improvements for Unleashed Rage you'll notice I kept it a click power as I do like it as such. The animation would change, but wouldn't take any longer to activate then it does now.

    The main changes to make it more of an Ultimate Power were to...

    1) Increase the range from 15ft to 20ft
    2) Change the Damage source from 100% Sonic to 75% Crushing/25% Sonic. This change is to give it better synergy with Unstoppable, rather than passives like Electric Form
    3) Increase the Cooldown from 1min to 5min
    4) Boost with Crowd Control aspects
    5) Grants a short duration buff. The buff is mainly for finishing off enemies that were out of range when you activated the power, I tried to have the smaller AoE's grant short buffs so they would balance out better with the larger AoEs.(Haven't really checked them all to see if I succeeded in that regard yet.)





    PS: I just realized UR doesn't even scale with Strength Stat. It only get's boosted from being in Melee Role. So now you can have a crazy UR build with even MOAR INT. Or stat some Con/Dex/Rec/whatever.



    CDR from INT has diminishing returns, I constantly run INT characters, the lower the base cooldown of the skill, the less you get in CDR. You can drop a revanent of firefight down to 60 seconds, anything past that isn't worth stacking.
  • sekimensekimen Posts: 306 Arc User
    edited September 2013
    Unless someone is running around with perma 8 stacks and 10 sec UR recharge, I do not see an issue with the way UR is.

    You can have perma 8 stacks if you're Might only and just allocate your stats well. You only need to get Aggressor's CD lower than your Enrage buff lasts. The larger that cap, the easier to maintain those stacks, but you're essentially perma 8 stacks with one power. 10 sec UR recharge is impossible, though.
    PS: I just realized UR doesn't even scale with Strength Stat. It only get's boosted from being in Melee Role. So now you can have a crazy UR build with even MOAR INT. Or stat some Con/Dex/Rec/whatever.

    It scales indirectly with STR, because Enrage buffs melee powers based on STR, and UR is tagged as melee. So more STR = more UR damage (until it hits DR anyway).

    UR is the same power it always was, people just found new ways how to use it in the meantime. First it was combining it with the old Imbue, giving it guaranteed insane damage. When On Alert hit, you could easily reduce cooldown to it, so then you had frequent damage spikes.
    AoPM
    Hybrid Role
    Stats: Excessive INT
    Gear: High Cooldowns
    Nanobot Swarm: Rank 3
    Unleashed Rage: 1 minute Base Cooldown
    = One Ultimate with a VERY short Cooldown!

    It doesn't work that way at all. Diminishing returns for cooldowns hit brutally hard after you've gotten a cooldown down to 50% its base value. I currently have purple cooldown reduction mods and cooldown reduction legion gear. Do you know the difference between running this with and without excessive INT was? A bit less than two seconds, because I was already at 28 cooldown. I think the maximum you could get UR down to, together with AoPM, would be 24? I would be surprised if the game even let you go lower than that.

    Since Nanobot Swarm has a hard cap on cooldown, for every three UR you do, you get "one free". If you only rely on UR being your attack, yes, that double UR would make a noteworthy difference.
    The main changes to make it more of an Ultimate Power were to...

    1) Increase the range from 15ft to 20ft
    2) Change the Damage source from 100% Sonic to 75% Crushing/25% Sonic. This change is to give it better synergy with Unstoppable, rather than passives like Electric Form
    3) Increase the Cooldown from 1min to 5min
    4) Boost with Crowd Control aspects
    5) Grants a short duration buff. The buff is mainly for finishing off enemies that were out of range when you activated the power, I tried to have the smaller AoE's grant short buffs so they would balance out better with the larger AoEs.(Haven't really checked them all to see if I succeeded in that regard yet.)

    If it would get a complete makeover like that, yes, making a larger cooldown makes sense. But if we're going with the premise of making a larger cooldown from the getgo, then adding new stuff to compensate, it's pointless design.

    The lowest you could get the cooldown, if you were to literally invest everything in it, would be around 2 minutes and 20 seconds (I think). Add Nanobot Swarm to that, which you could activate twice during that period, and you have around a minute and a half on cooldown.

    It would either A) still be viable and people would do it; B) people who used it because it was "powerful" would switch to the next best thing. In both cases, people who just used it outside of PvP or because it was fun would get annoyed. Not everyone is good at building. Not everyone uses the forums. There are going to be people who had that 1 minute base cooldown and are now gonna be stuck with 5 minutes.

    Fixing or modifying a power shouldn't be a band-aid solution like slapping a cooldown on it. Take a look at what people like about a power, how they use it, and modify it accordingly while being fair.
    To me 5 minutes of down time is more than fair for a power of such magnitude. 5 minutes goes by pretty fast when you think about it. In fact, REBIRTH has a 5 minute cooldown(and it USED to be much much longer than that.)

    An extra life in the middle of combat is worth much more than a damage spike. You'd probably do better DPS with Reaper's Embrace than with UR in its current state.
    If you were wondering about Electric Form, well it boosts Sonic Damage. Wanna try a really high damage build? Use that form with Laser Sword and UR.

    Well, now that you know how to make your UR toon that much more powerful. Let's move on.

    Why is it an UR toon? Why isn't it an Elec Form toon? Or a Laser Sword toon? The big number comes after UR pops, but have you considered that maybe Laser Sword's debuff is too powerful? That UR should switch completely to crushing to avoid this unintended synergy?

    You said it yourself in those examples: UR is powerful when you build around it. Does everyone build around it? Do you really think that most people playing use the most optimized builds they can think of? The people who use the most optimal option are usually competitive. The moment you remove the current optimal solution, they will move on to the next on... and then the next one...

    If you're trying to counter those people, then either use the most optimal solution yourself against them, or think of your own counter. That's how freeform games like these work.

    Magic the Gathering gets a ton of powerful combos. People create sidedecks to prepare for those combos.

    A new fighting game is released, an easy-to-use character is considered powerful until people learn how to fight said character. All of a sudden, that initially powerful character is considered mid-tier.

    And if your issue is in PvE DPS, UR doesn't do much to raise your overall DPS. There are much, much, much better options for that.
  • theravenforcetheravenforce Posts: 7,139 Arc User
    edited September 2013
    If you were wondering about Electric Form, well it boosts Sonic Damage. Wanna try a really high damage build? Use that form with Laser Sword and UR.

    Well, now that you know how to make your UR toon that much more powerful. Let's move on.

    Unlike some I actually build with a theme in mind, for theme purposes my toon uses Invuln.

    Anyway, regarding Electric Form. Months ago I ran a Sonic Damage build, and posted my experience and progression on forums. Melee Role, Ranged attacks, STR/CON/INT.

    Hell, I could even dig up the thread if you are interested. >>Sista Sonique<<

    I'd really love to try that build again, but perhaps from level 40, not so much from a levelling stand point. :tongue:

    I found that with UR Electric Form hits for around 12-16k, whereas Unstoppable hits for a little higher at 15-18k. I am aware of what Electric Form actually does.

    And unless there is a new form which stacks Enraged based on Laser Sword attacks I cannot see myself using that combination although it would be quite something, if it could be supported without having to knock something every time.


    PS: I just realized UR doesn't even scale with Strength Stat. It only get's boosted from being in Melee Role. So now you can have a crazy UR build with even MOAR INT. Or stat some Con/Dex/Rec/whatever.

    Scales in directly with STR, via Enrage Stacks, so having UR and no STR statted would be a dumb thing to do.

    Question: Have you actually used Unleashed Rage? (I cannot remember if you have or not)


    Note: Most of your post was not replied to because Sekimen has already replied and I pretty much would be repeating what he said.
  • theravenforcetheravenforce Posts: 7,139 Arc User
    edited September 2013
    spinnytop wrote: »
    So you don't recognize calling someone names over an opinion regarding a video game as being childish behavior. Okay then, I'll just let that speak for itself. :)

    I haven't called -you- anything at all, apart from spinnytop, which is your forum identity.

    The quote from me above what you typed in this instance still applies here.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited September 2013
    I haven't called -you- anything at all, apart from spinnytop, which is your forum identity.

    The quote from me above what you typed in this instance still applies here.

    You sound completely stupid?
  • theravenforcetheravenforce Posts: 7,139 Arc User
    edited September 2013
    spinnytop wrote: »
    You sound completely stupid?

    ^ That does not mean I called -you- directly "stupid", it means that what you had said sounded stupid, so it is rather your words than you.

    If you don't want to differentiate between the two then that is entirely up to you.

    To clarify, you said:

    "Obese people cause world hunger." <--You cannot honestly tell me that does not sound stupid.

    Post can be viewed >here<
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited September 2013
    ^ That does not mean I called -you- directly "stupid", it means that what you had said sounded stupid, so it is rather your words than you.

    If you don't want to differentiate between the two then that is entirely up to you.

    To clarify, you said:

    "Obese people cause world hunger." <--You cannot honestly tell me that does not sound stupid.

    Post can be viewed >here<

    What you should have said then was "What you said sounds completely stupid", and specified what specifically you were talking about.

    You didn't do that. Furthermore, the mature response would be "I don't agree". Saying that things are "stupid" is behavior for elementary school children, or teenagers who are late bloomers.

    And yes, fat people help to exacerbate the problem of world hunger, and end up causing quite a large portion of it. Limited food supply + you eating more than you need = someone else who doesn't get enough. There's quite a bit more to it than that involving the world food market, but I suspect I could type a page of the word "Bunny" over and over and probably have the same effect on you as I would if I talked at length about this topic. If you're really interested, PM me.

    I realize that you are passionate regarding your opinions about this game, but it's important that you remember that your opinions are just that.
  • theravenforcetheravenforce Posts: 7,139 Arc User
    edited September 2013
    spinnytop wrote: »
    What you should have said then was "What you said sounds completely stupid", and specified what specifically you were talking about.

    Incorrect. I had already specified what I was talking about. The placement of my words in the sentence denote that I was referring to WHAT you said rather than you as a person.

    Do not attempt to teach me how to write, I've been through the education system.
    spinnytop wrote: »
    You didn't do that. Furthermore, the mature response would be "I don't agree". Saying that things are "stupid" is behavior for elementary school children, or teenagers who are late bloomers.

    Incorrect. You simply didn't read what I said. If you did you would be able to make a -clear- distinction between referring to a person and referring to something they said.

    If you don't agree that bringing obese people and world hunger into a discussion about Ultimate Powers in an Online Game is not in fact a pointless thing to do then I will leave you to continue thinking that.
    spinnytop wrote: »
    I realize that you are passionate regarding your opinions about this game, but it's important that you remember that your opinions are just that.

    I haven't been especially passionate about Ultimates, but yes I can be quite passionate when things I care about are on the line or being held as topics of discussion.

    I believe you are referring to you calling me childish on this thread. I am merely trying to show you exactly what was said and how you have managed to see it the wrong way. That isn't me being passionate that is me stating an obvious fact.

    The second part of your sentence quoted and highlighted applies to you as well. I am under no illusion that my opinions are fact neither have I suggested that they are fact.

    It would be best to keep opinions about entirely different topics (such as Obesity and World Hunger) out of threads which have nothing to do with them.

    (Just for the record, I do not agree that obese people cause world hunger. They are not actively going out and depriving other nations governments from providing food to their people. I'm pretty sure if obese people were causing worldwide hunger they would be stopped.)
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited September 2013
    It never ceases to amaze me the way some people will put in just so much work...rather than just taking two seconds to apologize and move on. Well... Ego is an attribute in this game after all, isn't it? :)
  • theravenforcetheravenforce Posts: 7,139 Arc User
    edited September 2013
    spinnytop wrote: »
    And yes, fat people help to exacerbate the problem of world hunger, and end up causing quite a large portion of it. Limited food supply + you eating more than you need = someone else who doesn't get enough.

    Okay so here you have made a correlation between one factor and another based on your own...knowledge.

    Now we all know Correlation is a relationship between two variables not a direct link or it would be Causation..

    Implying that correlation is causation is -bad logic-, for lack of a better word.

    So not only have you tried to make a link between two variables which have not been proven to have a causal relationship but you are also including a topic which has nothing to do with the main theme of this thread.

    I don't think "I don't agree" still applies here as a response.
  • theravenforcetheravenforce Posts: 7,139 Arc User
    edited September 2013
    spinnytop wrote: »
    It never ceases to amaze me the way some people will put in just so much work...rather than just taking two seconds to apologize and move on. Well... Ego is an attribute in this game after all, isn't it? :)

    Apologise for -what- exactly?

    What have I done that is so terrible that it warrants an apology? Apart from defending myself from being called childish by someone over the internet?

    EDIT: Apologies to the OP for assisting in going way off topic. For what it is worth I think Ultimates need a buff, all except Unleashed Rage and perhaps Implosion Engine. It would be nice to see, cptcooltastic, bluhman and others ideas used by the dev team when and if they come to look at the Ultimate Power System and finishing it off/making it better.
  • cptcooltasticcptcooltastic Posts: 221 Arc User
    edited September 2013
    sekimen wrote: »
    It scales indirectly with STR, because Enrage buffs melee powers based on STR, and UR is tagged as melee. So more STR = more UR damage (until it hits DR anyway).

    LoL, Yeah sorry about that. I went and read the description for UR again after writing up that post and I guess I had a bit of a DERP moment.:tongue:

    My thought process was on track up until that PS though, so I'm just gonna go back and delete that part. *waves hand* "Nobody Saw Anything!"

    This is also in response to Ravenforce who was quicck to give me a little flack for the same comment. Never let it be said the forumites are slow to call out someone making a stupid comment.:redface:

    sekimen wrote: »
    It doesn't work that way at all. Diminishing returns for cooldowns hit brutally hard after you've gotten a cooldown down to 50% its base value. I currently have purple cooldown reduction mods and cooldown reduction legion gear. Do you know the difference between running this with and without excessive INT was? A bit less than two seconds, because I was already at 28 cooldown. I think the maximum you could get UR down to, together with AoPM, would be 24? I would be surprised if the game even let you go lower than that.

    Since Nanobot Swarm has a hard cap on cooldown, for every three UR you do, you get "one free". If you only rely on UR being your attack, yes, that double UR would make a noteworthy difference.

    I knew diminishing returns effected it, but didn't realize it hit that hard. Still, with the numbers you've posted I do believe my point more than get's validated. Should Ultimate's really have cooldowns under 30secs, effectively giving you the ability to fire off 3 UR's in under 1min AND allowing you to fire off 2 consecutive URs with the addition of Nanobot Swarm? I honestly believe this is what's holding these powers back from being as powerful as they should be to live up to the name.

    Changing Ultimate cooldown times to 5mins let's you increase the power of these abilities, and still allows you to reach a manageable cooldown time of 2 1/2mins if you want to build for it. Nanobot Swarm will still effect the powers, reducing it to roughly 2mins. That's far better than being able to spam an Ultimate Back to Back IMO.

    sekimen wrote: »
    If it would get a complete makeover like that, yes, making a larger cooldown makes sense. But if we're going with the premise of making a larger cooldown from the getgo, then adding new stuff to compensate, it's pointless design.

    Well, I would certainly hope that if they decided to take the time to revitalize the Ultimate's in such a way that they wouldn't release them until both the new boosts and cooldowns were set in place. Why release a power unfinished... Oh wait, I forgot who we were talking about for a second there. Nevermind. :redface:

    sekimen wrote: »
    The lowest you could get the cooldown, if you were to literally invest everything in it, would be around 2 minutes and 20 seconds (I think). Add Nanobot Swarm to that, which you could activate twice during that period, and you have around a minute and a half on cooldown.

    I believe you stated Nanobot Swarm has a hard cap on it's cooldown, which would make it set to 2mins wouldn't it? Haven't used the power in a while so I forget how that part is set up. More importantly, if the Ultimate's were buffed to being far more powerful than powers in other tiers(Which they SHOULD be) do you feel like the base cooldown of 5mins(max reduced cooldown of roughly 2min) is fair? If not what kind of cooldown would you suggest?

    The level of power Ultimate's produce are restricted by their cooldowns after all. Low Cooldowns mean weaker Ultimates and vise versa.

    sekimen wrote: »
    Fixing or modifying a power shouldn't be a band-aid solution like slapping a cooldown on it. Take a look at what people like about a power, how they use it, and modify it accordingly while being fair.

    I am FAR from asking UR get NERFED by placing a longer cooldown on it. I'm asking for the power to be BUFFED by a significant amount so it's able to fill a new role in our builds, that of being the ULTIMATE fallback power when all else fails(or when we just don't feel like wasting time with all else LoL.) In order to make this happen it would just happen to require one aspect getting nerfed, the cooldown.

    To give a new example of what I see my suggested Ultimate's as, would be that they would potentially grant you BOTH the power of an Active Offense AND and Active Defense in the form of an actual attack! The cooldown would obviously need to be more than double that of an AO/AD to reflect this power, and to keep AOs/ADs from becoming obsolete.

    sekimen wrote: »
    Why is it an UR toon? Why isn't it an Elec Form toon? Or a Laser Sword toon? The big number comes after UR pops, but have you considered that maybe Laser Sword's debuff is too powerful? That UR should switch completely to crushing to avoid this unintended synergy?

    I was actually directing that statement towards Raveforce, as she was speaking of her own UR toon. So when I said, "Well, now that you know how to make your UR toon that much more powerful", I was referring to her UR toon. Not that the EF+LS+UR build makes a UR toon, or whatever. If that at all makes sense, LoL.

    Also, the Laser Sword debuff only effects Particle Damage so it doesn't actually boost UR at all. I just figure if your going to be using UR with Electric Form then Laser Sword is the obvious single target attack to go with, as it also scales with Melee Role/STR/Electric Form.

    About switching UR to Crushing Damage... I'm not sure if you checked out all the changes I suggested for UR or not, but one of them was to change UR from 100% Sonic Damage to 75% Crushing/25% Sonic damage to combat that unintended synergy with Electric Form.
  • cptcooltasticcptcooltastic Posts: 221 Arc User
    edited September 2013
    Unlike some I actually build with a theme in mind, for theme purposes my toon uses Invuln.

    As do I, so I get where your coming from. Doesn't mean you can't think of a concept that includes the powers I suggested. How about a Beastial looking Alien Warrior who uses advanced weaponry for a rough example. Electric Form(Electricity radiates from it's armor or it's skin), Laser Sword(advanced tech weaponry), Unleashed Rage(Beastial Alien Fury.) It can be tricky sometimes, but creating concepts AROUND effective builds can also be done.
    Anyway, regarding Electric Form. Months ago I ran a Sonic Damage build, and posted my experience and progression on forums. Melee Role, Ranged attacks, STR/CON/INT.

    I found that with UR Electric Form hits for around 12-16k, whereas Unstoppable hits for a little higher at 15-18k. I am aware of what Electric Form actually does.

    Honestly, I haven't built around Electric Form/Unleashed Rage yet myself so I don't have any numbers to compare. Maybe I'll tinker around with it later and see what I get.

    And unless there is a new form which stacks Enraged based on Laser Sword attacks I cannot see myself using that combination although it would be quite something, if it could be supported without having to knock something every time.

    Actually, you can use that build with perma 8 stacks of enrage without ever having to knock a single thing.

    Enrage: Rank 3
    Aggressor: Rank 3
    Howl: To maintain Enrage Stacks.

    Granted, you'd have to use Aggressor twice before reaching 8 stacks. So taking something that knocks is a good idea. I suggest tossing Inexorable Tides into the build. It would be an ok Cone/AoE to use while UR is on cooldown and assists in stacking enrage. Also, it can root your main target in place allowing you to hammer on them with Laser Sword for a bit.

    Question: Have you actually used Unleashed Rage? (I cannot remember if you have or not)

    Yeah, I've used it plenty. But, I've only used it with pure Might builds so far. I haven't built around the power as some have. I may go ahead and give it a try soon to see just how far I can break it. We've seen that AoPM build that flings out Unleashed Rage AND Strafing Run on top of each other, and is able to do so at an impressive pace. All that build needed was a good root and Nanobot swarm it would be a freakish sight.
  • sekimensekimen Posts: 306 Arc User
    edited September 2013
    To give a new example of what I see my suggested Ultimate's as, would be that they would potentially grant you BOTH the power of an Active Offense AND and Active Defense in the form of an actual attack! The cooldown would obviously need to be more than double that of an AO/AD to reflect this power, and to keep AOs/ADs from becoming obsolete.


    Yea, if it would do all that, a 5 minute cooldown would make sense. I'm now wondering whether it should even be something along the lines of Neverwinter's daily powers (which are "daily" in name only)
  • cptcooltasticcptcooltastic Posts: 221 Arc User
    edited September 2013
    Post #54 Continued...

    I'm probably not the greatest person to think of Ultimate's for the MYSTIC FRAMEWORK as I don't often use much of the sets found in it, but I'll do what I can. Gonna start things off with just my ideas for Celestial and Darkness for now.

    CELESTIAL: HEAVENS LIGHT

    Looking around at the heroes you've been tasked to protect start to fall in battle you call to the Heavens to aid you in desperation. A fierce Light suddenly emerges from your entire body as you are lifted of the ground. The Light blankets all those with pure souls around you, bringing the fallen back to life and healing any injuries they have suffered. For those with darkened souls, they suffer the pain of the Light purging them.

    -Maintain

    -This power can be used while defeated. Self Rezzes upon Activation. You are rezzed with 50% of your Max HP.
    -This power acts as a group rez upon activation. Rezzes ALL allies who are within 25-30ft of you. Allies are rezzed with 25% of their Max HP
    -This power GREATLY Heals yourself AND up to 10Allies within 25-30ft every 0.5secs.
    -Deals Moderate/Light Damage to up to 10Targets within 25-30ft every 0.5secs.
    -Movement Locked for the duration.
    OPTIONAL(as it might be to much)
    -Grants the FAITHFUL Buff upon Activation. This buff boosts your Max HP by 10-25% and increases healing by 25%.
    *Notes: The hovering pose for this power should be taken from the final pose seen in the "Telekinetic Maelstrom" animation. I think it's a great powerful pose that should be used more often. Also, all allies within range of you while maintaining this power should be glowing with the Force Sheath FX(designed to match the color chosen for the power.)

    FINAL NOTE: PLEASE make sure that you can activate this power with Gamepads while in the defeated state. I've tried to use Rebirth and the only way I've been able to get that Power to activate is by Clicking on it with the mouse. Rebirth should also be looked at to get a fix for this. Thx.


    DARKNESS: SOUL SIPHON

    Your shadows hunger! You concentrate deeply as you tap into all the living souls around you, as you begin to siphon their very essence. While being Siphoned, your foes begin to lose health/energy and begin to fear for their very lives. The more you Siphon, the more powerful you become! Increasing your health/energy as you heal.

    -Maintain

    -This power deals Moderate to High Damage to both Health AND Energy to 10Targets within 35ft every 0.5secs.
    -Affected Targets are Feared and Snared.
    -You are Healed a percentage based on every Target you Siphon off of.
    -Your Max Health and Max Energy Increase gradually as you Maintain this power, up to a Maximum increase of 50%(from a full maintain.) This Increase is NOT dependent on the number of foes targeted, and is instead fixed upon Maintain Duration. Once you reach the Maximum Increase the boost will last 15-20secs.
    *Notes: The FX for this power are the same as Lifedrains, which should look EXTREMELY AWESOME coming off multiple enemies at once. The pose however should change to something that allows all the essence to enter through your chest. The Max Health/Energy Increase should come with an FX that looks like a gradually growing Shadow Form around your character, so they appear more powerful.


    K, that's all I got for now. I'll try to get the last few out when I think of something.:redface:
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