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More Ways to Monetize CO

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  • ashensnowashensnow Posts: 2,048 Arc User
    edited February 2013
    The more I think about it the more inclined I am to suggest that the alternate build option include the ability to choose alternate powers as well. Essentially allow it to be a complete, distinct, build.

    This would allow it to serve those whose concepts include things like an alternate form (spell casting super wizard with the ability to polymorph into a non spellcasting monstrous form for example).

    It would also allow those who prefer to PvE with thematic builds centered on less potent power sets to put together PvP centric builds on preferred characters (particularly important for completionists attempting to get all the perks).

    'Caine, miss you bud. Fly high.
  • oyo32oyo32 Posts: 141 Arc User
    edited February 2013
    ashensnow wrote: »
    The more I think about it the more inclined I am to suggest that the alternate build option include the ability to choose alternate powers as well. Essentially allow it to be a complete, distinct, build.
    This.

    Also, while we are discussing the Z-Store and ways to make CO disgustingly rich, can we please lower the price of those rank-up catalysts. Seriously. I would easily buy a lot of these if they weren't so overpriced.
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  • chaelkchaelk Posts: 7,732 Arc User
    edited February 2013
    ashensnow wrote: »
    The more I think about it the more inclined I am to suggest that the alternate build option include the ability to choose alternate powers as well. Essentially allow it to be a complete, distinct, build.

    This would allow it to serve those whose concepts include things like an alternate form (spell casting super wizard with the ability to polymorph into a non spellcasting monstrous form for example).

    It would also allow those who prefer to PvE with thematic builds centered on less potent power sets to put together PvP centric builds on preferred characters (particularly important for completionists attempting to get all the perks).

    so basically you want 2 FF slots on one character or 2 AT's on the one character.
    Stuffing up Freeform builds since Mid 2011
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  • deadman20deadman20 Posts: 1,529 Arc User
    edited February 2013
    I think what I'm gonna do is expand on your ideas, this is a brainstorm afterall.

    2. Signature Enemy

    This allows every hero you possess to designate a major Faction (VIPER, Argent, New Shadows, etc.) in the game as your enemy. This grants the following bonuses:

    +10% damage against that faction and its bosses.
    +10% experience bonuses fromt that faction.
    Regain +2% Health when defeating them in combat.

    I propose to add a 10% Resource increase and remove the Health Recovery upon defeating. Also, perks for fighting against said faction would be nice as well as allowing factions to be nemesis minions during random missions.


    6. Turf

    This gives you a home turf to patrol, that you may access through the Hideouts menu. There's a lot of selections of outdoor areas here (Millennium Street Block, Vibora Street Block, Little Italy, Chinatown, Canadian Mining Town, Old West Town, Tropical Beach, Sakura Park). They're about the size of an Alert map.

    Or, you know, Cryptic can just stop dangling that carrot and give us the Foundry already. This would allow us to achieve that AND toss a backstory into the mix.


    10. Pet Pack/Minion Pack
    You want a special Pet type? Maybe some minions in place of pets? This is the pack for you! Also includes:

    one pet/minion unlock
    an emote
    a sound tag
    a Become into the Pet Type.

    For Silvers, this should act similarly to the Nemesis system where the Sidekick/Minion in question is given a specific powerset. For Gold, allow us the ability to cherry-pick our Sidekick's powers to a degree. (An Energy Builder, 5 regular powers, a Slotted Passive, 4 Talents, A Travel power for land and another for the air, and their Superstats and role as well as allow us to give them Gears and allow the number of costumes they have to be equal to the amount of costumes the character has.)

    Offensive roles will obviously deal more damage, The Tank role will siphon 10% of the threat off of the owner, and Support Roles will give you 10% of the threat they collect. Sidekicks/Minions cannot run as a Hybrid.



    14. Hero Day!

    Need a friend to feel special? Purchase them a Hero Day!

    The next time, they log on, they're greeted by a shower of balloons, the cheer of well-wishers wishing them "Happy Hero Day!" They receive a +10% bonus to damage and experience for the next 24 hours, and can use a special instance of Club Caprice to hold a party (it appears on their hideout list for that day only) and go to WCOC for an exclusive interview with Rob Mahogany (a cut scene plays where Rob sycophantically gushes and sings our hero's praises.)

    Just purchase the Day, input the player handle, and the system will do the rest.

    Absolutely perfect, but also have an option to purchase this item in the QStore/Recognition Vendors and/or make it a consumable item that can be traded for Resources.

    The person on the receiving end of this should not receive a damage bonus, but instead a buff that increases All Currency gains by 15% and XP gains by 5% and up to 3 items which the gifter can choose from.



    15. Increased Resource Limit (for Silvers)

    Long overdue. 'Nuff Said. <-- Agreed.
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  • ashensnowashensnow Posts: 2,048 Arc User
    edited February 2013
    chaelk wrote: »
    so basically you want 2 FF slots on one character or 2 AT's on the one character.

    I've been offering to pay for that option for nearly as long as the game has been around.

    'Caine, miss you bud. Fly high.
  • vikaernesvikaernes Posts: 137 Arc User
    edited February 2013
    I hope someone's paying attention. These are GREAT ideas. I would pay for a lot of the things outlined here.
  • skyranger1414skyranger1414 Posts: 43 Arc User
    edited February 2013
    To those saying "Oh no, P2W!!!" I can only say "at this point does it matter"?

    My only concern is that in typical Cryptic fashion they miss the point and make it ALL about p2w instead of the mostly cosmetic stuff we all want.

    I just never understood WHY they didn't offer two good costume packs a month instead of one? As it was my stipend would cover all the costume packs that would interest me but if they had offered TWO every month I'd have spent extra cash. Heck, they could've mixed in other cosmetic options with the acks for even greater variety. One month has 2 costume packs released, the next has one costume pack and a hair pack, the next one after that could be a cstume pack and say.. new bells and whistles like auras, etc. But no, most of their non costume packs were incredibly underwhelming or ridiculously overpriced.
  • zahinderzahinder Posts: 2,382 Arc User
    edited February 2013
    Frankly, wouldn't it be nice if the game was thriving enough for people to care to win something... anything in it?
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • aetharburnaetharburn Posts: 40 Arc User
    edited February 2013
    You people do realize you're talking to yourselves?
    .
    .
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  • canadascottcanadascott Posts: 1,257 Arc User
    edited February 2013
    aetharburn wrote: »
    You people do realize you're talking to yourselves?

    Well, if by "yourselves" you mean with other members of this forum -- like every other topic here -- yes. It's kind of the raison d'etre of this place.
    /CanadaBanner4.jpg
  • beldinbeldin Posts: 1,708 Arc User
    edited February 2013
    You forgot the Aura Slots .. just like Cryptic seems to have forgotten them after we could
    see them on the PTS already over half a year ago .. and then the develepment of CO stopped :frown:
    R607qMf.jpg
  • visionstorm01visionstorm01 Posts: 564 Arc User
    edited February 2013
    beldin wrote: »
    You forgot the Aura Slots .. just like Cryptic seems to have forgotten them after we could
    see them on the PTS already over half a year ago .. and then the develepment of CO stopped :frown:

    1) They ended up giving the auras to NWO (SURPRISE!!!)

    2) I fully expect them to show up in lockboxes at some point a couple of months after NWO's launch :rolleyes:
    ____________________________
  • pariahoyamapariahoyama Posts: 48 Arc User
    edited February 2013
    @OP
    I love most of these so much I cannot think straight...
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  • itsbrou#5396 itsbrou Posts: 1,778 Arc User
    edited February 2013
    1) They ended up giving the auras to NWO (SURPRISE!!!)

    2) I fully expect them to show up in lockboxes at some point a couple of months after NWO's launch :rolleyes:

    Why would they implement Auras two different ways?

    It's cheaper for PWE to put billable hours into the NW implementation, where the money is going now, which can be ported to CO in a kitchen sink patch(merge tech down on both STO and CO), than to have two teams in the same studio waste time making the same tech two different ways.

    Same with Foundry.

    Same with base building.
    Brou in Cryptic games.
  • trailturtletrailturtle Posts: 5,496 Perfect World Employee
    edited February 2013
    aetharburn wrote: »
    You people do realize you're talking to yourselves?

    Actually, I've been reading this thread closely since it started.
  • matixzonmatixzon Posts: 120 Arc User
    edited February 2013
    Actually, I've been reading this thread closely since it started.

    Yay! We are being watched!
    @mawexzon

    I like cats :cool:.

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  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited February 2013
    On Pay to win:

    Im against it. If the goal is to help Cryptic bring in more money, then we shouldn't damage the integrity of the game for short term gain on what can only be a long term goal.

    Mitigating pay to win:

    If powers do go into the z-store, no power in the z store should be spamable. This is why i suggested that z_store powers be "daily powers" (something that NWO seems to have:wink:). Powers that you can only use once wont have a significant impact on balance but can be the thing you need to stop a team wipe or get ONE decisive victory.

    This is why i prefer "signature powers" over "additional powers". Signature powers lend them self more to the daily theme. Additional powers from existing frameworks (especially buffs) are more easily min-maxed.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • eastgatewidoweastgatewidow Posts: 129 Arc User
    edited February 2013
    Furrie-pack costume pack; rhino, elephant, squirrel, horse-heads, selection of paws tails and everything inbetween. Maybe a sfx animal call-noise you can bind to a key. (No I'm not a furrie, don't even go there - lol).

    Budget-Justice costume pack;
    There was an entire thread about this, how was this not even made when so many wanted it?.
    (includes the towelling cape, safety-pin mantle and the Y-fronts underpants full-mask!) - the perfect addition to those operating from 'Mom's Basement' or a cardboard-box out of Westside.

    Hero-signals; for penthouses and hideouts. A switch flicks on an (of-sorts) Bat-signal to shine in the sky above city hall. The in-game system would work off of the chest-symbols already in-game at the tailor, but would merely skew them into an ellipse atop a cylinder of light being projected from one of city h[all's searchlights.

    Period-specific decor for hideouts;
    20's art-deco, 30's/40's wartime decor, (60's covered with moonbase but could be expanded on), plenty of scope for 70's, 80's, 90's decor along with more garage-specific (your super-vehicle being worked upon by a mechanic) stuff. Posters more era-specific over 'fantastic-creatures' and other Cryptic ad-hoc placement art substituted-in.
    ..........................................

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  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited February 2013

    Signature powers:


    It may seem hard to get them implemented because customizable powers as explained by the op don't already exist so so can we implement them with existing systems?
    3. Signature Power
    Suggested Cost: 1200 Zen
    This gives you the option to design a special version of ONE offensive power. When this power is used: your character will flash brightly (preferably with different options for the signature aura, for both color and the SFX that plays when the power is triggered). Damage and healing have a slight (10%) bonus, and this special version may have up to 8 advantage points on it.
    Having the sig power cost advantage points to customize mite keep it from creating over powered builds.

    Customization systems already in place:
    1.color tinting
    2.emanation points
    3.advantage points
    4.ranks

    If all of the above are used, it seems possible that the "Signature power" from a development point of view, only has to be one power. even now, powers like defile (an infernal power) have been able to act as an "ice blast" in some builds because of the high level of customization we have. Power color tinting and damage type play the biggest role in weather a power can fit into a build.

    Example:
    Ice signature power = sig power with blue tint + advantage points for ice damage type + advantage points for ice 2ndary effects (chill) + emanation point of choice + maybe ranks reduce the cool-down?

    Also keep in mind that 2ndary effects on powers produce appropriate visual effects on a target. Chill produces an icey effect on target making it look like a real ice attack.

    Overall, the only difference between implementing a signature power and a regular power is that signature powers would be the only power that lets you choose your damage type through advantages.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • visionstorm01visionstorm01 Posts: 564 Arc User
    edited February 2013
    On the subject of Pay to Win...

    We've already had Pay to Win in this game since it went F2P *points to Freeform from gold accounts and their extra 3 powers above what ATs get* and have it now at the z-store as well.

    I know, I know... "Pay to Win? Win what? Right?"

    Win the exact same thing people are complaining here about--Power-- because 9 times out of ten whenever people bring up P2W what they're really talking about is buying power rather than literally being required to pay to win. And we've already been doing that for a couple of years now.

    Now, if people want to argue about not making things worse than they already are that's a different matter (and IMO AT's should probably get 3 extra powers to make up the game with FF, then base the game's difficulty around that rather than roflstompingly easy for FF as they are now). But if we're calling selling power pay to win (and the extensive majority of people through the entire MMO community outside this game already do), that pay to win ship sailed like two years ago.
    ____________________________
  • zahinderzahinder Posts: 2,382 Arc User
    edited February 2013
    As an aside, I really really REALLY wish CO had gone with a 'basic shape of power, additional effects, damage type.'

    I had a 'radiation hero' concept and I kept fighting issues with power design. For instance, radiation is, in game, 'particle' type damage. But the only particle attacks are in Power Armor, and I was thinking more 'radiation-filled mutant.' Which looks a bit more like Supernatural powers or possibly Fire.

    Except while 'toxic' damage and 'catch on fire' makes some sort of sense, it's not... quite... right.


    I would have loved to have been able to design a series of attacks that were mostly particle, with perhaps some 'catch on fire' or toxic after-effects.

    Ah well.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited February 2013
    Actually, I've been reading this thread closely since it started.
    Oh! That sounds very encouraging:smile:
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    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited February 2013
    I think a good solution would be to offer smaller costume packs at a lower price point, and to offer them more frequently. For instance, let's say that your average costume set has 10 pieces and costs about $5. What if you broke that into 5 $1 packs, each with 2 costume pieces?

    Similarly, travel powers also typically cost about $5. What if you offered a way to buy said travel power, but for only 1 character, at a $2 price point?

    Another idea would be to offer account storage separately from hideouts? They could cost $3 for 20 slots, (accessible via UNTIL terminals), and the hideout storage purchases would add to that as well.

    What if they started selling the vehicles as "non-combat travel skins" - these would basically be the current vehicle devices, but with no weapons or powers, but also at a much lower price point, (since they'd basically just be cosmetic travel powers).

    Another idea would be to sell things like a 1/day double XP device, which lasts for 1 hour, (w/ a 24 hrs cooldown), and is account bound, (so its tradeable between your own alts).

    Another would be a 1-time purchase for Silver players, which allows them to unlock an additional character slot when they get a character to 40, (like maybe $25).
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  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited February 2013
    Consider what the Hero MMO consumers want as a whole, not just CO.

    The devs shouldn't think that just because something worked in another kind of mmo, that it will work here (vehicles here/star ships STO) . Hero MMOs aren't as established as fantasy MMOs so its hard to tell what will work for a hero mmo consumer base.

    I have actually been over playing DCUO while i wait for CO to make a significant update and in reading their forums, I've noticed that some of what is talked about by CO players is being asked for at DCUO. Also, being an ex COX player, it seems that some desires of hero mmo players are universal and go beyond the boundaries of a specific game.
    Apple and Google watch each other, why not DCUO and CO?

    An example would be one of DCUOs biggest and oldest threads asking for an option to change power color. [link]

    Another example is them asking for more travel powers [link]


    Also, theres a thread entitled: Thoughts on how to improve the way we spend money on DCUO [link] which seems to resimble what players are trying here.

    heres a quote from that thread:
    So my reccomendations to SOE is that they rethink how they have chosen to generate revenue for DCUO. Consider all the threads and post out there of players asking for more powersets, deeper powerset customization, cosmetic options, travel powers(the equivalent of mounts in fantasy or sc-fi mmos, which is allways a HUGE seller in cash shops), and even housing items and upgrades, and retool your cash shop to offer meaningful permanent items and services to purchase.

    Starting to see a recurring theme here? Customization and character driven things are in high demand in ALL hero mmos. COX set the standard for this. In other-words, whatever comes to the Z-Store, will be more likely to be desirable to this consumer base if it allows them to customhouse their experience and that should be TOP priory.

    The Vehicle fiasco as an example of the Cryptic not understanding the subtleties of the needs of its consumer base.


    This was a major flaw with vehicles. Players wanted to choose the paint job of their vehicles more than any thing. This was a way bigger priority than the weapons load out of a particular vehicle. As you can see there was a huge backlash on the forums when vehicles came out because players got a form of customization they didn't want (weapons customizations, which probably would be popular in STO) instead of what they really wanted which was customization of the paint job of the vehicles.

    This goes back to how character driven this game is. If a CO player is going to desire a vehicle, it would be because the vehicle can be made to fit perfectly with whatever theme their hero is. In CO there is a broad diversity of kinds of hero from demonic, to furry, to pink to weird and undefinable. If the paint job of the vehicle doesn't at least match the color scheme of the hero then it wont be a desirable addition to your character. If im like Space Ghost, then i dont want a vehicle with a batmobile paint job and vice versa.

    I said all of this to to illustrate that just slapping customization on a new project is not enough. it has to be the right kind of customization. A kind of customization that is coherent with the character centric focus of ALL hero mmos.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • pion01pion01 Posts: 758 Arc User
    edited February 2013
    Yeah but we don't know what's actually worked and what hasn't.

    Maybe travel powers weren't selling that well, and the vehicles are?

    Just because we don't like them doesn't mean nobody is buying them, or the crap that goes with them.
  • cellarrat33cellarrat33 Posts: 399 Arc User
    edited February 2013
    pion01 wrote: »
    Yeah but we don't know what's actually worked and what hasn't.

    Maybe travel powers weren't selling that well, and the vehicles are?

    Just because we don't like them doesn't mean nobody is buying them, or the crap that goes with them.

    QFT.

    We may be the vocal majority on the forums, but money spent in the game trumps all our arguments.


    CellarRat33 :: formerly Bsquared

    ***
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    ***
  • visionstorm01visionstorm01 Posts: 564 Arc User
    edited February 2013
    pion01 wrote: »
    Just because we don't like them doesn't mean nobody is buying them, or the crap that goes with them.

    Unfortunately, we didn't have to gamble for the chance to maybe get the travel powers we wanted, so vehicles have TPs at a disadvantage when it comes to determining what has potentially made Cryptic the most money.

    But I agree with every thing sigma said about customization being the thing that sells in superhero MMOs and Cryptic needing to understand their target audience. I'd even go as far as to add that Cryptic being famous for the high degree of customization in their games that's people that follow them are likely to want from them period regardless of the game and whether is a superhero MMO or not. And also what zahinder about wishing CO had gone "'basic shape of power, additional effects, damage type" for greater power customizability. That's that type of customization I'd like for my characters.
    ____________________________
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited February 2013
    pion01 wrote: »
    Yeah but we don't know what's actually worked and what hasn't.

    Maybe travel powers weren't selling that well, and the vehicles are?

    Just because we don't like them doesn't mean nobody is buying them, or the crap that goes with them.

    Thats a point that i wanted to address, but i felt like my post was already getting too long. Regardless of the numbers, vehicles could have been more successful by implementing them in a way that's more inline with the general desires of the consumer base.

    trailturtle stated in another thread that he wants to help CO be more profitable. That means not speaking in absolutes like:
    "vehicles made some money there fore they couldn't be implemented better or be more successful or be more inline with the consumer base." I Phones make money, but that doesn't stop Apple from continuing market research and reiterating the I Phone.

    It also means not saying:
    "travel powers as we implemented them didn't make enough money, so the universal desire for them in players across all hero mmos is not worth pursuing."
    If there is a strong consumer desire for something and your last attempt wasn't successful, then its time to reiterate or innovate. If you choose not to reiterate, not to innovate and instead to ignore an untapped market in your consumer base, then dont expect to grow.
    QFT.

    We may be the vocal majority on the forums, but money spent in the game trumps all our arguments.
    Again, the numbers, whatever they are, don't take away from my point which is in the spirit of improving products based on desires in the market.

    The numbers don't "trump" our arguments, they just give them context.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • zahinderzahinder Posts: 2,382 Arc User
    edited February 2013
    Going off of the customization issue with vehicles, another element to it is that it seems Cryptic (or, more likely, their Perfect Masters) utterly failed to address the individual stories and characters people have.

    That is, how many concepts work with futuretech vehicles?

    For every Batman and Fantastic Four, there's a dozen flying aliens, wizards, spirits, winged monsters, and so on.

    The Hulk doesn't get into a hover bike and tool around going PEW PEW.


    It suggests either a mindset that doesn't get the game, at a fundamental level -- or some naivete at how such content will fit into the greater whole. That is, if vehicles were part of an assortment of new options/content that fit different concepts, then it might have been received well.

    As it is, the fact that it's almost the only content and structured in such a cashgrab manner... ... yeah.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited February 2013
    On the subject of Pay to Win...

    We've already had Pay to Win in this game since it went F2P *points to Freeform from gold accounts and their extra 3 powers above what ATs get* and have it now at the z-store as well.

    I know, I know... "Pay to Win? Win what? Right?"

    Win the exact same thing people are complaining here about--Power-- because 9 times out of ten whenever people bring up P2W what they're really talking about is buying power rather than literally being required to pay to win. And we've already been doing that for a couple of years now.

    Now, if people want to argue about not making things worse than they already are that's a different matter (and IMO AT's should probably get 3 extra powers to make up the game with FF, then base the game's difficulty around that rather than roflstompingly easy for FF as they are now). But if we're calling selling power pay to win (and the extensive majority of people through the entire MMO community outside this game already do), that pay to win ship sailed like two years ago.
    Maybe it would be more accurate to say that i don't want additional powers to adversely affect game balance. Also, for what its worth:confused: pay to win powers would affect those who still care about pvp.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • sundevil3sundevil3 Posts: 48 Arc User
    edited February 2013
    7. Billboard Rentals

    HERO OF THE MONTH
    VILLAIN OF THE MONTH
    CHOOSE DELICIOUS NARCOLA
    THREAT OR MENACE?
    HERO GAMES SUPERSTAR
    TERROR OF CRIME
    HAPPY BIRTHDAY

    Suggested Cost: 2000 Zen
    OMG, can you imagine all the billboards Caliga would rent promoting himself? :)

    I love all of these ideas!
  • gingervitosgingervitos Posts: 275 Arc User
    edited February 2013
    Set up Yiff Cubicles in the club charge 1000 zen for an hour.

    2253938-WB1135-Classic-Pepe_super.jpg

    Git Gud M8!
    [SIGPIC][/SIGPIC]
    Cause I'm worth it. Playing since 2009.
  • lestylolestylo Posts: 375 Arc User
    edited February 2013
    DEM IDEAS

    Pretty good ideas. I'd love to see a good number of them.
    "I tried to look at that page but saw only inane comments."
  • keikomystkeikomyst Posts: 626 Arc User
    edited March 2013
    This needs to live again.

    Base Gray Vehicle
    (Jet or Tank or Grav Bike)
    2000 Zen.
    This vehicle is 8 slots and is plain gray. Doesn't come with any weapons. Once you purchase the vehicle you can either resell it or equip it, which brings up a Name Your Vehicle prompt. Once you name your vehicle and equip it, it becomes bound.

    Vehicle Paint for use with the Base Gray Vehicle
    100 Zen per can
    Paint your vehicle whatever color you choose. It will take 3 or 4 of these to completely color a vehicle.

    Vehicle Weapon Package:
    150 Zen
    Grab-bag. SIGH. Contains 3 vehicle weapons. ANY vehicle weapon. Yes, that includes the really obnoxiously rare ones that only come with certain vehicles.

    Questionite Refiner's Membership Card
    500 Zen
    Extends your Questionite refine limit by 2k, up to a cap of 34,000.

    Bank Gold Card
    500 Zen
    Increases your Silver Resource limit to 1k per character.

    Bank Platnium Card
    1000 Zen
    UNLIMITED RESOURCE LIMIT!!

    Legacy Gear Kit
    100 Zen each
    Drops two pieces of blue, Elite scaled pre-On Alert gear. Think Freon. Woohoo perception gear!

    Colorizer Token
    500 Zen
    Unlocks the power color change palette for 24 hours. When the token's effect runs out, your power color is locked in. The only forseeable problem is retcons removing power colors, but this could be fixed by either giving a free Colorizer token with a Retcon or hard-locking the character's power tinting. A must-have purchase with a Freeform slot!

    Caliga Action Figure:
    1 Zen
    Because that's much he's worth.
  • eastgatewidoweastgatewidow Posts: 129 Arc User
    edited March 2013
    As much as I appreciate Thundrax's constructive efforts with a thread of this nature - I must highlight the fact that if more revenue raised here does not get re-invested back specifically for this title - then it really doesn't matter how much difference we try to make with increased sales.
    ..........................................

    Dropping my knitting to buff you whilst hitting - Proudly protecting Millennium City's little ones since 2009.

    @Mothers_Love
  • canadascottcanadascott Posts: 1,257 Arc User
    edited March 2013
    As much as I appreciate Thundrax's constructive efforts with a thread of this nature - I must highlight the fact that if more revenue raised here does not get re-invested back specifically for this title - then it really doesn't matter how much difference we try to make with increased sales.

    I certainly don't disagree.
    /CanadaBanner4.jpg
  • gamehobogamehobo Posts: 1,970 Arc User
    edited March 2013
    As much as I appreciate Thundrax's constructive efforts with a thread of this nature - I must highlight the fact that if more revenue raised here does not get re-invested back specifically for this title - then it really doesn't matter how much difference we try to make with increased sales.

    Amen. They straight up ignore it anyway.
  • ashensnowashensnow Posts: 2,048 Arc User
    edited March 2013
    The only way to ensure that revenue generated by CO would be reinvested back into CO would be to demonstrate that every dollar invested in CO returns more than the same dollar invested in one of the other titles.

    If A dollar invested in CO returns $1.05, but would return $1.10 if invested in STO, or $1.25 if invested in NWO, there is no direct financial incentive to invest it in CO.

    'Caine, miss you bud. Fly high.
  • battybattybatsbattybattybats Posts: 777 Arc User
    edited March 2013
    Plenty of good ideas for monetising the Nemesis system are here http://co-forum.perfectworld.com/showthread.php?t=213561

    Also here's some things i'd love:

    Secret Identity Package: when bought for a character it grants you 1 free costume slot to build your secret identity appearance, when using that costume slot it changes the name of the character to the name of the costume (not sure if this is technically possible in the current engine but it'd be awesome), and unlocks one of a choice of new hideouts such as High-rise Office (with stationary people working at cubicles and some npc dialogue), Executive Office (fancy office with a secretary and big desk etc), Newsroom (reskinned high-rise office to be at a newspaper or tv news room), Police Station, etc.

    Loved One Package: allows you to build a custom loved-one from a set of simple drop-down menu options, a set or pre-made appearances and the option of using the character creator to make a hero's girl/boy-friend or sidekick or other important character. This loved one will be the centre for a set of missions that can only be gained through this package involving the loved one stumbling into a crime in progress that results in a villain or the hero's nemesis kidnapping the loved-one and repeatedly requiring heroic rescue.

    Loved ones could be used as victims in new Nemesis alerts too which would be way more awesome than having just dockside dustups.
    ___________________________________
    While she has been rescued
    what diabolical mastermind
    was behind the devious brain-napping of
    the Volterrific Dr Cerebellum?
  • gavinrunebladegavinruneblade Posts: 3,781 Arc User
    edited March 2013
    keikomyst wrote: »

    Questionite Refiner's Membership Card
    500 Zen
    Extends your Questionite refine limit by 2k, up to a cap of 34,000.

    This would sell far more if it scaled in cost and started below 100z, much the same way the bank slots do now.

    1st increase: 75z (admit it, everyone, EVERYONE would pay this, many won't ever pay 500)
    2nd 150z
    3rd 300z
    4th+ 500z

    I guarantee the vastly higher sales on those first two will more than pay off in volume what's lost individually.

    This is the major reason keys outsell everything else: price is low enough people are willing to buy them.
  • draogndraogn Posts: 1,269 Arc User
    edited March 2013
    3. Signature Power
    Suggested Cost: 1200 Zen
    This gives you the option to design a special version of ONE offensive power. When this power is used: your character will flash brightly (preferably with different options for the signature aura, for both color and the SFX that plays when the power is triggered). Damage and healing have a slight (10%) bonus, and this special version may have up to 8 advantage points on it.

    I like the idea behind this, but depending on how bright and flashy, I can see this getting used in a form of grief for other players. (I.E overusing it near the Ren Center, or a group of players overusing it near the Ren Center.)

    As to the pay to win options, I would prefer any potential p2w options be left to the other f2p games. I think t hey would only do more harm then good at this particular point.
  • towershield#4714 towershield Posts: 1,208 Arc User
    edited March 2013
    draogn wrote: »
    I like the idea behind this, but depending on how bright and flashy, I can see this getting used in a form of grief for other players. (I.E overusing it near the Ren Center, or a group of players overusing it near the Ren Center.)

    As to the pay to win options, I would prefer any potential p2w options be left to the other f2p games. I think t hey would only do more harm then good at this particular point.

    I've seen this notion presented here before and it still makes no sense. How are the bright glowy lights in this game a griefing tool when the option to turn one's bloom settings down or off negate the effects of practically all glowy auras and costume bits already?

    If one's system can't handle a lot of glow or one suffers from a medical condition that causes bright flashy lights to be an issue then aren't these options already being utilized to reduce risks?

    I can't imagine that auras would add more brightness to a character than what is already possible already via combinations of costume parts and certain travel powers. *cough*Millennial Flight*cough*
    ___________________________________________________________________________________________
  • h2orattyh2oratty Posts: 2 Arc User
    edited March 2013
    Scott - you always have great ideas and it's always a pleasure reading them!

    :eek:

    -H2orat
  • draogndraogn Posts: 1,269 Arc User
    edited March 2013
    I've seen this notion presented here before and it still makes no sense. How are the bright glowy lights in this game a griefing tool when the option to turn one's bloom settings down or off negate the effects of practically all glowy auras and costume bits already?

    They do it the same way people grief role players with the abilities we already have. I've had bloom turned off since I first started playing, and some of the powers are still plenty bright.
  • squidheadjaxsquidheadjax Posts: 51 Arc User
    edited March 2013
    In discussion with other players, one of the hypotheses that have been brought up is that for Champions to be more commercially successful, we need more things to buy, and more appealing choices In what we buy.

    Absolutely. I mean, heck, I even got some vehicle boxes* because the vehicles are RP appropriate to some of my characters, and the sheer tedium of dealing with the flood of extraneous crap into my inventory has made me swear off them forever. This isn't a problem that STO lockboxes have - very few of their outputs are non-stacking, and across the whole line of lockboxes I'm pretty sure there's less than 15 stacks total. So, yeah. More streamlined design is very much in order.

    *And by 'some', I mean I got both a Hawk and a Widow out of it... :eek:

    I do agree that there's a scarcity of things to buy worth buying in CO, though I have a mixed reaction to the OP's suggestions.
    1. chaelk wrote: »
      so basically you want 2 FF slots on one character or 2 AT's on the one character.
      Yeah, basically. Price should probably be bumped a bit, either that or an FF slot sliver char can only alternate with ATs (or some more complex system that probly wouldn't be worth it). Leveling up an alt in this game already involves a choice of whether you want to speed to the top or take a slow waltz through the content, so I really don't see a problem. May cut down on per-character unlock sales, though at least for me, single-character unlocks tend to be for one specific char and that's it. As an RPer, this would make characters with multiple distinct forms easy to build without sacrificing functionality and without the narrow inflexibility of Become devices.
    2. Not sure about the bonuses attached to this, especially if it comes with a retcon option. The 20% resource reward is probably what I'd keep. The ambushes someone else mentioned down the thread would be a great addition, preferably as something that can be toggled off. I wouldn't toggle it off - I wish that Nem minions would attack more and not be epic pushovers - but that's just me.
    3. So long as the advantage points come out of the character's normal pool, this could be balanced, even with a lower cooldown. With how the devs have described powers working in the past, though (even different ranks and 0-point advantages require implementing a wholly separate power) I'm not sure it would be technically feasible.
    4. Arghleblargle no. The system is already straining as it is, and it introduces too much chaos and potential for complaint at the silver/gold boundary. And as others have pointed out, it shifts from paying for a certain nudge margin to paying for an outright arms race, which sucks.
    5. It'd be nice to be able to take superspeed or tunneling without feeling like I'm crippling my character's mobility options.
    6. Interesting expansion on the Battlestation functionality, especially if some hideout-style customization options were thrown in. Also serves as a Diet Foundry, which would still have a role even if they bother to backport the whole thing into CO someday.
    7. LOL. The cycle would probably have to be daily instead of on the basis of the update cycle, which would require some new tech to implement probably, but if it's not too much work for the potential return, then it'd be more interesting than the current same-old.
    8. Trying to sell content separately already failed (see: Adventure Packs), so no.
    9. As long as the included powers are just reskins (perhaps with different stat linking, but that's it - again, avoid an arms race).
    10. Would need some careful wrangling. Might prompt refurbishment of some neglected enemy types, so that's good.
    11. Not sure about the utility value of this one. I could see measures taken to prevent the free exchange of costume saves to support this, which would suck, so I don't like it.
    12. See 11.
    13. Sure, funny, why not. Maybe a costlier version you can use to declare your enmity towards and repeated beatdowns of a foe character.
    14. The proposed Rob Mahogany segment is basically paying to torture another player, but I like the rest of it.
    15. I hadn't realized they hadn't done that already. It's a no-brainer.
    16. YES.
    17. Meh for me, but not a bad idea.
    SQUIRREL!
  • squidheadjaxsquidheadjax Posts: 51 Arc User
    edited March 2013
    On the subject of Pay to Win...

    We've already had Pay to Win in this game since it went F2P *points to Freeform from gold accounts and their extra 3 powers above what ATs get* and have it now at the z-store as well.

    I know, I know... "Pay to Win? Win what? Right?"

    Win the exact same thing people are complaining here about--Power-- because 9 times out of ten whenever people bring up P2W what they're really talking about is buying power rather than literally being required to pay to win. And we've already been doing that for a couple of years now.

    Now, if people want to argue about not making things worse than they already are that's a different matter (and IMO AT's should probably get 3 extra powers to make up the game with FF, then base the game's difficulty around that rather than roflstompingly easy for FF as they are now). But if we're calling selling power pay to win (and the extensive majority of people through the entire MMO community outside this game already do), that pay to win ship sailed like two years ago.

    The difference between archetypes and FF doesn't bother me as much* because the subscription represents a low and stable buy-in ceiling. FF is also the original design, while ATs are a 'budget version'.

    If FF had been introduced for an extra charge after the game had been founded on ATs, it'd be a different and less palatable trajectory. That's what rubs me the wrong way about the 'extra power slot' suggestion.

    *Though I do think ATs should have been built closer to par and with some more selection flexibility - like CoX's AT system, basically.
    SQUIRREL!
  • jamest999jamest999 Posts: 4 Arc User
    edited July 2013
    #1 Enhanced movement power- Not sure on details or price, purchases per character and puts your speed up to a comparable rate to vehicles but only on maps accessible by vehicles.

    #2 Additional rooms for hideouts- In particular a garage that you can repaint your vehicles in but also I think having a Dojo (PvP room) would be great and an arcade with cheap pinball and 80s style playable video games and lastly a dance hall with a Dance dance revolution/Guitar hero type mini game. A Trophy Room? What Champion doesn't have mementos that they want to display. Each of the room sold individualy.

    Just an added note I think all the mini games should have some kind of small unlockable trophy.
  • dddeemmdddeemm Posts: 23
    edited July 2013
    I'd pay 30 dollars monthly to make a "El Estrellar" billboard in which he is advertising for Macho Taco.


    Just sayin'.
  • cptmillenniumcptmillennium Posts: 451 Arc User
    edited July 2013
    These are great ideas! The stuff I'd be willing to pay for is stuff that would help me flesh out my character concept or his story more fully.

    Stuff I would pay cold, hard cash for:

    Extra travel power slot
    Customized sidekick and story arc missions (entire Nemesis system but for sidekicks)
    Additional Nemesis personalities and story arc missions
    Customized NPC supporting cast and story arc missions
    Secret identity transform device that changes you to a customized appearance and name
    Afterburner device that increases movement speed (the same power vehicles get but applied to your active travel power)
    __________________________________________________
    The poster formerly known as Lightwave!
  • gerberatetragerberatetra Posts: 821 Arc User
    edited July 2013
    Nooo! Noooo! Noooo! Nooooo! NOOOOO! NOOOOO! NOOOOO!!!
    *breathes*
    Nooooooo! Noooooo! Nooooooooooo! Noooo! Noooooo!!!
    *breathes*
    NOOO! NOOO! NOOOO! NOOOOO! NOOOO!!!!

    I think this post may have been worth it just to see this ^^


    Here we are now going to the West Side
    Weapons in hand as we go for a ride
    Some may come and some may stay
    Watching out for a sunny day
    Where there's love and darkness and my sidearm


    In game as @forgemccain
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