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Did DCUO just beat CO on hideouts?

wraithshadow13wraithshadow13 Posts: 531 Arc User
edited February 2013 in Champions Online Discussion
I've been saying it for a while and i know i'm not alone, but hide out's here aren't as great as they could be. In fact a lot of people see them as a half finished project that was long forgotten by devs. Not too long ago DCUO decided to add hideouts ingame as well and this is the first video about it.

http://www.twitch.tv/dcuniverseonline/b/354026470

So far it looks like they're already putting CO hideouts to shame, both in terms of application as well as design. What does every one else think of this? i'm curious about thoughts and input as well as suggestions to make our own hide out system something worth the Zen.


A few ideas to improve Our bases

1) Foundry: Over in STO they've mentioned wanting to use the Foundry tool to allow Starbase customization and frankly that would go along way to make bases better here as well.

2) Group bases: Allowing all bases to be made into Supergroup bases as well as adding new larger bases for the purpose of. While i'm sure there are a few mothers that wouldn't like so many men in tights in their basements, i'm sure there are many who would love to use existing hide outs as their base of operations for the whole team, not to mention that adding new bases in general would be a great way to get money.

3) Open them up: I've got a moon base and looking at it from the outside it's easy to see just how little of it i'm using. They need to open up the spaces more to make it a hide out or base, not just a large room with an account bank and a few things i didn't really need.

4) Social Zone: Why does it kick me out when i'm doing Queue missions? If it allowed you to start there like a normal zone, it would be such a great place to socialize with the super group as well as a fun place to organize SG events and runs.

5) Garage: If you're going to give us a subpar vehicle system, you might as well give us a place to park them. This would also be a great place to add vehicle tailor as well to allow customization (hint hint)

There's a lot of wasted potential in this game and Bases are a great example of that. I'd be curious to see the feedback as well as any other suggestions that could be made that would make bases all the better.
Post edited by wraithshadow13 on
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Comments

  • hyperstrikecohhyperstrikecoh Posts: 470 Arc User
    edited January 2013
    Yeah. The hideouts look nicer.

    But nice enough to put up with the atrocious game play in DCUO?

    HELL NO!
  • gamehobogamehobo Posts: 1,754 Arc User
    edited January 2013
    They get open map entrance locations?!

    JEALOUS!
  • rokurocarisrokurocaris Posts: 1,079 Arc User
    edited January 2013
    :eek:
    Now if DCUO would also inprove the character customization (savable costumes, account wide unlocks, more colors ect.), CO would be in serious trouble.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited January 2013
    We could have also some nice add-ons to our hideouts. More rooms, different details to add and such. But, it comes down, again, to resources and people. We had 1, who got beamed up to space, working on hideouts, once he was gone the whole thing died, like every thing else added to this game. We just keep zooming to 'New and Shiney' and leave the 'Old Stuff' behind.
    Won't be long until DCUO get vehicles, that you can custom.
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  • savagedeaconsavagedeacon Posts: 219 Arc User
    edited January 2013
    SInce DCUO did come out it had many features that did recall some of the features that CO had :
    it was supposed to be a game for PC and console (and CO should have been a game for both PC and x-box)
    DCUO has an action bar with only six slots for powers and lo and behold in the beta CO players were supposed to have only 7 powers, they raised that number to 14 after the protests of the beta tester
    Both games have a block key and both have it bound at the same awkward key the shift key
    CO combat isfast and action based and that is what the combat system of DCUO boasts ioo

    and so on
    so it don't surprise me that they have "invented" the hideouts too :rolleyes:
  • nextnametakennextnametaken Posts: 2,216 Arc User
    edited January 2013
    Did not see anything attractive in that video.
  • wraithshadow13wraithshadow13 Posts: 531 Arc User
    edited January 2013
    God knows people on the forums in beta and after launch were crying out that acrobatics and super speed were able to run across water and up walls as well. Sadly that never happened here. It did strike me as funny that what co got wrong dcuo did well but what co did great d up fell flat.


    Also it's a good note to point out the video was strictly on the purchase and placement of the hideouts so there are more videos to come. But from the sound of it you'll be earning pieces that you can place how ever as drops and even be able to pvp in your base. I'm not sure what else is in motion though.
  • intrinsicmanintrinsicman Posts: 25 Arc User
    edited January 2013
    Once they let me navigate their UI with my mouse, add an actual costume creator to their game and more than 4 powersets, we'll talk.
  • spyralpegacyonspyralpegacyon Posts: 383 Arc User
    edited January 2013
    Once I have any assurance that development will continue after the PS3 servers go dark, then, well, I'll probably still only fiddle with it when I'm really bored. No twitch reflexes here.
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  • nephtnepht Posts: 6,898 Arc User
    edited January 2013
    Meh I play DC often and even a more fancy hideout doesnt escape the fact the game is nothing more than a online beat em up console port. After I left CoX I tried DC first my god its ****, we complain about the targeting but at least our floors rez. You think theres a ground but if the textures havent loaded you fall through the ground when you land >_>

    When in Gotham Nepht is not a happeh kitty -.-
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited January 2013
    This isn't about playing DC over CO. This thread is about what DCUO did right over CO's poor implementation of hideouts. What we need is our hideout system to be finished.
  • gandalesgandales Posts: 340 Arc User
    edited January 2013

    So far it looks like they're already putting CO hideouts to shame, both in terms of application as well as design. What does every one else think of this? i'm curious about thoughts and input as well as suggestions to make our own hide out system something worth the Zen.


    From that video, I don't see any indication of better hideouts there. Of course, I would have to wait for the actual customization part to be shown. Therefore, saying that dcuo home turfs put CO hideouts to shame is at best a huge overstatement.

    I see the location part as something that sounds cool but impractical. Most likely there will be warp option to the base if not, I don't see anybody travelling over the city when they can just warp to their hideouts, if the last is the norm then the actual location is pretty much non relevant except for serious rpers.

    That being said, I agree with OP suggestions for hideouts, because they are good suggestions but not because dcuo versions will be so much better.
  • nextnametakennextnametaken Posts: 2,216 Arc User
    edited January 2013
    Hideouts did not improve the game's population at all. In fact there was a mass exodus in the month after the penthouse went live.
  • titotito333999titotito333999 Posts: 196 Arc User
    edited January 2013
    Gimmie placeable furniture and perk accessories so I can finally play Barbie's Dream House... Sell the cool stuff in lockboxes and put the rest in Q store or loot... I want Zebra couches hehe.
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  • visionstorm01visionstorm01 Posts: 564 Arc User
    edited January 2013
    gandales wrote: »
    From that video, I don't see any indication of better hideouts there. Of course, I would have to wait for the actual customization part to be shown. Therefore, saying that dcuo home turfs put CO hideouts to shame is at best a huge overstatement.

    I see the location part as something that sounds cool but impractical. Most likely there will be warp option to the base if not, I don't see anybody travelling over the city when they can just warp to their hideouts, if the last is the norm then the actual location is pretty much non relevant except for serious rpers.

    That being said, I agree with OP suggestions for hideouts, because they are good suggestions but not because dcuo versions will be so much better.

    This was my impression of it as well. We'd have to wait to see the actual customization part to really know if their implementation really is better, but from what I saw on that video I'm not really sure they're better, so much as "different" and styled for DCUO, which uses a less cartoony look for their game (which I prefer, but is still not "better" hideout implementation).

    I also think that the location stuff is cool and immersive, but from a game play perspective (particularly a non-RP one) it will likely be seen as more "impractical" than trully innovative. Still, I would have liked to see something like that for hideouts, I just don't think that Cryptic would even consider it since their entire focus seems to be on instant gratification instant ports (including for Alerts and such) rather than have us use the actual zone maps and make it feel like we're moving about on an actual world. I feel that instant ports just seem to invalidate the zones and cut us off from the game world.
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  • gamehobogamehobo Posts: 1,754 Arc User
    edited January 2013

    I also think that the location stuff is cool and immersive, but from a game play perspective (particularly a non-RP one) it will likely be seen as more "impractical" than trully innovative. Still, I would have liked to see something like that for hideouts, I just don't think that Cryptic would even consider it since their entire focus seems to be on instant gratification instant ports (including for Alerts and such) rather than have us use the actual zone maps and make it feel like we're moving about on an actual world. I feel that instant ports just seem to invalidate the zones and cut us off from the game world.

    They get to charge more $ for primo locations.. putting in subtle SG competition like this is a great way to incentivize people to spend $.. Hear that PWE.. you can collect $ for something I'd actually PAY for
  • hyperstrikecohhyperstrikecoh Posts: 470 Arc User
    edited January 2013
    gamehobo wrote: »
    They get to charge more $ for primo locations.. putting in subtle SG competition like this is a great way to incentivize people to spend $.. Hear that PWE.. you can collect $ for something I'd actually PAY for



    It's essentially meaningless in CO. You can pretty much hit your hideout from any zone (other than a mission instance).

    IMNSHO, that's infinitely better than having to jog across Metropolis, take the teleport to the space station, jog across the space station, teleport down to Gotham, then jog across Gotham to your entrance.
  • nephtnepht Posts: 6,898 Arc User
    edited January 2013
    This isn't about playing DC over CO. This thread is about what DCUO did right over CO's poor implementation of hideouts. What we need is out hideout system to be finished.

    So what you are saying its about DC over CO but its not about DC over CO?
    So glad you cleared that up for us.

    attachment.php?attachmentid=81657&d=1344961821
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • gandalesgandales Posts: 340 Arc User
    edited January 2013
    It's essentially meaningless in CO. You can pretty much hit your hideout from any zone (other than a mission instance).

    IMNSHO, that's infinitely better than having to jog across Metropolis, take the teleport to the space station, jog across the space station, teleport down to Gotham, then jog across Gotham to your entrance.

    This. For CO, I wonder which special entrances would be actually noticeables. A different thing would be if they put something interesting at the entrance, like batcave cascade, or hidden basement garage. The reason they are promoting places is because they have meaning from the dc ip point of view.

    We also have to consider that dcuo takes place in 2 (3 with central city) cities. CO have basically 2 cities: millenium and vibora bay. Which brings my last observation, given that in both games basically the whole space is plague by baddies the hideout makes more sense for villains that for heroes. Kind of hard to swallow entering into the "secret" hideout with villains enjoying the show close by.
  • gamehobogamehobo Posts: 1,754 Arc User
    edited January 2013
    I will pay top dollar for the apartment building adjacent to UNTIL for my SG base. All you small change heroes BOW TO MY GREATNESS
  • savagedeaconsavagedeacon Posts: 219 Arc User
    edited January 2013
    Where there would be the entrance to the moon base? Do you have to take the superjet to tavel to the NASA and take a rocket to the moon?Being you be able to teleport to it is much more pratical believe me.
    If someone want a location for their hideout on the map simply make one: You choose the place where your hideout should be, travel there and once there activate the teleport...and here you are !
  • jonsillsjonsills Posts: 6,334 Arc User
    edited January 2013
    Where there would be the entrance to the moon base? Do you have to take the superjet to tavel to the NASA and take a rocket to the moon?Being you be able to teleport to it is much more pratical believe me.
    If someone want a location for their hideout on the map simply make one: You choose the place where your hideout should be, travel there and once there activate the teleport...and here you are !
    Star Knight's moonbase is the wreckage of the experimental starship that brought him here; he uses the "emergency" teleport (made more robust with Terran technology) for transport to/from.

    In my headcanon, Blackwing's basement hideout is under her small house in the suburbs, out around Royal Oak (picked from a map, honestly - never been there). We don't have to run or fly the Hawkwing all the way out there for the same reason that every issue of Detective Comics doesn't include Batman driving all the way to and from the Cave. Blackwing basically goes home offscreen.

    And so forth. The only part that my headcanon has difficulty with is that all the Penthouses have the same view... :)
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • visionstorm01visionstorm01 Posts: 564 Arc User
    edited January 2013
    nepht wrote: »
    This isn't about playing DC over CO. This thread is about what DCUO did right over CO's poor implementation of hideouts. What we need is out hideout system to be finished.


    So what you are saying its about DC over CO but its not about DC over CO?
    So glad you cleared that up for us.

    There's a difference between saying that another game implemented certain features or handles certain things (such as communication) better and saying that we should play that game instead.
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  • bjoernrbjoernr Posts: 110 Arc User
    edited January 2013
    Man.
    I wish CO would have developers!
  • nephtnepht Posts: 6,898 Arc User
    edited January 2013
    There's a difference between saying that another game implemented certain features or handles certain things (such as communication) better and saying that we should play that game instead.

    Monster Hunter has better dragons than Champions screw it I'm done with this game )-.-)


    No I was joking I aint leaving and yes there are 2 dragons in Champions :P
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • yogid0nnieyogid0nnie Posts: 132 Arc User
    edited January 2013
    I didn't see anything super sepcial about the hideouts in DCUO's video.
  • cybersoldier1981cybersoldier1981 Posts: 2,501 Arc User
    edited January 2013
    I agree with what's been said before.

    You want to look awesome in DC? You won't spend any money, that's for sure- because their microtransaction costumes suck. Any costume piece that looks cool requires ridiculous PvP and Raid points. Each piece can be only 3 colors, and the palette isn't very forgiving. You can't adjust your proportions- you can choose between wee, kind of wee, generic normal size, and stupid big. Costume drops only unlock for the toon that gets it. On the plus side, some of the poses put CO's to shame.

    You want to RP? Too bad, the trolls and haters come out in force. I've never seen a game with more hostility to RPers. The only good thing about it- it isn't like CO roleplay where people roll uberninja demon gods with nonsense Anime names and have no clue about the setting. Sadly, it's something that could never be.

    I did like the idea of 'attacks' and 'powers' being different things.

    DC is a game that you see and you say 'wow, that looks AWESOME!'. Then you play it, and you realize that the polish is very limited- and the shiniest parts aren't worth the trouble.
  • towershield#4714 towershield Posts: 1,232 Arc User
    edited January 2013
    Hideouts did not improve the game's population at all. In fact there was a mass exodus in the month after the penthouse went live.

    Usually I just ignore the nonsense you put into your posts but this one actually made me laugh a little. Big claims with absolutely no basis in reality(or source) seems to be the flavor of the month.
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  • rianfrostrianfrost Posts: 578 Arc User
    edited January 2013
    (such as communication) better and saying that we should play that game instead.
    It is? I have to admit, i have seen minimal communication when I played. their forum in general seemed dead, even compared to here, and I have seen no dev interplay with the players. I could have missed it, but id call them in a tie last place finish.(trust me, I still lurk there looking for a dev to ask for tails back in the belt slot, it was in beta, removed in live, no luck so far.)
  • rianfrostrianfrost Posts: 578 Arc User
    edited January 2013
    nepht wrote: »
    M

    No I was joking I aint leaving and yes there are 2 dragons in Champions :P
    just 2? we have not teamed apparently :P
  • visionstorm01visionstorm01 Posts: 564 Arc User
    edited January 2013
    rianfrost wrote: »
    It is? I have to admit, i have seen minimal communication when I played. their forum in general seemed dead, even compared to here, and I have seen no dev interplay with the players. I could have missed it, but id call them in a tie last place finish.(trust me, I still lurk there looking for a dev to ask for tails back in the belt slot, it was in beta, removed in live, no luck so far.)

    I didn't mean DCUO specifically. I meant that "in general" saying that another game does something better (such as a specific feature or the way they handle something, such as communication*) is not the same thing as saying "we should all just quit CO and go play that game". Its just saying "that game does [insert feature or other] better", perhaps with the implication that Cryptic has something to learn from them.

    *which came up in another thread when another game that does have better communication than CO was brought up on the merits of their communication, not the game
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  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited January 2013
    This isn't about playing DC over CO. This thread is about what DCUO did right over CO's poor implementation of hideouts. What we need is our hideout system to be finished.
    nepht wrote: »
    So what you are saying its about DC over CO but its not about DC over CO?
    So glad you cleared that up for us.

    It seems I made it so clear that you confused yourself.

    I'll say it again. This thread isn't about playing DCU over CO, its about what DCU did right over how poorly CO did hideouts. So we aren't trying to convince people to play DCU. We're talking about what CO can do to make hideouts better by learning from how DCU did their own.
  • jennymachxjennymachx Posts: 3,002 Arc User
    edited January 2013
    I'll say it again. This thread isn't about playing DCU over CO, its about what DCU did right over how poorly CO did hideouts.

    "Poorly" is subject to opinion.

    Aesthetically, I think the hideouts look very good. Though I wouldn't mind to have additional practical uses like maybe a zone teleporter or perhaps more customization options, I can appreciate the inclusion of personal storage and a way to do my tailoring in private. So overall, I think hideouts are decently done and in no way poorly implemented.
  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    edited January 2013
    DC can beat the hell out of Champions hideouts all it wants, but until it beats Champs on gameplay, I don't give half a mangy llama. I'm not gonna play a boring game just because I have a pretty house in it. See: Heavy Rain. They had a GREEEEAAAT house.
  • decorumfriendsdecorumfriends Posts: 2,811 Arc User
    edited January 2013
    I too enjoy the hideouts. Sure, they could be better (what can't?) but I'm confused as to how they were "poorly" implemented. They seem to be nice little aesthetic extras with a few bits of handy functionality. Were they touted as something different at first?
    'Dec out

    QDSxNpT.png
  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    edited January 2013
    I too enjoy the hideouts. Sure, they could be better (what can't?) but I'm confused as to how they were "poorly" implemented. They seem to be nice little aesthetic extras with a few bits of handy functionality. Were they touted as something different at first?

    Nope. If I'm not mistaken (and I often am) the hideouts were created as a "personal project" of one of the (and universally regarded as the most awesome) environment designers. It wasn't a promised or built-up feature at all. More of a favor from someone who cared.
  • jonsillsjonsills Posts: 6,334 Arc User
    edited January 2013
    People keep talking about Hideouts being "incomplete" because they were originally envisaged to contain a Crafting Room and a Trainer - two developments that became unnecessary when On Alert went live. (Okay, on occasion it might have been nice to be able to access my Hideout to retcon my character, rather than going to the nearest Powerhouse, but I think that's come up all of twice since this started - usually when I become disenchanted with a power selection, I'm not that far from a Powerhouse anyway.)

    Other that that, well, I've amassed four of them, and am contemplating adding a fifth one day (since Dr. Destiny and Pursues-the-Unseen could both use something a little more mystical than a Penthouse, Basement, Cave, or Moon Base). And they've never seemed "incomplete" to me.
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • decorumfriendsdecorumfriends Posts: 2,811 Arc User
    edited January 2013
    Yeah, I've only been here a month and I have four as well (Hi-tech cave, sci-fi moonbase, mystic sanctum and just got vigilante basement the other day). I like 'em all. Certainly easier and better than struggling to get all my characters into their own SG and then build an HQ bit by bit with only one theme like I had to at CoX.
    'Dec out

    QDSxNpT.png
  • wraithshadow13wraithshadow13 Posts: 531 Arc User
    edited January 2013
    I mentioned earlier that the Video was Strictly Purchase and placement, as well as the video it's self mentioning it a few times as well. The website itself has a little more info into the finer details like what else they plan on doing with it.


    As for the thread, it's more of a statement about the Wasted potential of our own hide out system, not "DCUO is better than CO" one does things better than the other and vice versa.

    Mostly DCUO sounds like they'll have some stuff for purchase in the cash shop, but most of it will be able to be bought or looted in game, and with that Cryptic is missing out on a HUGE cash opportunity. A lot of Cryptics feature come off as either half finished or just half assed, so much so that one of the Devs on STO blamed it on a lot of the employees that don't work there any more saying what they were doing in their free time, not official company time. As for how much of that is true, i honestly don't care, the fact of the matter is there is a lot of wasted potential to make this the definitive super hero MMO rather than just half of what's left. There's money to be made by cryptic as well as a big way to win back some fans from other games yet they just don't take the opportunity.

    A lot of what DCUO is doing with their hide outs is exactly what CO fans wanted from the start of ours. If Cryptic finished and maintained what it started or even listened to the fans about what they want over what might make a quick dollar than there would be no DCUO because the things they did better than CO would have been here first and they'd have no way to stand out.

    God forbid they every realize this at DCUO and make a better character creator and powers set up
  • wraithshadow13wraithshadow13 Posts: 531 Arc User
    edited January 2013
    Yeah, I've only been here a month and I have four as well (Hi-tech cave, sci-fi moonbase, mystic sanctum and just got vigilante basement the other day). I like 'em all. Certainly easier and better than struggling to get all my characters into their own SG and then build an HQ bit by bit with only one theme like I had to at CoX.

    Reading this made me think of another cool feature that DCUO is adding to their system that would have been a great addition to ours: Multiple hideouts with map bound entrances. They describe it like batman having the different batcaves and saferooms across Gotham, and frankly for something you buy with real money this would be a great feature here. while the current map button is convenient, i would much rather prefer the DCUO way simply because it makes it more 'real'. If i went to an apartment building in MC to get to mom's basement, if i went to a cave on monster island, even if it was just an animation for a ship landing or a beam out effect for the moon base, it would make it all the more immersive and less boring.
  • decorumfriendsdecorumfriends Posts: 2,811 Arc User
    edited January 2013
    Frankly, I find the "real entrance" thing to be something that will turn around and bite them on the butt. Any reasonable sized population is going to "use up" all the spots quickly. It's very "right now with no eye to the future" thinking.
    'Dec out

    QDSxNpT.png
  • wraithshadow13wraithshadow13 Posts: 531 Arc User
    edited January 2013
    Frankly, I find the "real entrance" thing to be something that will turn around and bite them on the butt. Any reasonable sized population is going to "use up" all the spots quickly. It's very "right now with no eye to the future" thinking.

    The hide outs are instanced just like they are here. the worst that might happen is you see some one going in or out of the same building. If one person buys a spot, they're just setting it as their entrance, not actually buying the spot and taking it off the market.

    If the instances were made to allow people to stay there instead of zoning them out when queueing or doing alerts, people wouldn't hang around the outside as much so you wouldn't even see that all that often. Plus this would allow the hideout to be used as a social zone as well making Super Group events and runs easier to coordinate.
  • savagedeaconsavagedeacon Posts: 219 Arc User
    edited January 2013
    They are opening another can of worms (like usual ) at DCUO. To have a "real" entrance on the map to rhe hideout while it can seem cool at first it will soon become bore when you realize that everytime you want to go there you will have to travel through all the map. If they would add an option to teleport there where your base really is would become meaningless.
    In CoH to travel to your supergroup base you had to use one of the teleporters scatttered around the city. I don't remember to have evereard some one complain that they didn't know were they base rally were. In fact to find a base tp while easy (they are shown on the map) was more a nuisance than other and in fact the devs added a power that let you to tp at your base without from wherever you were.
    In open pvp having your hideout entrance located on the map is an invite to camping there
    There is a reason because , in the comic book, both the location of the batcave and the fortress of solitude are hidden -even if it is a open secret ,really :biggrin:)

    Last but not least at DCUO they have short memory span: they have forgoten the protests that there were against the guys that used to crowd before the entrances to the police station and night clubs just to hinder everyone from going in
  • decorumfriendsdecorumfriends Posts: 2,811 Arc User
    edited January 2013
    wraithshadow13 adds detail:

    If one person buys a spot, they're just setting it as their entrance, not actually buying the spot and taking it off the market.

    Then it seems even less of a big deal to me. If that's not "my spot" but "anyone's spot who chooses it", it seems a bit pointless. You can do the same thing in CO just by going to "your spot" and pretending. If all it is is "you go into a door instead of clicking a feature", that doesn't seem a significant difference. And I'm one of those guys that flies around and figures out where all my character's homes (not HQs) are early in the game. :tongue:
    'Dec out

    QDSxNpT.png
  • jennymachxjennymachx Posts: 3,002 Arc User
    edited January 2013
    I'm not seeing fixed map entrances as an "improvement" either. You're allowed to port to your hideout from (mostly) anywhere and that's a feature that's actually superior to having to travel to a fixed entrance.

    As mentioned, I can simply pretend where my supposed entrance would be and then port to my hideout from there for the sake of immersion.
  • nephtnepht Posts: 6,898 Arc User
    edited January 2013
    rianfrost wrote: »
    just 2? we have not teamed apparently :P

    Ok ok theres lots of PLAYER dragons only two NPC ones :P
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • hyperstrikecohhyperstrikecoh Posts: 470 Arc User
    edited January 2013
    In CoH to travel to your supergroup base you had to use one of the teleporters scatttered around the city. I don't remember to have evereard some one complain that they didn't know were they base rally were. In fact to find a base tp while easy (they are shown on the map) was more a nuisance than other and in fact the devs added a power that let you to tp at your base without from wherever you were.

    Basically, yes, SG bases in CoH were pre-configured locations on the various city zone maps.

    On top of that, one of the vet rewards was a Base teleport power.
  • meedacthunistmeedacthunist Posts: 2,967 Arc User1
    edited January 2013
    I like my hideouts especially because they don't have a fixed entrance.
    This is quick acces to shared bank, and to Millenium City (with Penthouse).

    For silver players it's a main selling point of hideouts - quick access to your globals.
    And for every player - quick way for swapping heirlooms between your toons.

    Yes, I'd like a personal powerhouse in hideouts, as well as other rooms opened, but a fixed entrance?

    Hell, NO!
  • crosschancrosschan Posts: 921 Arc User
    edited January 2013
    jonsills wrote: »
    People keep talking about Hideouts being "incomplete" because they were originally envisaged to contain a Crafting Room and a Trainer - two developments that became unnecessary when On Alert went live. (Okay, on occasion it might have been nice to be able to access my Hideout to retcon my character, rather than going to the nearest Powerhouse, but I think that's come up all of twice since this started - usually when I become disenchanted with a power selection, I'm not that far from a Powerhouse anyway.)

    Other that that, well, I've amassed four of them, and am contemplating adding a fifth one day (since Dr. Destiny and Pursues-the-Unseen could both use something a little more mystical than a Penthouse, Basement, Cave, or Moon Base). And they've never seemed "incomplete" to me.
    Tumer actually completed the rooms before he went "into space"(Miss you Tumer :frown: ) and they have been on Live for ages. The doors and probably final touches just never happened, sadly.

    Ironmarble posted these ages ago.

    http://www.youtube.com/watch?v=bi45IWLjhYU
    http://www.youtube.com/watch?v=AccVXhzk7R0
    2s9bzbq.jpg
    Join Date: Aug 2009 | Title: Devslayer
  • nephtnepht Posts: 6,898 Arc User
    edited January 2013
    Frankly, I find the "real entrance" thing to be something that will turn around and bite them on the butt. Any reasonable sized population is going to "use up" all the spots quickly. It's very "right now with no eye to the future" thinking.

    The Liga SG memebers will camp outside these spots waiting to gank people. Yes the Liga trolls DC as well :/
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
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