I've been saying it for a while and i know i'm not alone, but hide out's here aren't as great as they could be. In fact a lot of people see them as a half finished project that was long forgotten by devs. Not too long ago DCUO decided to add hideouts ingame as well and this is the first video about it.
http://www.twitch.tv/dcuniverseonline/b/354026470
So far it looks like they're already putting CO hideouts to shame, both in terms of application as well as design. What does every one else think of this? i'm curious about thoughts and input as well as suggestions to make our own hide out system something worth the Zen.
A few ideas to improve Our bases
1) Foundry: Over in STO they've mentioned wanting to use the Foundry tool to allow Starbase customization and frankly that would go along way to make bases better here as well.
2) Group bases: Allowing all bases to be made into Supergroup bases as well as adding new larger bases for the purpose of. While i'm sure there are a few mothers that wouldn't like so many men in tights in their basements, i'm sure there are many who would love to use existing hide outs as their base of operations for the whole team, not to mention that adding new bases in general would be a great way to get money.
3) Open them up: I've got a moon base and looking at it from the outside it's easy to see just how little of it i'm using. They need to open up the spaces more to make it a hide out or base, not just a large room with an account bank and a few things i didn't really need.
4) Social Zone: Why does it kick me out when i'm doing Queue missions? If it allowed you to start there like a normal zone, it would be such a great place to socialize with the super group as well as a fun place to organize SG events and runs.
5) Garage: If you're going to give us a subpar vehicle system, you might as well give us a place to park them. This would also be a great place to add vehicle tailor as well to allow customization (hint hint)
There's a lot of wasted potential in this game and Bases are a great example of that. I'd be curious to see the feedback as well as any other suggestions that could be made that would make bases all the better.
Comments
But nice enough to put up with the atrocious game play in DCUO?
HELL NO!
"Champions-Online and Star Trek Online contained hundreds of hours of mediocre content!"
and "nothing was polished".
--Jack Emmert
JEALOUS!
Now if DCUO would also inprove the character customization (savable costumes, account wide unlocks, more colors ect.), CO would be in serious trouble.
Won't be long until DCUO get vehicles, that you can custom.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
it was supposed to be a game for PC and console (and CO should have been a game for both PC and x-box)
DCUO has an action bar with only six slots for powers and lo and behold in the beta CO players were supposed to have only 7 powers, they raised that number to 14 after the protests of the beta tester
Both games have a block key and both have it bound at the same awkward key the shift key
CO combat isfast and action based and that is what the combat system of DCUO boasts ioo
and so on
so it don't surprise me that they have "invented" the hideouts too :rolleyes:
Also it's a good note to point out the video was strictly on the purchase and placement of the hideouts so there are more videos to come. But from the sound of it you'll be earning pieces that you can place how ever as drops and even be able to pvp in your base. I'm not sure what else is in motion though.
When in Gotham Nepht is not a happeh kitty -.-
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
From that video, I don't see any indication of better hideouts there. Of course, I would have to wait for the actual customization part to be shown. Therefore, saying that dcuo home turfs put CO hideouts to shame is at best a huge overstatement.
I see the location part as something that sounds cool but impractical. Most likely there will be warp option to the base if not, I don't see anybody travelling over the city when they can just warp to their hideouts, if the last is the norm then the actual location is pretty much non relevant except for serious rpers.
That being said, I agree with OP suggestions for hideouts, because they are good suggestions but not because dcuo versions will be so much better.
[SIGPIC][/SIGPIC]
This was awesome while it lasted
_______________________________________________
This was my impression of it as well. We'd have to wait to see the actual customization part to really know if their implementation really is better, but from what I saw on that video I'm not really sure they're better, so much as "different" and styled for DCUO, which uses a less cartoony look for their game (which I prefer, but is still not "better" hideout implementation).
I also think that the location stuff is cool and immersive, but from a game play perspective (particularly a non-RP one) it will likely be seen as more "impractical" than trully innovative. Still, I would have liked to see something like that for hideouts, I just don't think that Cryptic would even consider it since their entire focus seems to be on instant gratification instant ports (including for Alerts and such) rather than have us use the actual zone maps and make it feel like we're moving about on an actual world. I feel that instant ports just seem to invalidate the zones and cut us off from the game world.
They get to charge more $ for primo locations.. putting in subtle SG competition like this is a great way to incentivize people to spend $.. Hear that PWE.. you can collect $ for something I'd actually PAY for
It's essentially meaningless in CO. You can pretty much hit your hideout from any zone (other than a mission instance).
IMNSHO, that's infinitely better than having to jog across Metropolis, take the teleport to the space station, jog across the space station, teleport down to Gotham, then jog across Gotham to your entrance.
"Champions-Online and Star Trek Online contained hundreds of hours of mediocre content!"
and "nothing was polished".
--Jack Emmert
So what you are saying its about DC over CO but its not about DC over CO?
So glad you cleared that up for us.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
This. For CO, I wonder which special entrances would be actually noticeables. A different thing would be if they put something interesting at the entrance, like batcave cascade, or hidden basement garage. The reason they are promoting places is because they have meaning from the dc ip point of view.
We also have to consider that dcuo takes place in 2 (3 with central city) cities. CO have basically 2 cities: millenium and vibora bay. Which brings my last observation, given that in both games basically the whole space is plague by baddies the hideout makes more sense for villains that for heroes. Kind of hard to swallow entering into the "secret" hideout with villains enjoying the show close by.
If someone want a location for their hideout on the map simply make one: You choose the place where your hideout should be, travel there and once there activate the teleport...and here you are !
In my headcanon, Blackwing's basement hideout is under her small house in the suburbs, out around Royal Oak (picked from a map, honestly - never been there). We don't have to run or fly the Hawkwing all the way out there for the same reason that every issue of Detective Comics doesn't include Batman driving all the way to and from the Cave. Blackwing basically goes home offscreen.
And so forth. The only part that my headcanon has difficulty with is that all the Penthouses have the same view...
- David Brin, "Those Eyes"
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There's a difference between saying that another game implemented certain features or handles certain things (such as communication) better and saying that we should play that game instead.
I wish CO would have developers!
Monster Hunter has better dragons than Champions screw it I'm done with this game )-.-)
No I was joking I aint leaving and yes there are 2 dragons in Champions :P
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
You want to look awesome in DC? You won't spend any money, that's for sure- because their microtransaction costumes suck. Any costume piece that looks cool requires ridiculous PvP and Raid points. Each piece can be only 3 colors, and the palette isn't very forgiving. You can't adjust your proportions- you can choose between wee, kind of wee, generic normal size, and stupid big. Costume drops only unlock for the toon that gets it. On the plus side, some of the poses put CO's to shame.
You want to RP? Too bad, the trolls and haters come out in force. I've never seen a game with more hostility to RPers. The only good thing about it- it isn't like CO roleplay where people roll uberninja demon gods with nonsense Anime names and have no clue about the setting. Sadly, it's something that could never be.
I did like the idea of 'attacks' and 'powers' being different things.
DC is a game that you see and you say 'wow, that looks AWESOME!'. Then you play it, and you realize that the polish is very limited- and the shiniest parts aren't worth the trouble.
Usually I just ignore the nonsense you put into your posts but this one actually made me laugh a little. Big claims with absolutely no basis in reality(or source) seems to be the flavor of the month.
I didn't mean DCUO specifically. I meant that "in general" saying that another game does something better (such as a specific feature or the way they handle something, such as communication*) is not the same thing as saying "we should all just quit CO and go play that game". Its just saying "that game does [insert feature or other] better", perhaps with the implication that Cryptic has something to learn from them.
*which came up in another thread when another game that does have better communication than CO was brought up on the merits of their communication, not the game
It seems I made it so clear that you confused yourself.
I'll say it again. This thread isn't about playing DCU over CO, its about what DCU did right over how poorly CO did hideouts. So we aren't trying to convince people to play DCU. We're talking about what CO can do to make hideouts better by learning from how DCU did their own.
"Poorly" is subject to opinion.
Aesthetically, I think the hideouts look very good. Though I wouldn't mind to have additional practical uses like maybe a zone teleporter or perhaps more customization options, I can appreciate the inclusion of personal storage and a way to do my tailoring in private. So overall, I think hideouts are decently done and in no way poorly implemented.
Nope. If I'm not mistaken (and I often am) the hideouts were created as a "personal project" of one of the (and universally regarded as the most awesome) environment designers. It wasn't a promised or built-up feature at all. More of a favor from someone who cared.
Other that that, well, I've amassed four of them, and am contemplating adding a fifth one day (since Dr. Destiny and Pursues-the-Unseen could both use something a little more mystical than a Penthouse, Basement, Cave, or Moon Base). And they've never seemed "incomplete" to me.
- David Brin, "Those Eyes"
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As for the thread, it's more of a statement about the Wasted potential of our own hide out system, not "DCUO is better than CO" one does things better than the other and vice versa.
Mostly DCUO sounds like they'll have some stuff for purchase in the cash shop, but most of it will be able to be bought or looted in game, and with that Cryptic is missing out on a HUGE cash opportunity. A lot of Cryptics feature come off as either half finished or just half assed, so much so that one of the Devs on STO blamed it on a lot of the employees that don't work there any more saying what they were doing in their free time, not official company time. As for how much of that is true, i honestly don't care, the fact of the matter is there is a lot of wasted potential to make this the definitive super hero MMO rather than just half of what's left. There's money to be made by cryptic as well as a big way to win back some fans from other games yet they just don't take the opportunity.
A lot of what DCUO is doing with their hide outs is exactly what CO fans wanted from the start of ours. If Cryptic finished and maintained what it started or even listened to the fans about what they want over what might make a quick dollar than there would be no DCUO because the things they did better than CO would have been here first and they'd have no way to stand out.
God forbid they every realize this at DCUO and make a better character creator and powers set up
Reading this made me think of another cool feature that DCUO is adding to their system that would have been a great addition to ours: Multiple hideouts with map bound entrances. They describe it like batman having the different batcaves and saferooms across Gotham, and frankly for something you buy with real money this would be a great feature here. while the current map button is convenient, i would much rather prefer the DCUO way simply because it makes it more 'real'. If i went to an apartment building in MC to get to mom's basement, if i went to a cave on monster island, even if it was just an animation for a ship landing or a beam out effect for the moon base, it would make it all the more immersive and less boring.
The hide outs are instanced just like they are here. the worst that might happen is you see some one going in or out of the same building. If one person buys a spot, they're just setting it as their entrance, not actually buying the spot and taking it off the market.
If the instances were made to allow people to stay there instead of zoning them out when queueing or doing alerts, people wouldn't hang around the outside as much so you wouldn't even see that all that often. Plus this would allow the hideout to be used as a social zone as well making Super Group events and runs easier to coordinate.
In CoH to travel to your supergroup base you had to use one of the teleporters scatttered around the city. I don't remember to have evereard some one complain that they didn't know were they base rally were. In fact to find a base tp while easy (they are shown on the map) was more a nuisance than other and in fact the devs added a power that let you to tp at your base without from wherever you were.
In open pvp having your hideout entrance located on the map is an invite to camping there
There is a reason because , in the comic book, both the location of the batcave and the fortress of solitude are hidden -even if it is a open secret ,really :biggrin:)
Last but not least at DCUO they have short memory span: they have forgoten the protests that there were against the guys that used to crowd before the entrances to the police station and night clubs just to hinder everyone from going in
Then it seems even less of a big deal to me. If that's not "my spot" but "anyone's spot who chooses it", it seems a bit pointless. You can do the same thing in CO just by going to "your spot" and pretending. If all it is is "you go into a door instead of clicking a feature", that doesn't seem a significant difference. And I'm one of those guys that flies around and figures out where all my character's homes (not HQs) are early in the game.
As mentioned, I can simply pretend where my supposed entrance would be and then port to my hideout from there for the sake of immersion.
Ok ok theres lots of PLAYER dragons only two NPC ones :P
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Basically, yes, SG bases in CoH were pre-configured locations on the various city zone maps.
On top of that, one of the vet rewards was a Base teleport power.
"Champions-Online and Star Trek Online contained hundreds of hours of mediocre content!"
and "nothing was polished".
--Jack Emmert
This is quick acces to shared bank, and to Millenium City (with Penthouse).
For silver players it's a main selling point of hideouts - quick access to your globals.
And for every player - quick way for swapping heirlooms between your toons.
Yes, I'd like a personal powerhouse in hideouts, as well as other rooms opened, but a fixed entrance?
Hell, NO!
Ironmarble posted these ages ago.
http://www.youtube.com/watch?v=bi45IWLjhYU
http://www.youtube.com/watch?v=AccVXhzk7R0
Join Date: Aug 2009 | Title: Devslayer
The Liga SG memebers will camp outside these spots waiting to gank people. Yes the Liga trolls DC as well
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!