So err... guys... in this new pts build, the cape flight is not unlocked (therefore we can't test it) and also seems the invasion is turned off, been looking around for destroids to kill without any luck.
And also... whats with this account longevity rewards?? is this new?? or are you fixing something among the vet rewards?
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OK I was watching the video you posted. The highest resolution is 480p so I really could not see too clearly. I believe you have 10 stacks of ebon void, 6 stacks of defiance and IDF. Many times you had to block and not just to keep up the stacks but to stay alive. 1 or 2 narrow misses. I could not tell if you are using any actives, it was too blur, I thought I saw ego surge for high crit with con I supposed. My guess will be resurgence, conviction for healing?
However after the first 1/3 of HP of the mega-D (solo just one of them to 2/3 health during the previous pts testing before the mobs) is depleted it uses a 10k stun which last quite a while. Assuming you even miss a single block it will be instant game over. Not just because of the mega-D but because of the very high damage output the mobs are doing.
My toon does not block, it is using radiance energy builder all the time to cool down masterful dodge and keep it up almost permanently on top of invul. It is meant to be a pvp tank. However for the 2 sec of downtime every 45 sec of masterful dodge, the 2 sec gap was enough to kill. I do think the challenge may be way over what most toons can handle.
OK I was watching the video you posted. The highest resolution is 480p so I really could not see too clearly. I believe you have 10 stacks of ebon void, 6 stacks of defiance and IDF. Many times you had to block and not just to keep up the stacks but to stay alive. 1 or 2 narrow misses. I could not tell if you are using any actives, it was too blur. My guess will be resurgence, conviction for healing?
However after the first 1/3 of HP of the mega-D is depleted it uses a 10k stun which last quite a while. Assuming you even miss a single block it will be instant game over. Not just because of the mega-D but because of the very high damage output the mobs are doing.
My toon does not block, it is using radiance energy builder all the time to cool down masterful dodge and keep it up almost permanently on top of invul. It is meant to be a pvp tank. However for the 2 sec of downtime every 45 sec of masterful dodge, the 2 sec gap was enough to kill. I do think the challenge may be way over what most toons can handle.
Well, it is supposed to be endgame level content, I fear for the DPS though, and how well this mission will wreck them, can we buff the Tank role's threat generation now? :X
Well, it is supposed to be endgame level content, I fear for the DPS though, and how well this mission will wreck them, can we buff the Tank role's threat generation now? :X
Endgame content doesnt mean it has to roflstomp most people's builds
Endgame content should also be doable from an AT's stand point. Currently and most likely ever there are not any AT's which can survive this event perhaps except for Master AT's. But the real issue is...if you look at the video...which is very impressive I think to survive that long, the damage and sheer number of the destroids is waay too much.
Therakiel's Temple is a good example of endgame content, as long as you are aware what you are doing, even a team of AT's can get through TT.
This is just O_O...I am SO glad they put this on PTS instead of suprising everyone with a quick Wednesday update with Millions of Destroids swarming everywhere killing off everything and anything in their wake.:eek:
Now to the highlighted comment... I think that we need a Witchcraft buff to perhaps Burst Alert style buff scaling upwards ofc.
None of my healers will be up and about during this event soley due to the fact they will all die, none of them have self rez powers. My Radiant is way too squishy and I know the wrong move will cancel out my life. My Inventors passive is not up to the challenge, her bots will be blown away along with her, my Mind well...no need to think about that one..her CC is just too weak to deal with all those robots and her passive would be reduced in effectiveness since they seem to ignore resistance, and her healing and shield even with compassion wont be enough to keep up.. pretty much useless..my only DPS char is in that death AoE Bombs range for her attack.
Well, it is supposed to be endgame level content, I fear for the DPS though, and how well this mission will wreck them, can we buff the Tank role's threat generation now? :X
LOL did you read about the impulse who fired 1 shot off and was dead? I seriously doubt that tanks will be holding much aggro. Kaiserin manage to pull off an attack once a while amidst blocking that does about 300 dmg on crit. Very often it was on the mobs which will keeps spawning and he was crowded away from the mega D. The tanks are having major difficulty staying alive. I doubt the tanks can hold off aggro from any real dpser now. I just wonder if healers can afford to stay unscathed to shield or heal tanks fast enough so that they can do a decent job of holding aggro.
Alternatively several tanks with rebirth and fast cooldown can take turns tanking and attacking the mega D so that aggro will not be lost and HP reset. My toon can fight for 45 secs or so, die, immediately rebirth and fight for another 45 secs and repeat. But no way to hold aggro.
Icic thank you very much for the clarification. I wonder how fast your regeneration gives health back. I use invul which has better dmg absorption compared to IDF and currently stacking triple BCR with RR which should heal faster than regen at about 750 points every 2 secs before resurgent reiki kicks in (at least the old regen, never really played with it after they revamped it). On top of that I have damage resistance from invul at 82% and gear 37%. So I am not sure, I am certain the blocking plays a big part. Now if only I can get my masterful dodge to last longer or CD faster. I do not have the option to block. That is just how my toon is built LOL. I have got to look through those damage numbers again. I wonder how silverspar is faring on these Meda D and destroid bots.
Agreed, everyone should struggle a bit. However face planting after 1 shot can be really demoralising for many ATs. This is supposed to be a major event and I wonder if it is getting pushed a bit too far so that only very few can get to enjoy it.
This ^^ is what I have been saying for a while now, it seems optimised for lvl 50 FF's (yes I know lvl cap is 40). My FF builds arent anything to shout about but they do perform reasonably well in PvE situations, everything I put against these mega D's is squished to dust and roflstomped, Unbreakable is extremely underwhelming and I feel sorry for all those Behemoths who will rely on it for defense if when this goes live. I know it is meant to be a big event but the damage of even mobs is insane, getting one shotted by Destroids is not the way to go IMO.
I still maintain to the fact that this should be a separate map for lvl 35 + like Gravitar, to prevent unnecessary deaths and QQing.
Yes, I get the fact this is meant for high end powerful chars in very large groups but I fear for AT's and healers and DPSers the mostm heck I fear for everyone, without telepathic interupts it becomes a game of snipe and run. Get too close and boom that 2 stars of effectiveness roflstomped by Dr.D's robots.
It currently feels too difficult to do, even smaller spawning mobs, hit hard. Perhaps taking away the large AoE /em Destroid-troll-everyone's build-LOL attack from secondary destroid and making the main one do it every five mins or something and having Defender or a sign on the screen say BLOCK!! (due to some angles make it difficult to see the attack coming).
Increasing Block Potency for this event perhaps by a mystic spell from Witchcraft?
I think this would be do able IF we had back up, not just us and beefy champs, but perhaps some of this:
- Burst Alert style buff to all who come near champs building *
- Some support from UNTIL and UNITY perhaps? I mean their HQ is just across the road lol
- Perhaps even a change of heart from some of our villainous factions, as they realise MC could be destroyed, along with them in the process..?
* This could be explained by Witchcraft casting and AoE Spell which enhances our powers
I'd like to reitterate the green part especially as a hint.
Still don't know what the "Champions devices" are exactly.
Got on my three best tanks with different passives each and got wrecked even when fully defensive. Level 60 is overkill. I can't even survive.
Also remove ALL traffic in Mil City during this event to remove as much lag as possible.
I think the mega-Ds are not so much a problem. The mobs however are a nightmare LOL. They are a must because this is an invasion and I really like it although throw in the players it will probably be lag fest. However we need to tune down their damage levels.
Still don't know what the "Champions devices" are exactly.
Got on my three best tanks with different passives each and got wrecked even when fully defensive. Level 60 is overkill. I can't even survive.
Also remove ALL traffic in Mil City during this event to remove as much lag as possible.
I think they might be summon One of the Champions Devices, perhaps they will be sold in the Z store for a slightly higher device amount (I know I will be hoping for a Sapphire device ^_^)
Good points here, I'm still holding fast to saying that interrupts are completely useless if they don't effect high ranked mobs. Give high ranked mobs a chance to ignore the interrupts if you want, thats what many games do, but they need to work sometimes.
Hopefully live will have enough players for this event :P
I tried this when it first went in the other day and tonight after the beef up.
Beef up might have been a bit too much. We doubled the number of Mega-D's (from 3 individual to 3 pairs) plus added a LOT of respawnable "cannon fodder" Destroids, which aren't so fodder since they have the "scary monster" level.
When it was just the 3 Mega-D's, I will agree that was too simple.
With the 3 pairs and army of destroids, we couldn't win within the 20 minutes, but then we didn't have enough players to, I think.
I'd say the big thing needed is to lighten up on the "cannon fodder". There's way too many to keep alive if they are firing at you and you aren't tanky (me, they were great for energy since I run a tanky DPS toon). Maybe consider toning down the Mega-D's a bit.
I completely agree. My Level 40 Freeform could not survive -at all-. Not even for a few minutes.
One power I noticed again and again was the massive Force Bubble that the Mega-D occasionally would fire. It dealt 10 times my hit points. I have Con as a secondary superstat, so I'm only at around 7.5k HP, but -70k- damage?!
To add to that, the range on that is FAR larger than what I can achieve with my max ranked infernal powers. Blocking did nothing. Even if I stood at maximum range, and dropped everything in order to flee the moment the schtick icon popped up, I would not be able to escape the radius in time to survive with my current travel powers. We didn't have a Telepath to spam interrupts, and it might be easier on a larger group. But it's hard to survive the fight if it's impossible for me to escape, avoid, or mitigate the AOE one shot attack.
Just now getting home from client craziness all day. Sounds like this is DOOM! lol. I think the adds could probably afford to be lvl 40 instead of 60.
Then again.. what if we are SUPPOSED to fail.. I mean.. RP wise it would take some STRONG heroes just to break the veil of Destroyer's bots.
This is the #1 compaint about ALL games.. any mission you need to fail at (looking at you Blank and Stein's Monster) feels anti-heroic. Perhaps it'd be nice if players were rewarded somehow by being defeated, lol.
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Not looking forward to this without my new telepathy powers.
1) I'm not seeing that 70k damage hit (right now). I helped out the Champions and the most I'd see was a 14k hit (the uber-AoE power with an obvious warning). And when blocked it was about 4k plus falling damage. And I'm running an offensive passive.
2) I'm seeing the same crash bug that everyone else is. A third Mega-D wandered into the scene (that the Champions were fighting) and a few seconds later I insta-crashed with no warning.
3) The same bug that everyone else is also reporting (can't copy over more than one character period as otherwise you see 'an error has occurred, please try again' on the copy page) I now have too. I can copy over one character. Period. That's all. All others fail.
4) Socrates is still insane - there's like a 3 or 4 mile long backup of cars around the Champs building all due to a single stoplight that's only allowing one car through at a time. Can someone look at this? It has been going on for some time now and is no doubt eating server cycles trying to manage them all.
Just now getting home from client craziness all day. Sounds like this is DOOM! lol. I think the adds could probably afford to be lvl 40 instead of 60.
Then again.. what if we are SUPPOSED to fail.. I mean.. RP wise it would take some STRONG heroes just to break the veil of Destroyer's bots.
This is the #1 compaint about ALL games.. any mission you need to fail at (looking at you Blank and Stein's Monster) feels anti-heroic. Perhaps it'd be nice if players were rewarded somehow by being defeated, lol.
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Not looking forward to this without my new telepathy powers.
This would work only if they had a way to count the time you are "participating" in the event. What I mean is that if they can create a counter that measures how much time you spend fighting the Mega-D's (with some compensation if you die for DPS/healer toons) then failure would not be a problem. Then again the rewards would have to be tied to "time participated" and not to "wins" and should be handed out once the event is over. Of course the timer should be visible to people so they can tell how much time they would need to spend to get X loot (or whatever).
Alternatively they could give some sort of temporary resource to the players that increases the longer you participate in the event (of course it should consider squishy toons by giving them a death bonus on a cool-down of course as to not be abused). Using this resource you could purchase certain loot from a vender placed somewhere.
This might be too complicated to pull off for this event but if they want to make events that cannot be completed they would need to do it in a way that you would still be rewarded for participating in them.
Anyhow I'm interested in those Vet Rewards/Summoning Devices as well as the drops. But yeah this event might be a bit too exclusive. AT's won't really stand a chance. Could frustrate a lot of Silver players and I'm not really looking foreword to QQ threads on the forum saying it's too hard and whatnot (it will happen anyhow I guess, it's bound to be too hard from someone )
I tried this several times with a DPS toon with heals... every attack from the megas killed me in one or two ticks even through a block. If this goes live as is, I foresee much wailing and gnashing of teeth... followed by a big dev-flame on the forums. But the big danger in taking this live as is will be that new players coming in seeing this in the open world so close to their starting location will not realize that this is endgame material, rush in with glee and then quit in disgust.
The Forumite formerly known as Galeforce.
If you want my money, there is a fairly simple way to get it since I am fairly free with how I spend it. First, produce something I consider to be worth buying. Second, offer it up for sale. Don't lock it behind a gambling scam. If I want something, I am perfectly happy to pay for it. But I will not purchase a CHANCE to get it, When I pay money, I have a perfectly logical right to expect to get what I want.
Going from just 3 heavy hitting Mega Ds to 3 pairs WITH hoards of destroids goes from mildly difficult to ridiculous.
Another prime example of going the other deep end, shooting past the balance point. Cryptic, stop over buffing/nerfing and try the little at a time approach.
They most likely have a target cap just like Takofanes but my concern is the tanks who are to be the meat bags may not even be able to survive.
I believe we will need quite a few tanks and they need to be able to hold aggro. Worse thing is a bajillion people beating on these things is going to be a problem judging by the amount of lag during Takofanes.
Max we can have is 99 in a zone and it will certainly be maxed out. I am more than happy if they engage so many people but if the people get turned off and this becomes a wasted event. I am sure the devs will tweak the damage output again after the mass testing.
They do not have to hit so hard but there can be many, many more of the mobs. Spread them throughout the city will be fun. Of course there will be the issue of low levels getting killed before going anywhere. Perhaps if there is a way to make anyone less than level 35 immuned. Kind of like citizens. They can go about their normal quest as though there is no invasion. Only problem is just more lag. I am already on fibre broadband but I wish I have bought my supercomputer.
Give a timer. Let there be several groups of Mega Ds with mobs (reasonable challenge) but all over MC. No heroes can solo these because they do not have time to go from coast to coast and still defeat all the groups of invaders. Different groups have to take out different groups of Mega Ds. Let them spawn every half-hourly and last 20 minutes. If they cannot be all taken out in 20 minutes at the different locations the mission fails. Then they have to wait another 10 minutes before the next wave of invasion starts again. This reminds me of an episode of Justice League where small groups of leaguers had to stop giant alien robots attacking different parts of Earth.
Finally after that, maybe there can then be a follow up event whereby all the groups can then fight Dr D himself. No need to kill him but perhaps lower his health to a certain mark, he will use some machine that release a pulse which knocks out (not kill) all the players as he makes his retreat for since his invading army has been terminated he shall regroup again for another invasion.
Just now getting home from client craziness all day. Sounds like this is DOOM! lol. I think the adds could probably afford to be lvl 40 instead of 60.
Given the nature of this event, 40 is too low; but 60 is overkill. Could you please tone down most of the mobs (except maybe the Mega-Ds) to the 45-50 range? That still puts them five to ten levels higher than the strongest players in the game, but makes them weak enough that level 40s won't be getting one-shotted.
Got home from work and tested the new version. Seems manageable now actually. I soloed it for quite a few minutes before getting caught by 2 ground slams at the same time when MD was down. However I think it is reasonable challenge now with good tanks and good dpser and healers.
Then I had 2 other players joined me. One thing I did not liked though was the Champions. When they are engaged against the Mega D, they are the main DPS and also tank. The Mega D and even bots focus their attacks on the Champions. They out-DPS, out-aggroed and out-tank any players. The only time players get any damage is during AoE. I think that trivialises the whole fight. Tanks will find themselves rather useless while DPSers will simply stand at 100ft range and hold their maintains. Once in a while they will block a charged AoE.
I also just tried it out. As the last poster put it, the "little guys" are manageable now; good. I don't have a problem with the Champions outperforming an equal number of heroes; they are, after all, the Champions, and it's about time they show themselves as the premier superhero team of the setting. (BTW, it's good to see Nighthawk back among them.) I don't think their power level trivializes anything; again, remember that this is a high-level, open-world boss fight like Takofanes, and the Champions are going to be competing for attention with literally dozens of other heroes.
In other news: well, you've made progress. I can now see Cape Glide among the list of Travel Powers. Now, if you could change things so that I could actually choose it, I'd jump at the chance of testing it. Really, I don't understand why you folks decided to remove the C-Store from the PTS; it was great to be able to take the various C-Store options out for a test run on the PTS before deciding if I wanted to spend my hard-earned money on them on Live. As things stand, I'm less inclined to make C-Store purchases at all, because I tend to not know what I'm going to be stuck with.
Being able to interrupt them (if telepathy powers magically went LIVE before this event) would give telepaths a certain edge over other heroes in such situations (even though they are robots so telepathy shouldnt really have any effect on them ) it's like you need a telepath, instead of them being the low damage, low CC and support which most currently are except for well build FF TK/telepathy builds.
I know they are going to drop fast, I think this event will truly show off how well/how badly built some AT's are, I can see scourges Epidemic spam being extremely useful as well other mass AoE AT's like Squall and Mountain, that is if the damage is nerfed and they are able to survive...
It is an invasion after all...we do want to take them down fast and hard, but I get what you mean about being too fast perhaps, only so many people are on the PTS and trying to comprehend how many FF ppl will be hitting these Destroids for all their worth, when you think about it..I kinda feel sorry for those robots lol xD
I agree that the Mega-D event is too difficult as it currently is, but by how much I'm not sure. My freeform Infernal DPS toon who can do almost everything in game on elite could not survive long enough to feel like he accomplished anything... note! being dead is not fun and being dead over and over is REALLY not fun. I hope this gets toned down a bit before it goes live.
Telepathy????? I can see no new telepathy powers to test. I have checked with both a newly created toon and a transferred toon and there are no new telepathy powers that I can choose. So is this a bug or am I doing something wrong.
I agree that the Mega-D event is too difficult as it currently is, but by how much I'm not sure. My freeform Infernal DPS toon who can do almost everything in game on elite could not survive long enough to feel like he accomplished anything... note! being dead is not fun and being dead over and over is REALLY not fun. I hope this gets toned down a bit before it goes live.
Telepathy????? I can see no new telepathy powers to test. I have checked with both a newly created toon and a transferred toon and there are no new telepathy powers that I can choose. So is this a bug or am I doing something wrong.
New Telepathy powers were on showcase for a while on PTS it was recently removed so they could focus on this event which they hope to be bringing LIVE soon. So perhaps later next week (or whenever this event is released) Telepathy powers (along with my telepathy toons) will be brought back ^_^
I agree that the Mega-D event is too difficult as it currently is, but by how much I'm not sure. My freeform Infernal DPS toon who can do almost everything in game on elite could not survive long enough to feel like he accomplished anything... note! being dead is not fun and being dead over and over is REALLY not fun. I hope this gets toned down a bit before it goes live.
Telepathy????? I can see no new telepathy powers to test. I have checked with both a newly created toon and a transferred toon and there are no new telepathy powers that I can choose. So is this a bug or am I doing something wrong.
It's not too difficult actually. If a measure of too difficult is because you died while fighting then I don't know what to tell you. Content like this is meant for teams, not soloists and if you expect to just solo it then you aren't going to get very far in that idea.
It's not too difficult actually. If a measure of too difficult is because you died while fighting then I don't know what to tell you. Content like this is meant for teams, not soloists and if you expect to just solo it then you aren't going to get very far in that idea.
It may be too difficult for AT players so I think most (which I will be one of) will get their clock cleaned out thoroughly by these Mega Ds. But I will be rolling out an AT for this event or perhaps an FF archer not sure yet but either way I'll still die..
It may be too difficult for AT players so I think most (which I will be one of) will get their clock cleaned out thoroughly by these Mega Ds. But I will be rolling out an AT for this event or perhaps an FF archer not sure yet but either way I'll still die..
The price of being a soloist really and avoiding playing on a team. Honestly, games been too easy for too long, it's about time some challenge that might *gasp* kill people gets introduced.
This is Doctor Destroyer after all. Can't really call him much of a menace if everyone can jump in the fight and walk away as if nothing happened, especially considering by lore the reason for his disappearing was to perfect his weapons to be effective against Super Heroes.
Yes, we need more challenging mechanics, but considering players have and do ignore the special mechanics of fights with specific mechanic events currently, not providing threatening damage either would be a matter of a lose lose fight. After all, how many people even bother dropping the molten lead on the Mega D in Destroyer's Factory? I bet hardly anyone knows about that or even cares. How many just ignore the spheres in resistance when fighting Shadow D and just plow through his hit points? How many ignore just beaming light on people when Therakiel holds them in TT?
How do you propose more challenging mechanics if you aren't going to throw the damage behind it? Player characters are not getting weaker, they are getting stronger as time goes on. I mean when Gravitar has predictable pattern and people are just unwilling to change from what they know, how do you expect people to care about new mechanics when most of them expect to absorb any damage they take easily and can outright ignore the mechanics of a fight in almost all situations and just plow through hit points?
To have high (damage or otherwise) numbers be an incentive to using mechanics, we need to have more interesting mechanics in the first place. But there are no mechanics in this fight, we only need to zerg them.
If the damage numbers were used to 'force' people to use mechanics, then great. But that would mean not using said mechanics would kill or disable any build, or make the fight impossible in other ways. I have seen builds in the grav fight that ignore blue bubbles and only need to block the (easily avoidable) yellow bubbles.
Trying to balance a fight only with damage is going to work for a small part of all builds, there is just to much variety in the effectiveness of builds in this game.
So I agree with your examples, it sad those things are often easier to ignore. But when there are no such mechanics in place, in my opinion the damage balance needs to be conservative.
They shouldn't be conservative especially in the case of several of the attacks require positioning or moving out of the way. I think people just ignore that simple fact. And to put it another way, this is also Dr. Destroyer, he doesn't do things small.
Since this is just a short shot event I don't think spending dev time to try an reinvent the mega destroid tactics would be a wise investment at this time.
I tend to agree with the insane overpowered Mega D's. Doctor D is the real thing this time. His destroids should put Shadow Destroyer to shame. Destroyer is fully capable of unleashing hell enough to take out numerous heroes. We should feel weak to these Destroids to signal his return. As was stated earlier it is a small one shot situation no need for a mechanics fight. Smash heal block repsawn is sufficient. We are heroes we aren't gonna let a little defeat take us out of the fight.I got some toons that do very well on gravitar as tank want to put them here and see if they can hang around. Also have a fresh rng PA tank can't wait to get dead.
Formerly known as NewAgeKnight in the Forums of old.
I tend to agree with the insane overpowered Mega D's. Doctor D is the real thing this time. His destroids should put Shadow Destroyer to shame. Destroyer is fully capable of unleashing hell enough to take out numerous heroes. We should feel weak to these Destroids to signal his return. As was stated earlier it is a small one shot situation no need for a mechanics fight. Smash heal block repsawn is sufficient. We are heroes we aren't gonna let a little defeat take us out of the fight.I got some toons that do very well on gravitar as tank want to put them here and see if they can hang around. Also have a fresh rng PA tank can't wait to get dead.
I think the balance has been struck for mobs atm, they feel like real mobs not too OP and not miserably weak, I like the level that they are at now, BUT! That said, the Mega D's...their appearance needs an update, the look like really old ones...they should be resistance standard shouldnt they? Unless he's rolling them out for the good old days :rolleyes:
Another few things about these Mega paininthebutts is that D wave they put out...please tone it down..even through block I got hit for 67k and it was a dodge block as well V.V
AND! Please fix the landing bug they seem to have, one landed on my head out of the sky, I was flying it hit me and dragged me down and then started pounding the ground...needless to say I was dead >_>
I know both silverspar and kaizerin are proponents for more challenging end game content. There is nothing wrong with more challenging content afterall it makes the game more interesting and in fact it is good. My only concern is using their builds as benchmark for what is considered challenging because both of them are known to have very good builds. Of course it will be nice if more players up their standard of play but then again, this game is all about diversity and just like what is happening in PvP, after a while the choices of power combi starts to narrow down significantly. No one will want to use PFF for example. I do not even want to start on power balance which I have mention in a few other threads is virtually impossible if we want to keep the diverse range of powers and how they function that we have now. Furthermore both have freeform builds but many casual players may still be running ATs despite freeform slots and discounts. Some players self-gimp for thematic reasons. Some, because of the visuals of the powers.
I am all for raising the bar for content and players. But I am concerned that if the content is pitch too high, we may be excluding many other players which is not healthy on a whole. I understand that the game may not have sufficiently challenging end game content and I think silverspar also mentioned that there is still over 90% of PvE content which are not end game.
Given that this is an event and not a lair which is permanently available, so that newer or less experienced players can eventually warm up to, setting it beyond their level means that if they are not able to do/survive it, it probably means they have to wait another year at least before another invasion.
And while I am typing this, a crazy idea suddenly crossed my mind. I am assuming that there may be a pool of players who may not have a level 40 toon to participate in this event. Not sure technically how feasible but why not make this content do-able for all level toons? Scale down the damage received by lower level toons from the mob and mega-Ds and multiply their damage output to the equivalent of level 40s. The rewards of course will be scaled down accordingly. But this will avail the content to this group of people. And while damage received is scaled down and damage output is scaled up, they will still find this content difficult because they lack the range of powers a real level 40 toon will have access to as well as the gear. As stated, this is not meant to be a walk in the park and it is alright to die and respawn. As kaizerin mentioned, the respawn point is near enough and there is no lock out. What's the worst that can happen? You pay 10g to replenish all your stars.
But it is definitely boring to fire 1 shot and face plant, respawn and repeat. LOL at least let them fire 3 shots ROFL.
Last time I tested telepathy mechanics on these things, I got about 2 consecutive rows of interrupts and then they broke out of hit and pwned all for 50k. It doesnt matter anyway, it's not like telepathy powers are going to go live BEFORE this event
I'd like this event to last for quite a while actually, but the positions of the Mega D couples need to be in different parts of MC.
My only fear is that if this event is periodic or something...event clashing could happen and that would not only be a lag fest but a nightmare an example would be a Christmas Invasion coupled with Clarence the Mecha Teddy O_O.
I think Clarence's D Wave is an example of the level of damage they should be doing, but slightly amped. perhaps 5-10k lower than what it is now?
When I tried out the event earlier, it was just the Champions and myself for the most part. And I was doing just fine and I was NOT tank built (Offensive Passive with usual level 40 'uber' equipment).
Yeah, I died occasionally (the super hits were only doing 4k damage blocked, R1 block), but then again YOU ARE FACING DOCTOR DESTROYER'S MINIONS. He is THE most powerful villain ON THE PLANET if not beyond.
Anyone here remember when Takofanes got off his chair to attack? How we, the players, COMPLETELY IGNORED THE OBJECTIVE of trying to save the 13 Heroes or whatever and just DPSed him down in 3 minutes? THAT is what the devs are trying to avoid this time around.
And I say do not change a single thing about the fight. Period. We NEED more difficult content. We're facing the ULTIMATE villain on the entire planet. It deserves to be tough.
I know both silverspar and kaizerin are proponents for more challenging end game content. There is nothing wrong with more challenging content afterall it makes the game more interesting and in fact it is good. My only concern is using their builds as benchmark for what is considered challenging because both of them are known to have very good builds. Of course it will be nice if more players up their standard of play but then again, this game is all about diversity and just like what is happening in PvP, after a while the choices of power combi starts to narrow down significantly. No one will want to use PFF for example. I do not even want to start on power balance which I have mention in a few other threads is virtually impossible if we want to keep the diverse range of powers and how they function that we have now. Furthermore both have freeform builds but many casual players may still be running ATs despite freeform slots and discounts. Some players self-gimp for thematic reasons. Some, because of the visuals of the powers.
I am all for raising the bar for content and players. But I am concerned that if the content is pitch too high, we may be excluding many other players which is not healthy on a whole. I understand that the game may not have sufficiently challenging end game content and I think silverspar also mentioned that there is still over 90% of PvE content which are not end game.
Given that this is an event and not a lair which is permanently available, so that newer or less experienced players can eventually warm up to, setting it beyond their level means that if they are not able to do/survive it, it probably means they have to wait another year at least before another invasion.
And while I am typing this, a crazy idea suddenly crossed my mind. I am assuming that there may be a pool of players who may not have a level 40 toon to participate in this event. Not sure technically how feasible but why not make this content do-able for all level toons? Scale down the damage received by lower level toons from the mob and mega-Ds and multiply their damage output to the equivalent of level 40s. The rewards of course will be scaled down accordingly. But this will avail the content to this group of people. And while damage received is scaled down and damage output is scaled up, they will still find this content difficult because they lack the range of powers a real level 40 toon will have access to as well as the gear. As stated, this is not meant to be a walk in the park and it is alright to die and respawn. As kaizerin mentioned, the respawn point is near enough and there is no lock out. What's the worst that can happen? You pay 10g to replenish all your stars.
But it is definitely boring to fire 1 shot and face plant, respawn and repeat. LOL at least let them fire 3 shots ROFL.
This is what I wanted to say, this is a good idea so all levels could get involved instead of excluding large zones of No go areas, especially for new players wandering out of Ren Cen is already dangerous enough with destroids of varying levels standing around.
I have not tried the new telepathy powers but was just wondering isn't there a middle ground for this? I hear disrupt has to do something and disrupt trivialise game. So how about disrupt maximum 3 times then gain immunity for a long duration before the disrupts can work again? Is the disrupt being use to shut off the Mega D huge AoE which is rather infrequent that is a concern for trivialising the play? Errm, how about making the said attack less obvious or faster so there is a chance the disrupt may not fire off in time? Or perhaps the disrupt resistance stacks do not fall off at all and eventually there is sufficient stacks that prevents mega D from being disrupted again?
When I tried out the event earlier, it was just the Champions and myself for the most part. And I was doing just fine and I was NOT tank built (Offensive Passive with usual level 40 'uber' equipment).
Yeah, I died occasionally (the super hits were only doing 4k damage blocked, R1 block), but then again YOU ARE FACING DOCTOR DESTROYER'S MINIONS. He is THE most powerful villain ON THE PLANET if not beyond.
Anyone here remember when Takofanes got off his chair to attack? How we, the players, COMPLETELY IGNORED THE OBJECTIVE of trying to save the 13 Heroes or whatever and just DPSed him down in 3 minutes? THAT is what the devs are trying to avoid this time around.
And I say do not change a single thing about the fight. Period. We NEED more difficult content. We're facing the ULTIMATE villain on the entire planet. It deserves to be tough.
Granted but surely there is a line between tough and player excluding content?
AT's will NOT be able to do much AT ALL, most DPS AT are concerned with damaging and moving to next target. only one Support AT has access to a Self Rez Power and a rez other power. It seems that dodge/invuln will be the way to go for this fight putting Master and Invinicble at the top of the list for AT's that might survive.
I really do like this event it is a testament to Dr.D's awesome power. If everyone had a decent build like Kasiern and others no doubt yourself as well. there would be no problem it would be great fun but AT players (like me) don't and even if I tried to build an FF I'd fail miserably and yes thats my problem not anyone elses but I am just saying there are a lot of AT players out there who (if they dont read forums) will get a massive shock to the system when this happens, and will get beaten so harshly.
I have not tried the new telepathy powers but was just wondering isn't there a middle ground for this? I hear disrupt has to do something and disrupt trivialise game. So how about disrupt maximum 3 times then gain immunity for a long duration before the disrupts can work again? Is the disrupt being use to shut off the Mega D huge AoE which is rather infrequent that is a concern for trivialising the play? Errm, how about making the said attack less obvious or faster so there is a chance the disrupt may not fire off in time? Or perhaps the disrupt resistance stacks do not fall off at all and eventually there is sufficient stacks that prevents mega D from being disrupted again?
Distrupt already does this, the new Telepathy powers interrupts last for such a short amount of time unless there are multiple telepaths doing this then Destroids are going to get interrupted at most 3 times then roflstomp wave everyone.
I know both silverspar and kaizerin are proponents for more challenging end game content. There is nothing wrong with more challenging content afterall it makes the game more interesting and in fact it is good. My only concern is using their builds as benchmark for what is considered challenging because both of them are known to have very good builds. Of course it will be nice if more players up their standard of play but then again, this game is all about diversity and just like what is happening in PvP, after a while the choices of power combi starts to narrow down significantly. No one will want to use PFF for example. I do not even want to start on power balance which I have mention in a few other threads is virtually impossible if we want to keep the diverse range of powers and how they function that we have now. Furthermore both have freeform builds but many casual players may still be running ATs despite freeform slots and discounts. Some players self-gimp for thematic reasons. Some, because of the visuals of the powers.
I am all for raising the bar for content and players. But I am concerned that if the content is pitch too high, we may be excluding many other players which is not healthy on a whole. I understand that the game may not have sufficiently challenging end game content and I think silverspar also mentioned that there is still over 90% of PvE content which are not end game.
Given that this is an event and not a lair which is permanently available, so that newer or less experienced players can eventually warm up to, setting it beyond their level means that if they are not able to do/survive it, it probably means they have to wait another year at least before another invasion.
And while I am typing this, a crazy idea suddenly crossed my mind. I am assuming that there may be a pool of players who may not have a level 40 toon to participate in this event. Not sure technically how feasible but why not make this content do-able for all level toons? Scale down the damage received by lower level toons from the mob and mega-Ds and multiply their damage output to the equivalent of level 40s. The rewards of course will be scaled down accordingly. But this will avail the content to this group of people. And while damage received is scaled down and damage output is scaled up, they will still find this content difficult because they lack the range of powers a real level 40 toon will have access to as well as the gear. As stated, this is not meant to be a walk in the park and it is alright to die and respawn. As kaizerin mentioned, the respawn point is near enough and there is no lock out. What's the worst that can happen? You pay 10g to replenish all your stars.
But it is definitely boring to fire 1 shot and face plant, respawn and repeat. LOL at least let them fire 3 shots ROFL.
^^This (highlighted) is also a concern of mine. I know for a fact PFF fails horiffically through block and I can get my Impulses PFF up to 15k (with other shield stacking etc) and still it will fail horrifically against mobs. There honestly isnt much use in me saying much more. Most defensive passives except for Invuln and LR are going to be worthless. I can see alot of FF healers with MD and MR in their builds exclusively for this event.
I can see flying soldiers doing well in this event Master AT's and Invincibles...meh but everything else called AT shouldnt really bother, Unbreakable is just screaming buff me, as everything tears through it.
Basically, I get the fact it is meant to be a challenge but don't punish players for being AT's
Granted but surely there is a line between tough and player excluding content?
AT's will NOT be able to do much AT ALL, most DPS AT are concerned with damaging and moving to next target. only one Support AT has access to a Self Rez Power and a rez other power. It seems that dodge/invuln will be the way to go for this fight putting Master and Invinicble at the top of the list for AT's that might survive.
I really do like this event it is a testament to Dr.D's awesome power. If everyone had a decent build like Kasiern and others no doubt yourself as well. there would be no problem it would be great fun but AT players (like me) don't and even if I tried to build an FF I'd fail miserably and yes thats my problem not anyone elses but I am just saying there are a lot of AT players out there who (if they dont read forums) will get a massive shock to the system when this happens, and will get beaten so harshly.
Actually I thought you mentioned earlier that the difficulty level now is quite nice. Do not worry too much for ATs. I know some are weaker but all can participate as long as there are sufficiently decent tanks and healers around. If they have to respawn 5 to 10 times in the 20 minutes fight, I would say this is still acceptable. However, if the content causes majority of them to respawn every 10 to 20 seconds, then it is way over board. Better still, have Witchcraft run around rezzing fallen players. Currently I assume you are testing alone which will explain why it is way over for your ATs. I am sure the devs will tweak the damage to an appropriate level or we can just flame the forums LOL.
I just wish that all players can take part and throw in a shot or 2. Afterall this is a city of superheroes and even level 6 will rise to the occasion. In Avengers (EMH), Young Justice cartoons (where on Earth do I find time to watch cartoons amidst playing CO and spamming the forums??!!) when the big guns fall, the newer generation of heroes rise to the occasion, working as a team to overcome great difficulties.
Actually I thought you mentioned earlier that the difficulty level now is quite nice. Do not worry too much for ATs. I know some are weaker but all can participate as long as there are sufficiently decent tanks and healers around. If they have to respawn 5 to 10 times in the 20 minutes fight, I would say this is still acceptable. However, if the content causes majority of them to respawn every 10 to 20 seconds, then it is way over board. Better still, have Witchcraft run around rezzing fallen players. Currently I assume you are testing alone which will explain why it is way over for your ATs. I am sure the devs will tweak the damage to an appropriate level or we can just flame the forums LOL.
I just wish that all players can take part and throw in a shot or 2. Afterall this is a city of superheroes and even level 6 will rise to the occasion. In Avengers (EMH), Young Justice cartoons (where on Earth do I find time to watch cartoons amidst playing CO and spamming the forums??!!) when the big guns fall, the newer generation of heroes rise to the occasion, working as a team to overcome great difficulties.
Difficulty of mobs is nice I said, but yes Witchcraft rezzing fallen players with a super rez all within 50ft every 2 mins would be lovely ^_^
Regardless of damage tweaking there will be flame from people QQing that their builds are now "invalid". If damage isnt changed I can see and perhaps support AT flaming of the event as it seems geared towards FFs but meh, time will tell.
I cant access PTS atm and all next week, I'm a fresher at UNI:eek: so fun times ahead xD
Interesting mechanics would actually require utility powers (such as holds, knocks, stuns, etc.) to work reliably against the big bads. You want interesting mechanics? How about this for a fight:
Several MegaDs are approaching Champs HQ from various directions several blocks away. The are very well armored so that it would take around 90 or so level 40 full DPS toons to actually take ONE of them down before they reach the Champs HQ. So it is necessary to aggro, knock, stun, hold, sleep, what-have-you them on a regular basis to allow people time enough to destroy them. Champs HQ holds their aggro until drawn away by a tank with superior aggro, only then do they actually attack the players, if aggro is lost or drops below the level of Champs HQ aggro, then they return to their inexorable march towards the big C. Once they get to the HQ, they begin attacking the building (Which would have a certain level of defense and a certain number of HP) until either they or the HQ is destroyed.
THIS would be interesting game mechanics.
ETA: This would actually give people a reason to take these powers. Having the reduced usefulness/utter uselessness against bigger bads makes them just a waste as is since the little guys that they are most effective on die so quickly that it is a waste of time to use the powers on them.
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And also... whats with this account longevity rewards?? is this new?? or are you fixing something among the vet rewards?
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And Cape Glide (which is still greyed out)?
OK I was watching the video you posted. The highest resolution is 480p so I really could not see too clearly. I believe you have 10 stacks of ebon void, 6 stacks of defiance and IDF. Many times you had to block and not just to keep up the stacks but to stay alive. 1 or 2 narrow misses. I could not tell if you are using any actives, it was too blur, I thought I saw ego surge for high crit with con I supposed. My guess will be resurgence, conviction for healing?
However after the first 1/3 of HP of the mega-D (solo just one of them to 2/3 health during the previous pts testing before the mobs) is depleted it uses a 10k stun which last quite a while. Assuming you even miss a single block it will be instant game over. Not just because of the mega-D but because of the very high damage output the mobs are doing.
My toon does not block, it is using radiance energy builder all the time to cool down masterful dodge and keep it up almost permanently on top of invul. It is meant to be a pvp tank. However for the 2 sec of downtime every 45 sec of masterful dodge, the 2 sec gap was enough to kill. I do think the challenge may be way over what most toons can handle.
Well, it is supposed to be endgame level content, I fear for the DPS though, and how well this mission will wreck them, can we buff the Tank role's threat generation now? :X
Endgame content doesnt mean it has to roflstomp most people's builds
Endgame content should also be doable from an AT's stand point. Currently and most likely ever there are not any AT's which can survive this event perhaps except for Master AT's. But the real issue is...if you look at the video...which is very impressive I think to survive that long, the damage and sheer number of the destroids is waay too much.
Therakiel's Temple is a good example of endgame content, as long as you are aware what you are doing, even a team of AT's can get through TT.
This is just O_O...I am SO glad they put this on PTS instead of suprising everyone with a quick Wednesday update with Millions of Destroids swarming everywhere killing off everything and anything in their wake.:eek:
Now to the highlighted comment... I think that we need a Witchcraft buff to perhaps Burst Alert style buff scaling upwards ofc.
None of my healers will be up and about during this event soley due to the fact they will all die, none of them have self rez powers. My Radiant is way too squishy and I know the wrong move will cancel out my life. My Inventors passive is not up to the challenge, her bots will be blown away along with her, my Mind well...no need to think about that one..her CC is just too weak to deal with all those robots and her passive would be reduced in effectiveness since they seem to ignore resistance, and her healing and shield even with compassion wont be enough to keep up.. pretty much useless..my only DPS char is in that death AoE Bombs range for her attack.
Oh well...as is life..
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LOL did you read about the impulse who fired 1 shot off and was dead? I seriously doubt that tanks will be holding much aggro. Kaiserin manage to pull off an attack once a while amidst blocking that does about 300 dmg on crit. Very often it was on the mobs which will keeps spawning and he was crowded away from the mega D. The tanks are having major difficulty staying alive. I doubt the tanks can hold off aggro from any real dpser now. I just wonder if healers can afford to stay unscathed to shield or heal tanks fast enough so that they can do a decent job of holding aggro.
Alternatively several tanks with rebirth and fast cooldown can take turns tanking and attacking the mega D so that aggro will not be lost and HP reset. My toon can fight for 45 secs or so, die, immediately rebirth and fight for another 45 secs and repeat. But no way to hold aggro.
Icic thank you very much for the clarification. I wonder how fast your regeneration gives health back. I use invul which has better dmg absorption compared to IDF and currently stacking triple BCR with RR which should heal faster than regen at about 750 points every 2 secs before resurgent reiki kicks in (at least the old regen, never really played with it after they revamped it). On top of that I have damage resistance from invul at 82% and gear 37%. So I am not sure, I am certain the blocking plays a big part. Now if only I can get my masterful dodge to last longer or CD faster. I do not have the option to block. That is just how my toon is built LOL. I have got to look through those damage numbers again. I wonder how silverspar is faring on these Meda D and destroid bots.
Agreed, everyone should struggle a bit. However face planting after 1 shot can be really demoralising for many ATs. This is supposed to be a major event and I wonder if it is getting pushed a bit too far so that only very few can get to enjoy it.
Got on my three best tanks with different passives each and got wrecked even when fully defensive. Level 60 is overkill. I can't even survive.
Also remove ALL traffic in Mil City during this event to remove as much lag as possible.
I still maintain to the fact that this should be a separate map for lvl 35 + like Gravitar, to prevent unnecessary deaths and QQing.
Yes, I get the fact this is meant for high end powerful chars in very large groups but I fear for AT's and healers and DPSers the mostm heck I fear for everyone, without telepathic interupts it becomes a game of snipe and run. Get too close and boom that 2 stars of effectiveness roflstomped by Dr.D's robots.
It currently feels too difficult to do, even smaller spawning mobs, hit hard. Perhaps taking away the large AoE /em Destroid-troll-everyone's build-LOL attack from secondary destroid and making the main one do it every five mins or something and having Defender or a sign on the screen say BLOCK!! (due to some angles make it difficult to see the attack coming).
Increasing Block Potency for this event perhaps by a mystic spell from Witchcraft?
I think this would be do able IF we had back up, not just us and beefy champs, but perhaps some of this:
- Burst Alert style buff to all who come near champs building *
- Some support from UNTIL and UNITY perhaps? I mean their HQ is just across the road lol
- Perhaps even a change of heart from some of our villainous factions, as they realise MC could be destroyed, along with them in the process..?
* This could be explained by Witchcraft casting and AoE Spell which enhances our powers
I'd like to reitterate the green part especially as a hint.
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I think the mega-Ds are not so much a problem. The mobs however are a nightmare LOL. They are a must because this is an invasion and I really like it although throw in the players it will probably be lag fest. However we need to tune down their damage levels.
I think they might be summon One of the Champions Devices, perhaps they will be sold in the Z store for a slightly higher device amount (I know I will be hoping for a Sapphire device ^_^)
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Good points here, I'm still holding fast to saying that interrupts are completely useless if they don't effect high ranked mobs. Give high ranked mobs a chance to ignore the interrupts if you want, thats what many games do, but they need to work sometimes.
Hopefully live will have enough players for this event :P
Beef up might have been a bit too much. We doubled the number of Mega-D's (from 3 individual to 3 pairs) plus added a LOT of respawnable "cannon fodder" Destroids, which aren't so fodder since they have the "scary monster" level.
When it was just the 3 Mega-D's, I will agree that was too simple.
With the 3 pairs and army of destroids, we couldn't win within the 20 minutes, but then we didn't have enough players to, I think.
I'd say the big thing needed is to lighten up on the "cannon fodder". There's way too many to keep alive if they are firing at you and you aren't tanky (me, they were great for energy since I run a tanky DPS toon). Maybe consider toning down the Mega-D's a bit.
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One power I noticed again and again was the massive Force Bubble that the Mega-D occasionally would fire. It dealt 10 times my hit points. I have Con as a secondary superstat, so I'm only at around 7.5k HP, but -70k- damage?!
To add to that, the range on that is FAR larger than what I can achieve with my max ranked infernal powers. Blocking did nothing. Even if I stood at maximum range, and dropped everything in order to flee the moment the schtick icon popped up, I would not be able to escape the radius in time to survive with my current travel powers. We didn't have a Telepath to spam interrupts, and it might be easier on a larger group. But it's hard to survive the fight if it's impossible for me to escape, avoid, or mitigate the AOE one shot attack.
Then again.. what if we are SUPPOSED to fail.. I mean.. RP wise it would take some STRONG heroes just to break the veil of Destroyer's bots.
This is the #1 compaint about ALL games.. any mission you need to fail at (looking at you Blank and Stein's Monster) feels anti-heroic. Perhaps it'd be nice if players were rewarded somehow by being defeated, lol.
- -
Not looking forward to this without my new telepathy powers.
1) I'm not seeing that 70k damage hit (right now). I helped out the Champions and the most I'd see was a 14k hit (the uber-AoE power with an obvious warning). And when blocked it was about 4k plus falling damage. And I'm running an offensive passive.
2) I'm seeing the same crash bug that everyone else is. A third Mega-D wandered into the scene (that the Champions were fighting) and a few seconds later I insta-crashed with no warning.
3) The same bug that everyone else is also reporting (can't copy over more than one character period as otherwise you see 'an error has occurred, please try again' on the copy page) I now have too. I can copy over one character. Period. That's all. All others fail.
4) Socrates is still insane - there's like a 3 or 4 mile long backup of cars around the Champs building all due to a single stoplight that's only allowing one car through at a time. Can someone look at this? It has been going on for some time now and is no doubt eating server cycles trying to manage them all.
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This would work only if they had a way to count the time you are "participating" in the event. What I mean is that if they can create a counter that measures how much time you spend fighting the Mega-D's (with some compensation if you die for DPS/healer toons) then failure would not be a problem. Then again the rewards would have to be tied to "time participated" and not to "wins" and should be handed out once the event is over. Of course the timer should be visible to people so they can tell how much time they would need to spend to get X loot (or whatever).
Alternatively they could give some sort of temporary resource to the players that increases the longer you participate in the event (of course it should consider squishy toons by giving them a death bonus on a cool-down of course as to not be abused). Using this resource you could purchase certain loot from a vender placed somewhere.
This might be too complicated to pull off for this event but if they want to make events that cannot be completed they would need to do it in a way that you would still be rewarded for participating in them.
Anyhow I'm interested in those Vet Rewards/Summoning Devices as well as the drops. But yeah this event might be a bit too exclusive. AT's won't really stand a chance. Could frustrate a lot of Silver players and I'm not really looking foreword to QQ threads on the forum saying it's too hard and whatnot (it will happen anyhow I guess, it's bound to be too hard from someone )
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If you want my money, there is a fairly simple way to get it since I am fairly free with how I spend it. First, produce something I consider to be worth buying. Second, offer it up for sale. Don't lock it behind a gambling scam. If I want something, I am perfectly happy to pay for it. But I will not purchase a CHANCE to get it, When I pay money, I have a perfectly logical right to expect to get what I want.
Another prime example of going the other deep end, shooting past the balance point. Cryptic, stop over buffing/nerfing and try the little at a time approach.
They most likely have a target cap just like Takofanes but my concern is the tanks who are to be the meat bags may not even be able to survive.
I believe we will need quite a few tanks and they need to be able to hold aggro. Worse thing is a bajillion people beating on these things is going to be a problem judging by the amount of lag during Takofanes.
Max we can have is 99 in a zone and it will certainly be maxed out. I am more than happy if they engage so many people but if the people get turned off and this becomes a wasted event. I am sure the devs will tweak the damage output again after the mass testing.
They do not have to hit so hard but there can be many, many more of the mobs. Spread them throughout the city will be fun. Of course there will be the issue of low levels getting killed before going anywhere. Perhaps if there is a way to make anyone less than level 35 immuned. Kind of like citizens. They can go about their normal quest as though there is no invasion. Only problem is just more lag. I am already on fibre broadband but I wish I have bought my supercomputer.
Give a timer. Let there be several groups of Mega Ds with mobs (reasonable challenge) but all over MC. No heroes can solo these because they do not have time to go from coast to coast and still defeat all the groups of invaders. Different groups have to take out different groups of Mega Ds. Let them spawn every half-hourly and last 20 minutes. If they cannot be all taken out in 20 minutes at the different locations the mission fails. Then they have to wait another 10 minutes before the next wave of invasion starts again. This reminds me of an episode of Justice League where small groups of leaguers had to stop giant alien robots attacking different parts of Earth.
Finally after that, maybe there can then be a follow up event whereby all the groups can then fight Dr D himself. No need to kill him but perhaps lower his health to a certain mark, he will use some machine that release a pulse which knocks out (not kill) all the players as he makes his retreat for since his invading army has been terminated he shall regroup again for another invasion.
Then I had 2 other players joined me. One thing I did not liked though was the Champions. When they are engaged against the Mega D, they are the main DPS and also tank. The Mega D and even bots focus their attacks on the Champions. They out-DPS, out-aggroed and out-tank any players. The only time players get any damage is during AoE. I think that trivialises the whole fight. Tanks will find themselves rather useless while DPSers will simply stand at 100ft range and hold their maintains. Once in a while they will block a charged AoE.
In other news: well, you've made progress. I can now see Cape Glide among the list of Travel Powers. Now, if you could change things so that I could actually choose it, I'd jump at the chance of testing it. Really, I don't understand why you folks decided to remove the C-Store from the PTS; it was great to be able to take the various C-Store options out for a test run on the PTS before deciding if I wanted to spend my hard-earned money on them on Live. As things stand, I'm less inclined to make C-Store purchases at all, because I tend to not know what I'm going to be stuck with.
Being able to interrupt them (if telepathy powers magically went LIVE before this event) would give telepaths a certain edge over other heroes in such situations (even though they are robots so telepathy shouldnt really have any effect on them ) it's like you need a telepath, instead of them being the low damage, low CC and support which most currently are except for well build FF TK/telepathy builds.
I know they are going to drop fast, I think this event will truly show off how well/how badly built some AT's are, I can see scourges Epidemic spam being extremely useful as well other mass AoE AT's like Squall and Mountain, that is if the damage is nerfed and they are able to survive...
It is an invasion after all...we do want to take them down fast and hard, but I get what you mean about being too fast perhaps, only so many people are on the PTS and trying to comprehend how many FF ppl will be hitting these Destroids for all their worth, when you think about it..I kinda feel sorry for those robots lol xD
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Telepathy????? I can see no new telepathy powers to test. I have checked with both a newly created toon and a transferred toon and there are no new telepathy powers that I can choose. So is this a bug or am I doing something wrong.
New Telepathy powers were on showcase for a while on PTS it was recently removed so they could focus on this event which they hope to be bringing LIVE soon. So perhaps later next week (or whenever this event is released) Telepathy powers (along with my telepathy toons) will be brought back ^_^
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It's not too difficult actually. If a measure of too difficult is because you died while fighting then I don't know what to tell you. Content like this is meant for teams, not soloists and if you expect to just solo it then you aren't going to get very far in that idea.
Silverspar on PRIMUS
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It may be too difficult for AT players so I think most (which I will be one of) will get their clock cleaned out thoroughly by these Mega Ds. But I will be rolling out an AT for this event or perhaps an FF archer not sure yet but either way I'll still die..
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The price of being a soloist really and avoiding playing on a team. Honestly, games been too easy for too long, it's about time some challenge that might *gasp* kill people gets introduced.
This is Doctor Destroyer after all. Can't really call him much of a menace if everyone can jump in the fight and walk away as if nothing happened, especially considering by lore the reason for his disappearing was to perfect his weapons to be effective against Super Heroes.
Silverspar on PRIMUS
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How do you propose more challenging mechanics if you aren't going to throw the damage behind it? Player characters are not getting weaker, they are getting stronger as time goes on. I mean when Gravitar has predictable pattern and people are just unwilling to change from what they know, how do you expect people to care about new mechanics when most of them expect to absorb any damage they take easily and can outright ignore the mechanics of a fight in almost all situations and just plow through hit points?
Silverspar on PRIMUS
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To have high (damage or otherwise) numbers be an incentive to using mechanics, we need to have more interesting mechanics in the first place. But there are no mechanics in this fight, we only need to zerg them.
If the damage numbers were used to 'force' people to use mechanics, then great. But that would mean not using said mechanics would kill or disable any build, or make the fight impossible in other ways. I have seen builds in the grav fight that ignore blue bubbles and only need to block the (easily avoidable) yellow bubbles.
Trying to balance a fight only with damage is going to work for a small part of all builds, there is just to much variety in the effectiveness of builds in this game.
So I agree with your examples, it sad those things are often easier to ignore. But when there are no such mechanics in place, in my opinion the damage balance needs to be conservative.
Since this is just a short shot event I don't think spending dev time to try an reinvent the mega destroid tactics would be a wise investment at this time.
Silverspar on PRIMUS
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I think the balance has been struck for mobs atm, they feel like real mobs not too OP and not miserably weak, I like the level that they are at now, BUT! That said, the Mega D's...their appearance needs an update, the look like really old ones...they should be resistance standard shouldnt they? Unless he's rolling them out for the good old days :rolleyes:
Another few things about these Mega paininthebutts is that D wave they put out...please tone it down..even through block I got hit for 67k and it was a dodge block as well V.V
AND! Please fix the landing bug they seem to have, one landed on my head out of the sky, I was flying it hit me and dragged me down and then started pounding the ground...needless to say I was dead >_>
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I am all for raising the bar for content and players. But I am concerned that if the content is pitch too high, we may be excluding many other players which is not healthy on a whole. I understand that the game may not have sufficiently challenging end game content and I think silverspar also mentioned that there is still over 90% of PvE content which are not end game.
Given that this is an event and not a lair which is permanently available, so that newer or less experienced players can eventually warm up to, setting it beyond their level means that if they are not able to do/survive it, it probably means they have to wait another year at least before another invasion.
And while I am typing this, a crazy idea suddenly crossed my mind. I am assuming that there may be a pool of players who may not have a level 40 toon to participate in this event. Not sure technically how feasible but why not make this content do-able for all level toons? Scale down the damage received by lower level toons from the mob and mega-Ds and multiply their damage output to the equivalent of level 40s. The rewards of course will be scaled down accordingly. But this will avail the content to this group of people. And while damage received is scaled down and damage output is scaled up, they will still find this content difficult because they lack the range of powers a real level 40 toon will have access to as well as the gear. As stated, this is not meant to be a walk in the park and it is alright to die and respawn. As kaizerin mentioned, the respawn point is near enough and there is no lock out. What's the worst that can happen? You pay 10g to replenish all your stars.
But it is definitely boring to fire 1 shot and face plant, respawn and repeat. LOL at least let them fire 3 shots ROFL.
Last time I tested telepathy mechanics on these things, I got about 2 consecutive rows of interrupts and then they broke out of hit and pwned all for 50k. It doesnt matter anyway, it's not like telepathy powers are going to go live BEFORE this event
I'd like this event to last for quite a while actually, but the positions of the Mega D couples need to be in different parts of MC.
My only fear is that if this event is periodic or something...event clashing could happen and that would not only be a lag fest but a nightmare an example would be a Christmas Invasion coupled with Clarence the Mecha Teddy O_O.
I think Clarence's D Wave is an example of the level of damage they should be doing, but slightly amped. perhaps 5-10k lower than what it is now?
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Yeah, I died occasionally (the super hits were only doing 4k damage blocked, R1 block), but then again YOU ARE FACING DOCTOR DESTROYER'S MINIONS. He is THE most powerful villain ON THE PLANET if not beyond.
Anyone here remember when Takofanes got off his chair to attack? How we, the players, COMPLETELY IGNORED THE OBJECTIVE of trying to save the 13 Heroes or whatever and just DPSed him down in 3 minutes? THAT is what the devs are trying to avoid this time around.
And I say do not change a single thing about the fight. Period. We NEED more difficult content. We're facing the ULTIMATE villain on the entire planet. It deserves to be tough.
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This is what I wanted to say, this is a good idea so all levels could get involved instead of excluding large zones of No go areas, especially for new players wandering out of Ren Cen is already dangerous enough with destroids of varying levels standing around.
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I have not tried the new telepathy powers but was just wondering isn't there a middle ground for this? I hear disrupt has to do something and disrupt trivialise game. So how about disrupt maximum 3 times then gain immunity for a long duration before the disrupts can work again? Is the disrupt being use to shut off the Mega D huge AoE which is rather infrequent that is a concern for trivialising the play? Errm, how about making the said attack less obvious or faster so there is a chance the disrupt may not fire off in time? Or perhaps the disrupt resistance stacks do not fall off at all and eventually there is sufficient stacks that prevents mega D from being disrupted again?
Granted but surely there is a line between tough and player excluding content?
AT's will NOT be able to do much AT ALL, most DPS AT are concerned with damaging and moving to next target. only one Support AT has access to a Self Rez Power and a rez other power. It seems that dodge/invuln will be the way to go for this fight putting Master and Invinicble at the top of the list for AT's that might survive.
I really do like this event it is a testament to Dr.D's awesome power. If everyone had a decent build like Kasiern and others no doubt yourself as well. there would be no problem it would be great fun but AT players (like me) don't and even if I tried to build an FF I'd fail miserably and yes thats my problem not anyone elses but I am just saying there are a lot of AT players out there who (if they dont read forums) will get a massive shock to the system when this happens, and will get beaten so harshly.
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Distrupt already does this, the new Telepathy powers interrupts last for such a short amount of time unless there are multiple telepaths doing this then Destroids are going to get interrupted at most 3 times then roflstomp wave everyone.
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^^This (highlighted) is also a concern of mine. I know for a fact PFF fails horiffically through block and I can get my Impulses PFF up to 15k (with other shield stacking etc) and still it will fail horrifically against mobs. There honestly isnt much use in me saying much more. Most defensive passives except for Invuln and LR are going to be worthless. I can see alot of FF healers with MD and MR in their builds exclusively for this event.
I can see flying soldiers doing well in this event Master AT's and Invincibles...meh but everything else called AT shouldnt really bother, Unbreakable is just screaming buff me, as everything tears through it.
Basically, I get the fact it is meant to be a challenge but don't punish players for being AT's
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Actually I thought you mentioned earlier that the difficulty level now is quite nice. Do not worry too much for ATs. I know some are weaker but all can participate as long as there are sufficiently decent tanks and healers around. If they have to respawn 5 to 10 times in the 20 minutes fight, I would say this is still acceptable. However, if the content causes majority of them to respawn every 10 to 20 seconds, then it is way over board. Better still, have Witchcraft run around rezzing fallen players. Currently I assume you are testing alone which will explain why it is way over for your ATs. I am sure the devs will tweak the damage to an appropriate level or we can just flame the forums LOL.
I just wish that all players can take part and throw in a shot or 2. Afterall this is a city of superheroes and even level 6 will rise to the occasion. In Avengers (EMH), Young Justice cartoons (where on Earth do I find time to watch cartoons amidst playing CO and spamming the forums??!!) when the big guns fall, the newer generation of heroes rise to the occasion, working as a team to overcome great difficulties.
Difficulty of mobs is nice I said, but yes Witchcraft rezzing fallen players with a super rez all within 50ft every 2 mins would be lovely ^_^
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I cant access PTS atm and all next week, I'm a fresher at UNI:eek: so fun times ahead xD
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Several MegaDs are approaching Champs HQ from various directions several blocks away. The are very well armored so that it would take around 90 or so level 40 full DPS toons to actually take ONE of them down before they reach the Champs HQ. So it is necessary to aggro, knock, stun, hold, sleep, what-have-you them on a regular basis to allow people time enough to destroy them. Champs HQ holds their aggro until drawn away by a tank with superior aggro, only then do they actually attack the players, if aggro is lost or drops below the level of Champs HQ aggro, then they return to their inexorable march towards the big C. Once they get to the HQ, they begin attacking the building (Which would have a certain level of defense and a certain number of HP) until either they or the HQ is destroyed.
THIS would be interesting game mechanics.
ETA: This would actually give people a reason to take these powers. Having the reduced usefulness/utter uselessness against bigger bads makes them just a waste as is since the little guys that they are most effective on die so quickly that it is a waste of time to use the powers on them.
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