Well, I barely got to help out with this at all. Crashed soooooo many times. But, honesly it kept me away from all the deaths at least.
For the small amount of time I got to fight the Mega D's I can already tell you that that giant energy wave AoE of their's is just way to much. I was using my 12k+HP, Defiance, IDF, 50% base Damage Resistance tank for this test. If I wasn't blocking I NEARLY got one shotted, was barely able to hold on. I did however get hit with the double energy wave too. Needless to say, instant death. There is to much going on to watch when BOTH Mega Ds are going to use that Energy Wave. I feel sorry for squishies.
Well, I barely got to help out with this at all. Crashed soooooo many times. But, honesly it kept me away from all the deaths at least.
For the small amount of time I got to fight the Mega D's I can already tell you that that giant energy wave AoE of their's is just way to much. I was using my 12k+HP, Defiance, IDF, 50% base Damage Resistance tank for this test. If I wasn't blocking I NEARLY got one shotted, was barely able to hold on. I did however get hit with the double energy wave too. Needless to say, instant death. There is to much going on to watch when BOTH Mega Ds are going to use that Energy Wave. I feel sorry for squishies.
Oh yes double energy waves BAD. But I realise the 2 Mega D (on my last test at least) do not share the same aggro. I do not know how far apart we can drag them apart so that players will not be caught in a double wave.
So far I've found several major issues which tend to be prevelant in the game.
1) This actually IS too hard, for Melee DPS specifically, many times I get one-shotted because I wanted to make a DPS character, low hp, don't tell me to go get more hp, if my dodge failed the tap AoE hit me for over 13k or even 21k, when I did dodge I got hit between 5-7k. The tap AoE needs to do less damage against secondary targets, increase the range and target cap as necessary to accomadate.
2) This is TOO EASY for Ranged DPS, Mega Destroids need 300' range attacks and anyone outside of 80' suffer from eyebeams. With a knock to, and attacks that hit anything outside of 35' while not hitting anything within. These are just a few suggestions, but we need one or two added.
Oh yes double energy waves BAD. But I realise the 2 Mega D (on my last test at least) do not share the same aggro. I do not know how far apart we can drag them apart so that players will not be caught in a double wave.
Seeing as they're stuck on the Champions most of the time from what I could tell, prolly not very far.
According to TT's post, there's three tiers:
* 6 month to less than a year.
* 1 year to less than 2 years.
* 2 years or more.
I know I've been here for at least one year. I started about when we had the Foxbat April Fools event last year. Yet, on the PTS, I got a 6 month tier gift.
So far I've found several major issues which tend to be prevelant in the game.
1) This actually IS too hard, for Melee DPS specifically, many times I get one-shotted because I wanted to make a DPS character, low hp, don't tell me to go get more hp, if my dodge failed the tap AoE hit me for over 13k or even 21k, when I did dodge I got hit between 5-7k. The tap AoE needs to do less damage against secondary targets, increase the range and target cap as necessary to accomadate.
2) This is TOO EASY for Ranged DPS, Mega Destroids need 300' range attacks and anyone outside of 80' suffer from eyebeams. With a knock to, and attacks that hit anything outside of 35' while not hitting anything within. These are just a few suggestions, but we need one or two added.
Ahaha, so you finally got about to fighting the Mega Ds. Yup, they can be too hard for most players not build for the job. I am not sure if it is too easy for range toon though. I seen range toon using LA from 100ft which get caught in the AoE. I have also seen jets which were eyebeamed down. Perhaps in your test you have melee tanks holding aggro and hence the range toons get to stay a distance shooting without getting killed. However that is what a tank is supposed to do and what a range dps is supposed to do. No comments though on melee dps. Melee dps are meant to deal out higher damage than range and though they have to risk getting close, they can hopefully kill the enemies faster whereas a range toon has well, range which gives them a bit more time but less damage to kill the enemies as they close in. Unfortunately for bosses with HUGE HP pool, this increased damage of the melee dps will instead be a major disadvantage because it just tend to draw aggro and even if it does not, AoE with your tank in mind will hit you just as hard. Of course, I am sure what I have said is nothing new to you but I just wonder how this system can be changed without depriving tanks of their roles.
This iteration CANNOT go live, or it'll be the same thing as Gravitar, melee suffers while range lawl around tossing Smoke Grenades.
That is a problem with the game balance as a whole. Ranged got its forms, and the melee forms were weakened, now ranged dps is too strong compared to melee.
If the crashes are resolved I don't see a big problem with the fight itself, the mega-d's did die a bit fast, but that could be different on live.
The vet awards is based on the first character created on the shard. So apparently many players may be in the game for a long time but on the PTS shard they may not have been for as long. That could be the source of the problem. So in Live, these players will probably get the full duration vet award.
At least the devs are working on the crash reduction. I hope to play the game on live on at least medium settings. I still crash on minimum settings and I run a lot better on PTS.
Also I hope these vet rewards will be granted automatically when newer players reach that appropriate point.
The vet awards is based on the first character created on the shard. So apparently many players may be in the game for a long time but on the PTS shard they may not have been for as long. That could be the source of the problem. So in Live, these players will probably get the full duration vet award.
Overall a fun event, but the reward grab bags seriously need to only have actual worthwhile rewards in them.
No green items, no 400 questionite, no mods, no catalysts, no drifter salvage, just the actual items from this event so that you stand a chance of collecting them all since it'll undoubtedly be a limited/one time thing.
Overall a fun event, but the reward grab bags seriously need to only have actual worthwhile rewards in them.
No green items, no 400 questionite, no mods, no catalysts, no drifter salvage, just the actual items from this event so that you stand a chance of collecting them all since it'll undoubtedly be a limited/one time thing.
Seconded.
There was one player Pink 1 who came top twice and on the first attempt got a green item like me and I only got about 17k so I was way down on the list.
The vet awards is based on the first character created on the shard. So apparently many players may be in the game for a long time but on the PTS shard they may not have been for as long. That could be the source of the problem.
You are correct. They wiped the PTS clean yesterday, so technically the oldest character anyone's got is only about 24 hours. So why are people receiving gifts at all if the first tier requires at least 6 months?
There is some truth here. It is just that we must also not be too harsh on players. How many MMOs afterall has costume contests. It has a large community of casual players who just wants to have a superhero of their dream choice, self-gimping included if they even realise. Not everyone who plays a computer game starts by reading the manual and forums.
4 level 6s with very basic attacks may indeed have difficulty. Although they may be scaled up to level 30, the lack of gear and also higher tier powers makes them very ineffective level 30s.
As for spamming of help button now that is something I really dislike. If there is indeed a rezzer, I am sure he/she will try to rezz fallen comrades when there is a chance. Spamming is just plain irritating and very poor ettiquette.
Yes but these casual players who spend a majority of time in the tailor and costume contests must understand than some of the content must also be done for the players who are more stuffed or more focused on the powers than the look of their toons.
100% of the game can't be done easily, without teamplay, one hand on the desk, other in the noose, and the two eyes closed. 95% is already enough (too much, given the retain of the players and the actual population ?).
For the other things, i'm totally agree with you.
Spammers are really irritating. And players who levels only with alerts without the gear of some quests (or buy in the ah) are totally inneffective. Some days, it's fun to play with other people even in pick up, but some days see people do nothing but leeching and waiting that others do the job, to rush the level 40 quickly tends to irritate me also. Depends of days. @devs: I could see my characters on PTS before the last patch. I can't see them anymore.
You are correct. They wiped the PTS clean yesterday, so technically the oldest character anyone's got is only about 24 hours. So why are people receiving gifts at all if the first tier requires at least 6 months?
Dude, I am saying what the dev put up for everyone to refer so they do not have to back track to read the older posts. I cannot be totally sure but as the post suggested it is not based on when your newest character was created after the rest were wiped but according to when you first imported a character or created a character in the pts shard. Once again I cannot be sure as I am at work and cannot test and I also cannot remember when I started pts testing but there are definitely people who have received the 1 and 2 year vet award in pts already
There was one player Pink 1 who came top twice and on the first attempt got a green item like me and I only got about 17k so I was way down on the list.
LOL. Yeah, that was sanguineviper, who you quoted.
I would love to see that build. She outscored everyone by a large margin both times, and was in the mobs' faces the whole time.
Yes but these casual players who spend a majority of time in the tailor and costume contests must understand than some of the content must also be done for the players who are more stuffed or more focused on the powers than the look of their toons.
100% of the game can't be done easily, without teamplay, one hand on the desk, other in the noose, and the two eyes closed. 95% is already enough (too much, given the retain of the players and the actual population ?).
For the other things, i'm totally agree with you.
Spammers are really irritating. And players who levels only with alerts without the gear of some quests (or buy in the ah) are totally inneffective. Some days, it's fun to play with other people even in pick up, but some days see people do nothing but leeching and waiting that others do the job, to rush the level 40 quickly tends to irritate me also. Depends of days. @devs: I could see my characters on PTS before the last patch. I can't see them anymore.
OK I think you may not be reading the posts too carefully perhaps from bz schedules totally understandable. The pts was wiped for a patch rollout. It was announced in this thread. I have never advocated easy content 100% and in fact propose having CC put in for missions here and there and especially end game to make them more challenging and interesting. However a change to the block system will be an across the board change to the playing of all missions unless the toon did not use a block to begin with.
Yes but these casual players who spend a majority of time in the tailor and costume contests must understand than some of the content must also be done for the players who are more stuffed or more focused on the powers than the look of their toons.[/COLOR]
A: People are mistaking casual players with concept players. A concept player, may in fact, want to play a squishy of some sort. They might want to take Fly and Teleport on that squishy. Said squishy is nearly GUARANTEED TO DIE every time a yellow bubble is dropped on top of them by Gravitar. This entire issue exists because PEOPLE PLAYING REALLY ****ING TANKY CHARACTERS COMPLAINED THEY COULD NOT BE KILLED. Why, just why do we listen to these people? If you slam your own hand in the cash register, you don't go whining to management about it. You stop slamming your hand in the cash register.
B: As a certain forum member said, or at least said something along the lines of- I'm paraphrasing here: "All the costume pieces in the world don't make a difference if you have nothing to do with them." CO is an already content starved game, and given it takes Gravitar as long if not longer than BASH to pop this type of content is NOT HELPING THE ISSUE AT ALL. Most players will opt to avoid it because...
...I love this, because I said this before and now I get to repeat it and say "I told you so..."
...THE ONLY THING WORSE THAN BEING CURB STOMPED BY A PLAYER WITH AN UNFAIR ADVANTAGE, IS BEING CURBSTOMPED BY AN AI CONTROLLED OPPONENT.
THE MAJORITY OF GAMERS DO NOT PLAY GAMES TO BE FRUSTRATED. THEY PLAY GAMES TO HAVE FUN. BEING ONE SHOT IS NOT FUN.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
A: People are mistaking casual players with concept players. A concept player, may in fact, want to play a squishy of some sort. They might want to take Fly and Teleport on that squishy. Said squishy is nearly GUARANTEED TO DIE every time a yellow bubble is dropped on top of them by Gravitar. This entire issue exists because PEOPLE PLAYING REALLY ****ING TANKY CHARACTERS COMPLAINED THEY COULD NOT BE KILLED. Why, just why do we listen to these people? If you slam your own hand in the cash register, you don't go whining to management about it. You stop slamming your hand in the cash register.
B: As a certain forum member said, or at least said something along the lines of- I'm paraphrasing here: "All the costume pieces in the world don't make a difference if you have nothing to do with them." CO is an already content starved game, and given it takes Gravitar as long if not longer than BASH to pop this type of content is NOT HELPING THE ISSUE AT ALL. Most players will opt to avoid it because...
...I love this, because I said this before and now I get to repeat it and say "I told you so..."
...THE ONLY THING WORSE THAN BEING CURB STOMPED BY A PLAYER WITH AN UNFAIR ADVANTAGE, IS BEING CURBSTOMPED BY AN AI CONTROLLED OPPONENT.
THE MAJORITY OF GAMERS DO NOT PLAY GAMES TO BE FRUSTRATED. THEY PLAY GAMES TO HAVE FUN. BEING ONE SHOT IS NOT FUN.
ROFL no need to get so worked up, see you are all CAPS up LOL. You are not wrong and neither are the proponents for tougher content. You have very right to play concept self-gimped toons just as they have the rights to play conceptless, mixed up toons which are OP. This is how the game is designed. It is a good thing to have people on both factions rather than just 1 group. More players, more money for company, hopefully more content. One thing that both groups agree upon is there is not sufficient content (for average player or min/max players for example). So everyone is grabbing for the next piece of content to come out to be targetted for their playing style. Furthermore, the truth is no matter what new content is released. It will be old content after a week or 2 after people have farmed it to death. People also do not queue for Gravitar not so much that they cannot handle it but rather the rewards do not justify the time spent if they fail and have to repeat. We see many level 6 failing smash alerts but they continue to do it instead of leveling normally.
Hence I say, let's strike a balance. If concept toons which are squishy dies, so be it, accept the fact you chose to be squishy. However do not stretch it to a point where most average toon get 1 shotted within the first 10 secs or so or have to respawn more than 5 times in a battle. It should be manageable but not so much that the min/max tanks can breeze through it and never having to worry about dying.
If they balance for concept characters, not only are they balancing around the very thing the game was and always has been advertised on, being the hero you want to be, but it does NOT KILL THE TANKY CHARACTERS.
Whereas balancing for these 13K HP super self healing multi layer defense supertank characters ends up KILLING JUST ABOUT EVERYTHING ELSE.
Players breaking the game and building things that cannot be killed are only hurting themselves, and even then it doesn't result in frustrating deaths and one shotting, whereas trying to balance around that crap hurts EVERYONE. Bringing a broken supertank into Mandragalore doesn't hurt the team. Bringing a squishy into Gravitar makes you an active liability to your team.
It's anti concept.
It's anti game design.
IT'S JUST FLAT OUT BAD.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
If they balance for concept characters, not only are they balancing around the very thing the game was and always has been advertised on, being the hero you want to be, but it does NOT KILL THE TANKY CHARACTERS.
Whereas balancing for these 13K HP super self healing multi layer defense supertank characters ends up KILLING JUST ABOUT EVERYTHING ELSE.
Players breaking the game and building things that cannot be killed are only hurting themselves, and even then it doesn't result in frustrating deaths and one shotting, whereas trying to balance around that crap hurts EVERYONE. Bringing a broken supertank into Mandragalore doesn't hurt the team. Bringing a squishy into Gravitar makes you an active liability to your team.
It's anti concept.
It's anti game design.
IT'S JUST FLAT OUT BAD.
LOL you are still all CAPS up. Indeed be the hero you want to be. Squishy, tanky, concept, min/max.
So similarly there should be content appropriate and interesting enough for all. If a supertank goes into normal content then he/she is obviously prepared to find it unchallenging.
If a squishy brings his/her character in to 5 man elite end game content then he should be prepared to die at least once if not a few times.
Squishy characters are not a liability (with the pure exception of maybe Gravitar but we still need people to queue), they can still dps. Squishy character can still wait for tanks to grab aggro before starting to attack. However I do not see this happening especially when I run Warlord. Oh no, we are not talking about the boss fight it self just the first group of mobs. Instead of waiting for the tank to even launch an attack, I see squishier toons charging forth all trigger happy and end up face planting. That, is not about squishy or tanky but sheer bad play.
In fact for this invasion event, I suggested that damage (both ways) be level scaling so that it is not exclusive. The dying mechanism in CO is very, very, very forgiving. You do not lose a level, you do not lose experience, you lose stars, a maximum of 5 which cost only 10g to recover at level 40. You are allowed to make mistakes, to die, to respawn, to try again. If all players get to walk through all content without dying then can we truly find it enjoyable. We might as well design a costume and call it a day.
Swinging things to the other extreme, just for argument sake, if someone has a concept toon that is pure offense with no defense whatsoever, then do we have to make mobs damage really low and slow so that this concept toon will survive? If another person has a concept toon who is supposed to be a pure human with only a bow and refuses to take any superstat (extreme of self-gimp, do we have to balance around that then? Are we saying also that a supertanky is conceptless? Whose concept is the acceptable concept then. I am just using extreme examples for argument sake and not trying to distort the reality.
As such, reasonable content for all types of players should be tolerated. I am not saying balance around supertanks. Neither am I say balance around squishy. A range of content should be provided for. Unfortunately, and this here is the crux of the issue, this game is still based on defeat this enemy or that enemy and you get awarded. There is no reward in game for being the best RPer in Club Caprice otherwise I am sure your concept toons will fare very well (no sarcasm intended). Hence, it only makes sense that rewards are based upon the difficulty of fights. The tougher the fights, the better the rewards and this will motivate players to keep trying harder content.
I am not the best at the min/max build but even so, I still die very often against these new MegaDs despite by best efforts to make my tanks as sturdy as I can. With a full spec tank and acting on the defense. I'm guessing you have to be the best to survive these without a problem. So do it with a strong team or expect to die.
I intend to never play content 20 levels higher than my character anyways because levels shouldn't determine difficulty. A well built challenge should.
It sounds like you guys need to head to a gun store in Westside, pick up a sniper rifle and a hover disk and come hang out up in the sky with Pink. Shooting the Mega D's in their conveniently exposed reactor cores while The Champions on the ground take all the pummeling.
You can just set up, relax, and enjoy the sound of your .338 Lapua Magnum rounds cracking through the air and knocking bits and bobs off those giant robuts.
Or if you're lucky and resourceful, you can find a shady arms dealer with a VB-A1A Eagle Blaster rifle, and really start dishing out some pain.
They might want to take Fly and Teleport on that squishy. Said squishy is nearly GUARANTEED TO DIE every time a yellow bubble is dropped on top of them by Gravitar.
With r3 flight or r1 teleport it is very much possible to reliably escape all yellow bubbles.
I'll repeat myself again, we need mechanics that work independent of builds. Those yellow bubbles are a nice start, but there are still tanks that don't bother avoid them.
It sounds like you guys need to head to a gun store in Westside, pick up a sniper rifle and a hover disk and come hang out up in the sky with Pink. Shooting the Mega D's in their conveniently exposed reactor cores while The Champions on the ground take all the pummeling.
You can just set up, relax, and enjoy the sound of your .338 Lapua Magnum rounds cracking through the air and knocking bits and bobs off those giant robuts.
Or if you're lucky and resourceful, you can find a shady arms dealer with a VB-A1A Eagle Blaster rifle, and really start dishing out some pain.
The damage reflect, sigils, and/or pets routes take forever and are no fun at all. If someone was willing to suffer thru that just to be unnecessarily defensive 99% of the time I'd just shake my head and rack it up to another ultra niche build. I really think you have a solution in search of a problem unless there's something else I'm not seeing.
A: People are mistaking casual players with concept players. A concept player, may in fact, want to play a squishy of some sort. They might want to take Fly and Teleport on that squishy. Said squishy is nearly GUARANTEED TO DIE every time a yellow bubble is dropped on top of them by Gravitar. This entire issue exists because PEOPLE PLAYING REALLY ****ING TANKY CHARACTERS COMPLAINED THEY COULD NOT BE KILLED. Why, just why do we listen to these people? If you slam your own hand in the cash register, you don't go whining to management about it. You stop slamming your hand in the cash register.
B: As a certain forum member said, or at least said something along the lines of- I'm paraphrasing here: "All the costume pieces in the world don't make a difference if you have nothing to do with them." CO is an already content starved game, and given it takes Gravitar as long if not longer than BASH to pop this type of content is NOT HELPING THE ISSUE AT ALL. Most players will opt to avoid it because...
...I love this, because I said this before and now I get to repeat it and say "I told you so..."
...THE ONLY THING WORSE THAN BEING CURB STOMPED BY A PLAYER WITH AN UNFAIR ADVANTAGE, IS BEING CURBSTOMPED BY AN AI CONTROLLED OPPONENT.
THE MAJORITY OF GAMERS DO NOT PLAY GAMES TO BE FRUSTRATED. THEY PLAY GAMES TO HAVE FUN. BEING ONE SHOT IS NOT FUN.
A: ALL my characters are concept characters. A magician, an orc, a munitions vigilante, etc... ALL. I don't have characters who have all the OP powers of this moment (or past, my builds are the same since more than one year, except toogle as concentration i have add since).I don't do mistake between concept and casual characters.
Players who plays a lot can do concept characters and stuff their toons. Casuals who do concept characters AND (this was my point) spend majority of their timeplay in the tailor and in costume contests can't have enough time to be stuffed. And are punching ball bag.
CO is one of the most easy games of the world. I can't believe people complain that this game is too hard...
B: They don't have to be frustrated, they have to change one or two things in their build or playing to gain rewards and stuff them. They can play with tailor all over the day it's their right, but hey, they don't have to complain they can't do all the content, especially those who have a better difficulty (and even gravitar is a low difficulty in regards to other pve MMO games).
I have squishies i do gravitar with them, no smoke bomb, no sniper at 120ft i'm in 50 and 100 ft depends, offensive passive, ranged stance, no constitution or presence, 5K/6K hp, and sometimes i don't die (when there is a good tank) even in pick up. And sometimes one or two. Never more. And rarely OS. Two or three shots. You don't have palliate (for a squishie, this is an error), no self heals, no defense activable?
I'm not an excellent player, i don't think i'm better than the majority of others.
The key is just to stuff their toons, give them a few powers to survive a minimum.
And the more important : TEAMPLAY. this is a MMO not a solo game.
Nice costumes aren't of any utility in combat, out of going in the right place to be in the scene at the end of alert and show at everyone how they are nice but was useless when they couldn't kill a simple mob.
Ps: you say "Said squishy is nearly GUARANTEED TO DIE every time a yellow bubble is dropped on top of them by Gravitar."
Seriously, they don't know how to move out of this yellow bubble ? Sure, if they stand in the yellow bubble with a squichie.... but is it really the fault of devs or of the game ?
Squishy character can still wait for tanks to grab aggro before starting to attack. However I do not see this happening especially when I run Warlord. Oh no, we are not talking about the boss fight it self just the first group of mobs. Instead of waiting for the tank to even launch an attack, I see squishier toons charging forth all trigger happy and end up face planting. That, is not about squishy or tanky but sheer bad play.
Simply true. /clap !
This is the main problem of squichies in this game. No strategy. They don't manage their aggro. They rush like idiots without waiting the tank build his aggro. They plays like a solo game.
And "bim, bam"..."sploush" ! they die as... 'censured'.
"I'm down, i need help" One time. Another time. => whine ig and on forum. :biggrin:
No it's not, it's a pile of shortsighted crap. Massive damage AOEs and randomly targeted damage spikes that can crit for more than you have HP don't care about your foolish notions of agro.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
No it's not, it's a pile of shortsighted crap. Massive damage AOEs and randomly targeted damage spikes that can crit for more than you have HP don't care about your foolish notions of agro.
You dont need to be so rude about this. I assume you mainly play DPS? And you have been hit quite a few times by those Mega D's and died? Well...FYI so has everyone else. You wait till the event comes on LIVE when people get the idea of pulling together to achieve a purpose you'll be suprised how well we can do. Mega D's just like other bosses do care about agro, so don't call other people foolish, thats quite offensive actually. Just cool it. Clarence did AoE damage and ppl survived it and if they didnt they got rezzed or hit recover and got back in the game. If a Mega D targets you that means you have AGRO'D it. Simple as. It's not a difficult concept to grasp. I'd say to you to try and tone down what you say. There is a difference between discussing a subject and raging about something. From what you've posted so far with you CAPSLOCK of Doom. You sound like you are raging hard about a minor issue. I believe damage of these things has been toned down enough for even AT's to compete.
Simply true. /clap !
This is the main problem of squichies in this game. No strategy. They don't manage their aggro. They rush like idiots without waiting the tank build his aggro. They plays like a solo game.
And "bim, bam"..."sploush" ! they die as... 'censured'.
"I'm down, i need help" One time. Another time. => whine ig and on forum. :biggrin:
Very true xD. I do DPS from time to time with my Tempest. It is a shame that DPS has gotten quite a bad name. When I play my Squishy Tempest I make sure that I manage my agro well. Either I take out a small side group and hit boss when I can so as not to steal agro away from tanks because I know how annoying that can be.
anyone who thinks the destroids are "too hard"..stop crying and get over it, seriously.
Champions is vastly regarded and mocked by many as the "easiest game on the market".
yes, while tanking mechanics do need to get a little review, if you pay attention to the destroids, i.e. where they are facing, remember that you DO have a magic little button on the shift key called block, and keep on the move. you . will . be. fine. you may die acouple times yes if no one is around to heal you, but aside from losing hero stars, there is NO real penalty to defeat in the game as a whole. in most other games if you become defeated you stand to lose much, most often your gear gets damaged, and in some games, even become perma broken.
wanna talk about canon? Destroyer aside, Destroids in themselves are some of the fiercest opponents ANY hero may face. if the destroids get nerfed, itll just be another takofanes fight, where it becomes a massive DPS race and oh look, 60 second later the main event boss is dead..now need to wait 2 hours..[yes i am saying buff takoface, or add some mechanic to the fight to make it more interesting]
Nice coming back to this thread and finding a whole bunch of the point going over people's heads, and some flat out denial of things now well known.
Why do I even bother. The players are either in denial or completely unable to see the obvious and the devs don't even seem to listen anymore.
You are just flat out wrong about being unable to escape those yellow bubbles with flight or teleport. The bad thing about the grav fight is not the bubbles, if anything I'd like those yellow bubbles to get a massive damage increase.
I see squishier toons charging forth all trigger happy and end up face planting. That, is not about squishy or tanky but sheer bad play.
This became abundantly clear when alerts came.
This game is so easy, that many people don't bother to learn how to play it.
Then the many of the same people complain when the devs make encounters designed for people to "think" while playing.
I swear, some peoples idea of "appropriate challenge" is so low that they'd be better served by sitting and watching other people play CO on you tube... You'll never die that way...
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
I won't even bother quoting. The main point of discussion is that melee squishy DPS are getting oneshotted by the AoEs, being a primary target to a Mega Destroid SHOULD be unforgivng if you're not a tank, it SHOULD oneshot a nontank, I totally agree there, however, the Mega Destroid TAP AoEs are horrendously strong on secondary targets, not to mention the Mega Destroid range is still too low, so its the same issue as Gravitar, Melee DPS suffers while the range laugh. This is the problem Xao is bringing up, Should this fight be hard? Yes. Should it be instakilling nontanks in AoE? No, the AoE's range needs a larger radius, larger target cap, and weaker against each secondary target.
And no, I'm not talking about the morons who zerg rush and fall on their face, I'm talking about guys who are playing legit DPS letting their tank pull the aggro only to die to said AoE.
I won't even bother quoting. The main point of discussion is that melee squishy DPS are getting oneshotted by the AoEs, being a primary target to a Mega Destroid SHOULD be unforgivng if you're not a tank, it SHOULD oneshot a nontank, I totally agree there, however, the Mega Destroid TAP AoEs are horrendously strong on secondary targets, not to mention the Mega Destroid range is still too low, so its the same issue as Gravitar, Melee DPS suffers while the range laugh. This is the problem Xao is bringing up, Should this fight be hard? Yes. Should it be instakilling nontanks in AoE? No, the AoE's range needs a larger radius, larger target cap, and weaker against each secondary target.
And no, I'm not talking about the morons who zerg rush and fall on their face, I'm talking about guys who are playing legit DPS letting their tank pull the aggro only to die to said AoE.
I did it with one of my melee toons the other day, it's still not all that difficult, sure with the addition of 99 other people and all the lag I'm absolutely going to die during the fight from missing a block or something because I'll be running at like 15 or less fps.
But as long as you just let The Champions tank the things and stay behind the Mega-D, they can't hit you with the tap aoe. And the point that ranged toons get to stand back and laugh is moot, as it applies just as much to melee, like i said, simply don't stand in front of the giant robot pummeling the ground in front of itself and you don't get hit by its attacks. And no one should be aggroing them at all, the level 60 Champions should be the ones tanking the level 60 destroids.
Also, the "range" of the destroids doesn't matter at all, they have a several hundred foot eyebeam attack that does like 1,000dmg per tick. But when I'm sniping, I'm also spamming evasive maneuvers every 30 seconds or so to wipe my threat so that the thing never targets me, as should every DPS player that knows they can do enough DPS with their build to out-threat everyone else. Hell, I know for a fact you have smoke bomb, so that definitely shouldn't be a problem for you.
The fight is literally just a ramped up version of the Mega-D in downtown, and all the strategies for beating that one without receiving a scratch apply to this fight as well.
Oh and guys, if you think this is "hard" go fight the shadow colossus on foot in resistance (elite) and get back to me. We've taken one of them out with a group of 5 on foot back when we thought that was part of the requirement to get the Daikaiju perk.
But still playing melee dps is more dangerous then ranged dps, when you are sniping do you need to worry about the aoe attacks at all?
With the addition of forms for ranged powers the damage difference that used to make up for that danger is pretty much gone. Some sniper builds heavily outdamage any melee dps build, a 120feet power doing more damage then a 10feet power is ridiculous. Even the ranged dps role seems to be better then the melee dps role.
But still playing melee dps is more dangerous then ranged dps, when you are sniping do you need to worry about the aoe attacks at all?
With the addition of forms for ranged powers the damage difference that used to make up for that danger is pretty much gone. Some sniper builds heavily outdamage any melee dps build, a 120feet power doing more damage then a 10feet power is ridiculous. Even the ranged dps role seems to be better then the melee dps role.
Statisically, it literally is, gives 20% more energy generation than the melee role.
EDIT: This is kinda pointless to bring up, but its really something that annoys me that the roles aren't even equivalent.
But still playing melee dps is more dangerous then ranged dps, when you are sniping do you need to worry about the aoe attacks at all?
With the addition of forms for ranged powers the damage difference that used to make up for that danger is pretty much gone. Some sniper builds heavily outdamage any melee dps build, a 120feet power doing more damage then a 10feet power is ridiculous. Even the ranged dps role seems to be better then the melee dps role.
I certainly do far more DPS than well, basically everything in the game, because I equip my eagle blaster when I'm sniping bosses. But I also don't whine and complain when I'm fighting bosses on one of my many melee toons.
You're talking to a guy with 26 level 40s of all different builds, roles, and powersets. And I rarely find much to complain about on any of them. If I run into some kind of issue with something on one build, I'll just switch to another toon that's more capable to the threat level at hand.
It's like trying to say that Wolverine should do just as well against Magneto as Cyclops, when in reality, Wolverine is at a distinct disadvantage by being both a melee fighter and having a magnetic skeleton.
You cannot possibly expect a ninja to run up and assassinate a frigging 50ft. robotic superweapon with no difficulty, this isn't Naruto or something, it's CO.
Comments
For the small amount of time I got to fight the Mega D's I can already tell you that that giant energy wave AoE of their's is just way to much. I was using my 12k+HP, Defiance, IDF, 50% base Damage Resistance tank for this test. If I wasn't blocking I NEARLY got one shotted, was barely able to hold on. I did however get hit with the double energy wave too. Needless to say, instant death. There is to much going on to watch when BOTH Mega Ds are going to use that Energy Wave. I feel sorry for squishies.
Oh yes double energy waves BAD. But I realise the 2 Mega D (on my last test at least) do not share the same aggro. I do not know how far apart we can drag them apart so that players will not be caught in a double wave.
1) This actually IS too hard, for Melee DPS specifically, many times I get one-shotted because I wanted to make a DPS character, low hp, don't tell me to go get more hp, if my dodge failed the tap AoE hit me for over 13k or even 21k, when I did dodge I got hit between 5-7k. The tap AoE needs to do less damage against secondary targets, increase the range and target cap as necessary to accomadate.
2) This is TOO EASY for Ranged DPS, Mega Destroids need 300' range attacks and anyone outside of 80' suffer from eyebeams. With a knock to, and attacks that hit anything outside of 35' while not hitting anything within. These are just a few suggestions, but we need one or two added.
Seeing as they're stuck on the Champions most of the time from what I could tell, prolly not very far.
According to TT's post, there's three tiers:
* 6 month to less than a year.
* 1 year to less than 2 years.
* 2 years or more.
I know I've been here for at least one year. I started about when we had the Foxbat April Fools event last year. Yet, on the PTS, I got a 6 month tier gift.
Tell me this is a bug?
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Ahaha, so you finally got about to fighting the Mega Ds. Yup, they can be too hard for most players not build for the job. I am not sure if it is too easy for range toon though. I seen range toon using LA from 100ft which get caught in the AoE. I have also seen jets which were eyebeamed down. Perhaps in your test you have melee tanks holding aggro and hence the range toons get to stay a distance shooting without getting killed. However that is what a tank is supposed to do and what a range dps is supposed to do. No comments though on melee dps. Melee dps are meant to deal out higher damage than range and though they have to risk getting close, they can hopefully kill the enemies faster whereas a range toon has well, range which gives them a bit more time but less damage to kill the enemies as they close in. Unfortunately for bosses with HUGE HP pool, this increased damage of the melee dps will instead be a major disadvantage because it just tend to draw aggro and even if it does not, AoE with your tank in mind will hit you just as hard. Of course, I am sure what I have said is nothing new to you but I just wonder how this system can be changed without depriving tanks of their roles.
That is a problem with the game balance as a whole. Ranged got its forms, and the melee forms were weakened, now ranged dps is too strong compared to melee.
If the crashes are resolved I don't see a big problem with the fight itself, the mega-d's did die a bit fast, but that could be different on live.
The vet awards is based on the first character created on the shard. So apparently many players may be in the game for a long time but on the PTS shard they may not have been for as long. That could be the source of the problem. So in Live, these players will probably get the full duration vet award.
Also I hope these vet rewards will be granted automatically when newer players reach that appropriate point.
Might want to check again. Still greyed out.
Bind on equip.
Deliciously nutritious!
Okay, that makes sense, I think.
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No green items, no 400 questionite, no mods, no catalysts, no drifter salvage, just the actual items from this event so that you stand a chance of collecting them all since it'll undoubtedly be a limited/one time thing.
Snark never dies.
Seconded.
There was one player Pink 1 who came top twice and on the first attempt got a green item like me and I only got about 17k so I was way down on the list.
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You are correct. They wiped the PTS clean yesterday, so technically the oldest character anyone's got is only about 24 hours. So why are people receiving gifts at all if the first tier requires at least 6 months?
Yes but these casual players who spend a majority of time in the tailor and costume contests must understand than some of the content must also be done for the players who are more stuffed or more focused on the powers than the look of their toons.
100% of the game can't be done easily, without teamplay, one hand on the desk, other in the noose, and the two eyes closed. 95% is already enough (too much, given the retain of the players and the actual population ?).
For the other things, i'm totally agree with you.
Spammers are really irritating. And players who levels only with alerts without the gear of some quests (or buy in the ah) are totally inneffective. Some days, it's fun to play with other people even in pick up, but some days see people do nothing but leeching and waiting that others do the job, to rush the level 40 quickly tends to irritate me also. Depends of days.
@devs: I could see my characters on PTS before the last patch. I can't see them anymore.
Rumor only. The devs I talked to tonight were wondering where this rumor started in the first place.
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Dude, I am saying what the dev put up for everyone to refer so they do not have to back track to read the older posts. I cannot be totally sure but as the post suggested it is not based on when your newest character was created after the rest were wiped but according to when you first imported a character or created a character in the pts shard. Once again I cannot be sure as I am at work and cannot test and I also cannot remember when I started pts testing but there are definitely people who have received the 1 and 2 year vet award in pts already
I would love to see that build. She outscored everyone by a large margin both times, and was in the mobs' faces the whole time.
OK I think you may not be reading the posts too carefully perhaps from bz schedules totally understandable. The pts was wiped for a patch rollout. It was announced in this thread. I have never advocated easy content 100% and in fact propose having CC put in for missions here and there and especially end game to make them more challenging and interesting. However a change to the block system will be an across the board change to the playing of all missions unless the toon did not use a block to begin with.
A: People are mistaking casual players with concept players. A concept player, may in fact, want to play a squishy of some sort. They might want to take Fly and Teleport on that squishy. Said squishy is nearly GUARANTEED TO DIE every time a yellow bubble is dropped on top of them by Gravitar. This entire issue exists because PEOPLE PLAYING REALLY ****ING TANKY CHARACTERS COMPLAINED THEY COULD NOT BE KILLED. Why, just why do we listen to these people? If you slam your own hand in the cash register, you don't go whining to management about it. You stop slamming your hand in the cash register.
B: As a certain forum member said, or at least said something along the lines of- I'm paraphrasing here: "All the costume pieces in the world don't make a difference if you have nothing to do with them." CO is an already content starved game, and given it takes Gravitar as long if not longer than BASH to pop this type of content is NOT HELPING THE ISSUE AT ALL. Most players will opt to avoid it because...
...I love this, because I said this before and now I get to repeat it and say "I told you so..."
...THE ONLY THING WORSE THAN BEING CURB STOMPED BY A PLAYER WITH AN UNFAIR ADVANTAGE, IS BEING CURBSTOMPED BY AN AI CONTROLLED OPPONENT.
THE MAJORITY OF GAMERS DO NOT PLAY GAMES TO BE FRUSTRATED. THEY PLAY GAMES TO HAVE FUN. BEING ONE SHOT IS NOT FUN.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
ROFL no need to get so worked up, see you are all CAPS up LOL. You are not wrong and neither are the proponents for tougher content. You have very right to play concept self-gimped toons just as they have the rights to play conceptless, mixed up toons which are OP. This is how the game is designed. It is a good thing to have people on both factions rather than just 1 group. More players, more money for company, hopefully more content. One thing that both groups agree upon is there is not sufficient content (for average player or min/max players for example). So everyone is grabbing for the next piece of content to come out to be targetted for their playing style. Furthermore, the truth is no matter what new content is released. It will be old content after a week or 2 after people have farmed it to death. People also do not queue for Gravitar not so much that they cannot handle it but rather the rewards do not justify the time spent if they fail and have to repeat. We see many level 6 failing smash alerts but they continue to do it instead of leveling normally.
Hence I say, let's strike a balance. If concept toons which are squishy dies, so be it, accept the fact you chose to be squishy. However do not stretch it to a point where most average toon get 1 shotted within the first 10 secs or so or have to respawn more than 5 times in a battle. It should be manageable but not so much that the min/max tanks can breeze through it and never having to worry about dying.
If they balance for concept characters, not only are they balancing around the very thing the game was and always has been advertised on, being the hero you want to be, but it does NOT KILL THE TANKY CHARACTERS.
Whereas balancing for these 13K HP super self healing multi layer defense supertank characters ends up KILLING JUST ABOUT EVERYTHING ELSE.
Players breaking the game and building things that cannot be killed are only hurting themselves, and even then it doesn't result in frustrating deaths and one shotting, whereas trying to balance around that crap hurts EVERYONE. Bringing a broken supertank into Mandragalore doesn't hurt the team. Bringing a squishy into Gravitar makes you an active liability to your team.
It's anti concept.
It's anti game design.
IT'S JUST FLAT OUT BAD.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
I happen to agree that some sort of reduction in effectiveness for blocking over an extended period of time MIGHT be a good idea, but...
I can turn around and wonder how you could consider a 100% reduction in offensive capability to be, "no penalty."
Blocking comes with the single greatest debuff in the game. Your ability to attack is competely removed for the duration.
'Caine, miss you bud. Fly high.
Thanks for the PTS run, and the fish.
I managed a good 7 crashes before quitting today's test. Then I had to go get some spicy Ethiopian food just to calm down a bit
LOL you are still all CAPS up. Indeed be the hero you want to be. Squishy, tanky, concept, min/max.
So similarly there should be content appropriate and interesting enough for all. If a supertank goes into normal content then he/she is obviously prepared to find it unchallenging.
If a squishy brings his/her character in to 5 man elite end game content then he should be prepared to die at least once if not a few times.
Squishy characters are not a liability (with the pure exception of maybe Gravitar but we still need people to queue), they can still dps. Squishy character can still wait for tanks to grab aggro before starting to attack. However I do not see this happening especially when I run Warlord. Oh no, we are not talking about the boss fight it self just the first group of mobs. Instead of waiting for the tank to even launch an attack, I see squishier toons charging forth all trigger happy and end up face planting. That, is not about squishy or tanky but sheer bad play.
In fact for this invasion event, I suggested that damage (both ways) be level scaling so that it is not exclusive. The dying mechanism in CO is very, very, very forgiving. You do not lose a level, you do not lose experience, you lose stars, a maximum of 5 which cost only 10g to recover at level 40. You are allowed to make mistakes, to die, to respawn, to try again. If all players get to walk through all content without dying then can we truly find it enjoyable. We might as well design a costume and call it a day.
Swinging things to the other extreme, just for argument sake, if someone has a concept toon that is pure offense with no defense whatsoever, then do we have to make mobs damage really low and slow so that this concept toon will survive? If another person has a concept toon who is supposed to be a pure human with only a bow and refuses to take any superstat (extreme of self-gimp, do we have to balance around that then? Are we saying also that a supertanky is conceptless? Whose concept is the acceptable concept then. I am just using extreme examples for argument sake and not trying to distort the reality.
As such, reasonable content for all types of players should be tolerated. I am not saying balance around supertanks. Neither am I say balance around squishy. A range of content should be provided for. Unfortunately, and this here is the crux of the issue, this game is still based on defeat this enemy or that enemy and you get awarded. There is no reward in game for being the best RPer in Club Caprice otherwise I am sure your concept toons will fare very well (no sarcasm intended). Hence, it only makes sense that rewards are based upon the difficulty of fights. The tougher the fights, the better the rewards and this will motivate players to keep trying harder content.
I intend to never play content 20 levels higher than my character anyways because levels shouldn't determine difficulty. A well built challenge should.
You can just set up, relax, and enjoy the sound of your .338 Lapua Magnum rounds cracking through the air and knocking bits and bobs off those giant robuts.
Or if you're lucky and resourceful, you can find a shady arms dealer with a VB-A1A Eagle Blaster rifle, and really start dishing out some pain.
Snark never dies.
With r3 flight or r1 teleport it is very much possible to reliably escape all yellow bubbles.
I'll repeat myself again, we need mechanics that work independent of builds. Those yellow bubbles are a nice start, but there are still tanks that don't bother avoid them.
:biggrin: Good idea xD
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The damage reflect, sigils, and/or pets routes take forever and are no fun at all. If someone was willing to suffer thru that just to be unnecessarily defensive 99% of the time I'd just shake my head and rack it up to another ultra niche build. I really think you have a solution in search of a problem unless there's something else I'm not seeing.
A: ALL my characters are concept characters. A magician, an orc, a munitions vigilante, etc... ALL. I don't have characters who have all the OP powers of this moment (or past, my builds are the same since more than one year, except toogle as concentration i have add since).I don't do mistake between concept and casual characters.
Players who plays a lot can do concept characters and stuff their toons. Casuals who do concept characters AND (this was my point) spend majority of their timeplay in the tailor and in costume contests can't have enough time to be stuffed. And are punching ball bag.
CO is one of the most easy games of the world. I can't believe people complain that this game is too hard...
B: They don't have to be frustrated, they have to change one or two things in their build or playing to gain rewards and stuff them. They can play with tailor all over the day it's their right, but hey, they don't have to complain they can't do all the content, especially those who have a better difficulty (and even gravitar is a low difficulty in regards to other pve MMO games).
I have squishies i do gravitar with them, no smoke bomb, no sniper at 120ft i'm in 50 and 100 ft depends, offensive passive, ranged stance, no constitution or presence, 5K/6K hp, and sometimes i don't die (when there is a good tank) even in pick up. And sometimes one or two. Never more. And rarely OS. Two or three shots. You don't have palliate (for a squishie, this is an error), no self heals, no defense activable?
I'm not an excellent player, i don't think i'm better than the majority of others.
The key is just to stuff their toons, give them a few powers to survive a minimum.
And the more important : TEAMPLAY. this is a MMO not a solo game.
Nice costumes aren't of any utility in combat, out of going in the right place to be in the scene at the end of alert and show at everyone how they are nice but was useless when they couldn't kill a simple mob.
Ps: you say "Said squishy is nearly GUARANTEED TO DIE every time a yellow bubble is dropped on top of them by Gravitar."
Seriously, they don't know how to move out of this yellow bubble ? Sure, if they stand in the yellow bubble with a squichie.... but is it really the fault of devs or of the game ?
Why do I even bother. The players are either in denial or completely unable to see the obvious and the devs don't even seem to listen anymore.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
Couldn't really test it there CO.
Simply true. /clap !
This is the main problem of squichies in this game. No strategy. They don't manage their aggro. They rush like idiots without waiting the tank build his aggro. They plays like a solo game.
And "bim, bam"..."sploush" ! they die as... 'censured'.
"I'm down, i need help" One time. Another time. => whine ig and on forum. :biggrin:
No it's not, it's a pile of shortsighted crap. Massive damage AOEs and randomly targeted damage spikes that can crit for more than you have HP don't care about your foolish notions of agro.
...I just recently realized something really disturbing. We're all eating Sodapop3's "humble pie."
You dont need to be so rude about this. I assume you mainly play DPS? And you have been hit quite a few times by those Mega D's and died? Well...FYI so has everyone else. You wait till the event comes on LIVE when people get the idea of pulling together to achieve a purpose you'll be suprised how well we can do. Mega D's just like other bosses do care about agro, so don't call other people foolish, thats quite offensive actually. Just cool it. Clarence did AoE damage and ppl survived it and if they didnt they got rezzed or hit recover and got back in the game. If a Mega D targets you that means you have AGRO'D it. Simple as. It's not a difficult concept to grasp. I'd say to you to try and tone down what you say. There is a difference between discussing a subject and raging about something. From what you've posted so far with you CAPSLOCK of Doom. You sound like you are raging hard about a minor issue. I believe damage of these things has been toned down enough for even AT's to compete.
Very true xD. I do DPS from time to time with my Tempest. It is a shame that DPS has gotten quite a bad name. When I play my Squishy Tempest I make sure that I manage my agro well. Either I take out a small side group and hit boss when I can so as not to steal agro away from tanks because I know how annoying that can be.
I dont know what forum posts you've been looking at...Devs do listen and even directly reply to players.
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Champions is vastly regarded and mocked by many as the "easiest game on the market".
yes, while tanking mechanics do need to get a little review, if you pay attention to the destroids, i.e. where they are facing, remember that you DO have a magic little button on the shift key called block, and keep on the move. you . will . be. fine. you may die acouple times yes if no one is around to heal you, but aside from losing hero stars, there is NO real penalty to defeat in the game as a whole. in most other games if you become defeated you stand to lose much, most often your gear gets damaged, and in some games, even become perma broken.
wanna talk about canon? Destroyer aside, Destroids in themselves are some of the fiercest opponents ANY hero may face. if the destroids get nerfed, itll just be another takofanes fight, where it becomes a massive DPS race and oh look, 60 second later the main event boss is dead..now need to wait 2 hours..[yes i am saying buff takoface, or add some mechanic to the fight to make it more interesting]
You are just flat out wrong about being unable to escape those yellow bubbles with flight or teleport. The bad thing about the grav fight is not the bubbles, if anything I'd like those yellow bubbles to get a massive damage increase.
This game is so easy, that many people don't bother to learn how to play it.
Then the many of the same people complain when the devs make encounters designed for people to "think" while playing.
I swear, some peoples idea of "appropriate challenge" is so low that they'd be better served by sitting and watching other people play CO on you tube... You'll never die that way...
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
And no, I'm not talking about the morons who zerg rush and fall on their face, I'm talking about guys who are playing legit DPS letting their tank pull the aggro only to die to said AoE.
I did it with one of my melee toons the other day, it's still not all that difficult, sure with the addition of 99 other people and all the lag I'm absolutely going to die during the fight from missing a block or something because I'll be running at like 15 or less fps.
But as long as you just let The Champions tank the things and stay behind the Mega-D, they can't hit you with the tap aoe. And the point that ranged toons get to stand back and laugh is moot, as it applies just as much to melee, like i said, simply don't stand in front of the giant robot pummeling the ground in front of itself and you don't get hit by its attacks. And no one should be aggroing them at all, the level 60 Champions should be the ones tanking the level 60 destroids.
Also, the "range" of the destroids doesn't matter at all, they have a several hundred foot eyebeam attack that does like 1,000dmg per tick. But when I'm sniping, I'm also spamming evasive maneuvers every 30 seconds or so to wipe my threat so that the thing never targets me, as should every DPS player that knows they can do enough DPS with their build to out-threat everyone else. Hell, I know for a fact you have smoke bomb, so that definitely shouldn't be a problem for you.
The fight is literally just a ramped up version of the Mega-D in downtown, and all the strategies for beating that one without receiving a scratch apply to this fight as well.
Oh and guys, if you think this is "hard" go fight the shadow colossus on foot in resistance (elite) and get back to me. We've taken one of them out with a group of 5 on foot back when we thought that was part of the requirement to get the Daikaiju perk.
Snark never dies.
But still playing melee dps is more dangerous then ranged dps, when you are sniping do you need to worry about the aoe attacks at all?
With the addition of forms for ranged powers the damage difference that used to make up for that danger is pretty much gone. Some sniper builds heavily outdamage any melee dps build, a 120feet power doing more damage then a 10feet power is ridiculous. Even the ranged dps role seems to be better then the melee dps role.
Statisically, it literally is, gives 20% more energy generation than the melee role.
EDIT: This is kinda pointless to bring up, but its really something that annoys me that the roles aren't even equivalent.
I certainly do far more DPS than well, basically everything in the game, because I equip my eagle blaster when I'm sniping bosses. But I also don't whine and complain when I'm fighting bosses on one of my many melee toons.
You're talking to a guy with 26 level 40s of all different builds, roles, and powersets. And I rarely find much to complain about on any of them. If I run into some kind of issue with something on one build, I'll just switch to another toon that's more capable to the threat level at hand.
It's like trying to say that Wolverine should do just as well against Magneto as Cyclops, when in reality, Wolverine is at a distinct disadvantage by being both a melee fighter and having a magnetic skeleton.
You cannot possibly expect a ninja to run up and assassinate a frigging 50ft. robotic superweapon with no difficulty, this isn't Naruto or something, it's CO.
Snark never dies.