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Key bind costume change with saying etc..shazam

Archived PostArchived Post Posts: 1,156,071 Arc User
edited August 2012 in Controls and Interface
I am having trouble binding my costume change to a key along with a saying example...shazam captin marvel. I have figured out the key bind for /bind <key> setactivecostume 0 0 or 0 2 ( whatever the costume number maybe )

But i have not figured out the key bind to do such and add a saying along with it.
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  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    Im not a profession when it comes to binds in champions, but. I believe it works like CoH. Use $$ in the same line you have the costume change in and then add a local command for speaking. The $$ breaks the commands. For example.

    Just pasting yours.

    /bind <key> setactivecostume 0 0 or 0 2$$l Shazam

    Not sure if its one or two dollar signs, the l after the dollar signs is the channel your say Shazam in. L for local etc. Something like that.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    You could try making /shazam an alias to the command, then having it also say "shazam"

    You'd have to type /shazam with a slash, but it should still work methinks.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    /bind <key> setactivecostume 0 <# of costume> $$local <What you want to say>

    That's to say it in local. If you want to be the only one to see it you can do playersay instead, etc.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    i have tried the following /bind <key> setactivecostume 0 1$$local shazam

    this still did not work and i tried several other ways as well.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    Hmm... ah yes, I forgot to mention the quotes ;)

    /bind <key> "setactivecostume 0 1$$local shazam"

    That works, I tested it in game.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    Zvardin wrote:
    Hmm... ah yes, I forgot to mention the quotes ;)

    /bind <key> "setactivecostume 0 1$$local shazam"

    That works, I tested it in game.

    That was helpful, thanks. On a related note, anybody know why some of the command lines I've seen include two numbers for the costume? Like this ...

    /bind c "setactivecostume 0 0"

    What's up with that extra 'zero'?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    It requires 2 paramaters...some hope maybe that means new branches of costumes down the line, but no way of knowing for sure. As of right now, the first # is always 0.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    Is there a way to change costume + say a phrase + activate a power? So that you have a kind of glowy effect during the transformation?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    Ellri wrote:
    Is there a way to change costume + say a phrase + activate a power? So that you have a kind of glowy effect during the transformation?

    Try this out:

    /bind <key> "playersay Take this! $$ setactivecostume 0 <costume #> $$ +PowerTrayExec <slot #>"

    Playersay will make a chat bubble only you will see. If you'd rather have it said to everyone, you can change that to local.

    Setactivecostume, the costume # starts at 0, so if you want your second costume you'd change <costume #> with 1.

    The other catch with this is, if the power you're using is a charge or maintain, it will try to do a full maintain or charge regardless of how long you hold the button. Unfortunately...if I put in what would make the power work like normal and have it end when you release the button, your character would also speak twice.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    Zvardin wrote:
    Try this out:

    /bind <key> "playersay Take this! $$ setactivecostume 0 <costume #> $$ +PowerTrayExec <slot #>"

    Playersay will make a chat bubble only you will see. If you'd rather have it said to everyone, you can change that to local.

    Setactivecostume, the costume # starts at 0, so if you want your second costume you'd change <costume #> with 1.

    The other catch with this is, if the power you're using is a charge or maintain, it will try to do a full maintain or charge regardless of how long you hold the button. Unfortunately...if I put in what would make the power work like normal and have it end when you release the button, your character would also speak twice.

    Genius! Thanks again :D:D:D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    looking for something similar to this so i didnt want to start a new thread, i'm trying to figure out how to make a macro for my toon to speak while using certan powers but from i have seen so far i'd have to rebind to a certain key is this correct?
    basicly i just want to add speach to powers but i am baws at macro's :P any help would be apreciated :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    Joffmonk wrote:
    looking for something similar to this so i didnt want to start a new thread, i'm trying to figure out how to make a macro for my toon to speak while using certan powers but from i have seen so far i'd have to rebind to a certain key is this correct?
    basicly i just want to add speach to powers but i am baws at macro's :P any help would be apreciated :D

    Yes, you would need to run some bind commands, but you can set them to what they currently are. For example:

    If you want to bind a saying to the power that is normally activated by pressing 2, you could do:
    /bind 2 "playersay Take this! $$ +PowerTrayExec 1"

    Your character would say Take this! in a chat bubble as you fired the power off. If you want others to see it, you can playersay to local. The downside to this is, if the power is a charge or maintain it will attempt to do a full maintain or charge. If we make it so it acts as normal, than your character will repeat the saying twice.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    man that seems really easy, i tried reading your other psot about commands and binds and started going cross-eyed trying to figure out what i needed to do hehe, told u i was crap at macro's :P

    thanks man i'll try it and see if i spam the screen or not :D
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    LOL, sorry I tried to give detailed instructions. For simple common uses, I do have a section which is hopefully just decent examples. I know some people just want to be able to look a simple use up without understanding all the intricacies. I'll try to keep that section of examples up to date as I see people's questions pop up :)

    Under "Commonly Wanted Binds"

    I have this:
    How do I say something as I use a power?
    /bind <key> "local Hi! $$ +PowerTrayExec <slot #>"
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    well i just tried pretty much direct copy of what u had there but nothing came up i loaded the bind file too even made another bind file but still no text, not sure what i'm doing wrong, it is on a chaneled ability tho so maybe thats it.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    It should still work.

    What key do you normally press to activate the ability on your Power Tray?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    sirprisingly enough 2 hehe
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    Joffmonk wrote:
    sirprisingly enough 2 hehe

    lol, and when you typed in:

    /bind 2 "playersay Take this! $$ +PowerTrayExec 1"

    It wouldn't work after that? It needs to be exactly this, quotes and all. And the +PowerTrayExec 1 isn't a typo, that part needs to be a 1 also.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    got it working i'd missed the " in the middle, told u i sucked at macro's :P and you where right it would always try to do a full maintain which kinda knackered the whole idea hehe shame but thanks all the same dude :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    Does this process have to be so arduous and painful. Shouldn't this basic comic book element be included in the gui? :rolleyes:
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    in time it'll probably make it in there, at the moment it seems they've been trying to trim the UI's size down to help cut out lag problems for people.

    these binds are massively helpful however, and there's a few RP'ers in my SG, so i'm going to post a link to this up for them to come see :)

    thanks Zvardin!
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited October 2009
    so CO seems to use alot of the key on the board, anyone know what keys are not "reserved"
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    Zvardin wrote:
    Yes, you would need to run some bind commands, but you can set them to what they currently are. For example:

    If you want to bind a saying to the power that is normally activated by pressing 2, you could do:
    /bind 2 "playersay Take this! $$ +PowerTrayExec 1"

    Your character would say Take this! in a chat bubble as you fired the power off. If you want others to see it, you can playersay to local. The downside to this is, if the power is a charge or maintain it will attempt to do a full maintain or charge. If we make it so it acts as normal, than your character will repeat the saying twice.

    Couldn't we then make the repeated saying "playersay" so that it doesn't look retarded to people witnessing the action?

    /bind 2 "local Take this! $$ +PowerTrayExec 1 $$ playersay Take this!" or something like that?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    TrickSh0t wrote:
    Couldn't we then make the repeated saying "playersay" so that it doesn't look retarded to people witnessing the action?

    /bind 2 "local Take this! $$ +PowerTrayExec 1 $$ playersay Take this!" or something like that?

    That wouldn't change anything. I may not have explained this well. Let's say your power tray slot #1 is a maintain for the purpose of these examples.

    If you do:

    /bind 2 "+PowerTrayExec 1 $$ local Take this!"
    When you press 2 the power starts and your character says, "Take this!" Now let's say you didn't want to do a full maintain so you release the 2 key. When you release 2, the power will stop as expected and your character will say "Take this!" again.

    Now, if you do:
    /bind 2 "local Take this! $$ +PowerTrayExec 1"
    When you press 2 the power starts and your character says, "Take this!" Releasing the 2 key will do nothing. The power will charge until you manually interrupt it (if you have a bind setup to stop all powers) and it will attempt to do a full maintain.


    The reason the command executes entirely differently is the first command determines how your ENTIRE bind will function. So unfortunately, you have to deal with one of these downsides no matter what you do.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited November 2009
    Zvardin wrote:
    That wouldn't change anything. I may not have explained this well. Let's say your power tray slot #1 is a maintain for the purpose of these examples.

    If you do:

    /bind 2 "+PowerTrayExec 1 $$ local Take this!"
    When you press 2 the power starts and your character says, "Take this!" Now let's say you didn't want to do a full maintain so you release the 2 key. When you release 2, the power will stop as expected and your character will say "Take this!" again.

    Now, if you do:
    /bind 2 "local Take this! $$ +PowerTrayExec 1"
    When you press 2 the power starts and your character says, "Take this!" Releasing the 2 key will do nothing. The power will charge until you manually interrupt it (if you have a bind setup to stop all powers) and it will attempt to do a full maintain.


    The reason the command executes entirely differently is the first command determines how your ENTIRE bind will function. So unfortunately, you have to deal with one of these downsides no matter what you do.

    EDIT: Nevermind ... I just read your thread on binds. :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Zvardin wrote:
    Try this out:

    /bind <key> "playersay Take this! $$ setactivecostume 0 <costume #> $$ +PowerTrayExec <slot #>"

    Playersay will make a chat bubble only you will see. If you'd rather have it said to everyone, you can change that to local.

    Setactivecostume, the costume # starts at 0, so if you want your second costume you'd change <costume #> with 1.

    The other catch with this is, if the power you're using is a charge or maintain, it will try to do a full maintain or charge regardless of how long you hold the button. Unfortunately...if I put in what would make the power work like normal and have it end when you release the button, your character would also speak twice.

    How do I set it so I activate a travel power? I know that there are power slots #1, 2, 3, etc. But do I replace <slot#> with T? Or do I need to replace it with something else?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Desson888 wrote:
    How do I set it so I activate a travel power? I know that there are power slots #1, 2, 3, etc. But do I replace <slot#> with T? Or do I need to replace it with something else?

    The below is taken from the keybind FAQ:

    | | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 15 |
    | 16 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 14 |

    Slot # 16 is block, 14 is your 1st travel power, and 15 is the 2nd travel power.

    I frequently bind my 1st travel power to the 'R' key, and my second to the 'X' key. Thus, I would use the following 2 binds:

    /bind r "+powertrayexec 14"
    /bind x "+powertrayexec 15"

    Here is the link to the keybind FAQ: http://forums.champions-online.com/showthread.php?t=81117
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Ok, thank you very much :)
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Do these look like they would work?

    They are supposed to [1] change the build, [2] activate a power (in this case Bountiful Chi Resurgence) and [3] change the color of all my powers (1st one to green; 2nd to red; I got hue values from http://en.wikipedia.org/wiki/Hue).

    /bind F6 "+Power_Exec Bountiful Chi Resurgence $$ BuildSet 0 $$ PowerHue 0 140"

    /bind F7 "+Power_Exec Bountiful Chi Resurgence $$ BuildSet 1 $$ PowerHue 0 0"
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Do these look like they would work?

    They are supposed to [1] change the build, [2] activate a power (in this case Bountiful Chi Resurgence) and [3] change the color of all my powers (1st one to green; 2nd to red; I got hue values from http://en.wikipedia.org/wiki/Hue).

    /bind F6 "+Power_Exec Bountiful Chi Resurgence $$ BuildSet 0 $$ PowerHue 0 140"

    /bind F7 "+Power_Exec Bountiful Chi Resurgence $$ BuildSet 1 $$ PowerHue 0 0"

    I don't see anything intrinsically wrong w/ those binds. i would, however, put the color hue command first, unless you want BCR to use the color of your powers *currently* have, then change them. Binds typically execute command sin a left to right fashion...
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    biostem wrote:
    I don't see anything intrinsically wrong w/ those binds. i would, however, put the color hue command first, unless you want BCR to use the color of your powers *currently* have, then change them. Binds typically execute command sin a left to right fashion...

    Thanks so much. I was a little worried putting that multiple word power name in there.

    For the color, I was kind of thinking it would start one color and then switch to the other when I took my finger off the key, but thinking further I don't think that power would do that.
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Hmmm...It says Power_Exec takes two arguments <int> <string>.

    Do I just put a 0 before the power name?
  • Archived PostArchived Post Posts: 1,156,071 Arc User
    edited August 2011
    Hmmm...It says Power_Exec takes two arguments <int> <string>.

    Do I just put a 0 before the power name?

    Most of the "exec" commands either need a 1 to toggle them on, or you use a + sign before to indicate you want to activate the power. For instance:

    +powertrayexec 0 activates the power in slot 1

    powertrayexec 1 0 toggles the power in slot 1 on and fully maintains it if it's that type of power, (the 1 means "on" and a zero for the first argument would mean "off).

    You can also use +down1 to indicate the bind should execute when you depress the key. +up1 activates the power when you release the key.

    Also be aware that the timing on binds can be odd, as pressing the key then releasing it too quickly may not give enough time to execute both the +down1 and +up1 portions of a bind.
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited August 2012
    Hello there. I'm pretty terrible at working out these binds, but can anyone give me the bind for the following?

    I'd like to be able to use my Brimstone power (which is in powerslot #9), which will trigger a costume change without changing my build (the 6th costume on my list) and at the same time say "Rule Britannia!" in local chat.

    If any of you experts can give me this bind then the blessings of the Goddess will be upon you forever :smile:
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  • angelofcaineangelofcaine Posts: 9 Arc User
    edited August 2012
    ...
    1. powerslot #9
    2. trigger costume #6 change (without changing my build)
    3. "Rule Britannia!" in local chat
    /bind X "/local Rule Britannia! $$ /SetActiveCostume <int> <build> $$ /+PowerTrayExec 9"
    X = key to bind command(s) to (like 4).
    <int> = Costume # (if it's #6, command is 5).
    <build> = Build to set (if you don't want to change builds, use the SAME build #, and remember the "rule of -1". If it's build 1, command is 0).

    GL,
    'Caine
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  • bioshrikebioshrike Posts: 5,491 Arc User
    edited August 2012
    /bind X "/local Rule Britannia! $$ /SetActiveCostume <int> <build> $$ /+PowerTrayExec 9"
    X = key to bind command(s) to (like 4).
    <int> = Costume # (if it's #6, command is 5).
    <build> = Build to set (if you don't want to change builds, use the SAME build #, and remember the "rule of -1". If it's build 1, command is 0).

    GL,
    'Caine

    Just one nitpick - don't put the forward slash in the quotes - you can just do:

    /bind x "local Rule Britannia!$$setactivecostume 0 1$$+powertrayexec 9"

    I also like to use powerhue commands to change my power colors along w/ my costume.
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
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  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited August 2012
    /bind X "/local Rule Britannia! $$ /SetActiveCostume <int> <build> $$ /+PowerTrayExec 9"
    X = key to bind command(s) to (like 4).
    <int> = Costume # (if it's #6, command is 5).
    <build> = Build to set (if you don't want to change builds, use the SAME build #, and remember the "rule of -1". If it's build 1, command is 0).

    GL,
    'Caine

    Thanks for the reply man. Unfortunately it doesn't seem to work for me. I copied your command exactly and substituted the correct things, remembering the rule of -1.

    This is the command I entered; /bind T "/local Rule Britannia! $$ /SetActiveCostume 5 0 $$ /+PowerTrayExec 9"

    T being the key I want to use
    5 representing costume #6
    0 representing build #1
    9 being the power the 3rd from the left on the top row of the power tray


    Did I do something stupidly wrong? It's entirely impossible.
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  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited August 2012
    bioshrike wrote: »
    Just one nitpick - don't put the forward slash in the quotes - you can just do:

    /bind x "local Rule Britannia!$$setactivecostume 0 1$$+powertrayexec 9"

    I also like to use powerhue commands to change my power colors along w/ my costume.

    Thanks man. Just a couple of questions.Is the zero for my costume #? It's the 6th costume on my list so I should use a 5 ,right?
    And the1 is for my build? It's build #1 I want to use (and that I always use so actually I don't want to change my build) , so I should enter a zero ,right?
    Also, no space between 1 and $$. Is that right?

    Sorry, I'm pretty new at all this and I do really appreciate your help and expertise :-)
    zrdRBy8.png
    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited August 2012
    Thanks man. Just a couple of questions.Is the zero for my costume #? It's the 6th costume on my list so I should use a 5 ,right?
    And the1 is for my build? It's build #1 I want to use (and that I always use so actually I don't want to change my build) , so I should enter a zero ,right?
    Also, no space between 1 and $$. Is that right?

    Sorry, I'm pretty new at all this and I do really appreciate your help and expertise :-)

    You always include the first zero with the costume change command. The second number is the costume slot # minus one. So, the first costume slot would use:

    setactivecostume 0 0

    The second would use:

    setactivecostume 0 1

    The third:
    setactivecostume 0 2
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
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  • angelofcaineangelofcaine Posts: 9 Arc User
    edited August 2012
    Thanks man. Just a couple of questions.Is the zero for my costume #? It's the 6th costume on my list so I should use a 5 ,right?
    And the1 is for my build? It's build #1 I want to use (and that I always use so actually I don't want to change my build) , so I should enter a zero ,right?
    Also, no space between 1 and $$. Is that right?

    Sorry, I'm pretty new at all this and I do really appreciate your help and expertise :-)
    Either works :wink:

    bioshrike wrote: »
    You always include the first zero with the costume change command.
    The second number is the costume slot # minus one.
    So, the first costume slot would use: setactivecostume 0 0

    The second would use: setactivecostume 0 1

    The third: setactivecostume 0 2
    The following SHOULD work:

    /bind T "local Rule Britannia!$$setactivecostume 0 1$$+powertrayexec 9"
    .
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  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited August 2012
    Either works :wink:



    The following SHOULD work:

    /bind T "local Rule Britannia!$$setactivecostume 0 1$$+powertrayexec 9"
    .

    Works like a charm. Thanks to you and Bioshrike:biggrin:
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    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited August 2012
    Works like a charm. Thanks to you and Bioshrike:biggrin:

    You can also throw some emotes in there, for extra effect:

    /bind x "em cheer$$local For king and country!$$setactivecostume 0 1$$+powertrayexec 9"
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
    "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
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  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited August 2012
    bioshrike wrote: »
    You can also throw some emotes in there, for extra effect:

    /bind x "em cheer$$local For king and country!$$setactivecostume 0 1$$+powertrayexec 9"

    Excellent! I'll give this one a go.
    zrdRBy8.png
    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • dikawolfdikawolf Posts: 77 Arc User
    edited August 2012
    You could also use playersay instead of local. That way the quote appears as a chat bubble, but not in the chat channel.
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  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited August 2012
    dikawolf wrote: »
    You could also use playersay instead of local. That way the quote appears as a chat bubble, but not in the chat channel.

    Yet more bind secrets being shared:smile: Thank you.
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  • angelofcaineangelofcaine Posts: 9 Arc User
    edited August 2012
    dikawolf wrote: »
    You could also use playersay instead of local. That way the quote appears as a chat bubble, but not in the chat channel.
    Yeah, that would avoid upsetting team mates i think :wink:
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  • liphook2liphook2 Posts: 41 Arc User
    edited August 2012
    Cool thread.. V useful.. :smile:


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  • thebrainstemthebrainstem Posts: 50 Arc User
    edited August 2012
    This is all very cool stuff, thanks to everyone who's posted here!

    One issue: I set up a set of binds using playersay, but... nobody can actually SEE the speech bubbles other than me. I had a friend type test messages with /playersay and I couldn't see her speech bubbles either.

    Has the behavior of /playersay changed at all? Would anyone mind testing /playersay and reporting back here?


    For reference, my keybinds (both of which work perfectly aside from the playersay issue):

    /bind b "playersay NOTHING TO DO HERE!$$setactivecostume 0 0$$+powertrayexec 15"
    (Changes to costume with jetpack and activates jetpack travel power)

    /bind n "playersay GOTTA GO FAST!$$setactivecostume 0 3$$+powertrayexec 14"
    (Changes to normal costume and activates acrobatics travel power)
    ___________
    @brainstem
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited August 2012
    bioshrike wrote: »
    You can also throw some emotes in there, for extra effect:

    /bind x "em cheer$$local For king and country!$$setactivecostume 0 1$$+powertrayexec 9"

    I tried this one, but the emote didn't work.I entered the following bind..................

    /bind T "em Cheer$$Local Rule Britannia!$$setactivecostume 0 5$$+powertrayexec 1" ( I changed around the placement of my powers so that's why it's powerslot 1 and not 9 now)

    Have I done something wrong?
    zrdRBy8.png
    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • angelofcaineangelofcaine Posts: 9 Arc User
    edited August 2012
    I tried this one, but the emote didn't work.I entered the following bind..................

    /bind T "em Cheer$$Local Rule Britannia!$$setactivecostume 0 5$$+powertrayexec 1" ( I changed around the placement of my powers so that's why it's powerslot 1 and not 9 now)

    Have I done something wrong?
    SOME emotes require a target to function :wink:
    __________________________________________________O.P.T.I.O.N.S.
    | ME | A "Guide" Book" | | I, have a "DREAM! | ( Member since Feb 2008 ) ... ?
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    Were there any specific reason for that personal attack other than that your opinion differs from mine?
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