I thought it might be fun to make a DPS that doesn't need to block at cosmics. Kiga is easy, many dps already don't block there. The difficulties however come from surviving ape slam, ape fireball, ape hold, dino spikes, dino knock, and dino hold without blocking. Of these, ape slam does the most amount of damage (~38000), and is convenient to test on so I will calibrate on that. Mega-D should also be doable with the until resistance device. However, this build will likely have to sit out from forced blocking situations such as the STE repel.
After trying out various ideas, I think a modified behemoth looks the most appealing. This strategy requires using 100% con modding with 4 slot fight-specific defensive gear, that is fire resist mods for ape, particle resist mods for dino. The same should work for eido with dimensional resist mods, but I do not have his aoe damage numbers to check with. The usage is straightforward. Run into melee range and spam defensive combo to put up shields. Use endorphin rush on cooldown. Pray a healer decides to show mercy, and use resurgence/palliate if they don't. Use catastrophic pummeling on dino check. It won't do 10k with this stacked con build, but close enough. Proceed to sit out if checks fail.
The good news is that it can survive the ape slam, which means it can survive everything else. The bad news is, with around 17500 hp and 3 pc distinguished, it survives with around 2k hp, so the ape is highly likely to follow up with a fireball.
Melee DPS with no Blocking - Freeform (Melee Damage)
v3.44:37
Super Stats
Level 6:
Constitution (Primary)
Level 10:
Strength (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6:
Quick Recovery (Con: 5, Rec: 5)
Level 9:
Physical Conditioning (Str: 5, Con: 5)
Level 12:
Relentless (Str: 5, Rec: 5)
Level 15:
Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 18:
Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 21:
Martial Training (Str: 3, Dex: 3, Ego: 3, Rec: 3)Powers
Level 1:
Clobber
Level 1:
Defensive Combo (Rank 2, Rank 3, Pummel) - the shields generated from this power help greatly
Level 6:
Unstoppable (Rank 2, Rank 3) - mostly because 128% resist to holds and knocks
Level 8:
Hurl (Hard Fall, Didn't See That Coming) - easy demolish
Level 11:
Catastrophic Pummeling (Rank 2, Rank 3) - to help with dps check
Level 14:
Endorphin Rush (Rank 2, Rank 3) - small heal over time
Level 17:
Pulverizer - small energy unlock due to low amount of rec
Level 20:
Enrage - small damage boost due to low amount of str
Level 23:
Resurgence (Rank 2, Unchained) - the big heal
Level 26:
Palliate (Rank 2, Rank 3) - the weaker version of resurgence
Level 29:
Miniaturization Drive (Rank 2, Rank 3) - might help lower incoming damage a bit
Level 32:
Rise From the Ashes - might as well have the option to rez people
Level 35:
Fiery Embrace - going to die alot
Level 38:
Adv. Points:
35/36Travel Powers
Level 6:
Superspeed (Rank 2, Rank 3)
Level 35:
Specializations
Constitution:
Unyielding (2/2) - 112% hold resist!
Constitution:
Tough (2/3) - leftover points
Constitution:
Resilient (2/2) - 269% knock resist!
Constitution:
Adrenaline Rush (2/2) - make use of the big hp pool
Constitution:
Armored (2/2)
Warden:
Fortified Gear (3/3)
Warden:
Slaughter (3/3)
Warden:
Ruthless (2/2)
Warden:
Elusive (2/2) - supposedly great against aoe? i couldn't notice the difference, might 2 pt upper hand instead
Protector:
Fortified Gear (3/3)
Protector:
Unrelenting (2/2) - the extra move speed to hopefully help move out of lava faster, as well as reposition after knocks
Protector:
Bulwark (2/2)
Protector:
Defensive Expertise (3/3)
Mastery:
Warden Mastery (1/1) - protector mastery probably better but want to try warden mastery first
It is also possible to unslot basic block and/or unbind the shift key to avoid the temptation or conditioned reflex to block. I thought about the laser sword block adv, but having it slotted there makes it too tempting to block.
Comments
- Be safe and have fun, champs - for science!
haha too true. its a tank build with an offensive passive/role, and doesnt generate much threat. still though, vs a dummy i think its around 1k dps? while sad, its still something. we've all seen plenty of "dps" that do less.
- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
And maybe use roomsweeper with dizzying and Demolishing advs instead of hurl. More damage, A little AoE, another knock for form and EU, And most importantly applies both at the same time. Hurl you would have to use twice. (once to apply disorient then a 2nd time to apply demolish to a disoriented target. )
- Be safe and have fun, champs - for science!
reckless seems like an alright idea though. unfortunately, mighty leap/rampant only gives me 1 stack of the buff, and defensive combo won't stack it. i could switch to a different attack that stacks reckless, but i think the 3 stack reckless shield is unlikely to match defensive combo's.
[23:10] Your Enraged! gives 19 Energy to you.
[23:10] Your Enraged! gives 19 Energy to you.
[23:10] Your Defensive Combo deals 723 (1097) Crushing Damage to Qwyjibo.
[23:10] Your Hurl deals 296 (449) Crushing Damage to Qwyjibo.
[23:10] Your Defensive Combo deals 542 (823) Crushing Damage to Qwyjibo.
[23:10] Your Enraged! gives 19 Energy to you.
[23:10] Your Pulverizer gives 9 Energy to you.
[23:10] Your Defensive Combo deals 1358 (1810) Crushing Damage to Qwyjibo.
[23:10] Your Pulverizer gives 9 Energy to you.
[23:10] Your Defensive Combo deals 813 (1083) Crushing Damage to Qwyjibo.
[23:10] Your Defensive Combo deals 615 (820) Crushing Damage to Qwyjibo.
[23:10] Your Defensive Combo deals 1355 (1806) Crushing Damage to Qwyjibo.
[23:10] Your Pulverizer gives 9 Energy to you.
[23:10] Your Pulverizer gives 9 Energy to you.
[23:10] Your Bastion absorbs 72 (23) damage.
[23:10] Your Bastion absorbs 30 (9) damage.
[23:10] Your Bastion absorbs 54 (17) damage.
[23:10] Your Bastion absorbs 110 (35) damage.
[23:10] Your Bastion absorbs 66 (21) damage.
[23:10] Your Bastion absorbs 50 (16) damage.
[23:10] Your Bastion absorbs 110 (35) damage.
[23:10] Your Unstoppable absorbs 0 (75) damage.
[23:10] Your Defensive Combo absorbs 774 damage.
[23:10] Your Defensive Combo absorbs 542 damage.
[23:10] Your Defensive Combo absorbs 632 damage.
[23:10] Your Defensive Combo absorbs 735 damage.
[23:10] Qwyjibo deals 7964 (34489) Fire Damage to you with Qwyjibo Calls The Mountain.
this is with the 2x r7 (2x40% fire resist) mitigation, and of course no blocking. maybe the shields can help take the edge off the dino dot too, since i will be punching the whole time during and after spike detonation. hard to test dino solo though.
[23:30] Your Catastrophic Pummeling deals 531 (806) Crushing Damage to Teleiosaurus.
[23:30] Your Catastrophic Pummeling deals 535 (812) Crushing Damage to Teleiosaurus.
[23:30] Your Catastrophic Pummeling deals 812 (1233) Crushing Damage to Teleiosaurus.
[23:30] Your Catastrophic Pummeling deals 811 (1230) Crushing Damage to Teleiosaurus.
[23:30] Your Catastrophic Pummeling deals 502 (762) Crushing Damage to Teleiosaurus.
[23:30] Your Catastrophic Pummeling deals 532 (807) Crushing Damage to Teleiosaurus.
[23:30] Your Pulverizer gives 9 Energy to you.
[23:30] Your Catastrophic Pummeling deals 793 (1204) Crushing Damage to Teleiosaurus.
[23:30] Your Catastrophic Pummeling deals 785 (1191) Crushing Damage to Teleiosaurus.
[23:30] Your Catastrophic Pummeling deals 537 (815) Crushing Damage to Teleiosaurus.
[23:30] Your Catastrophic Pummeling deals 517 (784) Crushing Damage to Teleiosaurus.
[23:30] Your Catastrophic Pummeling deals 519 (787) Crushing Damage to Teleiosaurus.
[23:30] Your Catastrophic Pummeling deals 520 (789) Crushing Damage to Teleiosaurus.
[23:30] Your Catastrophic Pummeling deals 514 (779) Crushing Damage to Teleiosaurus.
[23:30] Your Power Surge gives 69 Energy to you.
[23:30] Your Catastrophic Pummeling deals 543 (824) Crushing Damage to Teleiosaurus.
[23:30] Your Catastrophic Pummeling deals 528 (801) Crushing Damage to Teleiosaurus.
[23:30] Your Power Surge gives 69 Energy to you.
[23:30] Your Catastrophic Pummeling deals 505 (767) Crushing Damage to Teleiosaurus.
[23:30] Your Catastrophic Pummeling deals 503 (764) Crushing Damage to Teleiosaurus.
[23:30] Your Catastrophic Pummeling deals 530 (805) Crushing Damage to Teleiosaurus.
[23:30] Your Pulverizer gives 9 Energy to you.
[23:30] Your Catastrophic Pummeling deals 769 (1167) Crushing Damage to Teleiosaurus.
[23:30] Your Catastrophic Pummeling deals 832 (1263) Crushing Damage to Teleiosaurus.
[23:30] Your Catastrophic Pummeling deals 514 (780) Crushing Damage to Teleiosaurus.
[23:30] Your Catastrophic Pummeling deals 529 (803) Crushing Damage to Teleiosaurus.
[23:30] Your Catastrophic Pummeling deals 1542 (2340) Crushing Damage to Teleiosaurus.
i know dino gets more resists based on number of players, so actual damage will be lower. but on the other hand, other players will provide buffs and debuffs so i think it should be kind of a wash.
[0:08] Teleiosaurus deals 890 (11303) Particle Damage to you with an unknown ability.
[0:08] Teleiosaurus deals 3499 Particle Damage to you with an unknown ability.
[0:08] Your Enraged! gives 19 Energy to you.
[0:08] Your Pulverizer gives 9 Energy to you.
[0:08] Your Defensive Combo deals 481 (738) Crushing Damage to Teleiosaurus.
[0:08] Your Pulverizer gives 9 Energy to you.
[0:08] Your Defensive Combo deals 554 (850) Crushing Damage to Teleiosaurus.
[0:08] Your Defensive Combo deals 1146 (1759) Crushing Damage to Teleiosaurus.
[0:08] Teleiosaurus deals 3499 Particle Damage to you with Genetic Decay.
[0:08] Your Defensive Combo deals 733 (1126) Crushing Damage to Teleiosaurus.
[0:08] Your Adrenaline Rush gives 350 Health Points to you.
[0:08] Your Pulverizer gives 9 Energy to you.
[0:08] Your Defensive Combo deals 796 (1221) Crushing Damage to Teleiosaurus.
[0:08] Your Pulverizer gives 9 Energy to you.
[0:08] Your Defensive Combo deals 1144 (1756) Crushing Damage to Teleiosaurus.
[0:08] Your Pulverizer gives 9 Energy to you.
[0:08] Teleiosaurus deals 3499 Particle Damage to you with Genetic Decay.
[0:08] Your Defensive Combo deals 499 (766) Crushing Damage to Teleiosaurus.
[0:08] Your Defensive Combo deals 562 (863) Crushing Damage to Teleiosaurus.
[0:08] Your Pulverizer gives 9 Energy to you.
[0:08] Your Defensive Combo deals 1105 (1696) Crushing Damage to Teleiosaurus.
[0:08] Teleiosaurus deals 3499 Particle Damage to you with Genetic Decay.
sadly the shield from defensive combo does nothing whatsoever to the genetic decay dot and i died after some procs.
- Be safe and have fun, champs - for science!
I added a center of gravity and blast wave device to help deal with clumps of enemies.
Melee DPS with no Blocking - Freeform (Melee Damage)
v3.44:37
Super Stats
Level 6: Constitution (Primary)
Level 10: Strength (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Quick Recovery (Con: 5, Rec: 5)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 18: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 21: Martial Training (Str: 3, Dex: 3, Ego: 3, Rec: 3)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Rank 3, Pummel)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Hurl (Hard Fall, Didn't See That Coming)
Level 11: Aggressor (Rank 2, Rank 3)
Level 14: Mighty Leap (Rampant)
Level 17: Pulverizer
Level 20: Enrage
Level 23: Resurgence (Rank 2, Rank 3)
Level 26: Thundering Return
Level 29: Vapor Form (Rank 2, Rank 3)
Level 32: Mighty Kick (Boot to the Head)
Level 35: Catastrophic Pummeling (Rank 2, Rank 3)
Level 38: Impressive Physique
Adv. Points: 35/36
Travel Powers
Level 6: Superspeed (Rank 2, Rank 3)
Level 35:
Specializations
Constitution: Unyielding (2/2)
Constitution: Fuel My Fire (2/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Warden Mastery (1/1)
Devices
it is possible to noblock and survive kiga, slug, portal guardian, and eido without too much trouble. i obviously don't do oubi due to the life drain unless theres a solution for this.
for ape i gave up trying to tank the slam, and i run out of the aoe instead. this also lets me stat str instead of con and output more dmg. down the road i might make a fire specific defense piece to tank the blast unblocked.
for dino i've managed to noblock and survive by positioning myself midpoint in a healer cone aimed at the tanks, and just a lot of help from healers overall. its a bit tricky position since too far out of the group means eating breath, and too far in means someone else will eat up one of the 5 cone targets. the spike detonation itself doesn't do too much dmg (around 3k), and by statting str and having low hp, the cone heal keeps me alive. most runs however, i die many times. if the baby and mom hit with an attack at the same time i will die unless aorp.
this kind of build is pretty strong for qwz solo but a bit slow in killing things.