I was wondering why none of my nemesis seem to attack the other day when I spoke too soon. On three different alts I got jumped by minions and they all dropped clues. 2 of the clues went to Lemuria. Both times I noticed no one else was in the zone.
Is Lemuria kinda dead? I jaunted over there earlier today just to see and no other players were around at all. I will admit that I do missions other than Lemuria or Monster Island just so I can outlevel them and not go there. I just don't care much for those zones. They kind of take the immersion of playing a superhero out of the game for me. YMMV, I just wondered if anyone else plays or does not play in those zones.
(Monster Island is okay in some ways, but I still avoid it)
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I usually finish off leveling on MI.
Lemuria is just not hangout friendly, it looks nice and all but it’s so all over the place and depth that people either don’t go there or finish up the basic missions and leave.
Monster island is also cool. As far as immersion... well, people use that word in lots of weird ways to the degree that it barely means anything anymore. It certainly doesn't mean "realistic" in the context of video games... and of course in the context of comic book super heroes, "realistic" gets all but thrown out the door. Really it comes down to the individual character - for some characters, running around a city busting up gang members makes no sense, and they should actually be able to start on monster island because that setting fits them much better.
As a place to level, Monster Island is always one of the two final stops that my characters make, the other being Vibora Bay. Monster Island especially tends to have bunches of quests all in the same location, so it's very efficient. I usually go there around 27 ( I think that's when quests there start ), and I stay there until 35, at which point it's time to head into the Vibora Bay Apocalypse!
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West edge of MC: -1513 545 -1319
Defender's Kiosk: 5647 202 -1746
East edge: 11130 333 -2038
Monster Island south: 206 310 -5708
Monster Island north: 712 920 4916
Lemuria south: 2085 2350 -467
Lemuria spawn: 2360 2294 388
Lemuria north: 1332 2313 5769
So yeah, based on horizontal distance Lemuria is smaller than Millenium City. It's not as flat though.
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Lemurian, to be honest, i had actually forgoth that place existed. Seriously, last time i played there was around 2 or 3 years ago. uhm, maybe i should make more fish toons
Lemuria is even more of a strange place from my perspective... not only doesn't it make sense to me... even with magic I find the entire situation just plain absurd... and it only reminds me why I hate flying in this and most games and the 3D maneuvering only makes the fights frustrating... that said... I love just diving around that place and exploring it... it's a very neat place to visit, but I don't want much of anything to do with it beyond that.
Omicron - Lvl 4x - Mind
Emerald Myst - Lvl 2x - Claws/Fighting Hybrid
Epsilon - Lvl 2x - Blade
Asterius - Lvl 1x - Electric/Void Hybrid
- David Brin, "Those Eyes"
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My super cool CC build and how to use it.
Beyond those horrible missions its a pretty cool place, full of green earthly natural colours compared to the constant Snow from Canada and Brown and grey from Desert, it's a pleasant location to fighting against mad scientists and rescuing Manimals
Lemuria while cool and has a lot of good EXP Gain from the missions, is extremely obnoxious due to under the sea and moving constantly in XYZ-axis and getting some horrible Kingdom Hearts 1 Atlantica and Ocarina of time Water Temple flashbacks.
Has a some interesting designed missions around the Occult of Bleak ones and gives GOOD EXP
It has a lot of underused enemy factions (Robot Pirates and Ghost Pirates)
I have done all Lemuria missions for theme and completition sake on 2-3 character
Vibora Bay suffers from Old-MMORPG Bad design syndrom. Big spacy empty instances, Slow burn and paste missions, grindy, fetch quest missions who barely give any EXP and propably weren't even updated! If you want to hit lvl 40 go back to MI and Lemuria
However I love it because I'm a fan of aesthetics location, Werewolves, Vampires and supernatural cryptids in general and its a better place to be than Millennium City
COOL LOCATION AND THEMES - HORRIBLE AND OUTDATED MISSION DESIGN! Yet I completed the full mission arc with multiple characters
Now doing all the missions for theme and completition on certain characters wasn't really worth it, this place hasnt been touched at all
Indeed.
Many of the missions there are 'hidden' in the coral caves and make it very difficult to find them.
I've proposed fixes to this (and many other issues) in my sig below. These are super easy fixes that even an unpaid intern could do.
That said, I love the environments in both Monster Island and Lemuria. I wouldn't have spent all the time working on the improvements for them if I didn't!
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I could have gone all the way between Millennium City and Vibora Bay by doing the whole of Canada, had it not been that the stream of missions runs dry at around lvl 32 (Celestar, the Constable, and Ravenspeaker, won't give you the Bigfoot/Lynx Fold missions until you get to at least 34 I think).
So you either bide your time doing Adventure packs, Alerts, and the likes, or you go to MI (it's still too early for Lemuria). Then since you're on MI, you might as well stay there. Some parts of it I really like, others bore me a bit, but I love it as a place.
What I'd really like though is an extension to Millennium City. I'm just mad about the place, especially the seedy quarters. If they opened up the part ith all those destroyed buildings, preferably with some grimy industrial settings, that would be perfect in my eyes.
And of course I love VB. It's just so polished.
I am not bad at punctuation!
MMORPGs are just bad at recognizing non QWERTY.
I must confess that trying to avoid MI and Lemuria completely was more a proof of concept thing - MC to VB in single bound. Now plotting on ways to go MC-VB directly!
I am not bad at punctuation!
MMORPGs are just bad at recognizing non QWERTY.
I like MI too: finishing up the Michael Perkins storyline is my favourite way of levelling a character to 40.
Open world VB is great, but underworld missions are god awful. That one where you've got to find all the ingredients of the voodoo potion is high on the list of most annoying game missions ever. All they need to add to it some Researchers that need rescuing.
When was the last time anyone did the Unity 2 missions?
Not since they got nerfed into pointlessness. Another one of the endless number of CO loose ends. UNITY should have been a model for Super Groups, about collecting intelligence and technology from those troubleshooting missions and building it up to collect bespoke kit, XP and currency gains for alts, for benefits for keeping on playing. But it's not going to be fixed this late into the game cycle.
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Monster island feels a bit basic in comparison, but at least the mission design is usually pretty efficient and doesn't involve too much instancing. If you do things in the right order it has a good flow to it as you work your way around the island
[SIGPIC][/SIGPIC]
We've seen it!!!
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For me Monster Island has almost the opposite problem. There's just so much going on there, involving so many different factions, that it strains my credulity for it all to be happening simultaneously, especially with UNTIL and Bureau 17 exercising oversight. But if those threats were instead doled out periodically, defending Monster Island could become the basis for a long-term campaign.
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Now that's a good new Zone-update idea, at the size of QWZone
I agree. There needs to be some visual tension with the citizens, a story arc showing people aligning with the bleak ones.
Also, if I could add this, Have the crisis missions not optional and not needing a group to beat them. Lemuria crisis has/had a feature that you could blow up ships outside or go inside them and sabotage them on the fly in the mission and a Crown of Crim to battle in front of a damaged Powerhouse gate. Closets thing I get to a space battle.
I miss doing those.
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Lemuria lvl 40 daily quest zone would be hype! \o/
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Or the bank robbery script but with a submerged ruin having artifacts plundered?
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Thinking this was getting a bit tedious, I took a peek at the Wiki. What's that? All the remaining missions bar two are level 39 or higher? That really has spoiled the immersion. A map with essentially a 5-level gap between missions is a showstopper for me. Even MC which deliberately phases the districts doesn't have that. I really, really did try to give Lemuria some love.
I'm out of Canada missions now, so very much against my will I'm going to have to raid MI to progress. Tip to anyone tempted to give Lemuria another try: wait till level 35 to start.
Or is there a whole clutch of missions that both I and the Wiki have completely overlooked?
I am not bad at punctuation!
MMORPGs are just bad at recognizing non QWERTY.
And to repeat a point I made in a different thread: give people a CHOICE of rewards. If you only offer one type of reward, then if someone is not interested in that specific reward then they also are not interested in that content. But if you offer a choice, then more people will be interested in doing the content.
The-Grand-Nagus
Join Date: Sep 2008
Make Lemuria Great Again!
Epic Stronghold
Block timing explained
Yeah. My dream would be have one of the NPCs in each region give you a "daily" OM to go complete in that region... and it actually be worth it.
Or hell, have Defender give a 'mega daily' to go complete an OM in every zone! That would be cool
The-Grand-Nagus
Join Date: Sep 2008
Plunder the Sea can not be soloed by everyone.
Last time I tried this OM it was as broken as Nadir of the Invaders, in the Desert.
Epic Stronghold
Block timing explained
Good because I didn't said there were not soloable.
MI is fine, but considerably better in the end than in the start -- I'm not a big fan of Manimals and the jungle setting. It picks up once you're past the Hyena-Swine nonsense and start helping out Gadget Boy etc. The amount of quests you can pick up for an entire area to deliver all at once on completion ('quest stacking') is at least good.
On Lemuria:
The biggest problem I have with Lemuria is the fact you have to go through three separate loading screens to even end up there (Once to MI; then into the submarine, then to Lemuria proper). Every. Single. Time.
And then for a good few quests, I have to go back through a loading screen to the submarine for delivery. It's fast on modern machines, but it kills the flow and feels pretty poorly designed now.
On top of that, I don't remember there being anything else to even keep the player from having to leave the map (iirc there's no Auction access, no Bank, no Mail or even Nemesis console - even the PH is past a door away from the main part) -- so if you need anything of interest you better have a Teleport device handy if you want to avoid two loading screens. Ugh.
The actual Zone is very pretty and I prefer it over MI. Better, more interesting mobs and better story. There's a bit of a weird level progression, but nothing a few Grabs can't fix.
As for monster island I don't care much for it. It already has decent stuff.
UNTIL can watch the place from afar. They have technology for that. Satellites can keep watch from afar and a few robots/drones could wander/fly around and keep a watch on things from the ground, and then there could be a monitoring station on a nearby island and/or a ship off the coast and that would be better than what they have now.
If they detect that Moreau or Viper or whoever are up to no good there then they call on us to help. Fine.
Robots could be damaged, of course, and it could be incidental, but, again, a drone or another robot could check that out. Tracking tags could be used to keep robots out of the general areas of the big monsters. Drones and satellites could still keep watch over those areas so if there is something happening it would be noticed. Not like Elder Worms or Viper or whoever wouldn't have their own problems with the cosmics if they tried to work out of their territory.
Arrange a deal with the manimals to stay off the island as long as the robots/drones are left alone.
When our "heroes" show up to fight Qwyjibo and Dino-Mom, we aren't the good guys in that scenario. Monster Island is their home and they are no threat to anyone except maybe some idiots that needlessly built a base there.
MI shouldn't even be a location in my opinion. It should be a number of disconnected mission maps.
I realize that they were/are working from the Champions sourcebooks, but they own the source now, so it could be whatever they want.
Too late now, of course. No one is going to do the work at this point or scrap what they have, but there should have been a ship to serve as the mission hub and then we would fly to the island and appear on the right map for our mission, and then if that led to a next mission then we show up on that map and so on until it was done.
Basically how I would use Gateway station to launch space missions.
No "space map" that we would wander to find missions, but instead specific missions leading us to specific locations.
For MI that could be an outdoor area, a cave network, an ancient ruin, a villain base, whatever. For the heroics, one could be set-up around the idea that an UNTIL team had taken a helicopter out for a check on something and it crashed, and now Qwyjibo is approaching that area and we have to turn him away while UNTIL locates and rescues their people. Something else for Dino-Mom, but that would be the general idea. And at least that way we have a story-based reason for doing what we are doing there.
For space that could be an "open space" area (where we might fight a spaceship or multiple ships, for example), an asteroid or lunar type rough surface, an alien city (new or ancient), or an indoor map representing the interior of a building or spacecraft, a cave network, or whatever else.
Each location would have a number of repeatable missions for people that enjoy those areas, and yes, that would include making a burst/grab/smash for each type of location as well.
Don't like Lemuria? No problem, do not queue for the 'Fight the Evil Lemurian' smash. It will rotate out soon enough.
Also the dinos are called "Telio-saurs" because they're genetically engineered monsters created by Telios.
The manimals are creations of a different evil genius.
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As Mark said above, there is a LOT of evil doing and plots that could effect the entire world happening on Monster Island. It isn't just an 'animal sanctuary'.
Hence the need for our heroes to intervene there.