Lockbox
- New Perk: Unlocking the Heart emote on 5 characters grants you the Big Heart title and unlocks the emote on your account.
- New Perk: Unlocking the Overwhelming Power Costume Transformation on 5 characters grants you the Overwhelming Power title and unlocks the costume transform on your account
- New Perk: Unlocking the Beam of Light Costume Transformation on 5 characters grants you the Spotlight title and unlocks the costume transform on your account.
- These new missions are retroactive. You will have to log into the character with the unlocked item for credit. It may take a few moments to give credit. If you unlock an item on a character, you may need to relog for it to properly credit.
High Noon
- Added journal category for this event.
- Event enemies no longer drop currency, costumes or action figures. All costumes removed will appear in the Trade Paperback store at a later date.
High Noon: Event Store
Removed many items from the event store:
- Flintlock Pistol and Card Sleeve costume can now drop from Cowboy Robots.
- Knife Strap costume can now drop from Red Banner.
- Metal Auras have been moved to the Champion Recognition store.
- Branding Iron and Yodel devices have been moved to the Champion Recognition store.
- Pickaxe and Sickle costumes have been moved to the Nemesis store.
- Steampunk Goggles, Mouth Cover, Mask, Dino Maw Helmet and Eye Blade will appear in the Trade Paperback store at a later date.
- Added a variety of items to the Misc store.
High Noon: Open Mission
The following items can drop from the open mission:
- Cannon, Rustbucket, Steampunk Swords, Cowboy Boots and Steampunk Pistol costumes.
- Military Emote and Countdown Costume Transformation .
- Piercing damage threat booster and threat reduction mods.
- Various action figures.
High Noon: Missions
- New Mission: Complete High Noon at Snake Gulch mission 5 times. Awards the Poncho costume.
- New Perk: Unlocking the Military emote on 10 characters grants you the Militia title and unlocks the emote on your account.
- New Perk: Unlocking the Whistle emote on 10 characters grants you the Whistler title and unlocks the emote on your account.
- New Perk: Unlocking the Countdown Costume Transformation on 10 characters grants you the Final Countdown title and unlocks the costume transform on your account. Known issue: It is currently crediting after unlocking 1.
- These new missions are retroactive. You will have to log into the character with the unlocked item for credit. It may take a few moments to give credit. If you unlock an item on a character, you may need to relog for it to properly credit.
Toy Master
- Removed Toy Master exchange store for High Noon.
- Perks removed from the store have been changed to grant when you unlock or use their respective items.
Alerts
- Added Ascii Oakley as a new Grab alert boss.
Comments
My super cool CC build and how to use it.
Swords and Shields!
Plant Abilities!
Now this motivates me to participate the event more to unlock them
At this point, why even bothering keeping around Toy Master?
You took his job
G O O D
Getting those auras as rewards felt like a punishment, barely anyone uses them and I cannot even get to sell them to get rid of them
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
Suggestion: PLEASE create a new costume unlock for [Gear Sword] that unlocks it for Martial Art Blades, TK Blades and side costume! Please don't have this sword only available for Heavy Weapons
Im suggesting updating the original costume unlock, but creating brand new item!
The costume tab in the event shop feels so empty now... only 5 Costumes are available
In fact the event Token's value is non-existing if you already have everything from the store Could use some more additions, also new mod
Did L1L-D0GG13 got replaced or renamed-updated?
The High Noon Sidekick: Override gives L1L-D0GG13 but a reverse-coloured of the sidekick is available in Drifter tab
Binding the Sidekick on a weekly mission is better, having only one week to gather Tokens for L1L-D0GG13 was terribly tight More like a cape, Less thana Poncho to be honest! I was expecting the front part of the costume to cover more of the chest, even partially
SUGGESTION: PLEASE make available Poncho in the Neck accessories and Collar categories! More costume versiality
Hmmm kinda hard to test this in PTS with 2 Max character limit for Silvers
Bug: Unreletable for this update, But the 1 Character slot from Debugger can't be used despite only have 2 characters in PTS
After we unlock the Poncho, what exactly is the motivation to participate in this event again?
Good to know, but that still seems like a lot of wasted time for those of us that don't even have eight characters... I can barely find the time to juggle three of them... lately not even one...
Nice! I think it's great that alerts are being updated with new bosses. Keep'em coming!
Not feeling it. I can basically make something that looks like this using a Takofanes Mantle or that Toy Soldier Collar piece.
Would prefer it if it was something similar to a chest or very-long-collar piece. Something that extends down past the chest and arms. Wouldn't use cape physics, but rather would use rigging to the upper-body area.
Here's an example of what I'm talking about. Compare the T-pose to resting stand pose:
(stylistically not what we're going for but the principle of how this thing is rigged hopefully is pretty clear.)
Something like this is not a costume piece any existing piece can really achieve, so it'd be a really welcome addition compared to the faux-poncho above.
And it's nice to see that the account wide unlock will count for the new perk.
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THIS IS what I had in mind, not just another cape variation
As for the Ascii Oakley alert, are you going to give it a separate tab on the mission tab or are we going to have to wait for the Ascii Oakley alert to randomly pop up in the GRAB section?
Yeah, it's not a poncho. It's a scarf with a cape attachment.
I like this, spread more existing perks for item requirements
Also noticed that the snakebucks you can obtain from the debugger do not work for the ingame event store. Hopefully this doesn't bleed over into live.
https://i.imgur.com/6uYXtTm.jpg
Yeah. There are many cool things that would unfortunately lead to super jank once our characters start moving around .-.
That'd just be a "do what you do normally" thing tho, so it doesn't really fit with what they've been doing. Now on the other hand if they added a "Extended War" thing that was "complete The Long War X times", now we're talking! of course that still doesn't make people do events.
My super cool CC build and how to use it.