I have a GUN/MAGIC themed character that I plan to use for events (darn you Bind to Character items), Alerts (Vigilance and Save the Earth). and possibly cosmic and lair when the mood hits.
GUNMAGE Any / Multiple
v3.29:31
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Recovery (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
Incandescent (Pre: 12, Rec: 12)
Level 6:
Shrug It Off (Con: 5, Pre: 5)
Level 9:
Quick Recovery (Con: 5, Rec: 5)
Level 12:
Lasting Impression (Pre: 5, Rec: 5)
Level 15:
Finesse (Dex: 5, Pre: 5)
Level 18:
Impresario (Dex: 5, Rec: 5)
Level 21:
Acrobat (Dex: 5, Con: 5)Powers
Level 1:
Gunslinger
Level 1:
Burst Shot (Taking Names)
Level 6:
Killer Instinct
Level 8:
Bullet Ballet (Rank 2, Not Without Incident)
Level 11:
Pillar of Poz (Rank 2, Dilemma)
Level 14:
Chilled Form
Level 17:
Aura of Ebon Destruction (Rank 2, Rank 3)
Level 20:
Sigils of Destruction (Rank 2, Rank 3)
Level 23:
Ebon Void (Rank 2, Rank 3)
Level 26:
Soul Vortex (Rank 2, Soul Drain)
Level 29:
Lock N Load (Rank 2)
Level 32:
Conviction (Rank 2, Rank 3)
Level 35:
Resurgence (Rank 2)
Level 38:
Thundering Return
Adv. Points:
36/36Travel Powers
Level 6:
Athletics
Level 35:
Mystic Flight (Rank 2, Rank 3)Specializations
Dexterity:
Combat Training (2/3)
Dexterity:
Gear Utilization (3/3)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (2/2)
Sentinel:
Torment (2/2)
Sentinel:
Sentinel Aura (3/3)
Sentinel:
Moment of Need (3/3)
Sentinel:
Genesis (2/2)
Warden:
Fortified Gear (3/3)
Warden:
Slaughter (3/3)
Warden:
Ruthless (2/2)
Warden:
Elusive (2/2)
Mastery:
Warden Mastery (1/1)Devices
Besides the GUN attacks, I was thinking POZ for slight heal and the knockdown, Sigils for drop and forget extra damage, and Vortex for bit of support and damage.
With wanting to be a PDSer any suggestions for changes in the MAGE part of gunMAGE?
Replace Burst Shot with Bullet Hail?
Would Night Warrior reduce activation time be worth replacing AoED?
Anything else?
Comments
Here's an example of a ranged dps build for Muni + some Sorc:
https://aesica.net/co/herocreator.htm?v=31&n=&d=15730rNPWQXa000000800082088D00BC078E00890HK5038S03Ma05ON01M20HMG018O012Q000ckr3BIR2MGB50000000000&e=
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Worldly (Ego: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Daredevil (Ego: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Burst Shot (Off Your Feet)
Level 6: Concentration
Level 8: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 11: Killer Instinct
Level 14: Bullet Hail (Rank 2, Wall of Bullets)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Hex of Suffering (Rank 2, Rune of Lethargy)
Level 26: Resurgence (Rank 2)
Level 29: Pillar of Poz (Rank 2, Dilemma)
Level 32: Eldritch Shield (Rank 2)
Level 35: Lock N Load (Rank 2)
Level 38: Fiery Embrace
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Ego Mastery (1/1)
Burst Shot can debuff and CC. Bullet Hail can be used for AoE and defense w/ its dmg shield. Hex can be thrown in for theme and some extra dmg, while Pillar can AoE and/or heal you a bit. TGM is the main single-target attack. Gears mostly for Ego, w/ some Con and Rec.
- Be safe and have fun, champs - for science!
https://aesica.net/co/herocreator.htm?v=31&n=&d=12730iGPKQLa0000008000820C8E00BC07B800K50315088U03M20HON01MG01M40P8O011L000mUC3SXU3BQE40000000000&e=
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Burst Shot (Taking Names, Off Your Feet)
Level 6: Killer Instinct
Level 8: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 11: Form of the Tempest
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Lightning Strike (Nailed to the Ground)
Level 20: Lead Tempest (Rank 2, Rank 3)
Level 23: Pillar of Poz (Rank 2, Dilemma)
Level 26: Resurgence (Rank 2)
Level 29: Eldritch Shield (Rank 2)
Level 32: Sigils of Destruction (Rank 2, Mystic Transference, Inner Peace)
Level 35: Lock N Load (Rank 2)
Level 38: Thundering Return
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Flanking (3/3)
Brawler: Offensive Expertise (2/2)
Mastery: Warden Mastery (1/1)
LT is for more wide AoE, while BB can AoE up-close w/ its special adv. Burst Shot taps are to put up Furious and Armor Piercing for BB, while sigils and pillar can add some dmg/utility and Sorc flavor. Gears mostly for Dex, w/ some Con and Rec.
- Be safe and have fun, champs - for science!
I can swap Lead Tempest and Bullet Ballet.
I'm not sure what you mean by swapping LT and BB. If its for your build, then you'd lack a good single-target attack. I'd just model it after either of my builds, depending on which style (BB and melee vs. TGM and ranged) you're after.
- Be safe and have fun, champs - for science!
As I said at the start I want to be able to do event, Alerts (including Save the Earth) and possible lairs/Cosmic if the mood hits me. and not suck.
- Be safe and have fun, champs - for science!
Using Bullet Hail for AoE and 2 Gun Mojo for Single target.
Grasping shadow adds fear and can hold multiple target while healing a bit It also add damage when using Bullet Hail with Boogy man advantage. Summon shadows for a click and ignore to do damage and heal and POZ for the heck of it.
KITTY STARR - GUNMAGE - Freeform (Ranged Damage)
v3.41:33
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Bullet Hail (Rank 2, Rank 3, Boogeyman)
Level 6: Concentration
Level 8: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 11: Killer Instinct
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Grasping Shadows (Consumption)
Level 20: Two-Gun Mojo (Rank 2, Rank 3)
Level 23: Summon Shadows (Rank 2, Devouring Darkness)
Level 26: Resurgence (Rank 2)
Level 29: Ebon Void (Rank 2)
Level 32: Lock N Load (Rank 2, Rank 3)
Level 35: Thundering Return
Level 38: Pillar of Poz (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics
Level 35: Mystic Flight (Rank 2, Rank 3)
Specializations
Ego: Insight (3/3)
Ego: Aggression (2/2)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Flanking (3/3)
Brawler: Offensive Expertise (2/2)
Mastery: Ego Mastery (1/1)
Devices
Any other suggestions for mixing Guns and Spells...
- Be safe and have fun, champs - for science!