NEW POWERS
The three following powers are all 50 range "throw a thing" powers, similar to munitions grenade powers that can target hostile or friendly targets. Very short cool downs.
Gray Goo
Target player or enemy, and up to three friendly targets and three hostile targets in a short radius, get one stack of the Gray Goo buff/debuff. They also get a stack of the Saturation debuff. These each can stack up to 3 times.
Friendly targets get increased damage resistance, with each hit they take removing one stack of Gray Goo.
Hostile targets take damage over time for each stack of the debuff on them.
The Ooze
Target player or enemy, and up to three friendly targets and three hostile targets in a short radius, get one stack of the Ooze buff/debuff. They also get a stack of the Saturation debuff. These each can stack up to 3 times.
Friendly targets get healed over time for each stack of the buff on them.
Hostile targets get their damage reduced for each stack of the buff on them.
Chemical X
Target player or enemy, and up to three friendly targets and three hostile targets in a short radius, get one stack of the Chemical X buff/debuff. They also get a stack of the Saturation debuff. These each can stack up to 3 times.
Friendly players get a bonus to their Super Stats for each stack of the buff on them.
Hostile targets have their max health reduced, and are snared. Hostile targets above a certain rank will instead take damage over time.
NOTE about the Saturation debuff. Once a target has 3 stacks of this debuff, it turns into the Saturated debuff on that target, which prevents you from using Gray Goo, The Ooze, or Chemical X on that target for a short amount of time.
My Formula! ( Ultimate )
PBaoe attack that deals particle damage. Detonates every stack of Gray Goo, Ooze, or Chemical X in the radius of effect. Removes every instance of Saturation or Saturated as well.
Each stack of Chemical X detonated causes an aoe damage effect centered on that target. Only harms hostile targets.
Each stack of Ooze detonated causes an aoe heal effect centered on that target. Only heals friendly targets.
Each stack of Gray Goo detonated stuns hostile targets, with the duration being boosted for each additional stack on that target - this can stun targets that can normally not be stunned. Friendly targets have break-free damage applied to them ( allowing them to break out of holds ) and have a shield applied to them.
POWER MODIFICATIONS
Bionic Shielding
Instead of having 5 charges by default, this power now has 1 charge by default, and gains 2 extra charges for every stack of Gray Goo on the target, consuming those stacks in the process. It also no longer applies Bionic Tampering.
Experimental Blaster
All previous effects other than damage removed.
If the target has the Ooze debuff on them, applies Confusion to them, consuming a stack of Ooze.
If the target has the Gray Goo debuff on them, Stuns the target, consuming a stack of Gray Goo.
If the target has the Chemical X debuff on them, applies the Disintegrate debuff to them, consuming a stack of Chemical X.
Sonic Boom Generator
Advantage: Vibrational Sensitivity - If any target has the Ooze debuff on them, they are stunned. Consumes one stack of Ooze.
Toxic Nanites
Now has an activation time. If the target is effected by Chemical X then the damage from this power gains resistance penetration. Consumes a stack of Chemical X.
Sonic Device
Now has an activation time. If the target is effected by Gray Goo then this power paralyzes them instead of stunning them. Consumes a stack of Gray Goo.
Support Drones
Perform increased healing against targets with Ooze stacks on them, with the bonus increasing for each stack.
Munitions Bots
Deal increased damage against targets with Gray Goo stacks on them, with the bonus increasing for each stack.
Orbital Cannon
Gains resistance penetration for each stack of Chemical X on the target, consuming all stacks in the process.
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Comments
2. Nobody gonna complain about more damage.
3. Yes.
4. They both still are.
5. Doing something when a target has an effect on them without consuming it isn't new either.
6. They don't have an activation time, the power that triggers it would have that activation time whether you used this power or not.
My super cool CC build and how to use it.
Would fit nicely with the Cyber Commando theme that Pulse Beam Rifle has.
2. They're not equal.
3. You asked if I thought it was a good idea.
4. Disagree.
5. Still doesn't make "not consuming" new.
6. I'm refuting the claim you made.
My super cool CC build and how to use it.