Hahaha no. Maybe everyone good got it done early, but I've had nothing but failures. Generally one person ditches less than two minutes in. It's as maddening as ever.
Select players probably just got better at carrying. Combined with enough latent playerbase knowledge growth to understand "kill that big guy" means it can succeed more regularly than it did in previous months.
Select players probably just got better at carrying. Combined with enough latent playerbase knowledge growth to understand "kill that big guy" means it can succeed more regularly than it did in previous months.
Hahaha no. Maybe everyone good got it done early, but I've had nothing but failures. Generally one person ditches less than two minutes in. It's as maddening as ever.
Add me in game and I'll help you run it, if you still need to get it done for your Vigilances.
It is not so keyed in as that Spinny… like I know what it takes to beat it but the fail rate is still 50/50 for me. Random pugs are gunna have a bad time...just about 50% of the time.
Naw it's still the worst to run. I find it goes well for me when I use my tank-capable characters, which is a bit less than half of them. For the squishier ones, it's a lot worse, because when everyone else also has a fist or bullet by their name, you can be pretty sure it's going to be a dud.
(Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
You can get some good runs and some bad ones. Sometimes the team comp just doesn't have it in the cards to make it through StE. We've normalized as best we probably can for a while. Grouping up before the alert and knowing the capabilities of the team is still the best way to guarantee a successful run.
if you can get past the first phase... it is a good sign.
that's the hallway ambush. That's the easy part. Hard part is the stupid turrets because that's the part that bugs out most often and swarms you with dozens of mooks.
if you can get past the first phase... it is a good sign.
that's the hallway ambush. That's the easy part. Hard part is the stupid turrets because that's the part that bugs out most often and swarms you with dozens of mooks.
I got that once this time around, that was the fail, and as often reported it happened because people were just dying and respawning like mad the moment they entered the turret room. I still think it's an intended system where if the party is just dying and respawning too much the alert basically says "You're not gonna win" and just steamrolls you right back out the door.
if you can get past the first phase... it is a good sign.
that's the hallway ambush. That's the easy part. Hard part is the stupid turrets because that's the part that bugs out most often and swarms you with dozens of mooks.
I got that once this time around, that was the fail, and as often reported it happened because people were just dying and respawning like mad the moment they entered the turret room. I still think it's an intended system where if the party is just dying and respawning too much the alert basically says "You're not gonna win" and just steamrolls you right back out the door.
That's just it.. it seems to happen pretty much any time there's a party wipe. It doesn't require dying a lot, it just requires a single wipe AFAIK.
if you can get past the first phase... it is a good sign.
that's the hallway ambush. That's the easy part. Hard part is the stupid turrets because that's the part that bugs out most often and swarms you with dozens of mooks.
The hallway I have never ever had an issue with, so yeah I was referring to the turrets.
Back for a play session a couple days ago, I tried out STE with my main tank character.
We did a PUG run, shorthanded (only 3 heroes). Took a while, since we we had fairly low DPS, but no problem.
Comments
╚╗╔╝
╔╝(¯v´¯)
╚══.¸Menagerie
Progress! \o/
Add me in game and I'll help you run it, if you still need to get it done for your Vigilances.
My super cool CC build and how to use it.
Sometimes you get a group mix that just cant handle it, just leave and re que in that case.
Nope.
My win/loss record is about 50:50 atm. Most fails coming from people just leaving the mission after they die a time or 3.
And I will always be @DZPlayer122.
Get the Forums Enhancement Extension!
-=-=-=-=-=-=-=-
My characters
I got that once this time around, that was the fail, and as often reported it happened because people were just dying and respawning like mad the moment they entered the turret room. I still think it's an intended system where if the party is just dying and respawning too much the alert basically says "You're not gonna win" and just steamrolls you right back out the door.
My super cool CC build and how to use it.
-=-=-=-=-=-=-=-
My characters
The hallway I have never ever had an issue with, so yeah I was referring to the turrets.
We did a PUG run, shorthanded (only 3 heroes). Took a while, since we we had fairly low DPS, but no problem.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.