Save the Earth!
- We are launching a new alert this week! Your Nemesis has gotten a hold of a space station that can fire a deadly laser to the earth!
- This alert will be available for 2 weeks then go into the regular special alert rotation.
- It is suggested you have a Nemesis before running this alert! Although it will pick a default nemesis if the alert leader does not have one.
- A new daily mission has been added to the Alerts coordinator for this Alert, you must have a Nemesis made to get this daily.
- You must be level 25 to queue for the alert.
- Added many perks for completing the alert in various ways and for kicking around the space rock.
This alert has three different ways to complete it once you hit the timed portion:
- Defeating your Nemesis and inputting the laser shutdown codes from them.
- Overriding all of the consoles and shutting down the laser manually.
- Destroying the laser's core powersource.
These methods range in difficulty, and will grant rolls on different reward tables depending on which one you complete. You will not gain more currency or better rewards, but there will be different costumes, perks and other aesthetic options based on your choice.
- Failing this alert will only grant you resources as a reward.
- Completing this alert with any path grants XP, Resources, modifications and a small amount of Nemesis Recognition.
The following items also have a chance to drop:Any completion:
- Data Panel costume
- Tech Guard costume
- Crouch Idle emote
Nemesis completion:
- Ray Gun weapon skin
- Sleek Visor costume
- Taunt Threaten emote
Shutdown Laser completion:
- Hi Tech weapon skin
- Block Visor costume
- Proud Idle emote
Destroy core completion:
- Prime Rifle weapon skin
- Analytic Visor costume
- Ready Idle emote
Nemesis
- Nemesis Tokens have been retired. Because this currency has been around for so long without a currency cap and no real additions to the store we will not be offering any sort of conversion. The old nemesis store will stick around though so you can use any unspent Nemesis tokens there.
- Nemesis Recognition will now drop in its place. This currency has a cap of 1000.
- Updated the Nemesis store with some random gear and mod boxes, and consumable devices.
- Added a costume store. Currently this store has costumes that can also be found in Nemesis Confrontation.
- Added weapon skin store. This store currently has Brainscrambler and Fantasy Sword 1 weapon skins. New additions will be added to this store over the next couple weeks.
- Some of these weapon skins used to drop in game. However, the ones featured in this store have been updated with additional categories, and do not share the same unlock as the old versions.
- Fixed a bug where Thugs minions were missing Master Villain and Enforcer ranks.
Until Gateway Station
- Added a alerts coordinator contact on the bridge.
- Added Champion and Nemesis recognition stores.
- Removed the Mechanon Coalition exchange store.
- Moved the tailor into the lounge.
Misc
- New loadscreen art!
- Updated many large enemies to not display bleed and demolish fx.
- The teleportation pad near Defender in the Renaissance Center now offers transport to the police station (where you can start your Nemesis missions) if you are level 25+.
- Added additional perks for defeating Shadow Destroyer in Nemesis Confrontation.
- The Vigilance missions now also requires completing the Save the Earth! alert.
- Removed the fear animation from the npc fear debuff. There is a bug where the animation wasn't going away when the effect expired. When we know the cause behind this we will return the animation to the debuff.
Known Issues: Unfortunately (or some may view this as fortunate) the cutscenes for the alert are currently not working. This will be corrected next week. The 'story' of the alert may seem a little confusing without them.
The Nemesis Action Figure store is still using the token currency. This will be corrected next week.
We are aware of the old bug where players are unable to progress through their Nemesis arc if someone picked up one of their clues at some point. We are looking into ways to correct this issue and let players get back to doing their Nemesis stories.
Comments
Would be nice if there WAS a token conversion though, even if it was 5 Old Token for 1 New Token, but *shrug*.
Kudos.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
I have to agree.
I didn't find it difficult to know what to do per se, but I had the advantage of playing with people who'd clearly done it once before.
This issue is a icouldn't do this on my "main"* because she's not a tank and don't have maxed out gear. Roleplayers loose I guess.
My melee tank survived but jesus it's annoying.
Pluses +
It's an alert so it's short.
Nemesis content woot!
Lots of rewards
Minuses -
It's short and unsoloable, It's an alert. So it's only kinda content.
Generic Nemesis suck and look terrible.
Rewards are kind of meh.
Can't turn in the quest.
The damage output of the enemies and sheer volume of them make non-defensive passives usless sans tank..
Thus you better use a pre-made group or a tank.
*said main has no trouble doing through Gravitar btw, if that gives you an idea what her gear is like.
Here we are now going to the West Side
Weapons in hand as we go for a ride
Some may come and some may stay
Watching out for a sunny day
Where there's love and darkness and my sidearm
In game as @forgemccain
As for the actual alert, much like the other custom alerts this one isn't worth nor fun enough to do more then once. 3 nem tokens is pitiful
Thank you!
- Alert is giving drops even on failure. Not just the generic drop table but also can drop the path specific tables (someone got the Analytic Visor this way, which is from destroy core method)
- Some people seem to suffer FPS impact upon entering the turret room, which persists even after leaving the alert till you restart your client.
The 2 test teams I was in even went so far as to simulate low DPS conditions by having only 1 ranged DPS attack to decide whether a Nem passive was too strong or too weak. But there's only so much that this feedback can cover. For future patches I think it will be great if more people jump into PTS to test and provide their own individual feedback.
A lot of the people in this thread who are not happy with the current difficulty are LTS or Gold, so your feedback could help prevent that next time.
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My characters
- Cant turn in the mission to Patil. He keeps saying my inventory is full.
- I got a nemesis clue that says I have to meet other conditions to do it. I don't know if that is the previously mentioned story arc bug thing or what.
Something that I don't think was a bug but was an issue is that someone had minions that had some laggy effects that when they were all spawning made me feel like one of the guys with Leeroy Jenkins ("I can't move"). I adjusted my settings, but that didn't seem to help much (I might have been doing the wrong setting as well).
As for the mission itself, you might have to go the old school route of building a balanced team. Heck, might even want to talk to your friends and see what y'all got when building a team.
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My characters
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
Basically that. I comment and test when I have time, the same people yell over me of how I'm wrong and how successful and correct they are. What I saw was well covered by other posters, so yep didn't comment as I know me saying something is hard starts a fight with those who just want to argue and derail posts.
Good to see we got a TP up over the lightning floor, I don't really feel a change in Nem goon amount / strength with. If anything the down shift is totally removed by move to less prepared groups.
Same, my limited groups all copied in their cosmic hunter and played with tanks and healer present at 40. Same, suggested playing it with all dps with the group i had, no go.
Heck, someone even posted reminding to test down (next post standard "you're wrong and i'm successful"), glad some claim to attempted. Personally I did not manage to get my "hey lets all play level 20's in debugger gear and get pwned' group together.
To get hate train going on testing:
Suggest In future tests with under 40 events
a) wipe PTS
b) stop option to copy characters
c) remove all cosmic, and modifiable items for testing window.
Only way you'll get an authentic test.
My super cool CC build and how to use it.
[at]riviania Member since Aug 2009
The Nem Minions' spawn rate can cause severe drop in FPS. I was in a PUG and a tank was aggroing them while laser consoles were being shutdown. every time I come close to that massive clusterfk my fps drops to like 1-5.
Might want to tone it down a bit.
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
This was my experience back in the day. I recall having some rants about the class of people that firmly believe that difficult = fun and how test is full of them.
Don't get me wrong, some of the content is intended for end game Cosmic RoflStomping people.
However alerts shouldn't be it.
But PTS was a clique-ish place, hopefully that would change, and maybe it has.. but the content they're testing still ends up in the "if it ain't hard it ain't fun" kind of feel.
Here we are now going to the West Side
Weapons in hand as we go for a ride
Some may come and some may stay
Watching out for a sunny day
Where there's love and darkness and my sidearm
In game as @forgemccain
Someone pick up the d@mn phone, ordinaryplayer f^cking called it.
Here we are now going to the West Side
Weapons in hand as we go for a ride
Some may come and some may stay
Watching out for a sunny day
Where there's love and darkness and my sidearm
In game as @forgemccain
Unable to resolve mission "Alerts: Save the Earth!".
Inventory full.
My inventory is not full, so I assume that I somehow have an item that I can only have one of, but I have no extra items that would appear to block the resolution of the mission. I have 3 Nemesis Recognition and 26 Nemesis Token.
Any clue what the deal is?
Other than that, amazing job!
This has more to do with the powerset than number (spawns are fixed to not go beyond a certain point). What powerset were they using?
It was Super Strength/Might. Their "Throw Rock" attack might be whats causing it if it's not their numbers.
__________________________________________________________________
Alts:
Lord Sans (Full Healer FF)/Axel Leonard (Crowd Controller/Off-Tank)
- - - - - -
Feel free to visit my websites!^^:
DeviantART|FurAffinity|
Twitter
Anyone could call it. The fact that people are steamrolling this alert in pugs on day 1 means the complainers are in fact wrong. Hell, some of us were relishing the incoming flood of complaints days ago ( and quite frankly we're a bit disappointed, we were expecting a lot more complaining, step it up! ).
My super cool CC build and how to use it.
Hopefully because they decided to skip the boring alerts.
The first part is fairly self explanatory though at first I thought the green shield was toxic goo and was afraid to stand on it to turn off the consoles. Maybe blue would be a less questionable color. There are a STUPID amount of goons summoned and they could use to have their HP turned down just a bit TBVH.
The second part is mostly annoying because you had to go with Knock Back again and many times when you get back up there you get blasted off before you have a chance to block. Also it can be hard to find the hard point of the shields to hit sometime. Adding in something visual to indicate where they are would be nice. Like the Green Pillars could all be where they are at and they could go dark when killed? Something of this sort.
The last part is confusing. First, nothing in the mission makes it clear what you are supposed to do. So most of the time people just do everything and finish nothing. The Zero G thing is like a flaming middle finger to Melee combatants and generally just massively annoying. If there is an order to how to shut off the panels then it is not really marked anywhere I could see. Once you kill the force fields to shoot the laser targeting the laser itself is nearly impossible because it is an object. You managed to make the Force Fields from part 2 target pretty high on priority so please do whatever you did with them to the Laser core.
Lastly, Zero G after it is over is a major insult to injury because getting your reward can be rather hard while you slide all over the place hoping to nail the right spot with the belt.
You think that's who the queue pairs me up with every single time? I did say pugging. Don't worry, people will pass you by in this content just like they did other content. In a week people will be like "heh, who was complaining about this being hard, surely not me!" just like every other time.
My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
I am having this same problem.
This is a good point.
I believe people will not be having so much trouble with this alert once more people figure out what they are supposed to be doing.(the cutscenes might help with that...but I doubt it because nobody pays attention to cutscenes.)
My super cool CC build and how to use it.
Warlord has been nerfed significantly since it's release, a gorup of undergeared 25s or even mixed with lvl 40s, will have a much easier time getting through Harmon and FE then they would ever going through this crappy alert.
Most groups undergeared groups with out a tank and healer won't make it past the first ramp.