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I put a Left Eye of the Ruby Dragon in a Behe Tank Utility slot...

rastus427rastus427 Posts: 14 Arc User
...if it slots it works, right?

Comments

  • ealford1985ealford1985 Posts: 3,095 Arc User
    No.

    If it slots then you need to make sure you have powers that it works with.
  • flowcytoflowcyto Posts: 9,597 Arc User
    rastus427 said:

    ...if it slots it works, right?

    Wishful thinking, huh?

    If its all Might attacks, then you'd want the Ripper's Rage mod instead.
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  • rastus427rastus427 Posts: 14 Arc User
    It is the fact it is slotted and reads as functioning. As a Behe IS a Martial artist (boxer) open hand and no weapons, why not? It's like I can't put a Takofane's or Jack's Blade in but I can put in a Left Eye of the Ruby Dragon....
  • ealford1985ealford1985 Posts: 3,095 Arc User
    Martial Arts is defined by the category name.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    The utility mods each specify a power set and "attack" powers. "Martial Arts" is a power framework, and so is "Might". Behemoth uses mostly Might powers, so you need a Ripper's Rage mod to get a benefit.

    You certainly can slot an mod that fits, but it won't do anything unless you use powers that belong to that mod's set.
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  • theravenforcetheravenforce Posts: 6,624 Arc User
    edited March 2018
    rastus427 said:

    It is the fact it is slotted and reads as functioning. As a Behe IS a Martial artist (boxer) open hand and no weapons, why not? It's like I can't put a Takofane's or Jack's Blade in but I can put in a Left Eye of the Ruby Dragon....

    Not quite.

    Behemoth is a Might based Archetype, so by definition, all it's attacks which would be buffed by such a modification would be buffed by "Ripper's Rage" modification.

    Utility Mods work to buff specific powers from certain sets. Don't be fooled by it's name.

    So it works as below:

    Electricity – Right Eye of the Sapphire Dragon

    Fire – Qwijibo’s Fury

    Force - None

    Wind - None

    Ice – Kigatilik’s Wrath

    Archery - None

    Gadgeteering – Teleios’s Gadget

    Munitions – ASCII’s Precision

    Power Armor – Clarence’s Machinery

    Laser Sword – Cybermind’s Impression

    Dual Blades – Dragon’s Fangs

    Fighting Claws – Nighthawk’s Talons

    Single Blade – Jack Fool’s Blade

    Unarmed – Left Eye of the Ruby Dragon

    Telekinesis – Medusa’s Presence

    Telepathy - None

    Heavy Weapon – Ironclad’s Willpower

    Earth - None

    Might – Ripper’s Rage

    Celestial - None

    Darkness – Shadow Destroyer’s Contempt

    Sorcery – Spell of Takofanes

    Infernal - Venomous

    Bestial – Teleiosaurs’s Rage
  • jaazaniah1jaazaniah1 Posts: 3,142 Arc User
    If your energy management is otherwise not a problem and you have attacks from a couple power sets (say Might and Unarmed MA) you could slot a mod that boosts each of them (Ripper and Left Eye). Stacking 2 of the same mod (e.g. 2 x R6 Ripper mods) is not additive.
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