a few simple things to fix FM to make it more enjoyable
1: the cut-scenes..remove some of them or make them shorter, cuz they tend to be rather.. tedious to sit though and watch.
2: Increase the timer on the ironclad round/Remove the timer but make them stronger/Reduce their damage resistance, this one is simple... implementing one of those three suggestions would make it so you could actually beat FM more than 0.8% of the time with a PUG/not the most amazing people.
3: Get rid of the PBAoE fire damage on firewing, this one is kinda a no brainer...with the PBAoE he has now, any melee DPS has a secerious disadvnatage agsaint him.. to the point where it isn't even funny.
it's that simple...it'll make FM go from a nighmareish headache to actually...fun.
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Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
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However, to my taste, the thing that should really change is having to fight mooks. I want to fight real supervillains for unending glory, not street trash. What with the new Thor movie coming out soon, FM pretty much demands a segment where players have to fight Grond. Maybe as a goal the devs can try to replace 1 mook fight with 1 real villain fight every time FM comes around (is 7 weeks enough time to do this?).
The worst part about that is that it isn't immediately obvious what exactly is causing the damage--standing in the wrong spot, having a dot, the boss merely being present, or being within a certain distance of him.
"Magical mystery damage" is **** and really shouldn't be used if possible.
True, I was in one that got to him last night out of 3 total runs, but that doesn't change the problems with the fight in question:
- Ironclad x Duratok is the most "difficult" fight in FM when that honor should go to Firewing.
- Trying to beat down two giant HP sacks with defensive passives in a race against the clock is a lousy way to challenge players. Especially in pug-based content where you could end up with 3 healers and 2 tanks, for example.
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Just FYI, once you get to the timer rounds, you have completed the mission. Any rounds after that are just a bonus.
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2) You don't honestly think "hit the combat dummies as hard as you can before the timer runs out" is compelling, interesting gameplay, do you?
3) In a fight that heavily incentivizes a full team of damage-dealers (thanks Duratok x Ironclad) a fire aura that ticks as hard as what Firewing has is overly punishing toward melee players, mainly those who don't have a ton of self healing because surprise, a pug group that clears Duratok/Ironclad probably didn't include a healer. What it means is that they pretty much have to just sit there and watch their health go down until they die unless there's some secret avoidance mechanic that isn't being made even remotely obvious. That's not interesting.
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Look, we all know by now that you love extra-challenging content. Maybe, instead of trying to lead some charge to keep the FM alert as something most people dislike, you should be leading the charge to get a "Forum Malvanum: Round 2" elite queue. This version could have everything you and other challenge-seekers want while allowing the existing FM queue to get some much-needed improvements.
Imo the cutscenes aren't even that bad...
lots of exaggerating going on here.
I think it's actually great that we have this kind of alert where you can beat it and get the usual rewards for that type of alert by basically beating the part of it that equates to a usual alert. To get the extra part, and in turn the special rewards that go with it, you might actually have to build a team! The alternative is to hope you get lucky with a good team that gets randomly handed to you. Scary I know, but "extra effort for extra rewards" isn't exactly an unusual reward mechanism. At least now we have a reason to care about those last few rounds!
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FM has different problems depending on how you look at things. I don't particularly enjoy Firewing's fight because of that silly DoT he applies that seems to change duration based on how much HP you have (likely untrue and just my perception, but its weird to me).
I don't mind if he made players move around a bit more by sealing off certain areas with Warlord style patches but that should be far and few between.
This is a custom alert after all, all parts of it should be accessible to most.
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Every alert except Forum Malvanum: Minimal/nonexistant chance for failure. Full reward (including rare goodies) is highly accessible for everyone.
Forum Malvanum: High chance for failure. The "pity reward" is only good for completing the weekly Vigilance objective. The real reward is only accessible to people who either get lucky or who have the connections to build just the right team. This is obviously far less accessible to players.
Don't get me wrong, I'm totally fine with "extra effort for extra rewards," and I think most players would be totally fine if the two fights in question were difficult in a more interesting way. Neither "beating up HP sacks with defensive passives against a timer" nor "getting chewed up by aura damage on a squishy melee damage-dealer" are challenging in skill-oriented ways, though. As someone who tries to present yourself as a challenge-seeker, I'm legit confused that you can't seem to understand this.
1) Duratok + Ironclad could have deadlier, more interesting attacks that require blocking rather than being a lame timer race. Maybe failing to block could knock the player out of the arena entirely.
2) Firewing's telegraphed attacks are deadly. If you stand in them, you die. Get rid of the lame aura and what's left is a fight that's entirely skill-based. It'd even be fine if his other attacks became more frequent to compensate.
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The devs are dead set on Duraclad as being working as intended. I wouldn't expect any sort of tweaking to be done to the fight.
I only did this thing once on my melee dps toon and didn't actually notice there even was a dot from Firewing. But we had a healer and I was using the toon I solo the Warzone with, so... *shrugs*. I guess I just don't care if there is a fire dot or not.
[at]riviania Member since Aug 2009
it was obvious from the start that it was badly and rushed designed, I know it, you know it, everyone who was around when they made this alert knows it
Hell even Cybermind takes shorter time to complete and has only 4 Cutscenes
I'm not talking about being challenged, I'm talking purposefully cheating players. The timer runs during the cutscene, and I don't believe it's 'already adjusted' to allow for the cutscene where two of the most badass gladiators the games have seen ramble on and on.
I agree with calling them "big sacks of HP" and I don't believe I need to go further on this point.
The only thing that's fair is they don't constantly and instantly stun/hold/root/interrupt/pancake breakfast you like so many other enemies in this game.
So then if we aren't supposed to get to Firewing, WHY IS HE EVEN THERE?!
But sure whatever, increase/get rid of the timer and yeah it would be super great if the audio for the cutscenes played in the background during the beginning of the matches instead of stopping all of the action...these are not bad ideas.
I don't mind the little extra challenge for extra drops that I barely even care about...but it does feel kinda nice beating down those massive hp bags before the timer runs out...however I understand that is a joy that not everyone can appreciate.
Eh, but "people aren't supposed to get to firewing" isn't a true statement, so ending the alert early doesn't make sense. People can and do get to firewing, so clearly people are intended to get there - if they're capable. By your reasoning any time something can be failed, it should be removed from the game entirely - do you really think that's a good line of reasoning? I mean I know that failing hurts the feels, but why slash content cause of that? Some of us can get to the end - why do we have to lose out just cause you can't do it?
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And I'm sure anyone who would do that would love an even faster way to screw their team over xD
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The duraclad duo have ~220k hp each, so beating them requires a team dps of ~5k, but of course they have Defiance and you're down to level 30, so it's the equivalent of about 12-13k against powerhouse dummies. On the other hand, it's two targets so you can use area effects.
An absolute top end PA setup, plus a tank, might be able to duo them. More likely setups can do it with three.
Epic Stronghold
Block timing explained
I mean I can understand a real boss but these two really are pretty weak on the dishing it out department. They are just damage sponges.
Epic Stronghold
Block timing explained
Not sure why you're pushing this "anybody but dps is useless" idea, but I disagree with it. Tanks and healers can be very useful in FM, and have been part of groups that beat Firewing. I mean if we're doing the whole thing where you taunt someone and imply they're not good enough... does your dpser do such low damage that you need 4 others to carry you?
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Courage is doing what is right even when it isn't popular or safe. Honor is retaining the dignity and virtue in one's self, so it can light the way for others in the darkest of times. Compassion is showing patience and mercy towards others, even when it isn't returned or deserved. A hero is defined by these 3 words, they set him apart from others as a beacon of hope and excellence.
Also, less human gangs. Add another alien group, such as using the aliens from the Nem minions, or the Ro'inesh.
Duraclad timer is fine. If your group gets to that round, you've already completed the alert.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
The chat could be the only part which is not hidden, you could use it to kill time, talk to the PUG/teammates (fun fact, you can use the chat while a cutscene is playing if you have it active)
also IT IS possible for a PUG to defeat all the way to Firewing, Im a madman who farmed the alert with multiply characters for Vigilance, and i had many successful runs which i honestly wasnt expecting
but my main focus of complain are the Cutscene spam, as i said REALLY BAD idea to lock your players out of actions in a MMO so often
I play on windowed mode so i can have chrome open next to me in order to have something to watch/listen while playing