test content
What is the Arc Client?
Install Arc

Forum Malvum.. and how to fix it..cuz holy #@$! you know what I mean

notyuunotyuu Posts: 1,121 Arc User
edited July 2017 in Suggestions Box
a few simple things to fix FM to make it more enjoyable

1: the cut-scenes..remove some of them or make them shorter, cuz they tend to be rather.. tedious to sit though and watch.

2: Increase the timer on the ironclad round/Remove the timer but make them stronger/Reduce their damage resistance, this one is simple... implementing one of those three suggestions would make it so you could actually beat FM more than 0.8% of the time with a PUG/not the most amazing people.

3: Get rid of the PBAoE fire damage on firewing, this one is kinda a no brainer...with the PBAoE he has now, any melee DPS has a secerious disadvnatage agsaint him.. to the point where it isn't even funny.

it's that simple...it'll make FM go from a nighmareish headache to actually...fun.
In all things, a calm heart must prevail.

Member of Paragon Dawn: Because some people like friendly helpful communities.

eOGi6Cv.png9rfvawn.pngr3iD4nS.png


Yeah some things are broken... no I don't use/abuse them.. where would be the fun in that?
«1

Comments

  • jaazaniah1jaazaniah1 Posts: 5,557 Arc User
    I don't do FM round the clock, but I would say that half the PUGs I've been in this time have gotten to the Firelord segment (I even got his new clothes on one). I think players are generally getting better at this, though a PUG with a couple healers probably won't get past Duraclad no matter what one does (premade teams are different).I do agree that the cut scenes can take a bit too long.

    However, to my taste, the thing that should really change is having to fight mooks. I want to fight real supervillains for unending glory, not street trash. What with the new Thor movie coming out soon, FM pretty much demands a segment where players have to fight Grond. Maybe as a goal the devs can try to replace 1 mook fight with 1 real villain fight every time FM comes around (is 7 weeks enough time to do this?).
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • aesicaaesica Posts: 2,538 Arc User
    notyuu wrote: »
    1: the cut-scenes..remove some of them or make them shorter, cuz they tend to be rather.. tedious to sit though and watch.
    I think you meant to say, "remove all of them." They suck, we've seen them countless times before, and they really don't add anything of value to the content--unless "interrupting gameplay every few seconds" counts for anything.
    notyuu wrote: »
    3: Get rid of the PBAoE fire damage on firewing, this one is kinda a no brainer...with the PBAoE he has now, any melee DPS has a secerious disadvnatage agsaint him.. to the point where it isn't even funny.
    The worst part about that is that it isn't immediately obvious what exactly is causing the damage--standing in the wrong spot, having a dot, the boss merely being present, or being within a certain distance of him.

    "Magical mystery damage" is **** and really shouldn't be used if possible.
    jaazaniah1 wrote: »
    I don't do FM round the clock, but I would say that half the PUGs I've been in this time have gotten to the Firelord segment (I even got his new clothes on one). I think players are generally getting better at this, though a PUG with a couple healers probably won't get past Duraclad no matter what one does (premade teams are different).I do agree that the cut scenes can take a bit too long.
    True, I was in one that got to him last night out of 3 total runs, but that doesn't change the problems with the fight in question:
    • Ironclad x Duratok is the most "difficult" fight in FM when that honor should go to Firewing.
    • Trying to beat down two giant HP sacks with defensive passives in a race against the clock is a lousy way to challenge players. Especially in pug-based content where you could end up with 3 healers and 2 tanks, for example.
    ​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • ealford1985ealford1985 Posts: 3,594 Arc User
    I've never seen seen Firewing...and ive been playing for years.
  • spinnytopspinnytop Posts: 16,467 Arc User
    Firewing is fine, and the timer on Duraclad is fine too ( and would technically need to be shortened if cutscenes are shortened/removed ). All FM really needs is the cutscene spam removed.
  • qawsadaqawsada Posts: 750 Arc User
    The cutscene is pretty damn annoying, especially when it lock in your mouse cursor. The fire passive is alright me with since he is suppose to be the final boss. Ironclad with Duratok? Now that pisses me off. I can't begin to tell you how many times we kill both and the time went zero, making their defeat moot and we didn't get to the next round, or when one has a slither amount of health before timer runs out. This happens to me so many time, I don't generally bother giving my best in that fight, or the two fight before it.
  • opalflameopalflame Posts: 207 Arc User
    The timer is the main reason I don't queue FM much. As someone who's main isn't really built for dps, me showing up actually decreases everyone else's chances of winning. I don't like being the reason someone fails, so I don't queue much even if it means I won't get all the event stuff I want. Also the cutscenes are really annoying.
    Ink@Opalsky in game
  • kallethenkallethen Posts: 1,576 Arc User
    opalflame wrote: »
    The timer is the main reason I don't queue FM much. As someone who's main isn't really built for dps, me showing up actually decreases everyone else's chances of winning. I don't like being the reason someone fails, so I don't queue much even if it means I won't get all the event stuff I want. Also the cutscenes are really annoying.

    Just FYI, once you get to the timer rounds, you have completed the mission. Any rounds after that are just a bonus.​​
    100% of the world is crazy, 95% are in denial.

    Get the Forums Enhancement Extension!
  • aesicaaesica Posts: 2,538 Arc User
    spinnytop wrote: »
    Firewing is fine, and the timer on Duraclad is fine too ( and would technically need to be shortened if cutscenes are shortened/removed ).
    1) How is it "fine" to have a boss that isn't the last be the "hardest" encounter in the instance?

    2) You don't honestly think "hit the combat dummies as hard as you can before the timer runs out" is compelling, interesting gameplay, do you?

    3) In a fight that heavily incentivizes a full team of damage-dealers (thanks Duratok x Ironclad) a fire aura that ticks as hard as what Firewing has is overly punishing toward melee players, mainly those who don't have a ton of self healing because surprise, a pug group that clears Duratok/Ironclad probably didn't include a healer. What it means is that they pretty much have to just sit there and watch their health go down until they die unless there's some secret avoidance mechanic that isn't being made even remotely obvious. That's not interesting.

    - - -

    Look, we all know by now that you love extra-challenging content. Maybe, instead of trying to lead some charge to keep the FM alert as something most people dislike, you should be leading the charge to get a "Forum Malvanum: Round 2" elite queue. This version could have everything you and other challenge-seekers want while allowing the existing FM queue to get some much-needed improvements.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • beezeezebeezeeze Posts: 937 Arc User
    edited July 2017
    kallethen said:


    Just FYI, once you get to the timer rounds, you have completed the mission. Any rounds after that are just a bonus.​​

    This is a fact everyone ignores all the time when ever this alert is brought up.

    Imo the cutscenes aren't even that bad...
    lots of exaggerating going on here.

  • This content has been removed.
  • This content has been removed.
  • qawsadaqawsada Posts: 750 Arc User
    kallethen said:




    Just FYI, once you get to the timer rounds, you have completed the mission. Any rounds after that are just a bonus.​​

    The problem here is that if the other players are willing to sit out the first timer. Some would just keep on killing and wasted more minutes, knowing full well they don't have the dps for the dual boss fight.

  • spinnytopspinnytop Posts: 16,467 Arc User
    edited July 2017
    opalflame said:

    The timer is the main reason I don't queue FM much. As someone who's main isn't really built for dps, me showing up actually decreases everyone else's chances of winning. I don't like being the reason someone fails, so I don't queue much even if it means I won't get all the event stuff I want. Also the cutscenes are really annoying.

    If that character you're talking about happens to be a tank that can hold aggro, or a healer that can keep a squishy dps up, plz bring it! A huge problem for me is I bring a character that does tons of dps, but then I have to deal with the fact that those brutes are constantly aggro'd to me xD Could definitely beat the mission if someone was healing me or keeping aggro.
    beezeeze said:

    Imo the cutscenes aren't even that bad...
    lots of exaggerating going on here.

    It's not that they're "bad". It's just that I've seen them a billion times so now they're just a boring delay.
    kallethen said:


    Just FYI, once you get to the timer rounds, you have completed the mission. Any rounds after that are just a bonus.​​

    True but now there's that fancy Firewing costume that only drops from the last boss. Actual motivation to go all the way! :D

    I think it's actually great that we have this kind of alert where you can beat it and get the usual rewards for that type of alert by basically beating the part of it that equates to a usual alert. To get the extra part, and in turn the special rewards that go with it, you might actually have to build a team! The alternative is to hope you get lucky with a good team that gets randomly handed to you. Scary I know, but "extra effort for extra rewards" isn't exactly an unusual reward mechanism. At least now we have a reason to care about those last few rounds!
  • guyhumualguyhumual Posts: 2,412 Arc User
    This is one of those missions where you know you lost in the moment you see your team. Do you see 1 or more shields? You're not getting to Firewing.
  • ealford1985ealford1985 Posts: 3,594 Arc User
    edited July 2017
    I could do with audio overlay as we are starting to fight instead of the video...heard and not seen as the fight is getting ready to begin.
    Post edited by ealford1985 on
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    honestly... 10 sec added to this mission would greatly increase the number of teams beating it.
    ChampsWiki
    -=-=-=-=-=-=-=-
    My characters
  • theravenforcetheravenforce Posts: 7,153 Arc User
    I'd prefer to see an additional 15 - 20 seconds added to the DuraClad fight, sometimes that's really all that is needed.

    FM has different problems depending on how you look at things. I don't particularly enjoy Firewing's fight because of that silly DoT he applies that seems to change duration based on how much HP you have (likely untrue and just my perception, but its weird to me).

    I don't mind if he made players move around a bit more by sealing off certain areas with Warlord style patches but that should be far and few between.

    This is a custom alert after all, all parts of it should be accessible to most.
  • darqaura2darqaura2 Posts: 932 Arc User
    The cut scenes need to go die in a fire. . . yes that is how I really feel.
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    Well, I don't really see any reason to nerf Firewing simply because I've never seen that part of the mission fail. Yeah, Firewing in a PITA, but when you learn his attack patterns it's really not that hard. It's mostly just "don't stand in stuff".
    ChampsWiki
    -=-=-=-=-=-=-=-
    My characters
  • aesicaaesica Posts: 2,538 Arc User
    edited July 2017
    spinnytop wrote: »
    I think it's actually great that we have this kind of alert where you can beat it and get the usual rewards for that type of alert by basically beating the part of it that equates to a usual alert. To get the extra part, and in turn the special rewards that go with it, you might actually have to build a team! The alternative is to hope you get lucky with a good team that gets randomly handed to you. Scary I know, but "extra effort for extra rewards" isn't exactly an unusual reward mechanism. At least now we have a reason to care about those last few rounds!
    Here's wherein the inconsistencies lie, though:

    Every alert except Forum Malvanum: Minimal/nonexistant chance for failure. Full reward (including rare goodies) is highly accessible for everyone.

    Forum Malvanum: High chance for failure. The "pity reward" is only good for completing the weekly Vigilance objective. The real reward is only accessible to people who either get lucky or who have the connections to build just the right team. This is obviously far less accessible to players.

    Don't get me wrong, I'm totally fine with "extra effort for extra rewards," and I think most players would be totally fine if the two fights in question were difficult in a more interesting way. Neither "beating up HP sacks with defensive passives against a timer" nor "getting chewed up by aura damage on a squishy melee damage-dealer" are challenging in skill-oriented ways, though. As someone who tries to present yourself as a challenge-seeker, I'm legit confused that you can't seem to understand this.

    1) Duratok + Ironclad could have deadlier, more interesting attacks that require blocking rather than being a lame timer race. Maybe failing to block could knock the player out of the arena entirely.

    2) Firewing's telegraphed attacks are deadly. If you stand in them, you die. Get rid of the lame aura and what's left is a fight that's entirely skill-based. It'd even be fine if his other attacks became more frequent to compensate.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited July 2017
    guyhumual said:

    This is one of those missions where you know you lost in the moment you see your team. Do you see 1 or more shields? You're not getting to Firewing.

    Well again, technically that doesn't mean you've lost. It means you're not getting the special extra reward :)

    I could do with audio overlay as we are starting to fight instead of the video...heard and not seen as the fight is getting ready to begin.

    I want them to do that with each cut scene. "heard and not seen" is a great slogan.
    darqaura2 said:

    The cut scenes need to go die in a fire. . . yes that is how I really feel.

    Ha! I get it.. cause of fire wing o3o

    honestly... 10 sec added to this mission would greatly increase the number of teams beating it.

    Yes.. but is "greatly increasing the number of teams getting the extra reward" a goal that needs to be pursued? Sure, people want the rewards at the end of the alert, but that doesn't mean the alert has to be made easier. Asking people to do a tiny bit extra to get a bit extra seems reasonable.

    Well, I don't really see any reason to nerf Firewing simply because I've never seen that part of the mission fail. Yeah, Firewing in a PITA, but when you learn his attack patterns it's really not that hard. It's mostly just "don't stand in stuff".

    I agree. I don't think I've ever seen Firewing failed.



    This is a custom alert after all, all parts of it should be accessible to most.

    Well, it is accessible to most. I think most people have the capability to find some people and put together a party that's on the same page, and that's certainly not an unreasonable occurance in an mmo. I mean, if "you might have to form a party" makes content inaccessible in an mmo then there's some really strange ideas floating around with whoever is having that conversation. I mean honestly we can't even begin to call FM one of the more challenging things in this game, lol - I hardly call "you gotta play a dps" a challenge...especially since that's not a hard requirement for everyone in the party. I've been in pugs that beat firewing where not everyone was in dps role.
  • guyhumualguyhumual Posts: 2,412 Arc User
    I've never failed Firewing, if you get to him your team shouldn't have any problem curb stomping him. If we lower the threshold to get to him, like making the Ironclad/ Gorehound fight easier than you might see more fails with the Firewing fight.
  • jennymachxjennymachx Posts: 3,002 Arc User
    edited July 2017
    I've raised my concerns to Kai before with regards to the issue of the Duraclad's high difficulty spike in the middle of everything. The answer I got was that I didn't need to fight past Duraclad to get my daily completion reward.

    The devs are dead set on Duraclad as being working as intended. I wouldn't expect any sort of tweaking to be done to the fight.
  • guyhumualguyhumual Posts: 2,412 Arc User
    Could we opt out of the fight then? As you often know you're going to fail and there are no good drops?
  • aesicaaesica Posts: 2,538 Arc User
    guyhumual wrote: »
    Could we opt out of the fight then? As you often know you're going to fail and there are no good drops?
    It'd be nice if they'd add the credit-for-trying reward circle (and award quest completion) before any of the "bonus round" crap starts, but if they don't even plan on reviewing one of the lamest fights in this (or any) game, I don't see them giving us an "opt out" method either.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
  • stergasterga Posts: 2,353 Arc User
    Duraclad fight isn't even remotely challenging. It's a boring DPS race. People focus on some of the fights, but the whole tone of the alert is all wrong for a gladiator arena. It doesn't feel like it at all. Firewing is supposed to be a badass, but he feels tacked on. Tatawhatshisface rambling on makes the whole thing worse. Getting rid of some of the irritations would be super if it isn't going to be given an overhaul to actually be awesome.

    I only did this thing once on my melee dps toon and didn't actually notice there even was a dot from Firewing. But we had a healer and I was using the toon I solo the Warzone with, so... *shrugs*. I guess I just don't care if there is a fire dot or not.​​
    YouTube - Steam - Twitter
    [at]riviania Member since Aug 2009
  • jaazaniah1jaazaniah1 Posts: 5,557 Arc User
    Boy, that would be nice. Then those teams with 3 tanks and 2 healers won't have to waste time on a final round or rounds.
    aesica said:


    It'd be nice if they'd add the credit-for-trying reward circle (and award quest completion) before any of the "bonus round" crap starts, but if they don't even plan on reviewing one of the lamest fights in this (or any) game, I don't see them giving us an "opt out" method either.​​

    I still want a fight with real villains/gladiators to fight, not mooks. Hard to win glory unending fighting the purple gang.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • avianosavianos Posts: 6,200 Arc User
    edited July 2017
    The Timer could use some major improvement (Duraclad being a HUGE BS) but the Cutscenes need to get the BLOWN out

    it was obvious from the start that it was badly and rushed designed, I know it, you know it, everyone who was around when they made this alert knows it
    1. The cutscenes make the alert last 15 freaking minutes,the fights dont even take that long
    2. Cutscenes don't add anything to the gameplay but only irritate you
    3. They lose their charm in the first 3 runs
    4. They locked you out from gameplay for a big chunk of time. This is a HUGE flawed design in a MMORPG
    5. Cutscenes are used ingame to load stuff on the background, BUT I DOUBT this hellspawn of alert needs so much loading space
    6. The alert is forcing you to DPS Speedrun, thats really horrible thing to do


    Hell even Cybermind takes shorter time to complete and has only 4 Cutscenes​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • even oblivion's arena was better than this drek...as was the announcer, and you could TELL how much he was hamming it up​​
    #LegalizeAwoo
  • omnilord#8416 omnilord Posts: 348 Arc User
    edited July 2017
    If people aren't really supposed to get to Firewing or even the Dura/Iron round. Then why not just fucking end the alert there? Why force us to go through bonus rounds where one is obviously stacked against the players' favor?

    I'm not talking about being challenged, I'm talking purposefully cheating players. The timer runs during the cutscene, and I don't believe it's 'already adjusted' to allow for the cutscene where two of the most badass gladiators the games have seen ramble on and on.

    I agree with calling them "big sacks of HP" and I don't believe I need to go further on this point.

    The only thing that's fair is they don't constantly and instantly stun/hold/root/interrupt/pancake breakfast you like so many other enemies in this game.

    So then if we aren't supposed to get to Firewing, WHY IS HE EVEN THERE?!
  • beezeezebeezeeze Posts: 937 Arc User


    I don't believe it's 'already adjusted' to allow for the cutscene where two of the most badass gladiators the games have seen ramble on and on.

    We have been told it has been so what you're suggesting is that the devs are liars. Just straight up bold faced liars. I don't believe that, I don't see what the point would be for them to do that...it isn't like it has stopped people from complaining.

    But sure whatever, increase/get rid of the timer and yeah it would be super great if the audio for the cutscenes played in the background during the beginning of the matches instead of stopping all of the action...these are not bad ideas.

    I don't mind the little extra challenge for extra drops that I barely even care about...but it does feel kinda nice beating down those massive hp bags before the timer runs out...however I understand that is a joy that not everyone can appreciate.


  • spinnytopspinnytop Posts: 16,467 Arc User
    edited July 2017
    guyhumual said:

    Could we opt out of the fight then? As you often know you're going to fail and there are no good drops?

    You do realize this would actually make the stated problem worse right? You finally get into a team that can make it all the way... then two people just leave. Grats, you just made it so even more people don't get to firewing.

    If people aren't really supposed to get to Firewing or even the Dura/Iron round. Then why not just fucking end the alert there? Why force us to go through bonus rounds where one is obviously stacked against the players' favor?

    Eh, but "people aren't supposed to get to firewing" isn't a true statement, so ending the alert early doesn't make sense. People can and do get to firewing, so clearly people are intended to get there - if they're capable. By your reasoning any time something can be failed, it should be removed from the game entirely - do you really think that's a good line of reasoning? I mean I know that failing hurts the feels, but why slash content cause of that? Some of us can get to the end - why do we have to lose out just cause you can't do it?
  • guyhumualguyhumual Posts: 2,412 Arc User
    spinnytop said:



    You do realize this would actually make the stated problem worse right? You finally get into a team that can make it all the way... then two people just leave. Grats, you just made it so even more people don't get to firewing.

    By the time you get to this point in the mission you pretty much know what your chances are, usually you know from the start when you see one or more shields that you're just not going to have the DPS to get past the two tanks, but by the time you actually get to that fight you'd know you're not going to succeed. I'm just suggesting an option to avoid the inevitable. I've gotten to firewing less then a dozen times and I usually know when we have no chance. I usually always try but I know when we're going to struggle to take just one of them down never mind both.
  • markhawkmanmarkhawkman Posts: 4,916 Arc User

    If people aren't really supposed to get to Firewing or even the Dura/Iron round. Then why not just fucking end the alert there? Why force us to go through bonus rounds where one is obviously stacked against the players' favor?

    I'm not talking about being challenged, I'm talking purposefully cheating players. The timer runs during the cutscene, and I don't believe it's 'already adjusted' to allow for the cutscene where two of the most badass gladiators the games have seen ramble on and on.

    I agree with calling them "big sacks of HP" and I don't believe I need to go further on this point.

    The only thing that's fair is they don't constantly and instantly stun/hold/root/interrupt/pancake breakfast you like so many other enemies in this game.

    So then if we aren't supposed to get to Firewing, WHY IS HE EVEN THERE?!

    Oh, there's an accolade for beating him, it gives you the title "Fire Fighter". So yes, it's intended to be beatable, just really hard. and it is. I've beaten it on every one of my characters. But PUGs fail most of the time at Dura.
    ChampsWiki
    -=-=-=-=-=-=-=-
    My characters
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited July 2017
    guyhumual said:

    By the time you get to this point in the mission you pretty much know what your chances are, usually you know from the start when you see one or more shields that you're just not going to have the DPS to get past the two tanks, but by the time you actually get to that fight you'd know you're not going to succeed. I'm just suggesting an option to avoid the inevitable. I've gotten to firewing less then a dozen times and I usually know when we have no chance. I usually always try but I know when we're going to struggle to take just one of them down never mind both.

    Yeah but with early exit imagine you get into a team of five dps, and by the time you're getting close to the duo it's clear that these are strong dps and that you're definitely gonna beat Duraclad. Then two people leave because they don't care about the rewards after the non-timed part and you've made it so that they can get what they want and bail.
  • guyhumualguyhumual Posts: 2,412 Arc User
    spinnytop said:


    Yeah but with early exit imagine you get into a team of five dps, and by the time you're getting close to the duo it's clear that these are strong dps and that you're definitely gonna beat Duraclad. Then two people leave because they don't care about the rewards after the non-timed part and you've made it so that they can get what they want and bail.

    I don't know, maybe? I mean if we have the option to opt out it's a possibility, but I'd think most players would try for a shot at the drops so they can sell something in the AH if nothing else
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited July 2017
    guyhumual said:

    I don't know, maybe? I mean if we have the option to opt out it's a possibility, but I'd think most players would try for a shot at the drops so they can sell something in the AH if nothing else

    They would... and then you'd be complaining about people that leave even tho the alert could be completed. So the initial problem wouldn't be solved ( and it's up for debate if it's actually a problem ), and a new problem would have been created.
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    Well, you can end the mission early. Just run to the spawn point and wait for the timer to run down when you hit wave 6....
    ChampsWiki
    -=-=-=-=-=-=-=-
    My characters
  • omnilord#8416 omnilord Posts: 348 Arc User
    edited August 2017
    .
    Post edited by omnilord#8416 on
  • guyhumualguyhumual Posts: 2,412 Arc User
    spinnytop said:

    guyhumual said:

    I don't know, maybe? I mean if we have the option to opt out it's a possibility, but I'd think most players would try for a shot at the drops so they can sell something in the AH if nothing else

    They would... and then you'd be complaining about people that leave even tho the alert could be completed. So the initial problem wouldn't be solved ( and it's up for debate if it's actually a problem ), and a new problem would have been created.
    Doesn't seem that likely to me. I mean people are still asking for 100G for eyebrows.
  • spinnytopspinnytop Posts: 16,467 Arc User
    guyhumual said:

    Doesn't seem that likely to me. I mean people are still asking for 100G for eyebrows.

    To some people that's chump change.

    Well, you can end the mission early. Just run to the spawn point and wait for the timer to run down when you hit wave 6....

    And I'm sure anyone who would do that would love an even faster way to screw their team over xD
  • guyhumualguyhumual Posts: 2,412 Arc User
    edited August 2017
    spinnytop said:


    To some people that's chump change.

    For some people I'm sure it is, but is it for anyone doing the alert? I mean presumably the only reason you'd do it and opt out of the alert at the end is if you're doing it for credit in a vigilance mission, and if you need the Q seems more likely to me that you're also looking for Gs as well, as if you have an abundance of Gs you could just buy crates of Q. Again that's my take.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited August 2017
    guyhumual said:

    This is one of those missions where you know you lost in the moment you see your team. Do you see 1 or more shields? You're not getting to Firewing.

    It doesn't take five dps to beat Duraclad. In fact, a good tank increases your odds of winning it, by keeping them grouped together for convenient AoE and not beating on the dps (their dps isn't that high, but they're pretty heavy on knocks and stuns, and can't dps when CCed).

    The duraclad duo have ~220k hp each, so beating them requires a team dps of ~5k, but of course they have Defiance and you're down to level 30, so it's the equivalent of about 12-13k against powerhouse dummies. On the other hand, it's two targets so you can use area effects.

    An absolute top end PA setup, plus a tank, might be able to duo them. More likely setups can do it with three.
  • hasukurobihasukurobi Posts: 405 Arc User
    spinnytop said:

    opalflame said:

    The timer is the main reason I don't queue FM much. As someone who's main isn't really built for dps, me showing up actually decreases everyone else's chances of winning. I don't like being the reason someone fails, so I don't queue much even if it means I won't get all the event stuff I want. Also the cutscenes are really annoying.

    If that character you're talking about happens to be a tank that can hold aggro, or a healer that can keep a squishy dps up, plz bring it! A huge problem for me is I bring a character that does tons of dps, but then I have to deal with the fact that those brutes are constantly aggro'd to me xD Could definitely beat the mission if someone was healing me or keeping aggro.
    What's the matter? Your DPS'er can't handle Duraclad? They really don't deal much damage. I have stood right between them tanking them with my DPS'er many times and never had to use anything aside from normal healing powers on occasion. This is with no healers or beneficial Auras in sight mind you.

    I mean I can understand a real boss but these two really are pretty weak on the dishing it out department. They are just damage sponges.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User

    What's the matter? Your DPS'er can't handle Duraclad?

    A reasonably durable dps can tank them both, but tanking them both while still doing full dps is not so practical.
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited August 2017


    What's the matter? Your DPS'er can't handle Duraclad? They really don't deal much damage. I have stood right between them tanking them with my DPS'er many times and never had to use anything aside from normal healing powers on occasion. This is with no healers or beneficial Auras in sight mind you.

    I mean I can understand a real boss but these two really are pretty weak on the dishing it out department. They are just damage sponges.

    Panta answered your question in the post before yours. Go read it.

    Not sure why you're pushing this "anybody but dps is useless" idea, but I disagree with it. Tanks and healers can be very useful in FM, and have been part of groups that beat Firewing. I mean if we're doing the whole thing where you taunt someone and imply they're not good enough... does your dpser do such low damage that you need 4 others to carry you?
  • spinnytopspinnytop Posts: 16,467 Arc User
    Case in point. Beat Firewing today, in a pug, not everyone was dps. The deciding factor? We had a tank who kept aggro and allowed us to dps at full tilt.
  • catstarstocatstarsto Posts: 1,137 Arc User
    edited August 2017
    I entered N.ya (Gunslinger AT) into FM and racked up the DPS. But I knew what i was doing too, i allowed the tank to pull and the healer to heal, and maintained my fire from a distance and stealthed when targeted. The best weapon to bring to any queue, is your brain. if more people would use it, things would go a whole lot smoother no matter what you entered with!!!


    Courage is doing what is right even when it isn't popular or safe. Honor is retaining the dignity and virtue in one's self, so it can light the way for others in the darkest of times. Compassion is showing patience and mercy towards others, even when it isn't returned or deserved. A hero is defined by these 3 words, they set him apart from others as a beacon of hope and excellence.
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    Just another vote for less/shorter cutscenes.

    Also, less human gangs. Add another alien group, such as using the aliens from the Nem minions, or the Ro'inesh.


    Duraclad timer is fine. If your group gets to that round, you've already completed the alert.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • avianosavianos Posts: 6,200 Arc User
    This alert also makes me wish we had "Using chat during cutscenes" feature many MMOs are using nowdays

    The chat could be the only part which is not hidden, you could use it to kill time, talk to the PUG/teammates (fun fact, you can use the chat while a cutscene is playing if you have it active)

    also IT IS possible for a PUG to defeat all the way to Firewing, Im a madman who farmed the alert with multiply characters for Vigilance, and i had many successful runs which i honestly wasnt expecting

    but my main focus of complain are the Cutscene spam, as i said REALLY BAD idea to lock your players out of actions in a MMO so often

    I play on windowed mode so i can have chrome open next to me in order to have something to watch/listen while playing​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
Sign In or Register to comment.