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Endgame DPS Build Guide

kamokamikamokami Posts: 1,633 Arc User
edited November 2017 in Builds and Roles
Effective Endgame DPS Build = Damage Output > Contribution to scaling DPS checks
(as of right now we estimate this to mean having an output of roughly 3,000 DPS*** vs the unkillable test dummies in the Powerhouse)

What this guide is going to provide:
- a set of loose guidelines for most easily making an effective DPS build (see definition above)
- templates that give you a starting point with enough flexibility to support many themes, concepts, and playstyles.

What this guide is *not* going to provide:
- a way to min-max up to the top of the scoreboard by dealing maximum damage.
- exhaustive coverage of the many different possible ways to deal decent damage. Not even close. This will just be one easy path out of many, many....many.

Who this guide is for:
- players for whom concept and theme are of critical importance
- players who are just starting to or considering doing endgame content with their DPS characters and want to ensure that their participation will be helpful
- have rank 5 mods, mercenary gear, and are level 40

A Little Bit of Theory
Your damage is calculated by multiplying base damage with the bonus from each damage layer. If you're interested in understanding the details of how this works, check out this thread by @aqa: LINK. TLDR....
Damage = General Bonus X Severity Bonus X Role Bonus X Base Damage

Below are the basics of getting more out of each bonus layer....so that when multiplied together they result in the biggest bonus to your base damage.

General Bonus
Offensive passive that buffs your primary damage power. Damage form that buffs your primary damage power and is scaled by one of your superstats. Most of your mods and gear should focus on scaling up your damage form. So for example if your damage form is Enrage one of your superstats should be STR and most of you gear should maximize STR.

Severity Bonus
Have between 20% and 40% critical chance and between 80% and 120% critical severity. You can most easily get increased critical chance with crit strike bonuses from gear, stats, and some specs. You can most easily get increased critical severity from specs.

Role Bonus
Choose either Melee or Ranged damage role based on what will buff your primary damage power. This is the easiest way to increase your damage.

Build Guidelines:
So how do you get started? Think of your concept, theme, or desired playstyle and choose your primary damage power first based on what you want to do. The rest of the build then is all about making your primary damage power do more damage every time it's used and enabling you to use it more often. Decide on the following:

1. Primary Damage Power
- Take either the highest damage maintain or the highest damage charge attack from a given powerset. This will maximize your base damage.
- Either you're looking to do lots of small+fast hits. Or fewer big+slow hits.
- Usually this is a single target power

2. Stats
- Primary superstat (damage, make each hit count): DEX, STR, EGO
- Secondary superstat (energy, do lots of hits): REC, END, INT
- Secondary superstat (defense, afford mistakes): CON

3. Offense
- Melee or Ranged damage role...whichever buffs your primary damage power
- Offensive Passive that buffs your primary damage power
- Damage form that buffs your primary damage power

- Energy unlock that is triggered by your primary damage power
- Secondary damage power, usually an AoE or a Debuff, that refreshes and stacks your damage form. If your primary damage power already stacks your damage form then you don't need this.
- 1 Debuff that lowers the targets resistance to your primary damage power

4. Spike Damage (this is what you use during DPS checks)
- 1 Ultimate buffed by passive, role, and damage form
- 1 Active Offense

5. Defense
- Block enhancer at rank 3. This is easily the best way to increase your defense. A DPS player that knows when to block is tougher than a Tank who doesn't. Learn more about blocking in @pantagruel's guide here: LINK.
- 1 Active Defense
- 1-2 Heals

By this point you will have 2 to 4 power slots remaining to take whatever else you want. Some players use one of these slots to take a defensive passive so that they can tank when the need arises.


Spec Templates:
Use these as starting points and fill them in with the powers you want by following steps 1 through 5 above.

Melee DEX - Freeform - Click Me
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)

Specializations
Dexterity: Gear Utilization (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)

Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)

Melee STR - Freeform - Click Me
Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)

Specializations
Strength: Swole (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Overpower (3/3)

Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)

Ranged DEX - Freeform - Click Me
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)

Specializations
Dexterity: Gear Utilization (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)

Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)

Ranged EGO - Freeform - Click Me
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)

Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)

Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Ego Mastery (1/1)

~~~~~~~~~~~~~~~~~~~~~~~~~

A Note on Gear
- most mods should scale your damage form
- you can use one mod slot to scale your energy unlock or just get more REC without losing much dps
- this guide assumes entry level gear of Merc+r5 mods


~~~~~~~~~~~~~~~~~~~~~~~~~


Attack Rotations:
Once you've got your build made, it's time to try it out on a test dummy. Below are some example rotations and notes for each of the updated powersets. Thanks @aiqa for the writeup!


Fire




Ice




Lightning




Munitions 1




Munitions 2




Power Armor




Laser Sword 1




Laser Sword 2




TK Ranged




TK Melee




Heavy Weapons




Sorcery




Bestial




_______________________________

Footnotes:
***This figure is based on Dino's DPS check of ~10k damage over 5 seconds...so 2,000 DPS. Dino's mitigation of your damage depends on the # of players there and the debuffs being used. Based on lots of logs of Dino fights over the past year, the resistance can range from ~20% to ~40%. To be conservative I chose 40%. Which gives us a base DPS output of 3,333. Test Dummy mitigation being at 16% without any debuffs or defense penetration.....gives us a base DPS output of 2,800. With a debuff in your build you can break past 3,000 DPS vs. the Test Dummy.
Post edited by kamokami on
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    kamokamikamokami Posts: 1,633 Arc User
    edited March 2018
    ADVANCED SECTION

    This section is for those who:
    - have read the above guide in the first post
    - are looking to take their builds into the 4k - 6k DPS range*** - it's normally what the top 10 players on the scorecard are running
    - willing to somewhat restrict their concepts to attain higher DPS
    - are curious about INT and PRE primary builds

    CONTENTS:
    1. Damage Layers - tattoo this on your body
    2. High Base Damage Powers - start here for your build
    3. Spec Templates - here we go again
    4. Make Your High DPS Build - step by step
    APPENDIX:
    5. Stuff We Skipped - useful, but not critical
    6. The Best Gear - maximize your build's potential
    7. Sources of Defense Penetration - critical for Cosmics
    8. INT and PRE primary Spec Templates - be you, be weird...but still good


    1. DAMAGE LAYERS
    Damage = General Bonus X Severity Bonus X Role Bonus X Base Damage
    Remember this? If you are serious about your build's performance, then you need to internalize this formula. Read this thread LINK. Did you do it? Good, now read it one more time.

    The goal is to maximize the bonus from each layer. Here's how.

    *General Layer*
    Biggest buff sources: Damage Form, Passive, most Active Offenses
    Damage Form scaled by:
    Primary SS + Secondary SS
    Passive scaled by:
    Primary SS + Secondary SS

    *Severity Layer*
    Biggest buff sources: Spec Trees, some Active Offenses
    Critical Severity
    EGO spec tree, Follow Through: Primary SS
    STR spec tree, Brutality: Secondary SS
    DEX spec tree, Deadly Aim: Secondary SS
    Critical Chance
    EGO spec tree, Sixth Sense: Secondary SS
    STR spec tree, Overpower: Primary SS

    Let's pause here for a moment. Note that the most common buff sources are your Superstats (SS). Assuming you have R7 mods and Legion Gear, you have a total of 537 stat points to allocate among your SS via mods for gear. [55x3 (secondaries) + 124x3 (primaries), not including stat/growth cores]

    Pick out a single SS that will buff both the General Layer and the Severity Layer and allocate all 537 stat points towards that SINGLE stat. What this SS can be is largely driven by your Damage Form.

    Let's walk through an example. You're making a Munitions build with DEX, INT, and CON as your superstats. And using Concentration for your damage form. INT buffs your General Layer via Concentration. You can also get it to buff the Severity Layer via DEX spec tree's Deadly Aim. So now INT is buffing both severity and the bonus from Concentration. It's your biggest source of damage buffs so put all 537 stat points towards INT.

    That's the working theory behind it all. Set up your SS + Damage Form in such a way that a SINGLE stat will buff both the General Layer and the Severity Layer. This way you can mod everything towards that one stat so that all 537 points buff both layers.

    *Role Layer*
    Just by choosing either Melee or Ranged damage role you get a 25% boost.

    *Base Damage*
    Biggest buff sources: charge time reduction, some advantages, some specs
    This "layer" is the hardest to find buffs for. Many primary damage powers have advantages that buff base damage when certain conditions are met. For example, Massacre adv used on targets with Bleeding. Some specs also buff base damage such as Flanking from the Brawler spec tree. Another way to buff base DPS is by hitting faster...this comes from charge time reduction provided by Night Warrior and Aura of Arcane Clarity.

    2. HIGH BASE DAMAGE POWERS
    This is a list of primary damage powers that I have already tested to do more than 4k DPS vs. test dummies in the powerhouse by using the principles outlined in this guide along with R7 mods + Legion Gear. There may be others that I have not come around to...if you know of more please add them in the comments.

    - - - - - - - - - - - - *RANGED* - - - - - - - - - - - -


    Lightning Arc, Conflagration, Incinerate, Cascade, Typhoon, Icicle Spear



    Pulse Beam Rifle, Assault Rifle, Two-Gun Mojo, Any 2 Power Armor Toggles



    Telekinetic Assault, Telekinetic Lance



    Ebon Ruin, Shade Storm, Soul Beam, Defile

    - - - - - - - - - - - - *MELEE* - - - - - - - - - - - -


    Gauntlet Chainsaw, Bullet Ballet, Luminescent Slash



    Dragon's Wrath, Sword Cyclone, Dragon's Claws, Tiger's Bite, Dragon's Bite, Reaper's Embrace, Dragon Uppercut, Burning Chi Fist, One Hundred Hands



    Ego Weaponry, Ego Blade Breach, Ego Blade Annihilation



    Annihilate, Skewer, Haymaker, Demolish



    Massacre, Thrash, Devour Essence


    3. SPEC TREE TEMPLATES

    - - - - - - - - - - - - *RANGED* - - - - - - - - - - - -

    Dex primary - Gear for INT - Click Me
    Possible Damage Forms: Concentration, Spellcaster
    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Specializations
    Dexterity: Gear Utilization (3/3)
    Dexterity: Brush It Off (2/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)


    Dex primary - Gear for EGO - Click Me
    Possible Damage Forms: Concentration, Chilled Form
    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Ego (Secondary)

    Specializations
    Dexterity: Gear Utilization (3/3)
    Dexterity: Brush It Off (2/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)


    Ego primary - Gear for DEX - Click Me
    Possible Damage Forms: Sharp Shooter, Chilled Form
    Super Stats
    Level 6: Ego (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Dexterity (Secondary)

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (1/3)
    Ego: Aggression (2/2)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)


    Ego primary - Gear for INT - Click Me
    Possible Damage Forms: Concentration, Spellcaster
    Super Stats
    Level 6: Ego (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Intelligence (Secondary)

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (1/3)
    Ego: Aggression (2/2)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)


    Ego primary - Gear for EGO - Click Me
    Possible Damage Forms: Concentration, Chilled Form
    Super Stats
    Level 6: Ego (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Dexterity (Secondary)

    Specializations
    Ego: Insight (3/3)
    Ego: Aggression (2/2)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)


    - - - - - - - - - - - - *MELEE* - - - - - - - - - - - -

    Str primary - Gear for STR - Click Me
    Possible Damage Forms: Enrage
    Super Stats
    Level 6: Strength (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Specializations
    Strength: Physical Peak (3/3)
    Strength: Aggression (2/2)
    Strength: Brutality (2/2)
    Strength: Overpower (3/3)


    Str primary - Gear for DEX - Click Me
    Possible Damage Forms: Martial Arts Forms
    Super Stats
    Level 6: Strength (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Dexterity (Secondary)

    Specializations
    Strength: Physical Peak (3/3)
    Strength: Aggression (2/2)
    Strength: Brutality (2/2)
    Strength: Overpower (3/3)


    Dex primary - Gear for STR - Click Me
    Possible Damage Forms: Enrage
    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Strength (Secondary)

    Specializations
    Dexterity: Gear Utilization (3/3)
    Dexterity: Brush It Off (2/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)


    Dex primary - Gear for INT - Click Me
    Possible Damage Forms: Particle Accelerator
    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Intelligence (Secondary)

    Specializations
    Dexterity: Gear Utilization (3/3)
    Dexterity: Brush It Off (2/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)


    Ego primary - Gear for DEX - Click Me
    Possible Damage Forms: Martial Arts Forms
    Super Stats
    Level 6: Ego (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Dexterity (Secondary)

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (1/3)
    Ego: Aggression (2/2)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)


    Ego primary - Gear for INT - Click Me
    Possible Damage Forms: Particle Accelerator
    Super Stats
    Level 6: Ego (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Intelligence (Secondary)

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (1/3)
    Ego: Aggression (2/2)
    Ego: Follow Through (2/3)
    Ego: Sixth Sense (3/3)
    Post edited by kamokami on
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    kamokamikamokami Posts: 1,633 Arc User
    edited March 2018
    4. MAKE YOUR HIGH DPS BUILD
    1. Pick out your primary damage power from the list in Section 2

    2. Pick out a Spec Template with a damage form that buffs your primary damage power from Section 3

    3. Click on a Spec Template and fill it in with the same types of powers as those listed in the basic version of this guide.
    - 1 Offensive Passive (if relevant, choose ones that can buff multiple damage layers)
    - rank 3 Block
    - 1-2 heals
    - 1 Active Defense
    - 1-2 Active Offenses (choose ones that can buff multiple damage layers)
    - Ultimate
    - 1-2 debuffs that reduce the target's resistance to your primary damage power
    - energy unlock that procs frequently in your damage rotation

    Let's walk through an example.
    1. I choose Icicle Spear for my primary damage power

    2. I choose the following spec tree because I really like the cost discount that the Insight spec provides.
    Possible Damage Forms: Concentration, Chilled Form
    Super Stats
    Level 6: Ego (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Dexterity (Secondary)

    Specializations
    Ego: Insight (3/3)
    Ego: Aggression (2/2)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)


    3. I click the Spec Template and fill it in with the following powers:
    - I take Eldricht Shield rank 3, because I'm ranged DPS and most ranged damage is non-physical
    - I take Conviction because it's a fast heal
    - I take Masterful Dodge so that I won't worry as much about taking damage during DPS checks
    - I take Ice Sheath and Lock N Load since they buff multiple damage layers.
    - I take my primary damage power: Icicle Spear rank 3.
    - I take Ice Blast + advs to debuff my target's damage resistance to my primary damage power: Icicle Spear
    - I take the Gravity Driver ultimate which is buffed by Chilled Form, Stormbringer, and ranged damage role.
    - I take the energy unlock Icy Embrace which is procced by my debuff power, Ice Blast
    - I take Resurgence rank 2 so that I can have a nice "OH SNAP!" button
    - I take Rebirth because I'm going to die sometimes and I don't want to wait on healers

    AND WE'RE DONE.

    Here's the build itself:
    Icicle Spear Example - Freeform

    Follow steps 1, 2, and 3 from this section to make your own high DPS build!

    --------------------

    ***This 4k-6k DPS is vs. the test dummies in the Powerhouse using R7 mods + Legion Gear.

    --------------------

    APPENDIX

    5. STUFF WE SKIPPED
    Below is a quick rundown of what we skipped.

    Offense - it's on your character info sheet. This damage buff is in the Severity Layer. Generally not worth specifically gearing for it.

    Other great DPS spec tress to combine with Vindicator that are not Guardian or Warden:
    Avenger - has specs that may make it better for your ranged DPS build than Guradian. Especially look at Preemptive Strike.
    Brawler - has specs that may make it better for your melee DPS build than Warden. Especially look at Flanking.
    Overseer - has specs that may make it best for some specialized DPS builds. Especially look at Trapped.


    6. THE BEST GEAR
    Ok so you've got your high dps build with your R7 mods and Legion Gear. What gear should you get next if you want to further increase your damage output? Here's the list of DPS gear ordered based on how much of an impact it would usually have on your damage output in the endgame.

    1. Depleted Uranium Core
    Drops from Warlord in the Harmon Alert. Allows you to ignore 15% of the target's damage resistance.

    2. Onslaugh Gloves of the Slicer (only if you're melee DPS)
    Sold by the Onslaught Vendor in MC.

    3. +Damage Utility Core
    At rank 9, these cores add 10% to damage for powers from specific powersets. This buff is in the
    Severity Layer along with Offense and Crit Sev.

    Cores sold by the GCR Vendor:
    Gadgeteering: Teleio's Gadget
    Ice: Kigatilik's Wrath
    Fire: Qwyjibo's Fury
    Bestial: Teleiosaurus's Rage
    Infernal: Venomous
    Darkness: Shadow Destroyer's Contempt
    Might: Ripper's Rage
    Sorcery: Spell of Takofanes
    Power Armor: Calrence's Machinery
    Heavy Weapons: Ironclad's Willpower

    Cores dropped in the world:
    Munitions: Ascii's Precision Get during the High Noon event & from Ascii's Open Mission in the Desert.
    Electricity: Right Eye of the Sapphire Dragon Get from the Hi-Pan alert.
    Claws: Nighthawk's Talons Get during the Nighthawk event.
    Unarmed: Left Eye of the Ruby Dragon Get from the Red Snake Green Dragon alert.
    Single Blade: Jack Fool's Blade Get directly from Jack Fool in his alert and Adventure Pack.
    Dual Blade: Dragon's Fangs Get as a global drop from Red Banner enemies.

    Cores are not yet sold by the GCR Vendor in MC, but can be bought on the AH or traded for:
    Laser Sword: Cybermind's Impression
    Telekinesis: Medusa's Presence

    4. All 3 Justice Primaries
    Sold by the GCR Vendor in MC.

    5. Cosmic Fang of Wrath or Cosmic Fang of Rage slotted with a r5 Crit Strike Core.
    BoE versions are dropped by Cosmics. BoP versions sold by the GCR Vendor in MC. The r3 Crit Cores are sold by the GCR Vendor as well. The Onslaught Gloves of the Sniper can also be as good if you are ranged.

    6. Rank 9 Mods
    Replacing your rank 7s with rank 9s.


    7. SOURCES OF DEFENSE PENETRATION
    Most of this guide has been focused on increasing damage by buffing various damage layers.
    The other two major ways to increase your damage output are:
    - Resistance Debuffs: found among Powers, like Firesnake, and Spec Trees, like Trapped from Overseer
    - Defense Penetration: Gear, Powers, Spec Trees

    Debuffs reduce your target's resistance to your attacks. They can even make the target have negative resistance! If you've been following the guide then you should already have some debuffs in your build.

    Defense Penetration enables your attacks to *ignore* the target's resistance. So if the target has no resistance then defense penetration is useless. If the target has high resistance then defense penetration can be amazing.

    Endgame bosses and Cosmics all have resistances usually ranging from 20% to over 40% so it's worth adding some Defense Penetration to your arsenal.

    Sources of Defense Penetration include:
    Depleted Uranium Core - a must-have for every min-maxer, this core allows your attacks to ignore 15% of the targets damage resistance. So if your target's damage resistance is 20% and you use the core then your attacks damage them as if they had 5% resistance.

    Night Warrior passive - allows your attacks to ignore 10% of the target's resistance.. So if your target's damage resistance is 20% then with Night Warrior slotted, your attacks damage them as if they had 10% resistance.

    Detect Vulnerability (INT Primary SS Spec Tree) - the highest possible scaling source of defense penetration. This is *the* spec that makes INT primary SS great for Endgame DPS. You get ~0.83% added defense penetration for every 10 points of INT in your build. So if you have 25% defense penetration, which takes 300 INT, and your target's damage resistance is 20% then your attacks damage them as if they had 0% resistance. If your target's damage resistance was 40%, then your attacks damage them as if they had 15% resistance.

    Some attack powers & advantages have defense penetration as well, but are too specific to be included here.


    8. INT AND PRE PRIMARY SPEC TEMPLATES

    The INT and PRE spec trees do not come close to EGO, DEX, or STR trees' buffs to the various damage layers,
    however both spec trees can be effective for an endgame DPS build. Here's why.

    Why INT?
    Because the Detect Vulnerability spec provides defense penetration for all of your attacks.
    The amount of defense penetration provided scales with your INT. The INT spec tree also contains a spec called Expertise, which buffs the innate bonus of your secondary SS. So as long as your secondary SS is Dex then the spec also increases your crit chance in a roundabout but significant way.

    - - - - - - - - - - - - *RANGED* - - - - - - - - - - - -

    Int primary - Gear for INT - Click Me
    Possible Damage Forms: Concentration, Spellcaster
    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Dexterity (Secondary)

    Specializations
    Intelligence: Enlightened (3/3)
    Intelligence: Tactician (2/2)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)


    - - - - - - - - - - - - *MELEE* - - - - - - - - - - - -

    Int primary - Gear for INT - Click Me
    Possible Damage Forms: Particle Accelerator
    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Dexterity (Secondary)

    Specializations
    Intelligence: Enlightened (3/3)
    Intelligence: Tactician (2/2)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)


    Why PRE?
    Because the Moment of Glory spec provides a buff to crit chance that is similar to Sixth Sense (from the Ego spec tree).
    So we'd use it in similar builds. By making Dex a secondary SS and having it scale Moment of Glory, we'll be able to allocate all of our gear to Dex & vastly increase our crit chance. Use this in builds that have damage forms scaled by Dex. The PRE spec tree also contains a spec called Vulnerability, which is a great debuff for all damage types. It's procced by Paralyze type holds so we should ensure to have some in our PRE primary DPS build.

    - - - - - - - - - - - - *RANGED* - - - - - - - - - - - -

    Pre primary - Gear for DEX - Click Me
    Possible Damage Forms: Sharp Shooter, Chilled Form
    Super Stats
    Level 6: Presence (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Dexterity (Secondary)

    Specializations
    Presence: Repurpose (2/3)
    Presence: Grandeur (3/3)
    Presence: Moment of Glory (3/3)
    Presence: Vulnerability (2/2)


    - - - - - - - - - - - - *MELEE* - - - - - - - - - - - -

    Pre primary - Gear for DEX - Click Me
    Possible Damage Forms: Martial Arts Forms
    Super Stats
    Level 6: Presence (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Dexterity (Secondary)

    Specializations
    Presence: Repurpose (2/3)
    Presence: Grandeur (3/3)
    Presence: Moment of Glory (3/3)
    Presence: Vulnerability (2/2)


    To make your high DPS INT and PRE primary builds follow the same steps as before.
    1. Pick out your primary damage power from the list in Section 2
    2. Pick out a Spec Template with a damage form that buffs your primary damage power from this section
    3. Click on your chosen Spec Template and fill it in with the same types of powers as those listed in the basic version of this guide

    FINAL THOUGHTS
    If you take just one thing away from reading this guide, it should be that buffing mutiple damage layers at the same time is the most powerful way to ensure your DPS reaches its maximum potetial, regardless of theme. The method of accomplishing this might change, but the concept itself has stayed this way for years and is future proof.

    The current method is to set up your build so that the same stat which buffs your damage form also buffs either (or both) your crit chance or severity. And then invest all mods + gear into that stat.

    MORE WAYS TO IMPROVE DPS:
    Parse your builds: LINK

    Know the fights: LINK

    Good luck and see you in the endgame!!! [O_O]/

    Post edited by kamokami on
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    aesicaaesica Posts: 2,537 Arc User
    edited April 2017
    kamokami wrote: »
    (yes INT primary DPS builds can do very well...both melee and ranged. I decided to exclude those and many other things from this guide for purposes of simplicity. Those and some other build frameworks will be added in an advanced section)
    You should consider adding a bit about them in the future. In particular, I'd be curious to see why you'd take int pss over the more traditional str/dex/ego, as well as what the ideal secondary superstat #2 would be. (pss int, sss con/???)

    Other than that, great guide that probably warrants a sticky.​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
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    aesicaaesica Posts: 2,537 Arc User
    Oops, looks like I found a rather roundabout way to delete my own posts unintentionally. Anyhow:
    kamokami wrote: »
    (yes INT primary DPS builds can do very well...both melee and ranged. I decided to exclude those and many other things from this guide for purposes of simplicity. Those and some other build frameworks will be added in an advanced section)
    You should consider adding a bit about int pss builds in the future. In particular, it'd be good to know why one might choose int pss over the more traditional str/dex/ego pss options, as well as what sss pair would be a good matchup. (pss int, sss con/???)​​
    (Hopefully) Useful CO Resources: HeroCreator (character planner), Cosmic Timers/Alert Checklist, Blood Moon Map, Anniversary Cat Map, and more (eventually, anyway).
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    bringmeaslabbringmeaslab Posts: 187 Arc User
    edited April 2017
    aesica said:


    You should consider adding a bit about int pss builds in the future. In particular, it'd be good to know why one might choose int pss over the more traditional str/dex/ego pss options, as well as what sss pair would be a good matchup. (pss int, sss con/???)​​

    Kamo can probably give you a more complete answer than I can, but for me Int/Dex/Con has been a good stat combo for Int primary DPS. The Dex 2SS will offset the lack of crit boost from PSS spec somewhat. I think the big reason to do Int primary over one of the regular DPS stats is to take advantage of the defense penetration from the Detect Vulnerability spec for cosmics. If you're stacking Int, it can really cut through the high resists that they have and boost your dps significantly. (I've had dino fights where my damage dealt parsed higher than my base damage, due to debuffs stacking on top of it.) The downside of building that way is that most enemies in the game have pretty weak resists, so you won't get as much out of it in most content and your damage, relative to other DPS PSS choices, will be lower.
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    flowcytoflowcyto Posts: 12,742 Arc User
    edited April 2017
    Yea, Int PSS's competitiveness will mostly come vs targets w/ high base resist, so I imagine it'd be better at the cosmic level than in most other areas of the game. Even Pres PSS can potentially be dps viable if you can manage rolling Vuln for everyone else hitting that target. But yea, that's more advanced stuff. The basics in the guide are solid enough atm, and its nice thus far.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited April 2017
    The reality is, you can achieve adequate DPS for most purposes with some minimal rules:
    1. Pick a primary attack power with a good raw dps (to compute dps, just divide damage by activation time). This should be a power with no cooldown.
    2. Use an offensive passive that matches your preferred attack power.
    3. Use a dps role that matches your primary attack power.
    4. Use a dps form toggle, and invest significantly in whatever stat controls that form.
    5. Learn the fight. Dead or blocking isn't doing damage.
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    lezard21lezard21 Posts: 1,510 Arc User
    edited April 2017
    Kiga
    - Take your time to properly position yourself at the start of the fight. Find a spot where you can get the most Auras from healers.
    - If you have a hard time surviving the passive DoT during last bar, stay close to a Healer. You will get more than enough heals from Runes/tap CoRP

    Ape
    - After Knock AoE don't use lunges. Seriously don't. Not only do you risk screwing up the timing and dropping a pool right in melee range, but also because you run the risk of getting Fireballed midway through, which is one of the most common deaths in Qwyjibo. Qwyjibo tends to use the Fireball that prioritizes low health right after Knock, something that you will probably have due to taking 1 tick of damage when lunging out of your pool, and Block has a delayed activation during lunge animation (not to mention blocking midway through lunge can rubberband you back to your pool).

    Dino
    - After mom summons hatchling, if healers are having trouble keeping up with heals on DPS, or if you are having trouble blocking the AoEs, hold down block during no check parts. It is a lot more important for you to be alive during checks, than to keep up DPS during offchecks and die right before it.

    Eido
    - Due to the randomness of where Green Orbs can spawn, pay attention to which orbs failed (closest or farthest away) and head to that orb the next time they spawn.
    - Do not waste your AOs, Ultimates or Debuffs like Gravity Driver during Red Orb Phase. Eido gains huge Damage Resistance and purges debuffs off him.

    In general:
    - Despite what a lot of people might say, Bountiful Chi Resurgence is a good self heal. Just make sure not to use it during Checks (Dino Check, Eido Green Orbs) since it penalties your damage by 10%.
    - A good replacement for Lunges are Acrobatics' advantage Versatility, or Antagonize block skill. They both allow you to rapidly reposition yourself without letting go of your block skill.
    - Night Warrior is a good passive to take when taking multiple across the trees skills, buffing them all equally.
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    avianosavianos Posts: 6,028 Arc User
    edited April 2017
    not for building, but really useful Tools to give your DPS more enviroment awareness, and this is really important for endgame, DO NOT have Tunner Vision

    Bind the camera distance macro so you can have full view of the battle
    /bind numpad6 "camdist 150", you can replace Numpad6 with any other keyboard button, as well as change the value but 100 to 150 are recommended

    This will help you
    1. See Kiga's Frozen Tombs
    2. See the Qwyjibo's Hearts, so you WON'T hit them, as well as meteors wireframes
    3. See Teleiosarus Aoe and Regenaration TELL, which will help you be prepared
    4. See the Eidolon orbs locations
    5. Block AoEs, avoid Geysers, vortrex e.t.c

    To Reduce the lag and the action going on in the screen
    Turn players' names and HP bars off, they are not used for nothing more than taking useful Memory resources

    ESC->HUB->OTHER PLAYERS->Show Player name and player life->Uncheck always​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
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    kamokamikamokami Posts: 1,633 Arc User
    edited April 2017
    Awesome tips everyone. Keep em coming! Some of my favorites so far:


    - make sure you have enough energy generation to not need your energy builder because using it cuts down on your DPS a lot

    - see the whole fight from a new perspective: /bind numpad6 "camdist 150"

    - do not waste your AOs, Ultimates or Debuffs like Gravity Driver during Red Orb Phase. Eido gains huge Damage Resistance and purges debuffs off him

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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    lezard21 said:


    Dino
    - After mom summons hatchling, if healers are having trouble keeping up with heals on DPS, or if you are having trouble blocking the AoEs, hold down block during no check parts. It is a lot more important for you to be alive during checks, than to keep up DPS during offchecks and die right before it.

    You need to attack often enough to maintain stacks on your form.

    Another thing to know: it's useful to have a 1/sec DoT that you can drop on bosses. A lot of support (and some tanks) use sentinel mastery, and that heals you when you to damage, but never more than once per second. A DoT will get you that healing whenever it comes up.
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    what kind of DoTs trigger every second? most of the ones i've seen either trigger once every 0.25, 0.50 or 2 seconds​​
    #LegalizeAwoo
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    pantagruel01pantagruel01 Posts: 7,091 Arc User

    what kind of DoTs trigger every second? most of the ones i've seen either trigger once every 0.25, 0.50 or 2 seconds​​

    Those are maintains, not DoTs. There are a bunch, bleed and poison are the most common (sadly, clinging flames is every other second).
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    agentnx5agentnx5 Posts: 1,999 Arc User
    First, awesome guide!!! Definitely should be stickied.

    Second, I like charge powers and the dev's focus ever since On Alert has been maintains, maintains, freaking maintains.
    IMHO, maintains and full charges should be equivalent over a large scale of time, a choice between sustained DPS or spike DPS. A choice of playstyle, and not just because it's required for top-tier acceptable DPS in teamplay.

    Third, my favorite powerset in this game, Force, leaves much to be desired and buffed in terms of EncounterDPS (EncDPS)...
    Force Cascade sucks with its damage cap (versus Archetypes with "Dragon's" martial arts powers) and that it consumes energy forms (such as your slotted passive!).
    And to make matters worse Force only has a knock-away powers for AoE, nothing that will suck in a group of enemies (like Field Inversion on Energy Wave, but remotely like Force Detonation). Could even be an advantage on force detonation... When EA does a better job with this with the Force Mage in Dragon Age II than a game like this dedicated to powers and it's simple 1 pt advantage point thing to code for, then you know you're doing it wrong.
    But force is just... fun. Would be more fun for teammates if you were knocking mobs into a cluster with force detonation instead of scattering them away from the melee teammates.

    Fourth, I'd like to share my electric build that I've used on my main for cosmics a lot. It usually puts me in the top 10, sometimes top 3. Alternatively can use Quantum Stabilizer for a slotted passive, or Avalanche instead of Lightning Storm

    I am using a Right Eye of the Sapphire Dragon (from Hi Pan Alert), DUC (from Warlord Alert), Justice Gear, and a mix of Onslaught and Cosmic Wrath secondaries. EGO, CON & REC secondaries.

    Kali Q'Uzixola - Freeform

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Scourge (Con: 10, End: 8, Ego: 10, Rec: 10)
    Level 6: Field Ops Training (Con: 3, Int: 3, Ego: 3, Rec: 2, End: 2)
    Level 9: Ascetic (Con: 5, Ego: 5)
    Level 12: Wordly (Ego: 5, Rec: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Amazing Stamina (Rec: 5, End: 5)

    Powers
    Level 1: Electric Bolt
    Level 1: Gravity Driver (Rank 2, Rank 3) (resistance debuff and alpha strike AoE)
    Level 6: Ionic Reverberation (needs negative ion synergies)
    Level 8: Lightning Arc (Rank 2, Rank 3)
    Level 11: Thunderstrike (100% chance to apply negative ions)
    Level 14: Neuroelectric Pulse (Recharge) (HoT + EoT for self AND teammates both!)
    Level 17: Ego Surge (Rank 2, Nimble Mind) (CON stat synergy)
    Level 20: Masterful Dodge
    Level 23: Force Shield (Rank 2, Rank 3, Force Sheathe) (looks pretty in primary colors)
    Level 26: Nanobot Swarm (because you don't always have a teammate with AoAC around)
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32: Lightning Storm (Rank 2, Rank 3) (can use Avalanche instead)
    Level 35: Chilled Form (Rank 2, Rank 3) (can put these points elsewhere if you wish)
    Level 38: Stormbringer (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics
    Level 35: Teleportation (Rank 2)

    Specializations
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (2/2)
    Mastery: Ego Mastery (1/1)
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    flowcytoflowcyto Posts: 12,742 Arc User
    edited April 2017
    agentnx5 said:


    Third, my favorite powerset in this game, Force, leaves much to be desired and buffed in terms of EncounterDPS (EncDPS)...
    Force Cascade sucks with its damage cap (versus Archetypes with "Dragon's" martial arts powers) and that it consumes energy forms (such as your slotted passive!).
    And to make matters worse Force only has a knock-away powers for AoE, nothing that will suck in a group of enemies (like Field Inversion on Energy Wave, but remotely like Force Detonation). Could even be an advantage on force detonation... When EA does a better job with this with the Force Mage in Dragon Age II than a game like this dedicated to powers and it's simple 1 pt advantage point thing to code for, then you know you're doing it wrong.
    But force is just... fun. Would be more fun for teammates if you were knocking mobs into a cluster with force detonation instead of scattering them away from the melee teammates.

    One upside to Force builds now is that w/ the new Muni grenades you can put up two Crushing dmg debuffs from range that can also trigger MSA, and Force Blast at least gets a knock immune bonus, for when FC is too costly. An Avenger build using Preemptive and alternating between the blast and FC can be nice w/ those debuffs running, and not as energy-intensive as outright FC spam. Force is still in need a revamp though, imo.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    stergasterga Posts: 2,353 Arc User
    Words are nice and all, but if you're going to put tips in for Cosmics, videos so people can see what you're talking about. Or link videos that already exist.

    Is DPS really a problem in end game? I would have thought that'd be the easiest to build for.​​
    YouTube - Steam - Twitter
    [at]riviania Member since Aug 2009
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    qawsadaqawsada Posts: 739 Arc User
    sterga said:

    Words are nice and all, but if you're going to put tips in for Cosmics, videos so people can see what you're talking about. Or link videos that already exist.



    Is DPS really a problem in end game? I would have thought that'd be the easiest to build for.​​

    You could attend these cosmic fight and see why this thread was made.
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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    sterga said:

    Words are nice and all, but if you're going to put tips in for Cosmics, videos so people can see what you're talking about. Or link videos that already exist.



    Is DPS really a problem in end game? I would have thought that'd be the easiest to build for.​​

    Teleiosaurus and Eidelon have dps checks -- Teleiosaurus has a regen ability that can be cancelled by sufficient damage in a short period, Eidelon summons green crystals that explode if not defeated promptly. Q-zone OMs have timers and if you're trying to unlock Eidelon they're fairly challenging.
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    stergasterga Posts: 2,353 Arc User
    qawsada wrote: »
    You could attend these cosmic fight and see why this thread was made.

    No one is going to miss me not showing up to this content. It just seems like there are other issues beyond people not knowing how to make a dps toon for end game things.​​
    YouTube - Steam - Twitter
    [at]riviania Member since Aug 2009
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    jaazaniah1jaazaniah1 Posts: 5,431 Arc User
    I find that the /bind numpad6 "camdist 150" has been the biggest game changer in helping me with Cosmics. I prefer the distance to be 75. Still gives a good view, but I can see my character more easily (especially helpful in Qzone).
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
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    kamokamikamokami Posts: 1,633 Arc User

    I find that the /bind numpad6 "camdist 150" has been the biggest game changer in helping me with Cosmics. I prefer the distance to be 75. Still gives a good view, but I can see my character more easily (especially helpful in Qzone).

    I prefer 75 on my melee DPS chars, 150 on ranged DPS and Healers, and 100 on my Tanks
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    baelogventurebaelogventure Posts: 520 Arc User
    I only have one piece of advice.


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    In my expirience, in most MMOs, DPS is the name you give to "everyone else" who shows up to a fight that isn't a healer or the tank or some other specific need for a fight. Its not unlike like a participation trophy to make people feel important even if they aren't.

    CO cosmics, however, are not like that. We can, and frequently do, fail fights due to low DPS. This guide is indeed needed and welcome. Thanks.
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    xxrowenxxxxrowenxx Posts: 3 Arc User
    Kiga:
    Storms: If you cannot survive the storm with your own self heals use your block. The storms are increasingly damaging once he enters his last health bar. No DPS in this game can compensate the healing that Kiga would get from them dieing, so remember to always block if you can't stay up. Masterful Dodge is one of the best ways to weather the storm without blocking and with enough cooldown and AoAC in the raid you can have it up for each storm.
    Tombs:These always happen, normally during the storm. Kiga will face his palms to the sky and raise up both his arms when using this attack. Remember always attack these, do not think someone else is going to do it for you. It is hard for melee to get around when so many are up on the platform but it is important none the less that these die.

    Ape:
    AoE Knock: Block for this attack, after you are knocked you have a moment to pop Conviction or another instant self heal then get back on your block. Also once Ape hits his second health bar he will spawn the hearts after the first knock, then a new set of hearts every other knock.
    Fireballs: Almost impossible to avoid, but Ape usually tosses one after his knock. The animation for this attack is a single arm lob. So if you see that hit your block and maybe you will get lucky and not die from it.
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    oobtreeoobtree Posts: 1,068 Arc User
    <<Reserved for future sarcastic remark>>

    :D
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    theravenforcetheravenforce Posts: 7,065 Arc User
    edited April 2017
    Just a general tip:

    DPS should always be sure to keep an eye on positioning, each fight needs something a little different.

    Teleiosaurus:

    As you are DPSing make the best use of your effective range. This is either 10ft, 50ft or 100ft depending on your build and powers (i.e. Melee DPS/Mid-Range DPS/Ranged DPS). Position yourself away from the tail arc and away from the mouth.

    If you are repeatedly dying in the same position, check to see where those who AREN'T dying are stood and group up with them (this will also likely net you some nice passive buffs to help the whole encounter).

    Kigatillik:

    I've seen some people standing at max range from Kiga and attacking and then dying horribly to the extreme conditions he produces during his storm.

    It is best to group up on Kiga with everyone else and take a break from DPSing the boss when you see an ice tomb and destroy the ice tomb as fast as possible. This is your other job aside from melting the boss' face.

    Qwyjibo:

    Try not to stand directly behind someone when the boss is about to use the very large (orangey wire frame tell) attack which knocks everyone back and creates temporary but dangerous fire pits.

    Where possible position yourself in a place where only a few heroes are close by so that when you block and get repelled, you have free room to move and not either entrap others who are contributing to the fight in lava pits or get caught yourself.

    Eidolon:

    I lack the necessary experience to give DPS tips (or any tips) on this fight, I've only bothered with it twice. :sweat_smile:
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    aiqaaiqa Posts: 2,620 Arc User
    edited April 2017
    When using aoe (applies to cylinder aoe, probably cones, no idea about targeted sphere or pbaoe) make sure you are in range of the center of your target. If you stand at your max targeting range, you are probably not doing any damage.
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    kamokamikamokami Posts: 1,633 Arc User
    aesica said:


    You should consider adding a bit about them in the future. In particular, I'd be curious to see why you'd take int pss over the more traditional str/dex/ego, as well as what the ideal secondary superstat would be. (pss int, sss con/???)

    More info added. Including Templates for INT and PRE primary builds
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    kamokamikamokami Posts: 1,633 Arc User
    LOTS of updates in the OP:

    *Advanced Section*
    - how to build for high end DPS
    - some theory
    - walkthrough examples
    - Spec Templates to get you started

    *Appendix*
    - more info on other ways to increase DPS
    - what gear to get first
    - INT and PRE primary spec templates and explanations
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    siegericsiegeric Posts: 11 Arc User
    Thank you for posting this. I wish I had found this sooner. It would have saved me many hours in the Power House and on the PTS seeing what build/stat combinations produced better numbers with a theme I enjoyed the visuals for. Hopefully more people will take the time to review it as some simple build modifications can make significant increases to anyone's design.

    Separately, I'm always shocked by the number of DPS who show up for cosmics who don't have an active dps passive or a buff form. Cosmics appear to differ from end-game content in a lot of other games in that more people can actually make the fights more difficult rather than easier if they aren't meaningfully contributing.

    -Judgenought
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    flowcytoflowcyto Posts: 12,742 Arc User
    edited May 2017
    I'm skeptical of Hurricane's ability to do as much dps per target as to qualify for that list of High Damage Powers. Numerically, its per-target base dps is not much better than a basic blast's. It can hit target dummies or objects beyond the one you are close (above or below you), so maybe that inflated its results on your tests? Its a good AoE- just not really per-target like UA + Conflag, imo. Typhoon is technically Wind's best per-target dps attack, though I'm not sure its quite high enough dps to qualify. I'm also a bit skeptical on Ricochet Throw for single-target after they nerfed the tap dps to be closer to that of other blast's (AoE/chaining obv a diff story). May also include TKL and EBA on that list (though ofc, as added spike powers and not necc to spam).

    You could consider clarifying in the -resist vs. defense pen section that Dex PSS's Expose Weakness, iirc, is a -resist type (ie. can take resist past 0%), since its relevant to some dps builds. Also, on a similar topic, you may also want to note that Dex Mastery's severity rating is on the same DR as that obtained from gear.

    Few nitpicks aside, the expansion and overall layout is great, and good at boiling down more complex topics simply. Very nice work!
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    kamokamikamokami Posts: 1,633 Arc User
    flowcyto said:

    I'm skeptical of Hurricane's ability to do as much dps per target as to qualify for that list of High Damage Powers. Numerically, its per-target base dps is not much better than a basic blast's. It can hit target dummies or objects beyond the one you are close (above or below you), so maybe that inflated its results on your tests? Its a good AoE- just not really per-target like UA + Conflag, imo. Typhoon is technically Wind's best per-target dps attack, though I'm not sure its quite high enough dps to qualify. I'm also a bit skeptical on Ricochet Throw for single-target after they nerfed the tap dps to be closer to that of other blast's (AoE/chaining obv a diff story).

    To specify a bit more, the DPS figures are for single-target 5 minute parses for those specific powers, but using the build's full rotation which includes AOs and debuffs. I can post them up once I get a chance.
    flowcyto said:

    May also include TKL and EBA on that list (though ofc, as added spike powers and not necc to spam).

    I did have a section on "Great Spikes" but ran out of characters to use in each post. O_O
    I could work it into the original post which is a bit shorter atm.
    flowcyto said:

    You could consider clarifying in the -resist vs. defense pen section that Dex PSS's Expose Weakness, iirc, is a -resist type (ie. can take resist past 0%), since its relevant to some dps builds. Also, on a similar topic, you may also want to note that Dex Mastery's severity rating is on the same DR as that obtained from gear.

    I believe that Detect Vulnerability might be the only defense pen granting spec around. A possible exception might be Penetrating Strikes from Brawler though I am going off of the tooltip wording and have not tested this myself. All the rest are debuffs that can take damage resistance below 0%.
    flowcyto said:

    Few nitpicks aside, the expansion and overall layout is great, and good at boiling down more complex topics simply. Very nice work!

    Thanks!
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    kamokamikamokami Posts: 1,633 Arc User
    siegeric said:

    Thank you for posting this. I wish I had found this sooner. It would have saved me many hours in the Power House and on the PTS seeing what build/stat combinations produced better numbers with a theme I enjoyed the visuals for. Hopefully more people will take the time to review it as some simple build modifications can make significant increases to anyone's design.

    Separately, I'm always shocked by the number of DPS who show up for cosmics who don't have an active dps passive or a buff form. Cosmics appear to differ from end-game content in a lot of other games in that more people can actually make the fights more difficult rather than easier if they aren't meaningfully contributing.

    -Judgenought

    Thanks for the note! If you come up with any builds as a result of reading the guide and don't mind sharing them, post them up. I'd love to check them out.
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    darqaura2darqaura2 Posts: 932 Arc User
    kamokami!!!!

    This is one of the most useful posts in the history of these forums. I learned a few things that I'll be incorporating (and I already do pretty good dps). The tips everyone gave for the cosmics are spot on (and things yelled in chat at most of them all the time LOL)
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    blumoon8blumoon8 Posts: 430 Arc User
    Question: You recommend slotting an R5 crit strike core. How much of an impact does this have on crit chance?

    I ask because I currently have an R5 Dex mod in that slot.

    I say stuff and I say things, sometimes together but only when I'm feeling adventurous.

    I'm @blu8 in game! :D
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    aiqaaiqa Posts: 2,620 Arc User
    edited May 2017
    Your crit chance is determined by your dex+crit strike. Losing 100 dex, and gaining 100 crit strike will end up with exactly the same crit chance. And all that is on a diminishing return, so it's not really possible for anyone to tell you exactly how much your crit chance will improve when changing some gear. Flowcyto has a link in his sig where you can read up on how much crit chance you get out of dex+crit strike.

    You can not change a dex mod to a crit mod. Those do not fit in the same mod slots.
    Assuming those r5 mods mean you're talking about secondary gear. You'll have to change your secondary offense gear from determination to cosmic gear to make that modding change. And cosmic gear has build in stats (pSS or sSS/sSS) and can be modded with crit strike/heal bonus/offense/etc, while determination gear has build in crit strike/heal bonus/offense/etc and can be modded with stat mods.

    All in all, for most build, a cosmic secondary offense + crit strike mod does better dps than a crit strike determination secondary offense. The stat bonus is a bit lower, but the crit strike bonus is more significantly higher. In particular for builds without dex this makes a significant difference. For builds with dex, the difference is a bit smaller.
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    flowcytoflowcyto Posts: 12,742 Arc User
    aiqa said:

    Your crit chance is determined by your dex+crit strike. Losing 100 dex, and gaining 100 crit strike will end up with exactly the same crit chance. And all that is on a diminishing return, so it's not really possible for anyone to tell you exactly how much your crit chance will improve when changing some gear. Flowcyto has a link in his sig where you can read up on how much crit chance you get out of dex+crit strike.

    Yea, its in Ayonachan's old thread; 2nd page and a bit down. The approximate formula Jim derived for Dex and crit was:

    Crit % = 52/(1 + (0.005*[Crit rating + DEX value])^(-0.851))

    just fyi
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    blumoon8blumoon8 Posts: 430 Arc User
    Right now I actually have the sniper onslaught gloves with an R5 dex mod in them. My character has all of her end game gear, but I need to tweak her stats. My Dex total stands at 477, with that particular dex mod providing 55 of it. I'm a Dex PSS build but I'm looking to switch to an Ego PSS build. That's just an aside though.

    So with that new information, for a build like my current one, it really wouldn't matter if I went crit strike or dex?

    Also thank you so much for both of your in depth answers! :)

    I say stuff and I say things, sometimes together but only when I'm feeling adventurous.

    I'm @blu8 in game! :D
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    flowcytoflowcyto Posts: 12,742 Arc User
    Well, Dex as an SS grants other bonuses when you gear for it, whereas crit rating is specific to crit%. As Aqia mentioned, you shouldn't be choosing between them directly- since they tend to occupy diff gear slots. Unless you mean dropping Dex SS (and Dex gearing) entirely and trying to make up the difference w/ more crit rating on gear? You prob will keep the same crit rating on gear w/ or w/o Dex SS'd, but that could depend on other things.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    riveroceanriverocean Posts: 1,690 Arc User
    Has this thread been stikied yet? If not it really should be!!!
    Questions About AT Play? Visit Silverwolfx11's Updated AT Guides!
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    riverocean wrote: »
    Has this thread been stikied yet? If not it really should be!!!

    did you miss the massive yellow announcement tag on it?​​
    #LegalizeAwoo
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    blumoon8blumoon8 Posts: 430 Arc User
    edited May 2017
    flowcyto said:

    Well, Dex as an SS grants other bonuses when you gear for it, whereas crit rating is specific to crit%. As Aqia mentioned, you shouldn't be choosing between them directly- since they tend to occupy diff gear slots. Unless you mean dropping Dex SS (and Dex gearing) entirely and trying to make up the difference w/ more crit rating on gear? You prob will keep the same crit rating on gear w/ or w/o Dex SS'd, but that could depend on other things.

    Oh no, I'm just specifically talking about dex or crit strike for the mod slot in onslaught secondary offense gear.

    EDIT: I actually think you've answered my question. Thanks!
    Post edited by blumoon8 on

    I say stuff and I say things, sometimes together but only when I'm feeling adventurous.

    I'm @blu8 in game! :D
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    lokke1lokke1 Posts: 4 Arc User
    Hello, i know this isnt the right place to post this but can anyone help me with a disciple build pls? Ive searched allover the place and nothing just some outdated builds from 6-7 years ago. I was hoping someone ca provide a more recent one. Thank you verry much.
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    flowcytoflowcyto Posts: 12,742 Arc User
    lokke1 said:

    Hello, i know this isnt the right place to post this but can anyone help me with a disciple build pls? Ive searched allover the place and nothing just some outdated builds from 6-7 years ago. I was hoping someone ca provide a more recent one. Thank you verry much.

    Shoulda just made a new topic, man. But just to get it out of the way now so you don't have to- here's a Disciple build that balances dps w/ self-healing:

    (Unnamed Build) - The Disciple

    Super Stats
    Level 6: Ego (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Dexterity (Secondary)

    Talents
    Level 1: The Disciple (Dex: 10, Int: 8, Ego: 10, Rec: 10)
    Level 7: Wordly (Ego: 5, Rec: 5)
    Level 12: Impresario (Dex: 5, Rec: 5)
    Level 15: Shooter (Dex: 5, Ego: 5)
    Level 20: Ascetic (Con: 5, Ego: 5)
    Level 25: Quick Recovery (Con: 5, Rec: 5)
    Level 30: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Ego Blade
    Level 1: Ego Weaponry (Rank 2, Thought Sever)
    Level 6: Ego Blade Frenzy (Rank 2, Rank 3)
    Level 8: Id Mastery (Rank 2, Rank 3, Id Blades)
    Level 11: Ego Blade Dash
    Level 14: Mental Discipline (Rank 2, Rank 3)
    Level 17: Ego Blade Breach (Rank 2, Rank 3)
    Level 21: Telekinetic Shield (Rank 2, Rank 3, Telekinetic Reinforcement)
    Level 25: Ego Reverberation
    Level 30: Ego Surge (Nimble Mind)
    Level 35: Telekinetic Maelstrom (Rank 2, Inner Peace)
    Level 40: Ego Blade Annihilation (Rank 2, Mental Acuity)
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Ego: Mental Endurance (3/3)
    Ego: Force of Will (2/2)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Setup (2/2)
    Brawler: Flanking (3/3)
    Mastery: Ego Mastery (1/1)

    Siphoning on the basic combo is a notable dps loss, but you gain a ton of self-healing from it once you get decent gear. Gears mostly for Ego and +maxHP on gear (since it doesn't have Con SS'd). Rec can help w/ end building a bit, and Dex w/ crit%. Basic rotation is to build up 5x Ego Leech, then charge EBA. EBB can be tapped 3x to put up its debuff, and tapped after every rotation thereafter to refresh its debuff. AoE is mostly a mix of TK Maelstrom and EBF.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    lokke1lokke1 Posts: 4 Arc User
    Nice thank you alot man. Cheers
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    theravenforcetheravenforce Posts: 7,065 Arc User
    Here's a question I have,

    Fire DPS and PA DPS, how would they be built for / look and function in an endgame dps required environment?

    I ask because I am not too familiar with those sets and would like to improve existing builds!
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    kamokamikamokami Posts: 1,633 Arc User

    Here's a question I have,

    Fire DPS and PA DPS, how would they be built for / look and function in an endgame dps required environment?

    I ask because I am not too familiar with those sets and would like to improve existing builds!

    Both sets can really dish it out and easily put you over the DPS check threshold.

    For maxing out PA, you'll want to be able to run 3 toggles at the same time. Take a look at which ones deal the highest base damage and start from there. I would recommend EGO primary, geared for EGO with the Cost Discount spec ranked to r3+ Cost Discount gear.

    For maxing out Fire, it's all about Conflag and stacking/timing the debuffs correctly in your rotation. You can also mix in Rimefire or Strafing Run for spikes during DPS checks.

    Try following along with the advanced section of the guide to make the updates, post up your Fire and PA builds, and I'll be happy to help you tune them.
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    cptmassive1cptmassive1 Posts: 120 Arc User
    First of all, thanks for the awesome thread. Saves a bunch of time figuring this stuff out.

    I'd be interested to know your thoughts on the dual-role tank/dps. There is no form that scales with CON unless I have missed it all this time (which is very possible) Yet tanks need pretty much almost all CON. I can get ~3800 dps (dummies) on my dual-role tanks in dps role but am interested in getting more. There are lots of tanks around and cosmics don't need 6 of them. Switching to dps means I can play that toon even when tanks-a-plenty.

    Example - STR primary (DEX/CON), Juggernaut Wardicator/Enrage using might or heavy weapon with CON scores ~550 or so and STR 130-160 (in tank role - gear swap down to ~200 CON and ~400 STR for dps role) tend to get the above dps # and I am wondering how to tweak that a little higher. This is with Legion/Heroic primaries but without onslaught dps gloves so that would help, as would DUC which I also don't have (Harmon hates me). It does include utility cores at R7 and R8 tho. Is it just gear at this point? Justice instead of Distinguished (given the choice) for the dps when I get the resources?
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    pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited May 2017

    I'd be interested to know your thoughts on the dual-role tank/dps.

    The easy way of doing this is to have variant gear and gear-swap when you build-swap. For example, on my dial-passive dps/tank I have two primary offense and to secondary offense items. In tank role I use defender gloves, a confront mod, and Con statted into primary/secondary. In DPS role I use sniper gloves and Ego statted into primary/secondary (melee builds would presumably use different stats).
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