Admittitly making any sweeping changes carries risk but would it not be easier(and possibly more enticing to make tanks) if you just removed all "challenge" advantages and boosted the threat bonus that tank role and the Bulwark spec gets instead? Effectively making every power they use act as if they have taken the challenge advantages.
Admittitly making any sweeping changes carries risk but would it not be easier(and possibly more enticing to make tanks) if you just removed all "challenge" advantages and boosted the threat bonus that tank role and the Bulwark spec gets instead? Effectively making every power they use act as if they have taken the challenge advantages.
It's a bit clunky, but the system as it stands now lets off-tanks and kiters exist as options. And if we changed it all up and left Challenge so they could still do that (or some other form of taunt)...well, Tanks would just take that too.
The tank role already comes with a threat boost. The Challenge advantages are there for an extra boost. We are content with the way Challenge currently works and have no plans to make any further changes on it.
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
Admittitly making any sweeping changes carries risk but would it not be easier(and possibly more enticing to make tanks) if you just removed all "challenge" advantages and boosted the threat bonus that tank role and the Bulwark spec gets instead? Effectively making every power they use act as if they have taken the challenge advantages.
that would actually make tank more boring
Just another reptile lover, known in game as @nacito
This is a big journey, so far if you're reading this, wish you a good day
I'm pretty sure you forgot you buffed horrors and worms for the qliphotic warzone, now this event is extremely tedious to farm even with a 2 people party, having those portals with a permanent shield + Aura of radiant protection from those Acolytes makes me want to just quit farming the portal mission daily.
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
uh... why has my damage been reduced, I know with my hurricane, it said the max damage was at 574 cold and crushing damage or something, now it says 320 cold and crushing damage, what's going on? I have nothing turned off or anything, if wind got nerfed in some way, why has it not been mentioned?
I'm a raging whirlwind like the tornadoes I can make. WATCH OUT!!!
uh... why has my damage been reduced, I know with my hurricane, it said the max damage was at 574 cold and crushing damage or something, now it says 320 cold and crushing damage, what's going on? I have nothing turned off or anything, if wind got nerfed in some way, why has it not been mentioned?
Have you checked your star count on your character's portrait or switched roles?
Have you checked your star count on your character's portrait or switched roles?
Yeah I have all 5 stars on him and all my good gear like I did before the patch, and no I'm still in the ranged role, so it must've gotten nerfed with no acknowledgement of it.
I'm a raging whirlwind like the tornadoes I can make. WATCH OUT!!!
Have you checked your star count on your character's portrait or switched roles?
Yeah I have all 5 stars on him and all my good gear like I did before the patch, and no I'm still in the ranged role, so it must've gotten nerfed with no acknowledgement of it.
I wouldn't be surprised, but I am a bit shocked that it's a Wind power that had an unacknowledged nerf, it's usually Telepathy.
Still, it could be a tool tip error which has been accidentally introduced. Patch notes did say tool tips were being cleaned up, so something might have gone a bit wrong.
Check the actual damage on targets and see if there is a distinct difference.
I'm pretty sure you forgot you buffed horrors and worms for the qliphotic warzone, now this event is extremely tedious to farm even with a 2 people party
Non-trivial for many players now, to be sure.
After playing some, the mobs are definitely tougher. Teaming up is super helpful, but frustrating for folks who like solo play.
The dailies that have Qzone mobs are freaking awful now. They are quite a bit harder to deal with than the Warzone since they have double the numbers. Having harder mobs than the zone that is almost always a ghost town is a terrible idea. Especially for a temp event that should be accessible to a wider number of people.
I looked at the rewards for the event, but there was nothing of interest that I didn't already have, except for maybe an aura or two, but since those are BoP and I have no way to be sure how they will look on a character before I grind for it, and thus may spend a bunch of time going after something I may not use, I guess I'll do other things instead of the event.
URG, This shows how much broken the Skull level tech is
I'm doing th dailies on Low level characters with a good-geared vehicle (lvl 10-25)
there are groups of mobs that are instant lvl 40 because someone with the same level fought them and abandoned them
so instead of the level to reset to refrect my own now, they are stucked on lvl 40 until someone take them down and reset the mob group
Which means, whoever tags them first get to force his own level on their difficulty
ah the return of KNOCK-STUN-KNOCK-PARALYZED-KNOCK-STUN DEAD Dailies...
Post edited by avianos on
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
So the Demolisher's respawn if you don't destroy the portal first? That's what I was told, cuz I was kinda pissed that Demolisher respawned while I was fighting it.
So the Demolisher's respawn if you don't destroy the portal first? That's what I was told, cuz I was kinda pissed that Demolisher respawned while I was fighting it.
Most of the mobs are owned by the portal. Not sure how fast they respawn though.
So the Demolisher's respawn if you don't destroy the portal first? That's what I was told, cuz I was kinda pissed that Demolisher respawned while I was fighting it.
Yeah, they just keep streaming out. The portal should be a priority target - getting it down early makes the fight a lot easier.
So the Demolisher's respawn if you don't destroy the portal first? That's what I was told, cuz I was kinda pissed that Demolisher respawned while I was fighting it.
Yeah, they just keep streaming out. The portal should be a priority target - getting it down early makes the fight a lot easier.
Yeah, I learned that the first time, and I've been making it top priority this time.
Of course I do, I'm part of the playerbase in CO. We all do according to you.
*grumbles*
Take everything Spinny says with a grain of salt . . . did I say salt? I meant a glass of scotch. Really mellows me out. Course if you get a bit punchy when you've been drinking I'd recommend sticking to the salt.
The random Citizen NPCs need to be complety removed during events
They cause lag, their speech bubbles overflood the screen, they move your characters and they are very annoying during Colosus battles
Overall this is a really poorly optimized Event
I had hopes it would be different that last year...
there are lvl 40 mobs in westside now...
Post edited by avianos on
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
So who thought it was a good idea for the acolytes to make shields that stack and give the portals 17k in overshield health, and for the substantiators to make 2 to 3 groups of 3 worms happen at once? The warzone isn't even this bad in comparison, and don't get me started with the constant getting knocked back held pulled to and stunned through block with the portal guys and the nightmare demolisher, and why is it that they have that "aura" that reduces ranged and AOE damage, they already have invulnerability to them? Literally like all but 2 of my powers are AOEs. I Honestly just feel personally attacked this week.
I'm a raging whirlwind like the tornadoes I can make. WATCH OUT!!!
I did a bit of a guide last year, some of the stuff still applies, like king of the hill and Br'er Rabbit, but I full on assault ones won't anymore I don't think,
Not sure what people are complaining about. I've soloed the dailies a few times now and they don't seem that much harder. It does take a bit longer because of the shields, but those go down pretty fast.
Not sure what people are complaining about. I've soloed the dailies a few times now and they don't seem that much harder. It does take a bit longer because of the shields, but those go down pretty fast.
Seems that they need to make it harder next time then.
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If you do it on a full justice/OV took, sure, it will be easy, I can do it on my main, try soloing it on a fresh level 40 and watch yourself get chain-knockback and die.
Not sure what people are complaining about. I've soloed the dailies a few times now and they don't seem that much harder. It does take a bit longer because of the shields, but those go down pretty fast.
AHA, so this bug hasn't been fixed yet
It's been like that since last year
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
It might be time to consider moving the Nightmare Invasion to Vibora Bay. Placing high-level mobs (Elder Worms & Horrors) in a lowbie zone (Millennium City) is pretty darned sadistic. And I say that in a non-snarky & mean way. I tested the area out with a lower-level and those mobs just stomped him to death.
I realize that the Invasion is team based content. I have no problem with that.. but forcing level 6-10's to circumvent mobs that are right in the middle of their mission spawn areas.. is just plain cruel. Luckily they don't spawn their sheilds at this level, but they still hit pretty hard.
I've always felt odd about high-level events spawning in the games lowbie zone.. which for the most part hasn't been an issue. But in this case (especially post npc-buffs) it's really noticeable. Plus Vibora Bay is a much better themed fit for the event IMHO any way... maybe next year .
It might be time to consider moving the Nightmare Invasion to Vibora Bay. Placing high-level mobs (Elder Worms & Horrors) in a lowbie zone (Millennium City) is pretty darned sadistic. And I say that in a non-snarky & mean way. I tested the area out with a lower-level and those mobs just stomped him to death.
I realize that the Invasion is team based content. I have no problem with that.. but forcing level 6-10's to circumvent mobs that are right in the middle of their mission spawn areas.. is just plain cruel. Luckily they don't spawn their sheilds at this level, but they still hit pretty hard.
I've always felt odd about high-level events spawning in the games lowbie zone.. which for the most part hasn't been an issue. But in this case (especially post npc-buffs) it's really noticeable. Plus Vibora Bay is a much better themed fit for the event IMHO any way... maybe next year .
^ This.
It would also mean people actually leave Millennium City for content again.
I guess a compromise could be having mobs in MC spawn up to level 30 and for level 30+ (so scary monster tech) mobs as well as the open missions be placed in Vibora Bay.
It might be time to consider moving the Nightmare Invasion to Vibora Bay. Placing high-level mobs (Elder Worms & Horrors) in a lowbie zone (Millennium City) is pretty darned sadistic. And I say that in a non-snarky & mean way. I tested the area out with a lower-level and those mobs just stomped him to death.
I realize that the Invasion is team based content. I have no problem with that.. but forcing level 6-10's to circumvent mobs that are right in the middle of their mission spawn areas.. is just plain cruel. Luckily they don't spawn their sheilds at this level, but they still hit pretty hard.
I've always felt odd about high-level events spawning in the games lowbie zone.. which for the most part hasn't been an issue. But in this case (especially post npc-buffs) it's really noticeable. Plus Vibora Bay is a much better themed fit for the event IMHO any way... maybe next year .
^ This.
It would also mean people actually leave Millennium City for content again.
I guess a compromise could be having mobs in MC spawn up to level 30 and for level 30+ (so scary monster tech) mobs as well as the open missions be placed in Vibora Bay.
It would also mean fewer people to participate, at least while they require everyone to complete the intro to get there. I've done the intro/crisis twice, that as more then enough for me. Putting them in both would simply split up those who are participating, I'm not entirely sure that would be healthy for the event.
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Yeah I have all 5 stars on him and all my good gear like I did before the patch, and no I'm still in the ranged role, so it must've gotten nerfed with no acknowledgement of it.
Yeah I have all 5 stars on him and all my good gear like I did before the patch, and no I'm still in the ranged role, so it must've gotten nerfed with no acknowledgement of it.
I wouldn't be surprised, but I am a bit shocked that it's a Wind power that had an unacknowledged nerf, it's usually Telepathy.
Still, it could be a tool tip error which has been accidentally introduced. Patch notes did say tool tips were being cleaned up, so something might have gone a bit wrong.
Check the actual damage on targets and see if there is a distinct difference.
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After playing some, the mobs are definitely tougher. Teaming up is super helpful, but frustrating for folks who like solo play.
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[at]riviania Member since Aug 2009
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Epic Stronghold
Block timing explained
I'm doing th dailies on Low level characters with a good-geared vehicle (lvl 10-25)
there are groups of mobs that are instant lvl 40 because someone with the same level fought them and abandoned them
so instead of the level to reset to refrect my own now, they are stucked on lvl 40 until someone take them down and reset the mob group
Which means, whoever tags them first get to force his own level on their difficulty
ah the return of KNOCK-STUN-KNOCK-PARALYZED-KNOCK-STUN DEAD Dailies...
My super cool CC build and how to use it.
Complainception.... we must go derper.
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Epic Stronghold
Block timing explained
Yeah, they just keep streaming out. The portal should be a priority target - getting it down early makes the fight a lot easier.
My super cool CC build and how to use it.
Folks were bringing up some legitimate concerns with the event in this thread and you just dismissed them all as "complaining". Ironic.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
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They cause lag, their speech bubbles overflood the screen, they move your characters and they are very annoying during Colosus battles
Overall this is a really poorly optimized Event
I had hopes it would be different that last year...
there are lvl 40 mobs in westside now...
My super cool CC build and how to use it.
And playing by myself since Aug 2009
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@kaizerin
AHA, so this bug hasn't been fixed yet
It's been like that since last year
I realize that the Invasion is team based content. I have no problem with that.. but forcing level 6-10's to circumvent mobs that are right in the middle of their mission spawn areas.. is just plain cruel. Luckily they don't spawn their sheilds at this level, but they still hit pretty hard.
I've always felt odd about high-level events spawning in the games lowbie zone.. which for the most part hasn't been an issue. But in this case (especially post npc-buffs) it's really noticeable. Plus Vibora Bay is a much better themed fit for the event IMHO any way... maybe next year .
It would also mean people actually leave Millennium City for content again.
I guess a compromise could be having mobs in MC spawn up to level 30 and for level 30+ (so scary monster tech) mobs as well as the open missions be placed in Vibora Bay.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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