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Release Notes 5/4/2017

kaiserin#0958 kaiserin Posts: 3,210 Cryptic Developer
edited May 2017 in Release Notes
Nightmare Invasion
  • Added preview images to missing items.
  • Updated boss drop table to include the auras in the store.
  • Greatly increased the chance to get action figures from bosses.
  • Updated Nightmare Colossus attacks to be more in line with existing event bosses.
  • Gave the Nightmare Colossus a new tail lash attack.
  • Updated Nightmare Colossus costume.
  • Optimized a few powers that the Nightmare spawns use to help with memory consumption.
  • Millennium City has been dropped to a 50 player max for this event.
  • Nightmare spawns can now drop a variety of Nightmare Event items like consumables, Elysium coins and the Void Defense mod.
  • Added Unnerved emote to the store.
  • Added Void defense mod to the store.
  • Added Crimson and Moonlight vehicles to the store.
  • Added the following costumes to the store: Bear Skull, Skeletal Monster legs.
  • Added a exchange vendor to the Toy Master.
  • Added goto mission to Golden Seraph for the Toy Master's store.
  • The Toy Master will now take spare Nightmare action figures and exchange them for titles or extra Elysium Coins.
  • New Exchange Titles: Horror, Horror Story, Nightmare, Conspirator, From the Shadows, Seraphim, Skeletal, Manipulator, Imp.



ZEN Store
  • Added Ghost hair pack.



Archetypes
  • Corrected diminishing return values on the Void archetype.
  • The Void can now choose between Shadow Shroud or Dark Transfusion at level 30.


Misc
  • The initial soundfx for Upload teleport will now only play for you and not any other players.
  • The Dark Shield used by DEMON and Qliphotic Acolytes now has a 2 second charge time and 1 second activate. This power can be interrupted.
  • Added a shield readout to many NPC shielding powers that did not previously have one.


Power Changes
  • Players who owned the Ebon Ruin power should receive a respec.
  • Cleaned up most of the Darkness power tooltips so they're more clear about what they do.
  • Updated many tooltips to state if they are considered a Life Drain or not.
  • Illumination (power), Celestial Conduit and Rebuke now have access to the Challenge! advantage.
  • Added new icons for Shadow Shroud, Dark Transfusion.
  • Self-Resurrection powers like Rebirth and Aurora now activate a global cooldown on other Self-Resurrection powers.
  • Changed the groundfx for Expulse to be more fitting for Celestial.


Ebon Ruin
  • Power now refreshes any of your existing despair dots when fully charged.
  • Adjusted despair dot damage to be based on the damage of Ebon Ruin and rank up.
  • Despair dot now ticks once every 2 seconds, damage has been adjusted taking this into account.
  • Despair Dot now ignores shields and cannot be dodged.
  • No longer summons a pet.
  • Cost has been recalculated for the removal of the pet.
  • New advantage: Consumes any shadows you summoned with the power summon shadows and heals you for each one consumed.


Holy Water
  • New Advantage: Applies Deadly Poison instead of Disorient.


New Power: Aurora
  • Self-Resurrection power.
  • Gives health upon defeating a foe.
  • Applies Cold Snap to you.
  • Applies Chill to any foes that attack you.
  • Available in the GCR/SCR store.
​​
Post edited by kaiserin#0958 on
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Comments

  • marioze87marioze87 Posts: 4 Arc User
    Admittitly making any sweeping changes carries risk but would it not be easier(and possibly more enticing to make tanks) if you just removed all "challenge" advantages and boosted the threat bonus that tank role and the Bulwark spec gets instead? Effectively making every power they use act as if they have taken the challenge advantages.
  • lastmaxstandinglastmaxstanding Posts: 23 Arc User
    marioze87 said:

    Admittitly making any sweeping changes carries risk but would it not be easier(and possibly more enticing to make tanks) if you just removed all "challenge" advantages and boosted the threat bonus that tank role and the Bulwark spec gets instead? Effectively making every power they use act as if they have taken the challenge advantages.

    It's a bit clunky, but the system as it stands now lets off-tanks and kiters exist as options. And if we changed it all up and left Challenge so they could still do that (or some other form of taunt)...well, Tanks would just take that too.
  • kaiserin#0958 kaiserin Posts: 3,210 Cryptic Developer
    The tank role already comes with a threat boost. The Challenge advantages are there for an extra boost. We are content with the way Challenge currently works and have no plans to make any further changes on it.​​
  • avianosavianos Posts: 6,196 Arc User
    edited May 2017
    Aww the new darkness didn't make it live yet :cold_sweat:​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • nacito#6758 nacito Posts: 984 Arc User
    marioze87 said:

    Admittitly making any sweeping changes carries risk but would it not be easier(and possibly more enticing to make tanks) if you just removed all "challenge" advantages and boosted the threat bonus that tank role and the Bulwark spec gets instead? Effectively making every power they use act as if they have taken the challenge advantages.

    that would actually make tank more boring
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  • hugoguerrerohugoguerrero Posts: 30 Arc User
    I'm pretty sure you forgot you buffed horrors and worms for the qliphotic warzone, now this event is extremely tedious to farm even with a 2 people party, having those portals with a permanent shield + Aura of radiant protection from those Acolytes makes me want to just quit farming the portal mission daily.
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    How long will this event last? Two weeks?
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  • avianosavianos Posts: 6,196 Arc User
    How long will this event last? Two weeks?

    Two Weeks
    From 4 May to 17 May​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • jer#1883 jer Posts: 53 Arc User
    uh... why has my damage been reduced, I know with my hurricane, it said the max damage was at 574 cold and crushing damage or something, now it says 320 cold and crushing damage, what's going on? I have nothing turned off or anything, if wind got nerfed in some way, why has it not been mentioned?​​
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  • theravenforcetheravenforce Posts: 7,148 Arc User
    jer#1883 said:

    uh... why has my damage been reduced, I know with my hurricane, it said the max damage was at 574 cold and crushing damage or something, now it says 320 cold and crushing damage, what's going on? I have nothing turned off or anything, if wind got nerfed in some way, why has it not been mentioned?​​

    Have you checked your star count on your character's portrait or switched roles?

  • jer#1883 jer Posts: 53 Arc User
    Have you checked your star count on your character's portrait or switched roles?

    Yeah I have all 5 stars on him and all my good gear like I did before the patch, and no I'm still in the ranged role, so it must've gotten nerfed with no acknowledgement of it.​​
    I'm a raging whirlwind like the tornadoes I can make. WATCH OUT!!!
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  • theravenforcetheravenforce Posts: 7,148 Arc User
    edited May 2017
    jer#1883 said:




    Have you checked your star count on your character's portrait or switched roles?


    Yeah I have all 5 stars on him and all my good gear like I did before the patch, and no I'm still in the ranged role, so it must've gotten nerfed with no acknowledgement of it.​​

    I wouldn't be surprised, but I am a bit shocked that it's a Wind power that had an unacknowledged nerf, it's usually Telepathy.

    Still, it could be a tool tip error which has been accidentally introduced. Patch notes did say tool tips were being cleaned up, so something might have gone a bit wrong.

    Check the actual damage on targets and see if there is a distinct difference.
  • criswolf09criswolf09 Posts: 759 Arc User
    Thanks for the small improvements with the new icons for Dark Transfusion and Shadow Shroud as I suggested.​​
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited May 2017

    I'm pretty sure you forgot you buffed horrors and worms for the qliphotic warzone, now this event is extremely tedious to farm even with a 2 people party

    Non-trivial for many players now, to be sure.

    After playing some, the mobs are definitely tougher. Teaming up is super helpful, but frustrating for folks who like solo play.
    Post edited by roughbearmattach on
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  • stergasterga Posts: 2,353 Arc User
    The dailies that have Qzone mobs are freaking awful now. They are quite a bit harder to deal with than the Warzone since they have double the numbers. Having harder mobs than the zone that is almost always a ghost town is a terrible idea. Especially for a temp event that should be accessible to a wider number of people.​​
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  • jaazaniah1jaazaniah1 Posts: 5,554 Arc User
    I looked at the rewards for the event, but there was nothing of interest that I didn't already have, except for maybe an aura or two, but since those are BoP and I have no way to be sure how they will look on a character before I grind for it, and thus may spend a bunch of time going after something I may not use, I guess I'll do other things instead of the event.
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  • kallethenkallethen Posts: 1,576 Arc User
    Did we really have to replace the mobs on the Nightmare event with the Warzone mobs? Way to make this not newbie or solo friendly.​​
    100% of the world is crazy, 95% are in denial.

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  • guyhumualguyhumual Posts: 2,397 Arc User
    It really feels like they're trying to kill solo play. I still managed to do it with my main, but it might not be possible with my other characters.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    edited May 2017
    Hurricane is no longer ramping damage, it's flat damage. I haven't compared overall damage output or energy cost, but it's clearly changed.
  • avianosavianos Posts: 6,196 Arc User
    edited May 2017
    URG, This shows how much broken the Skull level tech is

    I'm doing th dailies on Low level characters with a good-geared vehicle (lvl 10-25)

    there are groups of mobs that are instant lvl 40 because someone with the same level fought them and abandoned them

    so instead of the level to reset to refrect my own now, they are stucked on lvl 40 until someone take them down and reset the mob group

    Which means, whoever tags them first get to force his own level on their difficulty


    ah the return of KNOCK-STUN-KNOCK-PARALYZED-KNOCK-STUN DEAD Dailies...​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • xacchaeusxacchaeus Posts: 308 Arc User
    enjoy your event, in going to go do something else
  • spinnytopspinnytop Posts: 16,450 Arc User
    Usual complaining about having to face mobs that are an actual threat I see u3u I like the Ebon Ruin thing, shame the pet didn't work out.
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited May 2017
    spinnytop said:

    Usual complaining about having to face mobs that are an actual threat I see u3u I like the Ebon Ruin thing, shame the pet didn't work out.

    Usual complaining about complaining.

    Complainception.... we must go derper.

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  • guyhumualguyhumual Posts: 2,397 Arc User
    The event was too hard last year for most silvers to solo, the obvious solution: make it harder!
  • zemmaxzemmax Posts: 295 Arc User
    So the Demolisher's respawn if you don't destroy the portal first? That's what I was told, cuz I was kinda pissed that Demolisher respawned while I was fighting it.
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    zemmax said:

    So the Demolisher's respawn if you don't destroy the portal first? That's what I was told, cuz I was kinda pissed that Demolisher respawned while I was fighting it.

    Most of the mobs are owned by the portal. Not sure how fast they respawn though.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited May 2017

    Usual complaining about complaining.

    Complainception.... we must go derper.

    According to you if someone said "Hey look a bird", they would be complaining about the bird.
    zemmax said:

    So the Demolisher's respawn if you don't destroy the portal first? That's what I was told, cuz I was kinda pissed that Demolisher respawned while I was fighting it.

    Yeah, they just keep streaming out. The portal should be a priority target - getting it down early makes the fight a lot easier.
  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited May 2017
    spinnytop said:

    According to you if someone said "Hey look a bird", they would be complaining about the bird.

    Worst analogy ever.

    Folks were bringing up some legitimate concerns with the event in this thread and you just dismissed them all as "complaining". Ironic.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited May 2017

    Folks were bringing up some legitimate concerns with the event in this thread and you just dismissed them all as "complaining". Ironic.

    You complain too much.
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    spinnytop said:

    zemmax said:

    So the Demolisher's respawn if you don't destroy the portal first? That's what I was told, cuz I was kinda pissed that Demolisher respawned while I was fighting it.

    Yeah, they just keep streaming out. The portal should be a priority target - getting it down early makes the fight a lot easier.
    Yeah, I learned that the first time, and I've been making it top priority this time.
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  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited May 2017
    spinnytop said:

    You complain too much.

    Of course I do, I'm part of the playerbase in CO. We all do according to you.

    *grumbles*
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  • xacchaeusxacchaeus Posts: 308 Arc User

    spinnytop said:

    You complain too much.

    Of course I do, I'm part of the playerbase in CO. We all do according to you.

    *grumbles*
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  • guyhumualguyhumual Posts: 2,397 Arc User

    spinnytop said:

    You complain too much.

    Of course I do, I'm part of the playerbase in CO. We all do according to you.

    *grumbles*
    Take everything Spinny says with a grain of salt . . . did I say salt? I meant a glass of scotch. Really mellows me out. Course if you get a bit punchy when you've been drinking I'd recommend sticking to the salt.
  • guyhumualguyhumual Posts: 2,397 Arc User
    spinnytop said:

    This player base has enough salt. ;) wink!

    Mmmm, delicious scotch.
  • avianosavianos Posts: 6,196 Arc User
    edited May 2017
    The random Citizen NPCs need to be complety removed during events

    They cause lag, their speech bubbles overflood the screen, they move your characters and they are very annoying during Colosus battles

    Overall this is a really poorly optimized Event
    I had hopes it would be different that last year...

    there are lvl 40 mobs in westside now...​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • jer#1883 jer Posts: 53 Arc User
    So who thought it was a good idea for the acolytes to make shields that stack and give the portals 17k in overshield health, and for the substantiators to make 2 to 3 groups of 3 worms happen at once? The warzone isn't even this bad in comparison, and don't get me started with the constant getting knocked back held pulled to and stunned through block with the portal guys and the nightmare demolisher, and why is it that they have that "aura" that reduces ranged and AOE damage, they already have invulnerability to them? Literally like all but 2 of my powers are AOEs. I Honestly just feel personally attacked this week.
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  • spinnytopspinnytop Posts: 16,450 Arc User
    guyhumual said:

    spinnytop said:

    This player base has enough salt. ;) wink!

    Mmmm, delicious scotch.
    I feel like we really accomplished something here today. Together.
  • guyhumualguyhumual Posts: 2,397 Arc User
    I did a bit of a guide last year, some of the stuff still applies, like king of the hill and Br'er Rabbit, but I full on assault ones won't anymore I don't think,
  • opalflameopalflame Posts: 207 Arc User
    Not sure what people are complaining about. I've soloed the dailies a few times now and they don't seem that much harder. It does take a bit longer because of the shields, but those go down pretty fast.
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    opalflame said:

    Not sure what people are complaining about. I've soloed the dailies a few times now and they don't seem that much harder. It does take a bit longer because of the shields, but those go down pretty fast.

    Seems that they need to make it harder next time then.
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  • blockwaveblockwave Posts: 329 Arc User
    If you do it on a full justice/OV took, sure, it will be easy, I can do it on my main, try soloing it on a fresh level 40 and watch yourself get chain-knockback and die.

  • opalflameopalflame Posts: 207 Arc User
    I'm not saying it needs to be harder, I'm just saying it's not much harder than it was last time this event happened.
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  • guyhumualguyhumual Posts: 2,397 Arc User
    opalflame said:

    Not sure what people are complaining about. I've soloed the dailies a few times now and they don't seem that much harder. It does take a bit longer because of the shields, but those go down pretty fast.


    Seems that they need to make it harder next time then.

    I think that's the idea. They managed to make the event unplayable for me this year. Next year they'll need to make it even harder.
  • hugoguerrerohugoguerrero Posts: 30 Arc User
    edited May 2017
    Pretty sure most people is awared of the "Elysium Guard" title glitch, it cant be unlocked

    Unlocking Elysium Guard Perk, grants Colossal Menace title

    uh
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  • avianosavianos Posts: 6,196 Arc User
    Pretty sure most people is awared of the "Elysium Guard" title glitch, it cant be unlocked

    Unlocking Elysium Guard Perk, grants Colossal Menace title
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    @kaizerin

    AHA, so this bug hasn't been fixed yet
    It's been like that since last year​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • riveroceanriverocean Posts: 1,690 Arc User
    It might be time to consider moving the Nightmare Invasion to Vibora Bay. Placing high-level mobs (Elder Worms & Horrors) in a lowbie zone (Millennium City) is pretty darned sadistic. And I say that in a non-snarky & mean way. I tested the area out with a lower-level and those mobs just stomped him to death.

    I realize that the Invasion is team based content. I have no problem with that.. but forcing level 6-10's to circumvent mobs that are right in the middle of their mission spawn areas.. is just plain cruel. Luckily they don't spawn their sheilds at this level, but they still hit pretty hard.

    I've always felt odd about high-level events spawning in the games lowbie zone.. which for the most part hasn't been an issue. But in this case (especially post npc-buffs) it's really noticeable. Plus Vibora Bay is a much better themed fit for the event IMHO any way... maybe next year :D.
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  • theravenforcetheravenforce Posts: 7,148 Arc User
    edited May 2017

    It might be time to consider moving the Nightmare Invasion to Vibora Bay. Placing high-level mobs (Elder Worms & Horrors) in a lowbie zone (Millennium City) is pretty darned sadistic. And I say that in a non-snarky & mean way. I tested the area out with a lower-level and those mobs just stomped him to death.

    I realize that the Invasion is team based content. I have no problem with that.. but forcing level 6-10's to circumvent mobs that are right in the middle of their mission spawn areas.. is just plain cruel. Luckily they don't spawn their sheilds at this level, but they still hit pretty hard.

    I've always felt odd about high-level events spawning in the games lowbie zone.. which for the most part hasn't been an issue. But in this case (especially post npc-buffs) it's really noticeable. Plus Vibora Bay is a much better themed fit for the event IMHO any way... maybe next year :D.

    ^ This.

    It would also mean people actually leave Millennium City for content again.

    I guess a compromise could be having mobs in MC spawn up to level 30 and for level 30+ (so scary monster tech) mobs as well as the open missions be placed in Vibora Bay.
  • draogndraogn Posts: 1,269 Arc User
    edited May 2017

    It might be time to consider moving the Nightmare Invasion to Vibora Bay. Placing high-level mobs (Elder Worms & Horrors) in a lowbie zone (Millennium City) is pretty darned sadistic. And I say that in a non-snarky & mean way. I tested the area out with a lower-level and those mobs just stomped him to death.

    I realize that the Invasion is team based content. I have no problem with that.. but forcing level 6-10's to circumvent mobs that are right in the middle of their mission spawn areas.. is just plain cruel. Luckily they don't spawn their sheilds at this level, but they still hit pretty hard.

    I've always felt odd about high-level events spawning in the games lowbie zone.. which for the most part hasn't been an issue. But in this case (especially post npc-buffs) it's really noticeable. Plus Vibora Bay is a much better themed fit for the event IMHO any way... maybe next year :D.

    ^ This.

    It would also mean people actually leave Millennium City for content again.

    I guess a compromise could be having mobs in MC spawn up to level 30 and for level 30+ (so scary monster tech) mobs as well as the open missions be placed in Vibora Bay.
    It would also mean fewer people to participate, at least while they require everyone to complete the intro to get there. I've done the intro/crisis twice, that as more then enough for me. Putting them in both would simply split up those who are participating, I'm not entirely sure that would be healthy for the event.
  • blockwaveblockwave Posts: 329 Arc User
    They could always remove the requirement for the intro after you have done it once on a character

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