Random drops and mission rewards are about as old as MMORPGs are. In Champions Online, however, it is possible to get to level 30 and still have pathetic gear and stats, which I find a bit unusual.
Now, if you have one of those gear sets you can get that level with you, you won't have this problem. If you are silver and aren't able to spend a lot of real-world money (or don't know the tricks), you're stuck with whatever drops randomly along with the few static gear rewards from selected missions.
Don't read me wrong: I do alright on most of my characters. However, I often find that the mission rewards (which never change) don't match my super stats at all; rarely do I find one that has two of them, usually it's either none of the three or one combined with an off-stat. And I have reached level 30 and still had less than 100 in all three super stats.
So unless you have certain stats, the missions rewards are often useless. And unless you're lucky, random drops can be even worse. Add to that that some gear for whatever reason has only one stat that's less than on gear from 5 levels ago, and you get a few good pieces of gear in a sea of worthlessness.
I enjoy CO a lot, but the leveling gear system isn't great. With so few mission reward gear choices, you'd think you could choose something that fit your character rather than some static choice that fix only certain AT's and random freeforms. It would really be nice if the leveling gear system was reworked to be more useful.
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You can get leveling gear with low amounts of Q, too.
That being said, having slotted gear as mission rewards would go a long way to fix this issue. One of the first missions gives a level 7 or 8 slotted secondary, I think. More of this, please.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
[at]riviania Member since Aug 2009
- David Brin, "Those Eyes"
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Slots are nice, but that's the only slotted secondary gear reward drop in the game that I know of; it doesn't make basic gear match what you can otherwise get by itself.
As someone else said, higher-level random drops are more flexible; the two-slot gear has only one stat, but you can mod it for the other. The no-slot and one-slot gear is more hit-and-miss.
At any rate, thanks for mentioning this, I'll try looking into other gear sources.
It is also slotted, but since it doesn't have a proper level, any mods you put in it will behave as if they're rank 1.
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To do Nemesis missions:
1. Reach level 25
2. Talk to MCPD Captain Martin at the police station north of City Hall.
3. Make a Nemesis and complete the first mission (it is in the museum right near the police station).
4. Fight nemesis minions and get clues that give you new missions. You can receive one such mission up to every 6 hours real time (including time when logged off).
5. Nem missions have a chance of spawning when you grab a glowy boost (red, green, blue, yellow, or white balls that drop from enemies/objects): there is a low chance if the boost drops from and enemy, but a 100% chance if dropped from an object.
6. You can also fight your Nemesis in the Lava Temple, inside of the Monster Island volcano (not Andrith ruins, but the smaller, and easier Lava Temple). Your Nemesis will appear about 20% of the time, and you can just leave and re-enter until the Nemesis appears.
7. You get only a small amount of tokens for each mission, and will only have enough for 1 piece of gear (maybe 2) after completing an entire run of nemesis missions, ending with Deathray Demolition.
8. The next run of Nemesis missions (which allow you to make a second Nem) award more tokens, the third awards more, etc. For toons that have completed three or four complete Nemesis runs, you can bank enough tokens to get an entire Nem gear set very quickly.
9. Nemesis gear can be stored in shared bank (hideout) and shared among toons.
10. There Nemesis primaries and secondaries, and a set of secondaries can also have one of three auras for the eyes . . . or no aura (your choice).
Hope that helps.
I used Nemesis gear for leveling for years, and I was a solo player for a long time. Even just one set is super helpful, because you can easily swap it between toons.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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Because you don't have to waste time finding gear or caring about it at all until level 40. It's a quality of life feature.
[at]riviania Member since Aug 2009
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The whole leveling process is bleh because of how god-awful this game's balance is prior to hitting max level and getting gear with reasonable stats, cost reduction, etc. Heirloom gear, which scales with level, makes that process a lot less terrible, and even gives set bonuses for making the pre-40 slog less painful.
Slotted gear wouldn't make it more exciting either, since with how fast we level up the most reasonable thing would be to just keep the first set of slotted gear you get and never upgrade since who wants to reslot their gear every few levels for little to no real benefit? I guess that's really the overall issue... you can't really make gearing up very exciting while leveling up in this game cause it doesn't really matter much. The exciting parts of leveling up is when you get a new power point.
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sounds like D3's smartloot system, which will heavily bias stats on gear drops in favor of the one that actually matters for your current character (like intelligence for wizards, dexterity for monks, strength for barbarians and so on), though you can still rarely get a stat that doesn't match
My super cool CC build and how to use it.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.
Supporter of the Titan Project.
Sounds fine to me. The end result is basically the same since people are generally going to pick quest rewards that match their super stats anyways.
My super cool CC build and how to use it.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
The reward gear really looks like someone just used the first couple of stats from the old gear when they changed at On Alert. There is a whole lot of weird combinations.
Check out the AH for gear, there's usually good stuff in there. I hunt for remission gear because of the cost discount and recovery.
also a lot of the 1 slot primary gear also gives you a big other stat, it's a matter of finding the ones you want.
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Nemesis gear, the first set, you have to wait for missions. Once you get someone to 40,missions each 6hrs. I got enough points (1050) for a full 6 set in 1 week. Thats doing 2 missions a day.
As for levelling with only SS's, energy unlock, form, ok I'm energy efficient. NO need to stat rec/int/end. And most of mine are ranged with energy of 150 or less.
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My super cool CC build and how to use it.
Epic Stronghold
Block timing explained
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Epic Stronghold
Block timing explained
See how the silverback thing has no listed level? It's gear that you get from a mission around level 25 or so, but since it lacks a proper level it scales mods down.
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This is a big journey, so far if you're reading this, wish you a good day
Epic Stronghold
Block timing explained