Ok, i generally understand how block mechanics work. There's a tell. Then the check for blocking the knock or hold comes slightly earlier than the check for the damage. I get it. I can play with decent success as is, so this isn't meant to be a complaint thread.
My question is why does it work this way? Why can't there be one check at the end if the tell like every player would naturally assume is the case upon logging in the first time?
It smells like an unintended bug that just never got fixed. The veteran players just adapted to while newer players just think "that's BS, I blocked that! Why use block if it doesn't work?"
I think fixing this bug/feature so the mechanics work the way people expect, along with adding a lot more tells so people can better take advantage of this mechanic, would make the game a lot more user friendly and fun.
From a business perpective, the tell/block mechanic itself is a differenciator against much of your competition. Most games don't have the tell/block mechanic and it is a good concept that adds to the combat expirience. It would be, good for the game to get this mechanic working well and use it more frequently as a selling point potential customers.