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Western Lockbox/Lockbox Changes Discussion Thread

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  • soundsriskysoundsrisky Posts: 59 Arc User
    Bug
    Anywhere
    While in Arcane Flight your character's chin clips through the Cyber Cowboy neck piece.




    Suggestion
    Probably re-weight more of the neck piece to the chin bone.
  • orangeitisorangeitis Posts: 227 Arc User
    The steampunk ranged weapons are great and all, but steampunk melee weapons would have been nice to go along with them.
  • tmenif3904tmenif3904 Posts: 19 Arc User

    I just got back from looking at the items from this lockbox and I have to say that they look really, really good =)

    -The Iron Horse Grav Bike is gorgeous and great for some themes and concepts.

    -The Steampunk Weapons are brilliant. Really nicely designed.

    -The Tech Belt is fantastic and the "Cloth AND Metal' option is a nice touch. I do have one suggestion for it though that could make it mesh better with other costume parts...

    Suggestion:Give an optional version of the belt that goes straight across the hips/waist.

    -The Cybernetic Cowboy costume is also very nice and the hat is now a much better size. I noticed, however that as well as other changes, you guys have removed the chest belt from the original costume...

    photo ChestBelt.png


    Suggestion:Add the Chest Belt to the new costume



    Nice stuff though =)



    Edit: The Steampunk Hoverboard is sweeeeeeeet.



    I agree I would love the option for chest belt to be added
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User

    The steampunk ranged weapons are great and all, but steampunk melee weapons would have been nice to go along with them.

    What is a steampunk melee weapon? Also, which sort would work with the robot cowboy theme?
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  • thelastsonofzodthelastsonofzod Posts: 658 Arc User

    The steampunk ranged weapons are great and all, but steampunk melee weapons would have been nice to go along with them.

    What is a steampunk melee weapon? Also, which sort would work with the robot cowboy theme?
    The steampunk pistols are gunblades.

  • revanantmoriturirevanantmorituri Posts: 391 Arc User

    The steampunk ranged weapons are great and all, but steampunk melee weapons would have been nice to go along with them.

    What is a steampunk melee weapon? Also, which sort would work with the robot cowboy theme?
    Oversized hand tools with extra pistons, gauges, and valves. Huge gauntlets with vacuum tubes full of strange glowing powders.
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    Formerly @Seschat pre PWEmerger. @Seschat on the Titan boards.

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  • aiqaaiqa Posts: 2,620 Arc User
    The collar should probably be weighted to head movement.

  • aiqaaiqa Posts: 2,620 Arc User
    Jet boots + Bullet Hail + Movement sets your arms in the Jet Boots stance.

  • themightyzeniththemightyzenith Posts: 4,599 Arc User
    edited February 2017
    aiqa said:

    The collar should probably be weighted to head movement.

    Yup. Unfortunately this is a problem with most collars, not just this one.

    zrdRBy8.png
    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
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