Please, make second Plasma Beam version, like it was done with some Sorcery powers. It wouldn't work with Toggle PA Slot powers, but be maintained. Some non-PA builds using Plasma Beam, and they have difficulties after PB became a toggle. Since no need for matching PA power visuals, also make this stance for it:
Comments
Epic Stronghold
Block timing explained
1) It should be aimable along the Z axis in addition to X and Y. I need to be able to hit something standing on stairs, after all.
2) 1 hit every 1/10 of a second is an excessive number of function calls per second. Changing the tick speed to 0.25 or even 0.5 (adjust damage per tick accordingly) wouldn't make much of a difference in terms of gameplay for players, but when hitting the maximum of 5 foes, that's 50 function calls per second vs 20 (0.25) or 10 (0.5). The only thing this changes in terms of gameplay for players is that it makes the power more effective against targets with flat mitigation (invuln, idf)
Epic Stronghold
Block timing explained
Epic Stronghold
Block timing explained
1. Sigil powers, Invoc. of Storm calling, Pyromancer's blades got Energy Projector versions for another damage types.
2. When 2GM received its cost increase, there Burst Shot power was added.
3. When Mind AT's ego sprites was converted into PBAoE, that AT got access to Mental Leech.
As for plasmabeam, l can see one more version of it added, that wouldn't work with PA-Slot powers at all. Called power/energy/lazor beam, and being connected to Laser Swords, because PB has DoT advantage, that's only benefitting by laser swords. Also this stance was requested when PB got changed, but not implemented, l assume this stance messes with PA slot anims (clipping, etc...); but given that new PB won't work with slots, Device stance could be used though. Device stance doesn't have angling issues connected to character's chest depth/width.
Also both PA & non-PA versions are likely going to get their tick rate decreased, as 0.1s tick rate is pretty resource-intensive.
Potency has been changed - now @kaizerin do non-PA version of the same power! Many builds were screwed with such togglification, and if it's gonna deal SMG-Burst level damage together with #JAM, that'd be just... an atrocity.
My super cool CC build and how to use it.
Point is to make technology DPS theme builds w/out using bullets viable.
Plasma Beam wouldn't look anyhow good with toggle adv, so just maintain, but with solid damage, compared to AoE powers of other frameworks, and also Plasma Burn advantage for Laser Sword builds. These single powers could be named Eye Laser and Wrist Laser respectively, to underline reference to laser swords.
Sorry.
*Hangs head in shame*
And all who wants energy weapon theme... You got options still - e.g. Buy Energy SMG primary offense from AH, there are still these
Epic Stronghold
Block timing explained
Another way: make 2 PT adv, that would increase base damage by 30%, and make Plasma Beam non-PA Maintain, instead of PA Hand Slot toggle. Visual would be screwed, but eh...
http://www.arcgames.com/en/forums/championsonline#/discussion/comment/1942519
http://forum.arcgames.com/championsonline/discussion/1206288/gadgeteering-power-armor-build
http://www.arcgames.com/en/forums/championsonline#/discussion/comment/12747025
http://www.arcgames.com/en/forums/championsonline#/discussion/comment/12734226
http://www.arcgames.com/en/forums/championsonline#/discussion/comment/1883659
http://www.arcgames.com/en/forums/championsonline#/discussion/comment/2020006
http://www.arcgames.com/en/forums/championsonline#/discussion/comment/2022330
Examples of non-PA builds, that included Plasma Beam. There're at least 2 more - couldn't find them because of lousy forum search.
http://www.arcgames.com/en/forums/championsonline#/discussion/1206899/powerset-review-discussions-power-armor-laser-swords
Don't worry you don't have to blame @aesica for that, evilpony was talking about doing that long before @aesica suggested it.
My super cool CC build and how to use it.
Just it's that hilarious that there was already one hi-tech weapon removal when Power Replace kicked the bucket, and now the Plasma Beam did same. Yeah, actions didn't change even a bit.
What should l say? If l was subbed l would unsub right now, until Cryptic fixes my Main.
With you on the dev fiddling around, though. Getting a bit boring, now. Another two retcons inbound, and to be honest I'm bored of it all.
-=-=-=-=-=-=-=-
My characters
This dev team has a lot of amazing work done and to do, revamping laser sword powerset, however l think l'm not only who would like to see there some Ranged AoE, many melee sets contain ranged AoE moves, and best AoEs are maintains, everyone knows it. Many tankish toons have some of them, be it vortex, Shockwave for Might, Venomous Breath for Bestial or Shuriken Storm for MA, to quickly aggro Mook groups. And since Laser Sword set is going to be acceptable for Tanking too (and l believe it will, full-tech themed tanks would be awesome). And with 2 forms, that proc of plasma burns having one Ranged AoE, that has either innate or via advantage ability to apply those burns.
[Plasma Beam]-like maintain would be a great addition in any way, because it looks just like bigger laser sword directed forward (new one could have some point-shaped end, instead of round one, to underline its LS relation), and being a skillshot power, a player also can "Swing" Plasma Beam, just like Lazor Sword. Devs definitely should think about this possibility, because it could fill many niches at once, and won't require much of work.
By evilpony I mean Kaiserin....
-=-=-=-=-=-=-=-
My characters
But Kaiserin especially stated at very end of the thread, that , so my opinion about Plasma Beam is likely going to be deleted from there, and also l put then approx. the instant it was up, and that post was deleted too, so l'm posting my opinions and arguments here. l'm hoping still Laser Sword set will get some kind of Ranged AoE Maintain for plasmaburns and aggroing, and it will be usable for my Main until Raygun Spray/Flamethrower/Thaumic Tempest etc... are up.
Epic Stronghold
Block timing explained
Let'z talk first about AoE Maintains. These powers are mandatory for every single DPS, because charge ups for AoE blow hard. So assuming my Main is Ranged DPS, so on that character l should have some Ranged AoE Maintain. Plasma Beam was go-to option when l created that Main in march 2015. But now l got problems for maintaining their thematical integrity.
- Plasma Beam is unique thematically - because it's only power from Technology, that doesn't shoot arrows/bullets. While Targeting Computer works only with Technology, and only with Ranged attacks, and thematically TC is rather futuristic power, than present day one (quarry seems for those themes better). Yet no ranged maintains, those might be theme-wise for it well enough.
- Plasma Beam has unique targeting - it's only skillshot power in the game. That revamped "plasma beam" that we currently got, l think should receive normal targeting, rather than skillshot, because after those nerfs/changes, there really no point to use it not coupled other PA powers, like Minigun, and that one has normal targeting. While non-PA version could retain skillshot targeting.
- Plasma Beam is versatile power not only for hi-tech but also for other builds. People used it for Gadgeteering, but also for Electric builds, or even Magical builds, or Energy manipulation/projection builds. While for those themes apart other powers will perform better (e.g. Star Barrage for Magic or Raygun Spray for Gadgets), its "neutral" animation allows it to be acceptable choice for numerous characters.
- Plasma Beam has an Advantage, that could be very handy for new Laser Sword characters, but the fact, that it's toggle makes that rather dull option. While getting its non-PA power looks well appealing, and thematically very wise as well - Plasma Beam looks just like prolongated Laser Lance, and skillshot "mechanics" provides feeling of "swinging" that prolongated laser "sword".
l want it for retaining my Main of course, but even if l all of sudden got Raygun Spray, that's better for Main, l still would want original Plasma Beam available back again, because of its outstanding versatility, and fitting many themes, it could provide decent substitute for AoE Maintain and fill many gaps in player's character themes.l'm also pretty sure that if Devs delayed Plasma Beam changes until nowadays PA/Laser Sword revamp, they wouldn't just nerf it and convert it into a toggle, but rather released a New Power, that would be toggle Hand Slot AoE. Like they doing right now with charge ups, like Chest Beam and Tactical Missiles. And the original Plasma Beam would be just phased out of PA, like these two charge up Powers, and not be nerfed, or nerfed not so drastically.
Then some ranged AoE - into new Energy Weapons FW please, or it will be totally unfair. Since pretty much any other melee set has ranged moves. Might has Shockwave (and Hyper Voice), bestial has Venomous Breath (it's shared Supernatural, not just Infernal, just Toxic damage), MA powers have Shuriken Storms, Heavy Weapon has Earth splitter. Also chain options of Might, Toxic, Bleeding builds.
Generally l believe all non-slot powers may get out of PA eventually, as DPS boosting mods work on certain Frameworks, thus one that boosts PA (there isn't yet) - let it boost Toggle builds only, and non-Toggles should be boosted.
l think it's that's why: PA Lockout linger has 0.3 sec duration. While PBR pulses each 0.5 sec. Because of that PB icon grays out for these 0.3 s, and is active 0.2 s, thus the tray #BLINK s. Therefore, it's definitely no way back to Plasma Beam anymore, and non-bullet Maintain has to be done ASAP.
- Increase Plasma Beam base damage namely by 20%.
- Make Plasma Beam Maintained and not Hand Slot by default.
- Add 2 PT advantage "Automated Assault", that'd convert Plasma Beam to PA Slot Toggle power like as it is now.
Utilize what's called "Multi Power" tech for this. Then maybe do anything of following:- Change its default (maintained) mode stance to Lightning Arc one.
- Reduce maintain time back to 5 seconds, to match similar powers.
- Extend its AoE radius to 5' for non-toggle mode.
The only drawback from this strategy l see is that PA builds will have narrower visual of PB, because of R2, not R3, but for that:- Power Armor builds already launch 3 visuals simultaneously, together they're shiny enough.
- Narrower beam better represents its reduced to 3' splash, and doesn't look too powerful for damage it inflicts.
- Oddly enough, the beam width can be adjusted by Hand Size slider, and by that made R3-like width.
And non-PA builds are ones that really deserves wider and brighter plasma beam.Come on, already even @aiqa agrees with that. Also if @aesica gets forced to leave game by all those overchanges, we may lose up-to-date hero planner once again. And it's unclear if someone will keep it updated, maybe there won't be volunteers for years!
@kaizerin @crypticarkayne @splosions @ladygadfly STOP IGNORING THIS PROBLEM FINALLY!!!
So, plasma beam is basically oblivionned power. There's no niches, where it performs for best. It's useless now, as much as Vehicle Plasma Beam became useless after its nerf. And you see very few vehs with Plasma Beam ATM. Same l predict you will see very few players with PB, unless something else is made with it. l don't think devs goal is oblivionning powers - Eye Beam, opposite, is useful now, because it's just like Particle version of Minigun. The revamped frameworks also contain way less useless powers, than ones that wasn't yet.
Only thing l'm glad of - it's that l don't have LTS. So if it gets to that l'm leaving this game - l won't regret that l dumped cash. l'm already don't grind neither Cosmics nor TA anymore, nor Vigilance, and do only Christmas daily onto one char.