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Release Notes - 10/06/16

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  • avianosavianos Posts: 6,200 Arc User
    edited October 2016
    Qliphothic warzone need:

    1. MAP ICONS, currently none of the locations are marked in the map. seriously this should go without question
    2. Better Open Mission range​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • celiziccelizic Posts: 42 Arc User
    edited October 2016
    I could have sworn I got chaining on Celestial Conduit it and then I didn't see chaining and then I finally went to the power house, rubbed illuminate on some dummies and rubbed more conduit on them and definitely no chaining. Which really sorta defeats the reason I consider it in builds, it sorta gives me a splashy beam if I illuminate but one can no longer swing that.

    if this is intentional, at least remove mention of it from the power card.
  • rtmartma Posts: 1,200 Arc User
    edited October 2016
    @celizic Maybe when they get to overhauling Celestial power-set, they will add it's own Synergizing Buff/Debuff, Illuminate/Enlighten/Smite(Reduce Dimensional resistance by 18%) perhaps? :3

    Post edited by rtma on
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    I take this quote from a review that I agree with.

    "customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
  • stergasterga Posts: 2,353 Arc User
    I think it's time for Celestial Conduit to just chain by itself as a core part of the power. Needing to use a second power to chain it is irritating.​​
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  • decorumfriendsdecorumfriends Posts: 2,811 Arc User
    avianos said:

    Spending 7 Hours inside powerhouse retconning multiple characters is the worst thing ever, instead of actually playing the game with them​​

    I dunno, I'm actually having fun reworking them.

    But I'm weird. :p

    'Dec out

    QDSxNpT.png
  • themightyzeniththemightyzenith Posts: 4,612 Arc User
    Request: Add metal texture or change the current texture to metal on the new Trident HW unlock
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    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • strongbeaustrongbeau Posts: 43 Arc User
    Ongoing Bug: Still no Pulson RF Pistol weapon skin for Gadgeteer powers. Its a great ray gun skin that is only on Munition powers for some reason. That needs to be fixed and should be a simple fix.
  • opalflameopalflame Posts: 207 Arc User
    edited October 2016
    I just got the arcane flight device and noticed that wings are positioned kinda weird while using it. Would it be possible to fix this?
    Ink@Opalsky in game
  • lunnylunnylunnylunny Posts: 187 Arc User
    edited October 2016
    avianos said:

    Qliphothic warzone need:



    1. MAP ICONS, currently none of the locations are marked in the map. seriously this should go without question

    2. Better Open Mission range​​

    There are map icons. The locations have to be traveled to first before the icons are unlocked. The same works on every other zone.

    The open mission area is large enough, imo. Maybe a few dozen feet more, but it's not that bad... again, imo.
  • lunnylunnylunnylunny Posts: 187 Arc User
    guyhumual said:

    OMG, it's far worse then I thought, it's every sorcery passive. I have close to 30 characters that I need to rebuild . . . can't just retake the one power that's been removed, nope that would be only slightly inconvenient, this needs to be a chore or a punishment.

    Let me just say to the Devs: I'm glad when you make major changes to our powers you give us a free recon, that's a good thing, but what I f*&king hate is forcing me to redo everything because you moved the powers horizontally in the tree.

    Well, I can't say I've been through the same, most of my characters with a sorcery passive didn't need a retcon. Just needed to take the power again. Even used some of my own retcons just to add in some of the new/changed powers.
  • friezalivesonfriezaliveson Posts: 223 Arc User
    avianos said:

    Spending 7 Hours inside powerhouse retconning multiple characters is the worst thing ever, instead of actually playing the game with them​​

    Once again Powerhouse Online: Standing Around For All :^)
  • riveroceanriverocean Posts: 1,690 Arc User
    I honestly can't figure out how retcons were doled out for the sorcery changes. I have some characters who received forced retcons. While others simply had powers removed. For those that had powers removed I now have to pay for a retcon to put the build back exactly in the power selection order I'd chosen- which seems a little unfair. I didn't remove those powers - they were removed for me.

    The fairest thing to do would be to give everyone who had powers from the Sorcery trees a free retcon.
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  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited October 2016

    I honestly can't figure out how retcons were doled out for the sorcery changes. I have some characters who received forced retcons. While others simply had powers removed. For those that had powers removed I now have to pay for a retcon to put the build back exactly in the power selection order I'd chosen- which seems a little unfair. I didn't remove those powers - they were removed for me.

    The fairest thing to do would be to give everyone who had powers from the Sorcery trees a free retcon.

    Quoted For Truth.

    It would be much simpler to do what has been done before when it comes to these sorts of things, which is to grant mass retcons to everyone with powers that were adjusted or changed through various nerfs/buffs etc.

  • avianosavianos Posts: 6,200 Arc User
    edited October 2016
    The Arcane Mage costume set is kinda... Bare Bones

    Excluding the anime hairstyles and the Belt accesories, there's isn't something unique going on
    also Minus 5 Points off for NOT having a Chestpiece

    4/10 Will buy it only on a Price Drop or a Discount

    All the new auras are Pretty, too bad you have to sacrifice multiple aura slots to archieve the desired effect (looking at you Candles and Will-of-the-Wisp)​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • decorumfriendsdecorumfriends Posts: 2,811 Arc User
    Yeah, it's not the passive triggering the retcons, it's the list of powers in the OP.
    'Dec out

    QDSxNpT.png
  • themightyzeniththemightyzenith Posts: 4,612 Arc User

    I honestly can't figure out how retcons were doled out for the sorcery changes. I have some characters who received forced retcons. While others simply had powers removed. For those that had powers removed I now have to pay for a retcon to put the build back exactly in the power selection order I'd chosen- which seems a little unfair. I didn't remove those powers - they were removed for me.

    The fairest thing to do would be to give everyone who had powers from the Sorcery trees a free retcon.

    I totally agree with this.

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    Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
  • stergasterga Posts: 2,353 Arc User
    It would be super if the devs weren't so damn stingy with respec tokens. No, ripping out a power is not OK. It doesn't always grant a respec and tends to leave players having to fix things at their own expense. Considering we can only ever have a max of ONE at a time, it's not like this is something that is going to be heavily abused.

    Ripping out powers needs to go. If power changes break a build, let the build stay broken, but the player cannot add or remove powers or ranks until they use their free respec. It would prevent the same dumb issue of players not getting the respecs they should every single powers patch.​​
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  • spookyspectrespookyspectre Posts: 647 Arc User
    I've been fine with having a single power removed. Especially since the online powerhouse character creator hasn't caught up to all of the new powers and advantages. I'd rather re-add one power than respec my entire toon to get the same power back.
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    Hilariously, I put Pillar of Poz as the last power on a toon I was hoping for a free retcon on: it worked.

    Sadlariously, multiple toons had a power removed that did not get a free retcon.

    Weird system.
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  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    It seems to be a glitch that peeps with Palliate didn't get it...
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  • avianosavianos Posts: 6,200 Arc User
    edited October 2016
    BUG: Blocking while using a NORMAL Flight variation TP, Triggers the Arcane Flight animation

    BUG: some Annihilator Bots in Qliphothic Warzone don't have team buff (Collective Defenses), They DO NOT give credit for the daily mission and have huge HP Pool compared to others

    ​​
    Post edited by avianos on
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • theravenforcetheravenforce Posts: 7,153 Arc User
    avianos said:

    BUG: Blocking while using a NORMAL Flight variation TP, Triggers the Arcane Flight animation

    ​​

    So far the above bug only seems to work with the following conditions:

    "Any Flight" + "Eldritch Shield" (and quite possibly other blocks which utilize the same blocking pose)

    This bug only occurs if you are at full speed flight and are moving in any direction whilst blocking.

  • glortorglortor Posts: 331 Arc User

    avianos said:

    BUG: Blocking while using a NORMAL Flight variation TP, Triggers the Arcane Flight animation

    ​​

    So far the above bug only seems to work with the following conditions:

    "Any Flight" + "Eldritch Shield" (and quite possibly other blocks which utilize the same blocking pose)

    This bug only occurs if you are at full speed flight and are moving in any direction whilst blocking.

    Seems to be the same issue as Frenzy leaving you in this quasimodo pose.
  • avianosavianos Posts: 6,200 Arc User
    edited October 2016
    So far the above bug only seems to work with the following conditions:

    "Any Flight" + "Eldritch Shield" (and quite possibly other blocks which utilize the same blocking pose)

    This bug only occurs if you are at full speed flight and are moving in any direction whilst blocking.

    Wind Shield and Force Shield for my case, so it seems its linked with blocks which use both hands​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • markhawkmanmarkhawkman Posts: 4,916 Arc User
    Well I just tried Millenial flight+ Parry and that looked normal. But it's a martial arts block, not an energy shield block.
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