actually, the difficulty only affects instanced missions, as far as I know.
I'm still levelling solo by missions, for an idea , how many times I've done that.
Go to general gameplay and see the Altaholics thread.
Me , I find alerts boring.
People complain about doing the same missions again but you're spamming alerts for hours.
I can stand spamming them if it's nemesis alerts because you get to see others...interesting Nemesis'.
This is what ive been trying to tell people, I dont get the issue because many here seem mature and level headed enough but I do understand why a vet would want to do alerts.
The open world stuff is like 80% formulaic early 2000s MMO stuff. "Kill 40 thingys!" "Collect 20 of this and 20 of that!". Doesn't really work anymore for me today.
The remainder is 10% open world events which were really quite ahead of their time and fun. Then 10% crisis or conclusions to a quest arc with their own cutscenes which aren't half bad the first time round but then you can't esc to skip.
So on an alt it's really 90% boring stuff.
I wish there were more APs and CSes and they gave good XP/time but
I am sorry but I have personally never ever felt like the missions in CO are anywhere near "formulaic early 2000s MMO stuff". I love how every quest makes you feel like you're actually fighitng for a cause or you're doing it for a reason and it all makes sense,unlike grindy korean themeparks where you just kill hundreds of enemies backed up by a crappy written story.
I've always been with the opinion that legacy missions need a long overdue revamp. Maybe have them have rewards that are exclusive to zone-based missions only to entice more people into bothering about them.
People complain about doing the same missions again but you're spamming alerts for hours.
Yeah, so in either case I'm going to be doing the same thing over and over again, so that's a wash. At least with alerts we cut out all the running around, clicking on NPCs, and all the other tedious stuff in between the combat. It also feels like more of an actual fight in alerts ( well, Grabs and Customs ) than it does in open world missions... you know, the whole "showing up to knock over some cardboard cutouts" thing.
It does look like open world mobs are, little by little, being buffed up now ( turns out the changes for mobs in the new zone also carry over to similar mob types in the rest of the game ), so if that process continues I might actually become interested in doing open world mission content some more( I will of course be spending a lot of time in the new zone for this very reason ). Further along in that process I think it'd be okay to add diminishing rewards for Grab Alerts, making it so that after you do 3 Grabs in a row the XP reward diminishes down to very little. The timer for that could be an hour or two, so that it encourages players to mix it up, do some grabs, do some missions.
You know, as far as Alerts go? They're actually more in-theme than a good bit of other content.
They're a team of heroes (or at least protagonists), facing a group of mooks and henchmen backing a tough main bad guy, during what tends to be a superhero-genre scheme:bank robberies, taking over a mall, invading City Hall or a speech plaza to take the Mayor hostage, or stop a train sabotage. etc.; this iswhy even though the rewards of the non-RNG sort are absolutely pitiful, I'd say Nuclear Winter is the finest Alert constructed and should be (again, except in reward scheme) used as a blueprint for future content designs. It's in-genre, it has a classic team of villains to face doing something properly in-character for them to do, and the metagame construct of the timer, for once, has a solid and reasonable excuse for existing.
I dont agree with this, let me give an example, when you do the mission lines from resistence there are allot of tactics and unique situations for you and your team, like defending areas, or having to push foward the enemies or lure them into a trap, or having to fight underwater in the sewer parts, there are plenty of unique scenerios for group settings in the content then fight enemies, then boss, then done.
People complain about doing the same missions again but you're spamming alerts for hours.
Yeah, so in either case I'm going to be doing the same thing over and over again, so that's a wash. At least with alerts we cut out all the running around, clicking on NPCs, and all the other tedious stuff in between the combat. It also feels like more of an actual fight in alerts ( well, Grabs and Customs ) than it does in open world missions... you know, the whole "showing up to knock over some cardboard cutouts" thing.
It does look like open world mobs are, little by little, being buffed up now ( turns out the changes for mobs in the new zone also carry over to similar mob types in the rest of the game ), so if that process continues I might actually become interested in doing open world mission content some more( I will of course be spending a lot of time in the new zone for this very reason ). Further along in that process I think it'd be okay to add diminishing rewards for Grab Alerts, making it so that after you do 3 Grabs in a row the XP reward diminishes down to very little. The timer for that could be an hour or two, so that it encourages players to mix it up, do some grabs, do some missions.
What are you even talking about? That sounds like you only did 10 percent of the content, its allot more then that, maybe you forgotten.
What are you even talking about? That sounds like you only did 10 percent of the content, its allot more then that, maybe you forgotten.
Can you give some examples? Can you give enough examples to account for 90% of the content? I've leveled many characters up through missions before alerts were even a thing. Nearly everything is either "go here, kill things" or "go here, click things".
What are you even talking about? That sounds like you only did 10 percent of the content, its allot more then that, maybe you forgotten.
Can you give some examples? Can you give enough examples to account for 90% of the content? I've leveled many characters up through missions before alerts were even a thing. Nearly everything is either "go here, kill things" or "go here, click things".
Whats wrong with going here and doing that and this? Thats more interesting then killing enemies and boss each and everytime, I already gave an example above, the resistence mission was a good example lots of content is like this. And you arent just clicking things, those are usually unique situations and there are devices to.
Yes, because one Adventure Pack sums up the entirety of the non-Alert content, then?
Resistence is not an adventure pack niether are tons of other content, people do know there are missions beyond mil city dont they?
Yes. We have run nearly all of them, often many times over. Keep in mind you're talking to people who have played this game for years before Alerts even existed as content. To try to characterize people like us as never having traveled outside Millenium City is laughable.
Yes, because one Adventure Pack sums up the entirety of the non-Alert content, then?
Resistence is not an adventure pack niether are tons of other content, people do know there are missions beyond mil city dont they?
Yes. We have run nearly all of them, often many times over. Keep in mind you're talking to people who have played this game for years before Alerts even existed as content. To try to characterize people like us as never having traveled outside Millenium City is laughable.
Right I said I totally get that, im just stating you cannot say the content is as repetitive as doing alerts. I didnt say you specifically but please dont tell me some of the people making these comments have actually done the content, now that is laughable.
Mission content is more repetitive than Alerts. Missions don't rotate. Sure, a bank robbery is going to have the same groups in the same spots every single time, but the boss and mobs actually change. That does not happen with missions. Plus, even if you only do XP alerts, you get a bit of variety with Day at the Mall, bank robberies, rescue the mayor, etc.
The variety in Alerts is minimal, but still more than missions. Little Italy will always have Purple Gang sticking up pimply faced youths earning minimum wage. Kevin Poe will always be in the same warehouse with the same gang in the same spots and give the same irritating cut-scene you can't skip even though you've see it a billion times. Defender will always tell you how important penetration is which is no longer giggle worthy the 100th time you hear it.
Right I said I totally get that, im just stating you cannot say the content is as repetitive as doing alerts. I didnt say you specifically but please dont tell me some of the people making these comments have actually done the content, now that is laughable.
So you're going to choose to believe that people who disagree with you have no experience in the matter. Well, that's one route to take. Not the one I would have chosen.
Whats wrong with going here and doing that and this?
because 'here' isn't particularly interesting and neither was the process of getting there, and that and this aren't particularly interesting activities. On top of that any combat involved is your standard pushing over cardboard cutouts, no matter what difficulty you set it to.
See, in the new zone it's basically the same thing; go here, kill things, click on things. The difference is you're not travelling particularly far, objectives are grouped into locations to further cut down on boring travel, and when you are fighting it feels like an actual fight. That's what's right with the new zone, and so very wrong with the old zones.
Mission content is more repetitive than Alerts. Missions don't rotate. Sure, a bank robbery is going to have the same groups in the same spots every single time, but the boss and mobs actually change. That does not happen with missions. Plus, even if you only do XP alerts, you get a bit of variety with Day at the Mall, bank robberies, rescue the mayor, etc.
The variety in Alerts is minimal, but still more than missions. Little Italy will always have Purple Gang sticking up pimply faced youths earning minimum wage. Kevin Poe will always be in the same warehouse with the same gang in the same spots and give the same irritating cut-scene you can't skip even though you've see it a billion times. Defender will always tell you how important penetration is which is no longer giggle worthy the 100th time you hear it.
When you do different missions and go through the paced out content though you do run into different enemies as you do different missions, and you do have options that is why there are tons of quests/instances and environments within these instances, it takes a while for a playthrough to be the same unless you run the same exact missions. And your using the level 1 through 10 quests as an example here which is not a good one. You can always go to cannada for example.
Right I said I totally get that, im just stating you cannot say the content is as repetitive as doing alerts. I didnt say you specifically but please dont tell me some of the people making these comments have actually done the content, now that is laughable.
So you're going to choose to believe that people who disagree with you have no experience in the matter. Well, that's one route to take. Not the one I would have chosen.
Whats wrong with going here and doing that and this?
because 'here' isn't particularly interesting and neither was the process of getting there, and that and this aren't particularly interesting activities. On top of that any combat involved is your standard pushing over cardboard cutouts, no matter what difficulty you set it to.
See, in the new zone it's basically the same thing; go here, kill things, click on things. The difference is you're not travelling particularly far, objectives are grouped into locations to further cut down on boring travel, and when you are fighting it feels like an actual fight. That's what's right with the new zone, and so very wrong with the old zones.
Its because its quite obvious some people dont realize how much content is out there, and being interesting is subjective, the quests are actually interesting if your paying attention, its a super hero game im not sure what people are expecting, dark and edgy certainly doesnt belong here if that is some form of expectations with the game.
What is boring about travel in this game? Your using travel powers, most people enjoy mounted travel or travel powers in mmorpgs. And the missions do feel like an actual fight, this seems to be more about your opinion then what they actually are. And no the combat is not standard pushing over cardboard cutouts lol.
"When you do different missions and go through the paced out content though you do run into different enemies as you do different missions, and you do have options that is why there are tons of quests/instances and environments within these instances, it takes a while for a playthrough to be the same unless you run the same exact missions. And your using the level 1 through 10 quests as an example here which is not a good one. You can always go to cannada for example."
Um, missions don't change. At all. Having 100 different missions doesn't make each mission change. Canada is not a 1-10 zone. You basically have no choices for 1-10 which makes doing Westside particularly painful.
So, I thought the OP was asking people why they don't like non-alert content as a way to try and understand other people's opinions. But all it seems like you're doing is telling people their opinion and reasons are wrong. This game has nothing but hand placed mobs that do not move around, do not change type, and certainly have no mob modifiers like you see in other arpgs. I.E. zero variety and yet you keep telling me I'm wrong. That is the way the game is set up. It's not wrong and that part isn't an opinion. Me not liking that is the opinion.
"When you do different missions and go through the paced out content though you do run into different enemies as you do different missions, and you do have options that is why there are tons of quests/instances and environments within these instances, it takes a while for a playthrough to be the same unless you run the same exact missions. And your using the level 1 through 10 quests as an example here which is not a good one. You can always go to cannada for example."
Um, missions don't change. At all. Having 100 different missions doesn't make each mission change. Canada is not a 1-10 zone. You basically have no choices for 1-10 which makes doing Westside particularly painful.
So, I thought the OP was asking people why they don't like non-alert content as a way to try and understand other people's opinions. But all it seems like you're doing is telling people their opinion and reasons are wrong. This game has nothing but hand placed mobs that do not move around, do not change type, and certainly have no mob modifiers like you see in other arpgs. I.E. zero variety and yet you keep telling me I'm wrong. That is the way the game is set up. It's not wrong and that part isn't an opinion. Me not liking that is the opinion.
Im pretty sure you can do canada at low level maybe not at level 1 but the ravenspeak quest lines. And i didnt say anyone elses opinion is wrong im saying you cannot say the missions are just as repetitive as the alerts period or less rewarding because they actually are not, I did not say people cannot enjoy the alerts more you clearly only read a few posts here and jumped to the assumption.
And missions do change anyone who has done them knows this.
Its because its quite obvious some people dont realize how much content is out there, and being interesting is subjective
Then why are you telling anyone that they're wrong? And yes, implying people don't know what they're talking about is the same thing as telling them they're wrong.
And i didnt say anyone elses opinion is wrong im saying you cannot say the missions are just as repetitive as the alerts period or less rewarding because they actually are not
And why can we not say that? Is it because you think that statement is... wrong? incorrect? inaccurate?
Missions are just as repetitive as alerts. In both cases you will see different enemies from time to time, in both cases you are doing the same activities over and over, and these activities are drawn from a very small pool; both involve killing things, both occasionally involve clicking things, the only extra 'activity' that missions have is travelling over larger distances to get where you need to kill or click.
While missions have a greater diversity of rewards, these rewards are only temporarily relevant. To most people the goal while leveling up is to level up, so the most relevant reward while leveling up is XP - Grabs are generally regarded as the best source of this reward.
Its because its quite obvious some people dont realize how much content is out there, and being interesting is subjective
Then why are you telling anyone that they're wrong?
I didnt say they where wrong please show me where I literally said people are wrong? The only thing I said is people dont give content a chance and some are trying to say the content is less rewarding and and repetitive as alerts which is just not true.
I made it clear quite a few times already to you and others that I understand why older players may not want to do the content anymore, its beyond me why you keep missing this.
I didnt say they where wrong please show me where I literally said people are wrong? The only thing I said is people dont give content a chance and some are trying to say the content is less rewarding and and repetitive as alerts which is just not true.
implying people don't know what they're talking about is the same thing as telling them they're wrong.
Also, I don't know how you keep missing this: the people disagreeing with you have given the content a chance. Many chances. They still disagree with you. Maybe you just haven't done the content enough and really thought about it enough to see what we see.
I've always been with the opinion that legacy missions need a long overdue revamp. Maybe have them have rewards that are exclusive to zone-based missions only to entice more people into bothering about them.
actually a lot of the mission gear rewards, look like someone, When converting gear from old to new, just grabbed the first 2 stats and used them. it's especially obvious in the utility gear, which has some really odd stat combos.
I didnt say they where wrong please show me where I literally said people are wrong? The only thing I said is people dont give content a chance and some are trying to say the content is less rewarding and and repetitive as alerts which is just not true.
implying people don't know what they're talking about is the same thing as telling them they're wrong.
Also, I don't know how you keep missing this: the people disagreeing with you have given the content a chance. Many chances. They still disagree with you. Maybe you just haven't done the content enough and really thought about it enough to see what we see.
No not all of them, and not all of them claimed to, also just because someone saids it doesnt mean they are speaking truth, I dont them know them personally im not going to take their word for it.
And again you didnt show me anything that actually saids everyone is wrong for wanting to do alerts, I clearly stated things about the differences that was it. And regardless of giving content many chances and not liking it, I doubt many changed the difficulty as well. And the only thing I implied is some people dont give the content a chance which is actually true. Seems to me the only reason your here is because you have some insecurity with this conversation with me.
And im not trying to be rude here ive been very polite and patient with you up until this point, but think what you want, its my post anyways and I have every right to argue anyones opinion just like you. Not to mention this back and forth will get us no where, it doesnt matter if you think im saying everyone is wrong or not, what matters is the fact some are trying to say things about missions vs alerts which are not true.
I didnt say they where wrong please show me where I literally said people are wrong? The only thing I said is people dont give content a chance and some are trying to say the content is less rewarding and and repetitive as alerts which is just not true.
implying people don't know what they're talking about is the same thing as telling them they're wrong.
Also, I don't know how you keep missing this: the people disagreeing with you have given the content a chance. Many chances. They still disagree with you. Maybe you just haven't done the content enough and really thought about it enough to see what we see.
No not all of them, and not all of them claimed to, also just because someone saids it doesnt mean they are speaking truth, I dont them know them personally im not going to take their word for it.
And again you didnt show me anything that actually saids everyone is wrong for wanting to do alerts, I clearly stated things about the differences that was it. And regardless of giving content many chances and not liking it, I doubt many changed the difficulty as well. And the only thing I implied is some people dont give the content a chance which is actually true. Seems to me the only reason your here is because you have some insecurity with this conversation with me.
And im not trying to be rude here ive been very polite and patient with you up until this point, but think what you want, its my post anyways and I have every right to argue anyones opinion just like you. Not to mention this back and forth will get us no where, it doesnt matter if you think im saying everyone is wrong or not, what matters is the fact some are trying to say things about missions vs alerts which are not true.
First thing, first. It's NOt your post. The second you post something here everyone has a right to respond to you. You need to get that out of your head first.
Secondly come back to us when you have your 15, 16th, 17th alt level 40. I find it funny you assume folks haven't already done all the content the game has to offer multiple times. This mmo isn't new.
Folks have given the content a chance repeatedly. The content hasn't changed in years. And it still isn't changing as the zone they are giving us isn't changing any of the existing missions.
I didnt say they where wrong please show me where I literally said people are wrong? The only thing I said is people dont give content a chance and some are trying to say the content is less rewarding and and repetitive as alerts which is just not true.
implying people don't know what they're talking about is the same thing as telling them they're wrong.
Also, I don't know how you keep missing this: the people disagreeing with you have given the content a chance. Many chances. They still disagree with you. Maybe you just haven't done the content enough and really thought about it enough to see what we see.
No not all of them, and not all of them claimed to, also just because someone saids it doesnt mean they are speaking truth, I dont them know them personally im not going to take their word for it.
And again you didnt show me anything that actually saids everyone is wrong for wanting to do alerts, I clearly stated things about the differences that was it. And regardless of giving content many chances and not liking it, I doubt many changed the difficulty as well. And the only thing I implied is some people dont give the content a chance which is actually true. Seems to me the only reason your here is because you have some insecurity with this conversation with me.
And im not trying to be rude here ive been very polite and patient with you up until this point, but think what you want, its my post anyways and I have every right to argue anyones opinion just like you. Not to mention this back and forth will get us no where, it doesnt matter if you think im saying everyone is wrong or not, what matters is the fact some are trying to say things about missions vs alerts which are not true.
First thing, first. It's NOt your post. The second you post something here everyone has a right to respond to you. You need to get that out of your head first.
Secondly come back to us when you have your 15, 16th, 17th alt level 40. I find it funny you assume folks haven't already done all the content the game has to offer multiple times. This mmo isn't new.
Folks have given the content a chance repeatedly. The content hasn't changed in years. And it still isn't changing as the zone they are giving us isn't changing any of the existing missions.
I'm simply not getting why you can't see that.
First thing, it is my post, second I never said no one has the right to respond but people act like I dont have a right to agree with them or believe every word they say. Secondly read my comments clearly you didnt because I stated multiple times that I understand why a vet would get bored. The argument was never about content getting stale for people after a while....
what matters is the fact some are trying to say things about missions vs alerts which are not true.
I've seen you disagree with quite a few things in this thread that I know to be true.
Actually its been the same thing over and over, you seem to just want to disagree with anything I say which I know to be true. Again this problem you seem to have with me isnt going to get this conversation anywhere.
As a sidenote to adress another comment someone made, not all mobs just stand around yes many do but its mixed, and allot of mmorpgs are like that.
I've always been with the opinion that legacy missions need a long overdue revamp. Maybe have them have rewards that are exclusive to zone-based missions only to entice more people into bothering about them.
actually a lot of the mission gear rewards, look like someone, When converting gear from old to new, just grabbed the first 2 stats and used them. it's especially obvious in the utility gear, which has some really odd stat combos.
Also, they have no levels so any mods socketed work as if they're rank 1 mods.
I don't really think anyone is wrong in this thread... it's all just opinions. Nothing is forcing anyone to do alerts and nothing is forcing anyone to do missions(unless you under level 10 that is!)
The complaints about missions are all valid reasons for someone to not want to do missions...but they don't change my opinion about doing missions. I do think that everyone who plays this game should at least give missions a chance, and from what I can tell everyone who has posted in this thread has. Some people enjoy them and some people don't, that's just the way it works.
I don't really think anyone is wrong in this thread... it's all just opinions. Nothing is forcing anyone to do alerts and nothing is forcing anyone to do missions(unless you under level 10 that is!)
The complaints about missions are all valid reasons for someone to not want to do missions...but they don't change my opinion about doing missions. I do think that everyone who plays this game should at least give missions a chance, and from what I can tell everyone who has posted in this thread has. Some people enjoy them and some people don't, that's just the way it works.
Yes. There are probably some people who don't even do all the content in the game before complaining that there's nothing to do. For someone with over 6000 hours in the game, those kinds of complaints from newbies always strike me as odd.
You keep being right in that special wrong way your so good at
First of you don't know me second of all that does not confirm residence is an adventure pack, third its against the forum rules to troll and you don't know me.
You keep being right in that special wrong way your so good at
First of you don't know me second of all that does not confirm residence is an adventure pack, third its against the forum rules to troll and you don't know me.
Umm what? That comes directly from the folks who built the damn content. If that doesn't confirm its an adventure pack I don't know what does. LOL
And here is one of MANY news releases at that time you can find about the Adventure Pack known as Resistance.
http://www.mmorpg.com/gamelist.cfm/loadNews/20479/Resistance-is-Coming Champions Online News - Resistance is Coming Posted by Drew Wood on May 01, 2011 | No Comments. Be the First! The team over at Champions Online are pleased to announce the arrival of Resistance, a new adventure pack due to drop this May. Check out the trailer, screenshots and info over at the official Champions Online website.
You keep being right in that special wrong way your so good at
First of you don't know me second of all that does not confirm residence is an adventure pack, third its against the forum rules to troll and you don't know me.
Umm what? That comes directly from the folks who built the damn content. If that doesn't confirm its an adventure pack I don't know what does. LOL
Sorry typing on the phone, meant to say resistance, anyways if doesn't actually say adventure pack though in fact if you look at the other ones fhey will say comic series and I didn't see that on resistance and its a much lower level mission.
You keep being right in that special wrong way your so good at
First of you don't know me second of all that does not confirm residence is an adventure pack, third its against the forum rules to troll and you don't know me.
Umm what? That comes directly from the folks who built the damn content. If that doesn't confirm its an adventure pack I don't know what does. LOL
Sorry typing on the phone, meant to say resistance, anyways if doesn't actually say adventure pack though in fact if you look at the other ones fhey will say comic series and I didn't see that on resistance and its a much lower level mission.
Maybe they did call it one but it seems like a fairly normal mission to me compared to go the others and as I said I don't think it'd a comic series.
Okay there must be some confusion here. Are we talking about the same Resistance? Please describe the content you are talking about. I've run Resistance numerous times and it's long enough to not just be referred to as a fairly normal mission. What is in that content is sure as hell NOT fairly normal when compared to other missions in the game.
Maybe they did call it one but it seems like a fairly normal mission to me compared to go the others and as I said I don't think it'd a comic series.
Okay there must be some confusion here. Are we talking about the same Resistance? Please describe the content you are talking about. I've run Resistance numerous times and it's long enough to not just be referred to as a fairly normal mission. What is in that content is sure as hell NOT fairly normal when compared to other missions in the game.
what I meant is that it isn't the only mission do have depth, the desert low level missions lead you to an even bigger part od the desert for example anyways I disnt mean if wasn't king but not half as long as the real comic missions or as hard.
Maybe they did call it one but it seems like a fairly normal mission to me compared to go the others and as I said I don't think it'd a comic series.
Okay there must be some confusion here. Are we talking about the same Resistance? Please describe the content you are talking about. I've run Resistance numerous times and it's long enough to not just be referred to as a fairly normal mission. What is in that content is sure as hell NOT fairly normal when compared to other missions in the game.
what I meant is that it isn't the only mission do have depth, the desert low level missions lead you to an even bigger part od the desert for example anyways I disnt mean if wasn't king but not half as long as the real comic missions or as hard.
That's fine. But claiming it's not an Adventure Pack when it surely is, I find weird.
Do you know what the last encounter is? It's not a simple encounter. Sure not as difficult now in the post-On Alert area, but when it was released it was not considered a cakewalk or short.
OP needs to go play/replay Resistance! They'd probably enjoy it a lot considering they like doing content that is not alerts and such.
Pretty much. It's one of the best series of encounters in the game. And that last encounter . . . Not going to spoil it, but I never use to take seriously one of the big bads of this game. THAT encounter and Nem Com changed that. lol
OP needs to go play/replay Resistance! They'd probably enjoy it a lot considering they like doing content that is not alerts and such.
Pretty much. It's one of the best series of encounters in the game. And that last encounter . . . Not going to spoil it, but I never use to take seriously one of the big bads of this game. THAT encounter and Nem Com changed that. lol
No no no don't get me wrong I really enjoy it, I guess like they said just arguing schematics which was probably silly so I apologize
But yea it surprised me the first time I played it.
You keep being right in that special wrong way your so good at
First of you don't know me second of all that does not confirm residence is an adventure pack, third its against the forum rules to troll and you don't know me.
1: Irrelevent 2: yes it does 3: I'm looking for Sarah Conner 4: still irrelevant.
Comments
This is what ive been trying to tell people, I dont get the issue because many here seem mature and level headed enough but I do understand why a vet would want to do alerts.
It does look like open world mobs are, little by little, being buffed up now ( turns out the changes for mobs in the new zone also carry over to similar mob types in the rest of the game ), so if that process continues I might actually become interested in doing open world mission content some more( I will of course be spending a lot of time in the new zone for this very reason ). Further along in that process I think it'd be okay to add diminishing rewards for Grab Alerts, making it so that after you do 3 Grabs in a row the XP reward diminishes down to very little. The timer for that could be an hour or two, so that it encourages players to mix it up, do some grabs, do some missions.
My super cool CC build and how to use it.
I dont agree with this, let me give an example, when you do the mission lines from resistence there are allot of tactics and unique situations for you and your team, like defending areas, or having to push foward the enemies or lure them into a trap, or having to fight underwater in the sewer parts, there are plenty of unique scenerios for group settings in the content then fight enemies, then boss, then done.
My super cool CC build and how to use it.
My super cool CC build and how to use it.
The variety in Alerts is minimal, but still more than missions. Little Italy will always have Purple Gang sticking up pimply faced youths earning minimum wage. Kevin Poe will always be in the same warehouse with the same gang in the same spots and give the same irritating cut-scene you can't skip even though you've see it a billion times. Defender will always tell you how important penetration is which is no longer giggle worthy the 100th time you hear it.
[at]riviania Member since Aug 2009
Oh and.. because 'here' isn't particularly interesting and neither was the process of getting there, and that and this aren't particularly interesting activities. On top of that any combat involved is your standard pushing over cardboard cutouts, no matter what difficulty you set it to.
See, in the new zone it's basically the same thing; go here, kill things, click on things. The difference is you're not travelling particularly far, objectives are grouped into locations to further cut down on boring travel, and when you are fighting it feels like an actual fight. That's what's right with the new zone, and so very wrong with the old zones.
My super cool CC build and how to use it.
Its because its quite obvious some people dont realize how much content is out there, and being interesting is subjective, the quests are actually interesting if your paying attention, its a super hero game im not sure what people are expecting, dark and edgy certainly doesnt belong here if that is some form of expectations with the game.
What is boring about travel in this game? Your using travel powers, most people enjoy mounted travel or travel powers in mmorpgs. And the missions do feel like an actual fight, this seems to be more about your opinion then what they actually are. And no the combat is not standard pushing over cardboard cutouts lol.
Um, missions don't change. At all. Having 100 different missions doesn't make each mission change. Canada is not a 1-10 zone. You basically have no choices for 1-10 which makes doing Westside particularly painful.
So, I thought the OP was asking people why they don't like non-alert content as a way to try and understand other people's opinions. But all it seems like you're doing is telling people their opinion and reasons are wrong. This game has nothing but hand placed mobs that do not move around, do not change type, and certainly have no mob modifiers like you see in other arpgs. I.E. zero variety and yet you keep telling me I'm wrong. That is the way the game is set up. It's not wrong and that part isn't an opinion. Me not liking that is the opinion.
[at]riviania Member since Aug 2009
And missions do change anyone who has done them knows this.
And why can we not say that? Is it because you think that statement is... wrong? incorrect? inaccurate?
Missions are just as repetitive as alerts. In both cases you will see different enemies from time to time, in both cases you are doing the same activities over and over, and these activities are drawn from a very small pool; both involve killing things, both occasionally involve clicking things, the only extra 'activity' that missions have is travelling over larger distances to get where you need to kill or click.
While missions have a greater diversity of rewards, these rewards are only temporarily relevant. To most people the goal while leveling up is to level up, so the most relevant reward while leveling up is XP - Grabs are generally regarded as the best source of this reward.
My super cool CC build and how to use it.
I made it clear quite a few times already to you and others that I understand why older players may not want to do the content anymore, its beyond me why you keep missing this.
My super cool CC build and how to use it.
actually a lot of the mission gear rewards, look like someone, When converting gear from old to new, just grabbed the first 2 stats and used them. it's especially obvious in the utility gear, which has some really odd stat combos.
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And again you didnt show me anything that actually saids everyone is wrong for wanting to do alerts, I clearly stated things about the differences that was it. And regardless of giving content many chances and not liking it, I doubt many changed the difficulty as well. And the only thing I implied is some people dont give the content a chance which is actually true. Seems to me the only reason your here is because you have some insecurity with this conversation with me.
And im not trying to be rude here ive been very polite and patient with you up until this point, but think what you want, its my post anyways and I have every right to argue anyones opinion just like you. Not to mention this back and forth will get us no where, it doesnt matter if you think im saying everyone is wrong or not, what matters is the fact some are trying to say things about missions vs alerts which are not true.
Secondly come back to us when you have your 15, 16th, 17th alt level 40. I find it funny you assume folks haven't already done all the content the game has to offer multiple times. This mmo isn't new.
Folks have given the content a chance repeatedly. The content hasn't changed in years. And it still isn't changing as the zone they are giving us isn't changing any of the existing missions.
I'm simply not getting why you can't see that.
My super cool CC build and how to use it.
As a sidenote to adress another comment someone made, not all mobs just stand around yes many do but its mixed, and allot of mmorpgs are like that.
...deal with it.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
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The complaints about missions are all valid reasons for someone to not want to do missions...but they don't change my opinion about doing missions. I do think that everyone who plays this game should at least give missions a chance, and from what I can tell everyone who has posted in this thread has. Some people enjoy them and some people don't, that's just the way it works.
My super cool CC build and how to use it.
You keep being right in that special wrong way your so good at
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
And here is one of MANY news releases at that time you can find about the Adventure Pack known as Resistance.
http://www.tentonhammer.com/videos/champions-online-reveals-new-resistance-adventure-pack-details
Also:
http://www.mmorpg.com/gamelist.cfm/loadNews/20479/Resistance-is-Coming
Champions Online News - Resistance is Coming
Posted by Drew Wood on May 01, 2011 | No Comments. Be the First!
The team over at Champions Online are pleased to announce the arrival of Resistance, a new adventure pack due to drop this May. Check out the trailer, screenshots and info over at the official Champions Online website.
Please describe the content you are talking about. I've run Resistance numerous times and it's long enough to not just be referred to as a fairly normal mission. What is in that content is sure as hell NOT fairly normal when compared to other missions in the game.
Do you know what the last encounter is? It's not a simple encounter. Sure not as difficult now in the post-On Alert area, but when it was released it was not considered a cakewalk or short.
Good luck to you. Heading to bed.
My super cool CC build and how to use it.
But yea it surprised me the first time I played it.
2: yes it does
3: I'm looking for Sarah Conner
4: still irrelevant.
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