Seems since the patch hit, Voracious Darkness now costs 3 advantage points and only stacks to 5. Was Blizzard Entertainment involved here? Because this feels like a massive overnerf. My dark-sorceress-themed character is having a really hard time justifying taking Ebon Void over something more overused, like Force Shield + Sheath. How unfortunate.
So uh yeah, as the title implies, is Voracious Darkness still worth having, or is it (and Ebon Void in general) done for?
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That +10% bonus all damage resistance which stack 5 Times is still really useful!
If I remember well the damage resistance resistance goes before the Defensive Layer bonus, that's why its very good for Tanks and DPS
If you have 3 points to spare I still recomment using it, i kept mine to one of the my characters
Conviction, I suspect, will be next.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Oh shut it, it already got nerfed with Global Cooldown nerf
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Block timing explained
Like others have said, having that substantial of a defense buff, both lingering after a block and while blocking, is extremely good. Even in its current state it blows the Psi-Shield advantage out of the water, which totally justifies the higher AP cost.
Oh well. Outside of TA you don't really need Ebon Void on a tank. And inside of TA... I've pretty much stopped caring; the fights are boring and the rewards aren't worth the time.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
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Block timing explained
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* I mean this in the practical sense, not the mathematical sense. Knock resistance clearly does reduce the chance for any given attack to apply its knock effect. Unfortunately, the practical result is that, no matter how much knock resistance you have, you will still get flung around like a ping pong ball - just maybe not quite as soon into the fight.
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Block timing explained
Actually Bluhman, check the updated description of Laser Knight!
33% resistance to knock effects
It always gave Knock Resistance! Who knew? I didn't until yesterday! and I ADORE this Shield
Looks like the change was glitched.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
my bad then!
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Block timing explained
This also means that by not visiting the PH--which I might not do on a level 40 toon anyway, I get to keep the old version of the power.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
My HW got a Free Retcon, and not a Forced one!
Check it out, you should have a free retcon in your HW characters as well
I Got Annihilate back without wasting the Free Retcon!
I'd like to hear from someone using the current incarnation of Ebon Void + Voracious Darkness about whether or not it's still good. While the character's build does have advantage points left over, I was hoping to use them on travel powers or luxury stuff, but if VD is still decent...then yeah. Easy come, easy go I guess.
Granted, I'm not counting Resurgence, but that's an AD with a long cooldown. It's more of an "oh scrap!" button. Also, there is the new Absorb Heat power, but I've not played with it yet to determine how good it is. But by it's description, you need to setup for it to be effective (lay down those Clinging Flames).
IMO, we don't necessarily need to nerf Conviction. We need more options for one-shot self-heals.
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So while we do have several self heal options only Conviction is a truely viable and solid self heal, and even it has its own set of problems... it only heals for an upwards of like 528 without bonus healing and it's got the highest base energy cost of all self heals... so I really don't see Conviction getting a nerf any time soon... We'd need a broader array of reliable self heals before that happend.
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Block timing explained
Anyway in general, yeah I really don't think Conviction needs a nerf--it's only popular because it has so few true competitors due to its unique nature. The temporary hit points it supposedly provides could probably go away though, considering they drop off immediately if something hits you, regardless of the damage.
Unless we get EVEN MORE of them, i don't want to hear anything about nerfing convction
People seem to think that Conviction is perfect, well... ITS NOT!
Conviction is also one of the few Theme-Neutral healing powers, you just Flex and Survive, you are Determined to live!
The annoying visual aura will just go away once you get hit, no biggie
The only nerf I can think is to make Conviction Cooldown NOT being effected by CDR cooldown, and I wouldn't mind because I will STILL use it!
All my builds have 2 self healings powers, I don't trust my survability on OTHERS
You and me Both!
I ALWAYS hated the build mentality of using only Convction for triggering MSA
its... HORRIBLE! Look how much conviction costs
MSA exist for builds with Multiple CD Powers, not just one!
You can make it target only yourself
Just uncheck the option, assist ally on targetting
Anyway, I ran a toon with the new version of Voracious Darkness. It is not as good as before, but the stacks build and you get some defense. I think it performs better for defense than Force Sheath or TK Shield, though you have to wait to build up the stacks, unlike the other two persistent blocks.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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Similar to how all active offense or active defense powers trigger a shared cooldown, these self heals would need something similar. Thanks, this is what I was hoping for. I still took Ebon Void on that character because it really fits the theme, but I decided I'd keep VD near the top of the power stack so I could remove it, just in case.
Also, I've seen many people claim that the heal from EV carry's over with VD... I have NEVER seen proof of this... I've tested repeatedly and it has not once carried over.
Holy Water is fine if you have better gear but you have to have it target yourself for it to heal you, atm, for my healer it heals back 800+ HP over the seconds it active.