So I just tried to do Cybermind with a pick-up-group, and oh boy, what a disaster once we reached the boss. First, nobody knew what to do even when Socrates told them. Now, it's not that people are stupid, but the information is conveyed poorly or what she says does not line up with what you observe during the fight.
See, at first, the group thought we needed to jump into a colored pillar based on what color square Cybermind was standing on. He was standing on yellow, so we jumped into the yellow light and then we got one-shotted.
Next, he was standing on red, so we jumped in the red light and then jumped onto his red square with him. Everyone was one-shotted.
So, nobody knew what to do, despite the game trying and failing to tell you what to do. I even went online for a guide, and even then the guide had me mystified. Almost like all the information in the guide and the game is conflicting and wrong.
Now I move onto my second point, is this kind of boss fight reasonable for a pug system? Do you edxpect everyone in the whole game, no matter how new they are, to be able to get this done? Especially with the inaccurate information provided. This is a boss fight that should be an instanced boss fight, like Teilios Tower, Stronghold, The Viper Nest, and so forth. I'd recommend either tweaking it to be less of a drag, actually making it perfectly clear what you're supposed to do, or make it an instanced dungeon. I've seen people mock Cybermind in Zone chat, and it's no wonder hardly anyone was queueing for it and it took me a long time to get into the alert itself, which made it all the more of a shock when I realized how bad and unreasonable Cybermind was. Doesn't that tell you something? That nobody wants to do Cybermind and it is the subject of ridicule?
Now don't get me wrong, I like this game, but there is a serious problem the developers have with conveying accurate information. This is a problem I've been experiencing all through the leveling process as well as in the Zen Store, information is worded poorly, not specific enough, and so on, and I'm constantly seeing people in Zone chat asking for help in understanding what the game/the zen store is trying to tell them.
Please do not see this as an attack on the game or the developers, I only want the game to be improved. Yes-Men and Fan-Boys lead only to ruin, improve the game, speak up and let the developers know, they will appreciate the feedback.
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Sounds like that might have happened to you, actually; her statement for the data rain attack is "enable colored upgrade and then stand on a matching surface" - I.E. what you said you did the second time (move into red pillar, get buff, then go stand on red square) was correct.
Epic Stronghold
Block timing explained
"it IS an instanced"
What I meant was, an actual "dungeon" you go to. I all ready explained what I meant so I'm surprised you pointed this out.
"That's odd -- that should have worked."
Which is probably why I thought the information Socrates was giving me was wrong. I stood on the Red Square and was killed in a few consecutive ticks of, whatever he hit me with.
As for the sound bug, yeah, I got a few moments where text was appearing at the bottom of the screen, where Cybermind was talking to us, but no dialogue was heard.
They were either not getting to the panel in time (1 tick should not one shot though)
or
They jumped in and out of the light too quick and didnt receive the corresponding buff.
Or they could be dieing to Cybermind's attack since they do residual AoE damage, but it's not enough to one shot even the squishiest of players.
To break down the fight:
1st Bar is basic mechanic. He turns on the panels on the floor, you go stand 1 sec in the corresponding light till you get the buff, then go stand in the respective panel. Even if you are melee without lunge you got enough time to do so before he fires his AoE unless you were standing opposite from the light you needed, which you shouldn't do. He doesn't move from the middle of the arena for a reason. You are supposed to fight him there.
2nd Bar he will summon 3 colored squares. You can only damage the square after getting the corresponding light buff, ie. to damage red square go stand in red light. After killing all squares he reverts to 1st bar mechanics.
3rd Bar he will grow large and turn into a color. Whoever has aggro should get the matching color buff because after a while he will start doing huge unblockable damage on whoever has aggro.
I agree the information is not well conveyed ingame, but after the first wipe through observation and analysis you can figure out the gimmick that will carry you throughout the whole fight. First time I did it I was expecting the gimmick to switch on his last bar and have you get an opposite color (Red for Blue, Blue for Yellow, Yellow for Red, or sth like that), but nope. Once you figure it out there is nothing hard about this fight.
Epic Stronghold
Block timing explained
And if I don't crash, the mission still doesn't count as completed. I just dropped Vigilance on all my toons. It's not possible to complete.
you missed out his aoe atatck which happens just after everyone has run to the lights then squares, I block as soon as I get on the square to avoid getting splatted.
get killed when he does and you stay in the room, while everyone else goes to the reward room.
you get dc'd while in the alert, you go to the front room and can't get back in.
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For some reason "No AoE attacks" is confusing to some people.
If there's anything you want cleared up, please let me know. AoEs do not trigger the regeneration of the walls. The regeneration triggers if the currently damageable wall is not being hit.
Im sick of this, i have run the hell out of this alert thousands of times with my Alts to know
I don't know who spreaded this fake rumor, but it REALLY gets on my nerves
It's true, attacking the black walls DOES NOT make the walls regen
Those people DON'T even attack the active firewalls to stop the Regen
To cancel, simply deliver some damage to the wall until the buff disappears.
This is similar to the DPS check on Teleiosaurus.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Im sick of this, i have run the hell out of this alert thousands of times with my Alts to know
I don't know who spreaded this fake rumor, but it REALLY gets on my nerves
It's true, attacking the black walls DOES NOT make the walls regen
Those people DON'T even attack the active firewalls to stop the Regen
The main point, though, is "is it reasonable to expect a pug to do this" ? If it requires a trained and coordinated team to be assembled before running, then it shouldn't be on Alert. And as all ready discussed, it's also buggy and doesn't convey information to the players properly.
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Everything that the Cybermind alert asks you to do does not strictly require multiple people. In fact, you could solo the whole alert and be able to complete it if one had enough stats; unlike lairs such as Teleios Ascendant or Therakiel Temple, there's no mechanics in the instance that require you to work directly with ally positioning and condition to keep your team alive (i.e. coordinate) - everything players do to survive in Cybermind, they do purely to keep themselves alive.
Granted, being forced to solo Cybermind due to all your allies dying does make the alert take ages, since you're basically going at 1/5th the normal speed, so I prefer to teach others how to move properly to keep themselves alive.
I fully agree, the messages the game gives out to survive his attacks are buggy and insufficient, but once you actually understand how it works it really isn't hard to get by at all.
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Whoever you are, be that person one hundred percent. Don't compromise on your identity.
As to the actual cybermind fight: I have soloed it before, the number of probes you fight seems to scale, less people means less probes. Sadly though I didn't get credit and so I needed to fight him again. That's my biggest beef with the Cybermind alert: occasionally not getting credit. It happened once this cycle.
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Block timing explained
Epic Stronghold
Block timing explained
Most alerts people just pile onto wall #1 and it's over in a few secs.
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So the easy way to avoid excessive regeneration is to just go around hitting red walls.
The no AoEs tactic does work if everyone goes along with it - but risks backfiring horribly if your team isn't all on the same page.
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Bluhman's guide was the first thing that popped up on Steam Overlay. After spending enough time reading it, I figured out what to do by that point.
His guide would've been enough, but considering the numerous number of problems this custom alert has(excluding everything else in this game not working or bugged), majority of this joke of community with high hatred towards alot of things(including this custom alert) and several attempts that I try and explain what to do to those rando ATs or FFs that had just recently got into the game and not have them listen to me at all, I suspected it was NOT enough.
I run a 50/50 chance of someone decided to zerg-rush the Cybermind room and lock everyone else out vs there not being enough DPS to destroy the Firewalls.
Also, as has been stated, there is no reason you need to do it with a bunch of clueless newbies, if you don't want to help them. Put together an experienced team and queue it up. You are just making it harder on yourself on purpose and then complaining about it because you don't want to take advantage of the features of the game available to you. That's all you.
The glitches are an entirely other story.
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Used to be coach on the forums. Still @coach in game.
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Used to be coach on the forums. Still @coach in game.
Not even a matter of me specifically.
I like the Cybermind story arc. I think the three missions are good trainers for players trying to get their head around the tougher enemies and more complex mechanics of lair and upper-tier missions. Bugs are obviously bad but the only design element which is poor is the player lockout mechanism. New player mistakes shouldn't inconvenience and punish other players to the extent of being completely locked out. It's unnecessarily punitive and really should be time locked - 30 seconds to 1 minute.
In fact, most players seem to take a couple of steps into the room and then actually wait for everyone else.
I did have one group with someone that did not know the fight, said nothing until after they were KOed, and then spent the entire rest of the fight complaining about things.
That was a slow fight... I *do* show up to fight cosmics and have zero desire to solo Cybermind unless necessary.
I mean, why? It's not a challenge so much as it is just repetitive.
Yeah, you still need to handle all of the color puzzles, but they aren't complicated. That's mostly a "can I beat Cybermind before someone knocks on my door for some reason" or a "Can I beat Cybermind before I have to go to the bathroom" challenge, not a game-skill or build challenge.
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Seems about as rare as getting a reward from Forum Malvanum.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Epic Stronghold
Block timing explained
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