By now i have to say i was able to life with the Lockboxes, the gambling and some Grinding in games overall, but the latest changes make me mad and sad all together, first the Onslaught Villains Stuff putting stuff behind a big Grindwall, then the Recognition stuff put behind a Grind wall now this Nightmare Invasion event grinding but ok.
What drives me crazy is, making the open world daylis 3 men misisons, the Elder Worms groups are ok and somewhat normal and can be beaten alone but what the hell is up with the Horrors beeign gorups of several Super and Master Villains, the problem i mainly have wtih this even if you team up you have problem finding those groups and if oyu do try geta team together before someone else kilsl them with his uberbuild.
The Collosus is ok, Open Mission like Takofanes or Clarence wehre oyu need alot of peopel anyway and ncie taht costumes form the store can drop form them aswell so safes some grinding.
But yeah my point with al lthis is that CO slwoly drives me away, i am not havign fun anymore wtih it becasue i not want to do the same stuff over and over for stuff oyu not even can get now in like 10 days each, i not even care for gear like the Heroic gear, but for the costuems but the prices are ridiclious by now consdiering also how less possibilitys we have to get recognitions anyway already. The new Teleios Tower for example, maybe bad luck but i never got a group for it or was able to get in queed.
But yeah the Grind is the most thing that annyos me, how much you have to do for jsut one costume piece, grind belongs in MMO's since hey started, but give us also Gameplay and Missions we want to repeat on our own and not feels forced to do and let it feel rewarding and not a waste of time especialy if you payed for the game and stuff like powers also are behind a Grindwall which by now is ridiclious.
CO for me was always about creating things, new costumes and builds that go with it, but if you take away my cosutmes and lock them behind those Grinding i start to lose interesst. Hell i was considering buyign soem Zen agian extra for once even but by now i see no point in wasting any more money or time in this game. I will stay around for sure but if it contineus like that, i won't pay a damn thing anymore to this and i am sure i am not the only one thinking like that, congrats to loosing customers PWE, because this are not updates in my eyes, this are puttign locks on everythign we might could enjoy. And yes tehy need to make money to keep the game running, but not like this.
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This is a big journey, so far if you're reading this, wish you a good day
Silverspar on PRIMUS
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As a wise man once said: Hell is other people. They are the boundary markers of your freedom, and see how they relish it.
While sure, teamwork is an important part of MMOs, the idea that everything worthwhile must be done in a group is an archaic concept that no modern mmo worth a damn subscribes to. The fact that the OP doesn't want to deal with grouping at every twist and turn is perfectly fine and in no way implies that he wants everything "handed to him." Maybe he just wants to log on and enjoy actually being a superhero who fights back the bad guys solo instead of just another party member in a mandatory Everquest group.
Tony Stark may be a part of the avengers, but he does plenty of solo ****-kicking as well.
Epic Stronghold
Block timing explained
As far as the op goes:
But in general, the game is being updated to be teaming oriented. Everything, including getting tokens, goes faster in a team. I have my theories about why this is. But as I said last year, "If you don't like change, it's time to take a break from CO"
The game is changing and it's changing fast. If my guess is right, this game is going to be very different by the end of the year. Now might be good time for those who don't like change, to take minor vacation and come back when the dust settles.
Epic Stronghold
Block timing explained
Tony Stark doesn't do plenty of **** kicking solo and he sure doesn't tackle world ending phenomena by himself, he handles small things. I know you try to over stretch your imagination but most of this event can be done solo to boot anyways. I already get it that you've already made up your mind and continue to spread the misinformed lie of that only the top of the heap can do something but it's painfully obvious the only one holding you back, is you.
This is an MMO, time to get over that fact.
Silverspar on PRIMUS
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As for the OP, I had a little trouble parsing your statements (spelling and grammar are very important when we don't have things like inflection to rely upon for communication), but overall, if you're not having fun, go play something else for a while. Life is too short to do things that aren't fun (unless you get paid for them, of course). You can always come back to CO later - it doesn't appear to be going away any time soon. I've been on a bit of a break myself lately, but I'm starting to get back into it again.
- David Brin, "Those Eyes"
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Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I haven't tried the event yet (I'll be on later, but not right now) but unless the "group with 3-5 people" is a hard-set requirement, it'll probably be easy enough to solo.
To put it as simply as possible: It's okay for a MMO to have meaningful content for solo gameplay. Not everything has to be a mandatory groupfest. The days of Everquest-style forced grouping have long since been abandoned.
- David Brin, "Those Eyes"
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Epic Stronghold
Block timing explained
1) MMO is Massive Multiplayer Online. Content is always going to be geared towards reasons to group. Developers assume you are playing MMOs because you want to play with a community.
2) Events are not designed for you to acquire everything their first time around. Otherwise it would be like events of the past where veterans just completely ignore them because they unlocked everything on the first day it came out.
Experienced players know you have to form teams and queue the team, or form a private queue (for Rampages). Newer players often do not know that, since they are trained to click to queue for Alerts. There might a significant language barrier, too.
My solution is simply to better advertise/explain queuing teams and forming private queues. Players do that in zone chat sometimes (I have and Spinny have, for instance.), but maybe it isn't enough.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I think maybe the best advice in the thread so far is to just play something else for a bit. The moment you find yourself thinking "Aw geez, you mean I have to play the video game for X hours before I can get Y reward that is only relevant in said video game?" then that's probably a sign that you're bored of said video game, and even getting handed every reward in the game won't solve that for you ( in fact, common sense tells us it would actually have the opposite effect! ).
From my testing, large parts of the Nightmare Invasion are actually possible to do solo. Of course, you won't be able to just stand there and spam aoes and hope to be successful... which I am guessing is the sort of thing the OP tried. On PTS I'm actually giggling with delight at the kind of fun you can have soloing these groups.
Which is unfortunate for me, because I'm likely never going to get to solo these groups once this content hits live. Folks want to act like you'll have to actually look for a group to do this, but the reality is there are going to be swarms of players heading for these groups anyways. You're not going to have to look for a group, the group will already be heading there.
Nobody needs the pathetic 3 npc groups that these events have had in the past in order to be able to participate. None of you are actually that pathetic, despite how hard you want to argue to the contrary.
PS - the game has plenty of solo content, so I don't know why you're so desperately arguing the case for it being added to the game. GCR has been stated to be awarded for group content only, SCR and many, many other rewards on the other hand can be acquired through solo play. This is still probably a more solo-friendly game than any of those other mmos you're thinking of.
My super cool CC build and how to use it.
1) The SCR item price hike (which is clearly here to stay and completely invalidates Heroic tier gear)
2) The OV respawn nerf breaking people's ability to get the daily done within the 15 minute time limit. Thankfully further changes have been made to make this content actually tolerable again--this time in a less-broken way than instant respawns. Overall, I'm pleased with this now, so it can go off the list.
3) The cosmics were offputting to me because of the choice to implement wonky anti-leecher mechanics (because big bad leechers are apparently everywhere and totally ruin everything) instead of making sure everyone who participates actually gets the credit they deserve.
4) In line with #3, I've yet to get quest credit for a single Colossus in this event even. It's that broken Clarence garbage all over again, but since there's an active team now, maybe it will get fixed? Who knows at this point.
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Edit: That said, this game is fairly solo-friendly...or was initially which is why I got hooked on it. I'm all for them adding group-heavy content, but I'd like to think they're still keeping in mind that not everyone wants to play Everquest or Final Fantasy XI, where it's get grouped or don't play at all. That design concept is a closed chapter in MMOs, and for many very good reasons.
Still, it's far from the most solo friendly game I've played though. STO wins that award no contest, and overall, it's a better game because of that.
I've tanked, healed, and dps'd the cosmics, and I've never not gotten credit, and I haven't done anything special or unusual to make that happen so you might want to stop listening to whoever's telling you you'll never get credit and actually go do it. The "big bad" participation thresholds you're so worried about are actually really low, so you would have to barely do any damage, healing, or tanking across the board not to get any credit or rewards at this point. In case you ever find yourself tanking the dogs on Kiga, take note that there is a lot of time between bites for you to spam some damage onto the dogs - some tanks don't end up getting credit there because they spend too much time blocking when they should be attacking - this also ensures that you have more solid aggro on your dog and they don't run off to chow down on some unsuspecting healer. Also note that dying in these events lowers your score, so learn how to survive the things - it'll improve your score significantly.
As for the nightmare event, yeah it has some bugs. Hell I discovered a very important one personally regarding rewards, and in the process of confirming it I gave up a chance at rewards for two whole fights, so now that one is also going to be fixed. In case you're curious, it has to do with the credit that the orbs should be giving - they're actually intended to give a good amount, and currently aren't. Future orb enthusiasts can thank me for catching that one ^_^
As for the SCR price adjustment, which players is this not keeping in mind? People who don't have a lot of time to play? How exactly do you keep those players in mind... by making everything so cheap that the people who do actually have time to play get it too fast? Or do you mean impatient players who just want it now? Well fact is you can't cater to those players since they're impossible to please, so better to ignore them. Fact is, you can get SCR fast in this game - the only thing stopping you is that you're not willing to do the things. They gave you the options to get the currency. If you don't take those options then that's not them not keeping you in mind, that's you choosing to acquire the rewards more slowly.
As for #2, if it can be left off the list, then why wasn't it left off the list? I mean, if you're just going to keep complaining about things even after your demands regarding those things have been satisfied...
As far as "solo player" vs "group player" I have a feeling that there isn't actually some sort of divide down the middle of the population with each player standing in one of those camps. I think it makes a lot more sense that the majority of players are both, and sometimes feel like soloing, and other times feel like grouping, and the game definitely keeps those kinds of players in mind.
My super cool CC build and how to use it.
You will soon find that if you have complaints or suggestions, you will mostly be condescended on by the "faithfuls" and disregarded by the developers.
Your complaints are valid issues that a proper customer service representant would address one by one, but this game has no such commodity as a communications department suited for player-to-team relations. It's not that the game has so many players - it doesn't.
They simply do not invest into such small-scale issues as user satisfaction.
The devs are not customer support and they are not intending to be. Which is fine, they have their own jobs to do and players complaining shouldn't be their problem. The issue is more that user satisfaction amounts to very little and this game is not designed for the players but for profit. The whole thing boils down to making it so tedious that you spend real money to buy some of the pieces, or open lockboxes / spend on keys to get drifter boxes with.
The reason the new power costs 650 tokens for example is that 1 token is 2 drifter salvage, as drifter salvage has been largely unused and players have literally thousands that they can do nothing with outside these events.
tldr they want your money so they pull **** like this.
Never feel like you HAVE to keep playing one single game...and never feel bad about needing a break from said game.
Doing so is the best way to ensure the longevity, and excitement, of a game, for yourself...in my opinion.
VARIANT
"Nearly all men can withstand adversity, but if you want to test a man's character, give him power."
-Abraham Lincoln-
While I agree with alot of the grinding issues, I can not even begin to fathom how this will work out. The grinding, sure, removing yourself from, that, but what about the other parts?, Like Missions/Nemesis Missions, making new costumes or clubbing or so. etc.
I'm going to take this one on ..because well reasons. Let's face facts, this game has made all the money it's ever going to make from PC players. Lifetime subs from six years ago, have already earned out their value. Most serious PC gamers found this game much too easy and moved on to other games.
All of these changes (in my theory) have nothing to do with us existing PC gamers. They have to do with future console gamers. I'm 100% certain that this game is going to end up on consoles. That's why you seeing more grind. We are basically guinea pigs right now. A glorified test environment being used as they prepare for the next phase in their business.
No amount of complaining is going to stop PWI from their plans of moving all of their games to consoles. Even if this game only earns a tiny amount of money from console play, it will be more than it earns from PC gamers now. As a community we've outlived our monetary usefulness to PWI. I'm not saying that to be mean, it's just common sense. CO is entering the age where most mmo's get scrap-heaped, but we're seeing a drastic change in direction. We're also seeing really rapid development.
Also, sweet baby jeebus people, spell check your danged posts. You see those red wavy lines underneath words. That means you spelled something badly. Right mouse click to correct. It only takes a few seconds.
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My characters
My super cool CC build and how to use it.
My super cool CC build and how to use it.
This was single handedly one of the worst decisions made. How can anyone defend and support it is beyond ridiculous and proves the forums are just full of dev supporters who don't care for actually improving the game and experience but rather welcome whatever new thing might come about without questioning it.
Zen prices were the beginning, together with the lockboxes. And these events are even worse. You get a couple of days to get some tokens to unlock a few things from the vendor OR you could BUY keys to get Drifter Salvage exchange, because money. These practices will drive players away and they already are.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Epic Stronghold
Block timing explained
New method: to acquire drop X, farm the mob that drops it or farm SCR.
The second method gives you twice as many options, and therefore increases accessibility.
Epic Stronghold
Block timing explained
Making something cost 950+ SRC plus other tokens is -NOT- an 'easier' way to get them. Nor is it a fun one. It's a chore and in no way gives people motivation to even bother.
Thank you for this Spinnytop, this was a big help..
Epic Stronghold
Block timing explained
Not only drive this updates and changes me away now but this arrogant community. I did farm my stuff i had nothign agaisnt girnding, did the mechanon misisosn, did adventure packs, farmed questonite, but becasue i nto can paly liek 8 hours straight each day i am the one who is lazy and shows no will to work for stuff?
Sry random drops and stuff are part of MMO's and you can have bad luck i knwo taht, but such alternatives with such prices is just a middle finger from the developers to the playerbase.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
There's a fair proportion of the community who are just interested in trolling anyone who complains. You'll work out their names soon enough. Don't be put off. The levels of grinding being introduced to the game are silly and it is putting people off playing, especially the people who play for an hour or two a day because they like the game, not out out of a desire to be top player and have the bestest.
Just look at how people with freeform typically tend to build their DPS and support characters. Do they make their DPS frail and their support puny so that their characters pretty much require a group to function at their full potential? Or do they give some self-heals and defense to their DPS, and outfit their supports with enough offense to stand on their own when needed? Let's put it to you this way: Statwise, the difference between merc gear and heroic gear is pretty small. Unfortunately, with the SCR price hike, the difference in time required is pretty much this:
Merc: You can outfit yourself with a full set of this in less than a day. Grind smashes, get money, buy merc gear from the auction house. This is good though, because it helps spring players into the endgame stuff without forcing them into a more drawn out "miserable phase" of grinding at max level for what's effectively starter gear.
Heroic: Takes who-knows-how-long now. It only took a few days per item before, which was actually fine when you consider that it's only a small step up from merc gear.
So what exactly is the intended progression path? Merc first, then heroic? Straight to heroic? I can promise you, most people just skip the heroic step entirely now because their time is better spent working toward the stuff that comes after heroic.
That's why I disapprove of the price hike. I'm fine with earning my stuff, but with the SCR price hike, heroic gear has literally become too much work for too little reward. Don't be dense. I'm not "complaining" about it anymore because it's been patched up for the most part. I only mentioned it because it was something I took issue with in the past. That list was kind of meant as a history of changes I found distasteful at various points. "Having a feeling" isn't the same as "having actual data." And no, it's not some hard divide. Never once said it was. Players generally will favor one type of gameplay over the other, but yeah, most like both in varying degrees. I personally like mostly flying solo, but I also enjoy the occasional alert--I'm probably one of the few people who actually likes Cybermind.
When you consider how many complaints show up in zone chat from people who can't solo the unstable rifts and elder worm thingies, and when you see posts by people using language like "forced grouping," it should be pretty obvious that quests like those seen in this event are something that a fair amount of people would prefer to do on their own.
Players really shouldn't be told to group up for everything.
I submit that if you feel you must grind, the issue may be with you, rather than the game.
- David Brin, "Those Eyes"
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