I notice this game has the trinity- heal, DPS, tank... But why? Any time I join an Alert, the team's a mismatched mess of toons, often only able to complete the alert because of a freeform character or two in the group that can do all roles.
If grouping is going to completely ignore your selected role and make groups of 4 tanks or 4 DPS or no tanks at all so the healer gets all the aggro, why bother with roles at all? Why not just make all characters freeform? Because money?
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But on the flip side, it's baseless to claim roles don't matter in this game, because a good tank or support can be invaluable to a team in a rampage like FnI or TA.
Silverspar on PRIMUS
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- David Brin, "Those Eyes"
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because Freeform was what the game was made for. The roles are to help different builds get bonuses, depending on what you are building.
AT's were added when it went F2P.
AT's have more defined roles, which still can be something else. Glaciers are tanks but work perfectly well as DPS.
Warden is a ranged support -lightning/healer, she plays in ranged dps role but can heal and res , as well.
I'm levelling a Grimoire , which is supposedly Support , I've tanked alert bosses on it.
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- David Brin, "Those Eyes"
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I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Alerts don't require a tank and a healer. What they require is team work. If you lack team work, then even having a tank and a healer won't carry you through that alert. It's funny, but one thing I've noticed is that often when people que up for this team content and it doesn't go well, the first thing they do is head for that exit button. You would think they would take a half a second and say "hm... how can we get through this" and then fall back on good old fashioned, simple mmo teamwork strategies... but no, they do the heroic thing and bail as fast as they can. I get the feeling that these people are the ones most likely to use the line "But it's a super hero mmo, we're supposed to be overpowered super heroes".
So the next time you're failing an alert, don't think to yourself "aw, we don't have the roles for this, better quit". Think to yourself "what are we going to do with the roles we have to beat this". You know.. the thing that your heroes from the comic books would do, instead of running away.
Here's a free tip: Block is incredibly powerful.
My super cool CC build and how to use it.
To succeed at an alert:
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Block timing explained
CO is the only MMO I know of where the game is harder as a lowbie than it is as a higher level.
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Block timing explained
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we played serial aggro,
as soon as one person got it , they blocked, everyone else attacked.
next person gets aggro, they block, rest attack.
repeat till all mobs and boss dead.
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I should have said instead, "Why have roles if the teaming system is going to flat out ignore them?"
Epic Stronghold
Block timing explained
My super cool CC build and how to use it.
Also, I suspect roles are ignored in most non-WoW-sized MMOs because it means shorter queue times. In WoW, you queue for a specific role. Tanks, as well as healers to a lesser extent, usually get in nearly instantly. DPS (the ezmode low-responsibility role) typically takes much longer. Sometimes as much as 15-30 minutes.
Yeah, imagine waiting THAT long when all you want to do is get your 3 loathesome bursts out of the way for the daily. I actually enjoy alerts where the rest of the team is underperforming. It lets me feel like the hero.
Well, unless I'm on a level 10-20ish character. God those levels are so poorly-tuned without heirloom cheese. That's a large part of what makes low-level "vets" better than new players in typical quest gear.
Talk about how awesome heirloom gear is makes me want to never touch a single piece of it ever. I've actually never bothered even trying to get any gear from the Q sets. reading the descriptions makes me go "That's it?" I remember this one particularly hilarious convo where a guy who was running a full armadillo set was asking how to get something better.....
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That being said, "Support" heroes can be some of the most powerful. A prime example is the Scarlet Witch and her "Chaos Magic". It's basically like saying "Your PUNISHER is confused! It hurt itself in it's own confusion!"
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Most often Slice N Dice@zap-the-eradicator in-game.
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Block timing explained
And of course there's famously (and once controversially) horror comics.
These things sometimes cross-over into superhero books. Nick Fury (Sgt Fury and his Howling Commandos) started as a military comic after all.
And superhero books cross-over into other genres as well (Wolverine in WW2 stuff, for example). Trying to draw a sharp line between Superhero and Other Stuff just doesn't work well.
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Regarding support characters in Superhero books, X-Men and related books has *a lot* of examples.
-Professor X (most of the time)
-Jean Grey (frequently, when she's alive and not phoenix-empowered especially)
-Forge (rarely a frontline combatant, or even a combatant at all - spent large periods providing technological assistance and/or running X-Factor).
-Betsy Braddock (before her ninja transformation - surviving her famous duel with sabretooth is the only thing that convinced the rest of the X-Men to even take her on as an active member).
-Illyana Rasputin (Magick) (team teleporter and her pets are definitely support functions, even though she also has dps capability)
-Karma
-Warlock (Really, he can be an all three hybrid)
-Danielle Moonstar (especially before becoming a valkyrie)
-Iceman is most frequently a controller
-Elixir (a true Healer character, rare in comics)
And it really depends what you mean by support. Shadowcat is hardly a dps or tank... and frequently served in supporting and interference roles. And Storm's biggest contribution, especially for her first few decades of appearances, was generally battlefield control and positioning - using weather conditions to hinder rather than damage, and gusts of winds to move allies and enemies into advantageous positions for her team.
And that doesn't even cover *villains*. Examples:
-Mastermind (uses illusions, most famously to corrupt Jean Grey/Phoenix into Dark Phoenix)
-Magneto (he's primarily a controller, especially before the 90s)
-Black Bishop (Harry Leland of the Hellfire Club)
-Vertigo (Marauders)
Nor does it cover heroes who were true 50/50 dps/support splits, like Dazzler (whose name even comes from her power's control aspects).
And that was with maybe 10 minutes of thought.
- David Brin, "Those Eyes"
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This game has very little in direction. The developers have often just done what they thought was cool, without thinking within a comic book scope. For instance, if I were in charge of a superhero MMO, I'd be looking at what's popular in comics culture right now, and try to draw inspiration from that, instead of having an open discussion with all the developers about what they think would make a cool costume set. That's where the outside-the-box ideas come from.
Don't get me wrong, outside-the-box thinking isn't bad, but when you've had as much outside-the-box thinking as this game has had, it starts to lose its focus and direction. Most of the time I look around in the game, I think to myself if it was my first time looking at the game, I wouldn't be able to tell that it was based on a comic book world, and that it would take me a while to figure out, just on my own in-game observations, that the game has some comic-like influences.
(For completeness: Daredevil's origins are basically magic with a thin veneer of sci-fi, even thinner than the others. Would easily translate into a fantasy setting. X-Men origin was because Stan Lee got lazy and didn't want to have to make up origins anymore! More below).
Going forward, Marvel has heroes like Moon Knight, Ghost Rider, Cloak and Dagger - all magic (and not exhaustive). Other comics unreflectively use whatever they want. Even X-Men has characters who have major magical/sorcerous abilities - Magick (demon sorceress), Forge (Native American shaman), Juggernaut (powers from magic gemstone), Belasco (devil), Roma (goddess), the Adversary (trickster god), etc... Inferno is an entirely magic/fantasy major crossover. The Siege Perilous was an artifact-level magic item. Previous to that, the X-Men not only fought Dracula, but Storm got (briefly) turned into a vampire! And this is just the stuff I remember offhand.
I mean, if you go by modern heroes by the numbers, like 2/3 of marvel superheroes are mutants, because *mutant origins are easy*. (They're born that way, no power origin necessary, and the 'mutant gene' "explanation" *is magic* in any sense that matters). But in terms of story impact and historically significant characters, there is strong fantasy elements *since the very beginning* in Marvel. There isn't some pure 'comic genre' you can point to anywhere. The total disregard for genre divisions is the quintessential comic 'genre'.
Let's look at the movies for no reason. Yeah we have Thor, and Dr. Strange is coming too, but what's the rest of the characters? Do we have an overabundance of demonic main characters? Fluffy doggies? Wizards? Barbarians? Space monsters? No, it's mostly modern humans.
Heck, let's just talk costumes. How many of the characters that you named wear demonic armor? How many wear rocker outfits and hit people with guitars? How many have an animal head? How many of them dress like Sailor Moon? Is it most of them, or just a small part of them?
We should be seeing stuff like a speedster archetype, maybe some new and cool superspeed animations, like lightning speed or something. Some outfits that look like they belong on a speedster. Because Flash is pretty hot right now. Street Vigilante clothes, accessories, and weapons because Daredevil/Punisher is hot right now. A vengeful mercenary Archetype/costume set/whatever complete with a hello kitty duffel bag full of guns. A Batman big metal suit costume because Dawn of Justice. And yes, dare I say, some really slick looking capes and magic-looking clothes and weapons because of the Dr. Strange movie coming out. But what we're getting instead is a rocker costume, glider vehicles, and a silly sale on an Archetype because the game has very little direction. They put the least amount of effort into big stuff that's actually going on in the comics universe and put it all elsewhere.
I'm not saying we shouldn't have fantasy and magic stuff. I'm saying that concepts that aren't core to the superhero genre get a lot more attention than they should. But, I do know for a fact that I'm in the minority in this thinking, and people want to make this game about whatever it is that they're into. And that's why the game just floats into whatever territory it wants to go into.
Really hard to explain, but characters like Shazam or Wonder Woman are all about magic. But the adventures they have are those typical of a comic-book style superhero. It doesn't feel weird to have them in the same setting as Batman or Green Lantern.
The Champions IP is very much in the 60s-80s comic frame. That frame really was a grab-bag of just-about-everything goes. I agree, there's some stuff in-game that's kind of grating (especially Westside - bad kungfu movies aren't actually part of comics), but I disagree that allowing a large range of options for heroes (and nemeses!) is necessarily bad.
Interpreting generally:
Demonic Armor: Magick, Marrow (not demonic, but the bone look), tons of villains including Hel (and I'm not particularly familiar with Thor or Dr. Strange villains or even Ghost Rider villains).
Animal heads: That aren't in fact animals, but anthropomorphic? We've got plenty of 'wolfman' material, so much so that I don't think I need to detail it. There have definitely been Minotaurs and Centaurs in comics. I don't know how you want to deal with shapeshifters. There's of course Howard the Duck. (He even appeared in Guardians of the Galaxy!) And Ducktales did have its own comic series which contained plenty of adventure and some things that would certainly be considered 'superhero'. While a cartoon, Darkwing Duck is clearly in the superhero genre. There's a heroic fox character in Willingham's Fables, and there are several animal headed characters in Gaiman's Sandman.
In completely mainstream superhero comics: X-Men's Beast, while not a specific animal, is certainly animalistic in his blue-furred incarnation. Sauron is a anthropomorphic pterodactyl. The Shi'Ar have feathers (although not bird heads). Tigra, a former Avenger, is a cat-woman. One of the Starjammers is an anthropomorphic lizard-like creature, and one is a cat-woman. The Ani-Men, created by Magneto, and later appearing in the famous (Uncanny) X-Men #94-95, where they are Nefario's minions. (Their UXM 94 appearance includes a cat-person, an insect-person, a bird-person, an ape-person, and some kind of amphibian-person.) Many of the Inhumans have animalistic appearances because of the terrigen mists. And there is, of course, Squirrel Girl. That's hardly an exhaustive list, just what i can remember, and it certainly doesn't include the piles of one-off characters who had animal features.
Amusingly, Wolverine was originally intended by his creators to be a mutant wolverine who became human-like, not a human. But since his first appearance was primarily as an adversary and spoiler in a Hulk v. Wendigo fight, none of his origin saw print, and then Len Wein and/or Chris Claremont changed it (almost certainly Claremont, as Wein was only involved for ~3 issues).
Gorillas: https://en.wikipedia.org/wiki/Gorillas_in_comics
I would also note that *manimals* are a CO thing, so there's CO-specific reasons to have a wide range of animal heads. And 'animals made into humans' and 'humans combined with animals' have a long history in comics.
And let's not forget Rocket Racoon from Guardians of the Galaxy. (Groot likely belongs under Space Monsters). In the comics, Rocket comes from a whole world of anthropomorphic animals. See: https://en.wikipedia.org/wiki/Rocket_Raccoon#Fictional_character_biography
I mean, I'm not going to come up with an otter-headed character, but there's no reason why there couldn't be one given the origins of other animal-headed characters.
Rockers: Dazzler (Name of a hero *and* the name of her band), KISS (had their own comic! Sad but true), Steeltown Rockers (1990 Marvel miniseries), SugarShock! (Rockband who fought aliens - i really can't make this up), The Amazing Joy Buzzards (imagine Wheezer as having a secret life as CIA agents fighting monsters... yeah, that happened), and those are only the ones I know of and remember!
Demonic: Ghost Rider (in many interpretations), Magick, plus plenty of villains (and I'm sure there's more heroes). Remember, nemeses are a thing we make costumes for too.
Fluffy dogs: Do we have fluffy dogs? See wolfmen above for werewolves.
Wizards: Beyond Dr. Strange: Dr. Druid, Forge, The Petrified Man, Loki, Hel, the dwarf forge master (i forget his name, from Thor - forge magic), the Hand (mystical ninja sect, definitely uses magic), Mandarin (the rings are magic - he's a magic-device-based wizard), Darklore, Roma, the Adversary, Angela Harkness, Madelyn Pryor (as the Goblin Queen), S'ym, Belasco, Kulan Gath - and that's mostly from memory and all without having read a single Dr. Strange issue, and not being terribly familiar with a lot of Marvel's mystical lore. Nor does it include any of the dozens of one-issue spellcasting characters whose names i cannot hope to remember.
"Barbarians" (term is perjorative, so I'm taking it to mean any look that attempts for a pre-modern feel): Hercules, Ka-Zar, Shanna the She-Devil, Conan, several characters have looked like barbarians in appropriate circumstances (including several x-men) or worn traditional garb for their native culture rather than spandex or modern clothes. Early Black Knight wore medieval armor, as have several other characters.
And while you didn't ask, there have been at least half-a-dozen cowboy-themed heroes who wore clothing appropriate to that era and region. So spandex or modern clothes is hardly a rule in any sense.
Space Monsters: The examples are literally too numerous to mention, depending on what you mean by 'monster'. I'm going with 'doesn't look very human', since that's the limits of what you can really do with CO's tailor. *Highly significant* 'space monsters' include Skrulls, the Brood, Galactus, Thanos, the Celestials, and several Starjammers, and that's nowhere near exhaustive even in the 'highly significant' limits. Do you have any idea how many FF + Avengers + X-Men comics involve trips into space where there are non-human aliens? That number is huge. (Oh, the aliens from Joss Whedon's Astonishing X-Men certainly qualify). The point where you imply 'space monsters aren't very superhero comics' is the point where one almost has to ask 'do you even read superhero comics?' I'm sure you have, but your memory seems highly selective.
Most of this is core superhero genre stuff, with substantial representation going back to the silver age at least, and frequently the golden age.
The game's content makes it pretty clear very quickly that the game takes place in a superhero world, what with all the heroes in costumes giving out missions and the monologuing super villains you must face such as our friend Kevin Poe.
but hey I wouldn't mind more superhero centric themed costume releases... it's just that like comic books themselves CO offers players a little bit of just about everything, and just like with comic books..that is one of the big reasons why I am a fan.
"Any sufficiently advanced technology is indistinguishable from magic." - Sir Arthur C. Clarke
"Any sufficiently analyzed magic is indistinguishable from technology." - Sir Terry Pratchett
OTOH, Smacky does have a point about the animals - these aren't anthro-animal heads, like the classic Werewolf heads, but the new Animal Heads pack, which look much more Super-D anime. Not sure why those are part of a superhero game...
On the third hand, I made a power-armor Batman look a year or so ago, a toon I called Iron Bat. It was a one-off gag, quickly deleted, but it was easy enough to make.
- David Brin, "Those Eyes"
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My point is that even though you can conjure up all these characters, they're a small subsection of what we get from comics. I'm not saying these things don't exist in comics, I'm not saying they don't belong in comics, I'm saying that more effort should be put into the core of what comics are, and especially during times where big comics stuff is happening. You say these are all core things. Well, they're related to core comics, but I'd wager that the majority of comic book superheroes are human or look very human. I mean, usually for aliens we get humans that were made with a bigger box of crayons. Usually the fun, wacky weirdo character that doesn't look human is far outnumbered by normal-looking characters.
But again, my main point is that this game has very little direction of where it wants to go and what it wants to be. It's been that way for a long, long time. It just does whatever it wants and barely ever takes cues from what's big in comics or comic movies. I mean, if anything, if they don't want to do anything close to what the Big Two are doing, how about exploring Champions lore a bit more? Use some stuff that hasn't been done or hasn't been done to death. I mean, Qliphoth, again? What about Multifaria? We only been there once. Let's develop the reverse-champions and make costume sets based on them. Hell, why not make costume sets based around the Champions and update their looks while we're at it? We got Nighthawk, they gave us an updated Defender; those were cool and didn't feel like they came from left field. Santa costume? What, why? I get it, it's seasonal, but let's face it, they made that set for costume contests and like one week out of the year. That wacky flower-head costume? What the heck was that? I've only seen that used for contest fodder or when people want to make the most ridiculous costume they can. This game needs producers who are in touch with what's going on in comics, who can get the team on the right track, but it seems like Cryptic has resigned themselves from having a superhero based game and are now just trying to make the coolest character creator in history. If that's what this game was from the beginning, just a cool mash-up game where you get to fight stuff, you'd hear no complaints from me. But for a guy that wants to see more cool comics stuff and stuff that'll get people familiar with the movies into it, they're missing the mark (let's face it, the movies and TV shows are what's hot right now).
When you say that I imply that space monsters aren't very comics, maybe I should elaborate. I'm a huge fan of monsters and space monsters in comics. What I'm not a fan of is monsters that are supposed to be the heroes. Like, I would love to fight a twenty foot tall flying eyeball squid from space in this game, but when they spend their time making stuff like that for the players, I feel like it seriously detracts from the superhero comic feel the game was (probably never) trying to cop. Yeah, I get that Howard the Duck was in comics, but would you like it if half of the Avengers were ducks? Would it still feel like you're reading an Avengers comic or some kind of mashup? I should have been more clear I guess, but when we're talking costume sets and animal heads, I mean for the players, the supposed superheroes we're trying to be.
But, dammit, now I want to make a Rocket knock-off. SCUD Squirrel? ICBM Beaver? Tomahawk Turkey? Two-Gun Toucan?
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I wish I could just quote the pages and pages of discussion of the common characteristics of the comic-book genre from the PnP Champions genre book. Comics draw from and synthesize elements from many other genres -- sci-fi, literary fantasy, horror, film noir, martial arts, mythology and folklore, military action, soap-opera, satire, nearly everything in fact -- but recast all those elements to conform to the underlying themes and flavor of superheroes.
If I were to suggest one thing to the Champions Online developers, it would be to read Chapter One of Champions, which lays out both the range and the commonalities of the genre in considerable detail.
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Look at the X-Men in any of their "we all wear the same colors" iterations... your eye is immediately drawn to the guy who wears a jacket over his stock tights. "Modern Hero" costumes primarily consist of tights with varying lines on them. There are a few examples that deviate from this. However, if you ask someone what a "modern superhero" genre character looks like, you're likely to get tights or street clothes.
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I personally think a good, minimalistic set of tights with a striking design is much more impressive than "how much junk can you put on your character?" I think Invincible is a pretty good example of a great design that's instantly eye-catching, iconic, and memorable. And none of it has to do with how popular the character is, because I felt that way about the costume the first time I saw it. Maybe your eye is. You're not everyone. And further, it depends on the design of the character. Grifter's jacket? Not a very memorable or striking design. Same with Gambit. Rogue, I like that a lot better. Your tastes will vary.
If most of the supers on a team wear the same uniform, of course your eyes will be drawn to the one who looks different from everyone else. That doesn't necessarily make the others boring, it's the contrast that makes the one stand out. Like the Thing among the Fantastic Four, or Iceman and Angel with the early X-Men.
All that said, I do agree that many of the classic superhero costumes, not to mention their sometimes-cheezy code-names, have acquired a cachet of cool just from decades of association with the character. But with the evolution of art and storytelling sophistication over those decades, if a lot of people didn't still find those elements fundamentally appealing, wouldn't they have been scrapped by now?