I'm apparently the only person who reads the PTS forum who actually plays a Devastator. (And yes, that includes the devs). We need more people advocating against destructive proposed changes that will make the AT nigh unplayable.
-Skewer energy cost up by 50%
-Eruption CD to 10s
-Devastator power progression reworked so old playstyles are non-functional while trying (poorly) to make you take clinging flames-related advantages.
Go say something now before this goes live.
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Hear of plenty people going full halt on builds, with the devs tinkering with everything so piecemeal. Ideally it would be in larger doses but that's likely impossible with the dev size. Still, constant micro-changes doesn't behoove me to invest time, effort, gear, G, etcetera, instead eliciting 'wait until the smoke settles'.
Hope it turns out for the better in the long term.
I've left feedback, but it's been my experience over the years that once something makes it onto the PTS, it's probably going to go live without any changes... no matter what the players say.
But they don't take every suggestion. Yes, there is a specific move to make the HW set work with clinging flames. That is seems definite. Suggestions that they don't do that are not going to be used.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
The more thoughtful contributors to PTS, the better.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
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I swear, most of the time i've spent on CO in the last week has either been on PTS or on live in the powerhouse testing stuff...
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beyond that, I just want to make the poor and forgotten Alfa the aggroing tank I want him to be, and that will be with a big freaking sword!
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- Yes, a lot of HW attacks are now half fire, half crushing. No real big difference there since the set has always had a fiery flavor.
- You will now be generating even more aggro thanks to some dps buffs that HW has received. You might need to change your build slightly, or not at all - from what I've seen, it's likely to be not at all.
My super cool CC build and how to use it.
My super cool CC build and how to use it.
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Epic Stronghold
Block timing explained
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which brings us to problem 3. Silver players aren't allowed on the PTS. something I don't understand why but still a fact.
Yeah that'll look awesome with that big HW hockey stick they handed out awhile back. Grab that with the hockey mask and... ok, I got nothing but a broken concept there. Ok now it's all starting to make sense.
Still feeling "confident"? LOL.
People are broken. - Lum the Mad
My super cool CC build and how to use it.
My problem is how hamfisted the changes are in an attempt to make HW players use not only fire damage, but obvious fire-themed advantages and abilities (like Clinging Flames). Between that and the tendency to make all resistance debuffs powerset specific, i'm starting to worry that the current dev team envisions there being only one right way to play each powerset, and they're going to try to 'balance' things around making you play that way.
Far from forcing players to play a certain way, this will open up many more choices for players, all of which will be objectively good choices. There won't be anything forcing you to stay within a framework; how deeply you invest into a given framework's meta is up to you - the difference will be that you will actually be rewarded for doing so, which is different form now where the meta is to avoid building into a framework and instead just lightly dip into it for an attack or two since there's no benefit to going any further than that.
If you want, you will still be able to frankenbuild to your heart's content and there will still be rewards for doing so. However, investment into a framework will also be rewarded. Figuring out ways to invest into multiple frameworks in a way that works well will now be a process you might actually find yourself going through. Far from restricting the way players build, what they're doing is expanding the way players will be able to build and making it less of a process of simply deciding how far away from the good way to build you want to deviate.
PS - the phrase "ham-fisted" doesn't apply here. They're actually going through with a fine tooth comb and individually solving problems on the micro level. Ham-fisted applies to sweeping changes at the macro level.
My super cool CC build and how to use it.
My problems with the heavy weapon / devastator tinkering are precisely on point here - Kaiserin doesn't see a problem with Devastator energy management because he assumes and requires that everyone use Clinging Flames with Thermal Reverberation to 'play HW correctly'. So those of us who don't want to use clinging flames simply aren't of consequence because our fun is badwrongfun. And those optional advantages which create clinging flames stacks in the first place aren't really optional - they're actually mandatory. That's forcing players to build a particular way in order to function to use that framework.
And that kind of design philosophy completely kills cross-framework characters, because it will become harder and harder to find non-utility powers which work together cross-framework as buffs/debuffs/power synergies get forced to become more and more framework specific. (Utility powers don't care about synergy, because you're only taking them for the utility they offer).
For example, it's already pretty much impossible to find a debuff that applies to all elemental damage, so the player who wants to play an 'elemental sorceror' either has to pass on any debuff, or use a different debuff for every element she uses. Either way, that concept is at a disadvantage next to any one-framework build, despite it being a perfectly thematic character concept which just happens to break framework lines.
And frankly, the term 'frankenbuild' is offensive. Players want to play cross-framework characters. Even non-minmaxers, because their character concepts and themes don't necessarily fall within the themes laid out by Cryptic as frameworks. That doesn't make the players wrong, and freeform's permissive nature is supposed to be about designing the hero you want to play, not just a pretense at not having classes while the game tries to force you into effective 'classes' by having cross-framework synergy extraordinarily limited. Dismissively referring to builds which happen to use cross-framework synergies as 'frankenbuilds' is pretty much accusing them of having no theme, engaging in badwrongfun, and playing the game wrong. Stop that.
Let's also not confuse generalized min-maxing (find the best build possible - generally the domain of the pvp crowd, who should be totally ignored for CO - and there will always be a best build) and thematic min-maxing (maximizing the potential of a particular theme, combination of powers, etc... what a lot of theme builders do). Thematic min-maxing is a plus in the player population, and it lends itself to even poor powers being used and players trying to find ways to make them good because those powers happen to have a nice look or are thematic for a certain concept. And Cryptic will never lay down enough supported themes to satisfy the player base - just look at how long we've gone without a sonic powerset. Players will cross-framework to create 'themes' they want to play, so long as the system is permissive enough that it doesn't feel like a futile effort. Too much tightening of frameworks to only work with themselves will kill that kind of creativity.
also the " no-one uses cleave after level 17" I do.
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Actually, Heavy Weapons has fantastic energy management before Clinging Flames is even part of the picture. If anything, letting the framework gain access to Thermal Reverberation is overkill in the energy department, when you consider how many ways the framework already has to keep its energy practically topped off. Yes, buffs are trending more towards being "in set". This is a positive change for theme builds - nothing breaks a theme faster than having to grab some attack that doesn't make sense for the theme just so you can get the buff. How many Heavy Weapons players are there who have to frequently drop their sword to do a big dumb upward double fist attack currently? Put your sword away and whip out two guns that you shoot once to make your target take more damage from your sword? How about instead I hit my target with my big dumb sword, and then keep hitting it with my big dumb sword, because my theme is a hero who uses a big dumb sword, and at no point am I missing out on objectively better damage because I chose to keep to my theme.
And yes, if you want to make your "elemental sorcerer" and you just have to have every single element have a debuff to go with it, then you can go ahead and do that. That option is there. The idea is a bit questionable, and I'd love it if you would give an actual example of the build you're proposing so we can go through and talk about what you would actually gain regarding gameplay for doing this ( since your theme is perfectly safe... your theme demands a bunch of different elemental powers, and you'll have those a'plenty ). As someone who builds for theme and often likes to make cross-framework characters, I don't find the term "frankenbuilding" offensive at all. It means what it means, to patch together a build from multiple frameworks. I personally have no negative connotations regarding that activity.
Creating more robust powers that do more things and have more synergies can only help to foster build creativity - because synergies and using them is what makes being a free form interesting ( and is why that "one best build" meta we have is so terribly uninteresting ). Right now, all you can see is how these powers have synergy with other powers in their own set - me, I'm already working out how to combine sets. Just imagine, a meta where it's not just about picking powers for looks, but about picking powers for looks and function. It's high time that theme building stopped getting the short end of the stick.
My super cool CC build and how to use it.
It also still works pretty well for Rimefire...
So on the one hand, stormbringer is your best offensive passive. (Gets 3 of 4 damage types - lightning, ice, crushing). But it has no resistance debuffer.
On the other hand, firesnake on live gets two of the four. That's not particularly impressive synergy.
2. Isn't firesnake being changed to debuff fire only? I thought i saw that on one of the PTS thread notes...
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*sigh* Freeform Tokens still only open up a new slot instead of giving the ability to switch one AT to FF?
He who posts 2 years before he joins
https://www.arcgames.com/en/forums/startrekonline#/discussion/comment/10732872
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My super cool CC build and how to use it.
I think you'll find many players care deeply about thematic things like this.
theanothername: go leave feedback on the current PTS thread now.
PS - people stop playing characters and delete characters all the time, why should anyone be concerned now? I've deleted plenty of characters, nobody ever lost their potatoes over it.
My super cool CC build and how to use it.
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Also, i've never deleted characters.
Imagine that your favorite costume parts, Spinny, were changed to only use the leather texture, and one color channel for some perceived Dev reason. For many, the fire additions to HW feels like that.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
PS - I've "played less" and "not spent money" in the past... and nobody lost their potatoes over it. It's fine if you stop playing or don't spend money.
My super cool CC build and how to use it.
But even with the fire/crushing split damage, making the set (and especially the AT) revolve around *clinging flames* application, something *that wasn't even possible without specific, highly optional advantages* before, is a major thematic change that is coming out of left field. And many of us played characters based around hitting stuff with a big sword, not setting things on fire.
And wrecking what was a basic bread-and-butter attack to make it have totally new functionality, and completely killing its old functionality (yes, its old functionality intrinsically depended on low cd time), is a major change that breaks a lot of builds and playstyle aesthetics - and not in a positive way. Even for FFs, it forces splashing something from another set and looking silly as your weapon disappears all the time. The visual aesthetic of hitting something with a big weapon is an important part of the framework's appeal.
edit:
If thats the PTS thread I somehow managed to post there: http://www.arcgames.com/en/forums/championsonline#/discussion/1204588/my-big-dumb-i-wish-heavy-weapons-was-this-thread
Either I completely misunderstood the silver restrictions; or something is bugged; or paying Cryptic lots & lots of money over the years on CO and STO + long time (but currently paused) STO sub gives special posting rights
He who posts 2 years before he joins
https://www.arcgames.com/en/forums/startrekonline#/discussion/comment/10732872
But the devastator changes have been rolled out over the last ~8 of those, so you'd need to check a bunch of them to see what they've said is changing since you can't get on PTS to just look.
Edit:
If the Devs did not planned 2 overhauls in 2 Weeks the changes are already live. Played around a bit (40 solo hotspot stuff; nothing fancy); besides one active skill removed its mostly the same with a bit more fire.
...but now that I read Spinnytops ice suggestion in that other thread I want that :P
He who posts 2 years before he joins
https://www.arcgames.com/en/forums/startrekonline#/discussion/comment/10732872
That's because you never Develop or get Attached with your characters
I do, and guess what. I do get over it. This whole "HW has fire on it now" is just another classic example of an extreme overreaction to change. You can make anything fit your theme, that is the point of an open ended game. If we got people who can claim that coloring fire blue makes it cold (even though blue flame is hotter than orange flame) or people using fireballs with psionic bubbles and call it thematic, I am pretty sure this is just another one of those things.
Silverspar on PRIMUS
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What we can say, if we're being reasonable, is that any given visual and conceptual changes can break some people's concepts and it can't be construed as a good thing for most of those people. I'd say most people are attached to their characters in MMOs. Of course there are silver linings to it, such as the breeding and infusion of new concepts, but overall I don't care for these sorts of changes unless they're made inherently optional. They did not go for that, though (despite rampant suggestions therein), which does tend to lend credence to Spinny's theory about reducing Crushing damage proliferation, or some other weird 'Big Picture' thing they won't bother telling us.
I would put my money on general Dev stubbornness and loving their own ideas, or whatever other personal-level opinionated perspective. I mean why not if people 'crying' about it on the forums has no direct backlash? Might even be an outlook along the lines of, 'doesn't matter what we do they'll cry about it, anyway'. Doesn't mean that's right, but it's a natural defense mechanism when someone invests their time into something and others become the judge.
I would have been impressed if they put the additional effort in to separate the concepts, because to me that would only be a good thing. You'd preserve old concepts if that's what people wanted and you'd have new ones. Win Win.
Like I said to Spinny, imagine if your favorite costume parts, integral to your character theme, were made to be "metal only". For instance, all furry body parts. Then you could still make a werewolf character, but it would have to be a metallic one. Maybe you could figure something out, but your set of choices would be more limited.
It's kinda like that. Characters who wanted a non-fiery/non-energy HW toon now have a hard time doing so, using a more limited set of choices.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
IF something changes in my costumes, I see if it's still workable. swap bits if I have to.
I wasn't bought up to think, everything should go my way. I was taught things change, to see what's changed and deal with it.
Yes, it would have been better if they had made all the fire bits, advantages, with a choice of fire or a non fire adv but they may not have thought of that.
Same with power changes.
Dodge changes- we had the hysteria thread about how people would have to use Defensive passives to level now.
All the QQ over 2GM, I just swapped my EB from pistol to Boomerang and kept everything else where it was.
Someone else, who I didn't even see posting on that thread , was going on in Trade and Zone about how it had been nerfed and was useless now. I saw one of their characters after the patch, still using 2GM, still spamming it.
People seem to treat powers/items as their own personal property.
As for the , only recommending something you like. I don't because what I like, is not necessarily what somebody else likes. So I give a rough description of the ones likely to fit their stated interest and let them decide.
Slylager, our forum troll, who hasn't been on in a while, does that. They dared to change things he liked, so he tells people not to play the game because it's awful. Doesn't think to let people make up their own mind.
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Despite this, I can still put myself in others' shoes, and I can see that the changes bother some of them. It's tiring to see people saying, essentially, "Your opinion and how you feel is wrong."
Whoever you are, be that person one hundred percent. Don't compromise on your identity.