While I applaud the Dev time being spent on CO, some of these willy nilly changes are making the game no fun anymore. The latest straw is that stupid device insta-cooldown. Look I get trying to stop exploits, but that was your best solution? Seriously? Ugh, you can take that change and shove it.... NO FUN.
If the point was to anger the players and make them leave, good job. Mission accomplished. For the 1st time since Sept. 2009, I REALLY DON'T WANT TO PLAY THIS GAME. I used think Crush was the worst thing to happen to CO, but I was wrong.
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But since this isn't your first I Quit post I guess see you in several months.
Silverspar on PRIMUS
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Balance for what? What are the Devs hoping to achieve with the changes they are making? Is this all being done to make it easier to create new content for the game? (Similar to how Enhancement Diversification in City of Heroes was a necessary thing before Invention Enhancements could come to pass.) Are they being directed on high to make these adjustments now in order to increase the time it takes to level? Are these changes considered necessary to allow the game to be ported to consoles? Is CO on the chopping block and these changes are being made as a last ditch effort to save the game?
We don't know at this point. At least I don't.
With all the changes that have been made thus far by this team I've had eight characters that have been impacted to a greater or lesser degree due to changes in Skarn's Bane, Strafing Run and Two Gun Mojo. The only ones I've retconned are the ones that have a retcon forced upon them, so I don't consider myself a FOTM player. However, the changes are coming so rapidly right now that I'm not going to level anything else until the Devs appear to be finished with whatever they're doing, and alting is really my favorite part of the game.
I've got a life time sub. In addition to that, I've probably spent an extra $500.00 to $800.00 (most likely more as I bought every travel power and costume the game has offered up until the beard pack) on the game in the last three years. I expect I'll be spending less time in the game until the balancing reaches wherever the Devs think it should be. Less time means I'll be spending less money as well. If the Devs change the game to the point that I no longer enjoy it, I'll just play something else and spend my money there.
My own opinion is that these changes are occurring for some reason other than Dev preference. I don't think the changes are being done out of anything other than a desire to improve the game. I'm willing to give them the benefit of the doubt and see how things turn out.
that from a person who picked every easy job they could, on the thought that " it doesn't matter someone else will do it"
I have no problems with it. Things change. Sometimes you like them, sometimes you don't
Skarnes bane- i kept- still a good aoe attack. plus the odd debuffs
2gm - I swapped theEB on my farmers(2 of) with 2gm. That's it.
Strafing run- never used it.
Dodge changes- no effect
Int/cd- I stack for cost discount.
if it affects any of mine, I check how it works and most likely, leave it. I'm not a member of the ruler brigade.
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However, this instant cooldown thing is annoying and it seems like they could easily have done something else to fix the problem. Maybe just do it to the specific thing that was causing the issues.
comment from someone ingame " they were just hot swapping"
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What they're trying to accomplish is to make the game more balanced in a way that makes more powers valid choices in regards to build performance, while at the same time making powers have broader applications both in terms of performance and theme. In other words, they're fixing the problems people have been *****ing about for years. Before this is done, it's likely all your characters will be effected. Quite frankly, that's how far reaching the problems that are being fixed are. You should be happy about that - I understand why you think you shouldn't be.
People keep screaming about nerfs so much that I don't think they know what that means. When I take your baseball bat, don't make it hit any softer, make it heal you, make it swing wider so it hits more people, and make it hit people in their soft spots more often, and the only negative change I make is that it's heavier... i don't really see that as an equivalent to turning it into a Nerf(tm) toy bat.
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Balance is not really subjective at all. It's the conceit of a player that make believes that it is. To people, balance is when what they perceive is OP is fixed, but when their powers, which are also OP, are fixed, then that conceit issue crops up. Again, developers can see the numbers and metrics. They know what is being abused and what is happening. It's massive hubris to imagine and pretend to think the devs aren't aware of things.
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I would have actually been happy with a damage nerf (it was OP after all), but what was done? They moved it to the big powers, made it a narrow AoE, and replaced it with... a simple two-gun shot. Now, unless you are going for a specific build, 2GM is practically useless (since there are 2 AoEs that spray bullets already, one being all around), and the replacement powers sucks as bad as Fire Strike.
Now, like the fire powerset, it sucks at lower levels, since there is no charge/maintain powers at tier 1, like all the other powersets dealing with range.
Example of Comet Flight: Here.
The change to 2GM actually made it quite a bit more powerful. It was ridiculously easy to maintain and had the best utility and full mobility as far as powers of it's ilk, there was nothing to compare to it. It wasn't just OP it was ridiculously OP for the slot and all the benefits it provided.
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The current Devs have decided that the game needs a lot of balance changes that weren't happening for the three years I've been playing the game. What happened before that I don't know. *shrug* What they're trying to accomplish I don't know either, but the fact that Cryptic is suddenly spending time and money adjusting the game implies they have SOMETHING in mind. Will it make the game more fun? That remains to be seen.
What happened before is we had little to no development besides what amounts to a token update once a year and flipping the switch for annual events. Now we have developers that care about the game, and it's going to be unfortunate (for some maybe) but to progress forward the ridiculous needs to be brought under control, and there is still a lot of ridiculous things in this game. Forms, Ego Surge, Wardicator/Guardicator, Sentinel Mastery, Epidemic, and a whole slew of other things are still grossly in need of fine tuning. When powers become chosen because they become mandatory for a build to succeed, then it's obvious the balance is not there, and anyone who says it removes choice to fix these glaringly obvious issues doesn't understand what the word choice means. If there is only one choice to go with, then that isn't a choice.
It's been a hilarious battle cry of those salty types who think that "choice" is being removed because the only choice that mattered was balanced to fit within the scope of the game and making other choices viable. Take for instance 2GM. While some people will make believe there was a choice, or that a power like Lightning Arc even compares, Lightning Arc rooted a user, and required at least an external effect to make it fully useful. On the flip side, 2GM was useful out of the box, required no additional powers to make it useful, and in fact, required no additional set ups beyond just holding down the 2GM button and moving as needed, since you can use 2GM on the move. Now while Lightning Arc might need some tweeking, it did not need the manner of tweaking that 2GM required.
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That phase is over.
We are now in the hard core balance phase. This means favorite exploits and OP powers are going to be fixed. It also means neglected AT's and Powers are getting some love. And heck we're even getting NEW powers, rewards, and content.
One thing that's amazing.. PURPLE secondaries available for a few SCR. From a vendor. Any purple secondary that I want. no hunting and pecking.
And the entire vendor revamp that brought back some really rare devices and made them easier to get!
I say keep going dev team and keep making changes. When the dust settles the game is going to be better for it.
I don't even notice it, but then again I didn't swap devices to get the most out of them either.
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Tied to the device cooldown changes lots of devices now have a much lower cooldown. And you can just set different builds so you can still use a ton of devices if you prepare a bit.
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You had the power to give feedback and possibly change during the testing periods.
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If there are devices without a global cooldown that you think will cause a big problem for AT's, just report them on the PTS thread... like I did for Elixirs. For FF builds those could still be kept up 100% of the time by build swapping, for AT's with multiple Elixirs those became completely useless. So after that feedback they changed Elixirs to allow multiple to be equiped.
But yes, being able to swap builds is now a bigger perk for FF's.
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Personally I think the most annoying culprit are the Triumphant Recovery devices (Zen store purchases for chrisakes) which should, of all things, just be swap-able instead of going on cool-down on equip. ATs would have to use one of their slots for it all the time if they wanted use of it, basically, if they didn't have Servitor Serums or whatevs.
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Join Date: Sep 2008
But... As always with CO, the problem was scaling. The way that devices were configured and the fact loads of rare ones have just been made available for Q, has led to a situation where a toon can have a 30 second 4K forcefield, 5 seconds damage immuity, a vast amount of health regeneration over time, a self-rez, and some mega-damage KB attack stacked at the same time. And then be able to switch over to another set on another build to avoid cooldown. It was a bit much.
The cooldown changes are a bit annoying (and a bit buggy!) but I do get the reasons for it. I honestly would comment on the PTS thread if the cooldown on specific devices is wrong/unhelpful as they have made changes based on feedback.
...but I soon got over it and it hasn't really ruined my fun at all. Pity you don't see it that way, hopefully you'll find more fun playing something else.
The amount of attention they actually pay to balance change feedback is near zero. Manipulator, which was not overperforming, ate a serious nerf, despite protests from pretty much everyone who actually uses it. Reason given: not the same as other toggles. Not a balance concern, it just had different mechanics and they were unifying them. And completely ignoring the fact that enrage stacks also worked differently, and that there were very good reasons manipulator stacks worked differently.
Well, TR is a powerful device and I feel like it's worthy of taking up a slot.
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And I don't agree that it was 'primarily This Change Sucks' on this issue. There were plenty of constructive suggestions. You might have a better case with say the 2GM changes.
ATs were effected the most though, and people playing those are understandably under-represented on the PTS. No surprise really if there is extra aggro from the issue after it hits Live. But only for ATs? Because any FF can just stick it on any given Build slot and only worry about it when needed.
From what I saw, "this sucks" was the predominant response.
Yes, one of the perks of being a FF player. I see no problem with that, and wouldn't have seen a problem with it all the years I was an AT player either.
My super cool CC build and how to use it.
My super cool CC build and how to use it.
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My super cool CC build and how to use it.
There's not a self-rez - but then that was always a bit silly. There is a rez-other-player device that anyone can have, though, and that should be more commonplace than it is. On a 90 second healing cooldown and a minimal stack level it wouldn't be a game-breaker and would be a great help during "tough" content.