Actually, it's all of the above! They're redoing the tutorial from the ground up, and at the end you get a brand new Russian Nesting Doll lockbox, which you need five keys to open, and inside is the promise of a new costume set, but all anyone ever gets out of it is a new Booster Box which only drops an MCPD Recognition booster, and then it shoves you into a ten minute alert where you don't fight anything, but instead you sit around and talk about how nothing new will ever come out and if it does, you know it sucks before you even know what it is!
as a repeat offender on the alt-aholics list. two accounts.
I'm not getting it.
I can get nemesis gear ingame easily. I have 3 characters, that every so often, I do their nemesis missions and get more gear.
I have over 5 sets of Nemesis gear now. I have a horrible feeling its a lot more but that would involve logging in to all my current in transit characters to check.
For new people, who have just finished leveling one character and want to try something else,without having to go through missions or alert spamming, it will probably be of interest.
Limited time
1. impulse buyers.
2. traders getting a store in to sell when it's not available
3. checking how well it sells before deciding when and how long the next limited time will be for it. eg. just before or during a dbl xp event.
4. so people will use it and some will like it and say how great it is. Then when they have the next limited time, others who will have heard them will buy it.
The inclusion of Heirloom gear was mainly so player who didn't have Heirloom gear already would be able to put on level equivalent gear right away until they could replace it later with better gear.
Like I said, we're testing it out. Depending how it goes we may bring it back at a later time with some tweaks based on feedback.
The inclusion of Heirloom gear was mainly so player who didn't have Heirloom gear already would be able to put on level equivalent gear right away until they could replace it later with better gear.
Like I said, we're testing it out. Depending how it goes we may bring it back at a later time with some tweaks based on feedback.
level appropriate gear gets done at 40 because most of the mission rewards are odd combinations of stats or just plain rubbish.You also tend to out level it fast.
otherwise it's use the 11k Questionite levelling gear, which coems with bonuses to defence or damage.
also at 30 there's usually a fair collection of stuff in the AH.
How about making the mercenary gear in the Q store scale to level, change the name and sell that with the other levelling gear because quite frankly , its the worst level 40 gear and you can get it as leftovers from lockboxes. So why fork out a large amount of Q for it.
Lvl 30 gear is a dime a dozen due to it being the ONLY gear dropped from alerts... Many people have a full set of Lvl 30 gear by the time they hit Lvl 20 by running XP alerts (granted it's usually for the wrong stats...)
For me it's the convenience of not even having to look at gear while leveling up when wearing Heirloom Gear because it'll scale to your level. I'd rather have Heirlooms at 30 than buy or upgrade to new gear for ten levels.
This is just another thing we're trying to see if there's interest from the players. It's really intended for players with alts that want to bypass lower-level content to get to higher-level content they don't see as often. Simple as that.
Thanks for your feedback!
Get your results, then sell it at 500 Zen and see how many purchases are made then. You'll quickly find out that you'll make more money overall by setting it at a price where people will want to buy into it multiple times. Basically 100 people buying at $20 is $2000 income versus 1000 people buying at $5 is $5000. Maybe more than one purchase since they see its relatively cheap and is about the price of a character slot at a discount.
If an 8 pack of 20% XP boosts is 975z, then how much could an "instant to 30" pack be without killing the sales of the existing item? The answer is probably 2000z....
If an 8 pack of 20% XP boosts is 975z, then how much could an "instant to 30" pack be without killing the sales of the existing item? The answer is probably 2000z....
I don't see why CO's focus isn't on the customization. No one wants to be Defender when they could be Batman. The comic book aspect isn't a selling point with CO because the heroes are a bunch of nobodies.
Look awesome. Have awesome powers. Make your own nemesis. Trying to make money is nice and all, but more people actually playing the game means more people spending money. And how about having some focus for the game? Seems like a lot of shooting in the dark, trying random stuff. Don't we have enough half-finished stuff in the game?
I don't see why CO's focus isn't on the customization. No one wants to be Defender when they could be Batman. The comic book aspect isn't a selling point with CO because the heroes are a bunch of nobodies.
A lot of people who have been playing the PnP game since the 1980s might disagree with that statement.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Compared to the "unlock completed <insert campaign here>" items in NW which are 5000 Zen each, 2000 Zen is probably close to what I expected for the instant level 30 item here.
Hero System is not the most popular mechanics ever.
In terms of popularity it will fall behind d20, White Wolf games, or even GURPS.
I'm sure it beats a lot of even more niche PnP games, and it may be even "a lot of" when compared to them, but it's a fringe factor in terms of marketing a video game.
I know I've learned about GURPS and Chaosium Basic long time ago (and none of these two is as popular as is DnD, neither is a new system) but I never heard about Hero before trying CO. I knew about Silver Age Sentinels when it was still published, but Hero System? Nope.
In terms of popularity it will fall behind d20, White Wolf games, or even GURPS.
Yeah, I'd heard of these when I was into RPGs. To me back then D&D was king and wouldn't even try most games, though I did play White Wolf games and saw plenty of other RPGs at the stores I'd visit. I don't ever recall seeing Champions or Hero Games
Well, for what it's worth I played in my first Champions P&P tabletop game in like 1983, and I'm down in Texas. It was a bit of a rinky-dink little all paperback product then, but then again, so was pretty much every other RPG on the miniscule RPG market back then that wasn't AD&D.
When the Big Blue Book came out [Champions 4th ed.] in 1989, I was all in whole hog, it became my game system of choice for pretty much everything but fantasy. For that I had Earth*Dawn. I continued to run most all my Super hero and modern games using Champions and the Hero System for over a decade afterward.
I can still imagine and rattle off various powers and attributes in Hero System terms.
As an example, sometimes I take Stun damage equal to my constitution just from reading this forum. It must have been 'No Normal Defense' damage.
And yes, there have been versions of Defender [the aforementioned 4th edition version in fact] that I'd rather RP as if necessary than Batman.
But its known by the people its aimed at. People that played the PnP. And most CoH players knew Champions PnP inspired Crypyic to make CoH.
That's nice and all, but f2p mmos actually need players to pay the bills. Changing the focus to customization doesn't mean removing the Champs aspect, it just means improving those parts of the game first for the people who love going wild with their characters. I'm not a comic book person, but here I am. That paper doll maker is pretty nice. So is being able to make a toon with all sorts of crazy powers. People sick of fantasy trinity games would probably like what CO has.
But its known by the people its aimed at. People that played the PnP. And most CoH players knew Champions PnP inspired Crypyic to make CoH.
That's nice and all, but f2p mmos actually need players to pay the bills. Changing the focus to customization doesn't mean removing the Champs aspect, it just means improving those parts of the game first for the people who love going wild with their characters. I'm not a comic book person, but here I am. That paper doll maker is pretty nice. So is being able to make a toon with all sorts of crazy powers. People sick of fantasy trinity games would probably like what CO has.
Oh I didnt disagree with 90% of your thinking, just the bit that was frowney face at the PnP game ^.^
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
For what it is worth, I'll say my lil bit here (can't remember if I commented here or not before)...
I bought the device just to see what happens on a new character, whether it glitches etc and whilst it is quite nice it could do with a few changes:
- The game needs to register your new level a lot quicker, currently it doesn't register that you are level 30 until you change instances or hop into an alert.
- Nemesis email needs to happen a lot sooner too
- Also the gear isn't that good compared to Nemesis Heirloom Gear but I guess that's a benefit of actually playing the game and making a nemesis.
Basically, I think it's a nice addition but from another point of view I see the "This doesn't make sense because..." argument, because there hasn't been any additions to CO yet, however I think we may see some, which might make that item of levelling to 30 much more interesting and used.
There is nothing in this game worth $20. Not with how many powers are broken, and how many power sets we're not getting. I don't want to come off as a broken record, but this game is getting passed around between Cryptic teams, and there really isn't a whole lot going on that couldn't be surpassed with a foundry system. I don't want to diminish what has been done, but again, we're not getting the things that a super hero game needs to thrive. Making an item that instantly levels you seems like a last ditch effort at attention rather than making headway or building to something new.
Vehicles are a joke, much like their pricing
too many things are broken
too many things are boxlocked
nothing is being done to enhance or improve what we do have:
A) Nemesis system Vehicles
C) Hide outs
D) Zones (Lemuria and the Desert get no love)
Why sell an item to speed people to endgame, when there really is no endgame?
I have the stippend to buy this, and I still won't buy it. Even "free", the $20 is just way too high a price for anything in this game, considering how little is being put towards this game.
It's not solely about rushing to endgame. It's also a paid-for option for an alter wanting to get a new toon up to 30 and enjoy wider build possibilities quicker without having to slog through repeated early to mid content. I can see it being more relevant to someone caring about that aspect of it as opposed to a lack of endgame content.
It's not solely about rushing to endgame. It's also a paid-for option for an alter wanting to get a new toon up to 30 and enjoy wider build possibilities quicker without having to slog through repeated early to mid content. I can see it being more relevant to someone caring about that aspect of it as opposed to a lack of endgame content.
but how many alt makers out there are going to be dropping $20 each time? Or God forbid they don't like the character after all, then it's $20 down the drain, or even more money to rework other aspects, like names, builds, or AT's if they're free to pay.
They would sell a lot more of these if they were $5 each. Well more than enough to justify the price drop.
I doubt if too many alt makers will be rushing to this item anyway.
Anyone with a stable of alts has leveling them already figured out. Time to 30 will be no time at all, at least not a chore enough to rush it by paying a $20.
And usually leveling is a good test bed to adjust some things and get used to powers you weren't using that often.
Anyone with alts has also enough Nemesis gear to fit more than one toon.
but how many alt makers out there are going to be dropping $20 each time? Or God forbid they don't like the character after all, then it's $20 down the drain, or even more money to rework other aspects, like names, builds, or AT's if they're free to pay.
They would sell a lot more of these if they were $5 each. Well more than enough to justify the price drop.
Um, no. If the player one day decides that they don't like the character, the options to retcon and rename are still available. It isn't $20 down the drain since the player still has benefitted from the instant 30 and it isn't mandatory to delete the character because of the preference change. They still get to keep that level 30 or higher toon.
I doubt if too many alt makers will be rushing to this item anyway.
Anyone with a stable of alts has leveling them already figured out. Time to 30 will be no time at all, at least not a chore enough to rush it by paying a $20.
And usually leveling is a good test bed to adjust some things and get used to powers you weren't using that often.
Anyone with alts has also enough Nemesis gear to fit more than one toon.
YMMV.
Getting to level 30 from 6 still takes significant time and grinding even with vanguard heirloom gear and XP boosts, even more so with people who don't get to spend every day just playing the game.
Um, no. If the player one day decides that they don't like the character, the options to retcon and rename are still available. It isn't $20 down the drain since the player still has benefitted from the instant 30 and it isn't mandatory to delete the character because of the preference change. They still get to keep that level 30 or higher toon.
Glad to see I'm not the only one who doesn't see a problem with the $20 price tag... sure I'd prefer cheaper but $20 isn't entirely unreasonable.
Getting to level 30 from 6 still takes significant time and grinding even with vanguard heirloom gear and XP boosts, even more so with people who don't get to spend every day just playing the game.
Indeed... I've got like 42 characters now, 30 of which range from levels 20-28, the rest are level 40... I usually don't get more than 3 levels a day on a single character between levels 12~20, from 20~26 that drops down to 1 or 2 levels per day... and then from 28+ I rarely get a level per day unless it's a double XP weekend or i'm loaded up on XP boosts.
Depite how many characters I have, I only have 1 piece of Nem gear, and don't have enough Q to outfit everyone with Q-store leveling gear... If instant level 30s are added to the C-store as a permanent item then I can assure you I'd likely buy one every so often to skip ahead on some more challanging builds.
Comments
So fun!
I would have gone with 15 at a very low price (to avoid West Side) or level 35, to open up Rampages and the second travel power.
Level 30 is just the wrong level, price aside.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
I'm not getting it.
I can get nemesis gear ingame easily. I have 3 characters, that every so often, I do their nemesis missions and get more gear.
I have over 5 sets of Nemesis gear now. I have a horrible feeling its a lot more but that would involve logging in to all my current in transit characters to check.
For new people, who have just finished leveling one character and want to try something else,without having to go through missions or alert spamming, it will probably be of interest.
Limited time
1. impulse buyers.
2. traders getting a store in to sell when it's not available
3. checking how well it sells before deciding when and how long the next limited time will be for it. eg. just before or during a dbl xp event.
4. so people will use it and some will like it and say how great it is. Then when they have the next limited time, others who will have heard them will buy it.
Get the Forums Enhancement Extension!
Like I said, we're testing it out. Depending how it goes we may bring it back at a later time with some tweaks based on feedback.
level appropriate gear gets done at 40 because most of the mission rewards are odd combinations of stats or just plain rubbish.You also tend to out level it fast.
otherwise it's use the 11k Questionite levelling gear, which coems with bonuses to defence or damage.
also at 30 there's usually a fair collection of stuff in the AH.
How about making the mercenary gear in the Q store scale to level, change the name and sell that with the other levelling gear because quite frankly , its the worst level 40 gear and you can get it as leftovers from lockboxes. So why fork out a large amount of Q for it.
Get the Forums Enhancement Extension!
Get your results, then sell it at 500 Zen and see how many purchases are made then. You'll quickly find out that you'll make more money overall by setting it at a price where people will want to buy into it multiple times. Basically 100 people buying at $20 is $2000 income versus 1000 people buying at $5 is $5000. Maybe more than one purchase since they see its relatively cheap and is about the price of a character slot at a discount.
And why anyone bother to spend 975Zen for XP boost Pack, when you get dozens of those for few Globals.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Yeah, I don't buy those, either.
Look awesome. Have awesome powers. Make your own nemesis. Trying to make money is nice and all, but more people actually playing the game means more people spending money. And how about having some focus for the game? Seems like a lot of shooting in the dark, trying random stuff. Don't we have enough half-finished stuff in the game?
[at]riviania Member since Aug 2009
A lot of people who have been playing the PnP game since the 1980s might disagree with that statement.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I bet you were all to eager to penetrate skulls when you heard about the Champs MMO. That doesn't mean the Champions are well known by most people.
[at]riviania Member since Aug 2009
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Hero System is not the most popular mechanics ever.
In terms of popularity it will fall behind d20, White Wolf games, or even GURPS.
I'm sure it beats a lot of even more niche PnP games, and it may be even "a lot of" when compared to them, but it's a fringe factor in terms of marketing a video game.
I know I've learned about GURPS and Chaosium Basic long time ago (and none of these two is as popular as is DnD, neither is a new system) but I never heard about Hero before trying CO. I knew about Silver Age Sentinels when it was still published, but Hero System? Nope.
Yeah, I'd heard of these when I was into RPGs. To me back then D&D was king and wouldn't even try most games, though I did play White Wolf games and saw plenty of other RPGs at the stores I'd visit. I don't ever recall seeing Champions or Hero Games
When the Big Blue Book came out [Champions 4th ed.] in 1989, I was all in whole hog, it became my game system of choice for pretty much everything but fantasy. For that I had Earth*Dawn. I continued to run most all my Super hero and modern games using Champions and the Hero System for over a decade afterward.
I can still imagine and rattle off various powers and attributes in Hero System terms.
As an example, sometimes I take Stun damage equal to my constitution just from reading this forum. It must have been 'No Normal Defense' damage.
And yes, there have been versions of Defender [the aforementioned 4th edition version in fact] that I'd rather RP as if necessary than Batman.
But its known by the people its aimed at. People that played the PnP. And most CoH players knew Champions PnP inspired Crypyic to make CoH.
But then Cryptic gone and went and made a Dungeons and Dragons game....I am disappoint -_-
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
That's nice and all, but f2p mmos actually need players to pay the bills. Changing the focus to customization doesn't mean removing the Champs aspect, it just means improving those parts of the game first for the people who love going wild with their characters. I'm not a comic book person, but here I am. That paper doll maker is pretty nice. So is being able to make a toon with all sorts of crazy powers. People sick of fantasy trinity games would probably like what CO has.
[at]riviania Member since Aug 2009
Oh I didnt disagree with 90% of your thinking, just the bit that was frowney face at the PnP game ^.^
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I bought the device just to see what happens on a new character, whether it glitches etc and whilst it is quite nice it could do with a few changes:
- The game needs to register your new level a lot quicker, currently it doesn't register that you are level 30 until you change instances or hop into an alert.
- Nemesis email needs to happen a lot sooner too
- Also the gear isn't that good compared to Nemesis Heirloom Gear but I guess that's a benefit of actually playing the game and making a nemesis.
Basically, I think it's a nice addition but from another point of view I see the "This doesn't make sense because..." argument, because there hasn't been any additions to CO yet, however I think we may see some, which might make that item of levelling to 30 much more interesting and used.
Who knows?
My Characters on PRIMUS
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I am @RavenForce in game
__________________________
There is nothing in this game worth $20. Not with how many powers are broken, and how many power sets we're not getting. I don't want to come off as a broken record, but this game is getting passed around between Cryptic teams, and there really isn't a whole lot going on that couldn't be surpassed with a foundry system. I don't want to diminish what has been done, but again, we're not getting the things that a super hero game needs to thrive. Making an item that instantly levels you seems like a last ditch effort at attention rather than making headway or building to something new.
Vehicles are a joke, much like their pricing
too many things are broken
too many things are boxlocked
nothing is being done to enhance or improve what we do have:
A) Nemesis system
Vehicles
C) Hide outs
D) Zones (Lemuria and the Desert get no love)
Why sell an item to speed people to endgame, when there really is no endgame?
I have the stippend to buy this, and I still won't buy it. Even "free", the $20 is just way too high a price for anything in this game, considering how little is being put towards this game.
but how many alt makers out there are going to be dropping $20 each time? Or God forbid they don't like the character after all, then it's $20 down the drain, or even more money to rework other aspects, like names, builds, or AT's if they're free to pay.
They would sell a lot more of these if they were $5 each. Well more than enough to justify the price drop.
Anyone with a stable of alts has leveling them already figured out. Time to 30 will be no time at all, at least not a chore enough to rush it by paying a $20.
And usually leveling is a good test bed to adjust some things and get used to powers you weren't using that often.
Anyone with alts has also enough Nemesis gear to fit more than one toon.
Um, no. If the player one day decides that they don't like the character, the options to retcon and rename are still available. It isn't $20 down the drain since the player still has benefitted from the instant 30 and it isn't mandatory to delete the character because of the preference change. They still get to keep that level 30 or higher toon.
YMMV.
Getting to level 30 from 6 still takes significant time and grinding even with vanguard heirloom gear and XP boosts, even more so with people who don't get to spend every day just playing the game.
Indeed... I've got like 42 characters now, 30 of which range from levels 20-28, the rest are level 40... I usually don't get more than 3 levels a day on a single character between levels 12~20, from 20~26 that drops down to 1 or 2 levels per day... and then from 28+ I rarely get a level per day unless it's a double XP weekend or i'm loaded up on XP boosts.
Depite how many characters I have, I only have 1 piece of Nem gear, and don't have enough Q to outfit everyone with Q-store leveling gear... If instant level 30s are added to the C-store as a permanent item then I can assure you I'd likely buy one every so often to skip ahead on some more challanging builds.
I'm not. It's quite the feather in their cap that they're the ones that the DnD people came to. Star Trek as well.