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  • avianosavianos Posts: 6,200 Arc User
    another collect the token repeatable mission
    Whatever it is, I hope it doesn't involve destroying objects. We can't build energy on them, and that makes Mechanon and Cybermind awful.

    ^^^This^^^

    Seriously, the Cybermind's Firewalls being marked as Objects only cause problems and Bugs (like using Crowd Control on them and causing them to be Immune to all damage)

    This needs to be changed​​
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  • draogndraogn Posts: 1,269 Arc User
    another collect the token repeatable mission
    chaelk wrote: »

    Draogn;
    By proactive, I would assume you mean, have a larger aggro area and targets to attack when no players are attacking them.
    For example taking over, the bank, city hall, Argent(do we rescue them or not), get Defender(sorry, I have to take this call right now. Just wait)
    They destroy or take over they win that event, players stop them in time, players win.
    ​​

    That is kind of what I meant, similar to the Rikti invasions from CoX. Right now the Destroids that spawn during the anniversary event are passive, imo, they wait for someone to attack them. If they tied the mobs into the same tech used for some of the bosses(Like the 13 undead heroes), you could still be solo while fighting. The attacks don't even need to involve the entire zone, they could simply target specific areas. (I.E waves of destroids attack ren center, I know that would mean people would qq because they couldn't go afk, but we have hideouts)

    Similarly with the Blood Moon event, the undead stay near their portals. It would add some life to the game, imo, if they actually moved towards city hall, the police stations, ect.

    Though this is likely just a pipe dream.
  • stergasterga Posts: 2,353 Arc User
    I like how Steel Crusade can be done at whatever level you want. I wish all content was like that since my new toons could do something other than Westside for the 50 billionth time. I could go to MI at level 6. Woo!

    Procedural generation content isn't easy and is expensive. Even though MMOs would be the best place ever to have it.
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  • crypticarkaynecrypticarkayne Posts: 181 Cryptic Developer
    aiqa wrote: »
    I am hoping for stuff that requires a team, and not just for some puzzles or a queue.

    It'll require a team.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    another collect the token repeatable mission
    aiqa wrote: »
    I am hoping for stuff that requires a team, and not just for some puzzles or a queue.

    It'll require a team.

    So it's a teampuzzle?​​
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  • theravenforcetheravenforce Posts: 7,153 Arc User
    end game missions(not necessarily with gear grind attached)
    aiqa wrote: »
    I am hoping for stuff that requires a team, and not just for some puzzles or a queue.

    It'll require a team.

    Will it be in the open world or instanced? >_>
  • iamruneiamrune Posts: 969 Arc User
    xrazamax wrote: »
    Obviously we are getting a mission set where the player dies at the hands of Shadow Destroyer, and the only way to escape the underworld and get back to stop him is to beat the Grim Reaper in a series of board games.

    "Bogus!"
    ~Bill

    "Excellent!"
    ~Ted
    ​​
  • aiqaaiqa Posts: 2,620 Arc User
    edited July 2015
    aiqa wrote: »
    I am hoping for stuff that requires a team, and not just for some puzzles or a queue.

    It'll require a team.

    I'm so glad about that, can't wait to see what you guys are creating.
  • crypticarkaynecrypticarkayne Posts: 181 Cryptic Developer
    aiqa wrote: »
    I am hoping for stuff that requires a team, and not just for some puzzles or a queue.

    It'll require a team.

    Will it be in the open world or instanced? >_>

    Open world.
  • windupduckwindupduck Posts: 52 Arc User
    Open world.

    Ooo.. I like this game! Will it require an open world team and be set in Millennium City?
  • jonsillsjonsills Posts: 6,334 Arc User
    Is it bigger than a breadbox?
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  • nephtnepht Posts: 6,898 Arc User
    A whole new zone
    jonsills wrote: »
    Is it bigger than a breadbox?

    Whats a breadbox?

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  • kemmicalskemmicals Posts: 863 Arc User
    This update could be anything. It could even be a boat! You know how much we've wanted one of those!
  • windupduckwindupduck Posts: 52 Arc User
    nepht wrote: »
    jonsills wrote: »
    Is it bigger than a breadbox?

    Whats a breadbox?

    About 30 cm x 15 cm... I think.
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    a new start area set of missions
    My bet:

    Open world boss fight tied to an event. Probably related to Battle of Detroit.

    Yay.

    :neutral:
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  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited July 2015
    end game missions(not necessarily with gear grind attached)
    My bet:

    Open world boss fight tied to an event. Probably related to Battle of Detroit.

    Yay.

    :neutral:

    Yeup, I'm hoping that if it has to be like Mechanon (presuming it is an open world boss fight), it is tested really well by players and it isn't so tied to the one location in Millennium City where NONE of the Champions actually stay near, aside from Kinetik.

    I am not a fan of open world events in MC being tied to that building, it's only relevant for Fatal Error or making an SG.

    I'd prefer if events like that made use of the zone.

  • championshewolfchampionshewolf Posts: 4,376 Arc User
    My bet:

    Open world boss fight tied to an event. Probably related to Battle of Detroit.

    Yay.

    :neutral:

    Yeup, I'm hoping that if it has to be like Mechanon (presuming it is an open world boss fight), it is tested really well by players and it isn't so tied to the one location in Millennium City where NONE of the Champions actually stay near, aside from Kinetik.

    I am not a fan of open world events in MC being tied to that building, it's only relevant for Fatal Error or making an SG.

    I'd prefer if events like that made use of the zone.

    Sadly,t he likelihood of events actually being city wide or anything seems remote, since the squeaky wheel syndrome, and a lot of players getting upset that they might not be 100% safe just standing around.​​
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  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited July 2015
    a new start area set of missions

    I am not a fan of open world events in MC being tied to that building, it's only relevant for Fatal Error or making an SG.

    I'd prefer if events like that made use of the zone.

    There is so much more of MC to use, especially the far east side of the map.

    Also, an event that is set in the Desert or Canada would be awesome. Imagine a new, level 40 version of Grond . . .

    Imagine it!
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  • windupduckwindupduck Posts: 52 Arc User
    Imagine it!

    Okay, I'm imagining it... imagining it...
    aaaand now I'm squished flat into a pancake.
    Puny me, I was no match for imaginary Grond!
  • championshewolfchampionshewolf Posts: 4,376 Arc User

    I am not a fan of open world events in MC being tied to that building, it's only relevant for Fatal Error or making an SG.

    I'd prefer if events like that made use of the zone.

    There is so much more of MC to use, especially the far east side of the map.

    Also, an event that is set in the Desert or Canada would be awesome. Imagine a new, level 40 version of Grond . . .

    Imagine it!

    I imagine mobs that can actually be a challenge for level 40s. Since Grond is suppose to be the equivalent of an out of control Hulk, considering he's... what's the word, oh yea, pathetic, these days is just sad. Before they started chain nerfing everything he still presented some what of a challenge even to level 40s. I would so love it if they made the cosmic threats, well, actual threats to begin with, but also worthy of the name cosmic threat.​​
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  • cynicoolcynicool Posts: 160 Arc User
    edited July 2015
    If it's an open world event mission it would be totally awesome if maybe for once it was in one of the five Four other major hubs.

    (Lemuria doesn't exist.)​​
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  • chaelkchaelk Posts: 7,746 Arc User
    end game missions(not necessarily with gear grind attached)
    aiqa wrote: »
    I am hoping for stuff that requires a team, and not just for some puzzles or a queue.

    It'll require a team.
    aiqa wrote: »
    I am hoping for stuff that requires a team, and not just for some puzzles or a queue.

    It'll require a team.

    Will it be in the open world or instanced? >_>

    Open world.
    ok to continue the interrogation... I mean game of 20 questions.
    Will it be permanent or a short term event?
    will it be limited to once a day?

    ok I know that's 2 questions but it's 3 pages in.
    ​​
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  • xrazamaxxrazamax Posts: 982 Arc User
    edited July 2015
    end game missions(not necessarily with gear grind attached)
    If the content could be a kitchen utensil, what sort of kitchen utensil would it be?
  • cyronecyrone Posts: 1,030 Arc User
    A new event
    xrazamax wrote: »
    If the content could be a kitchen utensil, what sort of kitchen utensil would it be?

    A soup spoon.
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  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    a new start area set of missions
    A corkscrew: very cool, but limited utility.
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  • windupduckwindupduck Posts: 52 Arc User
    A corkscrew: very cool, but limited utility.

    Hahaha! Love it!
  • splosionssplosions Posts: 37 Cryptic Developer
    xrazamax wrote: »
    If the content could be a kitchen utensil, what sort of kitchen utensil would it be?

    .... are we answering one of these a day?

    I'm going to go with "a spork."


  • KagamiTheMagicalCatGerlKagamiTheMagicalCatGerl Posts: 357 Arc User
    another collect the token repeatable mission
    xrazamax wrote: »
    Obviously we are getting a mission set where the player dies at the hands of Shadow Destroyer, and the only way to escape the underworld and get back to stop him is to beat the Grim Reaper in a series of board games.

    That sounds like a most excellent adventure.
  • KagamiTheMagicalCatGerlKagamiTheMagicalCatGerl Posts: 357 Arc User
    another collect the token repeatable mission
    jonsills wrote: »
    And too many players find real life to be more important than a game far too often, and simply cannot devote three or four hours in a block to running through some special content with a group of other people. I'm sorry, shewolf, but some of us have lives away from the keyboard. If my children need me, or my roommate's in crisis, my spandex counterparts will just have to wait.

    And if the only way given content can be done is in teams, then some of us will just be unable to do it. I don't know why you feel that everything has to cater to your desire to be surrounded by people all the time, but even in comics that's patently untrue - Batman may be the backbone of the Justice League, but he holds up three other titles as well. The only characters in the Avengers movie who didn't start in their own solo films are Hawkeye and the Black Widow - all the others worked alone before they worked with each other. And so forth. Golden Eagle, Hypernova, and Kallitaq haven't disappointed any of the groups they've worked with in Alerts, but they've been soloing content all over the place as well, and I don't understand why that bothers you so much.

    You need to find yourself a nice single-player game and stop acting like it's a slap in the face to you personally any time someone mentions multiplayer content in a multiplayer game.
  • KagamiTheMagicalCatGerlKagamiTheMagicalCatGerl Posts: 357 Arc User
    another collect the token repeatable mission

    If it's interesting, I'll give it a shot,

    What other option is there? ...are there people doing stuff they don't find interesting just to be a "company man"? I don't think so.
  • stergasterga Posts: 2,353 Arc User
    Yeup, I'm hoping that if it has to be like Mechanon (presuming it is an open world boss fight), it is tested really well by players and it isn't so tied to the one location in Millennium City where NONE of the Champions actually stay near, aside from Kinetik.

    Most of the people on PTS probably aren't the average player. So, unless they start bringing in randoms to test stuff, it's going to be skewed towards the people who are far more experienced FF builders. That was the biggest issue with the Mechanon thing outside CHQ. People just couldn't put out enough dps even if everyone knew what to do. Plus, Mechanon had the issue with too many debuffs which couldn't be tested well with the low PTS pop.

    I wouldn't mind seeing that event show up again from time to time. Just tweak it so the average players can get it done. Make it an event that can be flicked on and off at a whim with some rare doodads to try and win. Or if you must, some currency that can be traded for fabulous cash and prizes.
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  • windupduckwindupduck Posts: 52 Arc User
    splosions wrote: »
    xrazamax wrote: »
    If the content could be a kitchen utensil, what sort of kitchen utensil would it be?

    .... are we answering one of these a day?

    I'm going to go with "a spork."


    So it's multi-purpose? :D
  • jonsillsjonsills Posts: 6,334 Arc User
    edited July 2015
    nepht wrote: »
    jonsills wrote: »
    Is it bigger than a breadbox?

    Whats a breadbox?
    Did Steve Allen live in vain?? :'( ​​
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

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  • KagamiTheMagicalCatGerlKagamiTheMagicalCatGerl Posts: 357 Arc User
    another collect the token repeatable mission
    sterga wrote: »
    Yeup, I'm hoping that if it has to be like Mechanon (presuming it is an open world boss fight), it is tested really well by players and it isn't so tied to the one location in Millennium City where NONE of the Champions actually stay near, aside from Kinetik.

    Most of the people on PTS probably aren't the average player. So, unless they start bringing in randoms to test stuff, it's going to be skewed towards the people who are far more experienced FF builders. That was the biggest issue with the Mechanon thing outside CHQ. People just couldn't put out enough dps even if everyone knew what to do. Plus, Mechanon had the issue with too many debuffs which couldn't be tested well with the low PTS pop.

    I wouldn't mind seeing that event show up again from time to time. Just tweak it so the average players can get it done. Make it an event that can be flicked on and off at a whim with some rare doodads to try and win. Or if you must, some currency that can be traded for fabulous cash and prizes.

    Is there something that prevents these "PTS Gods" from using something other than optimal builds or archetypes? They're not very good play testers if they just can't be bothered.
  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    another collect the token repeatable mission
    They don't get paid to test. If they want to just see the upcoming content and how their characters will fare in it, they're under no obligation to do otherwise.

    I agree that content has been over-tuned sometimes to the people who spend a lot of time on PTS, and I'm no big fan of that, but instead of going poopoo on them, maybe subscribe, or do what you can to recruit "normals" to spend their time in PTS.
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    They don't get paid to test. If they want to just see the upcoming content and how their characters will fare in it, they're under no obligation to do otherwise.

    I agree that content has been over-tuned sometimes to the people who spend a lot of time on PTS, and I'm no big fan of that, but instead of going poopoo on them, maybe subscribe, or do what you can to recruit "normals" to spend their time in PTS.

    Contrary to some opinions, quite a number of people, when given new content to actually test do test things using non-optimal builds. I get accused of just using my uber power build regularly, but when I test I generally test with a fresh character, many times an archetype. Just like running through the upteenth unnecessary remake of the tutorial, I ran through on each build on a new fresh archetype that way I wouldn't have any "unfair" advantages. All my feedback was pointing out the fact that the new tutorial, with other than removing missions, had glaring issues and was extremely too easy, and even pointing out that giving a travel power as early as level 2. I pointed out that removing two quests from the over all tutorial, in a tutorial designed to teach people, did the same thing that removing the block quest from the tutorial the last time did; it made people clueless.

    But eh, I also had to listen to people claim that when I said that Black Talon was too easy and I beat him before Defender even finished his speech, I kept getting accused of using a freeform when I used a fresh, ungeared archetype in every build iteration of that test.​​
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  • theravenforcetheravenforce Posts: 7,153 Arc User
    end game missions(not necessarily with gear grind attached)

    Is there something that prevents these "PTS Gods" from using something other than optimal builds or archetypes? They're not very good play testers if they just can't be bothered.

    For what is it worth? I don't have any uber builds and I test stuff on PTS. There are testers there who do run powers, content through the eyes of an AT and non optimal builds.

    If an optimal build means "high DPS - Never dies - Can tank everything" then yeah, I definitely don't have any of those lol.
  • KagamiTheMagicalCatGerlKagamiTheMagicalCatGerl Posts: 357 Arc User
    edited July 2015
    another collect the token repeatable mission

    Is there something that prevents these "PTS Gods" from using something other than optimal builds or archetypes? They're not very good play testers if they just can't be bothered.

    For what is it worth? I don't have any uber builds and I test stuff on PTS. There are testers there who do run powers, content through the eyes of an AT and non optimal builds.

    If an optimal build means "high DPS - Never dies - Can tank everything" then yeah, I definitely don't have any of those lol.

    So then my point stands. Content is in fact being tested with non-optimal builds, and there's nothing stopping people from doing so.
  • KagamiTheMagicalCatGerlKagamiTheMagicalCatGerl Posts: 357 Arc User
    another collect the token repeatable mission

    But eh, I also had to listen to people claim that when I said that Black Talon was too easy and I beat him before Defender even finished his speech, I kept getting accused of using a freeform when I used a fresh, ungeared archetype in every build iteration of that test.​​

    That's because people don't want to hear that they're not the amazing MLG gamer they thought they were. They'd rather blame the game, blame the devs, blame the world... blame you!

    Basically, because so much of the game is so astonishingly easy, people either (a) feel entitled to auto-win everything, or (b) get it in their head that they're amazing at this game. Then when something comes along that challenges them (compared to all the one-shot content) they either feel "betrayed", or they think that the game must just be designed poorly. Basically they have Egoraptor Syndrome.

    I've been there myself plenty. Point out that I can do something just fine, and immediately get accused of being an elitist masochist who only uses bleeding-edge top-of-the-line builds... which I find humorous when I look at how many of my characters have 5k hit points and no active defenses. Or the odd accusation that I have some desperate need to force other people to be around me or something ridiculous like that.
  • KagamiTheMagicalCatGerlKagamiTheMagicalCatGerl Posts: 357 Arc User
    another collect the token repeatable mission
    They don't get paid to test.

    You don't get paid either.
  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    I know enough about the game and power balance to know just how hard the game will be for ATs and non optimized FF builds just by playing content in different ways. If powers were more balanced across the board content difficulty could be easily defined. But that of course requires devs who know the game through and through.
  • jonsillsjonsills Posts: 6,334 Arc User
    It may be worth noting, however, that you're beating Black Talon in a fight you've done so many times you're sick of the tutorial. A new player is still going to be figuring out which buttons do what, because when you hit BT in there you've been at it for what, maybe five minutes? Ten if you're slow? The muscle memory for how to block or to move out of the way may not be there yet.

    On the other tentacle, I'm not running content with anything like an "optimized" build either - most of my PTS toons are ATs, because if I'm only using them to test why bother fleshing them out? So if the new content will roflstomp a casual, I'll be noting that, because for all my LTS near-godhead I'm still a filthy casual at heart.
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  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited July 2015
    I did no blocking so there was no muscle memory required. And any movement would be instinctive to a gamer naturally. So, realistically, any attempt to downplay a new player as being so clueless that hitting a few buttons is too taxing seems be both moot and attempting really hard to downplay new players as if they were fresh faced gamers.

    Furthermore, removing death and dying and making things so simple that people don't have to actually attempt some cautiousness is a failure of game design.​​
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  • jennymachxjennymachx Posts: 3,002 Arc User
    edited July 2015
    I guess I'm one of those rare people who take the time to go through a game's controls and to find out what key / button does what in the settings? That's how I found out that there's a block function before I met Black Talon for the first time.
  • klavosklavos Posts: 19 Arc User
    A whole new zone
    splosions wrote: »
    I can't tell you what it is, but the internal playtest today is already looking really cool....
    B)
    Honestly, I'll have some faith in what you say here. I just hope that it is something big and not just another Steel Crusade deal where it's just quick Daily Missions.
  • KagamiTheMagicalCatGerlKagamiTheMagicalCatGerl Posts: 357 Arc User
    edited July 2015
    another collect the token repeatable mission
    jonsills wrote: »
    It may be worth noting, however,.

    It's also worth noting that when I did the tutorial recently after the big renovation that I beat Black Talon by standing in one place and spamming my Tier 1 fire power on my inferno who had no gear on for a couple seconds.

    You going to argue that my "stand there and push one button over and over" strategy was borne of some amazing wealth of experience? You think a new player by that point hasn't figured out how to stand in place while using the single power they've had access to? I mean seriously... what are you picturing in your head when you picture a new player? A broom with a wig on it?

    How easy does the game have to be before you're satisfied that this mysterious "average person" can play it without throwing their hands up in frustration? I mean geez, one energy builder, one attack power, one block, and four movement buttons is too much - which of these do we need to remove to make the game palatable to "the average person according to Jonsills"?
  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    another collect the token repeatable mission
    They don't get paid to test.

    You don't get paid either.

    That's why I don't test.
  • KagamiTheMagicalCatGerlKagamiTheMagicalCatGerl Posts: 357 Arc User
    edited July 2015
    another collect the token repeatable mission
    They don't get paid to test.

    You don't get paid either.

    That's why I don't test.

    Did you forget that the thing you're not being paid for is forum policing? Since you didn't notice that, that's the point I was making: You're not paid to do this, yet you do a proper job of it because you care about the game.

    You're a volunteer forum cop, they're volunteer testers. That's why it's called the player TEST server, and not the player PLAYING server.

    Sure, they're well within their rights to log onto it just to fool around and not be constructive, but clearly there are at least some of them that disagree with your notion that they shouldn't try to actively participate as testers simply because they're not being handed a check.

    Fact is, a lot of play testers elsewhere in the industry aren't paid either.
  • nephtnepht Posts: 6,898 Arc User
    A whole new zone
    They don't get paid to test.

    You don't get paid either.

    That's why I don't test.

    Did you forget that the thing you're not being paid for is forum policing? Since you didn't notice that, that's the point I was making: You're not paid to do this, yet you do a proper job of it because you care about the game.

    You're a volunteer forum cop, they're volunteer testers. That's why it's called the player TEST server, and not the player PLAYING server.

    Sure, they're well within their rights to log onto it just to fool around and not be constructive, but clearly there are at least some of them that disagree with your notion that they shouldn't try to actively participate as testers simply because they're not being handed a check.

    Fact is, a lot of play testers elsewhere in the industry aren't paid either.

    I aint flaming but I do know at least one person that plays on PTS to avoid some player called Foxi :P

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    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
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  • KagamiTheMagicalCatGerlKagamiTheMagicalCatGerl Posts: 357 Arc User
    edited July 2015
    another collect the token repeatable mission
    nepht wrote: »

    I aint flaming but I do know at least one person that plays on PTS to avoid some player called Foxi :P

    I don't, so they're doing a good job :)

    Bad news, I'm seriously considering a sub.
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