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Update difficulty level scaling

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  • aiqaaiqa Posts: 2,620 Arc User
    edited December 2014
    soulforger wrote: »
    In one word as to why? FAIRNESS.

    And if your build makes things easy, it should stay easy instead of being made harder on everyone else.

    Fairness comes into play for power balance. If you want to argue against the huge balance issues in CO, you have my blessing, I often try that myself. But with things as they are, I honestly do not see the fairness in wanting things to be designed for the lowest common denominator.

    You are ignoring the point these changes do not need to make things harder for the weaker builds, unless you have some reason to only play on elite. If you feel elite is a good difficulty now, that is more or less equal to hard in the OPs suggestions. If you always play on normal, nothing changes, etc. The only real change is that you'd have a bit less finely grained control over the difficulty level, and that it can go up higher.
    Perhaps this would be a great way of inserting r6-7 mods in the loot tables of lair bosses on elite.

    I understand the idea, but for CO in its current state, I disagree. There would need to be lots of balance changes to powers and gameplay mechanics before I'd feel comfortable with letting difficulty have such a strong influence on drops.
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