it's the movement penalty. that's what's changed. avoiding the lasers of death in a sluggish vehicle like that is a massive pain.
it's sad because those vehicles used to mean ANYONE even people without flight or low level could contribute to the team.
Why they made those vehicles subject to the movement penalty which never should have happened in the first place is beyond me.
We know they can impose penalties for travel power use in instances, like the perma-NTTG in Cybermind's room. Why not lift the movement penalty in Nighthawk, Bleaky, and Sky Command? Maybe it's a design hole in the code? "Remove a penalty from players? Who does that?"
Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
they should remove the vehicle penalty entirely. there never was a real reason to have it.
That was added when they started putting the kibosh on super-farming. They added target caps to Gravity Pulse, reduced the target cap on Incendiary Rounds, put in vehicle combat speed... I'd rather have stricter caps than combat speed, to be honest.
Personally I think combat speed was the worst thing to happen to vehicles.
[/I]Personally I think combat speed was the worst thing to happen to vehicles.
It literally took the most fun part of vehicles (for me) and removed it from the game. Doing strafing runs during fights with my hover bike added something special to this game. Strafing Run, Interrupted
Yes the rewards arent the drops from year one.. But the key is sorting out those Engineers hidden in the security teams mouse over target them with everything you can.. then sort out drones and then stones debuffed before the teams start camping the penthouse respawn or its lookin Grimm.. wait wheres GRimm and Brou.. need backup... Nexus Rune? Tara silverspar...owie..
Comments
We know they can impose penalties for travel power use in instances, like the perma-NTTG in Cybermind's room. Why not lift the movement penalty in Nighthawk, Bleaky, and Sky Command? Maybe it's a design hole in the code? "Remove a penalty from players? Who does that?"
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
That was added when they started putting the kibosh on super-farming. They added target caps to Gravity Pulse, reduced the target cap on Incendiary Rounds, put in vehicle combat speed... I'd rather have stricter caps than combat speed, to be honest.
Personally I think combat speed was the worst thing to happen to vehicles.
It literally took the most fun part of vehicles (for me) and removed it from the game. Doing strafing runs during fights with my hover bike added something special to this game. Strafing Run, Interrupted
My super cool CC build and how to use it.
My arms aren't big enough to block for my entire hover bike ( ._.)
My super cool CC build and how to use it.
No ur butt is though.
Dat 7 up cat still looks wrecked though.
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
-Sterga