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Nighthawk event WTF?!!

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  • edited November 2014
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  • sistersiliconsistersilicon Posts: 1,687 Arc User
    edited November 2014
    gradii wrote: »
    it's the movement penalty. that's what's changed. avoiding the lasers of death in a sluggish vehicle like that is a massive pain.

    it's sad because those vehicles used to mean ANYONE even people without flight or low level could contribute to the team.

    Why they made those vehicles subject to the movement penalty which never should have happened in the first place is beyond me.

    We know they can impose penalties for travel power use in instances, like the perma-NTTG in Cybermind's room. Why not lift the movement penalty in Nighthawk, Bleaky, and Sky Command? Maybe it's a design hole in the code? "Remove a penalty from players? Who does that?"
    Choose your enemies carefully, because they will define you / Make them interesting, because in some ways they will mind you
    They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
  • circleofpsi#4619 circleofpsi Posts: 2,961 Arc User
    edited November 2014
    Oh look another topic about this, Move along
    Psi.
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2014
    One should practice, what one preaches.
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  • edited November 2014
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  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited November 2014
    gradii wrote: »
    they should remove the vehicle penalty entirely. there never was a real reason to have it.

    That was added when they started putting the kibosh on super-farming. They added target caps to Gravity Pulse, reduced the target cap on Incendiary Rounds, put in vehicle combat speed... I'd rather have stricter caps than combat speed, to be honest.

    Personally I think combat speed was the worst thing to happen to vehicles.
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  • edited November 2014
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  • spinnytopspinnytop Posts: 16,450 Arc User
    edited November 2014
    [/I]Personally I think combat speed was the worst thing to happen to vehicles.

    It literally took the most fun part of vehicles (for me) and removed it from the game. Doing strafing runs during fights with my hover bike added something special to this game. Strafing Run, Interrupted :(
  • guyhumualguyhumual Posts: 2,397 Arc User
    edited November 2014
    If we slow down in vehicle combat I guess that means we'll need to block more huh? Oh wait . . .
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited November 2014
    guyhumual wrote: »
    If we slow down in vehicle combat I guess that means we'll need to block more huh? Oh wait . . .

    My arms aren't big enough to block for my entire hover bike ( ._.)
  • nephtnepht Posts: 6,883 Arc User
    edited November 2014
    spinnytop wrote: »
    My arms aren't big enough to block for my entire hover bike ( ._.)

    No ur butt is though.

    Dat 7 up cat still looks wrecked though.
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    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • edited November 2014
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  • zamuelpwezamuelpwe Posts: 668 Arc User
    edited November 2014
    Maybe it's because I'm new but, erm...I enjoyed the final mission. I'll admit the rewards are disproportionate but that also goes for Adventure Packs.
    "Interesting builds are born from limitations not by letting players put everything into one build."

    -Sterga
  • senshibat01senshibat01 Posts: 595 Arc User
    edited December 2014
    Yes the rewards arent the drops from year one.. But the key is sorting out those Engineers hidden in the security teams mouse over target them with everything you can.. then sort out drones and then stones debuffed before the teams start camping the penthouse respawn or its lookin Grimm.. wait wheres GRimm and Brou.. need backup... Nexus Rune? Tara silverspar...owie..
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