I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
Still waiting for that Organized Team PvP for us less then PvP builds to have some fun against each other then being steamrolled and segregated.
So start some. Jump in copvp and try to get a team queue going. Or, join us in requesting that CN *FINALLY* fix the bug that makes 100% of the non-zombie pvp never work. The fun organized team pvp? That's called stronghold, and capture the flag. And that doesn't work in the slightest right now. I'm not pvp optimized, I still have a blast. A large part of that is leaving your pride at the door and recognizing that you're in *their house* now.
That, and figuring out when people are device spamming like mad and taking a break. 9/10ths of the "oh screw this and everyone who's ever played it" comes from devices, nobody's unbeatable as is, even getting some of the better known people down to near death is a pretty damn good feeling. When someone's spamming eruptions and necrul elixers, might as well just take a nap. You're not touching em.
Not Hate, Predictable and Disappointing.
Well, when the beef is "I've done this for 2 weeks and I'm still getting my butt kicked" it's pretty close. Did you jump in rampages immediately able to tank frosty? Probably not, and pve is easy as hell compared to pvp. Problem is, this game's pve content is designed to make people feel godlike even with mediocre builds. When they fight people who actually are scary-powerful, rather than mobs and bosses with predictable rotations? It's an eye opener. There's a reason I kept telling him "Patience, and observe. You'll get your **** kicked at first, we all do". But, like most things pvp related, it's way easier to jump in and just yell "OP Unfair" at the community, rather than take the time and actually learn what you're doing.
We didn't break the queue, and the queue being broken is exactly why everyone's stuck in the trainwreck that is BASH, which is literally the one pvp mode that is centered around *exactly what y'all are having issues with*.
In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
Or, join us in requesting that CN *FINALLY* fix the bug that makes 100% of the non-zombie pvp never work.
But it doesn't "never" work. If we have 10 people queue up at the exact same time it works. Problem is that it's hard to do and only happens on rare occasions when random others also want to PvP to make the people playing hero games go to 10. Even when there is more than 10 on a lot of the time people will queue for all and ZA or BASH will pop instead.
I love learning how to fight better--but that only happens when you aren't beaten in 20 seconds every time, and when you can actually damage your opponents.
I really enjoy BASH when the top-tier PvPers aren't there. Fights last a while for me, I get to try strategy, and I have fun.
When the high-end PvPers join, it isn't fun and I often just leave.
That is why I wish there were a ranking system.
Alright bud, apparently you have yet to learn the most basic thing then, RUN AWAY! No seriously learning how to evade and escape is the first thing anyone needs to learn in BASH. How to not get pinned down, how to not get surrounded and dog piled on, how to not get noticed in general until your leading the kill count.
I liken this to in various forms of combat training I have taken over the but most especially to my early child hood and learning how to handle a sword with the actual intent of taking life and avoiding my own being taken.
Learning oldschool with bokken is extremely painful, you spend your time being beaten, bloodied, and sometimes even broken, but it only happens because of ones own lack of desire to not be hit.
You see the first thing you learn is how to avoid being hit, how to block, parry, and side step. How to recognize the tells of where the attack will come from and prepare a counter move before their own has even begun.
This is how training is done when it is treated as a matter of life and death rather then as exercise or a hobby or even as a form of self defense for some rare possible some day might come attack.
PvP is a mindset, one that honestly is all about killer instinct and a desire to survive through anything that comes at you.
in a 10 man bash you are one against 9 others, this is a situation that requires hit and run, wounding and disabling so that they are left trying to just survive, and almost certain will be seen as the bleeding seal in the shark tank.
Dont be the seal, dont be the shark, be the **** head on the yacht shooting the seals for sport to watch them get torn apart by the sharks. That is how you win in BASH.
Well, when the beef is "I've done this for 2 weeks and I'm still getting my butt kicked" it's pretty close. Did you jump in rampages immediately able to tank frosty? Probably not, and pve is easy as hell compared to pvp. Problem is, this game's pve content is designed to make people feel godlike even with mediocre builds. When they fight people who actually are scary-powerful, rather than mobs and bosses with predictable rotations? It's an eye opener. There's a reason I kept telling him "Patience, and observe. You'll get your **** kicked at first, we all do". But, like most things pvp related, it's way easier to jump in and just yell "OP Unfair" at the community, rather than take the time and actually learn what you're doing.
We didn't break the queue, and the queue being broken is exactly why everyone's stuck in the trainwreck that is BASH, which is literally the one pvp mode that is centered around *exactly what y'all are having issues with*.
Chalupa puts it more concisely than I ever could but yeah I pretty much agree %100^
Also I would like to add... while in ZA as a zombie against a seemingly unbeatable team I have learned never to quit! More often than not before the timer runs out more people will pop up on the zombie side and often they wreck face and the zombies win. Worse that happens is you get your socks rocked for 20 minutes or so... which is yeah sort of rough... but it isn't the end of the world. It especially helps if you just grin and bear it.
Alright bud, apparently you have yet to learn the most basic thing then, RUN AWAY! No seriously learning how to evade and escape is the first thing anyone needs to learn in BASH. How to not get pinned down, how to not get surrounded and dog piled on, how to not get noticed in general until your leading the kill count.
I liken this to in various forms of combat training I have taken over the but most especially to my early child hood and learning how to handle a sword with the actual intent of taking life and avoiding my own being taken.
Learning oldschool with bokken is extremely painful, you spend your time being beaten, bloodied, and sometimes even broken, but it only happens because of ones own lack of desire to not be hit.
You see the first thing you learn is how to avoid being hit, how to block, parry, and side step. How to recognize the tells of where the attack will come from and prepare a counter move before their own has even begun.
This is how training is done when it is treated as a matter of life and death rather then as exercise or a hobby or even as a form of self defense for some rare possible some day might come attack.
PvP is a mindset, one that honestly is all about killer instinct and a desire to survive through anything that comes at you.
in a 10 man bash you are one against 9 others, this is a situation that requires hit and run, wounding and disabling so that they are left trying to just survive, and almost certain will be seen as the bleeding seal in the shark tank.
Dont be the seal, dont be the shark, be the **** head on the yacht shooting the seals for sport to watch them get torn apart by the sharks. That is how you win in BASH.
People around here are really good at making pvp seem un-fun u_u Unfortunately that's because they're just pointing out common observable facts about it.
People around here are really good at making pvp seem un-fun u_u Unfortunately that's because they're just pointing out common observable facts about it.
What is unfun about what I expressed. This must come as a shock, but to those who actually enjoy pvp for the brutal pace compared to the care bear pve it is exactly what we love.
Back in the days of N.I.N.J.A well even my Ninja, and the premise of N.I.N.J.A where built on my earliest observations of the PVP scene in the first month of the game. Be it BASH or team based, being dog piled on is the fastest way to end up dead, and the fastest route to victory for the other side. Identify and farm the weakest link.
Hence in N.I.N.J.A the pvp team mode meant every Ninja( yes all where named Ninja, and no I didnt make them, I literally would just search the name Ninja each day, and anyone named that who popped up I would send a very nice in game email explaining the reason why they where contacted, and what the SG was about. Our ranks ballooned to over 50 in the first month of the game that way.) dressed the same, and we had without anyone needing to be coerced, had nearly uniformly teleport and smoke grenade.
Now imagine how hard it is to dog pile on any one man in such a team? Yes we got hated on alot by random groups in team pvp, and yes we often asked on suggestion forums for specific group matches rather then just whatever 5 might get stuck together.
And sure sometimes we would go into bash a few at a time, and sure we wouldnt attack each other, because we knew how nigh impossible it was to pin a ninja down. Worst case Ninjas knew how to go into full on evasion mode. Tping and smoking , finding areas of the maps with multiple layers to hide in to keep foes from surrounding us, and sure having multiple Ninjas in bash even if not specifically working together, did cause further confusion for others who would be trying to track that annoying dude in black pajamas constantly applying bleeding and poison dots and vanishing before you could get them back.
Guess what though, its our freedom in name selection, and costumes that made such a unique way to approach pvp here possible. And I personally loved when we did get to fight other groups. Especially the other clever ones like Zerg where all members where named zergling, had tunneling, etc. Or Clone where each member was simply called Clone, and all looked like a bald guy in a clean suit. They where maybe the most dangerous because they had no rhyme or reason to the various clones power choices and thus it was far harder to know what you where getting when youd go at one. We Ninjas had thematic builds with some overlap but each as built by the player to be their own ideal ninja.
Comments
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
One of us, one of us...
My super cool CC build and how to use it.
I especially liked rtma's pvp hate. That's the one that I guffawed at, specifically. :cool:
Get off the forums Mr. Imanever Comin-Bach! God I hate that guy. :[
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
Not Hate, Predictable and Disappointing.
I take this quote from a review that I agree with.
"customisation is so linear; everyone is after the optimal dps:survivability ratio with 0 reliance on other players = autonomous gameplay... Players don't need each other anymore... which in my opinion is a bad thing."
So start some. Jump in copvp and try to get a team queue going. Or, join us in requesting that CN *FINALLY* fix the bug that makes 100% of the non-zombie pvp never work. The fun organized team pvp? That's called stronghold, and capture the flag. And that doesn't work in the slightest right now. I'm not pvp optimized, I still have a blast. A large part of that is leaving your pride at the door and recognizing that you're in *their house* now.
That, and figuring out when people are device spamming like mad and taking a break. 9/10ths of the "oh screw this and everyone who's ever played it" comes from devices, nobody's unbeatable as is, even getting some of the better known people down to near death is a pretty damn good feeling. When someone's spamming eruptions and necrul elixers, might as well just take a nap. You're not touching em.
Well, when the beef is "I've done this for 2 weeks and I'm still getting my butt kicked" it's pretty close. Did you jump in rampages immediately able to tank frosty? Probably not, and pve is easy as hell compared to pvp. Problem is, this game's pve content is designed to make people feel godlike even with mediocre builds. When they fight people who actually are scary-powerful, rather than mobs and bosses with predictable rotations? It's an eye opener. There's a reason I kept telling him "Patience, and observe. You'll get your **** kicked at first, we all do". But, like most things pvp related, it's way easier to jump in and just yell "OP Unfair" at the community, rather than take the time and actually learn what you're doing.
We didn't break the queue, and the queue being broken is exactly why everyone's stuck in the trainwreck that is BASH, which is literally the one pvp mode that is centered around *exactly what y'all are having issues with*.
RIP Caine
But it doesn't "never" work. If we have 10 people queue up at the exact same time it works. Problem is that it's hard to do and only happens on rare occasions when random others also want to PvP to make the people playing hero games go to 10. Even when there is more than 10 on a lot of the time people will queue for all and ZA or BASH will pop instead.
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
Alright bud, apparently you have yet to learn the most basic thing then, RUN AWAY! No seriously learning how to evade and escape is the first thing anyone needs to learn in BASH. How to not get pinned down, how to not get surrounded and dog piled on, how to not get noticed in general until your leading the kill count.
I liken this to in various forms of combat training I have taken over the but most especially to my early child hood and learning how to handle a sword with the actual intent of taking life and avoiding my own being taken.
Learning oldschool with bokken is extremely painful, you spend your time being beaten, bloodied, and sometimes even broken, but it only happens because of ones own lack of desire to not be hit.
You see the first thing you learn is how to avoid being hit, how to block, parry, and side step. How to recognize the tells of where the attack will come from and prepare a counter move before their own has even begun.
This is how training is done when it is treated as a matter of life and death rather then as exercise or a hobby or even as a form of self defense for some rare possible some day might come attack.
PvP is a mindset, one that honestly is all about killer instinct and a desire to survive through anything that comes at you.
in a 10 man bash you are one against 9 others, this is a situation that requires hit and run, wounding and disabling so that they are left trying to just survive, and almost certain will be seen as the bleeding seal in the shark tank.
Dont be the seal, dont be the shark, be the **** head on the yacht shooting the seals for sport to watch them get torn apart by the sharks. That is how you win in BASH.
Some sense is being made! QUICK, IGNORE IT!
AHHH
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
Also I would like to add... while in ZA as a zombie against a seemingly unbeatable team I have learned never to quit! More often than not before the timer runs out more people will pop up on the zombie side and often they wreck face and the zombies win. Worse that happens is you get your socks rocked for 20 minutes or so... which is yeah sort of rough... but it isn't the end of the world. It especially helps if you just grin and bear it.
OH GOD. I JUST CAN'T EVEN.
I DON'T KNOW WHAT YOU WERE TRYING TO SAY, BUT YOU WIN.
God, my face hurts from laughing.
RIP Caine
Oh No No No No!
I disagree.
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
People around here are really good at making pvp seem un-fun u_u Unfortunately that's because they're just pointing out common observable facts about it.
My super cool CC build and how to use it.
What is unfun about what I expressed. This must come as a shock, but to those who actually enjoy pvp for the brutal pace compared to the care bear pve it is exactly what we love.
Back in the days of N.I.N.J.A well even my Ninja, and the premise of N.I.N.J.A where built on my earliest observations of the PVP scene in the first month of the game. Be it BASH or team based, being dog piled on is the fastest way to end up dead, and the fastest route to victory for the other side. Identify and farm the weakest link.
Hence in N.I.N.J.A the pvp team mode meant every Ninja( yes all where named Ninja, and no I didnt make them, I literally would just search the name Ninja each day, and anyone named that who popped up I would send a very nice in game email explaining the reason why they where contacted, and what the SG was about. Our ranks ballooned to over 50 in the first month of the game that way.) dressed the same, and we had without anyone needing to be coerced, had nearly uniformly teleport and smoke grenade.
Now imagine how hard it is to dog pile on any one man in such a team? Yes we got hated on alot by random groups in team pvp, and yes we often asked on suggestion forums for specific group matches rather then just whatever 5 might get stuck together.
And sure sometimes we would go into bash a few at a time, and sure we wouldnt attack each other, because we knew how nigh impossible it was to pin a ninja down. Worst case Ninjas knew how to go into full on evasion mode. Tping and smoking , finding areas of the maps with multiple layers to hide in to keep foes from surrounding us, and sure having multiple Ninjas in bash even if not specifically working together, did cause further confusion for others who would be trying to track that annoying dude in black pajamas constantly applying bleeding and poison dots and vanishing before you could get them back.
Guess what though, its our freedom in name selection, and costumes that made such a unique way to approach pvp here possible. And I personally loved when we did get to fight other groups. Especially the other clever ones like Zerg where all members where named zergling, had tunneling, etc. Or Clone where each member was simply called Clone, and all looked like a bald guy in a clean suit. They where maybe the most dangerous because they had no rhyme or reason to the various clones power choices and thus it was far harder to know what you where getting when youd go at one. We Ninjas had thematic builds with some overlap but each as built by the player to be their own ideal ninja.
Least you guys get PvP Queues.