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Why do you want J-Gear fast?

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  • ashensnowashensnow Posts: 2,048 Arc User
    edited March 2014
    I would be surprised if it turned out that Cryptic spent time and money developing rewards that they did not want us to try to get.

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  • jennymachxjennymachx Posts: 3,002 Arc User
    edited March 2014
    spinnytop wrote: »
    I think, in a strange sort of way, that that is their intent. They didn't want us to look at it as "Okay, now I HAVE TO do these bits of content X number of times to get this stuff"... they wanted us to say "Hmmm... if I choose to do these bits of content, I might get a thing or I might not... so whatever, I'll just do it if it's fun since there's no point forcing myself to grind it since I might end up getting nothing".

    Kind of like trying to motivate us to be casual about it. I know some people who were going to be super hardcore grind about it at first, but when the odds didn't fall in their favor they suddenly decided to be a lot more casual about it... and maybe that's not a bad thing.

    The fact that Justice gear requires to be unlocked with drifter salvage debunks this claim of them motivating us to be "casual" about it. If anything they would be more than happy with players investing in keys, be it directly or from player vendors, to get the salvage. The quicker they do this the more cha-ching is made.

    The RNG was obviously introduced as a time-sink factor, nothing more. I'd imagine that keeping players around and hopefully invested in the game as long as possible is just as important as them investing in the salvage.
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited March 2014
    jennymachx wrote: »
    The fact that Justice gear requires to be unlocked with drifter salvage debunks this claim of them motivating us to be "casual" about it. If anything they would be more than happy with players investing in keys, be it directly or from player vendors, to get the salvage. The quicker they do this the more cha-ching is made.

    The RNG was obviously introduced as a time-sink factor, nothing more. I'd imagine that keeping players around and hopefully invested in the game as long as possible is just as important as them investing in the salvage.

    A grossly unfair time sink since player A can spend maybe twice as long as player B does but still not get the same rewards as player B who put in half the effort.

    If they really wanted a decent time sink they would have made each piece of gear take 20 pieces of each token and had one token per run. But hell, considering there are already people with full sets and working on sets for their alts with a couple of pieces already bought, the whole idea of this token system is a complete bust.
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  • jennymachxjennymachx Posts: 3,002 Arc User
    edited March 2014
    A grossly unfair time sink since player A can spend maybe twice as long as player B does but still not get the same rewards as player B who put in half the effort.

    If they really wanted a decent time sink they would have made each piece of gear take 20 pieces of each token and had one token per run. But hell, considering there are already people with full sets and working on sets for their alts with a couple of pieces already bought, the whole idea of this token system is a complete bust.

    I didn't say that I agreed with how they've implemented said time-sink, just fyi.
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