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FC.31.20131024.8 PTS Update

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  • edited November 2013
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  • somebobsomebob Posts: 980 Arc User
    edited November 2013
    The part I don't get is this:

    Why do you -need- more Legacy Auras? The one you get to replace your passive is plenty.

    Do you want to stack them for some reason? If so, then yes, you need to pay for it. That said, Cryptic WANTS you to use the new Auras coming down the pipeline. They're far more customizable and frankly look better than the ones we've had for years too.

    Are you changing your passive via a retcon? You could always make a new character instead - it's not like it takes a long time to level up.

    Are you a dual passive user? Well...I got nothing. But your build is far from normal to say the least.
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  • sagewithbubblessagewithbubbles Posts: 484 Arc User
    edited November 2013
    somebob wrote: »
    The part I don't get is this:

    Why do you -need- more Legacy Auras? The one you get to replace your passive is plenty.

    Do you want to stack them for some reason? If so, then yes, you need to pay for it. That said, Cryptic WANTS you to use the new Auras coming down the pipeline. They're far more customizable and frankly look better than the ones we've had for years too.

    Are you changing your passive via a retcon? You could always make a new character instead - it's not like it takes a long time to level up.

    Are you a dual passive user? Well...I got nothing. But your build is far from normal to say the least.

    Multiple passives on a build, and changing passives when you retcon.

    You should get a Legacy Aura token for each passive you have finalized on a build ("finalized" meaning "if you want to get rid of it, you'd have to pay globals or use a retcon"), and you should get a Legacy Aura token each time you use a full retcon (either from the Z-store or a free one).

    Then leave the additional ones in the Q-store, at about 1/4th the price (50k q), for if you want to stack them.

    It avoids screwing over multi-passive/multi-role users, lets people swap with retconning, and still takes a bit of effort to do multi-aura stacking.

    While also still giving an incentive to go after the new ones.
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  • benevonbenevon Posts: 388 Arc User
    edited November 2013
    Multiple passives on a build, and changing passives when you retcon.

    You should get a Legacy Aura token for each passive you have finalized on a build ("finalized" meaning "if you want to get rid of it, you'd have to pay globals or use a retcon"), and you should get a Legacy Aura token each time you use a full retcon (either from the Z-store or a free one).

    Then leave the additional ones in the Q-store, at about 1/4th the price (50k q), for if you want to stack them.

    It avoids screwing over multi-passive/multi-role users, lets people swap with retconning, and still takes a bit of effort to do multi-aura stacking.

    While also still giving an incentive to go after the new ones.

    That's pretty much what I touched on in a previous post. I agree with Bob though in the fact that if you want to stack multiple legacy auras, you should have to pay. That is not something you can already do on live anyway.

    Having a function, similar to retconnig a power, in order to swap out one legacy aura for another seems reasonable to me. But yeah, wanting to stack those auras should be an extra paid feature.


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  • edited November 2013
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  • blumoon8blumoon8 Posts: 430 Arc User
    edited November 2013
    somebob wrote: »
    The part I don't get is this:

    Why do you -need- more Legacy Auras? The one you get to replace your passive is plenty.

    Do you want to stack them for some reason? If so, then yes, you need to pay for it. That said, Cryptic WANTS you to use the new Auras coming down the pipeline. They're far more customizable and frankly look better than the ones we've had for years too.

    Are you changing your passive via a retcon? You could always make a new character instead - it's not like it takes a long time to level up.

    Are you a dual passive user? Well...I got nothing. But your build is far from normal to say the least.

    I'm actually one of those people who starts characters on concepts and rarely changes with a full retcon. I've only had about 3 toons that I've full retconned. Maybe 4.

    The issue isn't wanting to stack more than one Legacy aura. The issue is the price for something that is available free currently and is character bound. Compared to Q-Store travel powers, which originally needed to be farmed as CTPs for a crazy amount of time as well are account-bound, 200k is waaay too expensive for single toon Legacy auras. The price is artificially driven up by the name "Legacy". I'm saying this out of a want for a fair Q-store economy.

    Everything else I'm insanely excited about. This update is bringing me back.

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  • kallethenkallethen Posts: 1,576 Arc User
    edited November 2013
    Going forward, people should be looking at the looks of auras separate from the passives, since that's how they will be. Currently, if you want to change your "aura", you have to get a new passive. Now you can just get the aura look you want, and whatever passive effect fits your concept (or change to whatever passive fits your new concept).

    That said, I do agree 200K for the legacy auras is too high a price, doubly so because they are character bound and not account bound.
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  • benevonbenevon Posts: 388 Arc User
    edited November 2013
    gradii wrote: »
    being able to stack auras is a paid feature on PTS. you get exactly 2 slots to start, want more?

    Pay for it.

    That's what I was saying.


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  • theravenforcetheravenforce Posts: 7,148 Arc User
    edited November 2013
    My thoughts:

    I am very excited for this change, and I do hope, like emotes this will be an on going thing with new additions based off player base suggestions and actual likelihood of it being produced. (*points at Shield Auras and Psychic style telepathic manifestations poking out of the Requests Thread on PTS forums*)

    However the pricing, as many before me have said, is considerably steep, especially considering it is character specific rather than account bound (which makes sense from a gaining money point of view but not so much for players who wish to attain other auras).

    I would consider lowering it to a more "acceptable" price range. I am not going to suggest one because I have never been one for farming Questionnite.

    All in all, be assured that we appreciate this new addition to CO very much!
  • stergasterga Posts: 2,353 Arc User
    edited November 2013
    somebob wrote: »
    Why do you -need- more Legacy Auras? The one you get to replace your passive is plenty.

    I don't -need- to buy more costume slots either. I also don't -need- to buy new costume bits. But I do anyway. Why not have multiple auras? They are now costume items. I like making costumes and maybe one of those auras would look good with one.

    Who cares why I want more than one. I'm willing to throw money at Cryptic for them if they are reasonably priced. Why would you say 'no' to that?
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  • orrynnorrynn Posts: 94 Arc User
    edited November 2013
    sterga wrote: »
    I don't -need- to buy more costume slots either. I also don't -need- to buy new costume bits. But I do anyway. Why not have multiple auras? They are now costume items. I like making costumes and maybe one of those auras would look good with one.

    Who cares why I want more than one. I'm willing to throw money at Cryptic for them if they are reasonably priced. Why would you say 'no' to that?

    I agree 100% with what Sterga just said.

    I also think that the 200k Q is way to high. I know that I not might want them all on one toon but I have over 30 plus toon. some are going to want/look awesome/ fit a theme with 2 or more of the Legacy aura. To have to spend that kind on money or hours to farm that much Q is just crazy.
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  • bwdaresbwdares Posts: 1,517 Arc User
    edited November 2013
    orrynn wrote: »
    I agree 100% with what Sterga just said.

    I also think that the 200k Q is way to high. I know that I not might want them all on one toon but I have over 30 plus toon. some are going to want/look awesome/ fit a theme with 2 or more of the Legacy aura. To have to spend that kind on money or hours to farm that much Q is just crazy.

    Agreed. I always buy costume sets. It is how I am willing to support this game. If the value matches the price point I will pay. As of right now the Q prices make me think of vehicles. Fun idea, but a price point that leaves me less intrested.
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  • canadascottcanadascott Posts: 1,257 Arc User
    edited November 2013
    My thoughts on the price.

    120-135k Q for Legacy auras, with store purchased ones unlock for the entire account. At 235 Q=1 zen, that makes them a liittle pricier than a costume set (520-575 Zen), but CO needs to show it can bring in some non-lockbox income, IMO. 200k for a single character is too much.
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited November 2013
    Like others have said, 200K is just too much. For a character-only unlock, I won't go above 25K, and 11K seems about right (like Armadillo or Samurai gear).

    For account-wide unlocks, I could handle up to 100K questionite.

    Maybe many players are sitting on huge banks of Q, and they want to deplete those stocks.
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2013
    I rather exchange that 200k Q to Zen and buy something useful from the C-store, than spend it on character unlock Aura.
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  • voyagersixvoyagersix Posts: 232 Arc User
    edited November 2013
    Why do you -need- more Legacy Auras? The one you get to replace your passive is plenty. Do you want to stack them for some reason? If so, then yes, you need to pay for it.

    No one is saying you shouldn't have to pay to unlock extra Aura stacking slots. Obviously that should be a paid feature. What is being said is that Legacy auras shouldn't be resold to us, and definitely not over and over for every single character. It should be a global unlock, like costume pieces, emotes, and travel powers. If I pay to open up all eight aura slots, the legacy auras should already be available as they have always been. Mixing and matching shouldn't even come into the equation.

    It doesn't -harm- you for my character to have two legacy auras. If I want four legacy auras stacked, obviously just one isn't "plenty". The aura system is -designed- to stack up to 8 auras, half of them on all the time. Why on earth would you want to pay for 4-year-old free content over and over?

    Back before the game went F2P, I can just imagine you advocating that Gold players should have to pay for all those Legacy costume packs they enjoy.

    The respec system is designed to totally retcon your character's history, to change your character's powerset in any way you choose, as some comic book characters have done in the past.

    This is an old argument from beta, but Superman's abilities have been retconned more times than I can count. At one point he was made of electricity and could travel through powerlines and computers. He would have had to go grind 200,000Q to get his electric aura.
    That said, Cryptic WANTS you to use the new Auras coming down the pipeline. They're far more customizable and frankly look better than the ones we've had for years too.

    No. Cryptic wants you to use the auras that fit your character concept and theme. If one of the old ones does that, it's less work for them, it's less they have to create. What Cryptic wants is to sell you the same things repeatedly with very little work. i.e.: Selling four different vehicles with no difference other than a hue-shifted skin, rather than letting you customize a vehicle's appearance at the tailor.

    The only person that matters when it comes to my character's look is me. If two legacy auras and two new ones achieve the desired effect, I'll do that. If they come up with another aura down the road that I like, then I'll buy it. What I shouldn't have to buy are things that have already been an integral part of the game since inception.

    What is the basis for your claim that the new auras are more customizable and look better? Some arbitrary personal taste? Other people will like completely different combinations than you, and their tastes are no less valid than your own. I like shadow form, but you're saying I don't. I guess you would know best?
    Are you changing your passive via a retcon? You could always make a new character instead - it's not like it takes a long time to level up.

    Do you even see what you're advocating? You're seriously suggesting that a system in which starting over from scratch is easier is fine? It's okay if creating an entirely new character is less work than a simple respec?
    Are you a dual passive user? Well...I got nothing. But your build is far from normal to say the least.

    People can and do have wild characters with offensive and defensive passives BY DESIGN. The freeform system is -designed- to allow you to have multiple builds, even switchable by hotkey. Why should they now have to start a long grind of 200,000Q just to regain what they've had for four years? And another grind in the future for every one of their characters, every time they want to respec?

    I have to thank you. You've pointed out better than I could how truly broken the new system is.
  • beldinbeldin Posts: 1,708 Arc User
    edited November 2013
    voyagersix wrote: »
    I feel both of these points are important. 200,000Q is well beyond absurd.

    Legacy Auras shouldn't cost a thing.

    They aren't new. It's old content being taken away and resold to us. Make them account-wide unlocks. Put them all together in a single legacy unlock pack. Make them free for Gold subscribers. Then sell new ones, but at a more reasonable price. $1 each? $9 is a MACRO-transaction.

    Yepp, like i already wrote before these changes were announced i'm also in the boat that i think all existing Auras should be free to use.

    And 200.000 is even too much for accountwide unlocks and as character bound its really a bad joke.
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  • bwdaresbwdares Posts: 1,517 Arc User
    edited November 2013
    beldin wrote: »
    Yepp, like i already wrote before these changes were announced i'm also in the boat that i think all existing Auras should be free to use.

    And 200.000 is even too much for accountwide unlocks and as character bound its really a bad joke.

    I am fine with the free token per character. I am against how much the others will cost this point. I am even more against them being per character unlocks.
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  • stergasterga Posts: 2,353 Arc User
    edited November 2013
    voyagersix wrote: »
    What is the basis for your claim that the new auras are more customizable and look better? Some arbitrary personal taste? Other people will like completely different combinations than you, and their tastes are no less valid than your own. I like shadow form, but you're saying I don't. I guess you would know best?

    In general, new costume bits DO look better. Look at the bird people wings and the normal ones. Avian wings look significantly better even though they are both the exact same thing. The newer auras do look better because Cryptic is better at making stuff.


    Auras have nothing to do with passives. That talk is now irreverent because Auras are now costume accessories.

    I don't have a problem with selling old auras. Cryptic isn't a charity and they can't pay their employees with love and happy thoughts. I do have a problem with stupid pricing on a per character costume bit.
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  • avianosavianos Posts: 6,195 Arc User
    edited November 2013
    YELP! If those Auras in Q store are not Account-Wide Unlocks, then I'm NOT going to waste my Questionite on them, that's for sure :|

    I certainly DON'T need Vanity Things like that anyway! Not even for my Main characters!
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  • bwdaresbwdares Posts: 1,517 Arc User
    edited November 2013
    Back to being a bit more positive...
    At least the newer auras look nice. hope there are more to choose from when they go live.
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  • seeker1235seeker1235 Posts: 64 Arc User
    edited November 2013
    beldin wrote: »
    Yepp, like i already wrote before these changes were announced i'm also in the boat that i think all existing Auras should be free to use.

    And 200.000 is even too much for accountwide unlocks and as character bound its really a bad joke.

    I agree completely. It's needlessly greedy, and I, for one, will not be spending 200k a pop for auras.
  • blkmaskblkmask Posts: 39 Arc User
    edited November 2013
    I do not mind paying Questionite for an aura. However, I do believe the 200K price tag is steep. If Cryptic is going to charge per character for an aura. I believe and appropriate price would be 50K - 75K.

    My rationale for this is because there are only 3 consistent ways to earn Questionite in the game. Doing Alerts, Lairs, or Comic Series (okay, I might have missed something but you get my meaning). If we received Questionite as a pay off through missions I might be okay with a higher price tag because we have more ways to earn Q.

    On a more positive note, I really like the auras. This was a very good idea. :smile:
  • nightr0dnightr0d Posts: 450 Arc User
    edited November 2013
    blkmask wrote: »
    I do not mind paying Questionite for an aura. However, I do believe the 200K price tag is steep. If Cryptic is going to charge per character for an aura. I believe and appropriate price would be 50K - 75K.

    My rationale for this is because there are only 3 consistent ways to earn Questionite in the game. Doing Alerts, Lairs, or Comic Series (okay, I might have missed something but you get my meaning). If we received Questionite as a pay off through missions I might be okay with a higher price tag because we have more ways to earn Q.

    On a more positive note, I really like the auras. This was a very good idea. :smile:

    Even if you could farm a lot of Q each day most people can only refine 8k a day (unless you are a vet or LTS). So yeah, for 200k a Silver would need 25 days and an LTS/Vet about ~13. This is for ONE aura though so if you want more it would become a months long grind.

    I'm not doing this for any aura, it's borderline insane.
  • bwdaresbwdares Posts: 1,517 Arc User
    edited November 2013
    If it is going to be per character, i say it should go down to the 10k-ish area. Because it is a single aura. That being said I would be fine if it was the same as the armadillo pieces. though it is not like we have to buy them all, pretty much all of the mental auras are the same.
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  • highrealityhighreality Posts: 402 Arc User
    edited November 2013
    Oh come on.. 200 K is the price of an account wide travel power unlock. So. The same price for a single character cosmetic thingy ? I think you got it cryptic, we won't buy those if the price remains at 200 K. 100K for account wide auras is just right, it's like 500 zen an aura (even if it's still too much for my taste)j I'll be happy if this happens, and I will BUY SOME.

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  • bwdaresbwdares Posts: 1,517 Arc User
    edited November 2013
    Oh come on.. 200 K is the price of an account wide travel power unlock. So. The same price for a single character cosmetic thingy ? I think you got it cryptic, we won't buy those if the price remains at 200 K. 100K for account wide auras is just right, it's like 500 zen an aura (even if it's still too much for my taste)j I'll be happy if this happens, and I will BUY SOME.

    I would be willing to buy that as a per account unlock, if they moved them to per account, I would even settle with one free unlock per account. Like the Hideouts. though I would be happier placing them more towards the 50k mark at that point. 50-75k per, for an account unlock.

    Or sell them all for say $10.00 in the Z-Store as account unlocks.

    or...

    make them free to gold subs, and for AT's have them get the one free per toon, but at the lower prices in Questionite.
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  • iamruneiamrune Posts: 965 Arc User
    edited November 2013
    tfavsb10 wrote: »
    NO just no!!!!! if you take the effect off mallennial flight its just flight, i do agree to possibly giving lifers a mallennial Aura, but not removing the aura from the flight power thats just stupid.

    This is so untrue. Firstly, as Lifers recieve all Vet rewards immediately, they already all have access to it now. Secondly, Millennial is different from other flight powers in a non-visual way.

    Millennial Flight would still be distinguished as a special long vet reward based on it's extra "gear 4" bonus speed burst once you are moving at full speed in a direction at gear 3 for five seconds or so.

    Please make it's aura neutral and the visual part slot-table.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited November 2013
    I went and found my current Nemesis in the Lava Temple (about 20% chance).

    He did not have an aura (should have had Ego Form).


    Does this mean Nemeses will not have auras by default now?

    Can people check other Nemeses?
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  • bwdaresbwdares Posts: 1,517 Arc User
    edited November 2013
    I went and found my current Nemesis in the Lava Temple (about 20% chance).

    He did not have an aura (should have had Ego Form).


    Does this mean Nemeses will not have auras by default now?

    Can people check other Nemeses?

    That is why I personally wish Auras would be in the tailor, then you could give a nem an aura.
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  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited November 2013
    Have any supervillains or other enemies lost their auras?
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  • radioscienceradioscience Posts: 80 Arc User
    edited November 2013
    I went and found my current Nemesis in the Lava Temple (about 20% chance).

    He did not have an aura (should have had Ego Form).

    Thanks for the bug report.
  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    edited November 2013
    Can someone test a nemesis to see if their aura is now gone from their passive?
    I went and found my current Nemesis in the Lava Temple (about 20% chance).

    He did not have an aura (should have had Ego Form).


    Does this mean Nemeses will not have auras by default now?

    Can people check other Nemeses?

    I'm glad someone finally managed to see if their auras were working or not.
  • roughbearmattachroughbearmattach Posts: 4,784 Arc User
    edited November 2013
    Now we need to try out some supervillains with auras. Any particular ones to look at?
    Cairngorn has AoED, right? Madamoiselle Nocturne has darkness. Others?
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2013
    gradii wrote: »
    hmm I think if they are going to be removing auras from villains, including our nemesis, isnt that kind of overdoing it? I mean it's not like Nocturne looked bad with her shadow form, and I hope they give us the ability to give our nemesis at least one aura at some point.
    Thanks for the bug report.

    It's a bug. So don't be making it too much of a deal.
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  • theravenforcetheravenforce Posts: 7,148 Arc User
    edited November 2013
    I went and found my current Nemesis in the Lava Temple (about 20% chance).

    He did not have an aura (should have had Ego Form).


    Does this mean Nemeses will not have auras by default now?

    Can people check other Nemeses?

    Yup, I tried this on Mentella and Psion The Psinister's Ego Form was gone! \o/

    Glad to see this is just an oversight/bug though!

    Speaking of bugs, radioscience/Lordgar/TT can I please direct your attention to this thread please!

    >>Here<<

    (It talks about a variety of bugs which made it to LIVE in the last patch we had.)
  • cyronecyrone Posts: 1,028 Arc User
    edited November 2013
    Just a thought: why not along with the auras for characters we include a "Paint Job" for vehicles and have a variety of patterns/colors that can be obtained the same way as auras?
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  • beldinbeldin Posts: 1,708 Arc User
    edited November 2013
    avianos wrote: »
    YELP! If those Auras in Q store are not Account-Wide Unlocks, then I'm NOT going to waste my Questionite on them, that's for sure :|

    I certainly DON'T need Vanity Things like that anyway! Not even for my Main characters!

    Here as the answer :
    http://co-forum.perfectworld.com/showthread.php?p=3782051#post3782051
    I'm afraid that's incorrect. All Legacy Auras are character-bound. It is the "regular" Auras previewed in the Debugger store that are account-bound.

    Whats next ? Take away the effects of Flight Powers and we have to rebuy them for 200.000 Q per character ?

    200.000 was already really much for the "new CTPs" in the Q-Store, but at least they are global unlocks and you can use them with all your character.

    200.000 is already much too much for a global item that you have to shift from 1 character to another each time, but for character-bound ... wow .. just wow.
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  • theravenforcetheravenforce Posts: 7,148 Arc User
    edited November 2013
    cyrone wrote: »
    Just a thought: why not along with the auras for characters we include a "Paint Job" for vehicles and have a variety of patterns/colors that can be obtained the same way as auras?

    Want.

    This would go down a treat IMO.

    /Signed.
  • theravenforcetheravenforce Posts: 7,148 Arc User
    edited November 2013
    BUG: March of the Mecha Soldiers Custom Alert can only be seen and accessed (queued up for) if you are inside an instance, in open world it does not show up at all.

    Go into an instance like Club Caprice or Hideouts or a mission and you'll be able to queue up. In Open World like MC you cannot access it via the "-" menu or from the alert list.

    Proof:

    Inside an instance (Club Caprice):

    Err0r28_zps37729281.png

    Outside in the Open World (Millennium City):

    Err0r27_zps38d7bea5.png
  • bwdaresbwdares Posts: 1,517 Arc User
    edited November 2013
    gradii wrote: »
    says the one with the green vanguard forum title.

    I can agree with titles, even costumes. not powers of any type, travel or no.

    There is no guide in what should or shouldn't be allowed for Vet rewards, it is their choice what they put. You have an issue with it, pony up the money like others have.
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  • aiqaaiqa Posts: 2,620 Arc User
    edited November 2013
    Necrullitic Elixir has a very negative impact on the look of a lot of the auras.
    Could de visual effects be removed from that device please, thank you.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited November 2013
    Did everyone make sure to think back on your sarcastic remarks about how auras would never come out in 2013?
  • bwdaresbwdares Posts: 1,517 Arc User
    edited November 2013
    spinnytop wrote: »
    Did everyone make sure to think back on your sarcastic remarks about how auras would never come out in 2013?

    they are not "out" yet :D
    #Mechanon!(completed) #New Zones! #Foundry!
  • blkjackwilliamsblkjackwilliams Posts: 256 Arc User
    edited November 2013
    A list of things:

    Roomsweeper:

    When You already have at least one stack of Enraged!, Charging Roomsweeper to at least 50% causes all instances of Enraged! to drop.

    Exeption: Having the Enrage form active, allows the power to function properly.


    Replication steps:

    1. Hit enemy with 50%+ charge roomsweeper
    1a. Note stacks of Enraged! gained
    2. Hit another enemy with 50%+ charge roomsweeper
    2a. Note Enraged! gained, then all stacks quickly drop, regardless of duration
    3. Activate Enrage form
    4. Hit enemy with 50%+ charge roomsweeper
    4a. Note Enraged! stacks gained
    5. Hit another enemy with 50%+ charge roomsweeper
    5a. Note Enraged! gained rather than lost
    5b. Repeat step 5 until 8 stack of Enraged! are built
    6. De-activate Enrage form
    7. Hit enemy with 50%+ charge roomsweeper
    7b. Note all 8 stacks of Enraged! removed, regardless of remaining duration


    *****

    Bug?

    IDF's persistant aura remains. Is this intended, are only passives losing persistant auras?


    *****

    As noted in other threads:

    Here

    And

    Here

    Almost every type of effect was modified without announcement. Including stealth, endurance penalties from toggles, and control effects.

    These issues are on both live and PTS
  • kaiserin#0958 kaiserin Posts: 3,210 Cryptic Developer
    edited November 2013
    With Enrage you're only allowed to have one stack if you're not running a toggle that supports it. Thus with the Might powers that stack Rage, your buff gets reset.

    Yeah it's kinda weird.
  • xcaligaxxcaligax Posts: 1,096 Arc User
    edited November 2013
    Basically what Kai said. Enrage is only stackable with the proper forms.

    Some exceptions to get more than one stack is to use a fully charged uppercut and a fully charged haymaker, which will grant you 2 enrage stacks with no form, but you cannot go higher than 2 enrage stacks.

    Another exception is using the Active Offense, Aggressor, based on rank.
  • blkjackwilliamsblkjackwilliams Posts: 256 Arc User
    edited November 2013
    kaizerin wrote: »
    With Enrage you're only allowed to have one stack if you're not running a toggle that supports it. Thus with the Might powers that stack Rage, your buff gets reset.

    Yeah it's kinda weird.

    Holy God, you're right.

    That's not wierd, that's insane. I was expecting the tooltip to simply be contextually ambiguous, as it says:
    (At least one stack is always granted, and then there is a 20% chance per target hit to add additional stacks)

    Thought it was just saying on the first hit, and following hits you didn't get anything, but I was hoping a stack every charge.

    But really, to remove all stacks? It should at the very least work like howl or frenzy. I can't Imagine how Heavy Weapons users work with cleave, before they get Enrage, or if they pick up IDF for a tank build. Whoo! got enraged on second hit! Awww, third hit dropped all my damage buff...
    xcaligax wrote: »
    Basically what Kai said. Enrage is only stackable with the proper forms.

    Some exceptions to get more than one stack is to use a fully charged uppercut and a fully charged haymaker, which will grant you 2 enrage stacks with no form, but you cannot go higher than 2 enrage stacks.

    Another exception is using the Active Offense, Aggressor, based on rank.

    Roomsweeper gave me between 1 and 3 with the powerhouse dummies, and I imagine a lucky SOB could get the full 5, as it gives 1 gauranteed, and a 20% chance for a stack for each other enemy you hit.
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