This build is scheduled to hit PTS this morning, 11/8/2013
You can find release notes for previous unreleased PTS patches by using the link(s) below:
FC.31.20131024.2FC.31.20131024.1Release Notes:Preview:- Rampage: Fire And Ice:
- Flaming Prison no longer detonates on pet movement
- Flaming Prison's explosion radius has been adjusted to be closer to the visible FX
- Flaming Prison and Frozen Spires now work correctly on flying players.
- Living Fire and Living Ice now appear in front of the targeted player.
- Frozen Spires vanish sooner when destroyed
- Frozen Spires are now immune to knocks and repels.
- This is unfinished work with placeholders for loot, cutscenes, and supporting text. We're mainly looking for feedback on the fight itself.
Powers:- Night Warrior: This power now correctly gives 8% dodge at Rank 1.
- Fluidity: This power now grants 20/25/30% dodge (down from 30/40/50%).
Items:- The Drifter store now has Armadillo costume pieces for sale.
UI:- Account Bank: The new "all" button was rounding incorrectly causing the text fields to show the wrong amount of Resources. Fixed.
- Account Bank: The withdraw/deposit buttons in the withdraw/deposit dialog are now disabled until you enter a value.
- Added a Sort button to the inventory and bank windows.
Please format any bugs you find in the following format:Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.
In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.
Comments
Yay! My bank is a mess, I am looking forward to that.
My stomach is clear and my mind is full of bacon!
Actual Costume Pieces, not just some gear?
....
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
I just patched PTS and tried the sort function, works nicely. But there is no sort button for the account bank, only regular and inventory. Also each bag has his own sort button.
Also I can access the hideout if I have it selected on the live server before copying the char. I can not select a different one on PTS. So I can tell you the drifter salvage works. You deposit it there like globals and can take it again.
As for the LTS stuff. I suppose they are account unlocks and not server unlocks. So they can not grant it only on PTS. I think we will have to wait till this hits live.
Actual pieces: back, chest and helmet for 30/15/15 salvage.
My stomach is clear and my mind is full of bacon!
It hasn't yet. That's why he said that it's scheduled. The PTS should go down at least briefly, and you'll be forced to download a patch before it goes up.
Edit: I'm patching now, so I guess it's up.
Claim a hideout on a Live character, and copy that character to PTS. They won't have a hideout list, but they'll still be able to enter their last selected hideout. When you get in, you won't be able to customize it (it will tell you "This is not your hideout"), but you will still be able to use the Account Storage.
As far as the LTS not unlocking, I think that's universal. I don't know anyone who got the LTS unlock to work properly yet.
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
That back piece just screams build a krogan.
My stomach is clear and my mind is full of bacon!
Lol, I'll probably head over to test the alert this weekend. It sounds like it has some interesting mechanics in it, I'll post any bugs / balance issues after.
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
My stomach is clear and my mind is full of bacon!
For the sake of immersion, please give them proper names:
(For example: )
DEMON: Demonbound
ARGENT: Troubleshooter
PSI: Telekineticist
New Purple Gang: Heavy
Red Banner: Bodyguard
etc.
Maybe also give them powersets that fit their faction?
Also: The Master Villain of the 'Hired Thugs' faction (Deadman Walkin' uses them) is broken. He is named Master Villain Default and does exactly nothing.
The Doctor on the PDB
Fahrenheit on the PDB
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Member of Society Of Distinguished Ladies and Gentlemen
[SIGPIC][/SIGPIC]
In-game handle is @Xenoform101
Check out the Community-Designed Hero, my Costume Gallery and my
Game Suggestion Thread.
Right when I thought I would never have to open a lockbox ever again.
BoP or BoE?
There's a separate Sort button on each bag. For anything other than the main bag, it's a tab sticking out of the top right corner.
In the bags, it sorts each bag individually. In the personal bank, it shuffles all five windows together and sorts them. I'd rather have the bank pages individually sorted.
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
All three are BoE.
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
Ah did not notice that, good catch.
Member of Society Of Distinguished Ladies and Gentlemen
[SIGPIC][/SIGPIC]
In-game handle is @Xenoform101
Check out the Community-Designed Hero, my Costume Gallery and my
Game Suggestion Thread.
All items in that slot are either inaccessible or lost.
For me this is bad because I keep all my "keeper" stuff like devices, becomes, heal potions, and saved items.
YEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSS! SO MUCH YES FOR ARMADILLO PIECES
You guys need to add(back) more Costume Pieces in Drifter store!! :biggrin: like Cursed/Scrouge Eyes huh *Wink Wink Nudge Nudge*
And NOT for 200 Drifter Salvage either. 30 will be fine.
As an aside, the Armadillo costume pieces don't currently have any alternate textures or materials available. having a smooth pattern for the back piece would make it ideal for costume usage.
Edit: I also can't wait to cut my teeth on the new alert. I'm really hopeful for some awesome loot for it. Maybe ice and fire themed rides?
Other than that, see you all in two weeks again.
Why have you not removed this power? Its now too weak to consider a sufficient block, and before it was too broken to ever go live. This power is simply a bad idea by design, does anyone do math?
Now that we got NPCVillain costumes, it would be great time for some NPCHero costumes.
We are, supposedly, heroes after all.
So, how about NPCDefender costume pieces....
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Delete this power entirely and return LR to where it was before last nerf.
Correct me if I'm wrong, but isn't dodging supposed to be a form of blocking? I mean it's to avoid being hit right? So if you are in a defensive mode, then dodging capacity would be increased right?
I get if you wanna be all smash in your face and you don't need a block, then find an alternative rather than a "crutch" if the power is being changed?
@Aleatha1011 in CO | Keeper of the Cheesecake since Nov. 2011| Bunni BOT is on PRIMUS! | Come check out my deviantart page!
Well, the avoidance stat is basically uber block. The reason I say this is because, if you grab Fluidity and LR and rank both up respectively (or even Fluidity R2 + FLTR) along with BCR and maintain you could practically survive anything, I'm not sure if this is the case now though.
Fluidity counts as a block for Any Sharp Object purposes and for CC effects like STUN/PARALYZE etc.
I am going to be honest here and say I am not sure how good it will be with the new change, but it cannot really be that bad...Right?
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You're way to focused around needing to build around dodge with the same powers you're killing the spirit of creation that casual players will have. The difference is so terrible that either I have to give up all my concept and theme ideas just to make dodge work or abandon it all together. With these changes it's either all or nothing, you can't just have some dodge on the side, you either hyper focus on it or it's as good as not having it. I don't know about everyone else but as a non-min-maxer, this killed it for me. I don't even know what to do with the character now to salvage my theme and concept, but I do know that how low you've dropped it to so far and it's high reliance on having to be mixed with other dodge stuff to be truly usable will likely leave a bad taste.
The tooltip for Quarry states that Audacity stacks grant a maximum of 20 points to Int and Ego.
The character sheet shows that Audacity is actually still granting the old bonus values that cap at 30 points.
Maybe fluidity could have the old dodge mechanics that have an increased chance to dodge an attack based on windup time so that it would be reliable against shtick attacks.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
Then it would be useless against fast attacks then, The entire block itself is a load of crap. If fluidity is going to be something to take at all, it needs to be not a block. For example:
Fluidity: .67 activation time. .83 charge time. This power grants 10/12/15% dodge to the user. 20 second cooldown.
Wait a second, this sounds very similar to EM. Maybe because that's the idea. Point is. Fluidity isn't a block. Personally I'd rather have it removed and give the dodge passives back the dodge they lost in the earlier iteration.
Member of Society Of Distinguished Ladies and Gentlemen
[SIGPIC][/SIGPIC]
In-game handle is @Xenoform101
Check out the Community-Designed Hero, my Costume Gallery and my
Game Suggestion Thread.
Fluidity looks like a waste of time to me. When I'm on the offense I'd rather not have to take the time to get up a block. I used to do that with Force Shield + Force Sheath before I discovered the glory of MSA, and I'd really rather not have to go back to that. It's not a fun dynamic in the least, and at least with Force Shield you could just tap it and have it apply.
Oh yeah, and my ATs can't even take Fluidity. Not that I really want it, but the Marksman is going to get hurt pretty badly at the very least unless they stack Con and get the heal-on-kill advantage, which will do them no good in boss fights, team or no team. My Blade doesn't really care, she's got MD and a Necrulitic Elixir to help her live. My Specialist has the advantage on Lead Tempest to boost her dodge to acceptable levels. I can't imagine The Fist is going to be particularly happy, though.
Freeforms can just toss heals at their dodge nerf, no problem. Or take Fluidity. Or continue stacking EM and Thundering Kicks because their bonuses are still substantial.
Fluidity, in and of itself, isn't a bad idea. When the actual passives must suffer for it to be implemented, however, that's when it goes from 'ok that'll be nice to have' to 'WHAT HAVE YOU DONE?!'
On the bright side, still enjoying the changes to Offense. Now building Locus actually matters, and the offense/defense specs in the trees now have true purpose.
Things Fluidity could totally do:
The Dodge Roll:
- You take your basic block, and add in a feature where if you double tap a direction while holding your block key, your character will leap to the direction you pushed, giving them a 5 second 'fluid dodge' buff that mirrors what Fluidity does now. The roll is used to avoid targeted AoEs (like another one of your games hint hint) and to look cool. Still grants normal block resistance when being used.
The Psuedo-Passive:
- Offer two versions of Fluidity: The Windblown Tree and the Artful Dodger.
- Windblown Tree grants a dodge bonus while you are standing still up to a point (10%, 20%, 30%). Upon a successful dodge, you lose 1% of dodge chance down to your true passive's base. Upon being hit with an attack you don't dodge, you gain 2% of that dodge chance back. You can still normally block, and the bonus dwindles as you move and attack. The counter is use of maintains and knocks to force the Windblown Tree user to move. Windblown Tree paired with that one circle that boosts knockback resistance could be a gamebreaker, however.
- Artful Dodger grants a dodge bonus while you are moving up to a point. While you are moving you gain the 'Hard Target' buff if you move for 3 seconds, which grants you 5%, 10% or 15% dodge chance depending on rank. This buff dwindles when you stop moving or begin attacking. When a travel power is active, for balance reasons, the Hard Target bonus is halved. The counter is roots, stuns and holds. Hard Target does not apply when you are knocked.
- Both buffs are instantly removed by a stun or a hold... or Crippling Challenge?
- You still receive the normal block resist bonus when you actually block.
- Choice is important! That's why there's a 'tank' version and an 'everyone else' version! Artful Dodger, however, could make boss kiting and kiting in PvP more annoying than it already is. Such is life.
The 'Go Away Please'
- Fluidity is removed from the game entirely and the other dodge passives are brought back to their previous levels.
When you first press it, it should shoot your dodge up to several times your normal amount, along with a substantial boost to avoidance. Every second you hold it your dodge and avoidance gets reduced drastically. Once you release it, the dodge/avoidance potential slowly regenerates so long as you don't use Fluidity.
So in game.... you know a big attackm or a bunch of simultaneous big attacks, is about to come at you, so you use a well timed press of Fluidity to guarantee a high-avoidance dodge against that attack or burst of attacks. Then you don't use it for a while so the dodge/avoidance bonus can regenerate. If you just hold it or spam it constantly, it's ineffective.
A unique block mechanic that would be useful for all builds, and slightly more useful for dodge/avoid focused builds (those builds would get a second or two more effectiveness when holding the power due to higher total dodge/avoid before it starts deteriorating).
Simple effective approach.
PS - no movement speed reduction like other blocks?
My super cool CC build and how to use it.
Please and thank you. :biggrin:
The whole Faill...err, Fluidity idea is wrong and only makes more problems than it's worth.
Please, straight to the toilet. And give it a nice flush!
Thank you
And here, ladies and gentlemen, is the problem with a good amount of CO players
Fluidity? Well... it does...umm... well... Dodge. Timer thingy. That doesn't really mitigate damage... sort a does. Yeah, that's it.
But to be serious about it, i tried it out on the pst and went quickly back to the MA block i had before with better results for my build. Enough said.