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City of Titans, (Project Pheonix) Reboot.

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  • decorumfriendsdecorumfriends Posts: 2,811 Arc User
    edited October 2013
    Unfortunately, that broke when they switched to Perfect World. I just use my website (er, or will, when I get around to it), but I don't think that's what zahinder has in mind.
    'Dec out

    QDSxNpT.png
  • zahinderzahinder Posts: 996 Arc User
    edited October 2013
    Yeah. I mean, imagine, you've created Gunbot Diplomacy, a death robot turned good when it was reprogrammed by Maker Marka, who now defends Millenium City as best as it can with hands made of guns.

    But unless someone pauses and you pause, they read your bio, and maybe know some of your other characters, it's just some roaming 'huh, neat.;
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    edited October 2013
    It's a comment on preference ABOUT COSTUME DESIGN UI. For pities sake, it's just getting silly to get hostile over that. If me having a differing opinion is not ok then you're right. It's not that big a deal honestly even if it wasn't a misread. (see below)

    There was no hostility. Just saying it was a bit of a reach, and seeing that you did misread, it makes sense. I didn't know you were talking about the UI at all, though.
    Side note: Sorry Smackwell, I didn't realize there was cursing in that image or I wouldn't have uploaded it. I was poking some light fun at COH.

    No worries.
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    Unfortunately, that broke when they switched to Perfect World. I just use my website (er, or will, when I get around to it), but I don't think that's what zahinder has in mind.

    They can't bring it back? That was one of my favorite things. Don't even need the voting, as that looked a bit biased/broken...but it was a feature I loved.
  • zahinderzahinder Posts: 996 Arc User
    edited October 2013
    That would entail effort.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • randell4444randell4444 Posts: 59 Arc User
    edited October 2013
    You want it really up in your face? Go over to that Titan app that lets you create things under the final setting of CoX and try to recreate some of your CO characters. That really brought home how much more variety is in CO to me.

    I actually very much appreciate this suggestion. When it comes down to it I'm a practical guy and I'd very much like to test our hypothesis'. Because atm I think it's very likely that either of us are viewing this through the spectrum of bias. Personally, if that's me, I'd like to rectify that. I'm also genuinely curious at this point.

    People take this stuff soooo personally. But even though we all have an attatchment to our games, we should endeavor to view this as objectively as possible. Doing an actual side by side comparison of one segment of armor in particular would be a good starting point as to what has merit and the potentiality of how much merit it could have.

    Thanks for the suggestion, I will do so soon :D.
    There was no hostility. Just saying it was a bit of a reach, and seeing that you did misread, it makes sense. I didn't know you were talking about the UI at all, though.

    Well, it was a bit of both. Costume design UI, and by virtue of that the ability to mix and match a little more. I'll have to better illustrate some of what I mean on my opinions of COX side being better, to me. I mean I'm an altaholic regardless of the games and have made many characters in both CO and COX.

    My COX roster was 36 heroes and I played all of them at times, I currently have about 8 CO I believe. Countless more cycled through at one time. I like making new designs and themes and "breaking the costume system". Part of my issues with CO costume creator is likely the learning curve of the new system but I found myself frustrated many times trying to pull off concepts in CO, all the more so with some of the new and neato stuff it has.

    Still, i will be testing this sometime or another so I can give more concrete and illustrative examples in less danger of seeming conflictory for the sake of being so. Or perhaps I'll find out i'm just wrong and dumb :P. But I'm going to put in the effort to verify because I think it's important in moving forwards with the new game in it's current state that this be ferreted out since it's such a core part of the experience.
  • kojirohellfirekojirohellfire Posts: 2,078 Arc User
    edited October 2013
    zahinder wrote: »
    That would entail effort.

    Indeed. Cryptic is run by Ferengi. They're not going to bring back any function like that unless they see money in it.
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    I actually very much appreciate this suggestion. When it comes down to it I'm a practical guy and I'd very much like to test our hypothesis'. Because atm I think it's very likely that either of us are viewing this through the spectrum of bias. Personally, if that's me, I'd like to rectify that. I'm also genuinely curious at this point.

    People take this stuff soooo personally. But even though we all have an attatchment to our games, we should endeavor to view this as objectively as possible. Doing an actual side by side comparison of one segment of armor in particular would be a good starting point as to what has merit and the potentiality of how much merit it could have.

    Thanks for the suggestion, I will do so soon :D.

    I'd say it's more that neither one of you are realizing that CoH had options CO doesn't, and also the reverse. :p

    Part of me was hoping CO would look over some of CoH's tight options and incorporate them into CO myself. Witch's Top, better chain chest decal, large boots (really wish CO would make the same style of large boots as CoH had).

    Also wish CO would go over the existing costume options and add in variations to some of them. Sci-Fi Jumpsuit, would love an option of that without the accordian style elbows to use as tights. Jumpsuit 1 & 2 I'd love the detail of these outfit without the padded (and whatever the other option is) look on the sides.

    So many more options could be added with just slight variations :)
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited October 2013
    The moment they talked about using your hair as a whip weapon... the phrase "Trying to do too much, too quickly" popped into my head o.o
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    spinnytop wrote: »
    The moment they talked about using your hair as a whip weapon... the phrase "Trying to do too much, too quickly" popped into my head o.o

    I don't know. I think for a fan based, employee owned project, I think the best idea is "Go big or go home"
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited October 2013
    joybuzzerx wrote: »
    I don't know. I think for a fan based, employee owned project, I think the best idea is "Go big or go home"

    Let's hope you're right. We've all seen what happens when people make big promises and then end up needing to abandon most of them halfway through.
  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    joybuzzerx wrote: »
    So does this setup allow one to use swords and guns or martial Arts and blast electricity
    while still being able to regenerate or dodge with lighting reflexes?

    Or is it limited like CoH was?

    Both. You'll still be limited in number of powers (of course) and the powers you select that are not a part of your primary or secondary sets (travel powers excluded) will be weaker versions of the others. So let's say you want to have the above set up.

    Martial Arts and Electricity would actually be an easy one. CoH allowed you to use lightning melee abilities and still be ranged. From what's known, Assault is to be a mix of Melee and Ranged and Manipulation is a mix of damage abilities (ranged) holds, buffs, and self heals.

    SO Martial Arts and Electricity could be a Striker (Melee and Manipulation) with the primary set to Melee/Physical/Martial Arts (Base/Theme/Animation) and the secondary set to maybe.. Magic/Electricity/Casting and voila! Now for regeneration and dodging, more than likely those abilities would be available for the tank sets. You'd be able to pick abilities from it, but they'd be weaker version than the tanks get.

    That being said.. the team is working to keep a trinity system intact and make soloing viable, but a challenge worthy of bragging rights (like Caliga beating Grond solo!).
    This post is brought to you by:
    Villain-Mart, the only shopping franchise that caters to that diabolic need. This week at Villain-Mart, save 2 dollars on smoke machines when you shop with your CrimeCard and get buy-one-get-one-free on henchmen and scientists. Villain-Mart! You might be criminal, but our prices aren't!
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    gfnotaku1 wrote: »
    That being said.. the team is working to keep a trinity system intact and make soloing viable, but a challenge worthy of bragging rights (like Caliga beating Grond solo!).

    Why would anyone want to keep a trinity system in a superhero mmo? Even CoH got rid of that. :/
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited October 2013
    joybuzzerx wrote: »
    Why would anyone want to keep a trinity system in a superhero mmo? Even CoH got rid of that. :/

    Because not every super hero mmo has to be CO :|
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    spinnytop wrote: »
    Because not every super hero mmo has to be CO :|

    I'm not thinking "Be like CO" I'm thinking, superhero mmo should be like superheroes. Not the trinity of dps/healer(seriously...how often do we see healers in superheroes?)/tank.

    There are dps style and tanker style heroes in so much as they might be more about dishing out damage than taking hits (Cyclops), but plenty than are in between.
  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    joybuzzerx wrote: »
    I'm not thinking "Be like CO" I'm thinking, superhero mmo should be like superheroes. Not the trinity of dps/healer(seriously...how often do we see healers in superheroes?)/tank.

    There are dps style and tanker style heroes in so much as they might be more about dishing out damage than taking hits (Cyclops), but plenty than are in between.

    ..you do realize there was no dedicated healer in CoH. Every AT could dish out a good amount of damage. Support roles were just primaries focusing on healing mixed with crowd control, debuffs and buffs... and last I checked, there's a fair bit of of heroes that'd fit that (Dr. Strange).
    This post is brought to you by:
    Villain-Mart, the only shopping franchise that caters to that diabolic need. This week at Villain-Mart, save 2 dollars on smoke machines when you shop with your CrimeCard and get buy-one-get-one-free on henchmen and scientists. Villain-Mart! You might be criminal, but our prices aren't!
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    gfnotaku1 wrote: »
    ..you do realize there was no dedicated healer in CoH. Every AT could dish out a good amount of damage. Support roles were just primaries focusing on healing mixed with crowd control, debuffs and buffs... and last I checked, there's a fair bit of of heroes that'd fit that (Dr. Strange).

    There were people who made dedicated healers in CoH. Empathy was all about healing with some slight buffing.

    And dedicated healers are quite few in superhero comics. Yes, there are a couple "I can heal your wounds!" types, but it's quite small and underused, because having access to someone who can heal any wounds loses any sense of drama.

    "Don't worry! If I die, so and so can bring me back no matter how many times it happens." really takes away sense of worry in the story.
  • kojirohellfirekojirohellfire Posts: 2,078 Arc User
    edited October 2013
    Yeah, I'm suddenly less interested seeing "trinity style" play being suggested. CoH killed that dead as it grew as a game and from what I can tell, it never existed in CO. If CoT utilizes the trinity, it'll just be taking one massive step backward.
  • kelplanktonkelplankton Posts: 128 Arc User
    edited October 2013
    Can someone point me to where the trinity stuff was mentioned? I'm having a hard time keeping up with all of the press and info that's going out about CoT and I think there may be some sort of misunderstanding here. But it kind of depends on who said what...
    ________________________________
    @kelpplankton
    Oldschool CoH player, Lifetime CO and STO subscriber, animator and artist.

    Art, Animation, and Stuff:
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  • biffsmackwellbiffsmackwell Posts: 4,743 Arc User
    edited October 2013
    joybuzzerx wrote: »
    I'm not thinking "Be like CO" I'm thinking, superhero mmo should be like superheroes. Not the trinity of dps/healer(seriously...how often do we see healers in superheroes?)/tank.

    There are dps style and tanker style heroes in so much as they might be more about dishing out damage than taking hits (Cyclops), but plenty than are in between.

    I'm very much along these lines of thinking. (I think that made sense.)
  • kojirohellfirekojirohellfire Posts: 2,078 Arc User
    edited October 2013
    Can someone point me to where the trinity stuff was mentioned? I'm having a hard time keeping up with all of the press and info that's going out about CoT and I think there may be some sort of misunderstanding here. But it kind of depends on who said what...

    Here:
    gfnotaku1 wrote: »
    That being said.. the team is working to keep a trinity system intact and make soloing viable, but a challenge worthy of bragging rights (like Caliga beating Grond solo!).

    If what he said is incorrect, then you need to set him straight.
  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    Can someone point me to where the trinity stuff was mentioned? I'm having a hard time keeping up with all of the press and info that's going out about CoT and I think there may be some sort of misunderstanding here. But it kind of depends on who said what...

    That'd be my fault. I've been posting my interpretation about how the system will work based on what some of you have confirmed or mentioned.
    "From what I've seen, they're aiming for each character getting 2 8-power sets, plus access to 'pool' powers, including smaller versions of regular power sets. For example, I could make Shmor, God of Lighting as a War Mace/Invulnerability tank, and round him out with some powers from Electric Blast."

    That quote and some of the things said in the Solo thread on the CoT forums is what got me the idea that it'll be based on a hybridized version of the trinity system.

    @_@ Sorry if I'm WAY wrong..
    This post is brought to you by:
    Villain-Mart, the only shopping franchise that caters to that diabolic need. This week at Villain-Mart, save 2 dollars on smoke machines when you shop with your CrimeCard and get buy-one-get-one-free on henchmen and scientists. Villain-Mart! You might be criminal, but our prices aren't!
  • kelplanktonkelplankton Posts: 128 Arc User
    edited October 2013
    Okay, then I want to make it clear we're not going with a traditional trinity system. There will be an update very soon that expands on this, so I'm not going to spoil it. (or try to explain and end up getting details wrong)

    But I'd say our 'core' roles are much closer to being "Damage/Tanking/Control/Support", and some of those will be able to heal. But it's not a 'trinity' setup.
    ________________________________
    @kelpplankton
    Oldschool CoH player, Lifetime CO and STO subscriber, animator and artist.

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  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    Ah. I've always grouped control with support D:

    As I've stated, and probably didn't say it clearly, from what I know it is a HYBRIDIZED Trinity (or in this case, a Quadrility)

    Hybridized meaning that the primary sets are the members of the quadrility (Tank/Damage/Control/Support), but the secondaries determine which hybrid you are. So you cannot be JUST damage or JUST Support.. but instead will be able to be hybrids such as a Damage Tank (Bulwark, Bastion), a Support DPS (Sentinel, Vindicator, Bodyguard, Partisan), Control Supporter (Director), and so on.. the only hybrids that (from speculation by the forums) wouldn't be available would be the non hybrids like Tank/Tank, DPS/DPS/, etc...
    This post is brought to you by:
    Villain-Mart, the only shopping franchise that caters to that diabolic need. This week at Villain-Mart, save 2 dollars on smoke machines when you shop with your CrimeCard and get buy-one-get-one-free on henchmen and scientists. Villain-Mart! You might be criminal, but our prices aren't!
  • randell4444randell4444 Posts: 59 Arc User
    edited October 2013
    joybuzzerx wrote: »
    Why would anyone want to keep a trinity system in a superhero mmo? Even CoH got rid of that. :/

    COH had a weak trinity, one that wasn't necessary. Tank/healer/dps became Tank/support/dps. The thing was, COH was flexible enough that you didn't NEED to do it and in fact so flexible that some team compositions made the entire team tank mages :P.

    But there definitely was a weak trinity, and that weak trinity is part of the reason COH Archetype's had such fantastic synergy with each other in general.
    Okay, then I want to make it clear we're not going with a traditional trinity system. There will be an update very soon that expands on this, so I'm not going to spoil it. (or try to explain and end up getting details wrong)

    But I'd say our 'core' roles are much closer to being "Damage/Tanking/Control/Support", and some of those will be able to heal. But it's not a 'trinity' setup.

    I think that's good, it seems to take it's cue from COH and what I mentioned above. You could make it a trinity if you lump control and support together as support, but honestly it's not a traditional trinity as people are used to and it's way more flexible that way.

    I have a question for you though. Buffs and debuffs mattered alot in COH unlike in most MMORPG's out there. I liked that alot. Will COT also make buffs/debuffs significantly game changing like that or will they be very subtle and under the hood like most games?
  • nephtnepht Posts: 6,898 Arc User
    edited October 2013
    The game is not even out yet , Already rebooted.

    seems-legit-22764.jpg
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • kelplanktonkelplankton Posts: 128 Arc User
    edited October 2013
    nepht wrote: »
    The game is not even out yet , Already rebooted.

    ??????????

    I have no idea what you even mean here.
    ________________________________
    @kelpplankton
    Oldschool CoH player, Lifetime CO and STO subscriber, animator and artist.

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  • spinnytopspinnytop Posts: 16,467 Arc User
    edited October 2013
    ??????????

    I have no idea what you even mean here.

    She's accusing you of trying to lure people into a sex dungeon. The pic kind of hints at that.

    Here's some advice... don't ever get into that "defensive" state of mind where you try to squash all the negative comments and accusations being lobbed at you... around here it only makes them throw more... like a PvPer noticing that someone has low health :P
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    spinnytop wrote: »
    She's accusing you of trying to lure people into a sex dungeon. The pic kind of hints at that.

    This is the internet! You don't have to try to lure people in sex dungeons. You do it without even trying!
  • kelplanktonkelplankton Posts: 128 Arc User
    edited October 2013
    Yeah, I know how to handle myself in terms of PR stuff, I was just really confused by that post! D:

    I'm trying to be helpful where I can, but obviously I can't respond to every single question or concern individually- sometimes because there's too many, sometimes because I just don't have an actual answer yet. I just didn't wanna leave someone confused about the project's status or something. Avoiding misunderstandings is a big priority!

    That said, if someone has a really really pressing concern about the game, feel free to shoot me a PM so I don't miss it. But I think things have wound down here.

    The Kickstarter updated with the post I was talking about earlier, which gives more details on the structure of classes and power customization. Not going to link to it, since I know TrailTurtle doesn't approve of that, but it's pretty easy to find.
    ________________________________
    @kelpplankton
    Oldschool CoH player, Lifetime CO and STO subscriber, animator and artist.

    Art, Animation, and Stuff:
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  • nephtnepht Posts: 6,898 Arc User
    edited October 2013
    Yeah, I know how to handle myself in terms of PR stuff, I was just really confused by that post! D:

    You need to lighten up chuck :P If your confused by a seems legit pic your gonna be more confused to the fact that I've actually donated to the kickstarter :D

    Meh the world needs more super MMO's.

    Ive put $100 into more stupid things, things like Dropkick XD
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • kelplanktonkelplankton Posts: 128 Arc User
    edited October 2013
    nepht wrote: »
    You need to lighten up chuck :P If your confused by a seems legit pic your gonna be more confused to the fact that I've actually donated to the kickstarter :D

    Meh the world needs more super MMO's.

    It's all good, I just don't run into a lot of meme stuff in the internet circles I usually run in. And yep, I think we can all agree there about supers MMOs!

    I'm always saddened by how the MMO genre is absolutely dominated by Fantasy games. They're cool, but we need more sci-fi and super stuff. And with how big the Marvel films have gotten (and DC trying to do the same), not to mention all the TV shows and other videogames that have a superheroic type setting, it always struck me as odd that superhero MMOs weren't getting a bigger push these days. It seems like the perfect time for it.
    ________________________________
    @kelpplankton
    Oldschool CoH player, Lifetime CO and STO subscriber, animator and artist.

    Art, Animation, and Stuff:
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  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    It's all good, I just don't run into a lot of meme stuff in the internet circles I usually run in. And yep, I think we can all agree there about supers MMOs!

    I'm always saddened by how the MMO genre is absolutely dominated by Fantasy games. They're cool, but we need more sci-fi and super stuff. And with how big the Marvel films have gotten (and DC trying to do the same), not to mention all the TV shows and other videogames that have a superheroic type setting, it always struck me as odd that superhero MMOs weren't getting a bigger push these days. It seems like the perfect time for it.

    Yeah, for being owned by billion dollar companies, it amazes me how they can be afraid to take some risks. :/

    And for sure could use some Sci-Fi mmos *dreams of a Cyberpunk 2020 MMO* as well as new superhero mmo options.
  • rianfrostrianfrost Posts: 578 Arc User
    edited October 2013
    ok kelp, since you are an animator, heres one you can, vaguely i understand, answer. coh's martial arts animations tended to draw from tae kwon do for the original set(outside of the really bad roundhouse kick for thunder kick) tai chi for kin melee, and generalized brawling for street justice. co seems to be kind of a grab bag for its sources. Is there any specific martial arts systems that you guys are looking at for inspiration?
  • zahinderzahinder Posts: 996 Arc User
    edited October 2013
    Kelp, you seem sensible. Some folks here are habitually, if not overindulgently, not.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • randell4444randell4444 Posts: 59 Arc User
    edited October 2013
    zahinder wrote: »
    Kelp, you seem sensible. Some folks here are habitually, if not overindulgently, not.

    He kind of has to be. It's not just him riding on the line here but a project bigger than just him to a degree. So you have to shelve a lot of things and be able to put up with a lot of flak.

    I'm lucky, I can have judgement passed on me and come back from it. He doesn't have that option as a representative of COT. The fact that he is here talking to us as plain as he is shows a lot. It's potentially risky, which is why big companies normally don't do it, but these guys believe in their stuff and they want to be real people, not just spokespeople.

    I've got a lot of respect for the balance and constant care that takes, as well as the fact it shows how interested in the community they really are.
  • kelplanktonkelplankton Posts: 128 Arc User
    edited October 2013
    rianfrost wrote: »
    ok kelp, since you are an animator, heres one you can, vaguely i understand, answer. coh's martial arts animations tended to draw from tae kwon do for the original set(outside of the really bad roundhouse kick for thunder kick) tai chi for kin melee, and generalized brawling for street justice. co seems to be kind of a grab bag for its sources. Is there any specific martial arts systems that you guys are looking at for inspiration?

    Unfortunately it's just too early to answer this question. But the non-answer I can give you is "we're going to have a lot of different options for melee attack animations", so if there's a particular martial arts style that you'd like to see us pull elements from, let us know.
    ________________________________
    @kelpplankton
    Oldschool CoH player, Lifetime CO and STO subscriber, animator and artist.

    Art, Animation, and Stuff:
    DA Tumblr Vimeo Youtube
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited October 2013
    Yeah, I know how to handle myself in terms of PR stuff, I was just really confused by that post! D:

    Welcome to Nepht.
  • zahinderzahinder Posts: 996 Arc User
    edited October 2013
    I hope female models permit young (so I'm not struggling to remove the boobs on a 12 year old) and heavy (so my 'built like a brickhouse' heroine isn't curvy and slim)

    I'd also like the ability to make a fat guy. It's nice to be able to make more life-like avatars...
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • randell4444randell4444 Posts: 59 Arc User
    edited October 2013
    zahinder wrote: »
    I hope female models permit young (so I'm not struggling to remove the boobs on a 12 year old) and heavy (so my 'built like a brickhouse' heroine isn't curvy and slim)

    I'd also like the ability to make a fat guy. It's nice to be able to make more life-like avatars...

    Definitely hope so. It's annoying when you cannot make anything other than a buxom supermodel or bodybuilder dude in most MMORPG's. Being able to make heavy or even overweight heros would be nice too.

    I have personal bias towards having older hero's as well. My main hero is always an old man :3. So I really hope that's an option.
  • zahinderzahinder Posts: 996 Arc User
    edited October 2013
    I had this vision of an earth and fire heroine, shaped like a walking mountain, named Pyroclastic Flo.

    Alas...
    (I ended up making Pyroclastic Serge, but my heart wasn't in it)

    I have to say, with respect to age, both CoX and CO do well in that regard. CoX had a number of older faces, and CO's wrinkle bumpmaps are reasonably cool.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • spinnytopspinnytop Posts: 16,467 Arc User
    edited October 2013
    zahinder wrote: »
    I hope female models permit young (so I'm not struggling to remove the boobs on a 12 year old)

    Anyone else think that sounds...awkward? o_O
  • zahinderzahinder Posts: 996 Arc User
    edited October 2013
    >.<

    Dang it, I didn't word that well.


    One of my CO characters is a 13 year old girl. I would have made her younger but the engine limits made that... hard.
    Given the assumptions built into the engine, I ended up giving her a hoodie for 'casual' and armored tops to conceal. Because if I slid 'boobs' all the way over, she ended up with really weird bump mapping, plus it skewed helmets badly.
    Campaign: The Fenwick Cycle NWS-DKR9GB7KH

    Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?

    Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?

    Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
  • fudgemonstafudgemonsta Posts: 1,532 Arc User
    edited October 2013
    I feel your pain on the chest thing. Half of the slider is about as far as you can go without horribad distortion.

    Not everyone has characters that fit said 'bodily image' that the default has.
    @HangingDeath

    Deliciously nutritious!
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    zahinder wrote: »
    >.<

    Dang it, I didn't word that well.


    One of my CO characters is a 13 year old girl. I would have made her younger but the engine limits made that... hard.
    Given the assumptions built into the engine, I ended up giving her a hoodie for 'casual' and armored tops to conceal. Because if I slid 'boobs' all the way over, she ended up with really weird bump mapping, plus it skewed helmets badly.

    Yeah. Know that pain. My crossdresser alt gets limited on some outfits because of it.
  • gfnotaku1gfnotaku1 Posts: 172 Arc User
    edited October 2013
    Will men and women have equal access to costume pieces?

    Absolutely. If you truly wish to have your men with shoulder pandas and v-cut leotards, have fun. You want your women smoking a cigar, no problem.


    -From the Kickstarter

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  • spinnytopspinnytop Posts: 16,467 Arc User
    edited October 2013
    It's true though. If you make sure to have nice flat chests available in your game, you'll definitely get more players.



    You'll also get really interesting zone chat... for examples, go log into Tera.
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    spinnytop wrote: »
    It's true though. If you make sure to have nice flat chests available in your game, you'll definitely get more players.



    You'll also get really interesting zone chat... for examples, go log into Tera.

    You mean the community that couldn't seperate 100 year old race from preteens? Not sure that's the best example.
  • randell4444randell4444 Posts: 59 Arc User
    edited October 2013
    I wonder if they are going to have beast options? Like Wolves and Lion's and Birds and snakes and stuff. I mean understandably those models take alot of work to make happen but people really seem to like them in both COX and CO.

    That and I'll be blunt, the furry community has a large interest in both COX and CO. They might be a little weird, but they are surprisingly numerous. Kind of like bronies lol. Despite the stereotype applied to both I never had any problems with either group, so more players interested is better IMO.
  • rianfrostrianfrost Posts: 578 Arc User
    edited October 2013
    I wonder if they are going to have beast options? Like Wolves and Lion's and Birds and snakes and stuff. I mean understandably those models take alot of work to make happen but people really seem to like them in both COX and CO.

    That and I'll be blunt, the furry community has a large interest in both COX and CO. They might be a little weird, but they are surprisingly numerous. Kind of like bronies lol. Despite the stereotype applied to both I never had any problems with either group, so more players interested is better IMO.
    well, one thing to say for the superhero community, and id wager this would happen the same if co had gone down with atari a few years ago, its hardcore. the project hit over 400k with less then three thousand backers. by comparison, the shantae kickstarter(and i love shantae) hit about twice that with nearly 6 times the people. my job's reduction in voluntary overtime (which i was pimpin') means i cant donate as much as id like, but dang the fans are hardcore.
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