This build is scheduled to hit PTS at 5pm PST, 10/4/2013
Greetings!
This patch continues our bug-fix drive. It also contains updates to the preview dodge changes that you saw in FC.31.20130824.10 and .12.
Release Notes:Preview (these will not be part of the next live build):- Crashing Wave Kick: Ebb and Flow: This advantage now grants 1% Dodge per stack.
- Evasive Maneuvers: The base bonus of this power is now 15/18/22% chance to Dodge (down from 17/20/24%).
- Evasive Maneuvers: The Cooldown of this power is now 18 seconds (up from 15).
- Parry: Elusive Monk: This power now grants 4% flat dodge. This effect scales with Dex.
- Way of the Warrior: Ranks 2 and 3 of this power now have the correct dodge bonus.
- Masterful Dodge: Unfettered Strikes: The damage bonus of this advantage now occurs in a different damage layer. It should be much more potent.
- Dodge: Dodge Rating now scales slightly better.
- Mods now give their correct stat values when slotted into Justice gear.
Misc:- Fixed an issue that caused a "-1" to remain on your device tray if you removed a device while it was recharging.
Please format any bugs you find in the following format:Bug
Where it happens
What happens
Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it. Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go elsewhere.
In particular, do not report bugs from the live game in this thread, unless they are impacted by changes in the PTS build.
Comments
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Still hoping you guys take the suggestions I made for Fluidity, Evasive Maneuvers, and Ego Placate from the last thread into consideration.
And also that Heal for OFF/DEF Builds.
EDIT: For updated information please check out posts...
#103
#105
If not, might want to change the descriptions on the powers.
The values are intended to be static, only the avoidance and DoT values scale from what I understand and I think it was intended.
Ego Placate should be left out of this dodge undertaking. It is a Mentalist power which deals with CC effects, not dodge.
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This is actually quite irritating a mini annoyance if you will so ty :cool:
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Dodge undertaking? Here I thought this was an overall balance undertaking.:rolleyes:
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
I... sense the presence of another undertaking in the near future!!! *room starts to shake*
In all seriousness though I think this was half about balancing and half about Justice Gear introduction.
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Things would get very awkward very quickly if we tried to have the later without the former.
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On females bird wings still move to far to the side, when setting the slider to max the float in the air. Please change them so they attach to the back better.
Why's that? After all there is nothing wrong with being able to run around with Justice Gear and AoPM, I mean everyone has 24k HP these days
Hehe, yes, it would be pretty damn insane, Justice Gear is like the love child of pumped Legion Gear and AoPM lol
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The feedback/suggestions in this post have been added to in a later post.
For updated information please check out posts...
#103
#105
The bugfixes are all nice and dandy and all, but, the number change is primarily so they can introduce Justice gear. This is fairly obvious, it is a transparent agenda.
Many people just have a hard time seeing that, really.
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I agree. Shouldn't they also change Flipping so that it gives a flat percentage and that the percentage it grants is the same as whatever they end up putting on the tooltip?
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I posted multiple times but people have been successfully clouded by the dodge changes to see it, it's a shame that these pieces will likely come in a JUSTICE LOCKBOX or something or maybe they might even use my idea and call the lockboxes:
[Spirit of Justice Lockbox] LOL!
I'd prefer in game implementation like drops through Cosmics, Lairs and Legendaries and make it an upgrade which auto upgrades a piece of Legion Gear to Justice Level
However...things are looking up these past few months so you never know !!!
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I'm giving them the benefit of the doubt on this one. I honestly think they might just be trying to improve/balance the game overall.
When this is all released to live we'll know for sure, obviously.
No point in continuing to say stuff like this though. Spreading Doom and Gloom isn't helpful.
Well yeah, I would love to see it implemented in a way that makes it positive. But, for so many it will not be a good thing. Their monetary investments to gain Legion gear would become redundant (and before somebody uses the whole blahblah every MMO uses the powercreep lala tactic, powercreep normally comes with expansions--and that means a buttload of new content to go with), that's not a nice thing to see at all.
It's for tanking. Tanks shouldn't be worried about their DPS.
I know we have DPS tanks in the game right now, but that's what a lot of these changes are trying to fix.
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True. Blocking is always a thing tanks should do, I think in retrospect... this will make tanks and healers more valuable as roles to play in...
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I kept meaning to mention this. Right now, Flippin doesn't look worth taking at all. IT's adding like .2% to Dodge/Avoid. Should maybe give a static +%
Emphasis on the plural.
Retcons for everyone!
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We most likely will, it would be a poor move to do this "potential future change" without retcons.
Also I'd like to add bug wise:
Bug: There And Bat Again
- Mission does not allow for re-entry upon accidental exiting (such as from logging out, disconnecting from server etc) making this mission broken in this sense.
This happens regardless of after completion you disconnect or before completion of the mission inside (since Foxbat was bugged, he is fixed but mission entry should be granted as well)
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With the changes to dodge rating (in this patch) , it should be fairly "okay". A static % might be nice though.
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Well as of now it gives...
+4.2% Dodge
+21% Avoid
...but with the dodge changes, maybe give it smaller +static changes. +5% Dodge/Avoid maybe?
I'm gonna have to disagree with you guys on this one. A Tanks JOB is to hold aggro. Which in this game is only done effectively if your CONSTANTLY attacking with a combination of Damage+Crippling Challenge+Challenging Strikes. My Main is a tank which I've had for forever. When I'm playing my tank I NEVER EVER Block! Not even against Gravitar and her Yellow Tickle Bubbles of love. If I do I might possibly loose aggro to a Squishy DPSer. Being Forced to Hold Block for 2secs EVERY 10secs in order to get a buff applied is unacceptable.
I do realize that with the upcoming changes there MAY be times when my tank might have to block, but they will be RARE and they will be at times when I'm only using it to block a Large Damage attack. Which still makes Fluidity a bad power imho.
A dead tank don't tank for nobody.
Deliciously nutritious!
You don't think it's because of statements like these that they're trying to fix dodge? You're supposed to be scared of this attack, even if you're a tank.
LoL I realize that. Which is WHY I said it. Those ARE the type of attacks I should HAVE to block with my tank. Doesn't mean I should sit around for 2 secs every 10 secs to get a buff from my block though.
Then why are you arguing that as a tank, you shouldn't have to block, because that causes you to lose DPS because you're not constantly attacking, which causes you to lose aggro?
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Ah, you should have mentioned that you shouldn't have to block for 2 seconds, instead of saying you shouldn't have to block.
How often does Gravitar toss out those Yellow Bubbles? It's not like I'd be blocking a whole lot, and it wouldn't be for very long either. That's the point I'm trying to make. Sure making tanks block the BIG Spike Attacks is fine, but forcing them into basically spamming there block is unacceptable.
Yeah, sorry for my late edit.
OR
You could take just take Force Shield +Advantage and be blocking ALL THE TIME to increase your Shield Regen AND energy return(not to mention it's more thematic for PFF users.)
Then if you want to add some Dodge/Avoidance you can take what I suggested to change EM into. Which will give you the same lingering bonuses, but will apply them in less than half the time.
EDIT: Man, how fun would that be. PFF/FORCE Tank. Jump into a group, get aggro. Hit Evasive Maneuvers to leap backwards and then charge up a Force Cascade to take out everything chasing after you.
I actually doubt we will get any retcons. Crytpic has made some changes to powers in the recent past and no retcon.
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Force Sheathe advantage does not apply the PFF regen increase. The "Block" that appears when hit while using it is the energy return mechanic from blocking itself, not a true block. I thought this at first a loooooong time ago but having used PFF since Beta can tell you this doesn't work like that.
"There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
Well that's odd to hear. Whenever I've used PFF, I've noticed it become A LOT more durable once I used the Force Sheath Adv with it. I guess it's just the damage mitigation from Force Sheath doing it then. *shrug*
Still, the Force Shield+Adv/Evasive Maneuvers(with suggested changes) Combo would be better for a PFF user over Fluidity.
LR melee builds would be better with Parry+Adv/Evasive Maneuvers over Fluidity too.
Ranged Dodge builds would be better off without Fluidity as well. Because again, having to sit and hold your block for 2secs every 10secs eats into DPS.
I can't honestly see Fluidity working better for ANY time of build yet.
Not to mention a BLOCK that makes you DODGE makes absolutely NO sense whatsoever. Are we just going to make random powers with no thematic sense in mind now?
With Parry you can bounce an Eye Beams.
That makes wayyy less sense then a block that is a 'prepared stance' to avoid damage.
Deliciously nutritious!
Hmm... you mean like "Matrix" Bullet Dodge style? Errrrrrr, alright I'll cave on the thematic gripe I GUESS. Doesn't make the power any more effective though I'm afraid.
Also, your wrapped in CHI energy. You can parry ANYTHANG!!! LoL
NO PASSIVE
NO GEAR
NO SPECS
NO DEX
10 Dodge/ 20 Avoidance Base
I selected...
Evasive Maneuvers R3
+
Fluidity Rank 2/with Adv
+
Lead Tempest/with Tread Softly
=
An AoE that can be maintained for it's full duration with over 60% Dodge/Avoidance. Is this intentional?
What are we fixing here with the addition of Fluidity? This New block KILLS your DPS but it sure does make you defensively Over Powered(while your not actually blocking that is.)
Some more numbers for you to chew on.
NO PASSIVE: You can start the Lead Tempest Maintain with a maximum of 75% dodge/76% Avoidance(roughly.) This gradually drops to around 60% dodge/Avoidance (roughly) by the end of the maintain.
QUARRY Rank 3: You can start the Lead Tempest Maintain with a maximum of 90% Dodge/78% Avoidance(roughly.) This gradually drops to around the 70%Dodge/70%Avoidance(roughly) by the end of the maintain.
LIGHTNING REFLEXES Rank 3: You can start the Lead Tempest Maintain with a maximum of 125% Dodge/ 79% Avoidance(roughly.) This gradually drops to around 105% Dodge/ 70% Avoidance(roughly) by the end of the maintain.
All these numbers can further be improved by...
Having stats for the passives to scale off(for avoidance only I guess.)
DEX
GEAR
SPECS
SWINGING Adv
*Guess Fluidity isn't as useless as I thought. It's just GAME BREAKING!:rolleyes:
I think there was a reason why Parry's advantage was made into a melee only Advantage.