The thing with hair that long though is you pretty much have to apply some sort of physics to it, like with capes. Because something that long doesn't stay completely rigid. Actually hair of any length doesn't stay completely rigid like the ingame models do, but it's far less jarring with shorter models. Something this long would have to be animated, which is one more thing to process and make those on slower computers run even worse.
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
All that would be required was to make a variant of existing haircuts, such as french braid, midpart long, long sleek, that attaches to the back of the head only. Three or four cuts would be enough.
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Champions Online: Be the hero you wish you could be in a better game.
YES we need long long long hair!!!
@Aleatha1011 in CO | Keeper of the Cheesecake since Nov. 2011| Bunni BOT is on PRIMUS! | Come check out my deviantart page!
Nemcon and Nemesis Guide
Custom Alerts of Champions Online Complete Guide
Miku's hairstyle NEEDS to be in Game! :eek:
Edit: Also Detached Sleeves
(Touhou fanboism is showing)
Hair out of the back of masks covering most of the head. Like a 90s Catwoman or a Batgirl in The New 52. http://co-forum.perfectworld.com/showthread.php?t=232521
All that would be required was to make a variant of existing haircuts, such as french braid, midpart long, long sleek, that attaches to the back of the head only. Three or four cuts would be enough.
Characters on Primus DB (and their Nemeses):
Marksmaid | Tenebris (Xalara) | Virtue | Dawnblaze (Sister Nightfall) | Rhinegold: Julie & Magdalena