Hey guys! I came here for another bug that`s annoying everone! Is the timer bug in FM (Forum Malvarum not Frecuency Modulation from radios hehehe
) that annoys! The problem is not the mobs from rounds 6, 7 or 9 but the 2 "OP" bosses: Duratok and Ironclad! I have beed in some lvl 40 teams (full DPS teams) and just only few of them manage to defeat those in just 1:39! Yea guys! The boses are active only when the timer is at 1:39 (1 minute and 39 seconds)!
There are 2 or 3 things that I really don`t understand about this bug:
1. Why the timer starts
EXACTLY after the team defeats the mobs and the cinematic video begins?
2. Trailturtle promised that this bug will be fixed but where is the fix? After this alert started I received an small patch but really! that patch didn`t fix anything!
3. The bug didn`t showed up in the PTS test? Only on live? I really can`t imagine that! I can`t believe the bug didn`t showed up on PTS, only on live!
I really hope this bug will be fixed because it is annoying for thousands of players (some if not the majority lvl 40) and some of them dropped their hope in gaining some nice rewards from this alert! And that is sad! Really sad!
Comments
http://co-forum.perfectworld.com/showthread.php?p=3250971#post3250971
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
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It's a trigger. Rather then adding an entirely new 'step' to the mission that would be completed after the cutscene they simply padded the timer.
That's not illogical, that's actually a rather decent way of saving time while still leaving it to work.
Deliciously nutritious!
If they were to start the timer after the cutscene, we'd probably lose 8-9 seconds, and that would fail a lot more teams than currently do; most teams I've been on that succeed tend to squeeze in just under the wire.
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
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