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Aura Slots! The Next Fail to Follow Vehicles?

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  • beldinbeldin Posts: 1,708 Arc User
    edited April 2013
    I could definitely see that passives with auras might have those auras taken away, or that one must choose between whether to use the passive aura or the "device aura".

    Personally i would like to see at least all passives auras available for free as selectable costume pieces.

    Sadly i lost all trust in Cryptic that we ever get anything for free and not only from Lockboxes.
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  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    edited April 2013
    Can someone explain to me why some of you don't want auras in the tailor as its own tab?
  • kemmicalskemmicals Posts: 853 Arc User
    edited April 2013
    I never said I wouldn't like the idea of having tabs in the tailor for auras... I just said we're most likely going to have to dig through lockboxes to get at them.
  • towershield#4714 towershield Posts: 1,208 Arc User
    edited April 2013
    Can someone explain to me why some of you don't want auras in the tailor as its own tab?

    I'm pro-tailor but I can see the appeal of making them devices.

    Devices are easier to create and implement.
    If their functionality is similar to Dark Aura then they can be turned off and on at will.
    Theoretically they could be traded.
    PWE LOVES devices because they make for great lockbox stuffers.

    However, as I said before the device approach doesn't appeal to me. I like having lots of options and a device only approach places a distinct limit on options.
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  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    edited April 2013
    Well I figured making them devices is easier. But why should we go easier when its just as easy to just make them costume pieces. Just gotta add another layer to costumes just for those pieces. Having to make devices means people aren't going to have the same aura across their own character list because of a price tag being tied to getting the same aura configuration per character.

    What I'm asking is why do you prefer it not to be part of the tailor and instead limit your character creation to just being equip form? The tailor means you get the unlock on all your characters to be used freely. Devices means you have to spend thousands of zen for each equip and then thousands more to get them on all the characters you want.

    How is that better than making it a tailor option?

    Its obviously "more profitable" for Cryptic to charge out the **** for a single drop, but its the worst decision business wise to exclude the majority of your customers. People will drop 5 dollars for a set. Most people will! People won't drop $50 for a chance at the aura they want. I'd rather see the entire player base purchase all the aura sets rather than only see 10 around ever.

    Cryptic needs to think about selling items to ALL of their customers instead of just the rich ones. How much more money and popularity will a game get if all players in the game with a little money are included. Without a $100+ wall between them and EVERY new item or cosmetic piece added to the game?
  • baroness1980baroness1980 Posts: 268 Arc User
    edited April 2013

    Cryptic needs to think about selling items to ALL of their customers instead of just the rich ones. How much more money and popularity will a game get if all players in the game with a little money are included. Without a $100+ wall between them and EVERY new item or cosmetic piece added to the game?

    Agree with all but need to bring attention to this...

    The success for a F2P model are MICRO transactions... look at the price of items, Cryptic...

    Those are NOT microtransactions... You'll get more money per volume than by keeping items at prohibitive prices
  • heroshima1heroshima1 Posts: 109 Arc User
    edited April 2013
    Dear Cryptic,

    Please take the tailor aura functionality from CoX and import into CO.

    Allow for Free standard auras from lvl 1 (Fire, ice, glow, electric)

    Put more specific (i.e. desired) auras in the Z-Store for purchase.

    Make rare auras generate as lockboxes dropped certain main villains or as specific mission rewards.

    There. You make everyone happy: the whole community for giving something free; 2. Cryptic coffers for Z-store purchases; and PWE profit from cosmic key sales.

    Regarding AURA SLOTS. Keep them as WEAPON auras, or power replacer slots.

    There, now everyone really should be happy...:cool:
  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    edited April 2013
    Pretty much everything in a nutshell. I just wonder if TT forwarded this to somebody with power or involvement in Auras.
  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited April 2013
    heroshima1 wrote: »
    Dear Cryptic,

    Please take the tailor aura functionality from CoX and import into CO.

    Allow for Free standard auras from lvl 1 (Fire, ice, glow, electric)

    Put more specific (i.e. desired) auras in the Z-Store for purchase.

    Make rare auras generate as lockboxes dropped certain main villains or as specific mission rewards.

    There. You make everyone happy: the whole community for giving something free; 2. Cryptic coffers for Z-store purchases; and PWE profit from cosmic key sales.

    Regarding AURA SLOTS. Keep them as WEAPON auras, or power replacer slots.

    There, now everyone really should be happy...:cool:

    Dear Customer,

    We're dyslexic, one-eyed tree-monkeys that could not understand or comprehend your request except that it had something to do with auras. Here's some auras designed as gear slots in lockboxes. Hope you're happy! :smile:

    Cheers,
    Cryptic Studios
  • wraithshadow13wraithshadow13 Posts: 531 Arc User
    edited April 2013
    To me, Auras as a new feature, would be better suited in the Tailor than a new device slot. I would LOVE having the option to add an aura under the existing Tabs so that i could add auras to the specific body parts with out having it on the whole body.

    As it stands now, my character is a Darkness power set, he already has a "Dark Aura" when in combat, making the Aura ability relatively useless unless i want to look squiggly out side of combat. I don't... What i WOULD like though is the ability to have the darkness aura emanating from only the back, and maybe have it spread down the arms and to the hands and maybe eyes as the darkness takes over (different costumes) Having just a single slot to use a full body Aura is pretty terrible when most people will already have them with passives. If you want to make players happy then add it to the tailor to allow for, one of the few things this game used to be known for, customization.

    Frankly part of the reason this game has gone down hill so far is because there is no real customization content coming in any more, every thing being added is all preset or something i have to pay to get, remove, or upgrade. Making the Auras full body device will only add to the frustrations of the people that actually enjoy making characters.

    Please don't half **** this like every thing else. I know that is asking a lot given the state of the game and it's problems, but please, making things better needs to start some where and Adding Auras to the Tailor would be a great place.
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited April 2013
    The big question, IMO, is whether auras will be attached to costume parts, (like the takofanes and cursed/scourge pieces), whether they'll be linked to devices, (like dark aura), or if the system that was briefly introduced on test will be used, (where there's an aura slot for your character).

    Frankly, I'd love it if they did it like CoX did, where it's part of the tailor, and you can select many different variations on the same aura, (like fire hands, fire eyes, fire body, etc). However, I get this nagging feeling that they'll just be devices, and many of them will be gated behind lockboxes.

    Now, what would be really cool would be if they removed auras from all passives, and made all those effects freely available to all, then added a host of generic auras as c-store purchases, and then a few others in lockboxes.
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  • baroness1980baroness1980 Posts: 268 Arc User
    edited April 2013
    bioshrike wrote: »
    The big question, IMO, is whether auras will be attached to costume parts, (like the takofanes and cursed/scourge pieces), whether they'll be linked to devices, (like dark aura), or if the system that was briefly introduced on test will be used, (where there's an aura slot for your character).

    Frankly, I'd love it if they did it like CoX did, where it's part of the tailor, and you can select many different variations on the same aura, (like fire hands, fire eyes, fire body, etc). However, I get this nagging feeling that they'll just be devices, and many of them will be gated behind lockboxes.

    Now, what would be really cool would be if they removed auras from all passives, and made all those effects freely available to all, then added a host of generic auras as c-store purchases, and then a few others in lockboxes.

    I like these suggestions
  • beldinbeldin Posts: 1,708 Arc User
    edited April 2013
    Can someone explain to me why some of you don't want auras in the tailor as its own tab?

    The only pro of devices is that you can switch them on and off whenever you want.
    The best solution for me would of course be to put them into the tailor and then give us maybe a button to enable/disable aura effects :wink:
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  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    edited April 2013
    The option would be to disable and enable auras is just to have an alternate costume slot dedicated to a version without it. Unless Auras is made into a thing entirely unto itself. A sub tailor for example.

    My biggest fear about how they are going to do it is that Cryptic ends up making auras subpar compared to CoH had theirs.

    If anything, I prefer them to not bother handling auras until they have a team dedicated to Champions to get the content done right OR they really know and can implement what we want. If that can't happen I prefer them to not ruin any other great feature ideas. Vehicles being the prime example. Hideouts a close second.
  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited April 2013
    The option would be to disable and enable auras is just to have an alternate costume slot dedicated to a version without it. Unless Auras is made into a thing entirely unto itself. A sub tailor for example.

    My biggest fear about how they are going to do it is that Cryptic ends up making auras subpar compared to CoH had theirs.

    That brings to mind the "Combat Aura" option that CoH had with its auras where the auras would be "off" most of the time, but turn "on" when you entered a combat stance.
  • beldinbeldin Posts: 1,708 Arc User
    edited April 2013

    If anything, I prefer them to not bother handling auras until they have a team dedicated to Champions to get the content done right[/COLOR]

    In other words : It will never happen. Or does somebody still dream that we get people back after Neverwinter release ?
    That will only happen if NW fails totally, else they still need the people there to fix all the bugs
    and problems that always come out after the release when masses of players try to exploit everything
    and then they also develop maybe new zones for that game, so that the people stay there.
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  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    edited June 2013
    I'm bumping this in hopes to hear more people's opinions on what they think auras should be, if they agree, and to get some more traction on the top of auras.
  • scorpagorscorpagor Posts: 607 Arc User
    edited June 2013
    I have very little faith in Cryptic making auras the way people want them to be.

    And even if they turn out to be super-special-awesome, they will most likely be put in lockboxes anyway.

    As for me, I'm just glad I mostly play regular, non-superpowered people in tighs. Which means I have zero use for any kind of aura and can just ignore the whole deal.
  • solardynamosolardynamo Posts: 139 Arc User
    edited June 2013
    They've made quite a few things that were excellent so I hope they continue on and do just as well. I also hope they don't listen to most of the complainers and loud-mouths on the forums. That would probably just ruin everything...

    Oh and also I hope they ignore all the passive-aggressive comments/complaints. There's so much of that here I'm surprised they haven't made a slotted passive in game for it.
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  • cybersoldier1981cybersoldier1981 Posts: 2,501 Arc User
    edited June 2013
    They've made quite a few things that were excellent so I hope they continue on and do just as well. I also hope they don't listen to most of the complainers and loud-mouths on the forums. That would probably just ruin everything...

    Oh and also I hope they ignore all the passive-aggressive comments/complaints. There's so much of that here I'm surprised they haven't made a slotted passive in game for it.

    I, for one, would rather Cryptic listen to its customers. I'm not sure what business would ignore 'complainers' and think it could ever succeed.
  • solardynamosolardynamo Posts: 139 Arc User
    edited June 2013
    I, for one, would rather Cryptic listen to its customers. I'm not sure what business would ignore 'complainers' and think it could ever succeed.

    When the comments are the type found here? Yeah...I know a few companies that actively do ignore comments like that and do quite well.
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  • lafury001200lafury001200 Posts: 567 Arc User
    edited June 2013
    When the comments are the type found here? Yeah...I know a few companies that actively do ignore comments like that and do quite well.

    Really? Can you name 3?
  • solardynamosolardynamo Posts: 139 Arc User
    edited June 2013
    This post has been edited to remove content which violates the PWE Community Rules and Policies -Smackwell
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  • gamehobogamehobo Posts: 1,970 Arc User
    edited June 2013
    I would rather Cryptic do what I say, when I say it, and understand that I know better then them how to run a company.

    /not sarcasm
  • solardynamosolardynamo Posts: 139 Arc User
    edited June 2013
    gamehobo wrote: »
    I would rather Cryptic do what I say, when I say it, and understand that I know better then them how to run a company.

    /not sarcasm

    Ha! Now there is some truth.
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  • cybersoldier1981cybersoldier1981 Posts: 2,501 Arc User
    edited June 2013
    I'm sorry, I don't believe that your feelings toward (a large portion) of the opinions here should be bigger than, say- the actual feedback.

    I'm not sure I can name any company at all that actively ignores feedback and does well. That is what these forums are for. Yes, some people take it a bit far. Most of our concerns here are legitimate, and the notion that 'we know how to do it better' is silly. That's so much of a dry straw man, I'd encourage you to smoke elsewhere.

    We are providing feedback. You can call them complaints if you want. If you observe and read, you'll see that most of these complaints are not unreasonable. While YOU may be getting everything you want, many players are currently dissatisfied and are offering a multitude of suggested improvements to go along with their complaints, making it valuable feedback.

    If you dislike others having a different opinion on your favorite activity, perhaps something that is shared across the internet is not for you. I recommend action figures as a healthier substitute.

    Otherwise, look at what most people are saying and understand that they aren't all complaining just to complain, because they're stupid and spoiled. This is a product we want to improve. If your girlfriend farted on you repeatedly and you disliked it, would you inhale and tell her it's like sweet aerosol ambrosia?
  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    edited June 2013
    *Moved to later page
  • lafury001200lafury001200 Posts: 567 Arc User
    edited June 2013
    This post has been edited to remove content which violates the PWE Community Rules and Policies -Smackwell
  • solardynamosolardynamo Posts: 139 Arc User
    edited June 2013
    I'm sorry, I don't believe that your feelings toward (a large portion) of the opinions here should be bigger than, say- the actual feedback.

    I'm not sure I can name any company at all that actively ignores feedback and does well. That is what these forums are for. Yes, some people take it a bit far. Most of our concerns here are legitimate, and the notion that 'we know how to do it better' is silly. That's so much of a dry straw man, I'd encourage you to smoke elsewhere.

    We are providing feedback. You can call them complaints if you want. If you observe and read, you'll see that most of these complaints are not unreasonable. While YOU may be getting everything you want, many players are currently dissatisfied and are offering a multitude of suggested improvements to go along with their complaints, making it valuable feedback.

    If you dislike others having a different opinion on your favorite activity, perhaps something that is shared across the internet is not for you. I recommend action figures as a healthier substitute.

    Otherwise, look at what most people are saying and understand that they aren't all complaining just to complain, because they're stupid and spoiled. This is a product we want to improve. If your girlfriend farted on you repeatedly and you disliked it, would you inhale and tell her it's like sweet aerosol ambrosia?

    1) Toss out a whole bunch of repackaged blah, blah, blah that has already been said.
    2) Use caps, bold, and underline to make your logic seem stronger.
    3) Add in some backhanded insults (extra points for suggesting the person is a child while using said backhanded insults...good show).
    4) Throw out the classic "straw man".
    5) Finish out with a rhetorical question.

    Great work, but I said my opinion and YOU could have just let it go without all the standard forum hoopla. See what all I did there? (rhetorical question included).
    inS6EEjxY0bBVXuqyVWD1NidpgxpduJXW5_YMzhL0zc?size=1280x960&size_mode=2
  • solardynamosolardynamo Posts: 139 Arc User
    edited June 2013
    This post has been edited to remove content which violates the PWE Community Rules and Policies -Smackwell
    inS6EEjxY0bBVXuqyVWD1NidpgxpduJXW5_YMzhL0zc?size=1280x960&size_mode=2
  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    edited June 2013
    Yes, lets not make this into an argument thread.

    I'll quote the best summarized version of auras that most players who posted agree with:
    I'd throw down some Zen on some generic aura sets.
    I'd be able to live with some super unique auras being lockbox drops.
    I'd be fine with some aura pieces being placed on the recognition vendors that have been standing around collecting dust for so long.
    I'd even be cool with some of them being Q-Store purchases.
    I'd be ecstatic if some of them were rare drops, be they faction-based or tied to specific villains.

    I would NOT like for the entire system to be tied to lockboxes.
    I would NOT like for these to not be tailor options. Auras are too big a deal to not have a place in the character creation process.
    I would NOT like travel powers to cancel aura effects. Dark Aura seems to work well with most travel powers already and as such all auras should work like that.
  • lafury001200lafury001200 Posts: 567 Arc User
    edited June 2013
    This post has been edited to remove content which violates the PWE Community Rules and Policies -Smackwell
  • atompenguinatompenguin Posts: 93 Arc User
    edited June 2013
    This post has been edited to remove content which violates the PWE Community Rules and Policies -Smackwell
    -Campaign: Spells and Coin
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    --Part 2: A Blind Eye (NW-DI3QTHZGJ)
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    -One Shots
    --The Wizard of Eldeur (NW-DRKQNE4S7)
  • vikaernesvikaernes Posts: 137 Arc User
    edited June 2013
    Really? Can you name 3?


    Hold on I got this:

    The post office... ****, no that one doesn't work. Oh oh, the airline industry, wait, no that's not right either... Local government... what do you mean they're bankrupt?!?

    Nevermind.
  • chalupaoffurychalupaoffury Posts: 2,553 Arc User
    edited June 2013
    I'd throw down some Zen on some generic aura sets.
    I'd be able to live with some super unique auras being lockbox drops.
    I'd be fine with some aura pieces being placed on the recognition vendors that have been standing around collecting dust for so long.
    I'd even be cool with some of them being Q-Store purchases.
    I'd be ecstatic if some of them were rare drops, be they faction-based or tied to specific villains.

    I would NOT like for the entire system to be tied to lockboxes.
    I would NOT like for these to not be tailor options. Auras are too big a deal to not have a place in the character creation process.
    I would NOT like travel powers to cancel aura effects. Dark Aura seems to work well with most travel powers already and as such all auras should work like that.

    Says everything I could. But I'd also like to add "and a golden pony wrapped in bacon", because I realize it's about as likely at this point.
    In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
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  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited June 2013
    Yes, lets not make this into an argument thread.

    I'll quote the best summarized version of auras that most players who posted agree with:

    Yeah, that was the best assessment to what auras should be.
  • czlyydwrczlyydwr Posts: 5 Arc User
    edited June 2013
    Agree with all but need to bring attention to this...

    The success for a F2P model are MICRO transactions... look at the price of items, Cryptic...

    Those are NOT microtransactions... You'll get more money per volume than by keeping items at prohibitive prices

    This, along with another vote of agreement for the original poster. I just throw lockboxes away, because I'm not willing to spend real money on what is almost always a crap item, when Zen are pennies instead of mils like in most other games I've seen. Likewise, I'm not about to spend $50 on a freeform character slot... at $5 I would buy them like cookies, $10 I'd get one or two because I seldom play more than one or two different builds at any one time in any game, but $50? Never. Not in a million years. What's more, that sticker shock put me off anything but grinding questionite and converting it; in other words, using server resources in f2p for absolutely no money coming in to the business.

    Grabbing all the cash you can at the cost of actual fun gameplay is shooting yourselves in the gonads, not just the foot.
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